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PLEASE NOTE: If you come here to report a crash while you were using 7th Heaven, please do on their relative support channels. NO SUPPORT will be provided, and your issue will be close immediately.
Describe the bug
When replacing Main_chr external textures they can bleed over into second_chr field models such as doors/gates
To Reproduce
Steps to reproduce the behavior:
load any ultimicia castle gate entrance save walk south to chain area gates will have main character skins onto them
if you continue walking south to the next screen and return back to chain screen it uses the replacement textures instead.
balamb hotel is another location - seifer appears on the door,
ragnarok bridge also - it seems anwhere in game where there is a secondry character model that isnt a NPC (doors,switches,hatches etc)
Expected behavior
that it use the second_chr replacement textures instead
Screenshots
attached below
GPU (please complete the following information):
AMD RX6800Xt
24.8.1
Additional context
J8 Version 0.29 FFNx Version
The text was updated successfully, but these errors were encountered:
PLEASE NOTE: If you come here to report a crash while you were using 7th Heaven, please do on their relative support channels. NO SUPPORT will be provided, and your issue will be close immediately.
Describe the bug
When replacing Main_chr external textures they can bleed over into second_chr field models such as doors/gates
To Reproduce
Steps to reproduce the behavior:
if you continue walking south to the next screen and return back to chain screen it uses the replacement textures instead.
Expected behavior
that it use the second_chr replacement textures instead
Screenshots
attached below
GPU (please complete the following information):
Additional context
J8 Version 0.29 FFNx Version
The text was updated successfully, but these errors were encountered: