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Lab7.cpp
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// Lab7 12171788 박지은
#include <gl/glut.h>
#include <gl/freeglut.h>
#include <stdio.h>
float angle_sun = 0;
float angle_earth1 = 0; // 공전
float angle_earth2 = 0; // 자전
float angle_mars1 = 0;
float angle_mars2 = 0;
float angle_moon1 = 0;
float angle_moon2 = 0;
float angle_jupiter1 = 0;
float angle_jupiter2 = 0;
float angle_mercury1 = 0;
float angle_mercury2 = 0;
float angle_venus1 = 0;
float angle_venus2 = 0;
void init(void) {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
void idle(void) {
angle_earth1 = angle_earth1 + 0.15; // 공전 속도
if (angle_earth1 > 360) angle_earth1 -= 360;
angle_earth2 = angle_earth2 + 3; // 자전 속도
if (angle_earth2 > 360) angle_earth2 -= 360;
angle_mars1 = angle_mars1 + 0.2;
if (angle_mars1 > 360) angle_mars1 -= 360;
angle_mars2 = angle_mars2 + 6;
if (angle_mars2 > 360) angle_mars2 -= 360;
angle_moon1 = angle_moon1 -2.5;
if (angle_moon1 > 360) angle_moon1 -= 360;
angle_moon2 = angle_moon2 + 0.5;
if (angle_moon2 > 360) angle_moon2 -= 360;
angle_jupiter1 = angle_jupiter1 + 0.1;
if (angle_jupiter1 > 360) angle_jupiter1 -= 360;
angle_jupiter2 = angle_jupiter2 + 6;
if (angle_jupiter2 > 360) angle_jupiter2 -= 360;
angle_mercury1 = angle_mercury1 + 0.6;
if (angle_mercury1 > 360) angle_mercury1 -= 360;
angle_mercury2 = angle_mercury2 + 6;
if (angle_mercury2 > 360) angle_mercury2 -= 360;
angle_venus1 = angle_venus1 + 0.3;
if (angle_venus1 > 360) angle_venus1 -= 360;
angle_venus2 = angle_venus2 + 6;
if (angle_venus2 > 360) angle_venus2 -= 360;
angle_sun = angle_sun + 0.2;
if (angle_sun > 360) angle_sun -= 360;
glutPostRedisplay();
}
void resize(int width, int height) {
glViewport(0, 0, width, height); // Viewport Transformation
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, (double)width / (double)height, 10, 500);
// Projection Transformation
glMatrixMode(GL_MODELVIEW);
}
void draw_axis(void) {
glLineWidth(3); // 좌표축 두께
glBegin(GL_LINES);
glColor3f(1, 0, 0); // x축
glVertex3f(0, 0, 0);
glVertex3f(4, 0, 0);
glColor3f(0, 1, 0); // y축
glVertex3f(0, 0, 0);
glVertex3f(0, 4, 0);
glColor3f(0, 0, 1); // z축
glVertex3f(0, 0, 0);
glVertex3f(0, 0, 4);
glEnd();
glLineWidth(1);
}
void draw(void) {
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(10, 10, 10, 0, 0, 0, 0, 1, 0);
// Viewing Transformation
glutIdleFunc(idle);
// 태양
glRotatef(angle_sun, 0, 1, 0);
glColor3f(1, 0, 0);
glutWireSphere(2.5, 50, 50); // radius, slice, stack
draw_axis();
glPushMatrix(); // 행렬을 스택에 저장
// 지구
glRotatef(angle_earth1, 0, 1, 0);
glTranslatef(5, 0, 0);
glRotatef(angle_earth2, 0, 1, 0);
// Modeling Transformation
glColor3f(0, 0, 1);
glutWireSphere(1, 50, 50);
// 달
glRotatef(angle_moon1, 0, 1, 0);
glTranslatef(2, 0, 0);
glRotatef(angle_moon2, 0, 1, 0);
glColor3f(0.5, 0.5, 0);
glutWireSphere(0.5, 50, 50);
glPopMatrix(); // 태양만 그렸을 때의 상태로 행렬 복귀
glPushMatrix(); // 현재 행렬을 스택에 다시 저장
// 화성
glRotatef(angle_mars1, 0, 1, 0);
glTranslatef(5, 0, 0);
glRotatef(angle_mars2, 0, 1, 0);
glColor3f(0, 1, 1);
glutWireSphere(1, 50, 50);
glPopMatrix(); // 태양만 그렸을 때의 상태로 행렬 복귀
glPushMatrix();
// 목성
glRotatef(angle_jupiter1, 0, 1, 0);
glTranslatef(6, 0, 0);
glRotatef(angle_jupiter2, 0, 1, 0);
glColor3f(0.9, 0.9, 0);
glutWireSphere(1.7, 50, 50);
glPopMatrix();
glPushMatrix();
// 수성
glRotatef(angle_mercury1, 0, 1, 0);
glTranslatef(4, 0, 0);
glRotatef(angle_mercury2, 0, 1, 0);
glColor3f(0.3, 0.3, 0.3);
glutWireSphere(0.6, 50, 50);
glPopMatrix();
glPushMatrix();
// 금성
glRotatef(angle_venus1, 0, 1, 0);
glTranslatef(5, 0, 0);
glRotatef(angle_venus2, 0, 1, 0);
glColor3f(0.6, 0.4, 0);
glutWireSphere(0.9, 50, 50);
glutSwapBuffers();
// back buffer를 front buffer로 변경
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
// double buffer로 변경
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("12171788 박지은");
init();
glutDisplayFunc(draw); // draw 콜백함수
glutReshapeFunc(&resize); // resize 콜백함수
glutMainLoop();
return 0;
}