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Assembly-CSharp objectReference: {fileID: 0} - target: {fileID: 5551194066321537303, guid: 95836bb7e5a8b0a4da772fc7e23b98bb, type: 3} propertyPath: m_ActionEvents.Array.data[4].m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName diff --git a/Assets/Scripts/Gameplay/GameManager.cs b/Assets/Scripts/Gameplay/GameManager.cs index ab16ffa..b41690b 100644 --- a/Assets/Scripts/Gameplay/GameManager.cs +++ b/Assets/Scripts/Gameplay/GameManager.cs @@ -1,32 +1,36 @@ -using UnityEngine; -using UnityEngine.SceneManagement; -using TMPro; using System; +using TMPro; +using UnityEngine; using UnityEngine.InputSystem; +using UnityEngine.SceneManagement; -namespace MausTemple +namespace MausTemple.Gameplay { public class GameManager : MonoBehaviour { - [SerializeField] private TMP_Text _timerText; - [SerializeField] private GameObject _continueText; + [SerializeField] private TMP_Text timerText; + [SerializeField] private GameObject continueText; + [SerializeField] private PlayerInput playerInput; - private float _timer; private int _chestsCollected; + private InputActionMap _gameplayActionMap; + private float _timer; + private InputActionMap _uiActionMap; private bool _waitingForRestart; private void Start() { SceneManager.LoadScene(2, LoadSceneMode.Additive); - if (!PlayerPrefs.HasKey("HighscoreTime")) - { - PlayerPrefs.SetFloat("HighscoreTime", 0f); - } - if (!PlayerPrefs.HasKey("HighscoreText")) - { - PlayerPrefs.SetString("HighscoreText", "00:00:00"); - } + if (!PlayerPrefs.HasKey("HighscoreTime")) PlayerPrefs.SetFloat("HighscoreTime", 0f); + + if (!PlayerPrefs.HasKey("HighscoreText")) PlayerPrefs.SetString("HighscoreText", "00:00:00"); + + _gameplayActionMap = playerInput.actions.FindActionMap("Gameplay"); + _uiActionMap = playerInput.actions.FindActionMap("UI"); + + _gameplayActionMap.Enable(); + _uiActionMap.Disable(); } private void Update() @@ -35,16 +39,16 @@ private void Update() _timer += Time.deltaTime; - int min = (int)_timer / 60; + var min = (int)_timer / 60; var minf = min > 9 ? $"{min}" : $"0{min}"; - int sec = (int)_timer % 60; + var sec = (int)_timer % 60; var secf = sec > 9 ? $"{sec}" : $"0{sec}"; - int ms = (int)(Math.Round(_timer, 2) * 100) % 100; + var ms = (int)(Math.Round(_timer, 2) * 100) % 100; var msf = ms > 9 ? $"{ms}" : $"0{ms}"; - _timerText.text = $"{minf}:{secf}:{msf}"; + timerText.text = $"{minf}:{secf}:{msf}"; } private void EndGame() @@ -54,22 +58,25 @@ private void EndGame() if (_timer > PlayerPrefs.GetFloat("HighscoreTime")) { PlayerPrefs.SetFloat("HighscoreTime", _timer); - PlayerPrefs.SetString("HighscoreText", _timerText.text); + PlayerPrefs.SetString("HighscoreText", timerText.text); - _timerText.text += "\nnew highscore!"; + timerText.text += "\nnew highscore!"; } - _continueText.SetActive(true); + continueText.SetActive(true); _waitingForRestart = true; + _gameplayActionMap.Disable(); + _uiActionMap.Enable(); } public void OnCollect() { - var mouseClicks = 10; - if 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