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Item.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef __ITEM_H
#define __ITEM_H
#include "NTreeReader.h"
#include "Mesh.h"
/**
@author Ben Nemec <cybertron@nemebean.com>
*/
class Item
{
public:
Item(const int, Meshlist&);
int Type() const{return type;}
int Uses() const{return usesleft;}
float CoolMult() const{return coolmultiplier;}
float AmmoMult() const{return ammomultiplier;}
float ArmorMult() const{return armormultiplier;}
int Weight() const{return weight;}
string Name() const{return name;}
string ModelFile() const{return modelfile;}
enum Items{NoItem, SpawnPoint, HeatSink, AmmoCarrier, Armor, Base, numitems};
unsigned long id;
int usesleft;
int hp;
Meshlist::iterator mesh;
int team;
Vector3 position; // Only used temporarily to store position - normally it is defined by the mesh
private:
void LoadFromFile(const string&);
int type;
float coolmultiplier;
float ammomultiplier;
float armormultiplier;
int weight;
string name;
string modelfile;
};
#endif