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D_OPIS.PAS
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{$N+}
UNIT D_OPIS;
INTERFACE
PROCEDURE PokazOpis;
IMPLEMENTATION
USES G3d,
Graph10E,
Keyb_X,
D_Effect,
D_Types,
Standard;
CONST Nr:Byte=0;
VAR Bitmap:TPicture;
Ax:Single;
Dane3d, Temp3d : PTriangle;
Size3d : Word;
PROCEDURE NextDescript;
BEGIN
V_FreeImage(Bitmap);
Inc(Nr);
IF Nr>MaxFig THEN Nr:=1;
V_NewImage(Bitmap);
V_LoadBMP24(Bitmap, mDirectory+File3dName+IntToStr(Nr)+File3dExt);
IF Assigned(Bitmap) THEN Bitmap^.Transparent:=TRUE;
G3D_AssignTexture(Dane3d, Size3d, Bitmap);
Vector.Z:=0;
Ax:=0.001;
KatZ:=128;
KatX:=64;
END;
PROCEDURE PokazOpis;
VAR Stars:PStar;
BEGIN
Nr:=0;
Dane3d:=NIL;
Temp3d:=NIL;
Dane3d:=G3d_Load(mDirectory+File3dDesc, Size3d);
IF MaxAvail<Size3d*SizeOf(TTriangle) THEN
BEGIN
Temp3d:=NIL;
IF Dane3d<>NIL THEN
FreeMem(Dane3d, Size3d*SizeOf(TTriangle));
Dane3d:=NIL;
Exit;
END;
GetMem(Temp3d, Size3d*SizeOf(TTriangle));
V_NewImage(Bitmap);
NextDescript;
Opcja:=0;
Stars:=GetBufStars(1);
KatX:=64;
KatY:=0;
Vector.X:=0;
Vector.Y:=-7;
Vector.Z:=0;
G3D_METODA:=G3D_METODA_TEKSTURA;
G3D_MaxOdl:=500;
REPEAT
{CZYSCI EKRAN}
V_ClearScreen(V_Ekran, 0);
{RYSUJE GWIAZDY}
RenderStars(V_Ekran, Stars, 1);
{KOPIUJE TROJKATY}
S_Move32(Dane3d, Temp3d, Size3d*SizeOf(TTriangle));
{OBRACA I PRZESUWA OBIEKT}
IF Nr=4 THEN Inc(KatZ);
IF (Vector.Z>G3d_MaxOdl*0.25) AND (KatX>10) THEN Dec(KatX);
G3D_Rotate(Temp3d, KatX, KatY, KatZ, Size3d);
G3D_Transform(Temp3d, @Vector, Size3d);
{RYSUJE TROJKATY W BUFORZE}
G3D_Render(Temp3d, Size3d);
Ax:=Ax+0.001;
Vector.Z:=Vector.Z+Ax;
IF Vector.Z>G3d_MaxOdl THEN NextDescript;
{POWROT}
V_VRet;
{RYSUJE}
V_FlipBuf(V_Ekran);
UNTIL Key[VK_ESC];
FreeStarsBuf(Stars, 1);
V_FreeImage(Bitmap);
IF Dane3d<>NIL THEN
FreeMem(Dane3d, Size3d*SizeOf(TTriangle));
IF Temp3d<>NIL THEN
FreeMem(Temp3d, Size3d*SizeOf(TTriangle));
Dane3d:=NIL;
Temp3d:=NIL;
G3D_METODA:=G3D_METODA_CIENIOWANIE_PLASKIE;
G3D_MaxOdl:=200;
END;
END.