Below a list of the experiments contained in this repository and hosted on github pages
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The above experiment is a simple vertex displacement shader with a simple height fragment shader (eg, higher the displacement, brighter the emissive color of the mesh). Renderer has the UnrealBloom postprocess effect applied to it.
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Demo of the glTF™ (GL Transmission Format) file loader. ARC-170 Fighter Model by courtesy of SketchFab.
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Music visualizer using AudioContext APIs. Uses an
<audio>
tag to load and play the source and read the audiostream from.
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Interactive Fragment shader applied on a BabylonJS 6 scene.
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This MatterJS experiment uses springs on a grid to simulate a pattern and makes use of the matter-attractors base plugin with a custom function to reverse its attractor effect.
As usual npm install
and npm start
to run the app in the development mode.
Open http://localhost:3000 to view it in the browser.
Run npm run build
builds the app for production to the build
folder.