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Camera.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef CAMERA_H
#define CAMERA_H
#include "Vector3.h"
#include "glinc.h"
#include "util.h"
#include "Timer.h"
/**
@author Ben Nemec <coldest@nemebean.com>
This class's behavior differs depending on the value of absolute.
If absolute is false (default), the class interpolates toward position and lookat.
If true, lookat is interpreted as a direction vector from the interpolated position, which
is primarily intended for first person cameras.
*/
class Camera
{
public:
Camera();
void Place();
void Update();
void SetPosition(const Vector3&);
Vector3 GetActual() const;
Vector3 GetActualLook() const;
Vector3 position, lookat;
float interp, lookinterp;
bool absolute;
private:
Vector3 actual, actuallook;
Timer timer;
Vector3 adjustment;
};
#endif