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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<link rel="stylesheet" href="main.css">
<title>RPGツクール2000→MV素材変換器</title>
</head>
<body>
<p><a href="homepage.html">くらむぼんのホームページ</a> ←RPGツクールMV用のプラグインや音楽素材・ゲームを置いてます。</p>
<p><a href="http://ohhiru.info/upscale/">ドット絵をアップスケールするやつ</a> ←「なめらかに拡大」のスクリプト(xBR法)をお借りしました。ありがとうございます!</p>
<h1>RPGツクール2000→MV素材変換器</h1>
<ol>
<li>下部の<strong>設定</strong>を調節(基本的にそのままでOK。「拡大方式」は好みで決めてください)</li>
<li><strong>「変換する画像を選択」</strong>を押してRPGツクール2000のキャラチップor顔グラフィックorマップチップを選択(直接ドラッグ&ドロップしてもOK)</li>
<li>一番下にRPGツクールMVの素材に変換された画像が表示されるので右クリックして<strong>「名前を付けて画像を保存」</strong></li>
<li>1~3を気が済むまで繰り返す(複数の画像を一気に変換することも可能。出力画像は一番下にどんどん追加されていきます)</li>
</ol>
<p>※拡大方式別のサンプルを見たかったり、拡大倍率の使い分け方を知りたい場合は<a href="./?converter" target="_blank">変換器のサンプルと解説(RPGツクールMV製)</a>をご覧ください。</p>
<button type="button" id="dummy">変換する画像を選択</button>
<input type="file" id="image" style="display: none;" multiple>
<div class="options">
<div>
・キャラチップ設定
<div class="item">
拡大方式<br>
<label><input type="radio" name="upscale" id="dot">:ドット絵のまま拡大</label><br>
<label><input type="radio" name="upscale" id="xbr" checked>:なめらかに拡大</label>
</div>
<div class="item">
拡大倍率<br>
<label><input type="radio" name="scale" id="even">:1倍</label><br>
<label><input type="radio" name="scale" id="twice" checked>:2倍(MVのキャラやマップの大きさに近いサイズ)</label><br>
<label><input type="radio" name="scale" id="three">:3倍(2000のマップ(3倍拡大)に近いサイズ)</label>
</div>
</div>
<hr>
<div>
・顔グラフィック設定(拡大方式は「ブラウザ標準」、拡大倍率は「3倍」で固定。ぼやけ気味なのでwaifu2x-caffeなどでの拡大をおすすめします)
</div>
<hr>
<div>
・マップチップ設定
<div class="item">
拡大方式<br>
ドット絵のまま拡大で固定
</div>
<div class="item">
拡大倍率<br>
<label><input type="radio" name="chipscale" id="chipeven">:1倍</label><br>
<label><input type="radio" name="chipscale" id="chiptwice">:2倍</label><br>
<label><input type="radio" name="chipscale" id="chipthree" checked>:3倍(推奨。MVのマップと同じサイズ)</label>
</div>
<div class="item">
おまけ<br>
<label><input type="checkbox" id="autotile">:オートタイル全パターンを出力</label><br>
<label><input type="checkbox" id="animation">:アニメーションタイルを出力</label>
</div>
</div>
</div>
<div id="xBRscript" style="display: none;">
//このタグ内のスクリプトは「ドット絵をアップスケールするやつ」よりお借りしました。ありがとうございます!
(function () {
"use strict";
var global = new Function("return this")();
var YMASK = 0xff0000;
var UMASK = 0x00ff00;
var VMASK = 0x0000ff;
var RGBtoYUV = new Uint32Array(1 << 24);
for (var bg = -255; bg < 256; bg++) {
for (var rg = -255; rg < 256; rg++) {
var u = (((-169 * rg + 500 * bg) / 1000) | 0) + 128;
var v = (((500 * rg - 81 * bg) / 1000) | 0) + 128;
var startg = Math.max(-bg, -rg, 0);
var endg = Math.min(255 - bg, 255 - rg, 255);
var y = (((299 * rg + 1000 * startg + 114 * bg) | 0) / 1000);
var c = bg + (rg << 16) + 0x010101 * startg;
for (var g = startg; g <= endg; g++) {
RGBtoYUV[c] = ((y++) << 16) + (u << 8) + v;
c += 0x010101;
}
}
}
function pixelDiff(x, y) {
var yuv1 = RGBtoYUV[x & 0xffffff];
var yuv2 = RGBtoYUV[y & 0xffffff];
return (Math.abs((yuv1 & YMASK) - (yuv2 & YMASK)) >> 16) |
(Math.abs((yuv1 & UMASK) - (yuv2 & UMASK)) >> 8) |
Math.abs((yuv1 & VMASK) - (yuv2 & VMASK));
}
function alphaBlendBase(a, b, m, s) {
var total = m + s;
return (((((a) & 0xff) * m + ((b) & 0xff) * s) / total)) |
(((((a >> 8) & 0xff) * m + ((b >> 8) & 0xff) * s) / total) << 8) |
(((((a >> 16) & 0xff) * m + ((b >> 16) & 0xff) * s) / total) << 16) |
(((((a >> 24) & 0xff) * m + ((b >> 24) & 0xff) * s) / total) << 24);
}
function alphaBlend32W(a, b) {
return alphaBlendBase(a, b, 7, 1);
}
function alphaBlend64W(a, b) {
return alphaBlendBase(a, b, 3, 1);
}
function alphaBlend128W(a, b) {
return alphaBlendBase(a, b, 1, 1);
}
function alphaBlend192W(a, b) {
return alphaBlendBase(a, b, 1, 3);
}
function alphaBlend224W(a, b) {
return alphaBlendBase(a, b, 1, 7);
}
function df(A, B) {
return pixelDiff(A, B);
}
function eq(A, B) {
return (df(A, B) < 155);
}
function filter2x(E, PE, PI, PH, PF, PG, PC, PD, PB, PA, G5, C4, G0, D0, C1, B1, F4, I4, H5, I5, A0, A1, N0, N1, N2, N3) {
if (PE != PH && PE != PF) {
var e = df(PE, PC) + df(PE, PG) + df(PI, H5) + df(PI, F4) + (df(PH, PF) << 2);
var i = df(PH, PD) + df(PH, I5) + df(PF, I4) + df(PF, PB) + (df(PE, PI) << 2);
if (e <= i) {
var px = df(PE, PF) <= df(PE, PH) ? PF : PH;
if (e < i && (!eq(PF, PB) && !eq(PH, PD) || eq(PE, PI) && (!eq(PF, I4) && !eq(PH, I5)) || eq(PE, PG) || eq(PE, PC))) {
var ke = df(PF, PG);
var ki = df(PH, PC);
var left = ke << 1 <= ki && PE != PG && PD != PG;
var up = ke >= ki << 1 && PE != PC && PB != PC;
if (left && up) {
E[N3] = alphaBlend224W(E[N3], px);
E[N2] = alphaBlend64W(E[N2], px);
E[N1] = E[N2];
} else if (left) {
E[N3] = alphaBlend192W(E[N3], px);
E[N2] = alphaBlend64W(E[N2], px);
} else if (up) {
E[N3] = alphaBlend192W(E[N3], px);
E[N1] = alphaBlend64W(E[N1], px);
} else {
E[N3] = alphaBlend128W(E[N3], px);
}
} else {
E[N3] = alphaBlend128W(E[N3], px);
}
}
}
}
function FILT3(E, PE, PI, PH, PF, PG, PC, PD, PB, PA, G5, C4, G0, D0, C1, B1, F4, I4, H5, I5, A0, A1, N0, N1, N2, N3, N4, N5, N6, N7, N8) {
if (PE != PH && PE != PF) {
var e = df(PE, PC) + df(PE, PG) + df(PI, H5) + df(PI, F4) + (df(PH, PF) << 2);
var i = df(PH, PD) + df(PH, I5) + df(PF, I4) + df(PF, PB) + (df(PE, PI) << 2);
if (e <= i) {
var px = df(PE, PF) <= df(PE, PH) ? PF : PH;
if (e < i && (!eq(PF, PB) && !eq(PF, PC) || !eq(PH, PD) && !eq(PH, PG) || eq(PE, PI) && (!eq(PF, F4) && !eq(PF, I4) || !eq(PH, H5) && !eq(PH, I5)) || eq(PE, PG) || eq(PE, PC))) {
var ke = df(PF, PG);
var ki = df(PH, PC);
var left = ke << 1 <= ki && PE != PG && PD != PG;
var up = ke >= ki << 1 && PE != PC && PB != PC;
if (left && up) {
E[N7] = alphaBlend192W(E[N7], px);
E[N6] = alphaBlend64W(E[N6], px);
E[N5] = E[N7];
E[N2] = E[N6];
E[N8] = px;
} else if (left) {
E[N7] = alphaBlend192W(E[N7], px);
E[N5] = alphaBlend64W(E[N5], px);
E[N6] = alphaBlend64W(E[N6], px);
E[N8] = px;
} else if (up) {
E[N5] = alphaBlend192W(E[N5], px);
E[N7] = alphaBlend64W(E[N7], px);
E[N2] = alphaBlend64W(E[N2], px);
E[N8] = px;
} else {
E[N8] = alphaBlend224W(E[N8], px);
E[N5] = alphaBlend32W(E[N5], px);
E[N7] = alphaBlend32W(E[N7], px);
}
} else {
E[N8] = alphaBlend128W(E[N8], px);
}
}
}
}
function FILT4(E, PE, PI, PH, PF, PG, PC, PD, PB, PA, G5, C4, G0, D0, C1, B1, F4, I4, H5, I5, A0, A1, N15, N14, N11, N3, N7, N10, N13, N12, N9, N6, N2, N1, N5, N8, N4, N0) {
if (PE != PH && PE != PF) {
var e = df(PE, PC) + df(PE, PG) + df(PI, H5) + df(PI, F4) + (df(PH, PF) << 2);
var i = df(PH, PD) + df(PH, I5) + df(PF, I4) + df(PF, PB) + (df(PE, PI) << 2);
if (e <= i) {
var px = df(PE, PF) <= df(PE, PH) ? PF : PH;
if (e < i && (!eq(PF, PB) && !eq(PH, PD) || eq(PE, PI) && (!eq(PF, I4) && !eq(PH, I5)) || eq(PE, PG) || eq(PE, PC))) {
var ke = df(PF, PG);
var ki = df(PH, PC);
var left = ke << 1 <= ki && PE != PG && PD != PG;
var up = ke >= ki << 1 && PE != PC && PB != PC;
if (left && up) {
E[N13] = alphaBlend192W(E[N13], px);
E[N12] = alphaBlend64W(E[N12], px);
E[N15] = E[N14] = E[N11] = px;
E[N10] = E[N3] = E[N12];
E[N7] = E[N13];
} else if (left) {
E[N11] = alphaBlend192W(E[N11], px);
E[N13] = alphaBlend192W(E[N13], px);
E[N10] = alphaBlend64W(E[N10], px);
E[N12] = alphaBlend64W(E[N12], px);
E[N14] = px;
E[N15] = px;
} else if (up) {
E[N14] = alphaBlend192W(E[N14], px);
E[N7] = alphaBlend192W(E[N7], px);
E[N10] = alphaBlend64W(E[N10], px);
E[N3] = alphaBlend64W(E[N3], px);
E[N11] = px;
E[N15] = px;
} else {
E[N11] = alphaBlend128W(E[N11], px);
E[N14] = alphaBlend128W(E[N14], px);
E[N15] = px;
}
} else {
E[N15] = alphaBlend128W(E[N15], px);
}
}
}
}
var xBR = {};
xBR.xBR = function (input, output, n, id, jobs) {
id = id || 0;
jobs = jobs || 1;
var slice_start = (input.height * id) / jobs;
var slice_end = (input.height * (id + 1)) / jobs;
var inputData = new Uint32Array(input.data.buffer);
var outputData = new Uint32Array(output.data.buffer);
var nl = output.width;
var nl1 = nl + nl;
var nl2 = nl1 + nl;
for (var y = slice_start; y < slice_end; y++) {
var line0 = (y - 2) * input.width;
var line1 = (y - 1) * input.width;
var line2 = (y) * input.width;
var line3 = (y + 1) * input.width;
var line4 = (y + 2) * input.width;
if (y <= 1) {
if (y === 0) {
line0 = line1 = line2;
} else {
line0 = line1;
}
}
if (y >= input.height - 2) {
if (y === input.height - 1) {
line4 = line3 = line2;
} else {
line4 = line3;
}
}
for (var x = 0; x < input.width; x++) {
var E = outputData.subarray(y * output.width * n + x * n);
var pcurrent = x;
var B1 = inputData[line0 + pcurrent];
var PB = inputData[line1 + pcurrent];
var PE = inputData[line2 + pcurrent];
var PH = inputData[line3 + pcurrent];
var H5 = inputData[line4 + pcurrent];
var pprev = x - (x > 0 ? 1 : 0);
var A1 = inputData[line0 + pprev];
var PA = inputData[line1 + pprev];
var PD = inputData[line2 + pprev];
var PG = inputData[line3 + pprev];
var G5 = inputData[line4 + pprev];
var pprev2 = pprev - (x > 1 ? 1 : 0);
var A0 = inputData[line1 + pprev2];
var D0 = inputData[line2 + pprev2];
var G0 = inputData[line3 + pprev2];
var pnext = x + 1 - (x === input.width - 1 ? 1 : 0);
var C1 = inputData[line0 + pnext];
var PC = inputData[line1 + pnext];
var PF = inputData[line2 + pnext];
var PI = inputData[line3 + pnext];
var I5 = inputData[line4 + pnext];
var pnext2 = pnext + 1 - (x >= input.width - 2 ? 1 : 0);
var C4 = inputData[line1 + pnext2];
var F4 = inputData[line2 + pnext2];
var I4 = inputData[line3 + pnext2];
if (n === 2) {
E[0] = E[1] = // 0, 1
E[nl] = E[nl + 1] = PE; // 2, 3
filter2x(E, PE, PI, PH, PF, PG, PC, PD, PB, PA, G5, C4, G0, D0, C1, B1, F4, I4, H5, I5, A0, A1, 0, 1, nl, nl + 1);
filter2x(E, PE, PC, PF, PB, PI, PA, PH, PD, PG, I4, A1, I5, H5, A0, D0, B1, C1, F4, C4, G5, G0, nl, 0, nl + 1, 1);
filter2x(E, PE, PA, PB, PD, PC, PG, PF, PH, PI, C1, G0, C4, F4, G5, H5, D0, A0, B1, A1, I4, I5, nl + 1, nl, 1, 0);
filter2x(E, PE, PG, PD, PH, PA, PI, PB, PF, PC, A0, I5, A1, B1, I4, F4, H5, G5, D0, G0, C1, C4, 1, nl + 1, 0, nl);
} else if (n == 3) {
E[0] = E[1] = E[2] = // 0, 1, 2
E[nl] = E[nl + 1] = E[nl + 2] = // 3, 4, 5
E[nl1] = E[nl1 + 1] = E[nl1 + 2] = PE; // 6, 7, 8
FILT3(E, PE, PI, PH, PF, PG, PC, PD, PB, PA, G5, C4, G0, D0, C1, B1, F4, I4, H5, I5, A0, A1, 0, 1, 2, nl, nl + 1, nl + 2, nl1, nl1 + 1, nl1 + 2);
FILT3(E, PE, PC, PF, PB, PI, PA, PH, PD, PG, I4, A1, I5, H5, A0, D0, B1, C1, F4, C4, G5, G0, nl1, nl, 0, nl1 + 1, nl + 1, 1, nl1 + 2, nl + 2, 2);
FILT3(E, PE, PA, PB, PD, PC, PG, PF, PH, PI, C1, G0, C4, F4, G5, H5, D0, A0, B1, A1, I4, I5, nl1 + 2, nl1 + 1, nl1, nl + 2, nl + 1, nl, 2, 1, 0);
FILT3(E, PE, PG, PD, PH, PA, PI, PB, PF, PC, A0, I5, A1, B1, I4, F4, H5, G5, D0, G0, C1, C4, 2, nl + 2, nl1 + 2, 1, nl + 1, nl1 + 1, 0, nl, nl1);
} else if (n == 4) {
E[0] = E[1] = E[2] = E[3] = // 0, 1, 2, 3
E[nl] = E[nl + 1] = E[nl + 2] = E[nl + 3] = // 4, 5, 6, 7
E[nl1] = E[nl1 + 1] = E[nl1 + 2] = E[nl1 + 3] = // 8, 9, 10, 11
E[nl2] = E[nl2 + 1] = E[nl2 + 2] = E[nl2 + 3] = PE; // 12, 13, 14, 15
FILT4(E, PE, PI, PH, PF, PG, PC, PD, PB, PA, G5, C4, G0, D0, C1, B1, F4, I4, H5, I5, A0, A1, nl2 + 3, nl2 + 2, nl1 + 3, 3, nl + 3, nl1 + 2, nl2 + 1, nl2, nl1 + 1, nl + 2, 2, 1, nl + 1, nl1, nl, 0);
FILT4(E, PE, PC, PF, PB, PI, PA, PH, PD, PG, I4, A1, I5, H5, A0, D0, B1, C1, F4, C4, G5, G0, 3, nl + 3, 2, 0, 1, nl + 2, nl1 + 3, nl2 + 3, nl1 + 2, nl + 1, nl, nl1, nl1 + 1, nl2 + 2, nl2 + 1, nl2);
FILT4(E, PE, PA, PB, PD, PC, PG, PF, PH, PI, C1, G0, C4, F4, G5, H5, D0, A0, B1, A1, I4, I5, 0, 1, nl, nl2, nl1, nl + 1, 2, 3, nl + 2, nl1 + 1, nl2 + 1, nl2 + 2, nl1 + 2, nl + 3, nl1 + 3, nl2 + 3);
FILT4(E, PE, PG, PD, PH, PA, PI, PB, PF, PC, A0, I5, A1, B1, I4, F4, H5, G5, D0, G0, C1, C4, nl2, nl1, nl2 + 1, nl2 + 3, nl2 + 2, nl1 + 1, nl, 0, nl + 1, nl1 + 2, nl1 + 3, nl + 3, nl + 2, 1, 2, 3);
}
}
}
};
xBR.xBR2x = function (input, output) {
xBR.xBR(input, output, 2);
};
xBR.xBR3x = function (input, output) {
xBR.xBR(input, output, 3);
};
xBR.xBR4x = function (input, output) {
xBR.xBR(input, output, 4);
};
global.xBR = xBR;
})();
onmessage = function (event) {
var input = event.data.input;
var output = event.data.output;
xBR[event.data.scale === 2 ? 'xBR2x' : 'xBR3x'](input, output);
postMessage(output, [output.data.buffer]);
}
</div>
<script>
var xBRscript = document.getElementById("xBRscript").innerHTML.replace(/>/g, ">").replace(/</g, "<").replace(/&/g, "&");
try {
var worker = new Worker(URL.createObjectURL(new Blob([xBRscript], { type: "text/javascript" })));
} catch (err) {
//「IE + オフライン + なめらかに拡大」の組み合わせはここでエラーです(揉み潰す)
}
var options = (function() {
var options = { charaMethod: 'xbr', charaSize: 2, chipSize: 3, autotile: false, animation: false };
var dot = document.getElementById("dot");
var xbr = document.getElementById("xbr");
var even = document.getElementById("even");
var twice = document.getElementById("twice");
var three = document.getElementById("three");
var chipeven = document.getElementById("chipeven");
var chiptwice = document.getElementById("chiptwice");
var chipthree = document.getElementById("chipthree");
var autotile = document.getElementById("autotile");
var animation = document.getElementById("animation");
dot.onchange = function() {
options.charaMethod = 'dot';
};
xbr.onchange = function() {
options.charaMethod = 'xbr';
};
even.onchange = function() {
options.charaSize = 1;
};
twice.onchange = function() {
options.charaSize = 2;
};
three.onchange = function() {
options.charaSize = 3;
};
chipeven.onchange = function() {
options.chipSize = 1;
};
chiptwice.onchange = function() {
options.chipSize = 2;
};
chipthree.onchange = function() {
options.chipSize = 3;
};
autotile.onchange = function() {
options.autotile = autotile.checked;
};
animation.onchange = function() {
options.animation = animation.checked;
};
onload = function() {
xbr.checked = true;
twice.checked = true;
chipthree.checked = true;
};
return options;
})();
var running = false;
var queue = [];
var image = document.getElementById("image");
document.getElementById("dummy").onclick = function () {
image.click();
}
image.onchange = function (event) {
queue = queue.concat(Array.prototype.slice.call((event.dataTransfer || event.currentTarget).files));
if (!running) {
running = true;
next();
}
image.value = "";
}
ondragover = function (event) {
event.preventDefault();
};
ondrop = function (event) {
event.preventDefault();
event.stopPropagation();
image.onchange(event);
};
function next() {
if (queue.length === 0) {
running = false;
return;
}
urlToImage(URL.createObjectURL(queue.shift()), function (image) {
if (image.width === 288 && image.height === 256) {
convertCharset(image, function (result) {
urlToImage(result, function (image) {
document.body.appendChild(image);
next();
});
});
} else if (image.width === 192 && image.height === 192) {
urlToImage(convertFaceset(image), function (image) {
document.body.appendChild(image);
next();
});
} else if (image.width === 480 && image.height === 256) {
convertChipset(image).forEach(function(tileset) {
var p = document.createElement('p');
p.innerHTML = tileset.desc;
document.body.appendChild(p);
var image = new Image();
image.src = tileset.data;
document.body.appendChild(image);
});
next();
} else {
var p = document.createElement('p');
p.innerHTML = '画像のサイズが正しくありません。キャラチップは288*256pxのみ、顔グラは192*192pxのみ、マップチップは480*256pxのみ受け付けます。';
document.body.appendChild(p);
next();
}
}, function() {
var p = document.createElement('p');
p.innerHTML = 'これは画像ファイルではありません。';
document.body.appendChild(p);
next();
});
}
function urlToImage(src, callback, errorback) {
var image = new Image();
image.onload = function () {
callback(image);
};
if (errorback) {
image.onerror = function () {
errorback();
};
}
image.src = src;
}
function convertCharset(image, callback) {
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = image.width;
canvas.height = image.height;
ctx.drawImage(image, 0, 0);
var charaData = [];
for (var y = 0; y < image.height; y += 32) {
for (var x = 0; x < image.width; x += 24) {
var chara = ctx.getImageData(x, y, 24, 32);
transparent(chara, 0);
charaData.push(chara);
}
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
canvas.width += 8 * 12;
for (var y = 0; y < 8; y++) {
for (var x = 0; x < 12; x++) {
var trueY = y % 4 === 2 || y % 4 === 3 ? y - 2 : y % 4 === 1 ? y + 1 : y + 3;
ctx.putImageData(charaData.shift(), x * 32 + 4, trueY * 32);
}
}
if (options.charaSize === 1) {
callback(canvas.toDataURL());
return;
}
var input = ctx.getImageData(0, 0, canvas.width, canvas.height);
canvas.width *= options.charaSize;
canvas.height *= options.charaSize;
var output = ctx.createImageData(canvas.width, canvas.height);
if (options.charaMethod === 'dot') {
window['dot' + options.charaSize + 'x'](input, output);
ctx.putImageData(output, 0, 0);
callback(canvas.toDataURL());
} else {
worker.onmessage = function (event) {
ctx.putImageData(event.data, 0, 0);
callback(canvas.toDataURL());
}
worker.postMessage({ input: input, output: output, scale: options.charaSize }, [input.data.buffer, output.data.buffer]);
}
}
function transparent(imageData, point) {
var data = imageData.data;
for (var y = 0; y < imageData.height; y++) {
for (var x = 0; x < imageData.width; x++) {
var i = (x + y * imageData.width) * 4;
if (data[i] === data[point + 0] && data[i + 1] === data[point + 1] && data[i + 2] === data[point + 2]) {
data[i + 3] = 0;
}
}
}
}
function dot2x(input, output) {
var inputData = new Uint32Array(input.data.buffer);
var outputData = new Uint32Array(output.data.buffer);
for (var y = 0; y < input.height; y++) {
for (var x = 0; x < input.width; x++) {
var i = (x + y * input.width * 2) * 2;
outputData[i] = outputData[i + 1] = outputData[i + input.width * 2] =
outputData[i + 1 + input.width * 2] = inputData[x + y * input.width];
}
}
}
function dot3x(input, output) {
var inputData = new Uint32Array(input.data.buffer);
var outputData = new Uint32Array(output.data.buffer);
for (var y = 0; y < input.height; y++) {
for (var x = 0; x < input.width; x++) {
var i = (x + y * input.width * 3) * 3;
outputData[i] = outputData[i + 1] = outputData[i + 2] = outputData[i + input.width * 3] =
outputData[i + 1 + input.width * 3] = outputData[i + 2 + input.width * 3] =
outputData[i + input.width * 6] = outputData[i + 1 + input.width * 6] =
outputData[i + 2 + input.width * 6] = inputData[x + y * input.width];
}
}
}
function convertFaceset(image) {
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = image.width * 3;
canvas.height = image.height * 3;
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
return canvas.toDataURL();
}
function convertChipset(image) {
function putHalfTile(dx, dy, sx, sy) {
ctx.putImageData(imageData, (dx - sx) * tileSize, (dy - sy) * tileSize, sx * tileSize, sy * tileSize, tileSize / 2, tileSize / 2);
}
function putFullTile(dx, dy, sx, sy) {
ctx.putImageData(imageData, (dx - sx) * tileSize, (dy - sy) * tileSize, sx * tileSize, sy * tileSize, tileSize, tileSize);
}
function putRectangle(dx, dy, sx, sy, sw, sh) {
ctx.putImageData(imageData, (dx - sx) * tileSize, (dy - sy) * tileSize, sx * tileSize, sy * tileSize, tileSize * sw, tileSize * sh);
}
function putCircle(dx, dy, sx, sy) {
putHalfTile(dx + 0.5, dy + 0.5, sx + 2.5, sy + 0.5);
putHalfTile(dx + 1, dy + 0.5, sx + 2, sy + 0.5);
putHalfTile(dx + 0.5, dy + 1, sx + 2.5, sy + 0);
putHalfTile(dx + 1, dy + 1, sx + 2, sy + 0);
}
function putAutoTile(dx, dy, sx, sy) {
putFullTile(dx + 0, dy + 0, sx + 0, sy + 0);
putFullTile(dx + 1, dy + 0, sx + 2, sy + 0);
//角優先に選別、中央に装飾などがある場合失われる
//2000規格でも2x2にタイルを置いた時のために一応角同士がつながるようになっているため、角優先を採用
putFullTile(dx + 0, dy + 1, sx + 0, sy + 1);
putFullTile(dx + 1, dy + 1, sx + 2, sy + 1);
putFullTile(dx + 0, dy + 2, sx + 0, sy + 3);
putFullTile(dx + 1, dy + 2, sx + 2, sy + 3);
//中央優先に選別、角に装飾などがある場合失われる
/*putHalfTile(dx + 0, dy + 1, sx + 0, sy + 1);
putHalfTile(dx + 0.5, dy + 1, sx + 1.5, sy + 1);
putHalfTile(dx + 1, dy + 1, sx + 1, sy + 1);
putHalfTile(dx + 1.5, dy + 1, sx + 2.5, sy + 1);
putHalfTile(dx + 0, dy + 1.5, sx + 0, sy + 2.5);
putHalfTile(dx + 0.5, dy + 1.5, sx + 1.5, sy + 2.5);
putHalfTile(dx + 1, dy + 1.5, sx + 1, sy + 2.5);
putHalfTile(dx + 1.5, dy + 1.5, sx + 2.5, sy + 2.5);
putHalfTile(dx + 0, dy + 2, sx + 0, sy + 2);
putHalfTile(dx + 0.5, dy + 2, sx + 1.5, sy + 2);
putHalfTile(dx + 1, dy + 2, sx + 1, sy + 2);
putHalfTile(dx + 1.5, dy + 2, sx + 2.5, sy + 2);
putHalfTile(dx + 0, dy + 2.5, sx + 0, sy + 3.5);
putHalfTile(dx + 0.5, dy + 2.5, sx + 1.5, sy + 3.5);
putHalfTile(dx + 1, dy + 2.5, sx + 1, sy + 3.5);
putHalfTile(dx + 1.5, dy + 2.5, sx + 2.5, sy + 3.5);*/
}
function putAllAutoTile(dx, dy, sx, sy) {
putRectangle(dx + 0, dy + 0, sx + 0, sy + 0, 3, 4);
putHalfTile(dx + 1, dy + 0, sx + 0, sy + 1);
putHalfTile(dx + 1.5, dy + 0, sx + 2.5, sy + 1);
putHalfTile(dx + 1, dy + 0.5, sx + 0, sy + 3.5);
putHalfTile(dx + 1.5, dy + 0.5, sx + 2.5, sy + 3.5);
putFullTile(dx + 0, dy + 4, sx + 1, sy + 2);
putFullTile(dx + 1, dy + 4, sx + 1, sy + 2);
putFullTile(dx + 2, dy + 4, sx + 1, sy + 2);
putFullTile(dx + 0, dy + 5, sx + 1, sy + 2);
putFullTile(dx + 1, dy + 5, sx + 1, sy + 2);
putFullTile(dx + 2, dy + 5, sx + 1, sy + 2);
putHalfTile(dx + 0, dy + 4.5, sx + 2, sy + 0.5);
putHalfTile(dx + 0, dy + 5, sx + 2, sy + 0);
putHalfTile(dx + 0.5, dy + 4.5, sx + 2.5, sy + 0.5);
putHalfTile(dx + 0.5, dy + 5, sx + 2.5, sy + 0);
putHalfTile(dx + 1.5, dy + 4, sx + 2.5, sy + 0);
putHalfTile(dx + 1.5, dy + 4.5, sx + 2.5, sy + 0.5);
putHalfTile(dx + 2, dy + 4, sx + 2, sy + 0);
putHalfTile(dx + 2, dy + 4.5, sx + 2, sy + 0.5);
putHalfTile(dx + 1, dy + 5.5, sx + 2, sy + 0.5);
putHalfTile(dx + 1.5, dy + 5, sx + 2.5, sy + 0);
putHalfTile(dx + 2, dy + 5, sx + 2, sy + 0);
putHalfTile(dx + 2.5, dy + 5.5, sx + 2.5, sy + 0.5);
putFullTile(dx + 3, dy + 0, sx + 1, sy + 2);
putFullTile(dx + 4, dy + 0, sx + 1, sy + 2);
putFullTile(dx + 3, dy + 1, sx + 1, sy + 2);
putFullTile(dx + 4, dy + 1, sx + 1, sy + 2);
putCircle(dx + 3, dy + 0, sx, sy);
putFullTile(dx + 3, dy + 2, sx + 2, sy + 0);
putFullTile(dx + 4, dy + 2, sx + 2, sy + 0);
putFullTile(dx + 3, dy + 3, sx + 2, sy + 0);
putFullTile(dx + 4, dy + 3, sx + 2, sy + 0);
putHalfTile(dx + 3, dy + 2, sx + 1, sy + 2);
putHalfTile(dx + 4.5, dy + 2, sx + 1.5, sy + 2);
putHalfTile(dx + 3, dy + 3.5, sx + 1, sy + 2.5);
putHalfTile(dx + 4.5, dy + 3.5, sx + 1.5, sy + 2.5);
putFullTile(dx + 3, dy + 4, sx + 0, sy + 1);
putFullTile(dx + 4, dy + 4, sx + 2, sy + 1);
putFullTile(dx + 3, dy + 5, sx + 0, sy + 3);
putFullTile(dx + 4, dy + 5, sx + 2, sy + 3);
putCircle(dx + 3, dy + 4, sx, sy);
putRectangle(dx + 5, dy + 0, sx + 0, sy + 1, 0.5, 3);
putRectangle(dx + 5.5, dy + 0, sx + 2.5, sy + 1, 0.5, 3);
putFullTile(dx + 6, dy + 0, sx + 0, sy + 2);
putFullTile(dx + 6, dy + 1, sx + 0, sy + 2);
putFullTile(dx + 6, dy + 2, sx + 0, sy + 2);
putFullTile(dx + 7, dy + 0, sx + 2, sy + 2);
putFullTile(dx + 7, dy + 1, sx + 2, sy + 2);
putFullTile(dx + 7, dy + 2, sx + 2, sy + 2);
putCircle(dx + 6, dy + 0, sx, sy);
putCircle(dx + 6, dy + 1, sx, sy);
putRectangle(dx + 5, dy + 3, sx + 0, sy + 1, 3, 0.5);
putRectangle(dx + 5, dy + 3.5, sx + 0, sy + 3.5, 3, 0.5);
putFullTile(dx + 5, dy + 4, sx + 1, sy + 1);
putFullTile(dx + 6, dy + 4, sx + 1, sy + 1);
putFullTile(dx + 7, dy + 4, sx + 1, sy + 1);
putFullTile(dx + 5, dy + 5, sx + 1, sy + 3);
putFullTile(dx + 6, dy + 5, sx + 1, sy + 3);
putFullTile(dx + 7, dy + 5, sx + 1, sy + 3);
putCircle(dx + 5, dy + 4, sx, sy);
putCircle(dx + 6, dy + 4, sx, sy);
}
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = image.width;
canvas.height = image.height;
ctx.drawImage(image, 0, 0);
var prevData = ctx.getImageData(0, 0, canvas.width, canvas.height);
transparent(prevData, (18 + 8 * prevData.width) * 16 * 4);
var imageData = ctx.createImageData(canvas.width * options.chipSize, canvas.height * options.chipSize);
switch (options.chipSize) {
case 1:
imageData = prevData;
break;
case 2:
dot2x(prevData, imageData);
break;
case 3:
dot3x(prevData, imageData);
break;
default:
break;
}
var tileSize = 16 * options.chipSize;
var tilesets = [];
// TileA1 水タイル
canvas.width = 768 / 3 * options.chipSize;
canvas.height = 576 / 3 * options.chipSize;
// TileA1 ブロックA(D) 海タイル Dは深海タイルとの接続が不自然
var offset = 0;
do {
for (var i = 0; i < 3; i++) {
var dx = i * 2;
var sx = i + offset / 2;
putFullTile(dx + 0, offset + 0, sx + 0, 0);
putFullTile(dx + 1, offset + 0, sx + 0, 3);
putHalfTile(dx + 0, offset + 1, sx + 0, 0);
putHalfTile(dx + 0.5, offset + 1, sx + 0.5, 2);
putHalfTile(dx + 1, offset + 1, sx + 0, 2);
putHalfTile(dx + 1.5, offset + 1, sx + 0.5, 0);
putHalfTile(dx + 0, offset + 1.5, sx + 0, 1.5);
putHalfTile(dx + 0.5, offset + 1.5, sx - offset / 2 + 0.5, 4.5);
putHalfTile(dx + 1, offset + 1.5, sx - offset / 2 + 0, 4.5);
putHalfTile(dx + 1.5, offset + 1.5, sx + 0.5, 1.5);
putHalfTile(dx + 0, offset + 2, sx + 0, 1);
putHalfTile(dx + 0.5, offset + 2, sx - offset / 2 + 0.5, 4);
putHalfTile(dx + 1, offset + 2, sx - offset / 2 + 0, 4);
putHalfTile(dx + 1.5, offset + 2, sx + 0.5, 1);
putHalfTile(dx + 0, offset + 2.5, sx + 0, 0.5);
putHalfTile(dx + 0.5, offset + 2.5, sx + 0.5, 2.5);
putHalfTile(dx + 1, offset + 2.5, sx + 0, 2.5);
putHalfTile(dx + 1.5, offset + 2.5, sx + 0.5, 0.5);
}
offset += 6;
} while (offset === 6);
// TileA1 ブロックB 深海タイル
for (var i = 0; i < 3; i++) {
var dx = i * 2;
var sx = i;
putFullTile(dx + 0, 3, sx + 0, 6);
putFullTile(dx + 1, 3, sx + 0, 7);
putFullTile(dx + 0, 4, sx + 0, 7);
putFullTile(dx + 1, 4, sx + 0, 7);
putFullTile(dx + 0, 5, sx + 0, 7);
putFullTile(dx + 1, 5, sx + 0, 7);
putHalfTile(dx + 0, 4, sx + 0, 6);
putHalfTile(dx + 1.5, 4, sx + 0.5, 6);
putHalfTile(dx + 0, 5.5, sx + 0, 6.5);
putHalfTile(dx + 1.5, 5.5, sx + 0.5, 6.5);
}
// TileA1 ブロックE 滝タイル 4コマ目が失われる
for (var i = 0; i < 3; i++) {
for (var j = 14; j < 16; j++) {
for (var k = 0; k < 3; k++) {
putFullTile(j, k + i * 3, i + 3, k + 4);
}
}
}
tilesets.push({ desc: 'A1 水タイル', data: canvas.toDataURL() });
// TileA2 ブロックAのみ オートタイル 親パターンが失われるため、一部オートタイル間の接続が不自然
canvas.width = 768 / 3 * options.chipSize;
canvas.height = 576 / 3 * options.chipSize;
putAutoTile(0, 0, 0, 8);
putAutoTile(2, 0, 3, 8);
putAutoTile(4, 0, 0, 12);
putAutoTile(6, 0, 3, 12);
putAutoTile(0, 3, 6, 0);
putAutoTile(2, 3, 9, 0);
putAutoTile(4, 3, 6, 4);
putAutoTile(6, 3, 9, 4);
putAutoTile(0, 6, 6, 8);
putAutoTile(2, 6, 9, 8);
putAutoTile(4, 6, 6, 12);
putAutoTile(6, 6, 9, 12);
ctx.fillRect(8 * tileSize, 0 * tileSize, 8 * tileSize, 12 * tileSize);
tilesets.push({ desc: 'A2 オートタイル', data: canvas.toDataURL() });
// TileA5 通常下層タイル
canvas.width = 384 / 3 * options.chipSize;
canvas.height = 768 / 3 * options.chipSize;
putRectangle(0, 0, 12, 0, 6, 16);
putRectangle(6, 0, 18, 0, 2, 8);
putRectangle(6, 8, 20, 0, 2, 8);
tilesets.push({ desc: 'A5 下層タイル(通常)', data: canvas.toDataURL() });
// TileB 上層タイル+通常下層タイルの残り
canvas.width = 768 / 3 * options.chipSize;
canvas.height = 768 / 3 * options.chipSize;
putRectangle(0, 0, 18, 8, 6, 8);
putRectangle(0, 8, 24, 0, 6, 8);
putRectangle(8, 0, 24, 8, 6, 8);
putRectangle(8, 8, 18, 0, 6, 8);
tilesets.push({ desc: 'B 上層タイル+下層タイル(通常)の残り', data: canvas.toDataURL() });
// おまけ オートタイル全パターン
if (options.autotile) {
canvas.width = 768 / 3 * options.chipSize;
canvas.height = 768 / 3 * options.chipSize;
putAllAutoTile(0, 0, 0, 8);
putAllAutoTile(0, 8, 3, 8);
putAllAutoTile(8, 0, 0, 12);
putAllAutoTile(8, 8, 3, 12);
tilesets.push({ desc: '(おまけ) C オートタイル全パターン', data: canvas.toDataURL() });
canvas.width = 768 / 3 * options.chipSize;
canvas.height = 768 / 3 * options.chipSize;
putAllAutoTile(0, 0, 6, 0);
putAllAutoTile(0, 8, 9, 0);
putAllAutoTile(8, 0, 6, 4);
putAllAutoTile(8, 8, 9, 4);
tilesets.push({ desc: '(おまけ) D オートタイル全パターン', data: canvas.toDataURL() });
canvas.width = 768 / 3 * options.chipSize;
canvas.height = 768 / 3 * options.chipSize;
putAllAutoTile(0, 0, 6, 8);
putAllAutoTile(0, 8, 9, 8);
putAllAutoTile(8, 0, 6, 12);
putAllAutoTile(8, 8, 9, 12);
tilesets.push({ desc: '(おまけ) E オートタイル全パターン', data: canvas.toDataURL() });
}
// !$Animation アニメーション(4コマ目あり) キャラグラ 右回転でアニメーション
if (options.animation) {
canvas.width = tileSize * 3;
canvas.height = tileSize * 4;
putRectangle(0, 0, 3, 4, 3, 2);
putRectangle(0, 2, 3, 7, 3, 1);
putRectangle(0, 3, 3, 6, 3, 1);
tilesets.push({ desc: '(おまけ) アニメーション(4コマ目あり) ファイル名先頭に!$をつけてキャラクターフォルダへ 右回転でアニメーション', data: canvas.toDataURL() });
}
return tilesets;
}
</script>
</body>
</html>