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app.js
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#!/usr/bin/env node
var TerrainGen = require('./modules/terrainGen')(),
Renderer = require('./modules/renderer'),
Reactor = require('./modules/reactor'),
GameEngine = require('./modules/gameEngine'),
Loader = require('./modules/loader'),
ServerManager = require('./modules/serverManager.js'),
World = require('./types/world.js');
if (process.argv[2] == 's') {
var ServerRenderer = require('./modules/serverRenderer');
//NOTE: Temporarily out of service to get a release out the door.
// ServerManager(function(newWorld, selection) {
// //var world = null;
// if (newWorld)
// startGame(TerrainGen.genTerrain());
// else {
// //Loader.loadFile('./' + selection, function(data) {
// // startGame(new World().restoreFromJson(data));
// //});
// var selectedWorld = new World();
// selectedWorld.restoreFromFile('./' + selection);
// startGame(selectedWorld);
// }
// });
//NOTE: Using this for now till we can get the ServerManager stable
startGame(TerrainGen.genTerrain()); // <----------|
function startGame(world) {
process.world = world;
var renderer = new ServerRenderer(world);
var gameEngine = new GameEngine(world, false);
gameEngine.start();
renderer.autoRender();
console.log('Server running');
};
} else if (process.argv[2] == 'm') {
console.log(process.argv[3]);
var server = process.argv[3] != undefined ? process.argv[3] : 'http://localhost:3030';
var world = TerrainGen.genTerrain();
var renderer = new Renderer(world);
var reactor = new Reactor(world, server);
renderer.autoRender();
renderer.playerControls = reactor.playerControls;
renderer.utilities = reactor.utilities;
} else {
var world = TerrainGen.genTerrain(true);
var renderer = new Renderer(world);
var gameEngine = new GameEngine(world, false);
gameEngine.start();
renderer.autoRender();
renderer.playerControls = gameEngine.playerControls;
renderer.utilities = gameEngine.utilities;
}