Simulate pulling back a gamepad trigger
-
delta (
Single
) The fraction by which to pull the trigger back (between 0 and 1) -
side (
GamePadSide
) Which gamepad trigger to pull, either GamePadSide.Left (default) or .Right -
gamepadIndex (
Int32
) Which of 4 possible gamepads to simulate: 0 (default), 1, 2 or 3
Pulls the left gamepad trigger halfway back, then resets after 500ms
GamePad.SimulateTrigger(0.5) SetTimeout(function() GamePad.Reset() end, 500)