You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm trying to Upsert some documents and have noticed that some types work fine but others end up empty even though they are definitely populated when they are upserted (printing before and after)
This is for a Godot 4 project, the types I've tried are Godot.Vector2 and System.Numerics.Vector2, but both fail to persist.
Seems interesting because more complicated types like Godot.Color work fine.
Is there something I should do other than split the X,Y components to save them as ints?
Futher info"
On my POCO the field is non-nullable Vector2, the document is retrieved and deserialized successfully but the value is 0,0. Checking with a client I see the value as a doument with 0 fields (using OneBella)
Thanks for any help!
The text was updated successfully, but these errors were encountered:
Hi, first of thanks for LiteDB, its great.
I'm trying to Upsert some documents and have noticed that some types work fine but others end up empty even though they are definitely populated when they are upserted (printing before and after)
This is for a Godot 4 project, the types I've tried are Godot.Vector2 and System.Numerics.Vector2, but both fail to persist.
Seems interesting because more complicated types like Godot.Color work fine.
Is there something I should do other than split the X,Y components to save them as ints?
Futher info"
On my POCO the field is non-nullable Vector2, the document is retrieved and deserialized successfully but the value is 0,0. Checking with a client I see the value as a doument with 0 fields (using OneBella)
Thanks for any help!
The text was updated successfully, but these errors were encountered: