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Build for mac M1? #85
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Don't they have already a arm64 slice? At least |
Not for mac:
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Ahh, you are right for the dylib download. Anything speaking against using the framework? This has both slices |
Yes, MetalANGLE.framework has both libEGL and libGLESv2 APIs in one package and it has both x86 and arm slices. You could use it if you feel like it. The dylibs are built using google's gn script and atm it doesn't support arm architecture yet (upstream repo might already has a update for this). |
My application uses cross-platform GL bindings that want to dynamically load libGL, so I can't use the framework version. |
The framework in the releases are dynamic librarys too afaik. So couldn't you just dynamically load the the framework? Or extract the dynamic lib from the framework and load that? |
Ah, I see, I can copy the framework in and rename it to libEGL.dylib and load it that way |
Could you add an arm/m1 build for mac to the release downloads?
I was idly looking at building it for myself just now, but the instructions require python2 and I didn't feel like running through getting that installed!
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