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init.lua
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-- this is the first file executed when the application starts
-- we have to load the first modules form here
-- updater
Services = {
--updater = "", --desabled
}
g_app.setName("OTClient Personal");
g_app.setCompactName("L3K0T");
g_app.setOrganizationName("L3K0T_Config");
g_app.hasUpdater = function()
return (Services.updater and Services.updater ~= "" and g_modules.getModule("updater"))
end
-- setup logger
g_logger.setLogFile(g_resources.getWorkDir() .. g_app.getCompactName() .. '.log')
g_logger.info(os.date('== application started at %b %d %Y %X'))
g_logger.info("== operating system: " .. g_platform.getOSName())
-- setup lua debugger
if os.getenv("LOCAL_LUA_DEBUGGER_VSCODE") == "1" then
require("lldebugger").start()
g_logger.debug("Started LUA debugger.")
else
g_logger.debug("LUA debugger not started (not launched with VSCode local-lua).")
end
-- add data directory to the search path
if not g_resources.addSearchPath(g_resources.getWorkDir() .. 'data', true) then
g_logger.fatal('Unable to add data directory to the search path.')
end
-- add modules directory to the search path
if not g_resources.addSearchPath(g_resources.getWorkDir() .. 'modules', true) then
g_logger.fatal('Unable to add modules directory to the search path.')
end
-- try to add mods path too
g_resources.addSearchPath(g_resources.getWorkDir() .. 'mods', true)
-- setup directory for saving configurations
g_resources.setupUserWriteDir(('%s/'):format(g_app.getCompactName()))
-- search all packages
g_resources.searchAndAddPackages('/', '.otpkg', true)
-- load settings
g_configs.loadSettings('/config.otml')
g_modules.discoverModules()
-- libraries modules 0-99
g_modules.autoLoadModules(99)
g_modules.ensureModuleLoaded('corelib')
g_modules.ensureModuleLoaded('gamelib')
g_modules.ensureModuleLoaded("startup")
local function loadModules()
-- client modules 100-499
g_modules.autoLoadModules(499)
g_modules.ensureModuleLoaded('client')
-- game modules 500-999
g_modules.autoLoadModules(999)
g_modules.ensureModuleLoaded('game_interface')
-- mods 1000-9999
g_modules.autoLoadModules(9999)
g_modules.ensureModuleLoaded('client_mods')
local script = '/' .. g_app.getCompactName() .. 'rc.lua'
if g_resources.fileExists(script) then
dofile(script)
end
end
if g_app.hasUpdater() then
g_modules.ensureModuleLoaded("updater")
return Updater.init(loadModules)
end
loadModules()