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It works on the iOS simulator, and on chrome.
Only the macOS app does not capture any input.
I used another library (flutter_sound) and it worked OK, but I would prefer using this one as it has less dependencies.
The text was updated successfully, but these errors were encountered:
It worked fine with the example project! My bad, didn't see that one at first. So it must be something specific to my project, I will play with it and compare to find out what. Thank you for looking into it.
Found it, I was missing the "com.apple.security.device.audio-input" key in the entitlements file. Weird that it was still pretending to record, just doing a blank.
Package version
5.2.0
Environment
Describe the bug
No audio input is captured. A sound file is produced of the correct duration but without any audio.
To Reproduce
Here is the configuration I used... I tried a few different options, commented out here, but they all produced the same result.
Additional context
It works on the iOS simulator, and on chrome.
Only the macOS app does not capture any input.
I used another library (flutter_sound) and it worked OK, but I would prefer using this one as it has less dependencies.
The text was updated successfully, but these errors were encountered: