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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory (Not inside /Assets/, rather the folder that /Assets/ is in).
# It is intended primarily for games made in Unity that will ship exclusively to PC. It will work for mobile and console projects as well, however.
#
# Get latest from https://github.com/ltsLumina/ltsLumina/blob/main/.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
/[Aa]ssets/AssetStoreTools* # Uncomment this line if you wish to ignore the asset store tools plugin
# Autogenerated Jetbrains Rider plugin
# [Aa]ssets/Plugins/Editor/JetBrains* #Comment out this line if you are using RiderFlow for Unity
# Jetbrain Rider Cache
# Assets/Plugins/Editor/JetBrains* # Comment out this line if you are using RiderFlow for Unity
.idea/
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# MacOS trash
*.DS_Store
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.app
*.aab
#*.unitypackage # Uncomment this line if you don't want unity packages in your project - If you are using my Lumina's Essentials package, this line must be commented out.
# Crashlytics generated file
crashlytics-build.properties
# User settings
[Uu]ser[Ss]ettings/*
[Uu]ser[Ss]ettings/EditorUserSettings.asset # This file often causes merge conflicts so it's best to comment it out. - If you need it for whatever reason, simply uncomment it.