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changelog.txt
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Changelog 1.0.7
--> Units:
--> Fix level 1 of Uvollyn image not showing
--> Bug was caused by doofus-01
Changelog 1.0.6.8
--> S1: added missing flag variants to allied sides
--> S3 & S11: added missing theme= value
Changelog 1.0.6.7
--> S5: widen encounter area (feedback response)
Changelog 1.0.6.6
--> added Japanese translation by chee / k.k#6608
Changelog 1.0.6
--> fixed credits not showing
--> S5: updated objectives being incorrect
Changelog 1.0.5
--> Some explanatory hints added to S1 and S2 start events
--> updated .pot file
--> S5: updated objectives being incorrect
Changlog 1.0.4
--> Scenarios:
--> S8B: fixed a bug with the wyrms
--> all: re-added the AMLA system on request
--> Updated deprecated lua and suppresed warnings
Changelog 1.0.3
--> Scenarios:
--> S3, S7, S8A, S8B: fixed the braziers bugging out
Changelog 1.0.0
--> Scenarios:
--> S1: AI adjusted to be smarter for all AI-controlled sides
--> S1: The Hero Elven Acolyte Bia has the loyal trait now
--> S2: fixed a broken sighted event
--> S2: smarter AI
--> S2: fixed a broken sighted event
--> S4: fixed broken events
--> S4: added smarter AI
--> S4: patched up any broken events
--> S5: merc units -> outlaw units
--> S5: smarter AI
--> S5: No more merc recruits.
--> S6: Smarter AI for the enemy side
--> S7: actually gave player some starting gold
--> S7: accounted for lvl 4 player in code
--> S8A: multiple bug patches
--> S8B: made end boss more challenging
--> S8B: rebalance turns
--> S9: fixed a typo
--> S10: fixed one gryphon rider reinforcement belonging to the wrong side
--> all: added music playlists
--> Code:
--> fixed a broken macro
--> Units:
--> Removed Unused units
--> added new chaos units
--> new portrait for Xavien
--> S8AB: Made the final boss more challenging
--> updated outdated demon and chaos units
--> Fixed UVollyn's ranged attack animation
--> new attack icon for UVollyn
--> Misc:
--> Addresses all feedback from Konrad2
--> Added a .pot file for translators
0.3.3
--> ported to 1.16