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Cleaning up TFE_Editor/ directories and contents.
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luciusDXL committed Sep 30, 2023
1 parent 73f9fc2 commit d029fe2
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Showing 47 changed files with 74 additions and 10,660 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -66,6 +66,7 @@ TheForceEngine/screenshots/
TheForceEngine/Reference/
TheForceEngine/LawMaker/
TheForceEngine/Backup/
TheForceEngine/Exports/
TheForceEngine/VTune Profiler Results/
TheForceEngine/glslang/
TheForceEngine/Documentation/blog posts/
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1 change: 1 addition & 0 deletions TheForceEngine/TFE_Audio/MidiSynth/Source.txt
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https://github.com/schellingb/TinySoundFont
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#include "assetBrowser.h"
#include "editorAsset.h"
#include "editorTexture.h"
#include "editorFrame.h"
#include "editorSprite.h"
#include "editorConfig.h"
#include "editor.h"
#include <TFE_Editor/editorConfig.h>
#include <TFE_Editor/editor.h>
#include <TFE_Editor/EditorAsset/editorAsset.h>
#include <TFE_Editor/EditorAsset/editorTexture.h>
#include <TFE_Editor/EditorAsset/editorFrame.h>
#include <TFE_Editor/EditorAsset/editorSprite.h>
#include <TFE_DarkForces/mission.h>
#include <TFE_FrontEndUI/frontEndUi.h>
#include <TFE_RenderBackend/renderBackend.h>
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#include "editorAsset.h"
#include "editor.h"
#include <TFE_Editor/editor.h>
#include <TFE_System/system.h>
#include <TFE_Asset/spriteAsset_Jedi.h>
#include <TFE_DarkForces/mission.h>
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Expand Up @@ -52,7 +52,6 @@ namespace TFE_Editor
typedef u64 AssetHandle;

AssetHandle loadAssetData(AssetType type, Archive* archive, const AssetColorData* colorData, const char* name);
TextureGpu* loadAssetThumbnail(AssetType type, Archive* archive, const char* name, u32 thumbnailSize);
void reloadAssetData(AssetHandle handle, Archive* archive, const AssetColorData* colorData);
void freeAssetData(AssetHandle handle);
void* getAssetData(AssetHandle handle);
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#include "editorFrame.h"
#include "editor.h"
#include <TFE_Editor/editor.h>
#include <TFE_DarkForces/mission.h>
#include <TFE_System/system.h>
#include <TFE_Archive/archive.h>
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#include "editorFrame.h"
#include "editor.h"
#include "editorColormap.h"
#include <TFE_Editor/editor.h>
#include <TFE_DarkForces/mission.h>
#include <TFE_System/system.h>
#include <TFE_Archive/archive.h>
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#include "editorLevelPreview.h"
#include "editor.h"
#include "editorColormap.h"
#include <TFE_Editor/editor.h>
#include <TFE_DarkForces/mission.h>
#include <TFE_System/system.h>
#include <TFE_Archive/archive.h>
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#include "editorObj3D.h"
#include "editor.h"
#include "editorColormap.h"
#include <TFE_Editor/editor.h>
#include <TFE_DarkForces/mission.h>
#include <TFE_System/system.h>
#include <TFE_Archive/archive.h>
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#include "editorSprite.h"
#include "editor.h"
#include "editorColormap.h"
#include <TFE_Editor/editor.h>
#include <TFE_Asset/spriteAsset_Jedi.h>
#include <TFE_DarkForces/mission.h>
#include <TFE_System/system.h>
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#include "editorTexture.h"
#include "editor.h"
#include "editorColormap.h"
#include <TFE_Editor/editor.h>
#include <TFE_DarkForces/mission.h>
#include <TFE_System/system.h>
#include <TFE_Archive/archive.h>
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115 changes: 0 additions & 115 deletions TheForceEngine/TFE_Editor/Help/helpWindow.cpp

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27 changes: 0 additions & 27 deletions TheForceEngine/TFE_Editor/Help/helpWindow.h

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