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CreaturePhaserRenderer.js
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CreaturePhaserRenderer.js
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/******************************************************************************
* Creature Runtimes License
*
* Copyright (c) 2015, Kestrel Moon Studios
* All rights reserved.
*
* Preamble: This Agreement governs the relationship between Licensee and Kestrel Moon Studios(Hereinafter: Licensor).
* This Agreement sets the terms, rights, restrictions and obligations on using [Creature Runtimes] (hereinafter: The Software) created and owned by Licensor,
* as detailed herein:
* License Grant: Licensor hereby grants Licensee a Sublicensable, Non-assignable & non-transferable, Commercial, Royalty free,
* Including the rights to create but not distribute derivative works, Non-exclusive license, all with accordance with the terms set forth and
* other legal restrictions set forth in 3rd party software used while running Software.
* Limited: Licensee may use Software for the purpose of:
* Running Software on Licensee’s Website[s] and Server[s];
* Allowing 3rd Parties to run Software on Licensee’s Website[s] and Server[s];
* Publishing Software’s output to Licensee and 3rd Parties;
* Distribute verbatim copies of Software’s output (including compiled binaries);
* Modify Software to suit Licensee’s needs and specifications.
* Binary Restricted: Licensee may sublicense Software as a part of a larger work containing more than Software,
* distributed solely in Object or Binary form under a personal, non-sublicensable, limited license. Such redistribution shall be limited to unlimited codebases.
* Non Assignable & Non-Transferable: Licensee may not assign or transfer his rights and duties under this license.
* Commercial, Royalty Free: Licensee may use Software for any purpose, including paid-services, without any royalties
* Including the Right to Create Derivative Works: Licensee may create derivative works based on Software,
* including amending Software’s source code, modifying it, integrating it into a larger work or removing portions of Software,
* as long as no distribution of the derivative works is made
*
* THE RUNTIMES IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE RUNTIMES OR THE USE OR OTHER DEALINGS IN THE
* RUNTIMES.
*****************************************************************************/
Phaser.CreatureDraw = function (game, x, y, manager, texture) {
x = x || 0;
y = y || 0;
/**
* @property {Phaser.Game} game - A reference to the currently running Game.
*/
this.game = game;
/**
* @property {number} timeDelta - How quickly the animation time/playback advances
*/
this.timeDelta = 0.05;
/**
* @property {string} name - The user defined name given to this Image.
* @default
*/
this.name = '';
/**
* @property {number} type - The const type of this object.
* @readonly
*/
this.type = 314598723; //Phaser.CREATUREDRAW;
/**
* @property {number} z - The z-depth value of this object within its Group (remember the World is a Group as well). No two objects in a Group can have the same z value.
*/
this.z = 0;
CreatureRenderer.call(this, manager, texture);
this.position.set(x, y);
/**
* @property {Phaser.Point} world - The world coordinates of this Image. This differs from the x/y coordinates which are relative to the Images container.
*/
this.world = new Phaser.Point(x, y);
// Creature manager, internal value
this._manager = manager;
};
Phaser.CreatureDraw.prototype = Object.create(CreatureRenderer.prototype);
Phaser.CreatureDraw.prototype.constructor = Phaser.CreatureDraw;
Phaser.CreatureDraw.prototype.preUpdate = function() {
};
Phaser.CreatureDraw.prototype.update = function() {
this._manager.Update(this.timeDelta);
this.UpdateData();
};
Phaser.CreatureDraw.prototype.postUpdate = function() {
};