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ResourceManager.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef __RESOURCEMANAGER_H
#define __RESOURCEMANAGER_H
#include <list>
#include <map>
#include "Material.h"
#include "TextureManager.h"
#include "Shader.h"
#ifndef DEDICATED
#include "SoundManager.h"
#endif
using std::map;
using std::string;
class ResourceManager
{
public:
ResourceManager();
Material& LoadMaterial(string);
void AddMaterial(string, Material);
void LoadTexture(string);
void ReleaseAll();
#ifndef DEDICATED
// Do not reorder these, texhand needs to come before texman
TextureHandler texhand;
TextureManager texman;
Shader shaderman;
#ifndef EDITOR
SoundManager soundman;
#endif
#endif
private:
map<string, Material> materials;
#ifdef DEDICATED
Material dummymat;
#endif
};
#endif