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Release v0.13.1
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jpanther committed Nov 4, 2024
2 parents 0b28b77 + ce1dd6b commit 3af915d
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9 changes: 9 additions & 0 deletions changelog.txt
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@@ -1,4 +1,13 @@
---------------------------------------------------------------------------------------------------
Version: 0.13.1
Date: 05. 11. 2024
Changed:
- Increased mining speed of flooring tiles to better replicate base game speed
Bugfixes:
- Fixed a crash when placing entities if destroy decoratives setting was enabled
Locales:
- Updated Chinese Simplified translation
---------------------------------------------------------------------------------------------------
Version: 0.13.0
Date: 04. 11. 2024
Added:
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2 changes: 1 addition & 1 deletion control.lua
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Expand Up @@ -160,7 +160,7 @@ end

-- When a new entity is built
local function on_built_entity(event)
destroy_decoratives_near_entity(event.created_entity)
destroy_decoratives_near_entity(event.entity)
end

-- If the Lawnmower is used to select an area
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2 changes: 1 addition & 1 deletion info.json
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@@ -1,6 +1,6 @@
{
"name": "Dectorio",
"version": "0.13.0",
"version": "0.13.1",
"title": "Dectorio",
"author": "PantherX",
"contact": "",
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2 changes: 2 additions & 0 deletions locale/cs/dectorio.cfg
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Expand Up @@ -185,3 +185,5 @@ signal-violet=Fialový signál
signal-black=Černý signál
signal-grey=Šedý signál
signal-white=Bílý signál


6 changes: 4 additions & 2 deletions locale/de/dectorio.cfg
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Expand Up @@ -208,7 +208,7 @@ dect-advanced-wall=Fortgeschrittene Mauer
dect-wood-floor=Holzboden
dect-earthworks=Landaufschüttung
dect-lawnmower=Rasenmäher
gates=Einfaches Tor
gates=Einfache Tore
dect-advanced-gate=Fortgeschrittenes Tor

[technology-description]
Expand All @@ -219,7 +219,7 @@ dect-advanced-wall=Stabiler als einfache Mauern, machen Deine Fabrik noch sicher
dect-wood-floor=Einfacher Holzboden, der es Dir ermöglicht, schneller zu laufen.
dect-earthworks=Erlaubt es, Wasser hinzuzufügen und zu entfernen.
dect-lawnmower=Entfernt sämtliche Dekorationselemente aus einem gegebenen Bereich und lässt eine leere Oberfläche zurück.
gates=Einfache Wandabschnitte, die sich bei Bedarf öffnen können. Können über das Schaltungsnetz gesteuert werden.
gates=Abschnitte der Einfachen Mauer, die sich bei Bedarf öffnen. Können über das Schaltungsnetz gesteuert werden.
dect-advanced-gate=Fortgeschrittene Wandabschnitte, die sich bei Bedarf öffnen können und stärker sind als einfache Tore. Können über das Schaltungsnetz gesteuert werden.

[virtual-signal-name]
Expand All @@ -243,3 +243,5 @@ signal-violet=Violettes Signal
signal-black=Schwarzes Signal
signal-grey=Graues Signal
signal-white=Weißes Signal


2 changes: 2 additions & 0 deletions locale/es-ES/dectorio.cfg
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Expand Up @@ -243,3 +243,5 @@ signal-violet=Señal violeta
signal-black=Señal negra
signal-grey=Señal gris
signal-white=Señal blanca


2 changes: 2 additions & 0 deletions locale/fr/dectorio.cfg
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Expand Up @@ -243,3 +243,5 @@ signal-violet=Signal violet
signal-black=Signal noir
signal-grey=Signal gris
signal-white=Signal blanc
2 changes: 2 additions & 0 deletions locale/hu/dectorio.cfg
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Expand Up @@ -243,3 +243,5 @@ signal-violet=Ibolyakék jel
signal-black=Fekete jel
signal-grey=Szürke jel
signal-white=Fehér jel


2 changes: 2 additions & 0 deletions locale/it/dectorio.cfg
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Expand Up @@ -243,3 +243,5 @@ signal-violet=Segnale porpora
signal-black=Segnale nero
signal-grey=Segnale grigio
signal-white=Segnale bianco


2 changes: 2 additions & 0 deletions locale/ja/dectorio.cfg
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Expand Up @@ -243,3 +243,5 @@ signal-violet=すみれ色の信号
signal-black=黒色の信号
signal-grey=灰色の信号
signal-white=白色の信号


2 changes: 2 additions & 0 deletions locale/ko/dectorio.cfg
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Expand Up @@ -243,3 +243,5 @@ signal-violet=자색 신호
signal-black=검정색 신호
signal-grey=회색 신호
signal-white=하얀색 신호


2 changes: 2 additions & 0 deletions locale/pl/dectorio.cfg
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Expand Up @@ -243,3 +243,5 @@ signal-violet=Fioletowy kolor sygnału
signal-black=Czarny kolor sygnału
signal-grey=Szary kolor sygnału
signal-white=Biały kolor sygnału


2 changes: 2 additions & 0 deletions locale/pt-BR/dectorio.cfg
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Expand Up @@ -243,3 +243,5 @@ signal-violet=Sinal Violeta
signal-black=Sinal Preto
signal-grey=Sinal Cinza
signal-white=Sinal Branco


2 changes: 2 additions & 0 deletions locale/ru/dectorio.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -243,3 +243,5 @@ signal-violet=Фиолетовый сигнал
signal-black=Чёрный сигнал
signal-grey=Серый сигнал
signal-white=Белый сигнал


6 changes: 4 additions & 2 deletions locale/uk/dectorio.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -208,7 +208,7 @@ dect-advanced-wall=Посилена стіна
dect-wood-floor=Дерев'яна підлога
dect-earthworks=Земляні роботи
dect-lawnmower=Газонокосарка
gates=Базові ворота
gates=Основні ворота
dect-advanced-gate=Посилені ворота

[technology-description]
Expand All @@ -219,7 +219,7 @@ dect-advanced-wall=Міцніші за базові стіни, вони зах
dect-wood-floor=Базовий дерев'яний настил, який покриває землю і дозволяє вам рухатися швидше.
dect-earthworks=Дозволяє розміщувати та знімати водяні плитки.
dect-lawnmower=Видаляє декоративні елементи з певної ділянки, залишаючи абсолютно чисту поверхню.
gates=Основні секції стіни, які відкриваються за потреби. Можна керувати ланцюговою мережею.
gates=Основні секції стіни, які відкриваються за потреби. Можна керувати логістичною мережею.
dect-advanced-gate=Ці поселенні стінні секції, міцніші за основні ворота, відкриваються, коли це необхідно. Можна керувати ланцюговою мережею.
[virtual-signal-name]
Expand All @@ -243,3 +243,5 @@ signal-violet=Фіолетовий сигнал
signal-black=Чорний сигнал
signal-grey=Сірий сигнал
signal-white=Білий сигнал
10 changes: 6 additions & 4 deletions locale/zh-CN/dectorio.cfg
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Expand Up @@ -23,8 +23,8 @@ dectorio-painted-concrete-speed-modifier=染色混凝土速度系数
dectorio-decorative-removal-probability=允许移除装饰
dectorio-flooring-stack-size=地板物品堆叠量
dectorio-landscaping-stack-size=地形改造物品堆叠量
dectorio-walls-stack-size=墙壁物品堆叠量
dectorio-waterfill-tiles=填陆料
dectorio-walls-stack-size=墙壁物品(围墙,闸门) 的堆叠量
dectorio-waterfill-tiles=挖水炸药

[string-mod-setting]
dectorio-waterfill-tiles-all=所有水
Expand All @@ -50,7 +50,7 @@ dectorio-decorative-removal-probability=放置地板时,装饰品(灌木、
dectorio-flooring-stack-size=一格中地板的堆叠数量(默认为100)
dectorio-landscaping-stack-size=一格中地形的堆叠数量(默认为100)
dectorio-walls-stack-size=一格中墙壁的堆叠数量(默认为100)
dectorio-waterfill-tiles=若启用填陆料,它可指定都有哪类水可以放置
dectorio-waterfill-tiles=若启用挖水,它可指定都有哪类水可以放置

[dect-notify]
dectorio=装饰工厂
Expand Down Expand Up @@ -219,7 +219,7 @@ dect-advanced-wall=比基础墙更坚固,能够更好地保护工厂。
dect-wood-floor=基础木地板,能覆盖地面并让你走的更快一点。
dect-earthworks=允许您放置和删除水方块。
dect-lawnmower=移除一片区域内的装饰,留下原始地表。
gates=在需要时打开的基础墙,能通过信号网络控制。
gates=在需要时打开的基础闸门,能通过信号网络控制。
dect-advanced-gate=比基础墙更强,在需要时打开,能通过信号网络控制。

[virtual-signal-name]
Expand All @@ -243,3 +243,5 @@ signal-violet=紫罗兰信号
signal-black=黑色信号
signal-grey=灰度信号
signal-white=白色信号


12 changes: 6 additions & 6 deletions prototypes/tile/tiles.lua
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Expand Up @@ -126,7 +126,7 @@ if DECT.ENABLED["wood-floor"] then
type = "tile",
name = "dect-wood-floor",
needs_correction = false,
minable = {hardness = 0.2, mining_time = 0.5, result = "dect-wood-floor"},
minable = {mining_time = 0.1, result = "dect-wood-floor"},
mined_sound = {filename = "__Dectorio__/sound/deconstruct-wood.ogg"},
collision_mask = {layers = {ground_tile = true}},
walking_speed_modifier = 1.2,
Expand Down Expand Up @@ -154,7 +154,7 @@ if DECT.ENABLED["concrete"] then
name = "dect-concrete-grid",
needs_correction = false,
transition_merges_with_tile = "concrete",
minable = {hardness = 0.2, mining_time = 0.5, result = "dect-concrete-grid"},
minable = {mining_time = 0.1, result = "dect-concrete-grid"},
mined_sound = base_concrete.mined_sound,
collision_mask = {layers = {ground_tile = true}},
walking_speed_modifier = base_concrete.walking_speed_modifier,
Expand All @@ -181,7 +181,7 @@ if DECT.ENABLED["gravel"] then
type = "tile",
name = "dect-" .. variant.name .. "-gravel",
needs_correction = false,
minable = {hardness = 0.2, mining_time = 0.5, result = variant.name},
minable = {mining_time = 0.1, result = variant.name},
mined_sound = {filename = "__core__/sound/axe-mining-ore-3.ogg"},
collision_mask = {layers = {ground_tile = true}},
walking_speed_modifier = 1.1,
Expand Down Expand Up @@ -218,7 +218,7 @@ if DECT.ENABLED["painted-concrete"] then
needs_correction = false,
next_direction = "dect-paint-" .. variant.name .. "-" .. direction.next,
transition_merges_with_tile = "concrete",
minable = {hardness = 0.2, mining_time = 0.5, result = "dect-paint-" .. variant.name},
minable = {mining_time = 0.1, result = "dect-paint-" .. variant.name},
mined_sound = base_concrete.mined_sound,
collision_mask = {layers = {ground_tile = true}},
walking_speed_modifier = base_concrete.walking_speed_modifier * set_modifier,
Expand All @@ -241,7 +241,7 @@ if DECT.ENABLED["painted-concrete"] then
needs_correction = false,
next_direction = "dect-paint-refined-" .. variant.name .. "-" .. direction.next,
transition_merges_with_tile = "refined-concrete",
minable = {hardness = 0.2, mining_time = 0.5, result = "dect-paint-refined-" .. variant.name},
minable = {mining_time = 0.1, result = "dect-paint-refined-" .. variant.name},
mined_sound = base_refined_concrete.mined_sound,
collision_mask = {layers = {ground_tile = true}},
walking_speed_modifier = base_refined_concrete.walking_speed_modifier * set_modifier,
Expand All @@ -260,7 +260,7 @@ if DECT.ENABLED["painted-concrete"] then
-- Make base colored refined concrete minable and adjust some properties to align them with others
for _, color in pairs(DECT.CONFIG.BASE_COLORS) do
local concrete = data.raw.tile[color.name .. "-refined-concrete"]
concrete.minable = {hardness = 0.2, mining_time = 0.5, result = "dect-" .. color.name .. "-refined-concrete"}
concrete.minable = {mining_time = 0.1, result = "dect-" .. color.name .. "-refined-concrete"}
concrete.walking_speed_modifier = base_refined_concrete.walking_speed_modifier * set_modifier
concrete.layer = tile_layer.refined_paint
concrete.decorative_removal_probability = decorative_removal_probability
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