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CharacterStorage.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using MySql.Data.MySqlClient;
using Commands;
namespace GameServer
{
public class Item
{
private uint id;
private string name;
private string type;
private uint price;
private string icon;
public Item(uint id, string name, string type, uint price, string icon)
{
this.id = id;
this.name = name;
this.type = type;
this.price = price;
this.icon = icon;
}
#region Akcesory
public uint Id
{
get
{
return id;
}
}
public string Name
{
get
{
return name;
}
}
public string Type
{
get
{
return type;
}
}
public uint Price
{
get
{
return price;
}
}
public string Icon
{
get
{
return icon;
}
}
#endregion
}
public class Storage
{
private ulong id; //id gracza
private uint itemid;
private uint amount;
public Storage(ulong id, uint itemid, uint amount)
{
this.id = id;
this.itemid = itemid;
this.amount = amount;
}
#region Akcesory
public ulong CharacterId
{
get
{
return id;
}
}
public uint ItemId
{
get
{
return itemid;
}
}
public uint Amount
{
get
{
return amount;
}
set
{
amount = value;
}
}
#endregion
}
public class CharacterStorage
{
private GlobalMySql dataBase;
private ulong id;
//private List<Item> items;
private List<Storage> storage;
public CharacterStorage(ulong id, GlobalMySql GlobalMySqlObject)
{
//items = new List<Item>();
storage = new List<Storage>();
dataBase = GlobalMySqlObject;
this.id = id;
if (dataBase.Connection.State != ConnectionState.Open)
{
try
{
dataBase.Connection.Open();
}
catch
{
System.Windows.Forms.MessageBox.Show("Character_storage: Nie udało się połączyć z bazą danych");
return;
}
}
MySqlCommand query = dataBase.Connection.CreateCommand();
query.CommandText = "SELECT S.* FROM `character_storage` S WHERE S.id = " + this.id;
try
{
using (MySqlDataReader reader = query.ExecuteReader())
{
while (reader.Read())
{
Storage position = new Storage(
reader.GetUInt32("id"),
reader.GetUInt32("id_item"),
reader.GetUInt32("amount")
);
storage.Add(position);
}
}
}
catch
{
//
}
}
public void AddItem(uint itemId, uint amount)
{
//pobierz pozycję z magazynu postaci
Storage position = storage.Find(pos => pos.ItemId == itemId);
if (dataBase.Connection.State != ConnectionState.Open)
{
try
{
dataBase.Connection.Open();
}
catch
{
System.Windows.Forms.MessageBox.Show("Character_storage: Nie udało się połączyć z bazą danych");
return;
}
}
MySqlCommand query = dataBase.Connection.CreateCommand();
if (position == null)
{
storage.Add(new Storage(this.id, itemId, amount));
query.CommandText = "INSERT INTO `gierka`.`character_storage` (`id`, `id_item`, `amount`) VALUES ('" + this.id + "', '" + itemId + "', '" + amount + "')";
query.ExecuteNonQuery();
}
else
{
position.Amount += amount;
query.CommandText = "UPDATE `gierka`.`character_storage` SET `amount` = '" + position.Amount + "' WHERE `character_storage`.`id` =" + this.id + " AND `character_storage`.`id_item` =" + itemId;
query.ExecuteNonQuery();
}
}
public void RemoveOneItem(uint itemId)
{
//pobierz pozycję z magazynu postaci
Storage position = storage.Find(pos => pos.ItemId == itemId);
if (dataBase.Connection.State != ConnectionState.Open)
{
try
{
dataBase.Connection.Open();
}
catch
{
System.Windows.Forms.MessageBox.Show("Character_storage: Nie udało się połączyć z bazą danych");
return;
}
}
MySqlCommand query = dataBase.Connection.CreateCommand();
//jeżeli ma więcej niż tylko jeden egzemplarz to tylko zmniejsz jego liczbę
if (position.Amount > 1)
{
position.Amount--;
query.CommandText = "UPDATE `gierka`.`character_storage` SET `amount` = '" + position.Amount + "' WHERE `character_storage`.`id` =" + this.id + " AND `character_storage`.`id_item` =" + itemId;
query.ExecuteNonQuery();
}
else
{
storage.RemoveAll(pos => pos.ItemId == itemId);
query.CommandText = "DELETE FROM `gierka`.`character_storage` WHERE `character_storage`.`id` = " + this.id + " AND `character_storage`.`id_item` = " + itemId;
query.ExecuteNonQuery();
}
}
public Item GetItemById(uint id)
{
if (dataBase.Connection.State != ConnectionState.Open)
{
try
{
dataBase.Connection.Open();
}
catch
{
System.Windows.Forms.MessageBox.Show("Character_storage: Nie udało się połączyć z bazą danych");
return null;
}
}
MySqlCommand query = dataBase.Connection.CreateCommand();
query.CommandText = "SELECT * FROM `item` WHERE `id` = " + id;
try
{
using (MySqlDataReader reader = query.ExecuteReader())
{
while (reader.Read())
{
Item item = new Item(
reader.GetUInt32("id"),
reader.GetString("name"),
reader.GetString("type"),
reader.GetUInt32("price"),
reader.GetString("icon")
);
return item;
}
}
}
catch
{
//
}
return null;
}
public List<Storage> StorageList
{
get
{
return storage;
}
}
}
}