- 2023.4.22 留影纪念!!!明天再整理笔记吧:skull:
- Math of (perspective) projections, curves, surfaces
- Physics of lighting and shading
- Representing / operating shapes in 3D
- Animation / simulation
3D graphics software programming and hardware
- Rasterization(光栅化):将三维空间的几何形体显示在屏幕上
- Curves and Meshes(几何)
- Ray Tracing(光线追踪):真实画面 trade-off 慢 —> 实时光线追踪
- Animation / Simulation(动画/仿真)
==一切需要猜测的内容就是计算机视觉,如语义分割/目标检测/场景理解==