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FF8: Fix external texture reload #759 #761

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myst6re
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@myst6re myst6re commented Dec 4, 2024

Summary

Fix external texture reload when different textures uses the same texture set

Motivation

#759

ACKs

  • I have updated the Changelog.md file
  • N/A I did test my code on FF7
  • I did test my code on FF8

@myst6re myst6re force-pushed the fix/ff8-external-texture-reload branch from 0882fa0 to 16e71ed Compare December 4, 2024 20:43
@myst6re myst6re marked this pull request as ready for review December 4, 2024 20:44
@myst6re myst6re marked this pull request as draft December 4, 2024 20:46
@myst6re myst6re marked this pull request as ready for review December 4, 2024 21:01
julianxhokaxhiu
julianxhokaxhiu previously approved these changes Dec 4, 2024
@julianxhokaxhiu julianxhokaxhiu added the bug Something isn't working label Dec 4, 2024
@julianxhokaxhiu julianxhokaxhiu added this to the 1.21.1 milestone Dec 4, 2024
@julianxhokaxhiu julianxhokaxhiu linked an issue Dec 4, 2024 that may be closed by this pull request
@julianxhokaxhiu julianxhokaxhiu merged commit e84f0c4 into julianxhokaxhiu:master Dec 4, 2024
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@julianxhokaxhiu
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Thank you!

@myst6re myst6re deleted the fix/ff8-external-texture-reload branch December 5, 2024 12:15
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[ FF8 ] Vram bleed into second_chr field objects
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