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Item Names.txt
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Item Names.txt
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Using the default modern script features, items that will be useable will have the their tag used as their script name.
Eg. recall gem with tag "IT_RecallGem" would have to have a script named "it_recallgem" (all lower case) to run the on activated script features.
The script names need to be 16 characters max, so I need to come up with a good tagging system so the scripts can be named well.
A prefix is good for keeping them ordered, but takes up space. Might be able to keep "IT" with no underscore, or "I*" with symbol for type.
All items will need to have a 16 character maximum tag name if they will be useable. Normally tags can be 32 characters.
Might need to drop the "u8" prefix just to save space and allow better description.
A list of all items might make this easier to deicde on though.
List of all "item" tags/scripts
===============================
# Sixteen character width marker.
<23456789012345>|
# Misc
# [IT for ITem (generic)]
<-------------->|
ITRecallGem |
ITSkullOfQuakes | // Not sure if this will need to be useable. It might just be something to put in an altar to earthquake and open the door.
ITMorphShape | // The morphing shape item in Mythrans house. Old EAC logo. On use it bows and says message.
ITKeyCaretaker | // Necromancer wand/rod thing. It needs to be useable to craft Earth spells. A special tagged bag will be used for mixing. For auto open tagged doors, these might need to share tag/script?
ITKeyScion | // Necromancer wand/rod thing. It needs to be useable to craft Earth spells. A special tagged bag will be used for mixing. For auto open tagged doors, these might need to share tag/script?
ITKeyNecromancer| // Necromancer wand/rod thing. It needs to be useable to craft Earth spells. A special tagged bag will be used for mixing. For auto open tagged doors, these might need to share tag/script?
ITKeyBlank | // The mystery blank key hidden behind wall of Tenebrae palace. It might need to be a useable action item to unlock doors with different tag.
<-------------->|
# Food (If useable for eating? I don't remember if NWN had food?)
# [IF for Item Food]
<-------------->|
IFFish |
IFToraxJerky |
IFKithFilet |
IFBread |
IFMushroomBlue | // Regular food mushroom. Chance to restore health or make vision odd (use colorspray effect in NWN?) when eaten.
IFMushroomYelAdv| // Adventurer mushroom. Restores health when eaten.
IFMushroomYelPsn| // Poisonous mushroom. Damages health when eaten.
IFTuber |
IFToraxCheese |
<-------------->|
# Drinks (Already useable in NWN from memory, but not sure if made character drunk, so might need to be custom useable?)
# [ID for Item Drink]
<-------------->|
IDTenebraenAle |
IDBlackwine |
IDHurricane |
IDBreathOSpirit |
IDClovenHoof |
<-------------->|
# Throwable (I think NWN supports throwable grenade like things?)
# [IX for Item eXplode]
<-------------->|
IXRedMushroom |
IXBottleOfOil |
IXJugOfOil |
IXFireGem |
IXChaosGem |
IXDeathDisk |
<-------------->|
# Earth Spells
# [IS for Item Spell]
<-------------->|
ISMaskOfDeath |
ISCallQuake |
ISDeathSpeak |
ISRockFlesh |
ISSummonDead |
ISOpenGround |
ISCreateGolem |
ISWithstandDeath|
ISGrandPeace |
<-------------->|
# Air spells
# [IS for Item Spell]
<-------------->|
ISDivination |
ISHealingTouch |
ISAerialServant |
ISReveal |
ISRestoration |
ISFadeFromSight |
ISAirWalk |
ISHearTruth |
ISIntervention |
ISResurrection |
<-------------->|
# Fire spells
# [IS for Item Spell]
<-------------->|
ISExtinguish |
ISIgnite |
ISFlash |
ISFlameBolt |
ISEndureHeat |
ISFireShield |
ISArmorOfFlames |
ISCreateFire |
ISExplosion |
ISSummonDaemon |
ISBanishDaemon |
ISConflagration |
<-------------->|
# Ether spells
# [IS for Item Spell]
<-------------->|
ISConfusionBlast|
ISSummonCreature|
ISCallDestruct |
ISDevastation |
ISMeteorShower |
<-------------->|