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sfgame_controller.py
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import datetime
from threading import Thread
import time
from PyQt5.QtWidgets import QSpinBox, QTextEdit, QPushButton, QRadioButton, QCheckBox
import psutil
import pygetwindow as gw
import pyautogui
from datetime import datetime, timedelta
from PIL import Image, ImageDraw
from skimage.metrics import structural_similarity as ssim
import numpy as np
from PyQt5.QtGui import QTextCursor
# https://forum-int.sfgame.net/forum/game-support/faq/4983-keyboard-controls-shortkeys
class SFGameController():
def __init__(self, v: str, sb: QSpinBox, ch: QCheckBox, sd: QRadioButton, su: QRadioButton, ld: QTextEdit, b: QPushButton):
self.running = False
# Mouse coordinates
self.coordinates = {
"hof_search": (560, 790),
"outside": (200, 95),
"login": (1020, 470),
"logout": (270, 810)
}
self.version = v
self.spin_box = sb
self.checkbox = ch
self.scroll_down = sd
self.scroll_up = su
self.log_display = ld
self.button = b
self.log_display.append("Vítej v programu SFGame Albumer v" + self.version + "!")
self.log_display.append("Program funguje pro Steam verzi hry v okně (1440x840) s obrazovkou 1920x1080. Pro chod je vyžadován Svatý grál. Je doporučeno vypnout upozornění zpráv. Pokud nepoužíváte houby, spouštějte program pouze pokud není v aréně odpočet. Program také může dělat chyby a vyhodnocovat obraz špatně. Použití na vlastní nebezpečí.")
# Enables/disables widgets
def set_widgets_enabled(self, enabled: bool):
self.spin_box.setEnabled(enabled)
self.checkbox.setEnabled(enabled)
self.scroll_down.setEnabled(enabled)
self.scroll_up.setEnabled(enabled)
# Start/Stop
def start_stop(self):
# Set UI
self.set_widgets_enabled(self.running)
if self.running:
self.button.setText("Start")
else:
self.button.setText("Stop")
# Start/stop
self.running = not self.running
# Start
if self.running:
self.control_thread = Thread(target=self.control, name="control")
self.control_thread.start()
# Method for controlling the game
def control(self):
# Last fight
next_fight = datetime.fromtimestamp(0)
# Check if game is running
game_running = self.is_game_running()
# Not running
if not game_running:
self.log("Bežící hra nenalezena.")
self.start_stop()
return
# Running
self.log("Nalazena bežící hra.")
# Activate game window
self.focus_game()
# Screenshot character selection
self.screenshot_character_select()
# Open hof
self.open_hof()
# Search position
ssi_search = 1
while ssi_search == 1:
self.check_disconnect()
if not self.running:
return
ssi_search = self.compare_hero_with_function(0.25, self.search_hof)
self.check_disconnect()
if not self.running:
return
# Hall of fame position
self.hof_position = self.spin_box.value()
# Main loop
while self.running:
self.check_disconnect()
if not self.running:
return
game_running = self.is_game_running()
# Not running
if not game_running:
self.log("Bežící hra nenalezena.")
self.start_stop()
return
# Activate game window
self.focus_game()
# Cycle heroes until item is found
self.log("Hledám item(y).")
hero_ssi = self.compare_hero(1)
while hero_ssi == 1:
self.check_disconnect()
if not self.running:
return
# Scroll
if self.scroll_down.isChecked():
self.press('down')
else:
self.press('up')
self.hof_position = self.hof_position + 1
# Compare hero
hero_ssi = self.compare_hero(1)
if not self.running:
return
self.log("Item(y) nalezen(y).")
# Wait for 10 minutes and 1 second
if next_fight != datetime.fromtimestamp(0):
self.log("Čekám na další souboj.")
while datetime.now() < next_fight and self.checkbox.isChecked() == False:
self.check_disconnect()
if not self.running:
return
time.sleep(1)
self.check_disconnect()
if not self.running:
return
self.check_disconnect()
if not self.running:
return
# Open fight
# TODO log playername
self.log("Spouštím souboj.")
self.press("num9")
# Confirm fight
self.press("enter")
# Next fight datetime
next_fight = datetime.now() + timedelta(minutes=10, seconds=1)
# Skip fight
self.press("enter")
# Confirm victory (or loss xd)
time.sleep(2.5)
# TODO log win/loss
self.log("Ukončuju souboj.")
self.press("enter")
# Stop
self.log("Končím.")
self.set_widgets_enabled(True)
# Log
def log(self, message: str):
self.log_display.append(datetime.now().strftime('%Y-%m-%d %H:%M:%S') + " " + message)
# Scroll
cursor = QTextCursor(self.log_display.document())
cursor.movePosition(QTextCursor.End)
self.log_display.setTextCursor(cursor)
# Check if the game is running
def is_game_running(self) -> bool:
for process in psutil.process_iter(["pid", "name"]):
if process.info["name"] == "shakesandfidget.exe":
return True
return False
# Activate the game window
def focus_game(self):
# self.target_window = next((window for window in windows if re.match(r"Shakes & Fidget", window.title)), None)
for window in gw.getAllWindows():
if "Shakes & Fidget" in window.title:
self.target_window = window
break
try:
gw.Window(self.target_window._hWnd).activate()
except Exception as e:
self.log(str(e))
# Opens hall of fame
def open_hof(self):
self.log("Otevírám síni slávy.")
self.press("esc")
self.press("h")
# Click by key
def click(self, key: str):
time.sleep(0.1)
try:
relative_x, relative_y = self.coordinates.get(key, (0, 0))
if relative_x != 0 and relative_y != 0:
absolute_x = self.target_window.left + relative_x
absolute_y = self.target_window.top + relative_y
pyautogui.click(x=absolute_x, y=absolute_y)
time.sleep(0.1)
else:
raise Exception("Klíč souřadnic nenalezen.")
except Exception as e:
self.log(str(e))
# Take screenshot of the game
def screenshot(self):
time.sleep(0.1)
x, y, width, height = self.target_window.left, self.target_window.top, self.target_window.width, self.target_window.height
screenshot = pyautogui.screenshot(region=(x, y, width, height))
return screenshot
# Comapre images and return SSI index
def get_ssi(self, image1: Image, image2: Image) -> float:
# Convert to grayscale and normalize pixel values
image1_gray = np.array(image1.convert('L')) / 255.0
image2_gray = np.array(image2.convert('L')) / 255.0
# Get smaller size
min_dimension = min(image1_gray.shape[0], image1_gray.shape[1])
# Setting the window size smaller or equal to the smaller dimension
win_size = min_dimension if min_dimension % 2 == 1 else min_dimension - 1
# Specification of the data_range parameter
data_range = 1.0
ssi_index, _ = ssim(image1_gray, image2_gray, win_size=win_size, data_range=data_range, full=True)
return ssi_index
# Compare two hero screenshots with time delay
def compare_hero(self, delay_between_screenshots: int) -> float:
time.sleep(0.1)
screenshot1 = self.crop_hero(self.screenshot())
time.sleep(delay_between_screenshots)
screenshot2 = self.crop_hero(self.screenshot())
# Compare images
ssi = self.get_ssi(screenshot1, screenshot2)
return ssi
# Search position from input in hall of fame
def search_hof(self):
# Click hof search
self.click("hof_search")
# Paste position
pyautogui.write(str(self.spin_box.value()))
self.log("Vyheldávám pozici " + str(self.spin_box.value()) + ".")
# Search
self.press("enter")
# Click outside search input
self.click("outside")
# Search custom position in hall of fame
def search_hof_custom(self, position: int):
# Click hof search
self.click("hof_search")
# Paste position
pyautogui.write(str(position))
self.log("Vyheldávám pozici " + str(position) + ".")
# Search
self.press("enter")
# Click outside search input
self.click("outside")
# Compare two hero screenshots with time delay, calls method between comparasion
def compare_hero_with_function(self, delay_between_screenshots: int, func) -> float:
time.sleep(0.1)
screenshot1 = self.crop_hero(self.screenshot())
func()
time.sleep(delay_between_screenshots)
screenshot2 = self.crop_hero(self.screenshot())
# Compare images
ssi = self.get_ssi(screenshot1, screenshot2)
return ssi
# Crop hero and draw black rectangle on fight button position
def crop_hero(self, image: Image) -> Image:
# Crop
left_crop, top_crop, width_crop, height_crop = 890, 55, 530, 450
image = image.crop((left_crop, top_crop, left_crop + width_crop, top_crop + height_crop))
# Draw rectangle
left, top, width, height = 310, 25, 85, 90
ImageDraw.Draw(image).rectangle([left, top, left + width, top + height], fill=(0, 0, 0))
return image
# Press key
def press(self, key: str):
time.sleep(0.1)
pyautogui.press(key)
time.sleep(0.1)
# Screenshot select character screen and return back
def screenshot_character_select(self):
self.click("logout")
self.select_character_screen = self.screenshot()
self.click("login")
time.sleep(1)
# TODO fix fighting enemy right after connecting back
# Check if character has been disconnected, connect back and open hof
def check_disconnect(self):
# Screenshot
screenshot = self.screenshot()
# Compare screenshots
ssi_character_select = self.get_ssi(self.select_character_screen, screenshot)
# Connect back if on character screen
if ssi_character_select > 0.99:
self.log("Postava byla odhlášena, přihlašuji.")
self.click("login")
self.open_hof()
self.search_hof_custom(self.hof_position + 1)
time.sleep(0.25)