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Getting started

A few dependencies you will need.

  • OpenGL
  • DevIL (Developers Image Library) 1.7.8 (http://openil.sourceforge.net/)
  • Bullet Physics Engine 2.76
  • GNU C++ compiler. Haven't tried it with windows compilers yet.
  • GLUT (window management and event handling). freeglut3 should work.

Bullet is included in this build, but you may have to download it and built it yourself.

Compiling

I've only tested this in an Ubuntu linux machine.

# make

Controls

Keys

  • 1 to 6 - Change Vehicle Models
  • F1 - Vehicle view
  • F2 - Free camera

Vehicle view Controls

  • Up - Forward
  • Down - Break
  • Left - Steer left
  • Right - Steer Right
  • Z - Reverse/Drive

Free camera controls

  • W - move forward
  • S - move backward
  • A - Strafe left
  • D - Strafe right
  • Up - Look up
  • Down - Look down
  • Left - Look left
  • Right - Look right

Other

  • G - loop through debug modes
  • Q - quit

Video demo

https://www.youtube.com/watch?v=47RREkIukDA

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A racing game/simulator concept

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