HDT Physics Extension for original Skyrim (32bit Skyrim), with some small update to the source code for easier to compile.
Based on the original HDT Physics Extension version 14.28 source code from https://code.google.com/archive/p/hdt-pe/.
The source code of HDT Physics Extension is in GNU LGPL license from the information in the above link.
HydrogensaysHDT, original author:
All credit for development of the base plugin goes to HydrogensaysHDT,
the original author and developer of the source code.
Thanks for your work!
- Microsoft Visual Studio 2012
- Havok Physics & Animation SDK 2013.1
Hint hint: "Havok Content Tools MegaPack: Download" or "Havok Engine SDKs" or "Havok_2013-1-0_PC_XS_win32"
- SKSE 1.7.3
- Microsoft Detours
Directory setup
C:\DEV\SDK\Havok\hk2013_1_0_r1 Havok Physics
C:\DEV\Skyrim\Detours Microsoft Detours
C:\DEV\Skyrim\hdt-pe This repository
- Put all files from
skse_1_07_03\src\common
inhdt-pe\common
. If duplicate file, don't replace it. - Put all files from
skse_1_07_03\src\skse\skse
inhdt-pe\skse
. If duplicate file, don't replace it.
Open VS2012 x86 Native Tools Command Prompt
and change directory to where you put Detours source code, for example C:\DEV\Skyrim\Detours
, then use this command.
nmake
Open hdtPhysicsExtensions.sln
using Visual Studio 2012 and build it.