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game.rb
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require_relative "board"
require_relative "player"
require_relative "computer_player"
require 'colorize'
class Game
attr_reader :player, :board
def initialize(player, size = 4)
@size = get_size
@board = Board.new(@size)
@previous_guess = nil
@player = player_or_ai
end
#sets difficulty
def get_size
puts "Welcome to the Memory Puzzle Game!".colorize(:yellow)
sleep(1)
puts "Please set the difficulty: ".colorize(:blue)
puts "easy, medium, hard".colorize( :yellow)
loop do
difficulty = gets.chomp.downcase
return 2 if difficulty == "easy"
return 4 if difficulty == "medium"
return 6 if difficulty == "hard"
puts "Enter easy, medium or hard".colorize( :background => :blue)
end
end
def player_or_ai
puts "Do you want to play yourself, or see the AI play?".colorize(:blue)
loop do
puts "Enter 'player' or 'ai':".colorize(:yellow)
input = gets.chomp.downcase
return @player = Player.new(@size) if input == "player"
return @ai = ComputerPlayer.new(@size) if input == "ai"
puts "Incorrect input"
end
end
def compare_guess(new_guess)
if previous_guess
if match?(previous_guess, new_guess)
player.receive_match(previous_guess, new_guess)
else
puts "Try again."
[previous_guess, new_guess].each { |pos| board.hide(pos) }
end
self.previous_guess = nil
player.previous_guess = nil
else
self.previous_guess = new_guess
player.previous_guess = new_guess
end
end
def get_player_input
pos = nil
until pos && valid_pos?(pos)
pos = player.get_user_input
end
pos
end
def make_guess(pos)
revealed_value = board.reveal(pos)
player.receive_revealed_card(pos, revealed_value)
board.render
compare_guess(pos)
sleep(1)
board.render
end
def match?(pos1, pos2)
board[pos1] == board[pos2]
end
def play
until board.won?
board.render
pos = get_player_input
make_guess(pos)
end
puts "Congratulations!!you won!!!!".colorize(:yellow)
end
def valid_pos?(pos)
pos.is_a?(Array) &&
pos.count == 2 &&
pos.all? { |x| x.between?(0, board.size - 1) }
end
private
attr_accessor :previous_guess
end
if $PROGRAM_NAME == __FILE__
size = ARGV.empty? ? 4 : ARGV.shift.to_i
game = Game.new(ComputerPlayer.new(size), size)
puts "FLASH!!!!!"
game.board.render
sleep(0.5)
game.board.hide_all
game.play
end