All notable changes to this project will be documented in this file.
- Initial Release.
- Added RPM label.
- Added speed label(In Italian)
- Fixed janky looking PSI, Temps, and Grip Levels on tyres app.
- Removed extra digit from Estimated lap time from 00:00.000 to 00:00.00.
- Realigned a lot of elements. You shouldn't notice any shifting from screen to screen.
- RPM changes color from green to red the higher the RPM.
- Reduced the precision on the PSI from 00.00 to 00.0 and reduced the update value to 1000ms.
- Took the edge off the 4 yellow shift indicators.
- Reduced the update time on Gap to Ahead, Behind and Gap to Leader to 1000ms.
- Nothing
- So I finally got the PSI down to 1 decimal place after realizing that it was a switch inside simhub keeping it at 2 places.
- Disabled steering input gauge until i figure out how to fix it.
- Optimised several update intervals. Wouldn't want your game to sacrifice FPS to process this Dashboard. :-)
- Swapped the Pit Service Screen for the Full Standings table screen. Pit Service Screen still available when you touch the Tyre/Gear widget on the right.
- Hid/Disabled features that dont yet work properly: Pit service widget. Lap timing widget.
- Fixed some typos in the changelog.
- Fixed the standings table on the Track Map Screen
- Fixed Relative Standings table.
- On the Pit Service Screen, changed pressure labels to PSI.
- Delta +/- Gauge was out of alignment by one pixel.
- Got the flags to work.
- Figure out how to fix/implement steering input.
- Pit Service Screen still optimized for iRacing. May fix it, or swap it out for something else.
- Optimise, then add more features.
- Brake temp indicators visible when dash detects ACC. AC has no brake temp data.
- Added heat color change to tyres and brakes according to Coach Dave Academy optimum temps in ACC.
- Added a Suspension Travel graphic to the tyres app(AC and ACC for now. Other sims calculate suspention compression differently so it till take time). Helpful when you record your session on simhub and replay it.
- Started Optimizing for ACC.
- Fattened the tyred up a little bit.
- I could not find a metric for ACC Tyre wear in the telemetry data, so i scrapped it. (the % to be exact).
- Tweaked some wonky graphics here and there.
- Re-implemented tyre wear. At first, I didn't understand how tyre wear worked in AC, and I found out it was actually grip level. So it would start out at somewhere around 97% then it would ramp up to 100% as the tyres heated up, and the grip level increased, then as you do more laps the grip level would then decrease until you need a tyre change. Game/simhub doesnt output ACC tyre wear data. Which i found weird. It is what it is tho.
- Changed the way tyres were represented graphically. I used linear gauges with the raw values instead of rectangles with complicated formulas. Simpler. I'm a simple guy.
- See above
- Tweaked some graphical glitches
- A fuel gauge. Coz why not?
- Tyres app now shows slippage on individual tyres.
- Tyres app now blinks when ABS is active on individual tyres.
- Changed how the suspension is represented. Flipped the graphic and some numbers around because its more aestitically pleasing to see the compression going downwards. When you record your session with simhub and replay the session you can "see" the cornering. Suspension compresses in the front when heavy braking and unloads the rear. When turning left the right side compresses and the left side unloads. When accelerating you can see the front unloading and the rear compresses. You know. As with physics and all.
- Closer to figuring out how to fix/implement steering input.
- Continue to optimize/tweak, then add more features.
- Implement the above on other sims.
- Add ticks to fuel gauge.
- Take a break from this dash and focus on getting my LFM license.
- Inputs
- Clean up and polish.
- Continue to optimize/tweak, then add more features.
- Implement the above on other sims.
- Add ticks to fuel gauge.
- Take a break from this dash and focus on getting my LFM license.