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button.py
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import pygame.font
class Button():
def __init__(self,ai_settings,screen,msg): # msg indicates messages to be displayed in the screen
'''initialize the property of button'''
self.screen = screen
self.screen_rect = screen.get_rect()
# set button size and other properties
self.width, self.height = 200,50
self.button_color = (0,255,0) # green
self.text_color = (255,255,255) # white
self.font = pygame.font.SysFont(None,48)
# create button rect object and align it to center
self.rect = pygame.Rect(0,0,self.width,self.height)
self.rect.center = self.screen_rect.center
# button label (only one time created enough)
self.prep_msg(msg)
def prep_msg(self,msg):
'''msg --> image, in the center of button'''
self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
'''draw a button filled with color, and text on it'''
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)