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Copy path70two-star-universal-cp514.xml
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70two-star-universal-cp514.xml
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<?xml version="1.0" encoding="UTF-8"?>
<Profile>
<Name>70 ** universal(1330,1220,cp514)</Name>
<KillRadius>50</KillRadius>
<GrindAreas>
</GrindAreas>
<BehaviorDirectory>CustomTags</BehaviorDirectory>
<Order>
<While Condition="True">
<Synthesize RecipeId="2656" MinimumCp="514" RequiredSkills="281" />
<While Condition="CraftingManager.IsCrafting">
<CraftActionByName Name="Muscle Memory" />
<CraftActionByName Name="Comfort Zone" />
<CraftActionByName Name="Steady Hand II" />
<CraftActionByName Name="Piece by Piece" />
<RunCode Name="UseBestTouch"/>
<RunCode Name="UseBestTouch"/>
<RunCode Name="UseBestTouch"/>
<RunCode Name="UseBestTouch"/>
<RunCode Name="Manipulation II"/>
<RunCode Name="Focused Synthesis"/>
<CraftActionByName Name="Comfort Zone" />
<CraftActionByName Name="Ingenuity" />
<CraftActionByName Name="Steady Hand II" />
<RunCode Name="UseBestTouch"/>
<RunCode Name="UseBestTouch"/>
<RunCode Name="UseBestTouch"/>
<RunCode Name="UseBestTouch"/>
<RunCode Name="UseBestTouch"/>
<CraftActionByName Name="Steady Hand" />
<CraftActionByName Name="Great Strides" />
<CraftActionByName Name="Innovation" />
<CraftActionByName Name="Ingenuity" />
<CraftActionByName Name="Byregot's Blessing" />
<RunCode Name="Focused Synthesis"/>
<CraftActionByName Name="Careful Synthesis II" />
<CraftActionByName Name="Careful Synthesis II" />
</While>
</While>
</Order>
<CodeChunks>
<CodeChunk Name="UseBestTouch">
<![CDATA[
SpellData data;
ActionManager.DoAction("Prudent Touch", null);
await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
await Coroutine.Sleep(250);
]]>
</CodeChunk>
</CodeChunks>
<CodeChunks>
<CodeChunk Name="Manipulation II">
<![CDATA[
SpellData data;
ActionManager.DoAction("Manipulation II", null);
await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
await Coroutine.Sleep(200);
]]>
</CodeChunk>
</CodeChunks>
<CodeChunks>
<CodeChunk Name="UseTrick">
<![CDATA[
if (CraftingManager.Condition == CraftingCondition.Good || CraftingManager.Condition == CraftingCondition.Excellent) {
ActionManager.DoAction("Tricks of the Trade", null);
}
await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
await Coroutine.Sleep(200);
]]>
</CodeChunk>
</CodeChunks>
<CodeChunks>
<CodeChunk Name="Focused Synthesis">
<![CDATA[
ActionManager.DoAction("Observe", null);
await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
await Coroutine.Sleep(200);
ActionManager.DoAction("Focused Synthesis", null);
await Coroutine.Wait(10000, () => CraftingManager.AnimationLocked);
await Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked);
await Coroutine.Sleep(250);
]]>
</CodeChunk>
</CodeChunks>
</Profile>