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🔭 I’m currently open for work on open source projects. The Academy Software Foundation material standard: MaterialX is my primary focus along with it's interrelation with industry standards: Khronos glTF and Pixar USD. Also of focus is MaterialX's interlation with standards such as OCIO (colour management), and shading languages: OSL (Open Shading Language), MDL, and GLSL for both desktop and web rendering.
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Related connections includes:
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Academy Software Foundation MaterialX: Specification updates, core logic, infrastructure, and shader generation.
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Khronos glTF and MaterialX: glTF interop and extensions to connect this with MaterialX found.
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MaterialX Learn : Complimentary site for utilities and learning about MaterialX.
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Autodesk Fork of MaterialX: Work as technical lead for MaterialX within Autodesk. (sampling)
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Autodesk Standard Surface: Core definition updates.
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Some industry presentations can be found on the main MaterialX site
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💬 Feel free to connect with me for areas such as: software engineering, design / architacture, project management, remote working, open source / standards.
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📫 See my profile and updates on LinkedIn.
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Highlights
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MaterialX_Learn
MaterialX_Learn PublicComplementary site for learning and integrating MaterialX
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AcademySoftwareFoundation/MaterialX
AcademySoftwareFoundation/MaterialX PublicMaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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QuiltiX
QuiltiX PublicForked from PrismPipeline/QuiltiX
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Python 1
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KhronosGroup/glTF-MaterialX-Converter
KhronosGroup/glTF-MaterialX-Converter PublicPrototype tooling between glTF (JSON) and MaterialX (XML) file formats.
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