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Coloured concrete variants from the scenario editor are now placable/minable
New mod setting to specify which water tiles are available when waterfill is enabled
Changed:
Signal colour changes are now applied to all lamp entities so that the colours can be used on lamps added by other mods
Balancing - Tweaked gate recipes to provide better technology progression. Stone gate now requires twice as many circuits but is still cheaper than vanilla (as it doesn't require steel) allowing it to be built early in Angels/Bobs games. Concrete gate now requires advanced circuits instead of electronic circuits.
Bugfixes:
Fixed gate conflict with FactorioExtended Plus-Weaponry mod
Locales:
Updated Hungarian translation (thanks to mmnetworkteam)