Releases: lunarsoap5/GC-Randomizer
0.16.1 No Logic
0.16.1-NL Add files via upload
Updated No Logic
**Fixes:
-- re-set dungeon flags after leaving the dungeon if you have the option enabled
Added the Following Options:
-
Story Item Shuffle
-- Ilia items -
Early ToT
-- Triggers Grove 2 and lets you through SG and puts Rusl in Faron -
Early PoT
-- When you get to the Mirror Chamber, you can enter PoT -
Barrier Break
-- If MDH is cleared, barrier is gone upon entering Castle Town -
GM Story Flag
-- Allows post-GM checks to be immediately available -
Shuffle Crystal
-- allows you to not shuffle crystal without worrying about MDH skip -
Fixed Dungeons
-- allows you to re-enter dungeons once theyve been beat with no extra requirements -
Escort Skip Fully Skips Escort
0.16 No Logic
Good Luck
0.16b - Open World and Stuffs
[Beta] Release: 0.16-Stable
Added/Modified skip options:
-
Faron Escape: made more code efficient
-
MDH Skip: Skips MDH COMPLETELY (if MDH is not skipped then the Crystal will be vanilla as to prevent softlocks)
-- if MDH Skip is active, you do not have to complete Lakebed to beat the game -
Skip Intro: Skips all 3 days of Ordon.
-
Skip Twilight: skips all twilights at once
-
BossKeysey: Boss Keys are now replaced with Red Rupees
-
The option to skip KB1 skip is removed as KB1 is always skipped now
-
Quick Transform: If you open the item wheel and press Z, you will transform without having to talk to Midna. (Works when people are around too)
THIS IS A BETA OPTION AND SHOULD BE TREATED AS SUCH. The general rule for using this is "Don't be dumb" an example of doing something dumb is using quick transform while fishing with Hena. -
Over 200 Cutscenes, Midna Text triggers, etc have now been removed to make for smoother playthrough
-
You can now do Escort at any time, provided you at least have Bow and Boomerang (if Escort Skip is enabled, you can do it at any time)
-
Shop Items now give their vanilla item after being purchased
-
Since SPR Map is now in a chest, we can finally get rid of Yeta and Yeto appropriately
37 Chests have been added to the land of Hyrule! I won't tell you where they are but will give you a hint if you reallllyyyyy need one and the requirements for them are very close to the vanilla requirements for the items. The chests are for the following items:
-
Ordon Shield
-
Ordon Sword
-
Fishing Rod
-
Sera's Bottle
-
Slingshot
-
Lantern
-
Zora Armor
-
Coral Earring
-
Auru's Memo
-
Ashei's Sketch
-
Renardo's Letter
-
Invoice
-
Wooden Statue
-
Ilia's Charm
-
Horse Call
-
Fishing Hole Bottle
-
Coro Key
-
Gate Keys
-
Camp Key
-
Jovani Poe
-
Shadow Crystal
-
Master Sword
-
Powered Dominion Rod
-
Light Sword
-
Ending Blow
-
Shield Attack
-
Back Slice
-
Helm Splitter
-
Mortal Draw
-
Jump Strike
-
Great Spin
-
Youth's Scent
-
Ilia's Scent
-
Poe Scent
-
Reekfish Scent
-
Medicine Scent
-
SPR Map
-
MS and Shadow Crystal are now randomized! Master Sword's model is a green rupee for now while Shadow Crystal has no text.
-- Shadow Crystal Gives the ability to warp and transform at will
-- MS has good damage and looks cool
Hidden skills and scents do not have text or a model and are not randomized currently. Ilia's memory sidequest items are also not randomized currently -
I hope you like progressives because you've got more pairs to worry about
-- Wooden and Ordon Sword, Master Sword and Light Sword and the Unpowered and Powered Dominion Rod are progressive in their respective pairs.
--- Unpowered Dominion Rod gives access to ToT whereas Powered Dominion Rod gives access to the Owl Statues in the Overworld. -
If you combine Sewer Skip, Intro Skip, and Twilight Skip, you can effectively start with Open World
-
Because of Custom Chests, you can skip Ordon Wolf Night by simply walking into the village and triggering the Midna Text
-
The following checks are properly randomized and can have important items on them:
-- Fishing Hole Bottle
-- Ashei's Sketch
-- Coral Earring
-- Zora Armor
-- Auru's Memo
-- Jovani's Poe
Known Bugs
- Sometimes the Scent chests in Hyrule Field and the Gate keys like to duplicate themselves. It doesnt hurt anything but will be patched in a later update
As always, if you have any questions, we are happy to help answer them.
0.15b - This is a lot so bear with me
The goal of this update was to fix a number of softlocks/issues that the randomizer currently has and to add more features to the game.
Added Skips:
-
KB1 Skip (Toggleable)
-- Skips the KB1 Fight completely
--- If not enabled, once KB1 is triggered you are put on the Bridge Duel afterwards -
Option to Skip Sewers Enabled
-
Skip Kakariko Gorge Warp
-- Sets it to where the Kakariko Gorge Bridge is already warped -
Open Mines
-- Skip Wrestling Gor Coron and can enter Mines (this means EMS does not require Spinner or TD to enter Mines) -
Added Early CiTS (Toggleable)
-- If enabled, once you complete the Lanayru Twilight, the Sky Cannon will be at the lake -
Added Early Desert (Toggleable)
-- If enabled, once you complete the Lanayru Twilight, Fyer will allow you to use his cannon to go to the desert if you have Master Sword. -
Monkey Escort is now skipped
Shop Updates:
-
Can toggle whether shops require a bottle. When enabled, you can buy shop items without a bottle
-
You can now get the Hylian Shields (from Goron in Castle Town and Malo Mart), Hawkeye and Barnes Bomb Bag checks even if you have a Hylian Shield/Hawkeye/Bomb Bag
-- Because of this, they can have required items on them now
Extra Settings:
-
Boss Keysey
-- Gives you the Boss Key for all dungeons by default (I tried just removing the lock but the game won't let you open the boss door unless you have the boss key)
--- This is a hard-coded option. once you start your game, the option will be set and can not be changed unless you delete your save file. -
Key Shuffle
-- Dungeon Keys are shuffled within their respective dungeons. While Overworld keys (Faron Gate, Coro Key, and Bublin Camp Key) are shuffled in their respective areas
Misc:
-
Give Blue Rupees instead of Useless Ammo
-- If you don't have a bow/bomb bag/bottle and get a type of refill for them, you instead will get a blue rupee -
If you get a lantern refill but have no bottle, your oil gets refilled instead
-
Fishing Hole Heart Piece will no longer have an important item (until we fix the check)
-
Toggling Progressive Items is no longer an option
-- All items are now progressive by default. This is to avoid confusion and potential for softlocks -
Changed CiTS Requirements
-- Once you get the completed Ancient Sky Book, the Sky Cannon is immediately placed at the lake and can be used
Re-Ordered the Item Wheel
-
Allow you to have multiple scents and story items at one time
-- you get the required scent/story item when you can use it in the current area even if you already used it
-- only applies to items/scents you have found
-- when more than one scent/story item can be used in the area, you get the most advanced one you have
-- for the scents, when outside areas with scent trails, you get the most advanced scent you have unlocked
-- for the story items, when outside areas you can use them, you get the most advanced item you haven't used yet, if you used all the items, the item slot will be empty and won't appear
-- Horse call isn't part of the story items but Ilia's charm is -
To make the above happened, the Item Wheel was re-designed. So now you will have the Clawshot and the Double Clawshot
Misc.
- You only have to donate 500 rupees to Charlo for the Heart Piece check
- Added Memo and Sketch to item pool
-- Their source checks are made to not have any required items as they are still missable (ex: Ashei leaves Snowpeak after beating SPR) - Ordon Sword is now a Layer 7 item since we give you the Wooden Sword
- Fixed some Softlock Potentials
-- Give Wooden Sword after Sewer Skip
-- Collecting Completed Skybook gives access to CiTS. This removes softlock potential from Shad #ShadTheChadIsNoMore
-- Fixed an issue where Lakebed Boss door would take a key from you.
-- Fixed an Issue with grottos swapping contents after save load
-- Yeto and Yeta are available even after you get the Boss key
-- Fixed early KB1 being possible and Bo being stuck in the outside state
0.15 PRE ALPHA. This is a lot to take in
**Fixed Outside Lanayru Spring Pillar Check
**Added KB1 Skip Option
**Option to Skip Sewers Enabled
**Skip Kakariko Gorge Warp
**Skip Wrestling Gor Coron and can enter Mines (this means EMS does not require Spinner or TD to enter Mines)
**Overworld Keys are now in Keysanity
**You can now get shop items without Bottle or Shield
**Removed Early Barnes bombs completely until I can test it more. It currently breaks Kak post GM
**Added shuffling of overworld keys
**Fixed some dungeon keys not being in their dungeons
**Fixed FT Totem Key not being randomized
**Made code more consistent
**Fixed an issue with the monkey escort
**Fixed an issue with the wrong chest being labeled as a key in GM
**Fixed an Issue with Early Desert where if you go to the Desert without MS you would Softlock. You now need MS before you can go to the Desert
**Removed Early Water Bombs. It doesnt play well with Post-Escort Kak
**Fixed Issue with Early CiTS not working due to improper code association
**Fixed Issue with Lanayru Wolf not working
**Fixed Forest Temple Key Logic
**Fixed Twilight Skip giving Vessel at wrong time, causing a softlock
**Fixed Link not becoming Wolf after Sewers
A lot has changed in this update so bear with me
-
Added Memo and Sketch to item pool
-- Their source checks are make to not have any required items as they are still missable (ex: Ashei leaves Snowpeak after beating SPR) -
KB1 Skip
-- Once KB1 is triggered you are put on the Bridge Duel afterwards -
Give Blue Rupees instead of Useless Ammo
-- If you don't have a bow/bomb bag/bottle and get a type of refill for them, you instead will get a blue rupee -
If you get a lantern refill but have no bottle, your oil gets refilled instead
-
Fishing Hole Heart Piece will no longer have an important item (until we fix the check)
-
Allow you to have multiple scents and story items at one time
-- you get the required scent/story item when you can use it in the current area even if you already used it
-- only applies to items/scents you have found
-- when more than one scent/story item can be used in the area, you get the most advanced one you have
-- for the scents, when outside areas with scent trails, you get the most advanced scent you have unlocked
-- for the story items, when outside areas you can use them, you get the most advanced item you haven't used yet, if you used all the items, the item slot will be empty and won't appear
-- Horse call isn't part of the story items but Ilia's charm is -
To make the above happened, the Item Wheel was re-designed. So now you will have the Clawshot and the Double Clawshot
-
Changed CiTS Requirements
-- Once you get the completed Ancient Sky Book, the Sky Cannon is immediately placed at the lake and can be used -
Added Early CiTS Option
-- If enabled, once you complete the Lanayru Twilight, the Sky Cannon will be at the lake -
Added Early Desert Option
-- If enabled, once you complete the Lanayru Twilight, Fyer will allow you to use his cannon to go to the desert -
Progressive Items are no longer an option
-- All items are now progressive by default. This is to avoid confusion and potential for softlocks -
Boss Keysey
-- Gives you the Boss Key for all dungeons by default (I tried just removing the lock but the game won't let you open the boss door unless you have the bosskey -
Dungeon Keysanity
-- Keys are shuffled within their respective dungeons. -
Fixed some Softlock Potentials
-- Give Wooden Sword after Sewer Skip
-- Skybook giving access to CiTS removes softlock potential from Shad -
Added Hard-Coded Skips (once the game is started they can not be changed. This is a test of sorts for 1.0)
-- Boss Keysey and Early Desert are hard coded. Players will need to set their option before creating a save file. -
Misc.
-- Monkey Escort is now skipped
-- You only have to donate 500 rupees to Charlo for the Heart Piece check
-- Barnes now sells Bombs at any time.
-- // NEVERMIND IT BROKE ZA CHECK // Barnes now Sells Water Bombs any time (need to verify that this doesnt mess with the ZA check)
To Skip or not to Skip
Added Goats Skip (1 & 2), MDH Skip, Cart Skip, and MS Puzzle Skip. Fixed an Issue with the Skybook Progression and with going to the Lanayru bridge early.
Added menu options to toggle the following:
- Twilight Skip
- MDH Skip
- Gate Unlock
- Faron Escape
- Goats Skip
- MS Puzzle Skip
- Cart Skip
0.14a
This update is focused on convenience and has a number of different things to it.
-
Twilight Skip
-- When you collect a Vessel of Light, the area immediately reloads and clears the twilight of the province -
Wolf Skip
-- After clearing the Faron Twilight, you are given the Ending Blow. This makes the Hero's Shade not to spawn and reduces the risk of soft-locks. -
Forest Escape
-- After clearing the Faron Twilight you are now able to leave the forest and effectively skip the Forest Temple (the game does this by setting the forest state when you enter the area. -
Bublin Camp State
-- The same method for the forest was implemented for the Bublin Camp, setting the state after you beat KB3 so that the chest's do not de-spawn. (this is triggered when you beat Arbiter's Grounds) -
Snowpeak Ruins Doors
-- The doors in the Living Room of Snowpeak Ruins are unlocked by default. This allows for more dynamic routing and item placement. -
Minor Logic Changes
-- Changed the logic of a couple checks to prevent softlocks -
Progressive Items Check inventory
-- After reloading and getting a progressive check, the game checks your inventory and gives you the appropriate progressive item -
Forest Temple Ooccoo Fix
-- Fixed an issue where getting Ooccoo before the Ooccoo check would cause it to disappear. -
Unlocked the gates for Lanayru Province and Eldin Province. (DO NOT GO INTO LANAYRU TWILIGHT THROUGH THE GATE UNLESS YOU HAVE MASTER SWORD OR YOU WILL SOFTLOCK)