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dots2

TODO:

  • attack only other team's squads
  • attack only if no obstructions at all
  • morale&panic system
  • squad reinforcement
  • attack non-squad dots
  • attack the closest
  • hold fire until command
  • non-squad dots attack
  • dots production
  • team ai
  • scene as an entity (just a Game instance?)
  • scene serialization
  • quadtree for intersection calculation optimization
  • rename class-files to PascalCase
  • allow only same-team-squads (set a global currentTeam param based on the first dot selected)

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