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longintrepr.h file not found, when building to android #1793
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Did you find solution to the above error ? @ALOZAIBI |
Any solution found? I'm having the same problem |
I just found out jnius was renamed pyjnius after python 3.6 was released. I'm using python 3.11 for buildozer. Could this maybe be the problem? |
Make sure that you are using latest Buildozer, currently 1.5.0. To check: If not please update Buildozer and dependencies:
|
Duplicated of kivy/python-for-android#2977 |
Versions
Description
When trying to build using buildozer -v android debug I get an error saying
buildozer.spec
Command:
Spec file:
[app]
(str) Title of your application
title = My Application
(str) Package name
package.name = myapp
(str) Package domain (needed for android/ios packaging)
package.domain = org.test
(str) Source code where the main.py live
source.dir = .
(list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
(list) List of inclusions using pattern matching
#source.include_patterns = assets/,images/.png
(list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
(list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv
(list) List of exclusions using pattern matching
Do not prefix with './'
#source.exclude_patterns = license,images//.jpg
(str) Application versioning (method 1)
version = 0.1
(str) Application versioning (method 2)
version.regex = version = '"['"]
version.filename = %(source.dir)s/main.py
(list) Application requirements
comma separated e.g. requirements = sqlite3,kivy
requirements = python3,pygame,cython
(str) Custom source folders for requirements
Sets custom source for any requirements with recipes
requirements.source.kivy = ../../kivy
(str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
(str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
(list) Supported orientations
Valid options are: landscape, portrait, portrait-reverse or landscape-reverse
orientation = portrait
(list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
OSX Specific
author = © Copyright Info
change the major version of python used by the app
osx.python_version = 3
Kivy version to use
osx.kivy_version = 1.9.1
Android specific
(bool) Indicate if the application should be fullscreen or not
fullscreen = 0
(string) Presplash background color (for android toolchain)
Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
(string) Presplash animation using Lottie format.
see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
for general documentation.
Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"
(str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png
(list) Permissions
(See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties)
#android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18)
(list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host
(int) Target Android API, should be as high as possible.
#android.api = 31
(int) Minimum API your APK / AAB will support.
#android.minapi = 21
(int) Android SDK version to use
#android.sdk = 20
(str) Android NDK version to use
#android.ndk = 23b
(int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
(bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
(str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
(str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
(str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
(bool) If True, then skip trying to update the Android sdk
This can be useful to avoid excess Internet downloads or save time
when an update is due and you just want to test/build your package
android.skip_update = False
(bool) If True, then automatically accept SDK license
agreements. This is intended for automation only. If set to False,
the default, you will be shown the license when first running
buildozer.
android.accept_sdk_license = False
(str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity
(str) Full name including package path of the Java class that implements Android Activity
use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity
(str) Extra xml to write directly inside the element of AndroidManifest.xml
use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml
(str) Extra xml to write directly inside the tag of AndroidManifest.xml
use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml
(str) Full name including package path of the Java class that implements Python Service
use that parameter to set custom Java class which extends PythonService
#android.service_class_name = org.kivy.android.PythonService
(str) Android app theme, default is ok for Kivy-based app
android.apptheme = "@android:style/Theme.NoTitleBar"
(list) Pattern to whitelist for the whole project
#android.whitelist =
(str) Path to a custom whitelist file
#android.whitelist_src =
(str) Path to a custom blacklist file
#android.blacklist_src =
(list) List of Java .jar files to add to the libs so that pyjnius can access
their classes. Don't add jars that you do not need, since extra jars can slow
down the build process. Allows wildcards matching, for example:
OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
(list) List of Java files to add to the android project (can be java or a
directory containing the files)
#android.add_src =
(list) Android AAR archives to add
#android.add_aars =
(list) Put these files or directories in the apk assets directory.
Either form may be used, and assets need not be in 'source.include_exts'.
1) android.add_assets = source_asset_relative_path
2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =
(list) Put these files or directories in the apk res directory.
The option may be used in three ways, the value may contain one or zero ':'
Some examples:
1) A file to add to resources, legal resource names contain ['a-z','0-9','_']
android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png
2) A directory, here 'legal_icons' must contain resources of one kind
android.add_resources = legal_icons:drawable
3) A directory, here 'legal_resources' must contain one or more directories,
each of a resource kind: drawable, xml, etc...
android.add_resources = legal_resources
#android.add_resources =
(list) Gradle dependencies to add
#android.gradle_dependencies =
(bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
contains an 'androidx' package, or any package from Kotlin source.
android.enable_androidx requires android.api >= 28
#android.enable_androidx = True
(list) add java compile options
this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
see https://developer.android.com/studio/write/java8-support for further information
android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
(list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
please enclose in double quotes
e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
(list) packaging options to add
see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
can be necessary to solve conflicts in gradle_dependencies
please enclose in double quotes
e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =
(list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
(str) OUYA Console category. Should be one of GAME or APP
If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
(str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
(str) XML file to include as an intent filters in tag
#android.manifest.intent_filters =
(list) Copy these files to src/main/res/xml/ (used for example with intent-filters)
#android.res_xml = PATH_TO_FILE,
(str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
(str) screenOrientation to set for the main activity.
Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element
#android.manifest.orientation = fullSensor
(list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/.so
#android.add_libs_armeabi_v7a = libs/android-v7/.so
#android.add_libs_arm64_v8a = libs/android-v8/.so
#android.add_libs_x86 = libs/android-x86/.so
#android.add_libs_mips = libs/android-mips/*.so
(bool) Indicate whether the screen should stay on
Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
(list) Android application meta-data to set (key=value format)
#android.meta_data =
(list) Android library project to add (will be added in the
project.properties automatically.)
#android.library_references =
(list) Android shared libraries which will be added to AndroidManifest.xml using tag
#android.uses_library =
(str) Android logcat filters to use
#android.logcat_filters = *:S python:D
(bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False
(str) Android additional adb arguments
#android.adb_args = -H host.docker.internal
(bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
(list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
In past, was
android.arch
as we weren't supporting builds for multiple archs at the same time.android.archs = arm64-v8a, armeabi-v7a
(int) overrides automatic versionCode computation (used in build.gradle)
this is not the same as app version and should only be edited if you know what you're doing
android.numeric_version = 1
(bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True
(str) XML file for custom backup rules (see official auto backup documentation)
android.backup_rules =
(str) If you need to insert variables into your AndroidManifest.xml file,
you can do so with the manifestPlaceholders property.
This property takes a map of key-value pairs. (via a string)
Usage example : android.manifest_placeholders = [myCustomUrl:"org.kivy.customurl"]
android.manifest_placeholders = [:]
(bool) Skip byte compile for .py files
android.no-byte-compile-python = False
(str) The format used to package the app for release mode (aab or apk or aar).
android.release_artifact = aab
(str) The format used to package the app for debug mode (apk or aar).
android.debug_artifact = apk
Python for android (p4a) specific
(str) python-for-android URL to use for checkout
#p4a.url =
(str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy
(str) python-for-android branch to use, defaults to master
#p4a.branch = master
(str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD
(str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
(str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
(str) Filename to the hook for p4a
#p4a.hook =
(str) Bootstrap to use for android builds
p4a.bootstrap = sdl2
(int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
Control passing the --use-setup-py vs --ignore-setup-py to p4a
"in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false
(str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =
iOS specific
(str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master
Another platform dependency: ios-deploy
Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0
(bool) Whether or not to sign the code
ios.codesign.allowed = false
(str) Name of the certificate to use for signing the debug version
Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: ()"
(str) The development team to use for signing the debug version
#ios.codesign.development_team.debug =
(str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
(str) The development team to use for signing the release version
#ios.codesign.development_team.release =
(str) URL pointing to .ipa file to be installed
This option should be defined along with
display_image_url
andfull_size_image_url
options.#ios.manifest.app_url =
(str) URL pointing to an icon (57x57px) to be displayed during download
This option should be defined along with
app_url
andfull_size_image_url
options.#ios.manifest.display_image_url =
(str) URL pointing to a large icon (512x512px) to be used by iTunes
This option should be defined along with
app_url
anddisplay_image_url
options.#ios.manifest.full_size_image_url =
[buildozer]
(int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
(int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
(str) Path to build artifact storage, absolute or relative to spec file
build_dir = ./.buildozer
(str) Path to build output (i.e. .apk, .aab, .ipa) storage
bin_dir = ./bin
-----------------------------------------------------------------------------
List as sections
You can define all the "list" as [section:key].
Each line will be considered as a option to the list.
Let's take [app] / source.exclude_patterns.
Instead of doing:
#[app]
#source.exclude_patterns = license,data/audio/.wav,data/images/original/
This can be translated into:
#[app:source.exclude_patterns]
#license
#data/audio/.wav
#data/images/original/
-----------------------------------------------------------------------------
Profiles
You can extend section / key with a profile
For example, you want to deploy a demo version of your application without
HD content. You could first change the title to add "(demo)" in the name
and extend the excluded directories to remove the HD content.
#[app@demo]
#title = My Application (demo)
#[app:source.exclude_patterns@demo]
#images/hd/*
Then, invoke the command line with the "demo" profile:
#buildozer --profile demo android debug
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