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dice_CN.py
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# -*- coding: utf-8 -*-
"""
Created on Wed Sep 21 10:28:24 2022
@author: yuleping
"""
from random import randint
import PySimpleGUI as sg
import numpy as np
from datetime import datetime, date
import sys
######################### Saving #########################
def save_to_txt(data,title):
f=open(title,'w')
np.savetxt(f,data,delimiter=',',fmt='%s')
f.close()
def load_from_log(title):
f=open(title,'r')
ls = f.read().split("\n")
ls.remove('')
return ls
######################### Saving #########################
def Log(Info):
time = datetime.now().strftime("%H:%M:%S")
# generate time
log_list.append("{}: {}".format(time, Info))
# add new GUI including time and information
log_window.update(values = log_list, scroll_to_index = len(log_list))
#print(log_list)
# update the window
def random(value):
result = randint(1, value)
result_str = str(result).zfill(3)
try:
settings[1] = values["Fumbles"].zfill(2)
Fumbles_value = int(values["Fumbles"])
except:
result_window.update(value = "大失败错误", text_color = "Red")
return
try:
settings[2] = values["Criticals"].zfill(2)
Criticals_value = int(values["Criticals"])
except:
result_window.update(value = "大成功错误", text_color = "Red")
return
PC_name = values["PC"]
color = "Black"
if result > Fumbles_value - 1 and value == 100:
color = "Red"
elif result < Criticals_value + 1 and value == 100:
color = "Gold"
result_window.update(value = result_str, text_color = color)
if Showing == "Show":
result_window2.update(value = "{} {} 1d{}: {}".format(PC_name,skill_name, value,result_str),
text_color = color)
else:
result_window2.update(value = "{} {} 1d{}: {}".format(PC_name,"暗投","?","???"),
text_color = "Black")
Log("{} {} 1d{}: {}".format(PC_name,skill_name,value,result_str))
def Main_GUI():
############# initial value #############
sg_theme = sg.theme("Default1")
global log_list
log_list = []
global settings
try:
settings = load_from_log('settings.set')
except:
settings = ["中文","96","05"]
############# initial value #############
############# Two languages #############
skill_name_text = ["技能名", "Skill Name"]
PC_name_text = ["PC名", "PC Name"]
############# Two languages #############
############## log control ###############
global Showing
Showing = "Show"
global values
############## log control ###############
############# layout #############
############# initial value #############
Column1 = sg.Column([
[sg.Text("技能名",font = ("Times New Roman",12),key = "skill_name_key")],
[sg.Input(default_text = "",
size = (10, 2),
key=("Skill"),
enable_events = True),],
[sg.Text("PC名",font = ("Times New Roman",12),key = "PC_name_key")],
[sg.Input(default_text = "",
size = (10, 2),
key=("PC"),
enable_events = True),],
[sg.Button('1d3', key='1d3',size = (10,2))],
[sg.Button('1d4', key='1d4',size = (10,2))],
[sg.Button('1d6', key='1d6',size = (10,2))],
[sg.Button('1d8', key='1d8',size = (10,2))],
[sg.Button('1d10', key='1d10',size = (10,2))],
[sg.Button('1d100', key='1d100',size = (10,2))],
[sg.Button('自定义计算', key='Cal_Manual',size = (10,2))],
])
Column2 = sg.Column([
[sg.Text("结果",font = ("Times New Roman",12), key = "result_key")],
[sg.Text("000",key = "Result_Text",
font = ("Times New Roman",40))],
[sg.Text("日志",font = ("Times New Roman",12),key = "log_key")],
[sg.Listbox([],size = (40, 15),key = "Log")],
[sg.Text("自定义骰子",font = ("Times New Roman",12), key = "customized_dice_key")],
[sg.Input(default_text = "",
size = (40, 8),
key=("Manual"),
enable_events = True),]
])
Column3 = sg.Column([
[sg.Text("大失败",font = ("Times New Roman",12), key = "Fumbles_key")],
[sg.Input(default_text = settings[1],
size = (4, 2),
key=("Fumbles"),
enable_events = True)],
[sg.Text("大成功",font = ("Times New Roman",12), key = "Criticals_key")],
[sg.Input(default_text = settings[2],
size = (4, 2),
key=("Criticals"),
enable_events = True)],
[sg.Text("暗投?",font = ("Times New Roman",12))],
[sg.Spin(["Show","Hide"],
size = (10,30),
enable_events=True,
key = "Choose_show",
initial_value = "Show")],
[sg.Button('移除上一条', key='delete',size = (10,2))],
[sg.Button('加载日志', key='load',size = (10,2))],
[sg.Text("语言/Language",font = ("Times New Roman",12))],
[sg.Spin(["中文","EN"],
size = (10,30),
enable_events=True,
key = "language",
initial_value = settings[0])],
])
layout = [
[Column1,Column2,Column3],
[sg.Button('退出', key='EXIT_BUTTON',size = (5,2))],
]
layout2 = [
[sg.Text("1d???: ? ? 000",key = "Showing",
font = ("Times New Roman",80))]
]
window2 = sg.Window("Front_end", layout2, finalize=True,resizable=True)
window = sg.Window("Dice", layout, finalize=True,resizable=True)
############# layout #############
global result_window
result_window = window["Result_Text"]
global result_window2
result_window2 = window2["Showing"]
Manual_dice = window["Manual"]
global log_window
log_window = window["Log"]
global skill_name
while True:
event, values = window.read(timeout=0.1)
if event in ['EXIT_BUTTON', sg.WIN_CLOSED]:
save_to_txt(log_list,"log.log")
save_to_txt(settings,"settings.set")
window.close()
window2.close()
return
skill_name = values["Skill"]
PC_name = values["PC"]
if event == '1d3':
random(3)
elif event == '1d4':
random(4)
elif event == '1d6':
random(6)
elif event == '1d8':
random(8)
elif event == '1d10':
random(10)
elif event == '1d100':
random(100)
elif event == "Cal_Manual":
result = 0
Manual_input = values["Manual"]
try:
Manual_input_list = Manual_input.split("+")
for cur in Manual_input_list:
cur_list = cur.split("d")
if len(cur_list) == 1:
result += int(cur_list[0])
else:
number = int(cur_list[0])
value = int(cur_list[1])
i = 0
while i < number:
result += randint(1, value)
i += 1
result_str = str(result).zfill(3)
result_window.update(value = result_str, text_color = "Black")
result_window2.update(value = "{} {} {}: {}".format(PC_name, skill_name,Manual_input,result_str),text_color = "Black")
Log("{} {} {}: {}".format(PC_name, skill_name, Manual_input,result_str))
except:
result_window.update(value = "输入错误", text_color = "Red")
elif event == "Choose_show":
Showing = values["Choose_show"]
elif event == "load":
try:
log_list = load_from_log('log.log')
log_window.update(values = log_list, scroll_to_index = len(log_list))
except:
result_window.update(value = "无日志文件", text_color = "Red")
elif event == 'delete':
try:
log_list.pop()
log_window.update(values = log_list, scroll_to_index = len(log_list))
result_window.update(value = "000", text_color = "Black")
except:
pass
elif event == 'language':
pass
else:
pass
##################### GUI Handling #####################
Main_GUI()