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Releases: justsap/Sapling-Origin

Sapling Origin v2.0.2

23 Jul 18:59
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Technical Changes/Bug Fixes:

  • Edited the code for Share Nutrients to be more reliable & less buggy. (Fixed Inconsistent bug where timer/cooldown stopped working correctly at random)
  • Moved mcfunctions & entity_types to Sapling Folder
  • Included #replaceable in the bush-replaceable tag to reduce the number of execute_command(s) in Grounded Roots ability
  • Updated pack.mcmeta

Sapling Origin v2.0.1

19 Jul 04:19
ad6dc63
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Visible Changes

Share Nutrients

  • Now works with Villagers & Wandering Traders
  • You now also get saturation from activating it

Icon & Pack

  • Updated pack.png
  • Pack description now shows version number

Hotfixes

Share Nutrients

  • Fixed issue where it would give potion effects to any entity inside the circle. Now it only targets entities found in tag sapcraft:regenfield-entities

Sapling Origin v2.0.0

18 Jul 09:15
7c82e9b
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Visible Changes

  • Share Nutrients:

Nature Support: Allows you to activate ability with almost any land animal (including dogs!).

Nerfed Self-Effects: Removed Regeneration (this only applies to the user, so everyone else EXCEPT YOU will have regeneration and other effects).

  • Flammable:

Armor Change: Reduced Fire Protection requirement from full set of level 3 to level 2.

  • Immunity:

Buzz Buzz: Now immune to bee stings and harvesting honey.

  • Grounded Roots

Bush: Changed Bush to be full flowering azalea leaves (previously it was 2/3rds regular azalea leaves).

  • Poison Ivy:

Cooldown: Changed cooldown bar texture.

  • Origins Screen

Icon: Changed Origin icon from Flowering Azalea Bush to Oak Sapling

Descriptions Edited general description & activated abilities descriptions.

Hotfixes

  • Autotroph & Flammable

Detection: Changed Light Detection from feet to head to fix bug where riding boats on land either gave you weakness or allowed you to bypass hot biome burning.

  • Grounded Roots

Replace: Fixed where grounded roots wouldn't work properly in classic cave structures (like mineshafts).

Techincal Changes

  • Relocated power files to a different folder sapling/powers (to allow the possibility for making multiple origins in the same datapack.)
  • Renamed parent folder containing sapling.json and category tags from "justsap" to "sapcraft".

Sapling Origin v1.0.2

04 Jul 11:49
18e8271
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Changelog

Reduced XP costs of the following abilities

  • Grounded Roots: From 4 exp levels to 2 exp levels
  • Sharing Nutrients: From 2 exp levels to 1 exp levels

Sapling Origin v1.0.1

04 Jul 09:53
4e1cb3c
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Changelog

  • Fixed Bug with Nutrient Share ability where it would activate upon loading or spawning in world for the first time
  • Reduced Nutrient Share ability EXP requirement & usage from 4 EXP levels to 2 EXP levels
  • Increased Grounded Roots ability EXP requirement & usage from 2 EXP to 4 EXP

Minor Changes

  • Updated power descriptions that were changed
  • Updated pack.mcmeta

Sapling Origin v1.0.0

04 Jul 06:39
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Information:

	This datapack adds my personal origin, "Sapling"! This requires Origins Mod, APUGLI (or toomanyorigins mod if u want more origins), and Origins Extra Keybinds
This origin has the following abilities:

+ Poison Ivy [Toggled]: Whenever you punch a player or entity with this toggled, it poisons the target. This also makes it so any entity or player that hits you also gets poisoned (even if its not toggled)

+ Grounded Roots [Activate]: You can protect yourself by summoning a bush-like structure and give yourself a bunch of defensive potion effects. This may seem overpowered, however it takes away 5 experience levels.

+ Phasing Leaves: You can move faster when phasing through leaves

+ Autotroph & Water: Sunlight gives you saturation, drinking water gives fills hunger points, and rain gives you regeneration, but being in darkness makes you weak, and you can't eat normal foods.

+ Burnable: You can't handle hot biomes and fire deals more damage to you, however you can prevent it by wearing full armor set of fire protection 3 or more.

+ Childhood Biome: Your first spawn is always a forest biome.

+ Remains: Upon death, you leave an azalea bush and you also have custom hurt & death sounds.

+ No Shields

Official Links (as of July 2024)
Modrinth: https://modrinth.com/datapack/origin-sapling (please use this, it has more details and gives links to dependencies)
Github: https://github.com/justsap/Sapling-Origin/

Socials:
https://www.youtube.com/@JustSaps

@justsap_ on Twitter & Instagram

DO NOT REMOVE THIS TEXT FILE FROM PACK!

Changelog from Beta

Remains

  • Custom hurt & death sounds
  • Now you leave an azalea bush upon death

Share Nutrients

  • Changed particle ring
  • Added Resistance & Saturation to effect list

Autotroph

  • Changed Sunlight Detection from "exposed to sun" to sky light detection (if skylight level is above or equal to 10, you get fed from light)
  • Changed Photosynthesis method from saturation potion effect to origins:feed

Scorch

  • Changed Sunlight Detection from "exposed to sun" to sky light detection (if skylight level is above or equal to 10, you get set on fire)

Balances

  • Balanced Poison ability to a less exteme value and added hunger effect to poison punch
  • Reduced effects of Bush sheild ability
  • Improved Share Nutrients Ability

Techincal Changes

  • Changed nutrients.json to autotroph.json
  • Combined Poison Ivy sub-abilties "poison-hit" & "regret" to one, so it's more reliable
  • Renamed ability "No Shields" to "Shieldless"

Sapling Origin v0.4.0-beta

03 Jul 02:18
405dabe
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Pre-release

Changelog

  • Now requires apugli & origins extra keybinds
  • Added "Share Nutrients" ability which lets you create a regeneration field when near another player
  • Improved leaf phasing ability (previously your feet had to be in leaves to get speed boost but now any part of body works)

Minor Changes

  • Reorganized origin screen and added tooltips to every ability with an icon
  • Changed execution of ability sound FX from "execute command" to "origins:playsound"

Sapling Origin v0.3.0-alpha

28 Jun 01:51
17c602e
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Pre-release

CHANGELOG alpha-v0.3.0

New Features

  • Renamed "Burnable" to "Flammable" and edited description
  • Added Immunity to berry bushes, cacti, and poison
  • Added Rain Regen, you get regeneration by being in the rain

Edits & Fixes to existing features:

  • Changed Origin Icon from Flowering Azalea Leaves to just Flowering Azalea
  • Edited Origin Description
  • Renamed "Burnable" to "Flammable" and edited description
  • Reduced Fire Resistance requirement from full fire prot 4 to fire prot 3
  • In hot overworld biomes, now you only catch on fire if it's daytime, but nether stays the same
  • Renamed "Phasing leaf" to "Leaf Phasing"
  • Fixed Defensive bush to replace grass and tall grass when activated

File edits:

  • Combined Autotroph-related JSONS into "nutrients.json"
  • Combined "leaves.json" & "speedleaf.json" into just "leafphasing.json" and added green sprite to that ability
  • Removed nether biomes from "hots" tag
  • Added "hots-nether" tag which only contains nether biomes

Sapling Origin v0.2.0-alpha

25 Jun 15:08
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Pre-release

Updates

  • Renamed Origin Folder from lonetree to justsap (lonetree was my old username)
  • Combined the 2 scorch JSONS to one json
  • Added the ability to prevent fire damage from hot biomes by using full resistance 4 armor set
  • Edited Mcmeta file
  • Added Pack.png

Sidenote:
Reason why the first version seems to be alpha 0.2.0 is due to the fact I made a new repository because at first I had no clue how they worked, so I made this new one
First Repository: https://github.com/justsap/Origin_Sap_Archive