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vaults.md

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Treasure vaults

Inspired by TGGW's Golden and Stone Rooms, treasure vaults in Oathbreaker provide the potential of high-value loot, with the downside of being possibly forced to fight all manner of deadly OOD-monsters. Before opening the vault's doors (which will be invariably closed), you'll have to decide whether the possibility of finding yourself in melee range with extremely dangerous enemies is worth the chance of getting some great equipment. It's unlikely you'll accidentally enter one, however, as treasure vaults always generate with distinct walls, and the game will warn you before you enter one. If in doubt, don't open them. They are completely optional.

Vault generation:

  • More than one vault cannot generate on a floor.
  • Many, but not all, floors will have one vault.
  • Treasure vaults can generate on the lowest floors, but opening one so soon is almost certainly suicidal.

Tips for raiding a vault:

  • Be prepared for some deadly ranged attacks from spires or spellcasters.
  • Ensure you can use AoE consumables (!paralyse, !confuse, !poison) if needed.
  • Once again, remember that you do not have to kill every monster inside.
    • Throwing a !paralysation, grabbing whatever loot you want, and running away is a perfectly viable strategy. (Just be prepared for unbreathing monsters that won't be affected by gases!)

Iron Vaults

Golden Vaults

  • Golden walls.
  • Pure developer sadism. Imagine a room full of OOFs on D:12 in DCSS.
  • Death mages and knights, warriors, destroyers, necromancers, war olgs, bloats, spires, brimstone and lightning mages, lead turtles, frozen fiends.
  • Possibility of an Ancient Mage.
  • Found on the upper levels.

Marble Vaults

Marble treasure vault. Themed as the study/experimentation room of a death mage.

  • Marble walls/doors.
  • Generally, less dangerous than a Golden Room.
  • Will always have a Death Mage band, next to some tables and chairs.
  • May have some rows of corpses nearby for the Death Mage to use.
  • Other undead monsters may occasionally occur. Bloats, skeletons, skeletal blademasters, calcite spires, etc.
  • Possibility of an Ancient Mage.
  • Found on the middle and upper levels.

Taverns

Wooden rooms. Themed as a bar.

  • Probably the least dangerous of all the treasure vault types.
  • All the monsters have the Drunk status, causing their movement to be erratic.
  • Tables, chairs, a bartender, etc.
  • Found on the lower and middle levels.