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main.js
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const electron = require( 'electron' )
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
var fs = require( "fs" );
const path = require( 'path' )
const url = require( 'url' )
var config;
if ( !fs.existsSync( app.getPath( "userData" ) ) ) {
fs.mkdirSync( app.getPath( "appData" ) + path.sep + "POE-sniper" );
}
// Check if config.json exists in app data, otherwise create it from default
// config file.
if ( !fs.existsSync( app.getPath( "userData" ) + path.sep + "config.json" ) ) {
console.log( "Config file does not exist, creating it" );
var readStream = fs.createReadStream( __dirname + path.sep + "config.json" );
var writeStream = fs.createWriteStream( app.getPath( "userData" ) + path.sep + "config.json" );
writeStream.on( "close", function () {
config = require( app.getPath( "userData" ) + path.sep + "config.json" );
} );
readStream.pipe( writeStream );
} else {
console.log( "Loading config from " + app.getPath( "userData" ) + path.sep + "config.json" );
config = require( app.getPath( "userData" ) + path.sep + "config.json" );
}
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on( 'ready', createWindow )
function createWindow() {
if ( !config ) {
config = {};
}
config.windowWidth = !config.windowWidth ? 1440 : config.windowWidth;
config.windowHeight = !config.windowHeight ? 900 : config.windowHeight;
config.x = !config.x ? 0 : config.x;
config.y = !config.y ? 0 : config.y;
// Create the browser window.
mainWindow = new BrowserWindow( {
width: config.windowWidth,
height: config.windowHeight
} )
// and load the index.html of the app.
mainWindow.loadURL( url.format( {
pathname: path.join( __dirname, 'index.html' ),
protocol: 'file:',
slashes: true
} ) )
console.log( config );
// mainWindow.setPosition( config.x, config.y );
// Open the DevTools.
// mainWindow.webContents.openDevTools()
mainWindow.onbeforeunload = function (e) {
mainWindow.webContents.send( 'close-notifications' );
}
// Emitted when the window is closed.
mainWindow.on( 'closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
app.quit()
} )
mainWindow.on( "resize", function () {
var size = mainWindow.getSize();
config.windowWidth = size[ 0 ];
config.windowHeight = size[ 1 ];
} );
mainWindow.on( "move", function () {
var pos = mainWindow.getPosition();
config.x = pos[ 0 ];
config.y = pos[ 1 ];
} );
}
var shouldQuit = app.makeSingleInstance( function ( commandLine, workingDirectory ) {
// Someone tried to run a second instance, we should focus our window.
if ( mainWindow ) {
if ( mainWindow.isMinimized() ) {
mainWindow.restore();
}
mainWindow.focus();
}
} );
if ( shouldQuit ) {
app.quit();
return;
}
// Quit when all windows are closed.
app.on( 'window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.