diff --git a/D4Companion.Services/BuildsManagerD4Builds.cs b/D4Companion.Services/BuildsManagerD4Builds.cs index 3a4a3701..912b812a 100644 --- a/D4Companion.Services/BuildsManagerD4Builds.cs +++ b/D4Companion.Services/BuildsManagerD4Builds.cs @@ -242,9 +242,14 @@ private void InitSelenium() // Options: Headless, size, security, ... var options = new ChromeOptions(); - // TODO: ChromeDriver 129 is bugged and causes blank window when using headless mode. Test again with the release of 130. - //options.AddArgument("--headless"); - options.AddArgument("--headless=old"); + // Note: ChromeDriver 129 is bugged and causes blank window when using headless mode. Test again with the release of 130. + //options.AddArgument("--headless=old"); //v129 and older + options.AddArgument("--headless"); // v130+ + + // Note: ChromeDriver DevToolsActivePort file doesn't exist exceptions. Below fix might be needed in combination with "--headless=old" + // https://issues.chromium.org/issues/42323434#comment36 + //options.AddArgument("--remote-debugging-pipe"); + options.AddArgument("--disable-gpu"); // Applicable to windows os only options.AddArgument("--disable-extensions"); diff --git a/D4Companion.Services/BuildsManagerMobalytics.cs b/D4Companion.Services/BuildsManagerMobalytics.cs index 55cad41b..47ae1fc2 100644 --- a/D4Companion.Services/BuildsManagerMobalytics.cs +++ b/D4Companion.Services/BuildsManagerMobalytics.cs @@ -244,9 +244,14 @@ private void InitSelenium() // Options: Headless, size, security, ... var options = new ChromeOptions(); - // TODO: ChromeDriver 129 is bugged and causes blank window when using headless mode. Test again with the release of 130. - //options.AddArgument("--headless"); - options.AddArgument("--headless=old"); + // Note: ChromeDriver 129 is bugged and causes blank window when using headless mode. Test again with the release of 130. + //options.AddArgument("--headless=old"); //v129 and older + options.AddArgument("--headless"); // v130+ + + // Note: ChromeDriver DevToolsActivePort file doesn't exist exceptions. Below fix might be needed in combination with "--headless=old" + // https://issues.chromium.org/issues/42323434#comment36 + //options.AddArgument("--remote-debugging-pipe"); + options.AddArgument("--disable-gpu"); // Applicable to windows os only options.AddArgument("--disable-extensions"); diff --git a/D4Companion/Data/Affixes.deDE.json b/D4Companion/Data/Affixes.deDE.json index 2bd06f8f..2b4fc0a7 100644 --- a/D4Companion/Data/Affixes.deDE.json +++ b/D4Companion/Data/Affixes.deDE.json @@ -3449,15 +3449,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE2}*100|1%|] Schaden des Typs {c_important}{VALUE1}{/c}" + "Localisation": "+[{VALUE2}*100|1%|] Herbeirufungsschaden" } ], "ClassRestriction": "", - "Description": "+#% Schaden des Typs Herbeirufung", - "DescriptionClean": "Schaden des Typs Herbeirufung" + "Description": "+#% Herbeirufungsschaden", + "DescriptionClean": "Herbeirufungsschaden" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -4596,8 +4596,8 @@ } ], "ClassRestriction": "", - "Description": "+#% Schaden gegen Gegner, die unter\u00A0Kontrollverlust{d}effekten leiden", - "DescriptionClean": "Schaden gegen Gegner, die unter\u00A0Kontrollverlust{d}effekten leiden" + "Description": "+#% Schaden gegen Gegner, die unter\u00A0Kontrollverlust effekten leiden", + "DescriptionClean": "Schaden gegen Gegner, die unter\u00A0Kontrollverlust effekten leiden" }, { "IdSno": "1290761", @@ -6147,12 +6147,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Die Explosion eines {c_important}Erdbebens{/c} gewährt {c_number}5{/c}\u00A0Sek. +[{VALUE}*50|x%|] Schaden für {c_important}Hammer der Urahnen{/c}" + "Localisation": "Die Explosion eines {c_important}Erdbebens{/c} gewährt {c_number}5{/c}\u00A0Sek. lang +[{VALUE}*100|x%|] Schaden für {c_important}Hammer der Urahnen{/c}" } ], "ClassRestriction": "", - "Description": "Die Explosion eines Erdbebens gewährt {c_number}5\u00A0Sek. +#% Schaden für Hammer der Urahnen", - "DescriptionClean": "Die Explosion eines Erdbebens gewährt {c_number}5\u00A0Sek. Schaden für Hammer der Urahnen" + "Description": "Die Explosion eines Erdbebens gewährt 5\u00A0Sek. lang +#% Schaden für Hammer der Urahnen", + "DescriptionClean": "Die Explosion eines Erdbebens gewährt 5\u00A0Sek. lang Schaden für Hammer der Urahnen" }, { "IdSno": "1083982;1834175;2042891", @@ -7120,12 +7120,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -10548,12 +10548,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] Angriffsgeschwindigkeit von {c_important}Dienern{/c}" + "Localisation": "+[{VALUE}*100|1%|] Angriffsgeschwindigkeit für {c_important}Herbeirufungen{/c}" } ], "ClassRestriction": "", - "Description": "+#% Angriffsgeschwindigkeit von Dienern", - "DescriptionClean": "Angriffsgeschwindigkeit von Dienern" + "Description": "+#% Angriffsgeschwindigkeit für Herbeirufungen", + "DescriptionClean": "Angriffsgeschwindigkeit für Herbeirufungen" }, { "IdSno": "1064576", @@ -10588,12 +10588,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] Maximales Leben für {c_important}Diener{/c}" + "Localisation": "[{VALUE}*100|1%|] maximales Leben für {c_important}Herbeirufungen{/c}" } ], "ClassRestriction": "", - "Description": "#% Maximales Leben für Diener", - "DescriptionClean": "Maximales Leben für Diener" + "Description": "#% maximales Leben für Herbeirufungen", + "DescriptionClean": "maximales Leben für Herbeirufungen" }, { "IdSno": "1318306", @@ -10626,12 +10626,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] Bewegungsgeschwindigkeit für {c_important}Gefährten{/c}" + "Localisation": "+[{VALUE}*100|1%|] Bewegungsgeschwindigkeit für {c_important}Herbeirufungen{/c}" } ], "ClassRestriction": "", - "Description": "+#% Bewegungsgeschwindigkeit für Gefährten", - "DescriptionClean": "Bewegungsgeschwindigkeit für Gefährten" + "Description": "+#% Bewegungsgeschwindigkeit für Herbeirufungen", + "DescriptionClean": "Bewegungsgeschwindigkeit für Herbeirufungen" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20510,12 +20510,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] Schadensreduktion für Eure {c_important}Diener{/c}" + "Localisation": "[{VALUE}*100|1%|] Schadensreduktion für Eure {c_important}Herbeirufungen{/c}" } ], "ClassRestriction": "", - "Description": "#% Schadensreduktion für Eure Diener", - "DescriptionClean": "Schadensreduktion für Eure Diener" + "Description": "#% Schadensreduktion für Eure Herbeirufungen", + "DescriptionClean": "Schadensreduktion für Eure Herbeirufungen" }, { "IdSno": "1937179;1939759;1862115", @@ -27607,7 +27607,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Glückstrefferchance" } @@ -27646,7 +27646,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Glückstrefferchance" } @@ -27685,7 +27685,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Glückstrefferchance" } @@ -31316,17 +31316,19 @@ "DescriptionClean": "Chance auf einen Doppelschlag von Elektropeitsche" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31795,6 +31797,45 @@ "Description": "+#% Chance, dass Stachelsalve-Projektile zweimal abgefeuert werden", "DescriptionClean": "Chance, dass Stachelsalve-Projektile zweimal abgefeuert werden (Nur Geistgeborener)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE2} * 100|1%|] Chance, dass {c_important}Schneidschwingen{/c} doppelten Schaden verursacht" + } + ], + "ClassRestriction": "(Nur Geistgeborener)", + "Description": "+#% Chance, dass Schneidschwingen doppelten Schaden verursacht", + "DescriptionClean": "Chance, dass Schneidschwingen doppelten Schaden verursacht (Nur Geistgeborener)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -36662,12 +36703,12 @@ "LocalisationId": "UBERUNIQUE_DoT_Duration", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0.22", - "Localisation": "+[{VALUE}*100|%|] Dauer von Schaden über Zeit." + "Localisation": "+[{VALUE}*100|%|] Dauer von Schaden über Zeit" } ], "ClassRestriction": "", - "Description": "+#% Dauer von Schaden über Zeit.", - "DescriptionClean": "Dauer von Schaden über Zeit." + "Description": "+#% Dauer von Schaden über Zeit", + "DescriptionClean": "Dauer von Schaden über Zeit" }, { "IdSno": "2067808", @@ -38486,12 +38527,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Chance für doppelte Projektile von {c_important}Kugelblitz{/c} ist jetzt Chance für den Einsatz von {c_important}Superkugelblitz{/c}" + "Localisation": "Chance für doppelte Projektile von {c_important}Kugelblitz{/c} wird in Chance auf Wirken von {c_important}Superkugelblitz{/c} umgewandelt." } ], "ClassRestriction": "", - "Description": "Chance für doppelte Projektile von Kugelblitz ist jetzt Chance für den Einsatz von Superkugelblitz", - "DescriptionClean": "Chance für doppelte Projektile von Kugelblitz ist jetzt Chance für den Einsatz von Superkugelblitz" + "Description": "Chance für doppelte Projektile von Kugelblitz wird in Chance auf Wirken von Superkugelblitz umgewandelt.", + "DescriptionClean": "Chance für doppelte Projektile von Kugelblitz wird in Chance auf Wirken von Superkugelblitz umgewandelt." }, { "IdSno": "2154055", @@ -38738,6 +38779,41 @@ "Description": "+#% Bewegungsgeschwindigkeit, während Hurrikan aktiv ist", "DescriptionClean": "Bewegungsgeschwindigkeit, während Hurrikan aktiv ist" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|1%|] Bewegungsgeschwindigkeit, solange Ihr Euch in {c_important}Werwolfgestalt{/c} befindet" + } + ], + "ClassRestriction": "", + "Description": "+#% Bewegungsgeschwindigkeit, solange Ihr Euch in Werwolfgestalt befindet", + "DescriptionClean": "Bewegungsgeschwindigkeit, solange Ihr Euch in Werwolfgestalt befindet" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39115,7 +39191,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "+{VALUE2} auf {c_important}{VALUE1}{/c}" } ], @@ -39757,6 +39833,41 @@ "Description": "#% Ressourcenerzeugung und Ressourcenmaximum", "DescriptionClean": "Ressourcenerzeugung und Ressourcenmaximum" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE2}] Lebenskraft, wenn {c_important}Entschlossenheit{/c} verloren wird" + } + ], + "ClassRestriction": "", + "Description": "+# Lebenskraft, wenn Entschlossenheit verloren wird", + "DescriptionClean": "Lebenskraft, wenn Entschlossenheit verloren wird" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", diff --git a/D4Companion/Data/Affixes.enUS.json b/D4Companion/Data/Affixes.enUS.json index 964b7771..b3564be5 100644 --- a/D4Companion/Data/Affixes.enUS.json +++ b/D4Companion/Data/Affixes.enUS.json @@ -3456,7 +3456,7 @@ "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] Summon Damage" + "Localisation": "+[{VALUE2}*100|1%|] Summon Damage" } ], "ClassRestriction": "", @@ -6151,12 +6151,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+[{VALUE}*50|x%|] {c_important}Hammer of the Ancients{/c} Damage for {c_number}5{/c} Seconds After an {c_important}Earthquake{/c} Explodes" + "Localisation": "+[{VALUE}*100|x%|] {c_important}Hammer of the Ancients{/c} Damage for {c_number}5{/c} Seconds After an {c_important}Earthquake{/c} Explodes" } ], "ClassRestriction": "", - "Description": "+#% Hammer of the Ancients Damage for {c_number}5 Seconds After an Earthquake Explodes", - "DescriptionClean": "Hammer of the Ancients Damage for {c_number}5 Seconds After an Earthquake Explodes" + "Description": "+#% Hammer of the Ancients Damage for 5 Seconds After an Earthquake Explodes", + "DescriptionClean": "Hammer of the Ancients Damage for 5 Seconds After an Earthquake Explodes" }, { "IdSno": "1083982;1834175;2042891", @@ -7124,12 +7124,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -27611,7 +27611,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Lucky Hit Chance" } @@ -27650,7 +27650,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Lucky Hit Chance" } @@ -27689,7 +27689,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Lucky Hit Chance" } @@ -31320,17 +31320,19 @@ "DescriptionClean": "Chance for Arc Lash to Swipe Twice" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -38492,12 +38494,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Chance for {c_important}Ball Lightning{/c} Projectiles to Cast Twice is Now Chance to Cast a {c_important}Super Ball Lightning{/c}." + "Localisation": "Chance for {c_important}Ball Lightning{/c} Projectiles to Cast Twice is converted to Chance to Cast a {c_important}Super Ball Lightning{/c}." } ], "ClassRestriction": "", - "Description": "Chance for Ball Lightning Projectiles to Cast Twice is Now Chance to Cast a Super Ball Lightning.", - "DescriptionClean": "Chance for Ball Lightning Projectiles to Cast Twice is Now Chance to Cast a Super Ball Lightning." + "Description": "Chance for Ball Lightning Projectiles to Cast Twice is converted to Chance to Cast a Super Ball Lightning.", + "DescriptionClean": "Chance for Ball Lightning Projectiles to Cast Twice is converted to Chance to Cast a Super Ball Lightning." }, { "IdSno": "2154055", @@ -38744,6 +38746,41 @@ "Description": "+#% Movement Speed while Hurricane is Active", "DescriptionClean": "Movement Speed while Hurricane is Active" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|1%|] Movement Speed while Shapeshifted into a {c_important}Werewolf{/c}" + } + ], + "ClassRestriction": "", + "Description": "+#% Movement Speed while Shapeshifted into a Werewolf", + "DescriptionClean": "Movement Speed while Shapeshifted into a Werewolf" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39121,7 +39158,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "+{VALUE2} to {c_important}{VALUE1}{/c}" } ], diff --git a/D4Companion/Data/Affixes.esES.json b/D4Companion/Data/Affixes.esES.json index 44e66e0e..37235fcb 100644 --- a/D4Companion/Data/Affixes.esES.json +++ b/D4Companion/Data/Affixes.esES.json @@ -3453,15 +3453,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE2}*100|1%|] de daño de {c_important}{VALUE1}{/c}" + "Localisation": "+[{VALUE2}*100|1%|] de daño de invocaciones" } ], "ClassRestriction": "", - "Description": "+#% de daño de Invocación", - "DescriptionClean": "de daño de Invocación" + "Description": "+#% de daño de invocaciones", + "DescriptionClean": "de daño de invocaciones" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -6151,12 +6151,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+[{VALUE}*50|x%|] {c_important}Hammer of the Ancients{/c} Damage for {c_number}5{/c} Seconds After an {c_important}Earthquake{/c} Explodes" + "Localisation": "+[{VALUE}*100|x%|] de daño de {c_important}Martillo de los Ancestros{/c} durante {c_number}5{/c}\u00A0s tras la explosión de un {c_important}terremoto{/c}" } ], "ClassRestriction": "", - "Description": "+#% Hammer of the Ancients Damage for {c_number}5 Seconds After an Earthquake Explodes", - "DescriptionClean": "Hammer of the Ancients Damage for {c_number}5 Seconds After an Earthquake Explodes" + "Description": "+#% de daño de Martillo de los Ancestros durante 5\u00A0s tras la explosión de un terremoto", + "DescriptionClean": "de daño de Martillo de los Ancestros durante 5\u00A0s tras la explosión de un terremoto" }, { "IdSno": "1083982;1834175;2042891", @@ -7124,12 +7124,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -7989,6 +7989,76 @@ "Description": "+#% de velocidad de movimiento", "DescriptionClean": "de velocidad de movimiento" }, + { + "IdSno": "2130146", + "IdName": "Necro_BloodWave_Fortify", + "IdSnoList": [ + "2130146" + ], + "IdNameList": [ + "Necro_BloodWave_Fortify" + ], + "AffixType": -1, + "Category": 0, + "Flags": 256, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Necro_BloodWave_Fortify", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "Lanzar {c_important}Ola de sangre{/c} {c_important}fortifica{/c} un +[{VALUE}*100|1%|] de tu vida máxima" + } + ], + "ClassRestriction": "", + "Description": "Lanzar Ola de sangre fortifica un +#% de tu vida máxima", + "DescriptionClean": "Lanzar Ola de sangre fortifica un de tu vida máxima" + }, + { + "IdSno": "2132278", + "IdName": "Necro_BoneSpear_WaveCDR", + "IdSnoList": [ + "2132278" + ], + "IdNameList": [ + "Necro_BoneSpear_WaveCDR" + ], + "AffixType": -1, + "Category": 0, + "Flags": 260, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Necro_BoneSpear_WaveCDR", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "2", + "Localisation": "Lanzar {c_important}Lanza de hueso{/c} reduce [{VALUE}]\u00A0s el tiempo de reutilización de {c_important}Ola de sangre{/c}. " + } + ], + "ClassRestriction": "", + "Description": "Lanzar Lanza de hueso reduce #\u00A0s el tiempo de reutilización de Ola de sangre. ", + "DescriptionClean": "Lanzar Lanza de hueso reduce \u00A0s el tiempo de reutilización de Ola de sangre." + }, { "IdSno": "1341906", "IdName": "On_Damaged_Barrier", @@ -10118,8 +10188,8 @@ } ], "ClassRestriction": "(Solo hechicero)", - "Description": "+# a Dominio de las evocaciones", - "DescriptionClean": "a Dominio de las evocaciones (Solo hechicero)" + "Description": "+# a Vinculación primordial", + "DescriptionClean": "a Vinculación primordial (Solo hechicero)" }, { "IdSno": "1091366;1928414", @@ -10482,12 +10552,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] de velocidad de ataque de {c_important}esbirros{/c}" + "Localisation": "+[{VALUE}*100|1%|] de velocidad de ataque de {c_important}invocaciones{/c}" } ], "ClassRestriction": "", - "Description": "+#% de velocidad de ataque de esbirros", - "DescriptionClean": "de velocidad de ataque de esbirros" + "Description": "+#% de velocidad de ataque de invocaciones", + "DescriptionClean": "de velocidad de ataque de invocaciones" }, { "IdSno": "1064576", @@ -10522,12 +10592,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] de vida máxima de {c_important}esbirro{/c}" + "Localisation": "[{VALUE}*100|1%|] de vida máxima de {c_important}invocaciones{/c}" } ], "ClassRestriction": "", - "Description": "#% de vida máxima de esbirro", - "DescriptionClean": "de vida máxima de esbirro" + "Description": "#% de vida máxima de invocaciones", + "DescriptionClean": "de vida máxima de invocaciones" }, { "IdSno": "1318306", @@ -10560,12 +10630,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] de velocidad de movimiento de {c_important}compañero{/c}" + "Localisation": "+[{VALUE}*100|1%|] de velocidad de movimiento de {c_important}invocaciones{/c}" } ], "ClassRestriction": "", - "Description": "+#% de velocidad de movimiento de compañero", - "DescriptionClean": "de velocidad de movimiento de compañero" + "Description": "+#% de velocidad de movimiento de invocaciones", + "DescriptionClean": "de velocidad de movimiento de invocaciones" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20444,12 +20514,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] de reducción de daño para tus {c_important}esbirros{/c}" + "Localisation": "[{VALUE}*100|1%|] de reducción de daño para tus {c_important}invocaciones{/c}" } ], "ClassRestriction": "", - "Description": "#% de reducción de daño para tus esbirros", - "DescriptionClean": "de reducción de daño para tus esbirros" + "Description": "#% de reducción de daño para tus invocaciones", + "DescriptionClean": "de reducción de daño para tus invocaciones" }, { "IdSno": "1937179;1939759;1862115", @@ -21462,8 +21532,8 @@ } ], "ClassRestriction": "(Solo nigromante)", - "Description": "+#% de daño de [ms]Mago esqueleto", - "DescriptionClean": "de daño de [ms]Mago esqueleto (Solo nigromante)" + "Description": "+#% de daño de Mago esqueleto", + "DescriptionClean": "de daño de Mago esqueleto (Solo nigromante)" }, { "IdSno": "1938743;1939878;1867534", @@ -27541,7 +27611,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de probabilidad de golpe de suerte de {c_important}{VALUE1}{/c}" } @@ -27580,7 +27650,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de probabilidad de golpe de suerte de {c_important}{VALUE1}{/c}" } @@ -27619,7 +27689,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de probabilidad de golpe de suerte de {c_important}{VALUE1}{/c}" } @@ -31250,17 +31320,19 @@ "DescriptionClean": "de probabilidad de que Arco eléctrico pase dos veces" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31729,6 +31801,45 @@ "Description": "+#% de probabilidad de que los proyectiles de Salva de cálamos se lancen dos veces", "DescriptionClean": "de probabilidad de que los proyectiles de Salva de cálamos se lancen dos veces (Solo Espiritualista)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE2} * 100|1%|] de probabilidad de que {c_important}Alas afiladas{/c} inflija el doble de daño" + } + ], + "ClassRestriction": "(Solo Espiritualista)", + "Description": "+#% de probabilidad de que Alas afiladas inflija el doble de daño", + "DescriptionClean": "de probabilidad de que Alas afiladas inflija el doble de daño (Solo Espiritualista)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -36776,6 +36887,41 @@ "Description": "# de recursos al golpear", "DescriptionClean": "de recursos al golpear" }, + { + "IdSno": "2143785", + "IdName": "UNIQUE_AttackSpeed_After_Using_Defensive", + "IdSnoList": [ + "2143785" + ], + "IdNameList": [ + "UNIQUE_AttackSpeed_After_Using_Defensive" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Generic_AttackSpeed_After_Using_Defensive", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|%|] de velocidad de ataque durante 5\u00A0s tras lanzar una habilidad defensiva" + } + ], + "ClassRestriction": "", + "Description": "+#% de velocidad de ataque durante 5\u00A0s tras lanzar una habilidad defensiva", + "DescriptionClean": "de velocidad de ataque durante 5\u00A0s tras lanzar una habilidad defensiva" + }, { "IdSno": "2063516", "IdName": "UNIQUE_AttackSpeed_Barb_Tag_WeaponMastery", @@ -36988,6 +37134,76 @@ "Description": "+#% de velocidad de ataque de tirador por acumulación de Precisión", "DescriptionClean": "de velocidad de ataque de tirador por acumulación de Precisión" }, + { + "IdSno": "2143817", + "IdName": "UNIQUE_BallLightning_Damage_Reduction_Per", + "IdSnoList": [ + "2143817" + ], + "IdNameList": [ + "UNIQUE_BallLightning_Damage_Reduction_Per" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Sorc_BallLightning_Damage_Reduction_Per", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE}*100|1%|] de reducción de daño por cada {c_important}Bola de rayos{/c} activa." + } + ], + "ClassRestriction": "", + "Description": "+#% de reducción de daño por cada Bola de rayos activa.", + "DescriptionClean": "de reducción de daño por cada Bola de rayos activa." + }, + { + "IdSno": "2143815", + "IdName": "UNIQUE_BallLightning_Movement_Speed", + "IdSnoList": [ + "2143815" + ], + "IdNameList": [ + "UNIQUE_BallLightning_Movement_Speed" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Sorc_BallLightning_Movement_Speed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|%|] de velocidad del proyectil de {c_important}Bola de rayos{/c}" + } + ], + "ClassRestriction": "", + "Description": "+#% de velocidad del proyectil de Bola de rayos", + "DescriptionClean": "de velocidad del proyectil de Bola de rayos" + }, { "IdSno": "2050356", "IdName": "UNIQUE_CDR_Skill_Necro_BonePrison", @@ -37968,6 +38184,41 @@ "Description": "+#% de probabilidad de que las habilidades de Principal golpeen dos veces", "DescriptionClean": "de probabilidad de que las habilidades de Principal golpeen dos veces" }, + { + "IdSno": "2143810", + "IdName": "UNIQUE_INHERENT_BallLightning_Cast_While_Moving", + "IdSnoList": [ + "2143810" + ], + "IdNameList": [ + "UNIQUE_INHERENT_BallLightning_Cast_While_Moving" + ], + "AffixType": 2, + "Category": 0, + "Flags": 260, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Sorc_BallLightning_Cast_While_Moving", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "1", + "Localisation": "{c_important}Bola de rayos{/c} se puede lanzar en movimiento." + } + ], + "ClassRestriction": "", + "Description": "Bola de rayos se puede lanzar en movimiento.", + "DescriptionClean": "Bola de rayos se puede lanzar en movimiento." + }, { "IdSno": "2054392", "IdName": "UNIQUE_INHERENT_Evade_AttackSpeed", @@ -38108,6 +38359,76 @@ "Description": "Los ataques reducen el tiempo de reutilización de la habilidad definitiva en #\u00A0s", "DescriptionClean": "Los ataques reducen el tiempo de reutilización de la habilidad definitiva en \u00A0s" }, + { + "IdSno": "2160350", + "IdName": "UNIQUE_INHERENT_Mobility_Grants_MovementSpeed", + "IdSnoList": [ + "2160350" + ], + "IdNameList": [ + "UNIQUE_INHERENT_Mobility_Grants_MovementSpeed" + ], + "AffixType": 2, + "Category": 0, + "Flags": 772, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Mobility_Grants_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "1", + "Localisation": "Las habilidades de {c_important}movilidad{/c} otorgan un +[{VALUE1}*100|%|] de velocidad de movimiento durante 2\u00A0s." + } + ], + "ClassRestriction": "", + "Description": "Las habilidades de movilidad otorgan un +#% de velocidad de movimiento durante 2\u00A0s.", + "DescriptionClean": "Las habilidades de movilidad otorgan un de velocidad de movimiento durante 2\u00A0s." + }, + { + "IdSno": "2159573", + "IdName": "UNIQUE_INHERENT_ShadowClone_Execute", + "IdSnoList": [ + "2159573" + ], + "IdNameList": [ + "UNIQUE_INHERENT_ShadowClone_Execute" + ], + "AffixType": 2, + "Category": 0, + "Flags": 772, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Rogue_ShadowClone_Execute", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "1", + "Localisation": "Los {c_important}clones tenebrosos{/c} ejecutan a los enemigos heridos que no son de élite." + } + ], + "ClassRestriction": "", + "Description": "Los clones tenebrosos ejecutan a los enemigos heridos que no son de élite.", + "DescriptionClean": "Los clones tenebrosos ejecutan a los enemigos heridos que no son de élite." + }, { "IdSno": "2132735;2062876", "IdName": "UNIQUE_INHERENT_Sorc_Special_FrozenOrb_ReduceConjurationCooldowns;UNIQUE_Sorc_Special_FrozenOrb_ReduceConjurationCooldowns", @@ -38145,6 +38466,41 @@ "Description": "Los tiempos de reutilización de lasevocaciones se reducen +#\u00A0s cuando Orbe congelado explota", "DescriptionClean": "Los tiempos de reutilización de lasevocaciones se reducen \u00A0s cuando Orbe congelado explota" }, + { + "IdSno": "2143808", + "IdName": "UNIQUE_INHERENT_TemperSwap_SuperBallLightning", + "IdSnoList": [ + "2143808" + ], + "IdNameList": [ + "UNIQUE_INHERENT_TemperSwap_SuperBallLightning" + ], + "AffixType": 2, + "Category": 0, + "Flags": 260, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "1", + "Localisation": "La probabilidad de que los proyectiles de {c_important}Bola de rayos{/c} se lancen dos veces se convierte en la probabilidad de lanzar una {c_important}Superbola de rayos{/c}." + } + ], + "ClassRestriction": "", + "Description": "La probabilidad de que los proyectiles de Bola de rayos se lancen dos veces se convierte en la probabilidad de lanzar una Superbola de rayos.", + "DescriptionClean": "La probabilidad de que los proyectiles de Bola de rayos se lancen dos veces se convierte en la probabilidad de lanzar una Superbola de rayos." + }, { "IdSno": "2154055", "IdName": "UNIQUE_INHERENT_Traps_Are_Core", @@ -38173,12 +38529,12 @@ "LocalisationId": "Rogue_Traps_Are_Core", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Your {c_important}Trap{/c} and {c_important}Grenade{/c} Skills are also considered {c_important}Core{/c} Skills" + "Localisation": "Tus habilidades de {c_important}trampa{/c} y {c_important}granada{/c} también se consideran habilidades {c_important}principales{/c}" } ], "ClassRestriction": "", - "Description": "Your Trap and Grenade Skills are also considered Core Skills", - "DescriptionClean": "Your Trap and Grenade Skills are also considered Core Skills" + "Description": "Tus habilidades de trampa y granada también se consideran habilidades principales", + "DescriptionClean": "Tus habilidades de trampa y granada también se consideran habilidades principales" }, { "IdSno": "2064921", @@ -38390,6 +38746,41 @@ "Description": "+#% de velocidad de movimiento mientras dura Huracán", "DescriptionClean": "de velocidad de movimiento mientras dura Huracán" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|1%|] de velocidad de movimiento en forma de {c_important}hombre lobo{/c}" + } + ], + "ClassRestriction": "", + "Description": "+#% de velocidad de movimiento en forma de hombre lobo", + "DescriptionClean": "de velocidad de movimiento en forma de hombre lobo" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -38767,7 +39158,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "+{VALUE2} a {c_important}{VALUE1}{/c}" } ], @@ -39409,6 +39800,41 @@ "Description": "#% de generación de recursos y recurso máximo", "DescriptionClean": "de generación de recursos y recurso máximo" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE2}] de vigor al perder {c_important}Resolución{/c}" + } + ], + "ClassRestriction": "", + "Description": "+# de vigor al perder Resolución", + "DescriptionClean": "de vigor al perder Resolución" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", @@ -39831,6 +40257,41 @@ "Description": "+# a Escisión de alma", "DescriptionClean": "a Escisión de alma (Solo nigromante)" }, + { + "IdSno": "2160352", + "IdName": "UNIQUE_SkillRankBonus_Rogue_Category_Marksman_Cutthroat", + "IdSnoList": [ + "2160352" + ], + "IdNameList": [ + "UNIQUE_SkillRankBonus_Rogue_Category_Marksman_Cutthroat" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Rogue_SkillRanks_Marksman_Cutthroat", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE}] a las habilidades de tirador y degollador" + } + ], + "ClassRestriction": "", + "Description": "+# a las habilidades de tirador y degollador", + "DescriptionClean": "a las habilidades de tirador y degollador" + }, { "IdSno": "2062988", "IdName": "UNIQUE_SkillRankBonus_Sorc_Category_Fire", diff --git a/D4Companion/Data/Affixes.esMX.json b/D4Companion/Data/Affixes.esMX.json index 63ecfdde..296ba46c 100644 --- a/D4Companion/Data/Affixes.esMX.json +++ b/D4Companion/Data/Affixes.esMX.json @@ -3477,15 +3477,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE2}*100|1%|] de daño de {c_important}{VALUE1}{/c}" + "Localisation": "+[{VALUE2}*100|1%|] de daño de invocación" } ], "ClassRestriction": "", - "Description": "+#% de daño de Invocación", - "DescriptionClean": "de daño de Invocación" + "Description": "+#% de daño de invocación", + "DescriptionClean": "de daño de invocación" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -6085,12 +6085,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+[{VALUE}*50|x%|] de daño de {c_important}Martillo Ancestral{/c} durante {c_number}5{/c} segundos después de que un {c_important}Terremoto{/c} explota." + "Localisation": "+[{VALUE}*100|x%|] de daño de {c_important}Martillo Ancestral{/c} durante {c_number}5{/c} segundos después de que un {c_important}Terremoto{/c} explota." } ], "ClassRestriction": "", - "Description": "+#% de daño de Martillo Ancestral durante {c_number}5 segundos después de que un Terremoto explota.", - "DescriptionClean": "de daño de Martillo Ancestral durante {c_number}5 segundos después de que un Terremoto explota." + "Description": "+#% de daño de Martillo Ancestral durante 5 segundos después de que un Terremoto explota.", + "DescriptionClean": "de daño de Martillo Ancestral durante 5 segundos después de que un Terremoto explota." }, { "IdSno": "1083982;1834175;2042891", @@ -7058,12 +7058,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -10486,12 +10486,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] de velocidad de ataque de los {c_important}esbirros{/c}" + "Localisation": "+[{VALUE}*100|1%|] de velocidad de ataque de {c_important}invocación{/c}" } ], "ClassRestriction": "", - "Description": "+#% de velocidad de ataque de los esbirros", - "DescriptionClean": "de velocidad de ataque de los esbirros" + "Description": "+#% de velocidad de ataque de invocación", + "DescriptionClean": "de velocidad de ataque de invocación" }, { "IdSno": "1064576", @@ -10526,12 +10526,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] de Vida máxima de los {c_important}esbirros{/c}" + "Localisation": "[{VALUE}*100|1%|] de Vida máxima de {c_important}invocación{/c}" } ], "ClassRestriction": "", - "Description": "#% de Vida máxima de los esbirros", - "DescriptionClean": "de Vida máxima de los esbirros" + "Description": "#% de Vida máxima de invocación", + "DescriptionClean": "de Vida máxima de invocación" }, { "IdSno": "1318306", @@ -10564,12 +10564,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] de velocidad de movimiento de {c_important}compañero{/c}" + "Localisation": "+[{VALUE}*100|1%|] de velocidad de movimiento de {c_important}invocación{/c}" } ], "ClassRestriction": "", - "Description": "+#% de velocidad de movimiento de compañero", - "DescriptionClean": "de velocidad de movimiento de compañero" + "Description": "+#% de velocidad de movimiento de invocación", + "DescriptionClean": "de velocidad de movimiento de invocación" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20409,12 +20409,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] de reducción de daño para tus {c_important}esbirros{/c}" + "Localisation": "[{VALUE}*100|1%|] de reducción de daño para tus {c_important}invocaciones{/c}" } ], "ClassRestriction": "", - "Description": "#% de reducción de daño para tus esbirros", - "DescriptionClean": "de reducción de daño para tus esbirros" + "Description": "#% de reducción de daño para tus invocaciones", + "DescriptionClean": "de reducción de daño para tus invocaciones" }, { "IdSno": "1937179;1939759;1862115", @@ -27506,7 +27506,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de probabilidad de golpe afortunado de {c_important}{VALUE1}{/c}" } @@ -27545,7 +27545,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de probabilidad de golpe afortunado de {c_important}{VALUE1}{/c}" } @@ -27584,7 +27584,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de probabilidad de golpe afortunado de {c_important}{VALUE1}{/c}" } @@ -31215,17 +31215,19 @@ "DescriptionClean": "de probabilidad de que Latigazo de Arco Eléctrico golpee dos veces" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31694,6 +31696,45 @@ "Description": "+#% de probabilidad de que los proyectiles de Andanada de Cálamos se lancen dos veces", "DescriptionClean": "de probabilidad de que los proyectiles de Andanada de Cálamos se lancen dos veces (Solo para Encarnaespíritu)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE2} * 100|1%|] de probabilidad de que {c_important}Alas Navaja{/c} inflija el doble de daño" + } + ], + "ClassRestriction": "(Solo para Encarnaespíritu)", + "Description": "+#% de probabilidad de que Alas Navaja inflija el doble de daño", + "DescriptionClean": "de probabilidad de que Alas Navaja inflija el doble de daño (Solo para Encarnaespíritu)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -38567,6 +38608,41 @@ "Description": "+#% de velocidad de movimiento mientras Huracán está activo", "DescriptionClean": "de velocidad de movimiento mientras Huracán está activo" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|1%|] de velocidad de movimiento mientras estás en forma de {c_important}Hombre Lobo{/c}" + } + ], + "ClassRestriction": "", + "Description": "+#% de velocidad de movimiento mientras estás en forma de Hombre Lobo", + "DescriptionClean": "de velocidad de movimiento mientras estás en forma de Hombre Lobo" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -38944,7 +39020,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "+{VALUE2} a {c_important}{VALUE1}{/c}" } ], @@ -39586,6 +39662,41 @@ "Description": "#% de generación y máximo de recurso", "DescriptionClean": "de generación y máximo de recurso" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE2}] de Vigor al perder {c_important}Determinación{/c}" + } + ], + "ClassRestriction": "", + "Description": "+# de Vigor al perder Determinación", + "DescriptionClean": "de Vigor al perder Determinación" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", diff --git a/D4Companion/Data/Affixes.frFR.json b/D4Companion/Data/Affixes.frFR.json index 24753ca7..715452ca 100644 --- a/D4Companion/Data/Affixes.frFR.json +++ b/D4Companion/Data/Affixes.frFR.json @@ -3593,15 +3593,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE2}*100|1%|] de dégâts ({c_important}{VALUE1}{/c})" + "Localisation": "+[{VALUE2}*100|1%|] de dégâts d’invocation" } ], "ClassRestriction": "", - "Description": "+#% de dégâts (Invocation)", - "DescriptionClean": "de dégâts (Invocation)" + "Description": "+#% de dégâts d’invocation", + "DescriptionClean": "de dégâts d’invocation" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -6291,12 +6291,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+[{VALUE}*50|x%|] {c_important}Hammer of the Ancients{/c} Damage for {c_number}5{/c} Seconds After an {c_important}Earthquake{/c} Explodes" + "Localisation": "Les dégâts de {c_important}Marteau des Anciens{/c} sont augmentés de [{VALUE}*100|x%|] pendant {c_number}5{/c}\u00A0s après l’explosion d’un {c_important}Tremblement de terre{/c}" } ], "ClassRestriction": "", - "Description": "+#% Hammer of the Ancients Damage for {c_number}5 Seconds After an Earthquake Explodes", - "DescriptionClean": "Hammer of the Ancients Damage for {c_number}5 Seconds After an Earthquake Explodes" + "Description": "Les dégâts de Marteau des Anciens sont augmentés de #% pendant 5\u00A0s après l’explosion d’un Tremblement de terre", + "DescriptionClean": "Les dégâts de Marteau des Anciens sont augmentés de pendant 5\u00A0s après l’explosion d’un Tremblement de terre" }, { "IdSno": "1083982;1834175;2042891", @@ -7297,12 +7297,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -8162,6 +8162,76 @@ "Description": "+#% à la vitesse de déplacement", "DescriptionClean": "à la vitesse de déplacement" }, + { + "IdSno": "2130146", + "IdName": "Necro_BloodWave_Fortify", + "IdSnoList": [ + "2130146" + ], + "IdNameList": [ + "Necro_BloodWave_Fortify" + ], + "AffixType": -1, + "Category": 0, + "Flags": 256, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Necro_BloodWave_Fortify", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "Lorsque vous utilisez {c_important}Vague de sang{/c}, vous bénéficiez d’une {c_important}fortification{/c} équivalente à [{VALUE}*100|1%|] de votre maximum de points de vie" + } + ], + "ClassRestriction": "", + "Description": "Lorsque vous utilisez Vague de sang, vous bénéficiez d’une fortification équivalente à #% de votre maximum de points de vie", + "DescriptionClean": "Lorsque vous utilisez Vague de sang, vous bénéficiez d’une fortification équivalente à de votre maximum de points de vie" + }, + { + "IdSno": "2132278", + "IdName": "Necro_BoneSpear_WaveCDR", + "IdSnoList": [ + "2132278" + ], + "IdNameList": [ + "Necro_BoneSpear_WaveCDR" + ], + "AffixType": -1, + "Category": 0, + "Flags": 260, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Necro_BoneSpear_WaveCDR", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "2", + "Localisation": "Lorsque vous utilisez {c_important}Lance d’os{/c}, le temps de recharge de {c_important}Vague de sang{/c} est réduit de [{VALUE}]\u00A0s. " + } + ], + "ClassRestriction": "", + "Description": "Lorsque vous utilisez Lance d’os, le temps de recharge de Vague de sang est réduit de #\u00A0s. ", + "DescriptionClean": "Lorsque vous utilisez Lance d’os, le temps de recharge de Vague de sang est réduit de \u00A0s." + }, { "IdSno": "1341906", "IdName": "On_Damaged_Barrier", @@ -10291,8 +10361,8 @@ } ], "ClassRestriction": "(Sorcier ou sorcière uniquement)", - "Description": "+# en Maîtrise de conjuration", - "DescriptionClean": "en Maîtrise de conjuration (Sorcier ou sorcière uniquement)" + "Description": "+# en Lien primordial", + "DescriptionClean": "en Lien primordial (Sorcier ou sorcière uniquement)" }, { "IdSno": "1091366;1928414", @@ -10655,12 +10725,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] à la vitesse d’attaque des {c_important}serviteurs{/c}" + "Localisation": "+[{VALUE}*100|1%|] à la vitesse d’attaque des {c_important}créatures invoquées{/c}" } ], "ClassRestriction": "", - "Description": "+#% à la vitesse d’attaque des serviteurs", - "DescriptionClean": "à la vitesse d’attaque des serviteurs" + "Description": "+#% à la vitesse d’attaque des créatures invoquées", + "DescriptionClean": "à la vitesse d’attaque des créatures invoquées" }, { "IdSno": "1064576", @@ -10695,12 +10765,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] de maximum de vie de vos {c_important}serviteurs{/c}" + "Localisation": "[{VALUE}*100|1%|] de maximum de vie de vos {c_important}créatures invoquées{/c}" } ], "ClassRestriction": "", - "Description": "#% de maximum de vie de vos serviteurs", - "DescriptionClean": "de maximum de vie de vos serviteurs" + "Description": "#% de maximum de vie de vos créatures invoquées", + "DescriptionClean": "de maximum de vie de vos créatures invoquées" }, { "IdSno": "1318306", @@ -10733,12 +10803,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] à la vitesse de déplacement des {c_important}compagnons{/c}" + "Localisation": "+[{VALUE}*100|1%|] à la vitesse de déplacement de vos {c_important}créatures invoquées{/c}" } ], "ClassRestriction": "", - "Description": "+#% à la vitesse de déplacement des compagnons", - "DescriptionClean": "à la vitesse de déplacement des compagnons" + "Description": "+#% à la vitesse de déplacement de vos créatures invoquées", + "DescriptionClean": "à la vitesse de déplacement de vos créatures invoquées" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20617,12 +20687,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] de réduction des dégâts subis par vos {c_important}serviteurs{/c}" + "Localisation": "[{VALUE}*100|1%|] de réduction des dégâts subis par vos {c_important}créatures invoquées{/c}" } ], "ClassRestriction": "", - "Description": "#% de réduction des dégâts subis par vos serviteurs", - "DescriptionClean": "de réduction des dégâts subis par vos serviteurs" + "Description": "#% de réduction des dégâts subis par vos créatures invoquées", + "DescriptionClean": "de réduction des dégâts subis par vos créatures invoquées" }, { "IdSno": "1937179;1939759;1862115", @@ -27714,7 +27784,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de chances d’obtenir un coup de chance pour {c_important}{VALUE1}{/c}" } @@ -27753,7 +27823,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de chances d’obtenir un coup de chance pour {c_important}{VALUE1}{/c}" } @@ -27792,7 +27862,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de chances d’obtenir un coup de chance pour {c_important}{VALUE1}{/c}" } @@ -31423,17 +31493,19 @@ "DescriptionClean": "de chances que Fouet électrique frappe deux fois" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31902,6 +31974,45 @@ "Description": "+#%\u00A0de chances pour Volée de plumes de lancer deux fois\u00A0des projectiles", "DescriptionClean": "de chances pour Volée de plumes de lancer deux fois\u00A0des projectiles (Sacresprit uniquement)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE2} * 100|1%|] de chances qu’{c_important}ailes acérées{/c} inflige le double de dégâts" + } + ], + "ClassRestriction": "(Sacresprit uniquement)", + "Description": "+#% de chances qu’ailes acérées inflige le double de dégâts", + "DescriptionClean": "de chances qu’ailes acérées inflige le double de dégâts (Sacresprit uniquement)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -32053,12 +32164,12 @@ "LocalisationId": "Primary_Resource_On_Cast_Per_Skill_Tag", "LocalisationParameter": 3365497991, "LocalisationAttributeFormulaValue": "", - "Localisation": "L’utilisation de compétences {c_important}{VALUE1}{/c} vous permet de récupérer +[{VALUE2}|0|]\u00A0|4point:points; de ressource principale." + "Localisation": "L’utilisation de compétences {c_important}{VALUE1}{/c} vous permet de récupérer +[{VALUE2}|0|]\u00A0|4point:points; de ressource principale" } ], "ClassRestriction": "", - "Description": "L’utilisation de compétences Colère vous permet de récupérer +#\u00A0points de ressource principale.", - "DescriptionClean": "L’utilisation de compétences Colère vous permet de récupérer \u00A0points de ressource principale." + "Description": "L’utilisation de compétences Colère vous permet de récupérer +#\u00A0points de ressource principale", + "DescriptionClean": "L’utilisation de compétences Colère vous permet de récupérer \u00A0points de ressource principale" }, { "IdSno": "1939304;1940362;1936570;2169944;2169946;2169948;2170082;2170084;2170086;2117202", @@ -32106,12 +32217,12 @@ "LocalisationId": "Primary_Resource_On_Cast_Per_Skill_Tag", "LocalisationParameter": 1856650534, "LocalisationAttributeFormulaValue": "", - "Localisation": "L’utilisation de compétences {c_important}{VALUE1}{/c} vous permet de récupérer +[{VALUE2}|0|]\u00A0|4point:points; de ressource principale." + "Localisation": "L’utilisation de compétences {c_important}{VALUE1}{/c} vous permet de récupérer +[{VALUE2}|0|]\u00A0|4point:points; de ressource principale" } ], "ClassRestriction": "", - "Description": "L’utilisation de compétences Ultime vous permet de récupérer +#\u00A0points de ressource principale.", - "DescriptionClean": "L’utilisation de compétences Ultime vous permet de récupérer \u00A0points de ressource principale." + "Description": "L’utilisation de compétences Ultime vous permet de récupérer +#\u00A0points de ressource principale", + "DescriptionClean": "L’utilisation de compétences Ultime vous permet de récupérer \u00A0points de ressource principale" }, { "IdSno": "1939306;1940364;1936612", @@ -32145,12 +32256,12 @@ "LocalisationId": "Primary_Resource_On_Cast_Per_Skill_Tag", "LocalisationParameter": 726815596, "LocalisationAttributeFormulaValue": "", - "Localisation": "L’utilisation de compétences {c_important}{VALUE1}{/c} vous permet de récupérer +[{VALUE2}|0|]\u00A0|4point:points; de ressource principale." + "Localisation": "L’utilisation de compétences {c_important}{VALUE1}{/c} vous permet de récupérer +[{VALUE2}|0|]\u00A0|4point:points; de ressource principale" } ], "ClassRestriction": "", - "Description": "L’utilisation de compétences Macabre vous permet de récupérer +#\u00A0points de ressource principale.", - "DescriptionClean": "L’utilisation de compétences Macabre vous permet de récupérer \u00A0points de ressource principale." + "Description": "L’utilisation de compétences Macabre vous permet de récupérer +#\u00A0points de ressource principale", + "DescriptionClean": "L’utilisation de compétences Macabre vous permet de récupérer \u00A0points de ressource principale" }, { "IdSno": "1939309;1940366;1935023", @@ -36949,6 +37060,41 @@ "Description": "#\u00A0ressource par coup", "DescriptionClean": "ressource par coup" }, + { + "IdSno": "2143785", + "IdName": "UNIQUE_AttackSpeed_After_Using_Defensive", + "IdSnoList": [ + "2143785" + ], + "IdNameList": [ + "UNIQUE_AttackSpeed_After_Using_Defensive" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Generic_AttackSpeed_After_Using_Defensive", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|%|] de vitesse d’attaque pendant 5\u00A0s après avoir lancé une compétence défensive" + } + ], + "ClassRestriction": "", + "Description": "+#% de vitesse d’attaque pendant 5\u00A0s après avoir lancé une compétence défensive", + "DescriptionClean": "de vitesse d’attaque pendant 5\u00A0s après avoir lancé une compétence défensive" + }, { "IdSno": "2063516", "IdName": "UNIQUE_AttackSpeed_Barb_Tag_WeaponMastery", @@ -37161,6 +37307,76 @@ "Description": "+#% à la vitesse d’attaque de Tir d’élite par cumul de Précision", "DescriptionClean": "à la vitesse d’attaque de Tir d’élite par cumul de Précision" }, + { + "IdSno": "2143817", + "IdName": "UNIQUE_BallLightning_Damage_Reduction_Per", + "IdSnoList": [ + "2143817" + ], + "IdNameList": [ + "UNIQUE_BallLightning_Damage_Reduction_Per" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Sorc_BallLightning_Damage_Reduction_Per", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE}*100|1%|] de réduction des dégâts pour chaque {c_important}Sphère foudroyante{/c} active" + } + ], + "ClassRestriction": "", + "Description": "+#% de réduction des dégâts pour chaque Sphère foudroyante active", + "DescriptionClean": "de réduction des dégâts pour chaque Sphère foudroyante active" + }, + { + "IdSno": "2143815", + "IdName": "UNIQUE_BallLightning_Movement_Speed", + "IdSnoList": [ + "2143815" + ], + "IdNameList": [ + "UNIQUE_BallLightning_Movement_Speed" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Sorc_BallLightning_Movement_Speed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|%|] à la vitesse de projectile de {c_important}Sphère foudroyante{/c}" + } + ], + "ClassRestriction": "", + "Description": "+#% à la vitesse de projectile de Sphère foudroyante", + "DescriptionClean": "à la vitesse de projectile de Sphère foudroyante" + }, { "IdSno": "2050356", "IdName": "UNIQUE_CDR_Skill_Necro_BonePrison", @@ -38141,6 +38357,41 @@ "Description": "+#% de chances pour les compétences Principale de frapper deux fois", "DescriptionClean": "de chances pour les compétences Principale de frapper deux fois" }, + { + "IdSno": "2143810", + "IdName": "UNIQUE_INHERENT_BallLightning_Cast_While_Moving", + "IdSnoList": [ + "2143810" + ], + "IdNameList": [ + "UNIQUE_INHERENT_BallLightning_Cast_While_Moving" + ], + "AffixType": 2, + "Category": 0, + "Flags": 260, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Sorc_BallLightning_Cast_While_Moving", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "1", + "Localisation": "{c_important}Sphère foudroyante{/c} peut être lancée en cours de déplacement." + } + ], + "ClassRestriction": "", + "Description": "Sphère foudroyante peut être lancée en cours de déplacement.", + "DescriptionClean": "Sphère foudroyante peut être lancée en cours de déplacement." + }, { "IdSno": "2054392", "IdName": "UNIQUE_INHERENT_Evade_AttackSpeed", @@ -38281,6 +38532,76 @@ "Description": "Les attaques réduisent le temps de recharge des compétences ultimes de #\u00A0s.", "DescriptionClean": "Les attaques réduisent le temps de recharge des compétences ultimes de \u00A0s." }, + { + "IdSno": "2160350", + "IdName": "UNIQUE_INHERENT_Mobility_Grants_MovementSpeed", + "IdSnoList": [ + "2160350" + ], + "IdNameList": [ + "UNIQUE_INHERENT_Mobility_Grants_MovementSpeed" + ], + "AffixType": 2, + "Category": 0, + "Flags": 772, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Mobility_Grants_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "1", + "Localisation": "Les compétences de {c_important}mobilité{/c} octroient +[{VALUE1}*100|%|] de vitesse de déplacement supplémentaire pendant 2\u00A0s." + } + ], + "ClassRestriction": "", + "Description": "Les compétences de mobilité octroient +#% de vitesse de déplacement supplémentaire pendant 2\u00A0s.", + "DescriptionClean": "Les compétences de mobilité octroient de vitesse de déplacement supplémentaire pendant 2\u00A0s." + }, + { + "IdSno": "2159573", + "IdName": "UNIQUE_INHERENT_ShadowClone_Execute", + "IdSnoList": [ + "2159573" + ], + "IdNameList": [ + "UNIQUE_INHERENT_ShadowClone_Execute" + ], + "AffixType": 2, + "Category": 0, + "Flags": 772, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Rogue_ShadowClone_Execute", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "1", + "Localisation": "Les {c_important}clones d’ombre{/c} exécutent les cibles non élites blessées." + } + ], + "ClassRestriction": "", + "Description": "Les clones d’ombre exécutent les cibles non élites blessées.", + "DescriptionClean": "Les clones d’ombre exécutent les cibles non élites blessées." + }, { "IdSno": "2132735;2062876", "IdName": "UNIQUE_INHERENT_Sorc_Special_FrozenOrb_ReduceConjurationCooldowns;UNIQUE_Sorc_Special_FrozenOrb_ReduceConjurationCooldowns", @@ -38318,6 +38639,41 @@ "Description": "Les temps de recharge de Conjuration sont réduits de +#\u00A0s quand un orbe gelé explose.", "DescriptionClean": "Les temps de recharge de Conjuration sont réduits de \u00A0s quand un orbe gelé explose." }, + { + "IdSno": "2143808", + "IdName": "UNIQUE_INHERENT_TemperSwap_SuperBallLightning", + "IdSnoList": [ + "2143808" + ], + "IdNameList": [ + "UNIQUE_INHERENT_TemperSwap_SuperBallLightning" + ], + "AffixType": 2, + "Category": 0, + "Flags": 260, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "1", + "Localisation": "Les chances que {c_important}Sphère foudroyante{/c} lance deux fois des projectiles sont converties en chances de lancer une {c_important}Super sphère foudroyante{/c}." + } + ], + "ClassRestriction": "", + "Description": "Les chances que Sphère foudroyante lance deux fois des projectiles sont converties en chances de lancer une Super sphère foudroyante.", + "DescriptionClean": "Les chances que Sphère foudroyante lance deux fois des projectiles sont converties en chances de lancer une Super sphère foudroyante." + }, { "IdSno": "2154055", "IdName": "UNIQUE_INHERENT_Traps_Are_Core", @@ -38346,12 +38702,12 @@ "LocalisationId": "Rogue_Traps_Are_Core", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Your {c_important}Trap{/c} and {c_important}Grenade{/c} Skills are also considered {c_important}Core{/c} Skills" + "Localisation": "Vos compétences {c_important}Piège{/c} et {c_important}Grenade{/c} sont également considérées comme des compétences {c_important}principales{/c}." } ], "ClassRestriction": "", - "Description": "Your Trap and Grenade Skills are also considered Core Skills", - "DescriptionClean": "Your Trap and Grenade Skills are also considered Core Skills" + "Description": "Vos compétences Piège et Grenade sont également considérées comme des compétences principales.", + "DescriptionClean": "Vos compétences Piège et Grenade sont également considérées comme des compétences principales." }, { "IdSno": "2064921", @@ -38563,6 +38919,41 @@ "Description": "+#% à la vitesse de déplacement quand Ouragan est actif", "DescriptionClean": "à la vitesse de déplacement quand Ouragan est actif" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|1%|] à la vitesse de déplacement lorsque vous êtes sous forme {c_important}lycanthropique{/c}" + } + ], + "ClassRestriction": "", + "Description": "+#% à la vitesse de déplacement lorsque vous êtes sous forme lycanthropique", + "DescriptionClean": "à la vitesse de déplacement lorsque vous êtes sous forme lycanthropique" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -38940,7 +39331,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "+{VALUE2} en {c_important}{VALUE1}{/c}" } ], @@ -39582,6 +39973,41 @@ "Description": "#% de génération et de maximum de ressources", "DescriptionClean": "de génération et de maximum de ressources" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE2}] vigueur quand vous perdez votre {c_important}Décision{/c}" + } + ], + "ClassRestriction": "", + "Description": "+# vigueur quand vous perdez votre Décision", + "DescriptionClean": "vigueur quand vous perdez votre Décision" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", @@ -40004,6 +40430,41 @@ "Description": "+# en Faille des âmes", "DescriptionClean": "en Faille des âmes (Nécromancien ou nécromancienne uniquement)" }, + { + "IdSno": "2160352", + "IdName": "UNIQUE_SkillRankBonus_Rogue_Category_Marksman_Cutthroat", + "IdSnoList": [ + "2160352" + ], + "IdNameList": [ + "UNIQUE_SkillRankBonus_Rogue_Category_Marksman_Cutthroat" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Rogue_SkillRanks_Marksman_Cutthroat", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE}] aux compétences de tir d’élite et de coupe-jarret" + } + ], + "ClassRestriction": "", + "Description": "+# aux compétences de tir d’élite et de coupe-jarret", + "DescriptionClean": "aux compétences de tir d’élite et de coupe-jarret" + }, { "IdSno": "2062988", "IdName": "UNIQUE_SkillRankBonus_Sorc_Category_Fire", diff --git a/D4Companion/Data/Affixes.itIT.json b/D4Companion/Data/Affixes.itIT.json index dcb7db7e..9dd6a34c 100644 --- a/D4Companion/Data/Affixes.itIT.json +++ b/D4Companion/Data/Affixes.itIT.json @@ -3461,15 +3461,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "Danni da {c_important}{VALUE1}{/c}: +[{VALUE2}*100|1%|]" + "Localisation": "Danni da evocazione: +[{VALUE2}*100|1%|]" } ], "ClassRestriction": "", - "Description": "Danni da Evocazione: +#%", - "DescriptionClean": "Danni da Evocazione:" + "Description": "Danni da evocazione: +#%", + "DescriptionClean": "Danni da evocazione:" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -6115,12 +6115,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Danni di {c_important}Maglio degli Antichi{/c} per {c_number}5{/c} s dopo l'esplosione di un {c_important}Terremoto{/c}: +[{VALUE}*50|x%|]" + "Localisation": "Danni di {c_important}Maglio degli Antichi{/c} per {c_number}5{/c} s dopo l'esplosione di un {c_important}Terremoto{/c}: +[{VALUE}*100|x%|]" } ], "ClassRestriction": "", - "Description": "Danni di Maglio degli Antichi per {c_number}5 s dopo l'esplosione di un Terremoto: +#%", - "DescriptionClean": "Danni di Maglio degli Antichi per {c_number}5 s dopo l'esplosione di un Terremoto:" + "Description": "Danni di Maglio degli Antichi per 5 s dopo l'esplosione di un Terremoto: +#%", + "DescriptionClean": "Danni di Maglio degli Antichi per 5 s dopo l'esplosione di un Terremoto:" }, { "IdSno": "1083982;1834175;2042891", @@ -7088,12 +7088,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -10516,12 +10516,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "Velocità d'attacco dei {c_important}servitori{/c}: +[{VALUE}*100|1%|]" + "Localisation": "Velocità di attacco delle {c_important}evocazioni{/c}: +[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "Velocità d'attacco dei servitori: +#%", - "DescriptionClean": "Velocità d'attacco dei servitori:" + "Description": "Velocità di attacco delle evocazioni: +#%", + "DescriptionClean": "Velocità di attacco delle evocazioni:" }, { "IdSno": "1064576", @@ -10556,12 +10556,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "Vita massima dei {c_important}servitori{/c}: [{VALUE}*100|1%|]" + "Localisation": "Vita massima delle {c_important}evocazioni{/c}: [{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "Vita massima dei servitori: #%", - "DescriptionClean": "Vita massima dei servitori:" + "Description": "Vita massima delle evocazioni: #%", + "DescriptionClean": "Vita massima delle evocazioni:" }, { "IdSno": "1318306", @@ -10594,12 +10594,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "Velocità di movimento dei {c_important}compagni{/c}: +[{VALUE}*100|1%|]" + "Localisation": "Velocità di movimento delle {c_important}evocazioni{/c}: +[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "Velocità di movimento dei compagni: +#%", - "DescriptionClean": "Velocità di movimento dei compagni:" + "Description": "Velocità di movimento delle evocazioni: +#%", + "DescriptionClean": "Velocità di movimento delle evocazioni:" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20478,12 +20478,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "Riduzione danni per i {c_important}servitori{/c}: [{VALUE}*100|1%|]" + "Localisation": "Riduzione danni per le {c_important}evocazioni{/c}: [{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "Riduzione danni per i servitori: #%", - "DescriptionClean": "Riduzione danni per i servitori:" + "Description": "Riduzione danni per le evocazioni: #%", + "DescriptionClean": "Riduzione danni per le evocazioni:" }, { "IdSno": "1937179;1939759;1862115", @@ -27575,7 +27575,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "Probabilità di colpo fortunato di {c_important}{VALUE1}{/c}: +[{VALUE2}*100|1%|]" } @@ -27614,7 +27614,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "Probabilità di colpo fortunato di {c_important}{VALUE1}{/c}: +[{VALUE2}*100|1%|]" } @@ -27653,7 +27653,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "Probabilità di colpo fortunato di {c_important}{VALUE1}{/c}: +[{VALUE2}*100|1%|]" } @@ -31284,17 +31284,19 @@ "DescriptionClean": "Probabilità di colpire due volte con Sferzata ad Arco:" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31763,6 +31765,45 @@ "Description": "Probabilità di raddoppiare i proiettili lanciati di Raffica di Penne: +#%", "DescriptionClean": "Probabilità di raddoppiare i proiettili lanciati di Raffica di Penne: (Solo Spiritista)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "Probabilità che {c_important}Ali Taglienti{/c} infligga danni doppi: +[{VALUE2} * 100|1%|]" + } + ], + "ClassRestriction": "(Solo Spiritista)", + "Description": "Probabilità che Ali Taglienti infligga danni doppi: +#%", + "DescriptionClean": "Probabilità che Ali Taglienti infligga danni doppi: (Solo Spiritista)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -35199,7 +35240,7 @@ "LocalisationId": "Bonus_Count_Per_Power#Rogue_ColdImbue", "LocalisationParameter": 359246, "LocalisationAttributeFormulaValue": "RandomInt(1,2)", - "Localisation": "Lanci di abilità affetti da {c_important}Infusione del Freddo{/c}: +{VALUE2}" + "Localisation": "Lanci di abilità affetti da {c_important}Infusione del Freddo{/c}: +[{VALUE2}|0|]" } ], "ClassRestriction": "(Solo Tagliagole)", @@ -38417,12 +38458,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "La probabilità di raddoppiare i proiettili di {c_important}Palla Fulminante{/c} ora è una probabilità di lanciare una {c_important}Mega Palla Fulminante{/c}." + "Localisation": "La probabilità di lanciare due volte i proiettili di {c_important}Palla Fulminante{/c} è convertita in una probabilità di lanciare una {c_important}Mega Palla Fulminante{/c}." } ], "ClassRestriction": "", - "Description": "La probabilità di raddoppiare i proiettili di Palla Fulminante ora è una probabilità di lanciare una Mega Palla Fulminante.", - "DescriptionClean": "La probabilità di raddoppiare i proiettili di Palla Fulminante ora è una probabilità di lanciare una Mega Palla Fulminante." + "Description": "La probabilità di lanciare due volte i proiettili di Palla Fulminante è convertita in una probabilità di lanciare una Mega Palla Fulminante.", + "DescriptionClean": "La probabilità di lanciare due volte i proiettili di Palla Fulminante è convertita in una probabilità di lanciare una Mega Palla Fulminante." }, { "IdSno": "2154055", @@ -38669,6 +38710,41 @@ "Description": "Velocità di movimento durante Uragano: +#%", "DescriptionClean": "Velocità di movimento durante Uragano:" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "Velocità di movimento mentre sei in forma di {c_important}Lupo Mannaro{/c}: +[{VALUE}*100|1%|]" + } + ], + "ClassRestriction": "", + "Description": "Velocità di movimento mentre sei in forma di Lupo Mannaro: +#%", + "DescriptionClean": "Velocità di movimento mentre sei in forma di Lupo Mannaro:" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39046,7 +39122,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "{c_important}{VALUE1}{/c}: +{VALUE2}" } ], @@ -39688,6 +39764,41 @@ "Description": "Generazione di risorse e risorsa massima: #%", "DescriptionClean": "Generazione di risorse e risorsa massima:" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "Veemenza quando perdi {c_important}Risolutezza{/c}: +[{vALUE2}]" + } + ], + "ClassRestriction": "", + "Description": "Veemenza quando perdi Risolutezza: +#", + "DescriptionClean": "Veemenza quando perdi Risolutezza:" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", @@ -39751,12 +39862,12 @@ "LocalisationId": "Necro_BloodSurge_EssencePerDrain", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Essenza per nemico prosciugato da {VALUE}Scarica di Sangue{c_important}: +[{VALUE}]" + "Localisation": "Essenza per nemico prosciugato da {c_important}Scarica di Sangue{/c}: +[{VALUE}]" } ], "ClassRestriction": "", - "Description": "Essenza per nemico prosciugato da {VALUE}Scarica di Sangue: +#", - "DescriptionClean": "Essenza per nemico prosciugato da {VALUE}Scarica di Sangue:" + "Description": "Essenza per nemico prosciugato da Scarica di Sangue: +#", + "DescriptionClean": "Essenza per nemico prosciugato da Scarica di Sangue:" }, { "IdSno": "2060628", diff --git a/D4Companion/Data/Affixes.jaJP.json b/D4Companion/Data/Affixes.jaJP.json index 61a0d7b2..97177a93 100644 --- a/D4Companion/Data/Affixes.jaJP.json +++ b/D4Companion/Data/Affixes.jaJP.json @@ -2978,28 +2978,16 @@ "DescriptionClean": "使い魔スキルのダメージ" }, { - "IdSno": "1093678;1064575;1660495;1992390;1938765;1939898;1867490;1938809;1939947;1935007", - "IdName": "Damage_Tag_Conjuration;Damage_Tag_Summoning;Damage_Tag_Summoning_Double_UNIQUE;INHERENT_Damage_Tag_Summoning;Tempered_Damage_Necro_Tag_Summoning_Tier1;Tempered_Damage_Necro_Tag_Summoning_Tier2;Tempered_Damage_Necro_Tag_Summoning_Tier3;Tempered_Damage_Sorc_Tag_Conjuration_Tier1;Tempered_Damage_Sorc_Tag_Conjuration_Tier2;Tempered_Damage_Sorc_Tag_Conjuration_Tier3", + "IdSno": "1093678;1938809;1939947;1935007", + "IdName": "Damage_Tag_Conjuration;Tempered_Damage_Sorc_Tag_Conjuration_Tier1;Tempered_Damage_Sorc_Tag_Conjuration_Tier2;Tempered_Damage_Sorc_Tag_Conjuration_Tier3", "IdSnoList": [ "1093678", - "1064575", - "1660495", - "1992390", - "1938765", - "1939898", - "1867490", "1938809", "1939947", "1935007" ], "IdNameList": [ "Damage_Tag_Conjuration", - "Damage_Tag_Summoning", - "Damage_Tag_Summoning_Double_UNIQUE", - "INHERENT_Damage_Tag_Summoning", - "Tempered_Damage_Necro_Tag_Summoning_Tier1", - "Tempered_Damage_Necro_Tag_Summoning_Tier2", - "Tempered_Damage_Necro_Tag_Summoning_Tier3", "Tempered_Damage_Sorc_Tag_Conjuration_Tier1", "Tempered_Damage_Sorc_Tag_Conjuration_Tier2", "Tempered_Damage_Sorc_Tag_Conjuration_Tier3" @@ -3435,6 +3423,54 @@ "Description": "嵐スキルのダメージ+#%", "DescriptionClean": "嵐スキルのダメージ" }, + { + "IdSno": "1064575;1660495;1992390;1938765;1939898;1867490", + "IdName": "Damage_Tag_Summoning;Damage_Tag_Summoning_Double_UNIQUE;INHERENT_Damage_Tag_Summoning;Tempered_Damage_Necro_Tag_Summoning_Tier1;Tempered_Damage_Necro_Tag_Summoning_Tier2;Tempered_Damage_Necro_Tag_Summoning_Tier3", + "IdSnoList": [ + "1064575", + "1660495", + "1992390", + "1938765", + "1939898", + "1867490" + ], + "IdNameList": [ + "Damage_Tag_Summoning", + "Damage_Tag_Summoning_Double_UNIQUE", + "INHERENT_Damage_Tag_Summoning", + "Tempered_Damage_Necro_Tag_Summoning_Tier1", + "Tempered_Damage_Necro_Tag_Summoning_Tier2", + "Tempered_Damage_Necro_Tag_Summoning_Tier3" + ], + "AffixType": 2, + "Category": 0, + "Flags": 131, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [ + 17, + 26 + ], + "AffixAttributes": [ + { + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", + "LocalisationParameter": 2549193150, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "召喚ダメージ+[{VALUE2}*100|1%|]" + } + ], + "ClassRestriction": "", + "Description": "召喚ダメージ+#%", + "DescriptionClean": "召喚ダメージ" + }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", "IdName": "Damage_Tag_Trap;Damage_Tag_Trap_Triple_Unique;Tempered_Damage_Rogue_Tag_Trap_Tier1;Tempered_Damage_Rogue_Tag_Trap_Tier2;Tempered_Damage_Rogue_Tag_Trap_Tier3;UNIQUE_Damage_Rogue_Tag_Trap_GIGA", @@ -6079,12 +6115,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "{c_important}アースクエイク{/c}の爆発後{c_number}5{/c}秒間、{c_important}〈古の大槌〉{/c}のダメージが+[{VALUE}*50|x%|]" + "Localisation": "{c_important}アースクエイク{/c}の爆発後{c_number}5{/c}秒間、{c_important}〈古の大槌〉{/c}のダメージが+[{VALUE}*100|x%|]" } ], "ClassRestriction": "", - "Description": "アースクエイクの爆発後{c_number}5秒間、〈古の大槌〉のダメージが+#%", - "DescriptionClean": "アースクエイクの爆発後{c_number}5秒間、〈古の大槌〉のダメージが" + "Description": "アースクエイクの爆発後5秒間、〈古の大槌〉のダメージが+#%", + "DescriptionClean": "アースクエイクの爆発後5秒間、〈古の大槌〉のダメージが" }, { "IdSno": "1083982;1834175;2042891", @@ -7085,12 +7121,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -10513,12 +10549,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}ミニオン{/c}の攻撃速度+[{VALUE}*100|1%|]" + "Localisation": "{c_important}召喚クリーチャー{/c}の攻撃速度+[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "ミニオンの攻撃速度+#%", - "DescriptionClean": "ミニオンの攻撃速度" + "Description": "召喚クリーチャーの攻撃速度+#%", + "DescriptionClean": "召喚クリーチャーの攻撃速度" }, { "IdSno": "1064576", @@ -10553,12 +10589,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}ミニオン{/c}の最大ライフ[{VALUE}*100|1%|]" + "Localisation": "{c_important}召喚クリーチャー{/c}のライフ最大値[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "ミニオンの最大ライフ#%", - "DescriptionClean": "ミニオンの最大ライフ" + "Description": "召喚クリーチャーのライフ最大値#%", + "DescriptionClean": "召喚クリーチャーのライフ最大値" }, { "IdSno": "1318306", @@ -10591,12 +10627,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}使い魔{/c}の移動速度+[{VALUE}*100|1%|]" + "Localisation": "{c_important}召喚クリーチャー{/c}の移動速度+[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "使い魔の移動速度+#%", - "DescriptionClean": "使い魔の移動速度" + "Description": "召喚クリーチャーの移動速度+#%", + "DescriptionClean": "召喚クリーチャーの移動速度" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20475,12 +20511,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}ミニオン{/c}へのダメージ減少率[{VALUE}*100|1%|]" + "Localisation": "{c_important}召喚クリーチャー{/c}へのダメージ減少率[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "ミニオンへのダメージ減少率#%", - "DescriptionClean": "ミニオンへのダメージ減少率" + "Description": "召喚クリーチャーへのダメージ減少率#%", + "DescriptionClean": "召喚クリーチャーへのダメージ減少率" }, { "IdSno": "1937179;1939759;1862115", @@ -27572,7 +27608,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c}の幸運の一撃発生率+[{VALUE2}*100|1%|]" } @@ -27611,7 +27647,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c}の幸運の一撃発生率+[{VALUE2}*100|1%|]" } @@ -27650,7 +27686,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c}の幸運の一撃発生率+[{VALUE2}*100|1%|]" } @@ -31281,17 +31317,19 @@ "DescriptionClean": "〈アークラッシュ〉が2回攻撃する確率" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31760,6 +31798,45 @@ "Description": "大羽根の猛襲の投射体を2回使用する確率+#%", "DescriptionClean": "大羽根の猛襲の投射体を2回使用する確率 (スピリットボーンのみ)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}〈レイザーウィング〉{/c}のダメージが倍になる確率+[{VALUE2} * 100|1%|]" + } + ], + "ClassRestriction": "(スピリットボーンのみ)", + "Description": "〈レイザーウィング〉のダメージが倍になる確率+#%", + "DescriptionClean": "〈レイザーウィング〉のダメージが倍になる確率 (スピリットボーンのみ)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -38414,12 +38491,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "{c_important}〈ボール・ライトニング〉{/c}の投射体が2回放たれる代わりに、同じ確率で{c_important}超級〈ボール・ライトニング〉{/c}を1つ放つ" + "Localisation": "{c_important}〈ボール・ライトニング〉{/c}の投射体が2回放たれる代わりに、同じ確率で{c_important}超級〈ボール・ライトニング〉{/c}を1つ放つ。" } ], "ClassRestriction": "", - "Description": "〈ボール・ライトニング〉の投射体が2回放たれる代わりに、同じ確率で超級〈ボール・ライトニング〉を1つ放つ", - "DescriptionClean": "〈ボール・ライトニング〉の投射体が2回放たれる代わりに、同じ確率で超級〈ボール・ライトニング〉を1つ放つ" + "Description": "〈ボール・ライトニング〉の投射体が2回放たれる代わりに、同じ確率で超級〈ボール・ライトニング〉を1つ放つ。", + "DescriptionClean": "〈ボール・ライトニング〉の投射体が2回放たれる代わりに、同じ確率で超級〈ボール・ライトニング〉を1つ放つ。" }, { "IdSno": "2154055", @@ -38666,6 +38743,41 @@ "Description": "〈暴風〉の発動中、移動速度+#%", "DescriptionClean": "〈暴風〉の発動中、移動速度" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}人狼{/c}に変身している間、移動速度+[{VALUE}*100|1%|]" + } + ], + "ClassRestriction": "", + "Description": "人狼に変身している間、移動速度+#%", + "DescriptionClean": "人狼に変身している間、移動速度" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39043,7 +39155,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "{c_important}{VALUE1}{/c}+{VALUE2}" } ], @@ -39685,6 +39797,41 @@ "Description": "リソース生成量およびリソース最大値#%", "DescriptionClean": "リソース生成量およびリソース最大値" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}決意{/c}が失われると活力+[{vALUE2}]" + } + ], + "ClassRestriction": "", + "Description": "決意が失われると活力+#", + "DescriptionClean": "決意が失われると活力" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", diff --git a/D4Companion/Data/Affixes.koKR.json b/D4Companion/Data/Affixes.koKR.json index 0ad0ed8d..739f7474 100644 --- a/D4Companion/Data/Affixes.koKR.json +++ b/D4Companion/Data/Affixes.koKR.json @@ -3453,15 +3453,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c} 피해 +[{VALUE2}*100|1%|]" + "Localisation": "소환수 피해 +[{VALUE2}*100|1%|]" } ], "ClassRestriction": "", - "Description": "소환 피해 +#%", - "DescriptionClean": "소환 피해" + "Description": "소환수 피해 +#%", + "DescriptionClean": "소환수 피해" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -6151,12 +6151,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "{c_important}지진{/c}이 폭발한 후 {c_number}5{/c}초 동안 {c_important}선조의 망치{/c}로 주는 피해 +[{VALUE}*50|x%|]" + "Localisation": "{c_important}지진{/c}이 폭발한 후 {c_number}5{/c}초 동안 {c_important}선조의 망치{/c}로 주는 피해 +[{VALUE}*100|x%|]" } ], "ClassRestriction": "", - "Description": "지진이 폭발한 후 {c_number}5초 동안 선조의 망치로 주는 피해 +#%", - "DescriptionClean": "지진이 폭발한 후 {c_number}5초 동안 선조의 망치로 주는 피해" + "Description": "지진이 폭발한 후 5초 동안 선조의 망치로 주는 피해 +#%", + "DescriptionClean": "지진이 폭발한 후 5초 동안 선조의 망치로 주는 피해" }, { "IdSno": "1083982;1834175;2042891", @@ -7124,12 +7124,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -10552,12 +10552,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}하수인{/c} 공격 속도 +[{VALUE}*100|1%|]" + "Localisation": "{c_important}소환수{/c} 공격 속도 +[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "하수인 공격 속도 +#%", - "DescriptionClean": "하수인 공격 속도" + "Description": "소환수 공격 속도 +#%", + "DescriptionClean": "소환수 공격 속도" }, { "IdSno": "1064576", @@ -10592,12 +10592,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "최대 {c_important}하수인{/c} 생명력 [{VALUE}*100|1%|]" + "Localisation": "{c_important}소환수{/c} 최대 생명력 [{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "최대 하수인 생명력 #%", - "DescriptionClean": "최대 하수인 생명력" + "Description": "소환수 최대 생명력 #%", + "DescriptionClean": "소환수 최대 생명력" }, { "IdSno": "1318306", @@ -10630,12 +10630,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}동료{/c} 이동 속도 +[{VALUE}*100|1%|]" + "Localisation": "{c_important}소환수{/c} 이동 속도 +[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "동료 이동 속도 +#%", - "DescriptionClean": "동료 이동 속도" + "Description": "소환수 이동 속도 +#%", + "DescriptionClean": "소환수 이동 속도" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20514,12 +20514,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}하수인{/c}의 피해 감소 [{VALUE}*100|1%|]" + "Localisation": "{c_important}소환수{/c} 피해 감소 [{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "하수인의 피해 감소 #%", - "DescriptionClean": "하수인의 피해 감소" + "Description": "소환수 피해 감소 #%", + "DescriptionClean": "소환수 피해 감소" }, { "IdSno": "1937179;1939759;1862115", @@ -26835,11 +26835,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 208000, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(야만용사 전용)", - "Description": "이중 타격|1이;가; 두 번 공격할 확률 +#% ", + "Description": "이중 타격|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "이중 타격|1이;가; 두 번 공격할 확률 (야만용사 전용)" }, { @@ -26874,11 +26874,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 210919, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(야만용사 전용)", - "Description": "광분|1이;가; 두 번 공격할 확률 +#% ", + "Description": "광분|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "광분|1이;가; 두 번 공격할 확률 (야만용사 전용)" }, { @@ -26913,11 +26913,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 186358, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(야만용사 전용)", - "Description": "발 구르기|1이;가; 두 번 공격할 확률 +#% ", + "Description": "발 구르기|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "발 구르기|1이;가; 두 번 공격할 확률 (야만용사 전용)" }, { @@ -26952,11 +26952,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 217175, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(야만용사 전용)", - "Description": "강철 소용돌이|1이;가; 두 번 공격할 확률 +#% ", + "Description": "강철 소용돌이|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "강철 소용돌이|1이;가; 두 번 공격할 확률 (야만용사 전용)" }, { @@ -26991,11 +26991,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 214786, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(야만용사 전용)", - "Description": "분쇄|1이;가; 두 번 공격할 확률 +#% ", + "Description": "분쇄|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "분쇄|1이;가; 두 번 공격할 확률 (야만용사 전용)" }, { @@ -27030,11 +27030,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 309070, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(드루이드 전용)", - "Description": "할퀴기|1이;가; 두 번 공격할 확률 +#% ", + "Description": "할퀴기|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "할퀴기|1이;가; 두 번 공격할 확률 (드루이드 전용)" }, { @@ -27069,11 +27069,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 272138, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(드루이드 전용)", - "Description": "쳐부수기|1이;가; 두 번 공격할 확률 +#% ", + "Description": "쳐부수기|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "쳐부수기|1이;가; 두 번 공격할 확률 (드루이드 전용)" }, { @@ -27149,11 +27149,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 309320, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(드루이드 전용)", - "Description": "폭풍 강타|1이;가; 두 번 공격할 확률 +#% ", + "Description": "폭풍 강타|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "폭풍 강타|1이;가; 두 번 공격할 확률 (드루이드 전용)" }, { @@ -27188,11 +27188,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 501629, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(강령술사 전용)", - "Description": "피의 창|1이;가; 두 번 공격할 확률 +#% ", + "Description": "피의 창|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "피의 창|1이;가; 두 번 공격할 확률 (강령술사 전용)" }, { @@ -27227,11 +27227,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 440463, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(강령술사 전용)", - "Description": "골렘|1이;가; 두 번 공격할 확률 +#% ", + "Description": "골렘|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "골렘|1이;가; 두 번 공격할 확률 (강령술사 전용)" }, { @@ -27266,11 +27266,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 484661, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(강령술사 전용)", - "Description": "과다출혈|1이;가; 두 번 공격할 확률 +#% ", + "Description": "과다출혈|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "과다출혈|1이;가; 두 번 공격할 확률 (강령술사 전용)" }, { @@ -27305,11 +27305,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 432896, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(강령술사 전용)", - "Description": "수확|1이;가; 두 번 공격할 확률 +#% ", + "Description": "수확|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "수확|1이;가; 두 번 공격할 확률 (강령술사 전용)" }, { @@ -27455,11 +27455,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 398258, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(도적 전용)", - "Description": "회전 칼날|1이;가; 두 번 공격할 확률 +#% ", + "Description": "회전 칼날|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "회전 칼날|1이;가; 두 번 공격할 확률 (도적 전용)" }, { @@ -27535,11 +27535,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 288106, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(원소술사 전용)", - "Description": "순간이동|1이;가; 두 번 공격할 확률 +#% ", + "Description": "순간이동|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "순간이동|1이;가; 두 번 공격할 확률 (원소술사 전용)" }, { @@ -27611,7 +27611,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c} 행운의 적중 확률 +[{VALUE2}*100|1%|]" } @@ -27650,7 +27650,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c} 행운의 적중 확률 +[{VALUE2}*100|1%|]" } @@ -27689,7 +27689,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c} 행운의 적중 확률 +[{VALUE2}*100|1%|]" } @@ -31320,17 +31320,19 @@ "DescriptionClean": "전기 채찍이 두 번 휩쓸 확률" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31392,11 +31394,11 @@ "LocalisationId": "Chance_To_Hit_Twice_Per_Power", "LocalisationParameter": 292757, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|] " + "Localisation": "{c_important}{VALUE1}{/c}|1이;가; 두 번 공격할 확률 +[{VALUE2} * 100|1%|]" } ], "ClassRestriction": "(원소술사 전용)", - "Description": "연쇄 번개|1이;가; 두 번 공격할 확률 +#% ", + "Description": "연쇄 번개|1이;가; 두 번 공격할 확률 +#%", "DescriptionClean": "연쇄 번개|1이;가; 두 번 공격할 확률 (원소술사 전용)" }, { @@ -31799,6 +31801,45 @@ "Description": "깃털 일제 사격 투사체가 두 번 시전될 확률 +#%", "DescriptionClean": "깃털 일제 사격 투사체가 두 번 시전될 확률 (혼령사 전용)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}서슬 날개{/c}가 두 배의 피해를 줄 확률 +[{VALUE2} * 100|1%|]" + } + ], + "ClassRestriction": "(혼령사 전용)", + "Description": "서슬 날개가 두 배의 피해를 줄 확률 +#%", + "DescriptionClean": "서슬 날개가 두 배의 피해를 줄 확률 (혼령사 전용)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -38705,6 +38746,41 @@ "Description": "싹쓸바람이 활성화된 상태에서 이동 속도 +#%", "DescriptionClean": "싹쓸바람이 활성화된 상태에서 이동 속도" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}늑대인간{/c} 변신 상태에서 이동 속도 +[{VALUE}*100|1%|]" + } + ], + "ClassRestriction": "", + "Description": "늑대인간 변신 상태에서 이동 속도 +#%", + "DescriptionClean": "늑대인간 변신 상태에서 이동 속도" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39082,7 +39158,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "{c_important}{VALUE1}{/c} +{VALUE2}" } ], @@ -39724,6 +39800,41 @@ "Description": "자원 생성량 및 최대치 #%", "DescriptionClean": "자원 생성량 및 최대치" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}결의{/c}를 잃으면 원기 +[{vALUE2}]" + } + ], + "ClassRestriction": "", + "Description": "결의를 잃으면 원기 +#", + "DescriptionClean": "결의를 잃으면 원기" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", diff --git a/D4Companion/Data/Affixes.plPL.json b/D4Companion/Data/Affixes.plPL.json index 9faf45f2..7b1af7c3 100644 --- a/D4Companion/Data/Affixes.plPL.json +++ b/D4Companion/Data/Affixes.plPL.json @@ -141,12 +141,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 3340001955, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Podstawowe: +#% szybkości ataku", - "DescriptionClean": "Podstawowe: szybkości ataku" + "Description": "+#% szybkości ataku: Podstawowe", + "DescriptionClean": "szybkości ataku: Podstawowe" }, { "IdSno": "1341712;2066854", @@ -178,12 +178,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 2901592717, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Zwłoki: +#% szybkości ataku", - "DescriptionClean": "Zwłoki: szybkości ataku" + "Description": "+#% szybkości ataku: Zwłoki", + "DescriptionClean": "szybkości ataku: Zwłoki" }, { "IdSno": "1320262;2061785", @@ -3449,15 +3449,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE2}*100|1%|] obrażeń: {c_important}{VALUE1}{/c}" + "Localisation": "+[{VALUE2}*100|1%|] obrażeń przywołanych bytów" } ], "ClassRestriction": "", - "Description": "+#% obrażeń: Przywołanie", - "DescriptionClean": "obrażeń: Przywołanie" + "Description": "+#% obrażeń przywołanych bytów", + "DescriptionClean": "obrażeń przywołanych bytów" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -6184,12 +6184,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+[{VALUE}*50|x%|] obrażeń {c_important}Młota Starożytnych{/c} przez {c_number}5{/c} sek. po wybuchu {c_important}Trzęsienia Ziemi{/c}" + "Localisation": "+[{VALUE}*100|x%|] obrażeń {c_important}Młota Starożytnych{/c} przez {c_number}5{/c} sek. po wybuchu {c_important}Trzęsienia Ziemi{/c}" } ], "ClassRestriction": "", - "Description": "+#% obrażeń Młota Starożytnych przez {c_number}5 sek. po wybuchu Trzęsienia Ziemi", - "DescriptionClean": "obrażeń Młota Starożytnych przez {c_number}5 sek. po wybuchu Trzęsienia Ziemi" + "Description": "+#% obrażeń Młota Starożytnych przez 5 sek. po wybuchu Trzęsienia Ziemi", + "DescriptionClean": "obrażeń Młota Starożytnych przez 5 sek. po wybuchu Trzęsienia Ziemi" }, { "IdSno": "1083982;1834175;2042891", @@ -7190,12 +7190,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -10618,12 +10618,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] szybkości ataku {c_important}sług{/c}" + "Localisation": "+[{VALUE}*100|1%|] szybkości ataku {c_important}przywołanych bytów{/c}" } ], "ClassRestriction": "", - "Description": "+#% szybkości ataku sług", - "DescriptionClean": "szybkości ataku sług" + "Description": "+#% szybkości ataku przywołanych bytów", + "DescriptionClean": "szybkości ataku przywołanych bytów" }, { "IdSno": "1064576", @@ -10658,12 +10658,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] maksymalnego zdrowia {c_important}sługi{/c}" + "Localisation": "[{VALUE}*100|1%|] maksymalnego zdrowia {c_important}przywołanych bytów{/c}" } ], "ClassRestriction": "", - "Description": "#% maksymalnego zdrowia sługi", - "DescriptionClean": "maksymalnego zdrowia sługi" + "Description": "#% maksymalnego zdrowia przywołanych bytów", + "DescriptionClean": "maksymalnego zdrowia przywołanych bytów" }, { "IdSno": "1318306", @@ -10696,12 +10696,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] szybkości ruchu {c_important}kompana{/c}" + "Localisation": "+[{VALUE}*100|1%|] szybkości ruchu {c_important}przywołanych bytów{/c}" } ], "ClassRestriction": "", - "Description": "+#% szybkości ruchu kompana", - "DescriptionClean": "szybkości ruchu kompana" + "Description": "+#% szybkości ruchu przywołanych bytów", + "DescriptionClean": "szybkości ruchu przywołanych bytów" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -17083,8 +17083,8 @@ } ], "ClassRestriction": "(Tylko czarodzieje)", - "Description": "+# do: Meteoryt", - "DescriptionClean": "do: Meteoryt (Tylko czarodzieje)" + "Description": "+# do: Meteor", + "DescriptionClean": "do: Meteor (Tylko czarodzieje)" }, { "IdSno": "1927016;761172;1457665;2061510", @@ -17317,12 +17317,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 3829121622, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Wilkołak: +#% szybkości ataku", - "DescriptionClean": "Wilkołak: szybkości ataku" + "Description": "+#% szybkości ataku: Wilkołak", + "DescriptionClean": "szybkości ataku: Wilkołak" }, { "IdSno": "1932452;1939581;1867545", @@ -17356,12 +17356,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 1781953454, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Krew: +#% szybkości ataku", - "DescriptionClean": "Krew: szybkości ataku" + "Description": "+#% szybkości ataku: Krew", + "DescriptionClean": "szybkości ataku: Krew" }, { "IdSno": "1932454;1939583;1873271", @@ -17395,12 +17395,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 308759772, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Napaść: +#% szybkości ataku", - "DescriptionClean": "Napaść: szybkości ataku" + "Description": "+#% szybkości ataku: Napaść", + "DescriptionClean": "szybkości ataku: Napaść" }, { "IdSno": "1942702;1942704;1934841", @@ -17434,12 +17434,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 3828504356, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Piromancja: +#% szybkości ataku", - "DescriptionClean": "Piromancja: szybkości ataku" + "Description": "+#% szybkości ataku: Piromancja", + "DescriptionClean": "szybkości ataku: Piromancja" }, { "IdSno": "1942744;1942746;1936568;2067727", @@ -20580,12 +20580,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] redukcji obrażeń dla twoich {c_important}sług{/c}" + "Localisation": "[{VALUE}*100|1%|] redukcji obrażeń dla {c_important}przywołanych bytów{/c}" } ], "ClassRestriction": "", - "Description": "#% redukcji obrażeń dla twoich sług", - "DescriptionClean": "redukcji obrażeń dla twoich sług" + "Description": "#% redukcji obrażeń dla przywołanych bytów", + "DescriptionClean": "redukcji obrażeń dla przywołanych bytów" }, { "IdSno": "1937179;1939759;1862115", @@ -24933,8 +24933,8 @@ } ], "ClassRestriction": "(Tylko czarodzieje)", - "Description": "+#% szans na to, że umiejętność Meteoryt zada podwójne obrażenia", - "DescriptionClean": "szans na to, że umiejętność Meteoryt zada podwójne obrażenia (Tylko czarodzieje)" + "Description": "+#% szans na to, że umiejętność Meteor zada podwójne obrażenia", + "DescriptionClean": "szans na to, że umiejętność Meteor zada podwójne obrażenia (Tylko czarodzieje)" }, { "IdSno": "2101009;2101011;2101013", @@ -27677,7 +27677,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] szansy na szczęśliwy traf: {c_important}{VALUE1}{/c}" } @@ -27716,7 +27716,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] szansy na szczęśliwy traf: {c_important}{VALUE1}{/c}" } @@ -27755,7 +27755,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] szansy na szczęśliwy traf: {c_important}{VALUE1}{/c}" } @@ -31386,17 +31386,19 @@ "DescriptionClean": "szans na podwójne machnięcie Biczem Wyładowań" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31865,6 +31867,45 @@ "Description": "+#% szans na dwukrotne wystrzelenie pocisków: Kanonada Piór", "DescriptionClean": "szans na dwukrotne wystrzelenie pocisków: Kanonada Piór (Tylko Spirytysta)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE2} * 100|1%|] szans na to, że umiejętność {c_important}Tnące Skrzydła{/c} zada podwójne obrażenia" + } + ], + "ClassRestriction": "(Tylko Spirytysta)", + "Description": "+#% szans na to, że umiejętność Tnące Skrzydła zada podwójne obrażenia", + "DescriptionClean": "szans na to, że umiejętność Tnące Skrzydła zada podwójne obrażenia (Tylko Spirytysta)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -34238,8 +34279,8 @@ } ], "ClassRestriction": "(Tylko czarodzieje)", - "Description": "+#% rozmiaru: Meteoryt", - "DescriptionClean": "rozmiaru: Meteoryt (Tylko czarodzieje)" + "Description": "+#% rozmiaru: Meteor", + "DescriptionClean": "rozmiaru: Meteor (Tylko czarodzieje)" }, { "IdSno": "1939414;1940479;1934797;2061550", @@ -37012,12 +37053,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 2242004879, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Mistrzostwo Broni: +#% szybkości ataku", - "DescriptionClean": "Mistrzostwo Broni: szybkości ataku" + "Description": "+#% szybkości ataku: Mistrzostwo Broni", + "DescriptionClean": "szybkości ataku: Mistrzostwo Broni" }, { "IdSno": "2041376", @@ -37047,12 +37088,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 2834424330, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Główne: +#% szybkości ataku", - "DescriptionClean": "Główne: szybkości ataku" + "Description": "+#% szybkości ataku: Główne", + "DescriptionClean": "szybkości ataku: Główne" }, { "IdSno": "2041340;2065068", @@ -37084,12 +37125,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 1400607680, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Ziemia: +#% szybkości ataku", - "DescriptionClean": "Ziemia: szybkości ataku" + "Description": "+#% szybkości ataku: Ziemia", + "DescriptionClean": "szybkości ataku: Ziemia" }, { "IdSno": "2064616", @@ -37119,12 +37160,12 @@ "LocalisationId": "Attack_Speed_Percent_Bonus_Per_Skill_Tag", "LocalisationParameter": 1713745003, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2} * 100|1%|] szybkości ataku" + "Localisation": "+[{VALUE2} * 100|1%|] szybkości ataku: {c_important}{VALUE1}{/c}" } ], "ClassRestriction": "", - "Description": "Zmiennokształtność: +#% szybkości ataku", - "DescriptionClean": "Zmiennokształtność: szybkości ataku" + "Description": "+#% szybkości ataku: Zmiennokształtność", + "DescriptionClean": "szybkości ataku: Zmiennokształtność" }, { "IdSno": "2066380", @@ -38556,12 +38597,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Szansa na to, że pociski {c_important}Pioruna Kulistego{/c} wystrzelą dwa razy jest teraz szansą na wystrzelenie {c_important}Wielkiego Pioruna Kulistego{/c}." + "Localisation": "Szansa na to, że pociski {c_important}Pioruna Kulistego{/c} wystrzelą dwa razy, zmienia się w szansę na wystrzelenie {c_important}Wielkiego Pioruna Kulistego{/c}." } ], "ClassRestriction": "", - "Description": "Szansa na to, że pociski Pioruna Kulistego wystrzelą dwa razy jest teraz szansą na wystrzelenie Wielkiego Pioruna Kulistego.", - "DescriptionClean": "Szansa na to, że pociski Pioruna Kulistego wystrzelą dwa razy jest teraz szansą na wystrzelenie Wielkiego Pioruna Kulistego." + "Description": "Szansa na to, że pociski Pioruna Kulistego wystrzelą dwa razy, zmienia się w szansę na wystrzelenie Wielkiego Pioruna Kulistego.", + "DescriptionClean": "Szansa na to, że pociski Pioruna Kulistego wystrzelą dwa razy, zmienia się w szansę na wystrzelenie Wielkiego Pioruna Kulistego." }, { "IdSno": "2154055", @@ -38808,6 +38849,41 @@ "Description": "+#% do szybkości ruchu, gdy Huragan jest aktywny.", "DescriptionClean": "do szybkości ruchu, gdy Huragan jest aktywny." }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|1%|] do szybkości ruchu w postaci {c_important}wilkołaka{/c}" + } + ], + "ClassRestriction": "", + "Description": "+#% do szybkości ruchu w postaci wilkołaka", + "DescriptionClean": "do szybkości ruchu w postaci wilkołaka" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39185,7 +39261,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "+{VALUE2} do: {c_important}{VALUE1}{/c}" } ], @@ -39827,6 +39903,41 @@ "Description": "#% generowania i wartości maksymalnej zasobów", "DescriptionClean": "generowania i wartości maksymalnej zasobów" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE2}] pkt. wigoru po utracie {c_important}Animuszu{/c}" + } + ], + "ClassRestriction": "", + "Description": "+# pkt. wigoru po utracie Animuszu", + "DescriptionClean": "pkt. wigoru po utracie Animuszu" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", diff --git a/D4Companion/Data/Affixes.ptBR.json b/D4Companion/Data/Affixes.ptBR.json index 3d9942f3..29fff451 100644 --- a/D4Companion/Data/Affixes.ptBR.json +++ b/D4Companion/Data/Affixes.ptBR.json @@ -2658,14 +2658,15 @@ "DescriptionClean": "de dano Energia Crepitante (Somente Magos)" }, { - "IdSno": "1087749;1664604;2011309;1829590;2113404;2057831", - "IdName": "Damage_DoT;Damage_DoT_Double_UNIQUE;INHERENT_Damage_Over_Time;S04_Damage_DoT;UBERUNIQUE_Damage_DoT_ShatteredVow;UNIQUE_Damage_DoT_Higher", + "IdSno": "1087749;1664604;2011309;1829590;2113404;2157904;2057831", + "IdName": "Damage_DoT;Damage_DoT_Double_UNIQUE;INHERENT_Damage_Over_Time;S04_Damage_DoT;UBERUNIQUE_Damage_DoT_ShatteredVow;UBERUNIQUE_Duration_DamageOverTime;UNIQUE_Damage_DoT_Higher", "IdSnoList": [ "1087749", "1664604", "2011309", "1829590", "2113404", + "2157904", "2057831" ], "IdNameList": [ @@ -2674,6 +2675,7 @@ "INHERENT_Damage_Over_Time", "S04_Damage_DoT", "UBERUNIQUE_Damage_DoT_ShatteredVow", + "UBERUNIQUE_Duration_DamageOverTime", "UNIQUE_Damage_DoT_Higher" ], "AffixType": 2, @@ -3453,15 +3455,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE2}*100|1%|] de dano {c_important}{VALUE1}{/c}" + "Localisation": "+[{VALUE2}*100|1%|] de dano de evocações" } ], "ClassRestriction": "", - "Description": "+#% de dano Evocar", - "DescriptionClean": "de dano Evocar" + "Description": "+#% de dano de evocações", + "DescriptionClean": "de dano de evocações" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -6151,12 +6153,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+[{VALUE}*50|x%|] de dano de {c_important}Martelo dos Ancestrais{/c} por {c_number}5{/c} s após um {c_important}Terremoto{/c} explodir." + "Localisation": "+[{VALUE}*100|x%|] de dano de {c_important}Martelo dos Ancestrais{/c} por {c_number}5{/c} s após um {c_important}Terremoto{/c} explodir." } ], "ClassRestriction": "", - "Description": "+#% de dano de Martelo dos Ancestrais por {c_number}5 s após um Terremoto explodir.", - "DescriptionClean": "de dano de Martelo dos Ancestrais por {c_number}5 s após um Terremoto explodir." + "Description": "+#% de dano de Martelo dos Ancestrais por 5 s após um Terremoto explodir.", + "DescriptionClean": "de dano de Martelo dos Ancestrais por 5 s após um Terremoto explodir." }, { "IdSno": "1083982;1834175;2042891", @@ -7124,12 +7126,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -10552,12 +10554,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] de velocidade de ataque de {c_important}lacaios{/c}" + "Localisation": "+[{VALUE}*100|1%|] de velocidade de ataque para {c_important}evocações{/c}" } ], "ClassRestriction": "", - "Description": "+#% de velocidade de ataque de lacaios", - "DescriptionClean": "de velocidade de ataque de lacaios" + "Description": "+#% de velocidade de ataque para evocações", + "DescriptionClean": "de velocidade de ataque para evocações" }, { "IdSno": "1064576", @@ -10592,12 +10594,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] de vida máxima para {c_important}lacaios{/c}" + "Localisation": "[{VALUE}*100|1%|] de vida máxima para {c_important}evocações{/c}" } ], "ClassRestriction": "", - "Description": "#% de vida máxima para lacaios", - "DescriptionClean": "de vida máxima para lacaios" + "Description": "#% de vida máxima para evocações", + "DescriptionClean": "de vida máxima para evocações" }, { "IdSno": "1318306", @@ -10630,12 +10632,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] de velocidade de movimento de {c_important}mascote{/c}" + "Localisation": "+[{VALUE}*100|1%|] de velocidade de movimento para {c_important}evocações{/c}" } ], "ClassRestriction": "", - "Description": "+#% de velocidade de movimento de mascote", - "DescriptionClean": "de velocidade de movimento de mascote" + "Description": "+#% de velocidade de movimento para evocações", + "DescriptionClean": "de velocidade de movimento para evocações" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20514,12 +20516,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] de redução de dano para seus {c_important}lacaios{/c}" + "Localisation": "[{VALUE}*100|1%|] de redução de dano para suas {c_important}evocações{/c}" } ], "ClassRestriction": "", - "Description": "#% de redução de dano para seus lacaios", - "DescriptionClean": "de redução de dano para seus lacaios" + "Description": "#% de redução de dano para suas evocações", + "DescriptionClean": "de redução de dano para suas evocações" }, { "IdSno": "1937179;1939759;1862115", @@ -27611,7 +27613,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de chance de Golpe de Sorte de {c_important}{VALUE1}{/c}" } @@ -27650,7 +27652,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de chance de Golpe de Sorte de {c_important}{VALUE1}{/c}" } @@ -27689,7 +27691,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] de chance de Golpe de Sorte de {c_important}{VALUE1}{/c}" } @@ -31320,17 +31322,19 @@ "DescriptionClean": "de chance de Açoite do Arco acertar duas vezes" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31799,6 +31803,45 @@ "Description": "+#% de chance de projéteis de Saraivada de Penas serem lançados duas vezes", "DescriptionClean": "de chance de projéteis de Saraivada de Penas serem lançados duas vezes (Somente Natispírito)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE2} * 100|1%|] de chance de {c_important}Asas de Navalha{/c} causar o dobro de dano" + } + ], + "ClassRestriction": "(Somente Natispírito)", + "Description": "+#% de chance de Asas de Navalha causar o dobro de dano", + "DescriptionClean": "de chance de Asas de Navalha causar o dobro de dano (Somente Natispírito)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -35820,11 +35863,11 @@ "LocalisationId": "Bonus_Percent_Per_Power#Spiritborn_Gorilla_Passive", "LocalisationParameter": 1843183, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+[{VALUE2}] de {c_important}determinação{/c} gerada " + "Localisation": "+[{VALUE2}] de {c_important}determinação{/c} gerada" } ], "ClassRestriction": "(Somente Natispírito)", - "Description": "+# de determinação gerada ", + "Description": "+# de determinação gerada", "DescriptionClean": "de determinação gerada (Somente Natispírito)" }, { @@ -36568,41 +36611,6 @@ "Description": "#% de redução de dano enquanto saudável", "DescriptionClean": "de redução de dano enquanto saudável" }, - { - "IdSno": "2157904", - "IdName": "UBERUNIQUE_Duration_DamageOverTime", - "IdSnoList": [ - "2157904" - ], - "IdNameList": [ - "UBERUNIQUE_Duration_DamageOverTime" - ], - "AffixType": 2, - "Category": 0, - "Flags": 260, - "IsTemperingAvailable": false, - "MagicType": 0, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [], - "AffixAttributes": [ - { - "LocalisationId": "UBERUNIQUE_DoT_Duration", - "LocalisationParameter": 4294967295, - "LocalisationAttributeFormulaValue": "0.22", - "Localisation": "+[{VALUE}*100|%|] de dano ao longo do tempo." - } - ], - "ClassRestriction": "", - "Description": "+#% de dano ao longo do tempo.", - "DescriptionClean": "de dano ao longo do tempo." - }, { "IdSno": "2067808", "IdName": "UBERUNIQUE_INHERENT_CritDamage_VulnerableDamage_OverpowerDamage_Ahavarion", @@ -38420,12 +38428,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "A chance de projéteis de {c_important}Bola de Eletricidade{/c} serem lançados duas vezes agora é chance de lançar uma {c_important}Superbola de Eletricidade{/c}." + "Localisation": "A chance de projéteis de {c_important}Bola de Eletricidade{/c} serem lançados duas vezes é convertida em chance de lançar uma {c_important}Superbola de Eletricidade{/c}." } ], "ClassRestriction": "", - "Description": "A chance de projéteis de Bola de Eletricidade serem lançados duas vezes agora é chance de lançar uma Superbola de Eletricidade.", - "DescriptionClean": "A chance de projéteis de Bola de Eletricidade serem lançados duas vezes agora é chance de lançar uma Superbola de Eletricidade." + "Description": "A chance de projéteis de Bola de Eletricidade serem lançados duas vezes é convertida em chance de lançar uma Superbola de Eletricidade.", + "DescriptionClean": "A chance de projéteis de Bola de Eletricidade serem lançados duas vezes é convertida em chance de lançar uma Superbola de Eletricidade." }, { "IdSno": "2154055", @@ -38672,6 +38680,41 @@ "Description": "+#% de velocidade de movimento com o Furacão ativo", "DescriptionClean": "de velocidade de movimento com o Furacão ativo" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|1%|] de velocidade de movimento enquanto na forma de {c_important}Lobisomem{/c}" + } + ], + "ClassRestriction": "", + "Description": "+#% de velocidade de movimento enquanto na forma de Lobisomem", + "DescriptionClean": "de velocidade de movimento enquanto na forma de Lobisomem" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39049,7 +39092,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "+{VALUE2} para {c_important}{VALUE1}{/c}" } ], @@ -39691,6 +39734,41 @@ "Description": "#% de máximo e geração de recursos", "DescriptionClean": "de máximo e geração de recursos" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE2}] de Vigor quando {c_important}determinação{/c} é perdida" + } + ], + "ClassRestriction": "", + "Description": "+# de Vigor quando determinação é perdida", + "DescriptionClean": "de Vigor quando determinação é perdida" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", diff --git a/D4Companion/Data/Affixes.ruRU.json b/D4Companion/Data/Affixes.ruRU.json index 4890e513..dc948aaf 100644 --- a/D4Companion/Data/Affixes.ruRU.json +++ b/D4Companion/Data/Affixes.ruRU.json @@ -3453,15 +3453,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2}*100|1%|] к урону" + "Localisation": "+[{VALUE2}*100|1%|] к урону от умений категории \"Призыв\"" } ], "ClassRestriction": "", - "Description": "Спутники: +#% к урону", - "DescriptionClean": "Спутники: к урону" + "Description": "+#% к урону от умений категории \"Призыв\"", + "DescriptionClean": "к урону от умений категории \"Призыв\"" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -6188,12 +6188,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+[{VALUE}*50|x%|] к урону от {c_important}\"Молота Древних\"{/c} на {c_number}5{/c} сек. после взрыва {c_important}\"Землетрясения\"{/c}" + "Localisation": "+[{VALUE}*100|x%|] к урону от {c_important}\"Молота Древних\"{/c} на {c_number}5{/c} сек. после взрыва {c_important}\"Землетрясения\"{/c}" } ], "ClassRestriction": "", - "Description": "+#% к урону от \"Молота Древних\" на {c_number}5 сек. после взрыва \"Землетрясения\"", - "DescriptionClean": "к урону от \"Молота Древних\" на {c_number}5 сек. после взрыва \"Землетрясения\"" + "Description": "+#% к урону от \"Молота Древних\" на 5 сек. после взрыва \"Землетрясения\"", + "DescriptionClean": "к урону от \"Молота Древних\" на 5 сек. после взрыва \"Землетрясения\"" }, { "IdSno": "1083982;1834175;2042891", @@ -7194,12 +7194,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -7320,7 +7320,7 @@ "LocalisationId": "Combat_Effect_Chance_Bonus_Barrier_Active", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|%|] к вероятности удачного удара во время действия барьера" + "Localisation": "+[{VALUE}*100|1%|] к вероятности удачного удара во время действия барьера" } ], "ClassRestriction": "", @@ -10622,12 +10622,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] к скорости атаки {c_important}прислужников{/c}" + "Localisation": "+[{VALUE}*100|1%|] к скорости атаки {c_important}призванных{/c} существ" } ], "ClassRestriction": "", - "Description": "+#% к скорости атаки прислужников", - "DescriptionClean": "к скорости атаки прислужников" + "Description": "+#% к скорости атаки призванных существ", + "DescriptionClean": "к скорости атаки призванных существ" }, { "IdSno": "1064576", @@ -10662,12 +10662,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "Максимальный запас здоровья {c_important}прислужников{/c} – [{VALUE}*100|1%|]" + "Localisation": "Максимальный запас здоровья {c_important}призванных{/c} существ – [{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "Максимальный запас здоровья прислужников – #%", - "DescriptionClean": "Максимальный запас здоровья прислужников –" + "Description": "Максимальный запас здоровья призванных существ – #%", + "DescriptionClean": "Максимальный запас здоровья призванных существ –" }, { "IdSno": "1318306", @@ -10700,12 +10700,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] к скорости передвижения {c_important}питомцев{/c}" + "Localisation": "+[{VALUE}*100|1%|] к скорости передвижения {c_important}призванных{/c} существ" } ], "ClassRestriction": "", - "Description": "+#% к скорости передвижения питомцев", - "DescriptionClean": "к скорости передвижения питомцев" + "Description": "+#% к скорости передвижения призванных существ", + "DescriptionClean": "к скорости передвижения призванных существ" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20584,12 +20584,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "-[{VALUE}*100|1%|] к урону, получаемому {c_important}прислужниками{/c}" + "Localisation": "{c_important}Призванные существа{/c} получают на [{VALUE}*100|1%|] меньше урона" } ], "ClassRestriction": "", - "Description": "-#% к урону, получаемому прислужниками", - "DescriptionClean": "- к урону, получаемому прислужниками" + "Description": "Призванные существа получают на #% меньше урона", + "DescriptionClean": "Призванные существа получают на меньше урона" }, { "IdSno": "1937179;1939759;1862115", @@ -27681,7 +27681,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2}*100|1%|] к вероятности удачного удара" } @@ -27720,7 +27720,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2}*100|1%|] к вероятности удачного удара" } @@ -27759,7 +27759,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c}: +[{VALUE2}*100|1%|] к вероятности удачного удара" } @@ -31390,17 +31390,19 @@ "DescriptionClean": "к вероятности второго удара \"Грозовой плетью\"" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31869,6 +31871,45 @@ "Description": "Шквал игл: +#% к вероятности выпустить снаряды дважды", "DescriptionClean": "Шквал игл: к вероятности выпустить снаряды дважды (только для класса: Наследник духов)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE2} * 100|1%|] к вероятности, что {c_important}\"Режущие крылья\"{/c} нанесут удвоенный урон" + } + ], + "ClassRestriction": "(только для класса: Наследник духов)", + "Description": "+#% к вероятности, что \"Режущие крылья\" нанесут удвоенный урон", + "DescriptionClean": "к вероятности, что \"Режущие крылья\" нанесут удвоенный урон (только для класса: Наследник духов)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -36699,12 +36740,12 @@ "LocalisationId": "UBERUNIQUE_DoT_Duration", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0.22", - "Localisation": "+[{VALUE}*100|%|] к длительности периодического урона." + "Localisation": "+[{VALUE}*100|%|] к длительности периодического урона" } ], "ClassRestriction": "", - "Description": "+#% к длительности периодического урона.", - "DescriptionClean": "к длительности периодического урона." + "Description": "+#% к длительности периодического урона", + "DescriptionClean": "к длительности периодического урона" }, { "IdSno": "2067808", @@ -38523,12 +38564,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Эффект \"{c_important}Шаровая молния{/c}: + к вероятности выпустить снаряды дважды\" заменяется на эффект \"+ к вероятности применить {c_important}\"Шаровую сверхмолнию\"{/c}." + "Localisation": "Вероятность повторного срабатывания \"{c_important}Шаровой молнии{/c}\" заменяется на вероятность применить {c_important}\"Шаровую сверхмолнию\"{/c}." } ], "ClassRestriction": "", - "Description": "Эффект \"Шаровая молния: + к вероятности выпустить снаряды дважды\" заменяется на эффект \"+ к вероятности применить \"Шаровую сверхмолнию\".", - "DescriptionClean": "Эффект \"Шаровая молния: к вероятности выпустить снаряды дважды\" заменяется на эффект \" к вероятности применить \"Шаровую сверхмолнию\"." + "Description": "Вероятность повторного срабатывания \"Шаровой молнии\" заменяется на вероятность применить \"Шаровую сверхмолнию\".", + "DescriptionClean": "Вероятность повторного срабатывания \"Шаровой молнии\" заменяется на вероятность применить \"Шаровую сверхмолнию\"." }, { "IdSno": "2154055", @@ -38775,6 +38816,41 @@ "Description": "+#% к скорости передвижения во время действия \"Урагана\"", "DescriptionClean": "к скорости передвижения во время действия \"Урагана\"" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE}*100|1%|] к скорости передвижения в облике {c_important}волка{/c}" + } + ], + "ClassRestriction": "", + "Description": "+#% к скорости передвижения в облике волка", + "DescriptionClean": "к скорости передвижения в облике волка" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39152,7 +39228,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "{c_important}{VALUE1}{/c}: +{VALUE2} к уровню" } ], @@ -39794,6 +39870,41 @@ "Description": "+ #% к скорости накопления и максимальному запасу ресурса", "DescriptionClean": "к скорости накопления и максимальному запасу ресурса" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE2}] ед. бодрости при потере эффекта {c_important}\"Непоколебимость\"{/c}" + } + ], + "ClassRestriction": "", + "Description": "+# ед. бодрости при потере эффекта \"Непоколебимость\"", + "DescriptionClean": "ед. бодрости при потере эффекта \"Непоколебимость\"" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", diff --git a/D4Companion/Data/Affixes.trTR.json b/D4Companion/Data/Affixes.trTR.json index 94220a6a..f2ed1234 100644 --- a/D4Companion/Data/Affixes.trTR.json +++ b/D4Companion/Data/Affixes.trTR.json @@ -1336,7 +1336,7 @@ "LocalisationId": "Plus_All_Stats", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[|~|{VALUE}] Tüm İstatistikler" + "Localisation": "[{VALUE}|~|] Tüm İstatistikler" } ], "ClassRestriction": "", @@ -3461,10 +3461,10 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Hasarı" + "Localisation": "+[{VALUE2}*100|1%|] Çağırma Hasarı" } ], "ClassRestriction": "", @@ -6111,12 +6111,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "{c_important}Deprem{/c} patladıktan sonraki {c_number}5{/c} saniye boyunca +[{VALUE}*50|x%|] {c_important}Kadimlerin Çekici{/c} hasarı" + "Localisation": "{c_important}Deprem{/c} patladıktan sonraki {c_number}5{/c} saniye boyunca +[{VALUE}*100|x%|] {c_important}Kadimlerin Çekici{/c} hasarı" } ], "ClassRestriction": "", - "Description": "Deprem patladıktan sonraki {c_number}5 saniye boyunca +#% Kadimlerin Çekici hasarı", - "DescriptionClean": "Deprem patladıktan sonraki {c_number}5 saniye boyunca Kadimlerin Çekici hasarı" + "Description": "Deprem patladıktan sonraki 5 saniye boyunca +#% Kadimlerin Çekici hasarı", + "DescriptionClean": "Deprem patladıktan sonraki 5 saniye boyunca Kadimlerin Çekici hasarı" }, { "IdSno": "1083982;1834175;2042891", @@ -7084,12 +7084,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -10512,12 +10512,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] {c_important}Yardakçı{/c} Saldırı Hızı" + "Localisation": "+[{VALUE}*100|1%|] {c_important}Çağırma{/c} Saldırı Hızı" } ], "ClassRestriction": "", - "Description": "+#% Yardakçı Saldırı Hızı", - "DescriptionClean": "Yardakçı Saldırı Hızı" + "Description": "+#% Çağırma Saldırı Hızı", + "DescriptionClean": "Çağırma Saldırı Hızı" }, { "IdSno": "1064576", @@ -10552,12 +10552,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] Maksimum {c_important}Yardakçı{/c} Canı" + "Localisation": "[{VALUE}*100|1%|] Maksimum {c_important}Çağırma{/c} Canı" } ], "ClassRestriction": "", - "Description": "#% Maksimum Yardakçı Canı", - "DescriptionClean": "Maksimum Yardakçı Canı" + "Description": "#% Maksimum Çağırma Canı", + "DescriptionClean": "Maksimum Çağırma Canı" }, { "IdSno": "1318306", @@ -10590,12 +10590,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] {c_important}Yoldaş{/c} Hareket Hızı" + "Localisation": "+[{VALUE}*100|1%|] {c_important}Çağırma{/c} Hareket Hızı" } ], "ClassRestriction": "", - "Description": "+#% Yoldaş Hareket Hızı", - "DescriptionClean": "Yoldaş Hareket Hızı" + "Description": "+#% Çağırma Hareket Hızı", + "DescriptionClean": "Çağırma Hareket Hızı" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -11466,7 +11466,7 @@ "LocalisationId": "Resource_On_Kill", "LocalisationParameter": 3, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Her Öldürmede [|~|{VALUE2}] {VALUE1}" + "Localisation": "Her Öldürmede [{VALUE2}|~|] {VALUE1}" } ], "ClassRestriction": "", @@ -11506,7 +11506,7 @@ "LocalisationId": "Resource_On_Kill", "LocalisationParameter": 6, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Her Öldürmede [|~|{VALUE2}] {VALUE1}" + "Localisation": "Her Öldürmede [{VALUE2}|~|] {VALUE1}" } ], "ClassRestriction": "", @@ -11546,7 +11546,7 @@ "LocalisationId": "Resource_On_Kill", "LocalisationParameter": 1, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Her Öldürmede [|~|{VALUE2}] {VALUE1}" + "Localisation": "Her Öldürmede [{VALUE2}|~|] {VALUE1}" } ], "ClassRestriction": "", @@ -11586,7 +11586,7 @@ "LocalisationId": "Resource_On_Kill", "LocalisationParameter": 0, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Her Öldürmede [|~|{VALUE2}] {VALUE1}" + "Localisation": "Her Öldürmede [{VALUE2}|~|] {VALUE1}" } ], "ClassRestriction": "", @@ -11626,7 +11626,7 @@ "LocalisationId": "Resource_On_Kill", "LocalisationParameter": 5, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Her Öldürmede [|~|{VALUE2}] {VALUE1}" + "Localisation": "Her Öldürmede [{VALUE2}|~|] {VALUE1}" } ], "ClassRestriction": "", @@ -11666,7 +11666,7 @@ "LocalisationId": "Resource_On_Kill", "LocalisationParameter": 7, "LocalisationAttributeFormulaValue": "1", - "Localisation": "Her Öldürmede [|~|{VALUE2}] {VALUE1}" + "Localisation": "Her Öldürmede [{VALUE2}|~|] {VALUE1}" } ], "ClassRestriction": "", @@ -20474,12 +20474,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}Yardakçıların{/c} için [{VALUE}*100|1%|] Hasar Azaltma" + "Localisation": "{c_important}Çağırmaların{/c} için [{VALUE}*100|1%|] Hasar Azaltma" } ], "ClassRestriction": "", - "Description": "Yardakçıların için #% Hasar Azaltma", - "DescriptionClean": "Yardakçıların için Hasar Azaltma" + "Description": "Çağırmaların için #% Hasar Azaltma", + "DescriptionClean": "Çağırmaların için Hasar Azaltma" }, { "IdSno": "1937179;1939759;1862115", @@ -27571,7 +27571,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Şanslı Vuruş İhtimali" } @@ -27610,7 +27610,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Şanslı Vuruş İhtimali" } @@ -27649,7 +27649,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c} Şanslı Vuruş İhtimali" } @@ -31280,17 +31280,19 @@ "DescriptionClean": "İhtimalle Elektrik Kırbacı İki Kez Geçer" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31759,6 +31761,45 @@ "Description": "Tüy Yaylımı Atışın İki Kez Yapılma İhtimaline +#%", "DescriptionClean": "Tüy Yaylımı Atışın İki Kez Yapılma İhtimaline (Sadece Ruhdoğumlu)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}Keskin Kanat{/c} ile İki Kat Hasar için +[{VALUE2} * 100|1%|] İhtimal" + } + ], + "ClassRestriction": "(Sadece Ruhdoğumlu)", + "Description": "Keskin Kanat ile İki Kat Hasar için +#% İhtimal", + "DescriptionClean": "Keskin Kanat ile İki Kat Hasar için İhtimal (Sadece Ruhdoğumlu)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -36593,12 +36634,12 @@ "LocalisationId": "UBERUNIQUE_DoT_Duration", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0.22", - "Localisation": "+[{VALUE}*100|%|] Zamanla Hasar Süresi." + "Localisation": "+[{VALUE}*100|%|] Zamanla Hasar Süresi" } ], "ClassRestriction": "", - "Description": "+#% Zamanla Hasar Süresi.", - "DescriptionClean": "Zamanla Hasar Süresi." + "Description": "+#% Zamanla Hasar Süresi", + "DescriptionClean": "Zamanla Hasar Süresi" }, { "IdSno": "2067808", @@ -38417,12 +38458,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "{c_important}Yıldırım Topu{/c} atışlarının iki kez yapılması ihtimali artık {c_important}Süper Yıldırım Topu{/c} kullanma ihtimali." + "Localisation": "{c_important}Yıldırım Topu{/c} atışlarının iki kez yapılması ihtimali, {c_important}Süper Yıldırım Topu{/c} kullanma ihtimaline dönüştü." } ], "ClassRestriction": "", - "Description": "Yıldırım Topu atışlarının iki kez yapılması ihtimali artık Süper Yıldırım Topu kullanma ihtimali.", - "DescriptionClean": "Yıldırım Topu atışlarının iki kez yapılması ihtimali artık Süper Yıldırım Topu kullanma ihtimali." + "Description": "Yıldırım Topu atışlarının iki kez yapılması ihtimali, Süper Yıldırım Topu kullanma ihtimaline dönüştü.", + "DescriptionClean": "Yıldırım Topu atışlarının iki kez yapılması ihtimali, Süper Yıldırım Topu kullanma ihtimaline dönüştü." }, { "IdSno": "2154055", @@ -38669,6 +38710,41 @@ "Description": "Kasırga Etkinken +#% Hareket Hızı", "DescriptionClean": "Kasırga Etkinken Hareket Hızı" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}Kurt Adama{/c} dönüşmüşken +[{VALUE}*100|1%|] Hareket Hızı" + } + ], + "ClassRestriction": "", + "Description": "Kurt Adama dönüşmüşken +#% Hareket Hızı", + "DescriptionClean": "Kurt Adama dönüşmüşken Hareket Hızı" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39046,7 +39122,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "{c_important}{VALUE1}{/c} için +{VALUE2}" } ], @@ -39688,6 +39764,41 @@ "Description": " #% Kaynak Üretimi ve Maksimum", "DescriptionClean": "Kaynak Üretimi ve Maksimum" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}Azim{/c} kaybedildiğinde +[{vALUE2}] Dinçlik" + } + ], + "ClassRestriction": "", + "Description": "Azim kaybedildiğinde +# Dinçlik", + "DescriptionClean": "Azim kaybedildiğinde Dinçlik" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", diff --git a/D4Companion/Data/Affixes.zhCN.json b/D4Companion/Data/Affixes.zhCN.json index 7e7b5201..6a822e8b 100644 --- a/D4Companion/Data/Affixes.zhCN.json +++ b/D4Companion/Data/Affixes.zhCN.json @@ -3589,10 +3589,10 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c}伤害" + "Localisation": "+[{VALUE2}*100|1%|] 召唤伤害" } ], "ClassRestriction": "", @@ -4268,11 +4268,11 @@ "LocalisationId": "Damage_Percent_Bonus_When_Weapon_Swapping", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] 切换武器时的伤害 " + "Localisation": "+[{VALUE}*100|1%|] 切换武器时的伤害" } ], "ClassRestriction": "", - "Description": "+#% 切换武器时的伤害 ", + "Description": "+#% 切换武器时的伤害", "DescriptionClean": "切换武器时的伤害" }, { @@ -6287,12 +6287,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "{c_important}地震{/c}爆炸后,{c_important}先祖之锤{/c}的伤害 +[{VALUE}*50|x%|],持续 {c_number}5{/c}秒" + "Localisation": "{c_important}地震{/c}爆炸后,{c_important}先祖之锤{/c}的伤害 +[{VALUE}*100|x%|],持续 {c_number}5{/c}秒" } ], "ClassRestriction": "", - "Description": "地震爆炸后,先祖之锤的伤害 +#%,持续 {c_number}5秒", - "DescriptionClean": "地震爆炸后,先祖之锤的伤害 ,持续 {c_number}5秒" + "Description": "地震爆炸后,先祖之锤的伤害 +#%,持续 5秒", + "DescriptionClean": "地震爆炸后,先祖之锤的伤害 ,持续 5秒" }, { "IdSno": "1083982;1834175;2042891", @@ -7260,12 +7260,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -8435,11 +8435,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003188, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至以攻为守 ", + "Description": "+# 至以攻为守", "DescriptionClean": "至以攻为守 (仅限野蛮人)" }, { @@ -8476,11 +8476,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003208, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至反攻 ", + "Description": "+# 至反攻", "DescriptionClean": "至反攻 (仅限野蛮人)" }, { @@ -8517,11 +8517,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003230, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至血气外冲 ", + "Description": "+# 至血气外冲", "DescriptionClean": "至血气外冲 (仅限野蛮人)" }, { @@ -8558,11 +8558,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003233, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至重击 ", + "Description": "+# 至重击", "DescriptionClean": "至重击 (仅限野蛮人)" }, { @@ -8599,11 +8599,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 603603, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至势大力沉 ", + "Description": "+# 至势大力沉", "DescriptionClean": "至势大力沉 (仅限野蛮人)" }, { @@ -8642,11 +8642,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 213949, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至杀戮打击 ", + "Description": "+# 至杀戮打击", "DescriptionClean": "至杀戮打击 (仅限野蛮人)" }, { @@ -8685,11 +8685,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 213153, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至削骨 ", + "Description": "+# 至削骨", "DescriptionClean": "至削骨 (仅限野蛮人)" }, { @@ -8724,11 +8724,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003209, "LocalisationAttributeFormulaValue": "", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至防御姿态 ", + "Description": "+# 至防御姿态", "DescriptionClean": "至防御姿态 (仅限野蛮人)" }, { @@ -8765,11 +8765,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 214021, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至坚如钢钉 ", + "Description": "+# 至坚如钢钉", "DescriptionClean": "至坚如钢钉 (仅限野蛮人)" }, { @@ -8806,11 +8806,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 215519, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至残暴之力 ", + "Description": "+# 至残暴之力", "DescriptionClean": "至残暴之力 (仅限野蛮人)" }, { @@ -8847,11 +8847,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 216608, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至绝不留情 ", + "Description": "+# 至绝不留情", "DescriptionClean": "至绝不留情 (仅限野蛮人)" }, { @@ -8886,11 +8886,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1000301, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至石土之御 ", + "Description": "+# 至石土之御", "DescriptionClean": "至石土之御 (仅限德鲁伊)" }, { @@ -8931,11 +8931,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1000312, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至自然延伸 ", + "Description": "+# 至自然延伸", "DescriptionClean": "至自然延伸 (仅限德鲁伊)" }, { @@ -8972,11 +8972,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1000347, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至野性冲动 ", + "Description": "+# 至野性冲动", "DescriptionClean": "至野性冲动 (仅限德鲁伊)" }, { @@ -9013,11 +9013,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1304803, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至毒伤 ", + "Description": "+# 至毒伤", "DescriptionClean": "至毒伤 (仅限德鲁伊)" }, { @@ -9060,11 +9060,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 290798, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至破碎大地 ", + "Description": "+# 至破碎大地", "DescriptionClean": "至破碎大地 (仅限德鲁伊)" }, { @@ -9101,11 +9101,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 291045, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至共鸣 ", + "Description": "+# 至共鸣", "DescriptionClean": "至共鸣 (仅限德鲁伊)" }, { @@ -9146,11 +9146,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 291048, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至蔑视 ", + "Description": "+# 至蔑视", "DescriptionClean": "至蔑视 (仅限德鲁伊)" }, { @@ -9187,11 +9187,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 350820, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至自然灾害 ", + "Description": "+# 至自然灾害", "DescriptionClean": "至自然灾害 (仅限德鲁伊)" }, { @@ -9230,11 +9230,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 289513, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至敏锐感知 ", + "Description": "+# 至敏锐感知", "DescriptionClean": "至敏锐感知 (仅限德鲁伊)" }, { @@ -9271,11 +9271,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 346247, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至野性呼唤 ", + "Description": "+# 至野性呼唤", "DescriptionClean": "至野性呼唤 (仅限德鲁伊)" }, { @@ -9320,11 +9320,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 290969, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至快速变形 ", + "Description": "+# 至快速变形", "DescriptionClean": "至快速变形 (仅限德鲁伊)" }, { @@ -9361,11 +9361,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 290971, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至毒素之爪 ", + "Description": "+# 至毒素之爪", "DescriptionClean": "至毒素之爪 (仅限德鲁伊)" }, { @@ -9402,11 +9402,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1007840, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至阴霾 ", + "Description": "+# 至阴霾", "DescriptionClean": "至阴霾 (仅限死灵法师)" }, { @@ -9443,11 +9443,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1007844, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至死亡逼近 ", + "Description": "+# 至死亡逼近", "DescriptionClean": "至死亡逼近 (仅限死灵法师)" }, { @@ -9484,11 +9484,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1007849, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至死亡之拥 ", + "Description": "+# 至死亡之拥", "DescriptionClean": "至死亡之拥 (仅限死灵法师)" }, { @@ -9525,11 +9525,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495574, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至畏惧 ", + "Description": "+# 至畏惧", "DescriptionClean": "至畏惧 (仅限死灵法师)" }, { @@ -9568,11 +9568,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495578, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至凝结之血 ", + "Description": "+# 至凝结之血", "DescriptionClean": "至凝结之血 (仅限死灵法师)" }, { @@ -9611,11 +9611,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495564, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至不完美平衡 ", + "Description": "+# 至不完美平衡", "DescriptionClean": "至不完美平衡 (仅限死灵法师)" }, { @@ -9652,11 +9652,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495565, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至有创骨折 ", + "Description": "+# 至有创骨折", "DescriptionClean": "至有创骨折 (仅限死灵法师)" }, { @@ -9695,11 +9695,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 588208, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至鲜血之潮 ", + "Description": "+# 至鲜血之潮", "DescriptionClean": "至鲜血之潮 (仅限死灵法师)" }, { @@ -9736,11 +9736,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495561, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至敲骨吸髓 ", + "Description": "+# 至敲骨吸髓", "DescriptionClean": "至敲骨吸髓 (仅限死灵法师)" }, { @@ -9777,11 +9777,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495562, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至冷面指挥官 ", + "Description": "+# 至冷面指挥官", "DescriptionClean": "至冷面指挥官 (仅限死灵法师)" }, { @@ -9818,11 +9818,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495563, "LocalisationAttributeFormulaValue": "1.4", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至凿削血肉 ", + "Description": "+# 至凿削血肉", "DescriptionClean": "至凿削血肉 (仅限死灵法师)" }, { @@ -9861,11 +9861,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495575, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至伤害增效 ", + "Description": "+# 至伤害增效", "DescriptionClean": "至伤害增效 (仅限死灵法师)" }, { @@ -9904,11 +9904,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495579, "LocalisationAttributeFormulaValue": "1.4", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至死亡增力 ", + "Description": "+# 至死亡增力", "DescriptionClean": "至死亡增力 (仅限死灵法师)" }, { @@ -9943,11 +9943,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2075148, "LocalisationAttributeFormulaValue": "", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至定局 ", + "Description": "+# 至定局", "DescriptionClean": "至定局 (仅限死灵法师)" }, { @@ -9984,11 +9984,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391675, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至致命剧毒 ", + "Description": "+# 至致命剧毒", "DescriptionClean": "至致命剧毒 (仅限游侠)" }, { @@ -10027,11 +10027,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391676, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至利用 ", + "Description": "+# 至利用", "DescriptionClean": "至利用 (仅限游侠)" }, { @@ -10068,11 +10068,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391678, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至冰冷巧劲 ", + "Description": "+# 至冰冷巧劲", "DescriptionClean": "至冰冷巧劲 (仅限游侠)" }, { @@ -10111,11 +10111,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391679, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至恶意 ", + "Description": "+# 至恶意", "DescriptionClean": "至恶意 (仅限游侠)" }, { @@ -10154,11 +10154,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391663, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至武器精通 ", + "Description": "+# 至武器精通", "DescriptionClean": "至武器精通 (仅限游侠)" }, { @@ -10197,11 +10197,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391666, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至动量充沛 ", + "Description": "+# 至动量充沛", "DescriptionClean": "至动量充沛 (仅限游侠)" }, { @@ -10238,11 +10238,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 777505, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至不稳定药剂 ", + "Description": "+# 至不稳定药剂", "DescriptionClean": "至不稳定药剂 (仅限游侠)" }, { @@ -10277,11 +10277,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003729, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至寒霜之灾 ", + "Description": "+# 至寒霜之灾", "DescriptionClean": "至寒霜之灾 (仅限巫师)" }, { @@ -10320,11 +10320,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003731, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至原始束缚 ", + "Description": "+# 至原始束缚", "DescriptionClean": "至原始束缚 (仅限巫师)" }, { @@ -10359,11 +10359,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 334224, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至永冻之霜 ", + "Description": "+# 至永冻之霜", "DescriptionClean": "至永冻之霜 (仅限巫师)" }, { @@ -10398,11 +10398,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 334217, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至寒冰之触 ", + "Description": "+# 至寒冰之触", "DescriptionClean": "至寒冰之触 (仅限巫师)" }, { @@ -10439,11 +10439,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 156224, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至玻璃大炮 ", + "Description": "+# 至玻璃大炮", "DescriptionClean": "至玻璃大炮 (仅限巫师)" }, { @@ -10478,11 +10478,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 172459, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至元素统御 ", + "Description": "+# 至元素统御", "DescriptionClean": "至元素统御 (仅限巫师)" }, { @@ -10519,11 +10519,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 171610, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至心灵之火 ", + "Description": "+# 至心灵之火", "DescriptionClean": "至心灵之火 (仅限巫师)" }, { @@ -10558,11 +10558,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 168572, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至火葬不熄 ", + "Description": "+# 至火葬不熄", "DescriptionClean": "至火葬不熄 (仅限巫师)" }, { @@ -10597,11 +10597,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 166341, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至吞噬烈焰 ", + "Description": "+# 至吞噬烈焰", "DescriptionClean": "至吞噬烈焰 (仅限巫师)" }, { @@ -10642,11 +10642,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 156227, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至电冲震击 ", + "Description": "+# 至电冲震击", "DescriptionClean": "至电冲震击 (仅限巫师)" }, { @@ -10688,12 +10688,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] {c_important}仆从{/c}的攻击速度" + "Localisation": "+[{VALUE}*100|1%|] {c_important}召唤物{/c}攻击速度" } ], "ClassRestriction": "", - "Description": "+#% 仆从的攻击速度", - "DescriptionClean": "仆从的攻击速度" + "Description": "+#% 召唤物攻击速度", + "DescriptionClean": "召唤物攻击速度" }, { "IdSno": "1064576", @@ -10728,12 +10728,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] {c_important}仆从{/c}生命上限" + "Localisation": "[{VALUE}*100|1%|] {c_important}召唤物{/c}生命上限" } ], "ClassRestriction": "", - "Description": "#% 仆从生命上限", - "DescriptionClean": "仆从生命上限" + "Description": "#% 召唤物生命上限", + "DescriptionClean": "召唤物生命上限" }, { "IdSno": "1318306", @@ -10766,12 +10766,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE}*100|1%|] {c_important}同伴{/c}移动速度" + "Localisation": "+[{VALUE}*100|1%|] {c_important}召唤物{/c}移动速度" } ], "ClassRestriction": "", - "Description": "+#% 同伴移动速度", - "DescriptionClean": "同伴移动速度" + "Description": "+#% 召唤物移动速度", + "DescriptionClean": "召唤物移动速度" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -12038,11 +12038,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 212867, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至决斗家 ", + "Description": "+# 至决斗家", "DescriptionClean": "至决斗家 (仅限野蛮人)" }, { @@ -12079,11 +12079,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 216535, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至深坑斗士 ", + "Description": "+# 至深坑斗士", "DescriptionClean": "至深坑斗士 (仅限野蛮人)" }, { @@ -12120,11 +12120,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1000309, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至明澈 ", + "Description": "+# 至明澈", "DescriptionClean": "至明澈 (仅限德鲁伊)" }, { @@ -12157,11 +12157,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1007846, "LocalisationAttributeFormulaValue": "1.4", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至死亡警告 ", + "Description": "+# 至死亡警告", "DescriptionClean": "至死亡警告 (仅限死灵法师)" }, { @@ -12196,11 +12196,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 414638, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至精准灌注 ", + "Description": "+# 至精准灌注", "DescriptionClean": "至精准灌注 (仅限游侠)" }, { @@ -12233,11 +12233,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391667, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至炼金优势 ", + "Description": "+# 至炼金优势", "DescriptionClean": "至炼金优势 (仅限游侠)" }, { @@ -12272,11 +12272,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1008671, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至陷阱精通 ", + "Description": "+# 至陷阱精通", "DescriptionClean": "至陷阱精通 (仅限游侠)" }, { @@ -15296,11 +15296,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 943748, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至傀儡精通 ", + "Description": "+# 至傀儡精通", "DescriptionClean": "至傀儡精通 (仅限死灵法师)" }, { @@ -15336,11 +15336,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 943745, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至骷髅法师精通 ", + "Description": "+# 至骷髅法师精通", "DescriptionClean": "至骷髅法师精通 (仅限死灵法师)" }, { @@ -15376,11 +15376,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 943744, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至骷髅战士精通 ", + "Description": "+# 至骷髅战士精通", "DescriptionClean": "至骷髅战士精通 (仅限死灵法师)" }, { @@ -19868,8 +19868,8 @@ } ], "ClassRestriction": "", - "Description": "#% 专注冷却时间缩减", - "DescriptionClean": "专注冷却时间缩减" + "Description": "#% 念力冷却时间缩减", + "DescriptionClean": "念力冷却时间缩减" }, { "IdSno": "2051162;2051167;2051171", @@ -19946,8 +19946,8 @@ } ], "ClassRestriction": "", - "Description": "#% 强效冷却时间缩减", - "DescriptionClean": "强效冷却时间缩减" + "Description": "#% 增威冷却时间缩减", + "DescriptionClean": "增威冷却时间缩减" }, { "IdSno": "2051246;2051248;2051250", @@ -20650,12 +20650,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "[{VALUE}*100|1%|] 你的{c_important}仆从{/c}伤害减免" + "Localisation": "[{VALUE}*100|1%|] {c_important}召唤物{/c}伤害减免" } ], "ClassRestriction": "", - "Description": "#% 你的仆从伤害减免", - "DescriptionClean": "你的仆从伤害减免" + "Description": "#% 召唤物伤害减免", + "DescriptionClean": "召唤物伤害减免" }, { "IdSno": "1937179;1939759;1862115", @@ -23078,8 +23078,8 @@ } ], "ClassRestriction": "", - "Description": "+#% 专注伤害", - "DescriptionClean": "专注伤害" + "Description": "+#% 念力伤害", + "DescriptionClean": "念力伤害" }, { "IdSno": "2100885;2100887;2100889", @@ -23234,8 +23234,8 @@ } ], "ClassRestriction": "", - "Description": "+#% 强效伤害", - "DescriptionClean": "强效伤害" + "Description": "+#% 增威伤害", + "DescriptionClean": "增威伤害" }, { "IdSno": "2050131;2050136;2050141", @@ -27714,7 +27714,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c}幸运一击几率" } @@ -27753,7 +27753,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c}幸运一击几率" } @@ -27792,7 +27792,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "+[{VALUE2}*100|1%|] {c_important}{VALUE1}{/c}幸运一击几率" } @@ -27950,11 +27950,11 @@ "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Rogue_DarkShroud", "LocalisationParameter": 786381, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+[{VALUE2}*100|1%|] 每一个{c_important}暗影帷幕{/c}的移动速度 " + "Localisation": "+[{VALUE2}*100|1%|] 每一个{c_important}暗影帷幕{/c}的移动速度" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+#% 每一个暗影帷幕的移动速度 ", + "Description": "+#% 每一个暗影帷幕的移动速度", "DescriptionClean": "每一个暗影帷幕的移动速度 (仅限游侠)" }, { @@ -28065,11 +28065,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003207, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至脑震荡 ", + "Description": "+# 至脑震荡", "DescriptionClean": "至脑震荡 (仅限野蛮人)" }, { @@ -28102,11 +28102,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003229, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至杀气凌人 ", + "Description": "+# 至杀气凌人", "DescriptionClean": "至杀气凌人 (仅限野蛮人)" }, { @@ -28139,11 +28139,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003231, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至点穴打击 ", + "Description": "+# 至点穴打击", "DescriptionClean": "至点穴打击 (仅限野蛮人)" }, { @@ -28176,11 +28176,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003232, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至团战领袖 ", + "Description": "+# 至团战领袖", "DescriptionClean": "至团战领袖 (仅限野蛮人)" }, { @@ -28213,11 +28213,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2075735, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至好战 ", + "Description": "+# 至好战 ", "DescriptionClean": "至好战 (仅限野蛮人)" }, { @@ -28250,11 +28250,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 213021, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至断筋 ", + "Description": "+# 至断筋", "DescriptionClean": "至断筋 (仅限野蛮人)" }, { @@ -28287,11 +28287,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2075737, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至重击手 ", + "Description": "+# 至重击手", "DescriptionClean": "至重击手 (仅限野蛮人)" }, { @@ -28324,11 +28324,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091156, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至征战之途 ", + "Description": "+# 至征战之途", "DescriptionClean": "至征战之途 (仅限野蛮人)" }, { @@ -28359,11 +28359,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 212731, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至无尽怒气 ", + "Description": "+# 至无尽怒气", "DescriptionClean": "至无尽怒气 (仅限野蛮人)" }, { @@ -28396,11 +28396,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 212832, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至揭示弱点 ", + "Description": "+# 至揭示弱点", "DescriptionClean": "至揭示弱点 (仅限野蛮人)" }, { @@ -28433,11 +28433,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 214020, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至勇武活力 ", + "Description": "+# 至勇武活力", "DescriptionClean": "至勇武活力 (仅限野蛮人)" }, { @@ -28470,11 +28470,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 216222, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至低沉咆哮 ", + "Description": "+# 至低沉咆哮", "DescriptionClean": "至低沉咆哮 (仅限野蛮人)" }, { @@ -28505,11 +28505,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 216365, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至怒意冲动 ", + "Description": "+# 至怒意冲动", "DescriptionClean": "至怒意冲动 (仅限野蛮人)" }, { @@ -28542,11 +28542,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 217121, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至怒意充沛 ", + "Description": "+# 至怒意充沛", "DescriptionClean": "至怒意充沛 (仅限野蛮人)" }, { @@ -28577,11 +28577,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1000308, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至护卫 ", + "Description": "+# 至护卫", "DescriptionClean": "至护卫 (仅限德鲁伊)" }, { @@ -28612,11 +28612,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 289518, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至生命循环 ", + "Description": "+# 至生命循环", "DescriptionClean": "至生命循环 (仅限德鲁伊)" }, { @@ -28649,11 +28649,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 288287, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至生机绽放 ", + "Description": "+# 至生机绽放", "DescriptionClean": "至生机绽放 (仅限德鲁伊)" }, { @@ -28688,11 +28688,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 290420, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至钢铁皮毛 ", + "Description": "+# 至钢铁皮毛", "DescriptionClean": "至钢铁皮毛 (仅限德鲁伊)" }, { @@ -28729,11 +28729,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 290475, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至趾行步态 ", + "Description": "+# 至趾行步态", "DescriptionClean": "至趾行步态 (仅限德鲁伊)" }, { @@ -28766,11 +28766,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 289512, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至自然意志 ", + "Description": "+# 至自然意志", "DescriptionClean": "至自然意志 (仅限德鲁伊)" }, { @@ -28801,11 +28801,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1007841, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至亡者之御 ", + "Description": "+# 至亡者之御", "DescriptionClean": "至亡者之御 (仅限死灵法师)" }, { @@ -28840,11 +28840,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1007847, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至死疽甲壳 ", + "Description": "+# 至死疽甲壳", "DescriptionClean": "至死疽甲壳 (仅限死灵法师)" }, { @@ -28879,11 +28879,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1007850, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至尖刺护甲 ", + "Description": "+# 至尖刺护甲", "DescriptionClean": "至尖刺护甲 (仅限死灵法师)" }, { @@ -28914,11 +28914,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495572, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至独行者 ", + "Description": "+# 至独行者", "DescriptionClean": "至独行者 (仅限死灵法师)" }, { @@ -28951,11 +28951,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495573, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至致残黑暗 ", + "Description": "+# 至致残黑暗", "DescriptionClean": "至致残黑暗 (仅限死灵法师)" }, { @@ -28988,11 +28988,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 588207, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至快速骨化 ", + "Description": "+# 至快速骨化", "DescriptionClean": "至快速骨化 (仅限死灵法师)" }, { @@ -29023,11 +29023,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495580, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至鲜血输送 ", + "Description": "+# 至鲜血输送", "DescriptionClean": "至鲜血输送 (仅限死灵法师)" }, { @@ -29062,11 +29062,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 503368, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至吸取活力 ", + "Description": "+# 至吸取活力", "DescriptionClean": "至吸取活力 (仅限死灵法师)" }, { @@ -29099,11 +29099,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2092223, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至泰坦殒灭 ", + "Description": "+# 至泰坦殒灭", "DescriptionClean": "至泰坦殒灭 (仅限死灵法师)" }, { @@ -29136,11 +29136,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1008672, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至暗影压制 ", + "Description": "+# 至暗影压制", "DescriptionClean": "至暗影压制 (仅限游侠)" }, { @@ -29173,11 +29173,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1008673, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至寒冷之重 ", + "Description": "+# 至寒冷之重", "DescriptionClean": "至寒冷之重 (仅限游侠)" }, { @@ -29212,11 +29212,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1008674, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至诡诈攻击 ", + "Description": "+# 至诡诈攻击", "DescriptionClean": "至诡诈攻击 (仅限游侠)" }, { @@ -29251,11 +29251,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1008677, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至复苏之风 ", + "Description": "+# 至复苏之风", "DescriptionClean": "至复苏之风 (仅限游侠)" }, { @@ -29288,11 +29288,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1008678, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至急速 ", + "Description": "+# 至急速", "DescriptionClean": "至急速 (仅限游侠)" }, { @@ -29325,11 +29325,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1008679, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至狂血奔涌 ", + "Description": "+# 至狂血奔涌", "DescriptionClean": "至狂血奔涌 (仅限游侠)" }, { @@ -29364,11 +29364,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1008680, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至神经兴奋 ", + "Description": "+# 至神经兴奋", "DescriptionClean": "至神经兴奋 (仅限游侠)" }, { @@ -29403,11 +29403,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 777009, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至余劲尚存 ", + "Description": "+# 至余劲尚存", "DescriptionClean": "至余劲尚存 (仅限游侠)" }, { @@ -29442,11 +29442,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391671, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至轻盈身法 ", + "Description": "+# 至轻盈身法", "DescriptionClean": "至轻盈身法 (仅限游侠)" }, { @@ -29477,11 +29477,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391674, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至炼金师的幸运 ", + "Description": "+# 至炼金师的幸运", "DescriptionClean": "至炼金师的幸运 (仅限游侠)" }, { @@ -29512,11 +29512,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391677, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至吞噬之影 ", + "Description": "+# 至吞噬之影", "DescriptionClean": "至吞噬之影 (仅限游侠)" }, { @@ -29551,11 +29551,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391629, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至鬼步疾行 ", + "Description": "+# 至鬼步疾行", "DescriptionClean": "至鬼步疾行 (仅限游侠)" }, { @@ -29590,11 +29590,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 391662, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至晦暗疗愈 ", + "Description": "+# 至晦暗疗愈", "DescriptionClean": "至晦暗疗愈 (仅限游侠)" }, { @@ -29627,11 +29627,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 510270, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至虹吸打击 ", + "Description": "+# 至虹吸打击", "DescriptionClean": "至虹吸打击 (仅限游侠)" }, { @@ -29664,11 +29664,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003733, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至烈焰汹涌 ", + "Description": "+# 至烈焰汹涌", "DescriptionClean": "至烈焰汹涌 (仅限巫师)" }, { @@ -29701,11 +29701,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003734, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至凛冽寒风 ", + "Description": "+# 至凛冽寒风", "DescriptionClean": "至凛冽寒风 (仅限巫师)" }, { @@ -29738,11 +29738,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003737, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至致残烈焰 ", + "Description": "+# 至致残烈焰", "DescriptionClean": "至致残烈焰 (仅限巫师)" }, { @@ -29775,11 +29775,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003738, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至激发导体 ", + "Description": "+# 至激发导体", "DescriptionClean": "至激发导体 (仅限巫师)" }, { @@ -29812,11 +29812,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1003739, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至导电 ", + "Description": "+# 至导电", "DescriptionClean": "至导电 (仅限巫师)" }, { @@ -29849,11 +29849,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 172509, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至急速冻结 ", + "Description": "+# 至急速冻结", "DescriptionClean": "至急速冻结 (仅限巫师)" }, { @@ -29886,11 +29886,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 292836, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至冰冷之锋 ", + "Description": "+# 至冰冷之锋", "DescriptionClean": "至冰冷之锋 (仅限巫师)" }, { @@ -29923,11 +29923,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 172497, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至急性高热 ", + "Description": "+# 至急性高热", "DescriptionClean": "至急性高热 (仅限巫师)" }, { @@ -29960,11 +29960,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 156229, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至电击惊厥 ", + "Description": "+# 至电击惊厥", "DescriptionClean": "至电击惊厥 (仅限巫师)" }, { @@ -29997,11 +29997,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1730677, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至加速 ", + "Description": "+# 至加速", "DescriptionClean": "至加速 (仅限灵巫)" }, { @@ -30036,11 +30036,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648364, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至吉祥 ", + "Description": "+# 至吉祥", "DescriptionClean": "至吉祥 (仅限灵巫)" }, { @@ -30073,11 +30073,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648348, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至堡垒 ", + "Description": "+# 至堡垒", "DescriptionClean": "至堡垒 (仅限灵巫)" }, { @@ -30112,11 +30112,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648350, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至聪慧 ", + "Description": "+# 至聪慧", "DescriptionClean": "至聪慧 (仅限灵巫)" }, { @@ -30151,11 +30151,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1730682, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至支配 ", + "Description": "+# 至支配", "DescriptionClean": "至支配 (仅限灵巫)" }, { @@ -30190,11 +30190,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1730680, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至忍耐 ", + "Description": "+# 至忍耐", "DescriptionClean": "至忍耐 (仅限灵巫)" }, { @@ -30229,11 +30229,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648356, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至注能 ", + "Description": "+# 至注能", "DescriptionClean": "至注能 (仅限灵巫)" }, { @@ -30268,11 +30268,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648358, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至熔炉 ", + "Description": "+# 至熔炉", "DescriptionClean": "至熔炉 (仅限灵巫)" }, { @@ -30305,11 +30305,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648342, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至耐心的卫士 ", + "Description": "+# 至耐心的卫士", "DescriptionClean": "至耐心的卫士 (仅限灵巫)" }, { @@ -30344,11 +30344,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648380, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至强效 ", + "Description": "+# 至强效", "DescriptionClean": "至强效 (仅限灵巫)" }, { @@ -30383,11 +30383,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648370, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至恶馋 ", + "Description": "+# 至恶馋", "DescriptionClean": "至恶馋 (仅限灵巫)" }, { @@ -30420,11 +30420,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648378, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至韧性 ", + "Description": "+# 至韧性", "DescriptionClean": "至韧性 (仅限灵巫)" }, { @@ -30457,11 +30457,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648374, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至迅捷 ", + "Description": "+# 至迅捷", "DescriptionClean": "至迅捷 (仅限灵巫)" }, { @@ -30498,11 +30498,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648354, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至疾速 ", + "Description": "+# 至疾速", "DescriptionClean": "至疾速 (仅限灵巫)" }, { @@ -30537,11 +30537,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1730684, "LocalisationAttributeFormulaValue": "1", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至精力充沛 ", + "Description": "+# 至精力充沛", "DescriptionClean": "至精力充沛 (仅限灵巫)" }, { @@ -31423,17 +31423,19 @@ "DescriptionClean": "电弧鞭笞扫击两次的几率" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31902,6 +31904,45 @@ "Description": "+#% 几率使翎羽箭幕飞行道具施放两次", "DescriptionClean": "几率使翎羽箭幕飞行道具施放两次 (仅限灵巫)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{VALUE2} * 100|1%|] 几率使{c_important}剃刀飞翼{/c}造成双倍伤害" + } + ], + "ClassRestriction": "(仅限灵巫)", + "Description": "+#% 几率使剃刀飞翼造成双倍伤害", + "DescriptionClean": "几率使剃刀飞翼造成双倍伤害 (仅限灵巫)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -36769,12 +36810,12 @@ "LocalisationId": "UBERUNIQUE_DoT_Duration", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0.22", - "Localisation": "+[{VALUE}*100|%|] 持续性伤害的持续时间。" + "Localisation": "+[{VALUE}*100|%|] 持续性伤害的持续时间" } ], "ClassRestriction": "", - "Description": "+#% 持续性伤害的持续时间。", - "DescriptionClean": "持续性伤害的持续时间。" + "Description": "+#% 持续性伤害的持续时间", + "DescriptionClean": "持续性伤害的持续时间" }, { "IdSno": "2067808", @@ -38105,8 +38146,8 @@ } ], "ClassRestriction": "", - "Description": "+#% 几率使强效技能造成双倍伤害", - "DescriptionClean": "几率使强效技能造成双倍伤害" + "Description": "+#% 几率使增威技能造成双倍伤害", + "DescriptionClean": "几率使增威技能造成双倍伤害" }, { "IdSno": "2069272", @@ -38593,12 +38634,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "施放两次{c_important}球状闪电{/c}投射物的几率现在是施放一次{c_important}超级球状闪电{/c}的几率。" + "Localisation": "施放两次{c_important}球状闪电{/c}投射物的几率转化为施放一次{c_important}超级球状闪电{/c}的几率。" } ], "ClassRestriction": "", - "Description": "施放两次球状闪电投射物的几率现在是施放一次超级球状闪电的几率。", - "DescriptionClean": "施放两次球状闪电投射物的几率现在是施放一次超级球状闪电的几率。" + "Description": "施放两次球状闪电投射物的几率转化为施放一次超级球状闪电的几率。", + "DescriptionClean": "施放两次球状闪电投射物的几率转化为施放一次超级球状闪电的几率。" }, { "IdSno": "2154055", @@ -38845,6 +38886,41 @@ "Description": "+#% 飓风激活时的移动速度", "DescriptionClean": "飓风激活时的移动速度" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "当变身为{c_important}狼人{/c}时,移动速度 +[{VALUE}*100|1%|]" + } + ], + "ClassRestriction": "", + "Description": "当变身为狼人时,移动速度 +#%", + "DescriptionClean": "当变身为狼人时,移动速度" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39118,11 +39194,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 218754, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限野蛮人)", - "Description": "+# 至充沛怒气 ", + "Description": "+# 至充沛怒气", "DescriptionClean": "至充沛怒气 (仅限野蛮人)" }, { @@ -39153,11 +39229,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1000310, "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至防御姿态 ", + "Description": "+# 至防御姿态", "DescriptionClean": "至防御姿态 (仅限德鲁伊)" }, { @@ -39188,11 +39264,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1000349, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至疗愈 ", + "Description": "+# 至疗愈", "DescriptionClean": "至疗愈 (仅限德鲁伊)" }, { @@ -39222,12 +39298,12 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "LocalisationAttributeFormulaValue": "", + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至天生狂野 ", + "Description": "+# 至天生狂野 ", "DescriptionClean": "至天生狂野 (仅限德鲁伊)" }, { @@ -39258,11 +39334,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091166, "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至以守为攻 ", + "Description": "+# 至以守为攻", "DescriptionClean": "至以守为攻 (仅限德鲁伊)" }, { @@ -39293,11 +39369,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 291046, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至无尽风暴 ", + "Description": "+# 至无尽风暴", "DescriptionClean": "至无尽风暴 (仅限德鲁伊)" }, { @@ -39328,11 +39404,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 290951, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限德鲁伊)", - "Description": "+# 至掠食本能 ", + "Description": "+# 至掠食本能", "DescriptionClean": "至掠食本能 (仅限德鲁伊)" }, { @@ -39363,11 +39439,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1007843, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至恐怖收割 ", + "Description": "+# 至恐怖收割", "DescriptionClean": "至恐怖收割 (仅限死灵法师)" }, { @@ -39435,11 +39511,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 495568, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限死灵法师)", - "Description": "+# 至夺魂者的追击 ", + "Description": "+# 至夺魂者的追击", "DescriptionClean": "至夺魂者的追击 (仅限死灵法师)" }, { @@ -39470,11 +39546,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1008676, "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限游侠)", - "Description": "+# 至棋行险招 ", + "Description": "+# 至棋行险招", "DescriptionClean": "至棋行险招 (仅限游侠)" }, { @@ -39505,11 +39581,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 156233, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至强效咒护 ", + "Description": "+# 至强效咒护", "DescriptionClean": "至强效咒护 (仅限巫师)" }, { @@ -39540,11 +39616,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 156211, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限巫师)", - "Description": "+# 至元素调和 ", + "Description": "+# 至元素调和", "DescriptionClean": "至元素调和 (仅限巫师)" }, { @@ -39575,11 +39651,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648366, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至抗毒剂 ", + "Description": "+# 至抗毒剂", "DescriptionClean": "至抗毒剂 (仅限灵巫)" }, { @@ -39610,11 +39686,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648393, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至至尊 ", + "Description": "+# 至至尊", "DescriptionClean": "至至尊 (仅限灵巫)" }, { @@ -39864,6 +39940,41 @@ "Description": "#% 资源生成量与上限", "DescriptionClean": "资源生成量与上限" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "+[{vALUE2}] 精力, 当{c_important}决断{/c}消失时" + } + ], + "ClassRestriction": "", + "Description": "+# 精力, 当决断消失时", + "DescriptionClean": "精力, 当决断消失时" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", @@ -40524,11 +40635,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648346, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至毅力 ", + "Description": "+# 至毅力", "DescriptionClean": "至毅力 (仅限灵巫)" }, { @@ -40561,11 +40672,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648352, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至幻影 ", + "Description": "+# 至幻影", "DescriptionClean": "至幻影 (仅限灵巫)" }, { @@ -40598,11 +40709,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648368, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至滋养 ", + "Description": "+# 至滋养", "DescriptionClean": "至滋养 (仅限灵巫)" }, { @@ -40635,11 +40746,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648372, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至狂野不羁强威 ", + "Description": "+# 至狂野不羁强威", "DescriptionClean": "至狂野不羁强威 (仅限灵巫)" }, { @@ -40750,11 +40861,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648376, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至压迫 ", + "Description": "+# 至压迫", "DescriptionClean": "至压迫 (仅限灵巫)" }, { @@ -40787,11 +40898,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648360, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至顶端 ", + "Description": "+# 至顶端", "DescriptionClean": "至顶端 (仅限灵巫)" }, { @@ -40824,11 +40935,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648362, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至坚持到底 ", + "Description": "+# 至坚持到底", "DescriptionClean": "至坚持到底 (仅限灵巫)" }, { @@ -40859,11 +40970,11 @@ "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 1648391, "LocalisationAttributeFormulaValue": "0", - "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c} " + "Localisation": "+{VALUE2} 至{c_important}{VALUE1}{/c}" } ], "ClassRestriction": "(仅限灵巫)", - "Description": "+# 至决绝 ", + "Description": "+# 至决绝", "DescriptionClean": "至决绝 (仅限灵巫)" }, { @@ -41196,8 +41307,8 @@ } ], "ClassRestriction": "", - "Description": "+# 至专注技能", - "DescriptionClean": "至专注技能" + "Description": "+# 至念力技能", + "DescriptionClean": "至念力技能" }, { "IdSno": "2020040", @@ -41233,8 +41344,8 @@ } ], "ClassRestriction": "", - "Description": "+# 至强效技能", - "DescriptionClean": "至强效技能" + "Description": "+# 至增威技能", + "DescriptionClean": "至增威技能" }, { "IdSno": "2014518", diff --git a/D4Companion/Data/Affixes.zhTW.json b/D4Companion/Data/Affixes.zhTW.json index 9dfc1f27..dfa76f5f 100644 --- a/D4Companion/Data/Affixes.zhTW.json +++ b/D4Companion/Data/Affixes.zhTW.json @@ -3453,15 +3453,15 @@ ], "AffixAttributes": [ { - "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag", + "LocalisationId": "Damage_Percent_Bonus_Per_Skill_Tag#Skill_Primary_Summoning", "LocalisationParameter": 2549193150, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}{VALUE1}{/c}傷害 +[{VALUE2}*100|1%|]" + "Localisation": "召喚物傷害 +[{VALUE2}*100|1%|]" } ], "ClassRestriction": "", - "Description": "召喚傷害 +#%", - "DescriptionClean": "召喚傷害" + "Description": "召喚物傷害 +#%", + "DescriptionClean": "召喚物傷害" }, { "IdSno": "1093697;1694641;1938784;1939919;1873291;2060609", @@ -6151,12 +6151,12 @@ "LocalisationId": "Hammer_Of_The_Ancients_Earthquake", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "在{c_important}裂地之震{/c}爆炸後,{c_important}先祖之鎚{/c}傷害 +[{VALUE}*50|x%|],持續 {c_number}5{/c} 秒" + "Localisation": "在{c_important}裂地之震{/c}爆炸後,{c_important}先祖之鎚{/c}傷害 +[{VALUE}*100|x%|],持續 {c_number}5{/c} 秒" } ], "ClassRestriction": "", - "Description": "在裂地之震爆炸後,先祖之鎚傷害 +#%,持續 {c_number}5 秒", - "DescriptionClean": "在裂地之震爆炸後,先祖之鎚傷害 ,持續 {c_number}5 秒" + "Description": "在裂地之震爆炸後,先祖之鎚傷害 +#%,持續 5 秒", + "DescriptionClean": "在裂地之震爆炸後,先祖之鎚傷害 ,持續 5 秒" }, { "IdSno": "1083982;1834175;2042891", @@ -7124,12 +7124,12 @@ "IsTemperingAvailable": false, "MagicType": 0, "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [], "AffixAttributes": [ @@ -10552,12 +10552,12 @@ "LocalisationId": "Pet_Attack_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}僕從{/c}攻擊速度 +[{VALUE}*100|1%|]" + "Localisation": "{c_important}召喚物{/c}攻擊速度 +[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "僕從攻擊速度 +#%", - "DescriptionClean": "僕從攻擊速度" + "Description": "召喚物攻擊速度 +#%", + "DescriptionClean": "召喚物攻擊速度" }, { "IdSno": "1064576", @@ -10592,12 +10592,12 @@ "LocalisationId": "Pet_Health_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}僕從{/c}生命值上限 [{VALUE}*100|1%|]" + "Localisation": "{c_important}召喚物{/c}生命值上限 [{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "僕從生命值上限 #%", - "DescriptionClean": "僕從生命值上限" + "Description": "召喚物生命值上限 #%", + "DescriptionClean": "召喚物生命值上限" }, { "IdSno": "1318306", @@ -10630,12 +10630,12 @@ "LocalisationId": "Pet_Move_Speed_Bonus_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}同伴{/c}移動速度 +[{VALUE}*100|1%|]" + "Localisation": "{c_important}召喚物{/c}移動速度 +[{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "同伴移動速度 +#%", - "DescriptionClean": "同伴移動速度" + "Description": "召喚物移動速度 +#%", + "DescriptionClean": "召喚物移動速度" }, { "IdSno": "1667924;1939161;1940195;1867331", @@ -20514,12 +20514,12 @@ "LocalisationId": "Pet_Damage_Reduction_Percent", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "0", - "Localisation": "{c_important}僕從{/c}傷害減免 [{VALUE}*100|1%|]" + "Localisation": "{c_important}召喚物{/c}傷害減免 [{VALUE}*100|1%|]" } ], "ClassRestriction": "", - "Description": "僕從傷害減免 #%", - "DescriptionClean": "僕從傷害減免" + "Description": "召喚物傷害減免 #%", + "DescriptionClean": "召喚物傷害減免" }, { "IdSno": "1937179;1939759;1862115", @@ -27611,7 +27611,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 1627075, + "LocalisationParameter": 1934191, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c}幸運觸發機率 +[{VALUE2}*100|1%|]" } @@ -27650,7 +27650,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 146743, + "LocalisationParameter": 147025, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c}幸運觸發機率 +[{VALUE2}*100|1%|]" } @@ -27689,7 +27689,7 @@ "AffixAttributes": [ { "LocalisationId": "Combat_Effect_Chance_Bonus_Per_Skill", - "LocalisationParameter": 291492, + "LocalisationParameter": 291550, "LocalisationAttributeFormulaValue": "0", "Localisation": "{c_important}{VALUE1}{/c}幸運觸發機率 +[{VALUE2}*100|1%|]" } @@ -31320,17 +31320,19 @@ "DescriptionClean": "電弧鞭擊掃擊兩次的機率" }, { - "IdSno": "1939275;1940249;1934791", - "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "IdSno": "1939275;1940249;1934791;2179270", + "IdName": "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2;Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3;UNIQUE_Projectiles_Skill_Sorc_BallLightning", "IdSnoList": [ "1939275", "1940249", - "1934791" + "1934791", + "2179270" ], "IdNameList": [ "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier1", "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier2", - "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3" + "Tempered_Projectiles_Skill_Sorc_BallLightning_Tier3", + "UNIQUE_Projectiles_Skill_Sorc_BallLightning" ], "AffixType": 2, "Category": 0, @@ -31799,6 +31801,45 @@ "Description": "刺羽散射投射攻擊施放兩次機率 +#%", "DescriptionClean": "刺羽散射投射攻擊施放兩次機率 (只限魂靈師)" }, + { + "IdSno": "2100430;2100425;2100427", + "IdName": "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1;Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2", + "IdSnoList": [ + "2100430", + "2100425", + "2100427" + ], + "IdNameList": [ + "Tempered_Projectiles_Skill_Spiritborn_RazorWing_Tier3", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier1", + "Tempered_Projectiles_Skill_Spiritborn_RazorWings_Tier2" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": true, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1", + "LocalisationParameter": 1871807, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "{c_important}利刃之翼{/c}造成雙倍傷害機率 +[{VALUE2} * 100|1%|]" + } + ], + "ClassRestriction": "(只限魂靈師)", + "Description": "利刃之翼造成雙倍傷害機率 +#%", + "DescriptionClean": "利刃之翼造成雙倍傷害機率 (只限魂靈師)" + }, { "IdSno": "1939449;1940267;1906403", "IdName": "Tempered_Range_Skill_Barb_LungingStrike_Tier1;Tempered_Range_Skill_Barb_LungingStrike_Tier2;Tempered_Range_Skill_Barb_LungingStrike_Tier3", @@ -38453,12 +38494,12 @@ "LocalisationId": "Sorc_BallLightning_TemperSwap_SuperBallLightning", "LocalisationParameter": 4294967295, "LocalisationAttributeFormulaValue": "1", - "Localisation": "{c_important}球狀閃電{/c}投射攻擊施放兩次的機率現在是施放{c_important}超級球狀閃電{/c}的機率。" + "Localisation": "{c_important}球狀閃電{/c}投射攻擊施放兩次的機率轉換為施放{c_important}超級球狀閃電{/c}的機率。" } ], "ClassRestriction": "", - "Description": "球狀閃電投射攻擊施放兩次的機率現在是施放超級球狀閃電的機率。", - "DescriptionClean": "球狀閃電投射攻擊施放兩次的機率現在是施放超級球狀閃電的機率。" + "Description": "球狀閃電投射攻擊施放兩次的機率轉換為施放超級球狀閃電的機率。", + "DescriptionClean": "球狀閃電投射攻擊施放兩次的機率轉換為施放超級球狀閃電的機率。" }, { "IdSno": "2154055", @@ -38705,6 +38746,41 @@ "Description": "颶風術作用時 +#%移動速度", "DescriptionClean": "颶風術作用時 移動速度" }, + { + "IdSno": "2178834", + "IdName": "UNIQUE_Movement_Speed_Druid_WhileWerewolf", + "IdSnoList": [ + "2178834" + ], + "IdNameList": [ + "UNIQUE_Movement_Speed_Druid_WhileWerewolf" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Druid_Werewolf_MovementSpeed", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "變形為{c_important}狼人{/c}時,移動速度 +[{VALUE}*100|1%|]" + } + ], + "ClassRestriction": "", + "Description": "變形為狼人時,移動速度 +#%", + "DescriptionClean": "變形為狼人時,移動速度" + }, { "IdSno": "2124035", "IdName": "UNIQUE_Movement_Speed_Generic_AfterAnyKill", @@ -39082,7 +39158,7 @@ { "LocalisationId": "Talent_Rank_Bonus", "LocalisationParameter": 2091164, - "LocalisationAttributeFormulaValue": "FloatRandomRangeWithInterval(1,1,2)", + "LocalisationAttributeFormulaValue": "", "Localisation": "{c_important}{VALUE1}{/c} +{VALUE2}" } ], @@ -39724,6 +39800,41 @@ "Description": "資源產生與資源上限 #%", "DescriptionClean": "資源產生與資源上限" }, + { + "IdSno": "2176262", + "IdName": "UNIQUE_Resource_After_Spiritborn_ResolveLoss", + "IdSnoList": [ + "2176262" + ], + "IdNameList": [ + "UNIQUE_Resource_After_Spiritborn_ResolveLoss" + ], + "AffixType": 2, + "Category": 0, + "Flags": 4, + "IsTemperingAvailable": false, + "MagicType": 0, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [], + "AffixAttributes": [ + { + "LocalisationId": "Spiritborn_Resolve_ResourceOnLoss", + "LocalisationParameter": 4294967295, + "LocalisationAttributeFormulaValue": "0", + "Localisation": "失去{c_important}決心{/c}時,活力 +[{vALUE2}]" + } + ], + "ClassRestriction": "", + "Description": "失去決心時,活力 +#", + "DescriptionClean": "失去決心時,活力" + }, { "IdSno": "2066554", "IdName": "UNIQUE_Resource_On_Hit_Essence", diff --git a/D4Companion/Data/Aspects.deDE.json b/D4Companion/Data/Aspects.deDE.json index ed1ee6f3..6a7df040 100644 --- a/D4Companion/Data/Aspects.deDE.json +++ b/D4Companion/Data/Aspects.deDE.json @@ -844,9 +844,9 @@ "legendary_necro_053" ], "Name": "Des Totengenerals", - "Description": "Solange Armee der Toten aktiv ist, wird Euer Herbeirufungsschaden um #% erhöht und Eure Diener erleiden um #% verringerten Schaden.", - "DescriptionClean": "Solange Armee der Toten aktiv ist, wird Euer Herbeirufungsschaden um erhöht und Eure Diener erleiden um verringerten Schaden.", - "Localisation": "Solange {c_important}Armee der Toten{/c} aktiv ist, wird Euer {c_important}Herbeirufungsschaden{/c} um {c_random}[Affix_Value_1|%x|]{/c} erhöht und Eure Diener erleiden um {c_number}[Affix_Value_2|%|]{/c} verringerten Schaden.", + "Description": "Solange Armee der Toten aktiv ist, erleiden Eure Diener um #% verringerten Schaden und Ihr verursacht um #% erhöhten Herbeirufungsschaden.", + "DescriptionClean": "Solange Armee der Toten aktiv ist, erleiden Eure Diener um verringerten Schaden und Ihr verursacht um erhöhten Herbeirufungsschaden.", + "Localisation": "Solange {c_important}Armee der Toten{/c} aktiv ist, erleiden Eure {c_important}Diener{/c} um {c_number}[Affix_Value_2|%|]{/c} verringerten Schaden und Ihr verursacht um {c_random}[Affix_Value_1|%x|]{/c} erhöhten Herbeirufungsschaden.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Gesichtsloser Schrein", @@ -2333,9 +2333,9 @@ "legendary_necro_135" ], "Name": "Knochenzerstäubender", - "Description": "Knochenspeer trifft Gegner im Knochengefängnis garantiert kritisch und fügt ihnen um #% erhöhten Schaden zu. ", - "DescriptionClean": "Knochenspeer trifft Gegner im Knochengefängnis garantiert kritisch und fügt ihnen um erhöhten Schaden zu.", - "Localisation": "{c_important}Knochenspeer{/c} trifft Gegner im {c_important}Knochengefängnis{/c} garantiert kritisch und fügt ihnen um {c_random}[Affix_Value_1|%x|]{/c} erhöhten Schaden zu. ", + "Description": "Knochenspeer überwältigt Gegner im Knochengefängnis garantiert und fügt ihnen um #% erhöhten Schaden zu. ", + "DescriptionClean": "Knochenspeer überwältigt Gegner im Knochengefängnis garantiert und fügt ihnen um erhöhten Schaden zu.", + "Localisation": "{c_important}Knochenspeer{/c} {c_important}{u}überwältigt{/u}{/c} Gegner im {c_important}Knochengefängnis{/c} garantiert und fügt ihnen um {c_random}[Affix_Value_1|%x|]{/c} erhöhten Schaden zu. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2733,7 +2733,7 @@ "Name": "Nadelfeuriger", "Description": "Verursachter Dornenschaden hat eine Chance von #%, allen Gegnern um Euch und Eure Diener herum Schaden zuzufügen.", "DescriptionClean": "Verursachter Dornenschaden hat eine Chance von , allen Gegnern um Euch und Eure Diener herum Schaden zuzufügen.", - "Localisation": "Verursachter Dornenschaden hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, allen Gegnern um Euch und Eure Diener herum Schaden zuzufügen.", + "Localisation": "Verursachter Dornenschaden hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, allen Gegnern um Euch und Eure {c_important}Diener{/c} herum Schaden zuzufügen.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Das Sanktum der Yshari", @@ -3130,9 +3130,9 @@ "legendary_rogue_026" ], "Name": "Schattenschnitters", - "Description": "Preschen lässt einen Schattenklon erscheinen, der ebenfalls Preschen wirkt und #% des Basisschadens verursacht.", - "DescriptionClean": "Preschen lässt einen Schattenklon erscheinen, der ebenfalls Preschen wirkt und des Basisschadens verursacht.", - "Localisation": "{c_important}Preschen{/c} lässt einen {c_important}Schattenklon{/c} erscheinen, der ebenfalls {c_important}Preschen{/c} wirkt und {c_random}[Affix_Value_1|%|]{/c} des Basisschadens verursacht.", + "Description": "Preschen ruft einen Schattenklon herbei, der ebenfalls Preschen wirkt und #% des Basisschadens verursacht.", + "DescriptionClean": "Preschen ruft einen Schattenklon herbei, der ebenfalls Preschen wirkt und des Basisschadens verursacht.", + "Localisation": "{c_important}Preschen{/c} ruft einen {c_important}Schattenklon{/c} herbei, der ebenfalls {c_important}Preschen{/c} wirkt und {c_random}[Affix_Value_1|%|]{/c} des Basisschadens verursacht.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Senke der Verderbnis", @@ -3446,39 +3446,6 @@ 19 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "Schäfers", - "Description": "Kern- und Zornfertigkeiten verursachen pro Gefährte, den Ihr habt, #% zusätzlichen Schaden.", - "DescriptionClean": "Kern- und Zornfertigkeiten verursachen pro Gefährte, den Ihr habt, zusätzlichen Schaden.", - "Localisation": "{c_important}Kern-{/c} und {c_important}Zornfertigkeiten{/c} verursachen pro Gefährte, den Ihr habt, {c_random}[Affix_Value_1|1%x|]{/c} zusätzlichen Schaden.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1064169", "IdName": "legendary_druid_080", @@ -3522,9 +3489,9 @@ "legendary_generic_034" ], "Name": "Schützender", - "Description": "Wenn Ihr getroffen werdet, während Ihr nicht gesund seid, bildet sich #\u00A0Sek. lang eine magische Blase um Euch. Solange Spieler in der Blase stehen, sind sie immun. Kann nur einmal alle #\u00A0Sek. auftreten.", - "DescriptionClean": "Wenn Ihr getroffen werdet, während Ihr nicht gesund seid, bildet sich \u00A0Sek. lang eine magische Blase um Euch. Solange Spieler in der Blase stehen, sind sie immun. Kann nur einmal alle \u00A0Sek. auftreten.", - "Localisation": "Wenn Ihr getroffen werdet, während Ihr nicht {c_important}{u}gesund{/u}{/c} seid, bildet sich {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. lang eine magische Blase um Euch. Solange Spieler in der Blase stehen, sind sie {c_important}{u}immun{/u}{/c}. Kann nur einmal alle {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. auftreten.", + "Description": "Werdet Ihr getroffen, während Ihr nicht gesund seid, bildet Ihr eine schützende Blase, die allen darin befindlichen Spielern Immunität gewährt. Die Blase hält #\u00A0Sek. an und kann sich höchstens alle #\u00A0Sek. bilden.", + "DescriptionClean": "Werdet Ihr getroffen, während Ihr nicht gesund seid, bildet Ihr eine schützende Blase, die allen darin befindlichen Spielern Immunität gewährt. Die Blase hält \u00A0Sek. an und kann sich höchstens alle \u00A0Sek. bilden.", + "Localisation": "Werdet Ihr getroffen, während Ihr nicht {c_important}{u}gesund{/u}{/c} seid, bildet Ihr eine schützende Blase, die allen darin befindlichen Spielern {c_important}{u}Immunität{/u}{/c} gewährt. Die Blase hält {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. an und kann sich höchstens alle {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. bilden.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3653,9 +3620,9 @@ "legendary_spiritborn_001_x1" ], "Name": "Skrupelloser", - "Description": "Eure kritische Trefferchance mit Jaguarfertigkeiten ist pro #% verlorenen Lebens des Gegners um #% erhöht.", - "DescriptionClean": "Eure kritische Trefferchance mit Jaguarfertigkeiten ist pro verlorenen Lebens des Gegners um erhöht.", - "Localisation": "Eure kritische Trefferchance mit {c_important}Jaguarfertigkeiten{/c} ist pro {c_number}[Affix.\"Static Value 0\"|%|]{/c} verlorenen Lebens des Gegners um {c_random}[Affix_Value_1*100|%+1|]{/c} erhöht.", + "Description": "Eure kritische Trefferchance mit Jaguarfertigkeiten ist um #% sowie pro #% verlorenen Lebens des Gegners um #% erhöht.", + "DescriptionClean": "Eure kritische Trefferchance mit Jaguarfertigkeiten ist um sowie pro verlorenen Lebens des Gegners um erhöht.", + "Localisation": "Eure kritische Trefferchance mit {c_important}Jaguarfertigkeiten{/c} ist um {c_number}[Affix.\"Static Value 1\"|%+|]{/c} sowie pro {c_number}[Affix.\"Static Value 0\"|%|]{/c} verlorenen Lebens des Gegners um {c_random}[Affix_Value_1*100|%+1|]{/c} erhöht.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4706,9 +4673,9 @@ "legendary_druid_123" ], "Name": "Virulenter", - "Description": "Wenn Tollwut einen Gegner infiziert, wird die Abklingzeit um # Sekunden verringert. Diese Abklingzeitreduktion verdreifacht sich, wenn Elitegegner infiziert werden.", - "DescriptionClean": "Wenn Tollwut einen Gegner infiziert, wird die Abklingzeit um Sekunden verringert. Diese Abklingzeitreduktion verdreifacht sich, wenn Elitegegner infiziert werden.", - "Localisation": "Wenn {c_important}Tollwut{/c} einen Gegner infiziert, wird die Abklingzeit um {c_random}[Affix_Value_1|2|]{/c} Sekunden verringert. Diese Abklingzeitreduktion verdreifacht sich, wenn Elitegegner infiziert werden.", + "Description": "Wenn Tollwut einen Gegner infiziert, wird die Abklingzeit um # Sekunden verringert. Diese Abklingzeitreduktion verdreifacht sich, wenn Elitegegner infiziert werden. Ihr verursacht um #% erhöhten Schaden gegen Gegner, die von Tollwut betroffen sind.", + "DescriptionClean": "Wenn Tollwut einen Gegner infiziert, wird die Abklingzeit um Sekunden verringert. Diese Abklingzeitreduktion verdreifacht sich, wenn Elitegegner infiziert werden. Ihr verursacht um erhöhten Schaden gegen Gegner, die von Tollwut betroffen sind.", + "Localisation": "Wenn {c_important}Tollwut{/c} einen Gegner infiziert, wird die Abklingzeit um {c_random}[Affix_Value_1|2|]{/c} Sekunden verringert. Diese Abklingzeitreduktion verdreifacht sich, wenn Elitegegner infiziert werden. Ihr verursacht um {c_random}[Affix_Value_2|x%|]{/c} erhöhten Schaden gegen Gegner, die von {c_important}Tollwut{/c} betroffen sind.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4723,12 +4690,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -5270,9 +5235,9 @@ "legendary_barb_014" ], "Name": "der Ahnenechos", - "Description": "Glückstreffer: Wenn Ihr Gegnern mit Sprung, Aufwühlen oder Wirbelwind Schaden zufügt, besteht eine Chance von bis zu #%, einen Urahnen zu herbeizurufen, der die gleiche Fertigkeit wirkt. Kann nur einmal alle # Sek. eintreten.\r\n\r\n Eure Herbeirufungsfertigkeiten verursachen um #% erhöhten Schaden.", - "DescriptionClean": "Glückstreffer: Wenn Ihr Gegnern mit Sprung, Aufwühlen oder Wirbelwind Schaden zufügt, besteht eine Chance von bis zu , einen Urahnen zu herbeizurufen, der die gleiche Fertigkeit wirkt. Kann nur einmal alle Sek. eintreten. Eure Herbeirufungsfertigkeiten verursachen um erhöhten Schaden.", - "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr Gegnern mit {c_important}Sprung{/c}, {c_important}Aufwühlen{/c} oder {c_important}Wirbelwind{/c} Schaden zufügt, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, einen Urahnen zu {c_important}herbeizurufen{/c}, der die gleiche Fertigkeit wirkt. Kann nur einmal alle {c_number}[Affix.\"Static Value 0\"]{/c} Sek. eintreten.\r\n\r\n Eure {c_important}Herbeirufungsfertigkeiten{/c} verursachen um {c_random}[Affix_Value_2|%|]{/c} erhöhten Schaden.", + "Description": "Glückstreffer: Sprung, Aufwühlen und Wirbelwind verfügen über eine Chance von bis zu #%, einen Urahnen zu herbeizurufen, der die gleiche Fertigkeit wirkt. Kann nur einmal alle # Sek. eintreten.\r\n\r\n Eure Herbeirufungen verursachen um #% erhöhten Schaden.", + "DescriptionClean": "Glückstreffer: Sprung, Aufwühlen und Wirbelwind verfügen über eine Chance von bis zu , einen Urahnen zu herbeizurufen, der die gleiche Fertigkeit wirkt. Kann nur einmal alle Sek. eintreten. Eure Herbeirufungen verursachen um erhöhten Schaden.", + "Localisation": "{c_label}Glückstreffer:{/c} {c_important}Sprung{/c}, {c_important}Aufwühlen{/c} und {c_important}Wirbelwind{/c} verfügen über eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, einen Urahnen zu herbeizurufen, der die gleiche Fertigkeit wirkt. Kann nur einmal alle {c_number}[Affix.\"Static Value 0\"]{/c} Sek. eintreten.\r\n\r\n Eure {c_important}Herbeirufungen{/c} verursachen um {c_random}[Affix_Value_2|%|]{/c} erhöhten Schaden.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Altes Reservoir", @@ -6065,9 +6030,9 @@ "legendary_spiritborn_032_x1" ], "Name": "der Hartnäckigkeit", - "Description": "Ihr erhaltet pro # Lebenskraft, die Ihr über # gewinnt, Entschlossenheit.", - "DescriptionClean": "Ihr erhaltet pro Lebenskraft, die Ihr über gewinnt, Entschlossenheit.", - "Localisation": "Ihr erhaltet pro {c_random}[Affix_Value_1]{/c} Lebenskraft, die Ihr über {c_number}[Affix.\"Static Value 0\"]{/c} gewinnt, {c_important}{u}Entschlossenheit{/u}{/c}.", + "Description": "Ihr erhaltet Entschlossenheit pro #\u00A0Lebenskraft, die Ihr bei maximaler Lebenskraft erhaltet. Dadurch kann Eure Entschlossenheit um #\u00A0Stapel überladen werden.", + "DescriptionClean": "Ihr erhaltet Entschlossenheit pro \u00A0Lebenskraft, die Ihr bei maximaler Lebenskraft erhaltet. Dadurch kann Eure Entschlossenheit um \u00A0Stapel überladen werden.", + "Localisation": "Ihr erhaltet {c_important}{u}Entschlossenheit{/u}{/c} pro {c_random}[Affix_Value_1]{/c}\u00A0Lebenskraft, die Ihr bei maximaler Lebenskraft erhaltet. Dadurch kann Eure {c_important}{u}Entschlossenheit{/u}{/c} um {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Stapel überladen werden.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6548,15 +6513,13 @@ ] }, { - "IdSno": "1987448;2175683", - "IdName": "legendary_spiritborn_048_x1;legendary_spiritborn_049", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "1987448", - "2175683" + "1987448" ], "IdNameList": [ - "legendary_spiritborn_048_x1", - "legendary_spiritborn_049" + "legendary_spiritborn_048_x1" ], "Name": "der Schnelligkeit", "Description": "Eure Defensiven Fertigkeiten klingen #% schneller ab, wenn Ihr Euch bewegt.", @@ -6790,9 +6753,9 @@ "legendary_druid_002" ], "Name": "der Unersättlichen", - "Description": "Nachdem Ihr einen Gegner mit Zerfetzen getötet habt, erhaltet Ihr # Geisteskraft. Eure Werwolffertigkeiten erzeugen um #% erhöhten Schaden, wenn sie mit mehr als # Geisteskraft gewirkt werden.", - "DescriptionClean": "Nachdem Ihr einen Gegner mit Zerfetzen getötet habt, erhaltet Ihr Geisteskraft. Eure Werwolffertigkeiten erzeugen um erhöhten Schaden, wenn sie mit mehr als Geisteskraft gewirkt werden.", - "Localisation": "Nachdem Ihr einen Gegner mit {c_important}Zerfetzen{/c} getötet habt, erhaltet Ihr {c_number}[Affix.\"Static Value 0\"]{/c} Geisteskraft. Eure {c_important}Werwolffertigkeiten{/c} erzeugen um {c_random}[Affix_Value_1|1%x|]{/c} erhöhten Schaden, wenn sie mit mehr als {c_number}[Affix.\"Static Value 1\"]{/c} Geisteskraft gewirkt werden.", + "Description": "Nachdem Ihr einen Gegner mit Zerfetzen kritisch trefft, erhaltet Ihr # Geisteskraft. Bei einer Geisteskraft von # verursachen Eure Werwolffertigkeiten um #% erhöhten Schaden, bis Ihr unter # Geisteskraft fallt.", + "DescriptionClean": "Nachdem Ihr einen Gegner mit Zerfetzen kritisch trefft, erhaltet Ihr Geisteskraft. Bei einer Geisteskraft von verursachen Eure Werwolffertigkeiten um erhöhten Schaden, bis Ihr unter Geisteskraft fallt.", + "Localisation": "Nachdem Ihr einen Gegner mit {c_important}Zerfetzen{/c} kritisch trefft, erhaltet Ihr {c_number}[Affix.\"Static Value 0\"]{/c} Geisteskraft. Bei einer Geisteskraft von {c_number}[Affix.\"Static Value 2\"]{/c} verursachen Eure {c_important}Werwolffertigkeiten{/c} um {c_random}[Affix_Value_1|1%x|]{/c} erhöhten Schaden, bis Ihr unter {c_number}[Affix.\"Static Value 1\"]{/c} Geisteskraft fallt.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Gepeinigte Ruinen", @@ -7755,7 +7718,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -7765,6 +7728,39 @@ 19 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "der endlosen Klauen", + "Description": "Wenn Schneidschwingen treffen, wird der Schaden Eurer Adlerfertigkeiten #\u00A0Sek. lang um #% erhöht, stapelbar bis maximal #%. Kritische Treffer mit Schneidschwingen gewähren #\u00A0Stapel.", + "DescriptionClean": "Wenn Schneidschwingen treffen, wird der Schaden Eurer Adlerfertigkeiten \u00A0Sek. lang um erhöht, stapelbar bis maximal. Kritische Treffer mit Schneidschwingen gewähren \u00A0Stapel.", + "Localisation": "Wenn {c_important}Schneidschwingen{/c} treffen, wird der Schaden Eurer {c_important}Adlerfertigkeiten{/c} {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_number}[Affix.\"Static Value 2\"|%x|]{/c} erhöht, stapelbar bis maximal {c_random}[Affix_Value_1*100|%x|]{/c}. Kritische Treffer mit {c_important}Schneidschwingen{/c} gewähren {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Stapel.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1919349", "IdName": "legendary_generic_125", @@ -8009,9 +8005,9 @@ "Legendary_Sorc_133" ], "Name": "der gefrorenen Erinnerungen", - "Description": "Die zentrale passive Fertigkeit Lawine betrifft jetzt # zusätzliche Wirkungen.", - "DescriptionClean": "Die zentrale passive Fertigkeit Lawine betrifft jetzt zusätzliche Wirkungen.", - "Localisation": "Die zentrale passive Fertigkeit {c_important}Lawine{/c} betrifft jetzt {c_number}[Affix.\"Static Value 0\"]{/c} zusätzliche |4Wirkung:Wirkungen;.", + "Description": "Die zentrale passive Fertigkeit Lawine betrifft jetzt # zusätzliche Wirkungen und der Schaden gegen verwundbare Gegner ist auf #% erhöht.", + "DescriptionClean": "Die zentrale passive Fertigkeit Lawine betrifft jetzt zusätzliche Wirkungen und der Schaden gegen verwundbare Gegner ist auf erhöht.", + "Localisation": "Die zentrale passive Fertigkeit {c_important}Lawine{/c} betrifft jetzt {c_number}[Affix.\"Static Value 0\"]{/c} zusätzliche |4Wirkung:Wirkungen; und der Schaden gegen {c_important}{u}verwundbare{/u}{/c} Gegner ist auf {c_random}[Affix_Value_1*100 + 25|%x|]{/c} erhöht.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8239,9 +8235,9 @@ "S05_BSK_Generic_008" ], "Name": "der heimlichen Schritte", - "Description": "Wenn Ihr # % Eures maximalen Lebens verloren hättet, wirkt Ihr automatisch eine ausgerüstete Defensiv-, Täuschungs- oder Makabre Fertigkeit, bevor Ihr Schaden erleidet. Kann nur einmal alle # Sek. auftreten und keine Mobilitätsfertigkeiten wirken.", - "DescriptionClean": "Wenn Ihr Eures maximalen Lebens verloren hättet, wirkt Ihr automatisch eine ausgerüstete Defensiv-, Täuschungs- oder Makabre Fertigkeit, bevor Ihr Schaden erleidet. Kann nur einmal alle Sek. auftreten und keine Mobilitätsfertigkeiten wirken.", - "Localisation": "Wenn Ihr {c_number}[Affix_Value_1] %{/c} Eures maximalen Lebens verloren hättet, wirkt Ihr automatisch eine ausgerüstete {c_important}Defensiv-{/c}, {c_important}Täuschungs-{/c} oder {c_important}Makabre Fertigkeit{/c}, bevor Ihr Schaden erleidet. Kann nur einmal alle {c_random}[Affix_Value_2]{/c} Sek. auftreten und keine {c_important}Mobilitätsfertigkeiten{/c} wirken.", + "Description": "Wenn Ihr # % Eures maximalen Lebens verloren hättet, wirkt Ihr automatisch eine ausgerüstete Defensive, Täuschungs- oder Makabre Fertigkeit, bevor Ihr Schaden erleidet. Kann nur einmal alle # Sek. auftreten und keine Mobilitätsfertigkeiten wirken.", + "DescriptionClean": "Wenn Ihr Eures maximalen Lebens verloren hättet, wirkt Ihr automatisch eine ausgerüstete Defensive, Täuschungs- oder Makabre Fertigkeit, bevor Ihr Schaden erleidet. Kann nur einmal alle Sek. auftreten und keine Mobilitätsfertigkeiten wirken.", + "Localisation": "Wenn Ihr {c_number}[Affix_Value_1] %{/c} Eures maximalen Lebens verloren hättet, wirkt Ihr automatisch eine ausgerüstete {c_important}Defensive{/c}, {c_important}Täuschungs-{/c} oder {c_important}Makabre Fertigkeit{/c}, bevor Ihr Schaden erleidet. Kann nur einmal alle {c_random}[Affix_Value_2]{/c} Sek. auftreten und keine {c_important}Mobilitätsfertigkeiten{/c} wirken.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8635,9 +8631,9 @@ "legendary_spiritborn_028_x1" ], "Name": "der reaktiven Rüstung", - "Description": "Erhaltet #% Blockchance.\r\nBlockt Ihr einen Angriff von einem Gegner in direkter Nähe, besteht eine Chance von #%, ohne Kosten Erschütterndes Aufstampfen auf ihn zu wirken.", - "DescriptionClean": "Erhaltet Blockchance. Blockt Ihr einen Angriff von einem Gegner in direkter Nähe, besteht eine Chance von , ohne Kosten Erschütterndes Aufstampfen auf ihn zu wirken.", - "Localisation": "Erhaltet {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} Blockchance.\r\nBlockt Ihr einen Angriff von einem Gegner in direkter Nähe, besteht eine Chance von {c_random}[Affix_Value_1*100|%|]{/c}, ohne Kosten {c_important}Erschütterndes Aufstampfen{/c} auf ihn zu wirken.", + "Description": "Erhaltet #% Blockchance.\r\nBlockt Ihr einen Angriff von einem Gegner, besteht eine Chance von #%, ohne Kosten Erschütterndes Aufstampfen auf ihn zu wirken.", + "DescriptionClean": "Erhaltet Blockchance. Blockt Ihr einen Angriff von einem Gegner, besteht eine Chance von , ohne Kosten Erschütterndes Aufstampfen auf ihn zu wirken.", + "Localisation": "Erhaltet {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} Blockchance.\r\nBlockt Ihr einen Angriff von einem Gegner, besteht eine Chance von {c_random}[Affix_Value_1*100|%|]{/c}, ohne Kosten {c_important}Erschütterndes Aufstampfen{/c} auf ihn zu wirken.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8946,7 +8942,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -9162,9 +9158,9 @@ "Legendary_Druid_119" ], "Name": "der verschwommenen Bestie", - "Description": "Während Ihr stürmt, sucht Zerfetzen nach vergifteten Gegnern in der Nähe und fügt ihnen #% erhöhten Schaden zu.", - "DescriptionClean": "Während Ihr stürmt, sucht Zerfetzen nach vergifteten Gegnern in der Nähe und fügt ihnen erhöhten Schaden zu.", - "Localisation": "Während Ihr stürmt, sucht {c_important}Zerfetzen{/c} nach vergifteten Gegnern in der Nähe und fügt ihnen {c_random}[Affix_Value_1|%x|]{/c} erhöhten Schaden zu.", + "Description": "Zerfetzen verursacht #% mehr Schaden und Zerfetzen hat eine Chance von #%, bis zu #-mal einen zusätzlichen Treffer zu landen.", + "DescriptionClean": "Zerfetzen verursacht mehr Schaden und Zerfetzen hat eine Chance von , bis zu -mal einen zusätzlichen Treffer zu landen.", + "Localisation": "{c_important}Zerfetzen{/c} verursacht {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden und {c_important}Zerfetzen{/c} hat eine Chance von {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c}, bis zu {c_number}[Affix.\"Static Value 0\"]{/c}-mal einen zusätzlichen Treffer zu landen.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9494,7 +9490,7 @@ "Name": "der zersplitternden Energie", "Description": "Kritische Treffer mit Blitzspeer lassen den Speer auf das Ziel und bis zu # weitere Gegner springen. Der Schaden wird um #% Eures Schadensbonus für kritische Treffer erhöht.", "DescriptionClean": "Kritische Treffer mit Blitzspeer lassen den Speer auf das Ziel und bis zu weitere Gegner springen. Der Schaden wird um Eures Schadensbonus für kritische Treffer erhöht.", - "Localisation": "Kritische Treffer mit {c_important}Blitzspeer{/c} lassen den Speer auf das Ziel und bis zu {c_number}[Affix.\"Static Value 0\"]{/c} weitere Gegner springen. Der Schaden wird um {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} Eures Schadensbonus für kritische Treffer erhöht.", + "Localisation": "Kritische Treffer mit {c_important}Blitzspeer{/c} lassen den Speer auf das Ziel und bis zu {c_number}[Affix.\"Static Value 0\"]{/c} weitere Gegner springen. Der Schaden wird um {c_random}[Affix_Value_1 * 100|x%|]{/c} Eures Schadensbonus für kritische Treffer erhöht.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Bröckelnde Hekma", @@ -9558,9 +9554,9 @@ "legendary_druid_049" ], "Name": "der zertrampelten Erde", - "Description": "Niedertrampeln beschwört jetzt während der Dauer #\u00A0Erdsäulen von Erdrutsch, die #% des normalen Schaden verursachen. Niedertrampeln ist jetzt auch eine Naturmagie- und Erdfertigkeit.", - "DescriptionClean": "Niedertrampeln beschwört jetzt während der Dauer \u00A0Erdsäulen von Erdrutsch, die des normalen Schaden verursachen. Niedertrampeln ist jetzt auch eine Naturmagie- und Erdfertigkeit.", - "Localisation": "{c_important}Niedertrampeln{/c} beschwört jetzt während der Dauer {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Erdsäulen von {c_important}Erdrutsch{/c}, die {c_random}[Affix_Value_1|%|]{/c} des normalen Schaden verursachen. {c_important}Niedertrampeln{/c} ist jetzt auch eine {c_important}Naturmagie-{/c} und {c_important}Erdfertigkeit{/c}.", + "Description": "Niedertrampeln spaltet die Erde und bildet # Erdsäulen, die #% des normalen Schadens verursachen. \r\n\r\nNiedertrampeln ist jetzt auch eine Naturmagie- und Erdfertigkeit.", + "DescriptionClean": "Niedertrampeln spaltet die Erde und bildet Erdsäulen, die des normalen Schadens verursachen. Niedertrampeln ist jetzt auch eine Naturmagie- und Erdfertigkeit.", + "Localisation": "{c_important}Niedertrampeln{/c} spaltet die Erde und bildet {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Erdsäulen{/c}, die {c_random}[Affix_Value_1|%|]{/c} des normalen Schadens verursachen. \r\n\r\n{c_important}Niedertrampeln{/c} ist jetzt auch eine {c_important}Naturmagie-{/c} und {c_important}Erdfertigkeit{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9752,9 +9748,9 @@ "legendary_barb_111" ], "Name": "des Ahnensturms", - "Description": "Ansturm ruft # Urahnen herbei, die ebenfalls Ansturm mit #% des normalen Schadens einsetzen.\r\n\r\n Eure Herbeirufungsfertigkeiten verursachen um #% erhöhten Schaden.", - "DescriptionClean": "Ansturm ruft Urahnen herbei, die ebenfalls Ansturm mit des normalen Schadens einsetzen. Eure Herbeirufungsfertigkeiten verursachen um erhöhten Schaden.", - "Localisation": "{c_important}Ansturm{/c} ruft {c_number}[Affix.\"Static Value 0\"]{/c} Urahnen herbei, die ebenfalls {c_important}Ansturm{/c} mit {c_random}[Affix_Value_1|x%|]{/c} des normalen Schadens einsetzen.\r\n\r\n Eure {c_important}Herbeirufungsfertigkeiten{/c} verursachen um {c_random}[Affix_Value_1|%|]{/c} erhöhten Schaden.", + "Description": "Das Wirken von Ansturm ruft # Urahnen herbei, die den Ansturm mit Euch führen und je #% des normalen Schadens verursachen.\r\n\r\nEure Herbeirufungen verursachen um #% erhöhten Schaden.", + "DescriptionClean": "Das Wirken von Ansturm ruft Urahnen herbei, die den Ansturm mit Euch führen und je des normalen Schadens verursachen. Eure Herbeirufungen verursachen um erhöhten Schaden.", + "Localisation": "Das Wirken von {c_important}Ansturm{/c} ruft {c_number}[Affix.\"Static Value 0\"]{/c} Urahnen herbei, die den {c_important}Ansturm{/c} mit Euch führen und je {c_random}[Affix_Value_1|x%|]{/c} des normalen Schadens verursachen.\r\n\r\nEure {c_important}Herbeirufungen{/c} verursachen um {c_random}[Affix_Value_1|%|]{/c} erhöhten Schaden.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10190,9 +10186,9 @@ "legendary_spiritborn_003_x1" ], "Name": "des Hochgefühls", - "Description": "Glückstreffer: Trefft Ihr einen verwundbaren Gegner, besteht eine Chance von bis zu #%, Eure Abklingzeit für Entrinnen um # Sek. zu verringern. Jeder Stapel Wildheit, den Ihr habt, erhöht diese Chance um #%.", - "DescriptionClean": "Glückstreffer: Trefft Ihr einen verwundbaren Gegner, besteht eine Chance von bis zu , Eure Abklingzeit für Entrinnen um Sek. zu verringern. Jeder Stapel Wildheit, den Ihr habt, erhöht diese Chance um.", - "Localisation": "{c_label}Glückstreffer:{/c} Trefft Ihr einen {c_important}{u}verwundbaren{/u}{/c} Gegner, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, Eure Abklingzeit für {c_important}Entrinnen{/c} um {c_number}[Affix.\"Static Value 0\"]{/c} Sek. zu verringern. Jeder Stapel {c_important}{u}Wildheit{/u}{/c}, den Ihr habt, erhöht diese Chance um {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Description": "Glückstreffer: Trefft Ihr einen Gegner, besteht eine Chance von bis zu #%, Eure Abklingzeit für Entrinnen um # Sek. zu verringern. Jeder Stapel Wildheit, den Ihr habt, erhöht diese Chance um #%.", + "DescriptionClean": "Glückstreffer: Trefft Ihr einen Gegner, besteht eine Chance von bis zu , Eure Abklingzeit für Entrinnen um Sek. zu verringern. Jeder Stapel Wildheit, den Ihr habt, erhöht diese Chance um.", + "Localisation": "{c_label}Glückstreffer:{/c} Trefft Ihr einen Gegner, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, Eure Abklingzeit für {c_important}Entrinnen{/c} um {c_number}[Affix.\"Static Value 0\"]{/c} Sek. zu verringern. Jeder Stapel {c_important}{u}Wildheit{/u}{/c}, den Ihr habt, erhöht diese Chance um {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10573,6 +10569,39 @@ 19 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "des Wolfssturms", + "Description": "Der Einsatz von Hurrikan erzeugt für #\u00A0Sek. einen kleineren Hurrikan bei Euren Wölfen. Diese Hurrikans verursachen pro aktivem Wolf #% des Schadens von Hurrikan.", + "DescriptionClean": "Der Einsatz von Hurrikan erzeugt für \u00A0Sek. einen kleineren Hurrikan bei Euren Wölfen. Diese Hurrikans verursachen pro aktivem Wolf des Schadens von Hurrikan.", + "Localisation": "Der Einsatz von {c_important}Hurrikan{/c} erzeugt für {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. einen kleineren Hurrikan bei Euren Wölfen. Diese Hurrikans verursachen pro aktivem Wolf {c_random}[Affix_Value_1|1%|]{/c} des Schadens von Hurrikan.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1812312", "IdName": "x1_legendary_druid_124", @@ -10817,7 +10846,7 @@ "Name": "des bindenden Morasts", "Description": "Gegner in direkter Nähe oder solche, denen Ihr indirekten Schaden zufügt, werden # Sek. lang um #% verlangsamt. Ihr fügt verlangsamten Gegnern um #% erhöhten Schaden zu.", "DescriptionClean": "Gegner in direkter Nähe oder solche, denen Ihr indirekten Schaden zufügt, werden Sek. lang um verlangsamt. Ihr fügt verlangsamten Gegnern um erhöhten Schaden zu.", - "Localisation": "Gegner in direkter Nähe oder solche, denen Ihr indirekten Schaden zufügt, werden {c_number}[Affix.\"Static Value 0\"]{/c} Sek. lang um {c_random}[Affix_Value_1*100|%|]{/c} verlangsamt. Ihr fügt verlangsamten Gegnern um {c_number}[Affix.\"Static Value 1\"|%x|]{/c} erhöhten Schaden zu.", + "Localisation": "Gegner in direkter Nähe oder solche, denen Ihr indirekten Schaden zufügt, werden {c_number}[Affix.\"Static Value 0\"]{/c} Sek. lang um {c_random}[Affix_Value_1*100|%|]{/c} verlangsamt. Ihr fügt verlangsamten Gegnern um {c_random}[Affix_Value_2*100|%|]{/c} erhöhten Schaden zu.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10885,9 +10914,9 @@ "S05_BSK_Malignant_Generic_001" ], "Name": "des dunklen Tanzes", - "Description": "Eure nächste Kernfertigkeit kostet alle # Sek. # Leben anstatt Primärressource. Tritt nur auf, wenn Ihr über mindestens #% Eures maximalen Lebens verfügt.\r\n\r\nFertigkeiten, die Leben verbrauchen, verursachen um #% erhöhten Schaden.", - "DescriptionClean": "Eure nächste Kernfertigkeit kostet alle Sek. Leben anstatt Primärressource. Tritt nur auf, wenn Ihr über mindestens Eures maximalen Lebens verfügt. Fertigkeiten, die Leben verbrauchen, verursachen um erhöhten Schaden.", - "Localisation": "Eure nächste {c_important}Kernfertigkeit{/c} kostet alle {c_number}[Affix.\"Static Value 1\"]{/c} Sek. {c_random}[Affix_Flat_Value_1]{/c} Leben anstatt Primärressource. Tritt nur auf, wenn Ihr über mindestens {c_number}[Affix.\"Static Value 0\"]%{/c} Eures maximalen Lebens verfügt.\r\n\r\nFertigkeiten, die Leben verbrauchen, verursachen um {c_number}[Affix_Value_1|+%|]{/c} erhöhten Schaden.", + "Description": "Eure nächste Kernfertigkeit kostet alle # Sek. # Leben anstatt Primärressource. Tritt nur auf, wenn Ihr über mindestens # % Eures maximalen Lebens verfügt.\r\n\r\nFertigkeiten, die Leben verbrauchen, verursachen um #% erhöhten Schaden.", + "DescriptionClean": "Eure nächste Kernfertigkeit kostet alle Sek. Leben anstatt Primärressource. Tritt nur auf, wenn Ihr über mindestens Eures maximalen Lebens verfügt. Fertigkeiten, die Leben verbrauchen, verursachen um erhöhten Schaden.", + "Localisation": "Eure nächste {c_important}Kernfertigkeit{/c} kostet alle {c_number}[Affix.\"Static Value 1\"]{/c} Sek. {c_random}[Affix_Flat_Value_1]{/c} Leben anstatt Primärressource. Tritt nur auf, wenn Ihr über mindestens {c_number}[Affix.\"Static Value 0\"] %{/c} Eures maximalen Lebens verfügt.\r\n\r\nFertigkeiten, die Leben verbrauchen, verursachen um {c_number}[Affix_Value_1|+%|]{/c} erhöhten Schaden.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11003,6 +11032,41 @@ 26 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "des erweckten Geistes", + "Description": "Der Einsatz einer Pyromaniefertigkeit macht getroffene Gegner #\u00A0Sek. lang bewegungsunfähig.\r\nDer Einsatz einer Schockfertigkeit gewährt #\u00A0Sek. lang einen Bonus von #% auf die Bewegungsgeschwindigkeit.\r\nDer Einsatz einer Frostfertigkeit gewährt eine Barriere in Höhe von #% Eures maximalen Lebens.\r\n\r\nWährend Ihr erleuchtet seid, gewährt jede Fertigkeit alle Vorteile.", + "DescriptionClean": "Der Einsatz einer Pyromaniefertigkeit macht getroffene Gegner \u00A0Sek. lang bewegungsunfähig. Der Einsatz einer Schockfertigkeit gewährt \u00A0Sek. lang einen Bonus von auf die Bewegungsgeschwindigkeit. Der Einsatz einer Frostfertigkeit gewährt eine Barriere in Höhe von Eures maximalen Lebens. Während Ihr erleuchtet seid, gewährt jede Fertigkeit alle Vorteile.", + "Localisation": "Der Einsatz einer {c_important}Pyromaniefertigkeit{/c} macht getroffene Gegner {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c}\u00A0Sek. lang bewegungsunfähig.\r\nDer Einsatz einer {c_important}Schockfertigkeit{/c} gewährt {c_number}[Affix.\"Static Value 3\"]{/c}\u00A0Sek. lang einen Bonus von {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} auf die Bewegungsgeschwindigkeit.\r\nDer Einsatz einer {c_important}Frostfertigkeit{/c} gewährt eine {c_important}{u}Barriere{/u}{/c} in Höhe von {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} Eures maximalen Lebens.\r\n\r\nWährend Ihr {c_important}erleuchtet{/c} seid, gewährt jede Fertigkeit alle Vorteile.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1218948", "IdName": "legendary_rogue_102", @@ -11282,9 +11346,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "des großen Festmahls", - "Description": "Euer Herbeirufungsschaden wird um #% erhöht, aber jeder Diener entzieht Euch # Essenz pro Sek. Habt Ihr keine aktiven Diener, wird Euer Schaden stattdessen um #% erhöht und Ihr verliert # Essenz pro Sek.", - "DescriptionClean": "Euer Herbeirufungsschaden wird um erhöht, aber jeder Diener entzieht Euch Essenz pro Sek. Habt Ihr keine aktiven Diener, wird Euer Schaden stattdessen um erhöht und Ihr verliert Essenz pro Sek.", - "Localisation": "Euer Herbeirufungsschaden wird um {c_random}[Affix_Value_2|%x|]{/c} erhöht, aber jeder {c_important}Diener{/c} entzieht Euch {c_number}[Affix_Value_1]{/c} Essenz pro Sek. Habt Ihr keine aktiven {c_important}Diener{/c}, wird Euer Schaden stattdessen um {c_random}[Affix_Value_2|%x|]{/c} erhöht und Ihr verliert {c_number}[Affix.\"Static Value 0\"]{/c} Essenz pro Sek.", + "Description": "Solange Ihr aktive Diener habt, verursachen Eure Herbeirufungen um #% erhöhten Schaden, aber jeder Diener entzieht Euch # Essenz pro Sek.\r\n\r\nHabt Ihr keine aktiven Diener, wird Euer Schaden stattdessen um #% erhöht, aber Ihr verliert # Essenz pro Sek.", + "DescriptionClean": "Solange Ihr aktive Diener habt, verursachen Eure Herbeirufungen um erhöhten Schaden, aber jeder Diener entzieht Euch Essenz pro Sek. Habt Ihr keine aktiven Diener, wird Euer Schaden stattdessen um erhöht, aber Ihr verliert Essenz pro Sek.", + "Localisation": "Solange Ihr aktive {c_important}Diener{/c} habt, verursachen Eure {c_important}Herbeirufungen{/c} um {c_random}[Affix_Value_2|%x|]{/c} erhöhten Schaden, aber jeder {c_important}Diener{/c} entzieht Euch {c_number}[Affix_Value_1]{/c} Essenz pro Sek.\r\n\r\nHabt Ihr keine aktiven {c_important}Diener{/c}, wird Euer Schaden stattdessen um {c_random}[Affix_Value_2|%x|]{/c} erhöht, aber Ihr verliert {c_number}[Affix.\"Static Value 0\"]{/c} Essenz pro Sek.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11680,7 +11744,7 @@ "Name": "des rasenden Todes", "Description": "Jedes Mal, wenn einer Eurer Diener einem Gegner Schaden zufügt, erhält er #\u00A0Sek. lang #%\u00A0Angriffsgeschwindigkeit, bis maximal #%.", "DescriptionClean": "Jedes Mal, wenn einer Eurer Diener einem Gegner Schaden zufügt, erhält er \u00A0Sek. lang \u00A0Angriffsgeschwindigkeit, bis maximal.", - "Localisation": "Jedes Mal, wenn einer Eurer Diener einem Gegner Schaden zufügt, erhält er {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|%+|]{/c}\u00A0Angriffsgeschwindigkeit, bis maximal {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "Localisation": "Jedes Mal, wenn einer Eurer {c_important}Diener{/c} einem Gegner Schaden zufügt, erhält er {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|1%+|]{/c}\u00A0Angriffsgeschwindigkeit, bis maximal {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12165,41 +12229,6 @@ 26 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "des wilden Erwachens", - "Description": "Solange Ihr erleuchtet seid, erhaltet Ihr Folgendes:\r\n Einmal pro Erleuchtung betäubt der Einsatz einer Pyromanie- oder Schockfertigkeit getroffene Gegner und macht Euch #\u00A0Sek. lang unaufhaltsam.\r\n Der Einsatz einer Schock- oder Frostfertigkeit unterkühlt Gegner in der Umgebung und verringert ihre Bewegungsgeschwindigkeit um bis zu #%.\r\n Der Einsatz einer Frost- oder Pyromaniefertigkeit heilt und gewährt eine Barriere in Höhe von #% des maximalen Lebens.", - "DescriptionClean": "Solange Ihr erleuchtet seid, erhaltet Ihr Folgendes: Einmal pro Erleuchtung betäubt der Einsatz einer Pyromanie- oder Schockfertigkeit getroffene Gegner und macht Euch \u00A0Sek. lang unaufhaltsam. Der Einsatz einer Schock- oder Frostfertigkeit unterkühlt Gegner in der Umgebung und verringert ihre Bewegungsgeschwindigkeit um bis zu. Der Einsatz einer Frost- oder Pyromaniefertigkeit heilt und gewährt eine Barriere in Höhe von des maximalen Lebens.", - "Localisation": "Solange Ihr {c_important}erleuchtet{/c} seid, erhaltet Ihr Folgendes:\r\n{icon:bullet,1.2} Einmal pro {c_important}Erleuchtung{/c} betäubt der Einsatz einer {c_important}Pyromanie-{/c} oder {c_important}Schockfertigkeit{/c} getroffene Gegner und macht Euch {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c}\u00A0Sek. lang {c_important}{u}unaufhaltsam{/u}{/c}.\r\n{icon:bullet,1.2} Der Einsatz einer {c_important}Schock-{/c} oder {c_important}Frostfertigkeit{/c} {c_important}{u}unterkühlt{/u}{/c} Gegner in der Umgebung und verringert ihre Bewegungsgeschwindigkeit um bis zu {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c}.\r\n{icon:bullet,1.2} Der Einsatz einer {c_important}Frost-{/c} oder {c_important}Pyromaniefertigkeit{/c} heilt und gewährt eine {c_important}{u}Barriere{/u}{/c} in Höhe von {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} des maximalen Lebens.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, { "IdSno": "880500", "IdName": "legendary_druid_013", @@ -12245,7 +12274,7 @@ "Name": "von Bul-Kathos", "Description": "Sprung erzeugt ein Erdbeben, das im Verlauf von #\u00A0Sek. # physischen Schaden verursacht. Solange Ihr in Erdbeben steht sowie für #\u00A0Sek. danach, erhaltet Ihr um #% erhöhte Schadensreduktion.\r\n\r\n Eure Erdbeben verursachen um #% erhöhten Schaden. ", "DescriptionClean": "Sprung erzeugt ein Erdbeben, das im Verlauf von \u00A0Sek. physischen Schaden verursacht. Solange Ihr in Erdbeben steht sowie für \u00A0Sek. danach, erhaltet Ihr um erhöhte Schadensreduktion. Eure Erdbeben verursachen um erhöhten Schaden.", - "Localisation": "{c_important}Sprung{/c} erzeugt ein {c_important}Erdbeben{/c}, das im Verlauf von {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0Sek. {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} physischen Schaden verursacht. Solange Ihr in {c_important}Erdbeben{/c} steht sowie für {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. danach, erhaltet Ihr um {c_random}[Affix_Value_1|%|]{/c} erhöhte Schadensreduktion.\r\n\r\n Eure {c_important}Erdbeben{/c} verursachen um {c_random}[Affix_Value_1|%|]{/c} erhöhten Schaden. ", + "Localisation": "{c_important}Sprung{/c} erzeugt ein {c_important}Erdbeben{/c}, das im Verlauf von {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0Sek. {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} physischen Schaden verursacht. Solange Ihr in {c_important}Erdbeben{/c} steht sowie für {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. danach, erhaltet Ihr um {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} erhöhte Schadensreduktion.\r\n\r\n Eure {c_important}Erdbeben{/c} verursachen um {c_random}[Affix_Value_1|%|]{/c} erhöhten Schaden. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Lichthort", diff --git a/D4Companion/Data/Aspects.enUS.json b/D4Companion/Data/Aspects.enUS.json index cba91332..d98027e6 100644 --- a/D4Companion/Data/Aspects.enUS.json +++ b/D4Companion/Data/Aspects.enUS.json @@ -573,9 +573,9 @@ "legendary_necro_135" ], "Name": "Bone Duster's", - "Description": "Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals #% increased damage to them. ", - "DescriptionClean": "Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals increased damage to them.", - "Localisation": "{c_important}Bone Spear{/c} is guaranteed to Critically Strike enemies within {c_important}Bone Prison{/c} and deals {c_random}[Affix_Value_1|%x|]{/c} increased damage to them. ", + "Description": "Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals #% increased damage to them. ", + "DescriptionClean": "Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals increased damage to them.", + "Localisation": "{c_important}Bone Spear{/c} is guaranteed to {c_important}{u}Overpower{/u}{/c} enemies within {c_important}Bone Prison{/c} and deals {c_random}[Affix_Value_1|%x|]{/c} increased damage to them. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5051,12 +5051,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -6170,7 +6168,7 @@ "Name": "of Bul-Kathos", "Description": "Leap creates an Earthquake that deals # Physical damage over # seconds. While standing in Earthquakes and for # seconds afterwards, you gain #% increased Damage Reduction.\r\n\r\nYour Earthquakes deal #% increased damage. ", "DescriptionClean": "Leap creates an Earthquake that deals Physical damage over seconds. While standing in Earthquakes and for seconds afterwards, you gain increased Damage Reduction. Your Earthquakes deal increased damage.", - "Localisation": "{c_important}Leap{/c} creates an {c_important}Earthquake{/c} that deals {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} Physical damage over {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} seconds. While standing in {c_important}Earthquakes{/c} and for {c_number}[Affix.\"Static Value 0\"]{/c} seconds afterwards, you gain {c_random}[Affix_Value_1|%|]{/c} increased Damage Reduction.\r\n\r\nYour {c_important}Earthquakes{/c} deal {c_random}[Affix_Value_1|%|]{/c} increased damage. ", + "Localisation": "{c_important}Leap{/c} creates an {c_important}Earthquake{/c} that deals {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} Physical damage over {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} seconds. While standing in {c_important}Earthquakes{/c} and for {c_number}[Affix.\"Static Value 0\"]{/c} seconds afterwards, you gain {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} increased Damage Reduction.\r\n\r\nYour {c_important}Earthquakes{/c} deal {c_random}[Affix_Value_1|%|]{/c} increased damage. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Light's Refuge", @@ -6936,7 +6934,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -7152,9 +7150,9 @@ "legendary_spiritborn_049" ], "Name": "of Endless Talons", - "Description": "Razor Wings hitting an enemy increases your Eagle Skill damage by #% for # seconds, up to #%. Razor Wing Critical Strikes grant # stacks.", - "DescriptionClean": "Razor Wings hitting an enemy increases your Eagle Skill damage by for seconds, up to. Razor Wing Critical Strikes grant stacks.", - "Localisation": "{c_important}Razor Wings{/c} hitting an enemy increases your {c_important}Eagle{/c} Skill damage by {c_number}[1|%|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds, up to {c_random}[Affix_Value_1*100|%|]{/c}. {c_important}Razor Wing{/c} Critical Strikes grant {c_number}[Affix.\"Static Value 1\"]{/c} stacks.", + "Description": "Razor Wings hits increase your Eagle Skill damage by #% for # seconds, stacking up to #%. Razor Wing Critical Strikes grant # stacks.", + "DescriptionClean": "Razor Wings hits increase your Eagle Skill damage by for seconds, stacking up to. Razor Wing Critical Strikes grant stacks.", + "Localisation": "{c_important}Razor Wings{/c} hits increase your {c_important}Eagle{/c} Skill damage by {c_number}[Affix.\"Static Value 2\"|%x|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds, stacking up to {c_random}[Affix_Value_1*100|%x|]{/c}. {c_important}Razor Wing{/c} Critical Strikes grant {c_number}[Affix.\"Static Value 1\"]{/c} stacks.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7715,9 +7713,9 @@ "Legendary_Sorc_133" ], "Name": "of Frozen Memories", - "Description": "The Avalanche Key Passive now applies to # additional casts.", - "DescriptionClean": "The Avalanche Key Passive now applies to additional casts.", - "Localisation": "The {c_important}Avalanche{/c} Key Passive now applies to {c_number}[Affix.\"Static Value 0\"]{/c} additional |4cast:casts;.", + "Description": "The Avalanche Key Passive now applies to # additional casts and its damage to Vulnerable enemies is increased to #%.", + "DescriptionClean": "The Avalanche Key Passive now applies to additional casts and its damage to Vulnerable enemies is increased to.", + "Localisation": "The {c_important}Avalanche{/c} Key Passive now applies to {c_number}[Affix.\"Static Value 0\"]{/c} additional |4cast:casts; and its damage to {c_important}{u}Vulnerable{/u}{/c} enemies is increased to {c_random}[Affix_Value_1*100 + 25|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8571,9 +8569,9 @@ "legendary_sorc_146" ], "Name": "of Mind's Awakening", - "Description": "Casting a Pyromancy Skill Immobilizes enemies hit for # seconds.\r\nCasting a Shock Skill grants a burst of #% Movement speed for # second.\r\nCasting a Frost Skill grants a Barrier for #% Maximum Life.\r\n\r\nWhile Enlightened, each Skill grants all benefits.", - "DescriptionClean": "Casting a Pyromancy Skill Immobilizes enemies hit for seconds. Casting a Shock Skill grants a burst of Movement speed for second. Casting a Frost Skill grants a Barrier for Maximum Life. While Enlightened, each Skill grants all benefits.", - "Localisation": "Casting a {c_important}Pyromancy{/c} Skill Immobilizes enemies hit for {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} seconds.\r\nCasting a {c_important}Shock{/c} Skill grants a burst of {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} Movement speed for {c_number}[Affix.\"Static Value 3\"]{/c} second.\r\nCasting a {c_important}Frost{/c} Skill grants a {c_important}{u}Barrier{/u}{/c} for {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} Maximum Life.\r\n\r\nWhile {c_important}Enlightened{/c}, each Skill grants all benefits.", + "Description": "Casting a Pyromancy Skill Immobilizes enemies hit for # seconds.\r\nCasting a Shock Skill grants a burst of #% Movement Speed for # second.\r\nCasting a Frost Skill grants a Barrier for #% of your Maximum Life.\r\n\r\nWhile Enlightened, each Skill grants all benefits.", + "DescriptionClean": "Casting a Pyromancy Skill Immobilizes enemies hit for seconds. Casting a Shock Skill grants a burst of Movement Speed for second. Casting a Frost Skill grants a Barrier for of your Maximum Life. While Enlightened, each Skill grants all benefits.", + "Localisation": "Casting a {c_important}Pyromancy{/c} Skill Immobilizes enemies hit for {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} seconds.\r\nCasting a {c_important}Shock{/c} Skill grants a burst of {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} Movement Speed for {c_number}[Affix.\"Static Value 3\"]{/c} second.\r\nCasting a {c_important}Frost{/c} Skill grants a {c_important}{u}Barrier{/u}{/c} for {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} of your Maximum Life.\r\n\r\nWhile {c_important}Enlightened{/c}, each Skill grants all benefits.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10070,7 +10068,7 @@ "Name": "of Splintering Energy", "Description": "Critical Hits with Lightning Spear cause the spear to arc to the target and up to # other enemies. This damage is increased by #% of your Critical Strike Damage Bonus.", "DescriptionClean": "Critical Hits with Lightning Spear cause the spear to arc to the target and up to other enemies. This damage is increased by of your Critical Strike Damage Bonus.", - "Localisation": "Critical Hits with {c_important}Lightning Spear{/c} cause the spear to arc to the target and up to {c_number}[Affix.\"Static Value 0\"]{/c} other enemies. This damage is increased by {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} of your Critical Strike Damage Bonus.", + "Localisation": "Critical Hits with {c_important}Lightning Spear{/c} cause the spear to arc to the target and up to {c_number}[Affix.\"Static Value 0\"]{/c} other enemies. This damage is increased by {c_random}[Affix_Value_1 * 100|x%|]{/c} of your Critical Strike Damage Bonus.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Crumbling Hekma", @@ -10903,7 +10901,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -11054,9 +11052,9 @@ "Legendary_Druid_119" ], "Name": "of the Blurred Beast", - "Description": "Shred deals #% more damage, and Shred's first dash lands up to # additional strikes based on distance travelled.", - "DescriptionClean": "Shred deals more damage, and Shred's first dash lands up to additional strikes based on distance travelled.", - "Localisation": "{c_important}Shred{/c} deals {c_random}[Affix_Value_1|%x|]{/c} more damage, and {c_important}Shred's{/c} first dash lands up to {c_number}[Affix.\"Static Value 0\"]{/c} additional strikes based on distance travelled.", + "Description": "Shred deals #% more damage, and Shred has a #% chance to land an additional strike, up to # times.", + "DescriptionClean": "Shred deals more damage, and Shred has a chance to land an additional strike, up to times.", + "Localisation": "{c_important}Shred{/c} deals {c_random}[Affix_Value_1|%x|]{/c} more damage, and {c_important}Shred{/c} has a {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} chance to land an additional strike, up to {c_number}[Affix.\"Static Value 0\"]{/c} times.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", diff --git a/D4Companion/Data/Aspects.esES.json b/D4Companion/Data/Aspects.esES.json index 540d96eb..6307781f 100644 --- a/D4Companion/Data/Aspects.esES.json +++ b/D4Companion/Data/Aspects.esES.json @@ -1,74 +1,4 @@ [ - { - "IdSno": "2148881;2117213", - "IdName": "legendary_necro_135;legendary_necro_134", - "IdSnoList": [ - "2148881", - "2117213" - ], - "IdNameList": [ - "legendary_necro_135", - "legendary_necro_134" - ], - "Name": "(PH)Imprisoned Spirit's", - "Description": "(PH)Bone Spirit prefers to seek enemies in Bone Prison. When Bone Spirit explodes inside Bone Prison, it explodes an additional time, dealing #% of normal damage. ", - "DescriptionClean": "(PH)Bone Spirit prefers to seek enemies in Bone Prison. When Bone Spirit explodes inside Bone Prison, it explodes an additional time, dealing of normal damage.", - "Localisation": "(PH){c_important}Bone Spirit{/c} prefers to seek enemies in {c_important}Bone Prison{/c}. When {c_important}Bone Spirit{/c} explodes inside {c_important}Bone Prison{/c}, it explodes an additional time, dealing {c_random}[Affix_Value_1|1%|]{/c} of normal damage. ", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [ - 26, - 0, - 28, - 19 - ] - }, - { - "IdSno": "2152208", - "IdName": "legendary_rogue_135", - "IdSnoList": [ - "2152208" - ], - "IdNameList": [ - "legendary_rogue_135" - ], - "Name": "A corte limpio", - "Description": "Caltrops is now a Marksman Skill and periodically launches piercing bolts at surrounding enemies that deal # Shadow damage and apply Vulnerable for # seconds.", - "DescriptionClean": "Caltrops is now a Marksman Skill and periodically launches piercing bolts at surrounding enemies that deal Shadow damage and apply Vulnerable for seconds.", - "Localisation": "{c_important}Caltrops{/c} is now a {c_important}Marksman{/c} Skill and periodically launches piercing bolts at surrounding enemies that deal {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} Shadow damage and apply Vulnerable for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [ - 26, - 28, - 16, - 29, - 30, - 17 - ] - }, { "IdSno": "578779", "IdName": "Legendary_Generic_110", @@ -282,9 +212,9 @@ "legendary_necro_119" ], "Name": "cadavérica", - "Description": "Consumir un cadáver aumenta un #% el daño de tus habilidades principales durante #\u00A0s, hasta un máximo de un #%.", - "DescriptionClean": "Consumir un cadáver aumenta un el daño de tus habilidades principales durante \u00A0s, hasta un máximo de un.", - "Localisation": "Consumir un {c_important}cadáver{/c} aumenta un {c_random}[Affix_Value_1|%x||1|]{/c} el daño de tus habilidades {c_important}principales{/c} durante {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s, hasta un máximo de un {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x||1|]{/c}.", + "Description": "Consumir un cadáver aumenta un #% el daño de tus habilidades principales y definitivas durante #\u00A0s, hasta un máximo de un #%.", + "DescriptionClean": "Consumir un cadáver aumenta un el daño de tus habilidades principales y definitivas durante \u00A0s, hasta un máximo de un.", + "Localisation": "Consumir un {c_important}cadáver{/c} aumenta un {c_random}[Affix_Value_1|%x||1|]{/c} el daño de tus habilidades {c_important}principales{/c} y {c_important}definitivas{/c} durante {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s, hasta un máximo de un {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x||1|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -379,9 +309,9 @@ "legendary_barb_026" ], "Name": "de Bul-Kathos", - "Description": "Salto ofensivo crea un terremoto que inflige # de daño físico durante #\u00A0s. Mientras estás dentro de un terremoto, obtienes un #% más de reducción de daño.", - "DescriptionClean": "Salto ofensivo crea un terremoto que inflige de daño físico durante \u00A0s. Mientras estás dentro de un terremoto, obtienes un más de reducción de daño.", - "Localisation": "{c_important}Salto ofensivo{/c} crea un {c_important}terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño físico durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Mientras estás dentro de un {c_important}terremoto{/c}, obtienes un {c_random}[Affix_Value_1|%|]{/c} más de reducción de daño.", + "Description": "Salto ofensivo crea un terremoto que inflige # de daño físico durante #\u00A0s. Mientras estás dentro de un terremoto y durante #\u00A0s después, obtienes un #% más de reducción de daño.\r\n\r\nTus terremotos infligen un #% más de daño. ", + "DescriptionClean": "Salto ofensivo crea un terremoto que inflige de daño físico durante \u00A0s. Mientras estás dentro de un terremoto y durante \u00A0s después, obtienes un más de reducción de daño. Tus terremotos infligen un más de daño.", + "Localisation": "{c_important}Salto ofensivo{/c} crea un {c_important}terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño físico durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Mientras estás dentro de un {c_important}terremoto{/c} y durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s después, obtienes un {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} más de reducción de daño.\r\n\r\nTus {c_important}terremotos{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} más de daño. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Refugio de la Luz", @@ -412,9 +342,9 @@ "legendary_necro_028" ], "Name": "de Buscador de Sangre", - "Description": "Lanza de sangre inflige un #% más de daño al objetivo principal por cada enemigo atravesado.", - "DescriptionClean": "Lanza de sangre inflige un más de daño al objetivo principal por cada enemigo atravesado.", - "Localisation": "{c_important}Lanza de sangre{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño al objetivo principal por cada enemigo atravesado.", + "Description": "Lanza de sangre inflige un #% más de daño al objetivo principal por cada enemigo atravesado. \r\n\r\nEn estado saludable, Lanza de sangre inflige un #% más de daño de golpe crítico.", + "DescriptionClean": "Lanza de sangre inflige un más de daño al objetivo principal por cada enemigo atravesado. En estado saludable, Lanza de sangre inflige un más de daño de golpe crítico.", + "Localisation": "{c_important}Lanza de sangre{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño al objetivo principal por cada enemigo atravesado. \r\n\r\nEn estado {c_important}{u}saludable{/u}{/c}, {c_important}Lanza de sangre{/c} inflige un {c_random}[Affix_Value_2|%x|]{/c} más de daño de golpe crítico.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Confín de la Misericordia", @@ -573,9 +503,9 @@ "legendary_sorc_141" ], "Name": "de agilidad débil", - "Description": "Obtienes un #% de velocidad de movimiento. Este bonus se duplica si no has usado una habilidad defensiva en los últimos #\u00A0s.", - "DescriptionClean": "Obtienes un de velocidad de movimiento. Este bonus se duplica si no has usado una habilidad defensiva en los últimos \u00A0s.", - "Localisation": "Obtienes un {c_random}[Affix_Value_1|1%+|]{/c} de velocidad de movimiento. Este bonus se duplica si no has usado una habilidad {c_important}defensiva{/c} en los últimos {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Obtienes un #% de velocidad de movimiento. Este bonus se triplica si no has usado una habilidad defensiva en los últimos #\u00A0s.", + "DescriptionClean": "Obtienes un de velocidad de movimiento. Este bonus se triplica si no has usado una habilidad defensiva en los últimos \u00A0s.", + "Localisation": "Obtienes un {c_random}[Affix_Value_1|1%+|]{/c} de velocidad de movimiento. Este bonus se triplica si no has usado una habilidad {c_important}defensiva{/c} en los últimos {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -626,15 +556,13 @@ ] }, { - "IdSno": "1987448;2175683", - "IdName": "legendary_spiritborn_048_x1;legendary_spiritborn_049", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "1987448", - "2175683" + "1987448" ], "IdNameList": [ - "legendary_spiritborn_048_x1", - "legendary_spiritborn_049" + "legendary_spiritborn_048_x1" ], "Name": "de alacridad", "Description": "Tus habilidades defensivas recuperan el tiempo de reutilización un #% más rápido mientras te mueves.", @@ -699,9 +627,9 @@ "legendary_spiritborn_003_x1" ], "Name": "de alborozo", - "Description": "Golpe de suerte: Golpear a un enemigo vulnerable tiene hasta un #% de probabilidad de reducir #\u00A0s el tiempo de reutilización de Evadir. Cada acumulación de Ferocidad que tengas aumenta un #% esta probabilidad.", - "DescriptionClean": "Golpe de suerte: Golpear a un enemigo vulnerable tiene hasta un de probabilidad de reducir \u00A0s el tiempo de reutilización de Evadir. Cada acumulación de Ferocidad que tengas aumenta un esta probabilidad.", - "Localisation": "{c_label}Golpe de suerte:{/c} Golpear a un enemigo {c_important}{u}vulnerable{/u}{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de reducir {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s el tiempo de reutilización de {c_important}Evadir{/c}. Cada acumulación de {c_important}{u}Ferocidad{/u}{/c} que tengas aumenta un {c_number}[Affix.\"Static Value 1\"|%|]{/c} esta probabilidad.", + "Description": "Golpe de suerte: Golpear a un enemigo tiene hasta un #% de probabilidad de reducir #\u00A0s el tiempo de reutilización de Evadir. Cada acumulación de Ferocidad que tengas aumenta un #% esta probabilidad.", + "DescriptionClean": "Golpe de suerte: Golpear a un enemigo tiene hasta un de probabilidad de reducir \u00A0s el tiempo de reutilización de Evadir. Cada acumulación de Ferocidad que tengas aumenta un esta probabilidad.", + "Localisation": "{c_label}Golpe de suerte:{/c} Golpear a un enemigo tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de reducir {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s el tiempo de reutilización de {c_important}Evadir{/c}. Cada acumulación de {c_important}{u}Ferocidad{/u}{/c} que tengas aumenta un {c_number}[Affix.\"Static Value 1\"|%|]{/c} esta probabilidad.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -967,9 +895,9 @@ "legendary_spiritborn_028_x1" ], "Name": "de armadura reactiva", - "Description": "Obtienes un #% de probabilidad de bloqueo. \r\nBloquear un ataque de un enemigo cercano tiene un #% de probabilidad de lanzarle Pisotón conmocionante sin coste.", - "DescriptionClean": "Obtienes un de probabilidad de bloqueo. Bloquear un ataque de un enemigo cercano tiene un de probabilidad de lanzarle Pisotón conmocionante sin coste.", - "Localisation": "Obtienes un {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} de probabilidad de bloqueo. \r\nBloquear un ataque de un enemigo cercano tiene un {c_random}[Affix_Value_1*100|%|]{/c} de probabilidad de lanzarle {c_important}Pisotón conmocionante{/c} sin coste.", + "Description": "Obtienes un #% de probabilidad de bloqueo.\r\nBloquear un ataque de un enemigo tiene un #% de probabilidad de lanzarle Pisotón conmocionante sin coste.", + "DescriptionClean": "Obtienes un de probabilidad de bloqueo. Bloquear un ataque de un enemigo tiene un de probabilidad de lanzarle Pisotón conmocionante sin coste.", + "Localisation": "Obtienes un {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} de probabilidad de bloqueo.\r\nBloquear un ataque de un enemigo tiene un {c_random}[Affix_Value_1*100|%|]{/c} de probabilidad de lanzarle {c_important}Pisotón conmocionante{/c} sin coste.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1002,9 +930,9 @@ "legendary_sorc_043" ], "Name": "de armagedón", - "Description": "Durante Averno, cae una lluvia de aerolitos que infligen # de daño de fuego al impactar. Tus aerolitos inmovilizan a los enemigos durante #\u00A0s.", - "DescriptionClean": "Durante Averno, cae una lluvia de aerolitos que infligen de daño de fuego al impactar. Tus aerolitos inmovilizan a los enemigos durante \u00A0s.", - "Localisation": "Durante {c_important}Averno{/c}, cae una lluvia de {c_important}aerolitos{/c} que infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de fuego al impactar. Tus {c_important}aerolitos{/c} inmovilizan a los enemigos durante {c_number}[Affix_Value_2]{/c}\u00A0s.", + "Description": "Durante Averno, cae una lluvia de aerolitos que infligen # de daño de fuego al impactar. Tus aerolitos inmovilizan a los enemigos durante #\u00A0s.\r\n\r\nMientras dura Averno, tus aerolitos infligen un #% más de daño.", + "DescriptionClean": "Durante Averno, cae una lluvia de aerolitos que infligen de daño de fuego al impactar. Tus aerolitos inmovilizan a los enemigos durante \u00A0s. Mientras dura Averno, tus aerolitos infligen un más de daño.", + "Localisation": "Durante {c_important}Averno{/c}, cae una lluvia de {c_important}aerolitos{/c} que infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de fuego al impactar. Tus {c_important}aerolitos{/c} inmovilizan a los enemigos durante {c_number}[Affix_Value_2]{/c}\u00A0s.\r\n\r\nMientras dura {c_important}Averno{/c}, tus {c_important}aerolitos{/c} infligen un {c_random}[Affix_Value_1 * Affix_Value_2 * 100|%x|]{/c} más de daño.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1501,9 +1429,9 @@ "legendary_rogue_019" ], "Name": "de bromista", - "Description": "Abrojos y Granada de humo reciben los beneficios de tus Granadas aturdidoras y lanzan Granadas aturdidoras para infligir # de daño físico y aturdir a los enemigos durante #\u00A0s.\r\n\r\nTus Granadas aturdidoras infligen un #% más de daño.", - "DescriptionClean": "Abrojos y Granada de humo reciben los beneficios de tus Granadas aturdidoras y lanzan Granadas aturdidoras para infligir de daño físico y aturdir a los enemigos durante \u00A0s. Tus Granadas aturdidoras infligen un más de daño.", - "Localisation": "{c_important}Abrojos{/c} y {c_important}Granada de humo{/c} reciben los beneficios de tus {c_important}Granadas aturdidoras{/c} y lanzan {c_important}Granadas aturdidoras{/c} para infligir {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño físico y aturdir a los enemigos durante {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"||]{/c}\u00A0s.\r\n\r\nTus {c_important}Granadas aturdidoras{/c} infligen un {c_random}[Affix_Value_2|%|]{/c} más de daño.", + "Description": "Abrojos, Granada de humo y Trampa mortal reciben los beneficios de tus Granadas aturdidoras y lanzan Granadas aturdidoras para infligir # de daño físico y aturdir a los enemigos durante #\u00A0s.\r\n\r\nTus Granadas aturdidoras infligen un #% más de daño.", + "DescriptionClean": "Abrojos, Granada de humo y Trampa mortal reciben los beneficios de tus Granadas aturdidoras y lanzan Granadas aturdidoras para infligir de daño físico y aturdir a los enemigos durante \u00A0s. Tus Granadas aturdidoras infligen un más de daño.", + "Localisation": "{c_important}Abrojos{/c}, {c_important}Granada de humo{/c} y {c_important}Trampa mortal{/c} reciben los beneficios de tus {c_important}Granadas aturdidoras{/c} y lanzan {c_important}Granadas aturdidoras{/c} para infligir {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño físico y aturdir a los enemigos durante {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"||]{/c}\u00A0s.\r\n\r\nTus {c_important}Granadas aturdidoras{/c} infligen un {c_random}[Affix_Value_2|%|]{/c} más de daño.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Canales de Guulrahn", @@ -1828,9 +1756,9 @@ "legendary_barb_111" ], "Name": "de carga ancestral", - "Description": "Carga invoca # Ancestros que también cargan e infligen un #% del daño normal.", - "DescriptionClean": "Carga invoca Ancestros que también cargan e infligen un del daño normal.", - "Localisation": "{c_important}Carga{/c} invoca {c_number}[Affix.\"Static Value 0\"]{/c} Ancestros que también {c_important}cargan{/c} e infligen un {c_random}[Affix_Value_1|x%|]{/c} del daño normal.", + "Description": "Lanzar Carga invoca # Ancestros para que carguen junto a ti e inflijan cada uno un #% del daño normal.\r\n\r\nTus invocaciones infligen un #% más de daño.", + "DescriptionClean": "Lanzar Carga invoca Ancestros para que carguen junto a ti e inflijan cada uno un del daño normal. Tus invocaciones infligen un más de daño.", + "Localisation": "Lanzar {c_important}Carga{/c} invoca {c_number}[Affix.\"Static Value 0\"]{/c} Ancestros para que {c_important}carguen{/c} junto a ti e inflijan cada uno un {c_random}[Affix_Value_1|x%|]{/c} del daño normal.\r\n\r\nTus {c_important}invocaciones{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} más de daño.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1892,9 +1820,9 @@ "legendary_druid_110" ], "Name": "de cazatormentas", - "Description": "Tornado perseguirá a hasta # objetivos e inflige #% de daño aumentado.", - "DescriptionClean": "Tornado perseguirá a hasta objetivos e inflige de daño aumentado.", - "Localisation": "{c_important}Tornado{/c} perseguirá a hasta {c_random}[Affix_Value_1]{/c} objetivos e inflige {c_random}[Affix_Value_2|x%|]{/c} de daño aumentado.", + "Description": "Tornado perseguirá a hasta # objetivos e inflige un #% más de daño.", + "DescriptionClean": "Tornado perseguirá a hasta objetivos e inflige un más de daño.", + "Localisation": "{c_important}Tornado{/c} perseguirá a hasta {c_random}[Affix_Value_1]{/c} objetivos e inflige un {c_random}[Affix_Value_2|x%|]{/c} más de daño.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1956,9 +1884,9 @@ "legendary_necro_053" ], "Name": "de comandante inflexible", - "Description": "Mientras dura Ejército de muertos, tus esbirros infligen un #% más de daño y sufren un #% menos de daño.", - "DescriptionClean": "Mientras dura Ejército de muertos, tus esbirros infligen un más de daño y sufren un menos de daño.", - "Localisation": "Mientras dura {c_important}Ejército de muertos{/c}, tus esbirros infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño y sufren un {c_number}[Affix_Value_2|%|]{/c} menos de daño.", + "Description": "Mientras dura Ejército de muertos, tus esbirros sufren un #% menos de daño e infliges un #% más de daño de invocaciones.", + "DescriptionClean": "Mientras dura Ejército de muertos, tus esbirros sufren un menos de daño e infliges un más de daño de invocaciones.", + "Localisation": "Mientras dura {c_important}Ejército de muertos{/c}, tus {c_important}esbirros{/c} sufren un {c_number}[Affix_Value_2|%|]{/c} menos de daño e infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de invocaciones.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Sagrario Ignoto", @@ -2022,9 +1950,9 @@ "legendary_druid_111" ], "Name": "de conducto de obrarrunas", - "Description": "Los golpes críticos asestados con habilidades de tormenta que lanzas cargan el aire a tu alrededor durante #\u00A0s y provocan que, periódicamente, un Rayo golpee a un enemigo en la zona para infligirle # de daño de rayos. \r\n\r\nTus Rayos infligen un #% más de daño.", - "DescriptionClean": "Los golpes críticos asestados con habilidades de tormenta que lanzas cargan el aire a tu alrededor durante \u00A0s y provocan que, periódicamente, un Rayo golpee a un enemigo en la zona para infligirle de daño de rayos. Tus Rayos infligen un más de daño.", - "Localisation": "Los golpes críticos asestados con habilidades de {c_important}tormenta{/c} que lanzas cargan el aire a tu alrededor durante {c_number}[Affix.\"Static Value 0\"||]{/c}\u00A0s y provocan que, periódicamente, un {c_important}Rayo{/c} golpee a un enemigo en la zona para infligirle {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño de rayos. \r\n\r\nTus {c_important}Rayos{/c} infligen un {c_random}[Affix_Value_1 * 100|%x|]{/c} más de daño.", + "Description": "Los golpes críticos con habilidades de tormenta provocan que unos Rayos golpeen periódicamente a los enemigos cercanos durante #\u00A0s. Cada uno inflige # de daño de rayos. \r\n\r\nEl daño de tus Rayos aumenta un #% por cada # de voluntad que tengas.\r\n\r\nBonus actual: #%", + "DescriptionClean": "Los golpes críticos con habilidades de tormenta provocan que unos Rayos golpeen periódicamente a los enemigos cercanos durante \u00A0s. Cada uno inflige de daño de rayos. El daño de tus Rayos aumenta un por cada de voluntad que tengas. Bonus actual:", + "Localisation": "Los golpes críticos con habilidades de {c_important}tormenta{/c} provocan que unos {c_important}Rayos{/c} golpeen periódicamente a los enemigos cercanos durante {c_number}[Affix.\"Static Value 0\"||]{/c}\u00A0s. Cada uno inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño de rayos. \r\n\r\nEl daño de tus {c_important}Rayos{/c} aumenta un {c_number}[Affix.\"Static Value 1\" * 100|%x|]{/c} por cada {c_number}[Affix.\"Static Value 2\"]{/c} de voluntad que tengas.\r\n\r\nBonus actual: {c_number}[Floor(Owner.Willpower_Total / Affix.\"Static Value 2\") * Affix.\"Static Value 1\" * 100|x%|]{/c}", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2165,7 +2093,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -2284,9 +2212,9 @@ "legendary_rogue_113" ], "Name": "de corrupción", - "Description": "Tus habilidades de imbuición tienen un #% más de potencia contra enemigos vulnerables.", - "DescriptionClean": "Tus habilidades de imbuición tienen un más de potencia contra enemigos vulnerables.", - "Localisation": "Tus habilidades de {c_important}imbuición{/c} tienen un {c_random}[Affix_Value_1|%x|]{/c} más de potencia contra enemigos {c_important}{u}vulnerables{/u}{/c}.", + "Description": "Tus habilidades de imbuición tienen un #% más de potencia.", + "DescriptionClean": "Tus habilidades de imbuición tienen un más de potencia.", + "Localisation": "Tus habilidades de {c_important}imbuición{/c} tienen un {c_random}[Affix_Value_1|%x|]{/c} más de potencia.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Retiro de los Renegados", @@ -2317,9 +2245,9 @@ "legendary_rogue_026" ], "Name": "de cortasombras", - "Description": "Carreragenera un clon tenebroso que también lanza Carrera con un #% del daño base.", - "DescriptionClean": "Carreragenera un clon tenebroso que también lanza Carrera con un del daño base.", - "Localisation": "{c_important}Carrera{/c}genera un {c_important}clon tenebroso{/c} que también lanza {c_important}Carrera{/c} con un {c_random}[Affix_Value_1|%|]{/c} del daño base.", + "Description": "Carrera invoca un clon tenebroso que también lanza Carrera con un #% del daño base.", + "DescriptionClean": "Carrera invoca un clon tenebroso que también lanza Carrera con un del daño base.", + "Localisation": "{c_important}Carrera{/c} invoca un {c_important}clon tenebroso{/c} que también lanza {c_important}Carrera{/c} con un {c_random}[Affix_Value_1|%|]{/c} del daño base.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Cuenca Retorcida", @@ -2548,9 +2476,9 @@ "legendary_barb_020" ], "Name": "de cólera invasora", - "Description": "Tras gastar # de furia, tu siguiente habilidad de dominio de las armas en un plazo de #\u00A0s inflige un #% más de daño.", - "DescriptionClean": "Tras gastar de furia, tu siguiente habilidad de dominio de las armas en un plazo de \u00A0s inflige un más de daño.", - "Localisation": "Tras gastar {c_number}[Affix.\"Static Value 0\"]{/c} de furia, tu siguiente habilidad de {c_important}dominio de las armas{/c} en un plazo de {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "Description": "Tras gastar # de furia, tu siguiente habilidad de dominio de las armas o refriega en un plazo de #\u00A0s inflige un #% más de daño.", + "DescriptionClean": "Tras gastar de furia, tu siguiente habilidad de dominio de las armas o refriega en un plazo de \u00A0s inflige un más de daño.", + "Localisation": "Tras gastar {c_number}[Affix.\"Static Value 0\"]{/c} de furia, tu siguiente habilidad de {c_important}dominio de las armas{/c} o {c_important}refriega{/c} en un plazo de {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2834,6 +2762,41 @@ 15 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "de despertar mental", + "Description": "Lanzar una habilidad de piromancia inmoviliza a los enemigos golpeados durante #\u00A0s.\r\nLanzar una habilidad de electrocución otorga un subidón de un #% de velocidad de movimiento durante #\u00A0s.\r\nLanzar una habilidad de escarcha otorga una barrera equivalente a un #% de tu vida máxima.\r\n\r\nEn estado iluminado, todas las habilidades otorgan todos los beneficios.", + "DescriptionClean": "Lanzar una habilidad de piromancia inmoviliza a los enemigos golpeados durante \u00A0s. Lanzar una habilidad de electrocución otorga un subidón de un de velocidad de movimiento durante \u00A0s. Lanzar una habilidad de escarcha otorga una barrera equivalente a un de tu vida máxima. En estado iluminado, todas las habilidades otorgan todos los beneficios.", + "Localisation": "Lanzar una habilidad de {c_important}piromancia{/c} inmoviliza a los enemigos golpeados durante {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c}\u00A0s.\r\nLanzar una habilidad de {c_important}electrocución{/c} otorga un subidón de un {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} de velocidad de movimiento durante {c_number}[Affix.\"Static Value 3\"]{/c}\u00A0s.\r\nLanzar una habilidad de {c_important}escarcha{/c} otorga una {c_important}{u}barrera{/u}{/c} equivalente a un {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} de tu vida máxima.\r\n\r\nEn estado {c_important}iluminado{/c}, todas las habilidades otorgan todos los beneficios.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1925377", "IdName": "x1_legendary_sorc_140", @@ -3146,9 +3109,9 @@ "legendary_barb_014" ], "Name": "de ecos ancestrales", - "Description": "Golpe de suerte: Infligir daño a enemigos con Salto ofensivo, Ataque tectónico o Torbellino tiene hasta un #% de probabilidad de invocar a un Ancestro para que ejecute la misma habilidad. Solo puede ocurrir una vez cada #\u00A0s.", - "DescriptionClean": "Golpe de suerte: Infligir daño a enemigos con Salto ofensivo, Ataque tectónico o Torbellino tiene hasta un de probabilidad de invocar a un Ancestro para que ejecute la misma habilidad. Solo puede ocurrir una vez cada \u00A0s.", - "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño a enemigos con {c_important}Salto ofensivo{/c}, {c_important}Ataque tectónico{/c} o {c_important}Torbellino{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de invocar a un Ancestro para que ejecute la misma habilidad. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Golpe de suerte: Salto ofensivo, Ataque tectónico y Torbellino tienen hasta un #% de probabilidad de invocar a un Ancestro para que ejecute la misma habilidad. Solo puede ocurrir una vez cada #\u00A0s.\r\n\r\nTus invocaciones infligen un #% más de daño.", + "DescriptionClean": "Golpe de suerte: Salto ofensivo, Ataque tectónico y Torbellino tienen hasta un de probabilidad de invocar a un Ancestro para que ejecute la misma habilidad. Solo puede ocurrir una vez cada \u00A0s. Tus invocaciones infligen un más de daño.", + "Localisation": "{c_label}Golpe de suerte{/c}: {c_important}Salto ofensivo{/c}, {c_important}Ataque tectónico{/c} y {c_important}Torbellino{/c} tienen hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de invocar a un Ancestro para que ejecute la misma habilidad. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.\r\n\r\nTus {c_important}invocaciones{/c} infligen un {c_random}[Affix_Value_2|%|]{/c} más de daño.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Represa Ancestral", @@ -3243,9 +3206,9 @@ "legendary_necro_111" ], "Name": "de elegido de Rathma", - "Description": "Cada vez que tus habilidades de sangre arrollan, obtienes un #% de velocidad de ataque durante #\u00A0s.", - "DescriptionClean": "Cada vez que tus habilidades de sangre arrollan, obtienes un de velocidad de ataque durante \u00A0s.", - "Localisation": "Cada vez que tus habilidades de {c_important}sangre{/c} {c_important}{u}arrollan{/u}{/c}, obtienes un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Cada vez que tus habilidades de sangrearrollan, obtienes un #% de velocidad de ataque durante #\u00A0s.", + "DescriptionClean": "Cada vez que tus habilidades de sangrearrollan, obtienes un de velocidad de ataque durante \u00A0s.", + "Localisation": "Cada vez que tus habilidades de {c_important}sangre{/c}{c_important}{u}arrollan{/u}{/c}, obtienes un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3378,9 +3341,9 @@ "legendary_sorc_121" ], "Name": "de energía astillada", - "Description": "Los golpes críticos con Lanza de rayos propagan la electricidad e infligen # de daño a su objetivo y a hasta # enemigos más. Este daño aumenta un #% con tu bonus de daño de golpe crítico.", - "DescriptionClean": "Los golpes críticos con Lanza de rayos propagan la electricidad e infligen de daño a su objetivo y a hasta enemigos más. Este daño aumenta un con tu bonus de daño de golpe crítico.", - "Localisation": "Los golpes críticos con {c_important}Lanza de rayos{/c} propagan la electricidad e infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño a su objetivo y a hasta {c_number}[Affix.\"Static Value 0\"]{/c} enemigos más. Este daño aumenta un {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} con tu bonus de daño de golpe crítico.", + "Description": "Los golpes críticos con Lanza de rayos propagan la electricidad de la lanza al objetivo y a hasta # enemigos más. Este daño aumenta un #% con tu bonus de daño de golpe crítico.", + "DescriptionClean": "Los golpes críticos con Lanza de rayos propagan la electricidad de la lanza al objetivo y a hasta enemigos más. Este daño aumenta un con tu bonus de daño de golpe crítico.", + "Localisation": "Los golpes críticos con {c_important}Lanza de rayos{/c} propagan la electricidad de la lanza al objetivo y a hasta {c_number}[Affix.\"Static Value 0\"]{/c} enemigos más. Este daño aumenta un {c_random}[Affix_Value_1 * 100|x%|]{/c} con tu bonus de daño de golpe crítico.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Hekma en Ruinas", @@ -3446,7 +3409,7 @@ "Name": "de erupción de agujas", "Description": "El daño de espinas infligido tiene un #% de probabilidad de infligir daño a todos los enemigos a tu alrededor y al de tus esbirros.", "DescriptionClean": "El daño de espinas infligido tiene un de probabilidad de infligir daño a todos los enemigos a tu alrededor y al de tus esbirros.", - "Localisation": "El daño de espinas infligido tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de infligir daño a todos los enemigos a tu alrededor y al de tus esbirros.", + "Localisation": "El daño de espinas infligido tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de infligir daño a todos los enemigos a tu alrededor y al de tus {c_important}esbirros{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Sagrario de los Yshari", @@ -3835,6 +3798,39 @@ 30 ] }, + { + "IdSno": "2156287", + "IdName": "legendary_barb_117", + "IdSnoList": [ + "2156287" + ], + "IdNameList": [ + "legendary_barb_117" + ], + "Name": "de fisuras incendiarias", + "Description": "Tus terremotos infligen un #% más de daño y su daño se convierte en daño de fuego. ", + "DescriptionClean": "Tus terremotos infligen un más de daño y su daño se convierte en daño de fuego.", + "Localisation": "Tus {c_important}terremotos{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño y su daño se convierte en daño de fuego. ", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1224521", "IdName": "legendary_sorc_113", @@ -4031,6 +4027,39 @@ 26 ] }, + { + "IdSno": "2164685", + "IdName": "legendary_generic_126", + "IdSnoList": [ + "2164685" + ], + "IdNameList": [ + "legendary_generic_126" + ], + "Name": "de furor culminante", + "Description": "Lanzar una habilidad definitiva aumenta un #% tu daño de definitiva, hasta un máximo de un #%. Con # acumulaciones, tus tiempos de reutilización y este bonus se reinician.", + "DescriptionClean": "Lanzar una habilidad definitiva aumenta un tu daño de definitiva, hasta un máximo de un. Con acumulaciones, tus tiempos de reutilización y este bonus se reinician.", + "Localisation": "Lanzar una habilidad {c_important}definitiva{/c} aumenta un {c_random}[Affix_Value_1|1%x|]{/c} tu daño de {c_important}definitiva{/c}, hasta un máximo de un {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}. Con {c_number}[Affix.\"Static Value 0\"]{/c} acumulaciones, tus tiempos de reutilización y este bonus se reinician.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [ + 26, + 19, + 0, + 28 + ] + }, { "IdSno": "1220408", "IdName": "legendary_necro_102", @@ -4064,6 +4093,39 @@ 19 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "de garfas incesantes", + "Description": "Los impactos de Alas afiladas aumentan un #% el daño de tus habilidades de águila durante #\u00A0s. Este efecto se acumula hasta un máximo de un #%. Los golpes críticos de Alas afiladas otorgan # acumulaciones.", + "DescriptionClean": "Los impactos de Alas afiladas aumentan un el daño de tus habilidades de águila durante \u00A0s. Este efecto se acumula hasta un máximo de un. Los golpes críticos de Alas afiladas otorgan acumulaciones.", + "Localisation": "Los impactos de {c_important}Alas afiladas{/c} aumentan un {c_number}[Affix.\"Static Value 2\"|%x|]{/c} el daño de tus habilidades de {c_important}águila{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Este efecto se acumula hasta un máximo de un {c_random}[Affix_Value_1*100|%x|]{/c}. Los golpes críticos de {c_important}Alas afiladas{/c} otorgan {c_number}[Affix.\"Static Value 1\"]{/c} acumulaciones.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "579699", "IdName": "legendary_druid_059", @@ -4097,6 +4159,39 @@ 19 ] }, + { + "IdSno": "2145128", + "IdName": "legendary_druid_130", + "IdSnoList": [ + "2145128" + ], + "IdNameList": [ + "legendary_druid_130" + ], + "Name": "de garras electrificadas", + "Description": "Cambiar de forma y adoptar la de otro animal hace que un Rayo golpee a un enemigo cercano para infligirle # de daño de rayos.\r\n\r\nTus Rayos infligen un #% más de daño y aturden durante #\u00A0s. ", + "DescriptionClean": "Cambiar de forma y adoptar la de otro animal hace que un Rayo golpee a un enemigo cercano para infligirle de daño de rayos. Tus Rayos infligen un más de daño y aturden durante \u00A0s.", + "Localisation": "Cambiar de forma y adoptar la de otro animal hace que un {c_important}Rayo{/c} golpee a un enemigo cercano para infligirle {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix.\"Static Value 1\"]{/c} de daño de rayos.\r\n\r\nTus {c_important}Rayos{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño y aturden durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. ", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 19, + 28, + 26 + ] + }, { "IdSno": "1822324", "IdName": "legendary_spiritborn_004_x1", @@ -4228,17 +4323,13 @@ ] }, { - "IdSno": "2164685;1919349;2164939", - "IdName": "legendary_generic_126;legendary_generic_125;legendary_generic_127", + "IdSno": "1919349", + "IdName": "legendary_generic_125", "IdSnoList": [ - "2164685", - "1919349", - "2164939" + "1919349" ], "IdNameList": [ - "legendary_generic_126", - "legendary_generic_125", - "legendary_generic_127" + "legendary_generic_125" ], "Name": "de golpes conmocionantes", "Description": "Golpe de suerte: Infligir daño a un enemigo tiene hasta un #% de probabilidad de atontarlo durante #\u00A0s.\r\n\r\nInfliges un #% más de daño a enemigos atontados.", @@ -4247,7 +4338,7 @@ "IsSeasonal": false, "IsCodex": true, "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", + "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ 1, @@ -4258,10 +4349,13 @@ 1 ], "AllowedItemLabels": [ + 16, + 17, + 29, + 28, 26, - 19, - 0, - 28 + 30, + 15 ] }, { @@ -4509,9 +4603,9 @@ "legendary_necro_115" ], "Name": "de huesos endurecidos", - "Description": "Tus esbirros y tú tenéis un #% más de reducción de daño.", - "DescriptionClean": "Tus esbirros y tú tenéis un más de reducción de daño.", - "Localisation": "Tus esbirros y tú tenéis un {c_random}[Affix_Value_1|%|]{/c} más de reducción de daño.", + "Description": "Obtienes un #% más de reducción de daño.", + "DescriptionClean": "Obtienes un más de reducción de daño.", + "Localisation": "Obtienes un {c_random}[Affix_Value_1|%|]{/c} más de reducción de daño.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4730,15 +4824,13 @@ ] }, { - "IdSno": "2019033;2156287", - "IdName": "legendary_barb_116;legendary_barb_117", + "IdSno": "2019033", + "IdName": "legendary_barb_116", "IdSnoList": [ - "2019033", - "2156287" + "2019033" ], "IdNameList": [ - "legendary_barb_116", - "legendary_barb_117" + "legendary_barb_116" ], "Name": "de impulso de avance", "Description": "Repeler a un enemigo te otorga un #% de velocidad de movimiento durante #\u00A0s.", @@ -4828,6 +4920,39 @@ 26 ] }, + { + "IdSno": "2152638", + "IdName": "legendary_rogue_136", + "IdSnoList": [ + "2152638" + ], + "IdNameList": [ + "legendary_rogue_136" + ], + "Name": "de infección enconada", + "Description": "Los enemigos infectados por Imbuición de sombra sufren un #% de su daño cada segundo. Imbuición de sombra inflige un #% más de daño.", + "DescriptionClean": "Los enemigos infectados por Imbuición de sombra sufren un de su daño cada segundo. Imbuición de sombra inflige un más de daño.", + "Localisation": "Los enemigos infectados por {c_important}Imbuición de sombra{/c} sufren un {c_random}[Affix_Value_1|%x|]{/c} de su daño cada segundo. {c_important}Imbuición de sombra{/c} inflige un {c_random}[Affix_Value_2|%x|]{/c} más de daño.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 26, + 0, + 28, + 19 + ] + }, { "IdSno": "1822334", "IdName": "legendary_spiritborn_007_x1", @@ -5086,7 +5211,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -5170,9 +5295,9 @@ "Legendary_Druid_119" ], "Name": "de la bestia borrosa", - "Description": "Mientras usas una carrera, Despedazar busca a envenenados cercanos y les inflige un #% más de daño.", - "DescriptionClean": "Mientras usas una carrera, Despedazar busca a envenenados cercanos y les inflige un más de daño.", - "Localisation": "Mientras usas una carrera, {c_important}Despedazar{/c} busca a envenenados cercanos y les inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "Description": "Despedazar inflige un #% más de daño y tiene un #% de probabilidad de asestar un golpe adicional, hasta un máximo de # veces.", + "DescriptionClean": "Despedazar inflige un más de daño y tiene un de probabilidad de asestar un golpe adicional, hasta un máximo de veces.", + "Localisation": "{c_important}Despedazar{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño y tiene un {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} de probabilidad de asestar un golpe adicional, hasta un máximo de {c_number}[Affix.\"Static Value 0\"]{/c} veces.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5422,6 +5547,39 @@ 30 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "de la lluvia del lobo", + "Description": "Lanzar Huracán también genera un huracán más pequeño sobre tus lobos durante #\u00A0s. Estos huracanes infligen un #% del daño de Huracán por cada lobo activo.", + "DescriptionClean": "Lanzar Huracán también genera un huracán más pequeño sobre tus lobos durante \u00A0s. Estos huracanes infligen un del daño de Huracán por cada lobo activo.", + "Localisation": "Lanzar {c_important}Huracán{/c} también genera un huracán más pequeño sobre tus lobos durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Estos huracanes infligen un {c_random}[Affix_Value_1|1%|]{/c} del daño de Huracán por cada lobo activo.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1205051", "IdName": "legendary_druid_106", @@ -5596,9 +5754,9 @@ "legendary_druid_049" ], "Name": "de la tierra removida", - "Description": "Ahora, mientras dura, Atropellar invoca # pilares de tierra de Alud que infligen un #% del daño normal. Ahora Atropellar también es una habilidad de magia de la naturaleza y de tierra.", - "DescriptionClean": "Ahora, mientras dura, Atropellar invoca pilares de tierra de Alud que infligen un del daño normal. Ahora Atropellar también es una habilidad de magia de la naturaleza y de tierra.", - "Localisation": "Ahora, mientras dura, {c_important}Atropellar{/c} invoca {c_number}[Affix.\"Static Value 0\"]{/c} pilares de tierra de {c_important}Alud{/c} que infligen un {c_random}[Affix_Value_1|%|]{/c} del daño normal. Ahora {c_important}Atropellar{/c} también es una habilidad de {c_important}magia de la naturaleza{/c} y de {c_important}tierra{/c}.", + "Description": "Ahora, Atropellar desgarra el suelo y forma # pilares de Alud que infligen un #% del daño normal.\r\n\r\nAhora, Atropellar también es una habilidad de magia de la naturaleza y de tierra.", + "DescriptionClean": "Ahora, Atropellar desgarra el suelo y forma pilares de Alud que infligen un del daño normal. Ahora, Atropellar también es una habilidad de magia de la naturaleza y de tierra.", + "Localisation": "Ahora, {c_important}Atropellar{/c} desgarra el suelo y forma {c_number}[Affix.\"Static Value 0\"]{/c} pilares de {c_important}Alud{/c} que infligen un {c_random}[Affix_Value_1|%|]{/c} del daño normal.\r\n\r\nAhora, {c_important}Atropellar{/c} también es una habilidad de {c_important}magia de la naturaleza{/c} y de {c_important}tierra{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5784,39 +5942,6 @@ 19 ] }, - { - "IdSno": "2152638", - "IdName": "legendary_rogue_136", - "IdSnoList": [ - "2152638" - ], - "IdNameList": [ - "legendary_rogue_136" - ], - "Name": "de lluvia de hierro", - "Description": "Granada de humo tiene un #% de probabilidad de crear una tormenta de flechas en la ubicación del enemigo, lo que inflige # de daño físico durante #\u00A0s. \r\n\r\nTus tormentas de flechas aplican continuamente vulnerabilidad a los enemigos en su interior. ", - "DescriptionClean": "Granada de humo tiene un de probabilidad de crear una tormenta de flechas en la ubicación del enemigo, lo que inflige de daño físico durante \u00A0s. Tus tormentas de flechas aplican continuamente vulnerabilidad a los enemigos en su interior.", - "Localisation": "{c_important}Granada de humo{/c} tiene un {c_random}[Affix_Value_2|%|]{/c} de probabilidad de crear una {c_important}tormenta de flechas{/c} en la ubicación del enemigo, lo que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño físico durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. \r\n\r\nTus {c_important}tormentas de flechas{/c} aplican continuamente {c_important}{u}vulnerabilidad{/u}{/c} a los enemigos en su interior. ", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [ - 26, - 0, - 28, - 19 - ] - }, { "IdSno": "578788", "IdName": "Legendary_Druid_116", @@ -5893,9 +6018,9 @@ "legendary_necro_106" ], "Name": "de los condenados", - "Description": "Tus esbirros y tú infligís un #% más de daño de sombra a enemigos afectados por cualquier maldición.", - "DescriptionClean": "Tus esbirros y tú infligís un más de daño de sombra a enemigos afectados por cualquier maldición.", - "Localisation": "Tus esbirros y tú infligís un {c_random}[Affix_Value_1|%x|]{/c} más de daño de sombra a enemigos afectados por cualquier maldición.", + "Description": "Infliges un #% más de daño de sombra a enemigos afectados por cualquier maldición.", + "DescriptionClean": "Infliges un más de daño de sombra a enemigos afectados por cualquier maldición.", + "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de sombra a enemigos afectados por cualquier maldición.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Cueva de Uldur", @@ -6122,9 +6247,9 @@ "legendary_necro_109" ], "Name": "de marea", - "Description": "Ola de sangre genera dos olas más, y cada una inflige un #% del daño normal.", - "DescriptionClean": "Ola de sangre genera dos olas más, y cada una inflige un del daño normal.", - "Localisation": "{c_important}Ola de sangre{/c} genera dos olas más, y cada una inflige un {c_random}[Affix_Value_1|%|]{/c} del daño normal.", + "Description": "Ola de sangre genera dos olas más, y cada una inflige un #% del daño normal, pero ya no puedes volver a lanzarla hasta que termine la última ola.", + "DescriptionClean": "Ola de sangre genera dos olas más, y cada una inflige un del daño normal, pero ya no puedes volver a lanzarla hasta que termine la última ola.", + "Localisation": "{c_important}Ola de sangre{/c} genera dos olas más, y cada una inflige un {c_random}[Affix_Value_1|%|]{/c} del daño normal, pero ya no puedes volver a lanzarla hasta que termine la última ola.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6387,7 +6512,7 @@ "Name": "de muerto frenético", "Description": "Cada vez que uno de tus esbirros inflige daño a un enemigo, obtienen un #% de velocidad de ataque durante #\u00A0s, hasta un máximo de un #%.", "DescriptionClean": "Cada vez que uno de tus esbirros inflige daño a un enemigo, obtienen un de velocidad de ataque durante \u00A0s, hasta un máximo de un.", - "Localisation": "Cada vez que uno de tus esbirros inflige daño a un enemigo, obtienen un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, hasta un máximo de un {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "Localisation": "Cada vez que uno de tus {c_important}esbirros{/c} inflige daño a un enemigo, obtienen un {c_random}[Affix_Value_1|1%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, hasta un máximo de un {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6613,41 +6738,6 @@ 30 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "de pararrayos", - "Description": "Chain Lightnings prefer Crowd Controlled enemies and your bounces against them are free. This effect only works # times per enemy.", - "DescriptionClean": "Chain Lightnings prefer Crowd Controlled enemies and your bounces against them are free. This effect only works times per enemy.", - "Localisation": "{c_important}Chain Lightnings{/c} prefer Crowd Controlled enemies and your bounces against them are free. This effect only works {c_random}[Affix_Value_1]{/c} times per enemy.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, { "IdSno": "1965062", "IdName": "legendary_sorc_145", @@ -6716,21 +6806,21 @@ ] }, { - "IdSno": "2176630", - "IdName": "legendary_druid_131", + "IdSno": "1064169", + "IdName": "legendary_druid_080", "IdSnoList": [ - "2176630" + "1064169" ], "IdNameList": [ - "legendary_druid_131" + "legendary_druid_080" ], "Name": "de pastor", - "Description": "Las habilidades principales y de cólera infligen un #% más de daño por cada compañero que tengas.", - "DescriptionClean": "Las habilidades principales y de cólera infligen un más de daño por cada compañero que tengas.", - "Localisation": "Las habilidades {c_important}principales{/c} y de {c_important}cólera{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} más de daño por cada compañero que tengas.", + "Description": "Las habilidades de compañero infligen un #% más de daño por cada compañero que tengas.", + "DescriptionClean": "Las habilidades de compañero infligen un más de daño por cada compañero que tengas.", + "Localisation": "Las habilidades {c_important}de compañero{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} más de daño por cada compañero que tengas.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "", + "Dungeon": "Risco Ensangrentado", "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -6749,30 +6839,30 @@ ] }, { - "IdSno": "1064169", - "IdName": "legendary_druid_080", + "IdSno": "1858274", + "IdName": "legendary_spiritborn_016_x1", "IdSnoList": [ - "1064169" + "1858274" ], "IdNameList": [ - "legendary_druid_080" + "legendary_spiritborn_016_x1" ], - "Name": "de pastor", - "Description": "Las habilidades de compañero infligen un #% más de daño por cada compañero que tengas.", - "DescriptionClean": "Las habilidades de compañero infligen un más de daño por cada compañero que tengas.", - "Localisation": "Las habilidades {c_important}de compañero{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} más de daño por cada compañero que tengas.", + "Name": "de pestilencia", + "Description": "Aguijón engendra en la ubicación seleccionada un enjambre pestilente que inflige un #% del daño base de Aguijón por golpe.\r\n\r\nAhora, los enjambres pestilentes duran un #% más y se expanden en espiral.", + "DescriptionClean": "Aguijón engendra en la ubicación seleccionada un enjambre pestilente que inflige un del daño base de Aguijón por golpe. Ahora, los enjambres pestilentes duran un más y se expanden en espiral.", + "Localisation": "{c_important}Aguijón{/c} engendra en la ubicación seleccionada un {c_important}enjambre pestilente{/c} que inflige un {c_random}[Affix_Value_1*100|%|]{/c} del daño base de {c_important}Aguijón{/c} por golpe.\r\n\r\nAhora, los {c_important}enjambres pestilentes{/c} duran un {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} más y se expanden en espiral.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "Risco Ensangrentado", + "Dungeon": "", "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ 0, - 1, 0, 0, 0, - 0 + 0, + 1 ], "AllowedItemLabels": [ 0, @@ -6782,18 +6872,18 @@ ] }, { - "IdSno": "1858274", - "IdName": "legendary_spiritborn_016_x1", + "IdSno": "2152208", + "IdName": "legendary_rogue_135", "IdSnoList": [ - "1858274" + "2152208" ], "IdNameList": [ - "legendary_spiritborn_016_x1" + "legendary_rogue_135" ], - "Name": "de pestilencia", - "Description": "Aguijón engendra en la ubicación seleccionada un enjambre pestilente que inflige un #% del daño base de Aguijón por golpe.\r\n\r\nAhora, los enjambres pestilentes duran un #% más y se expanden en espiral.", - "DescriptionClean": "Aguijón engendra en la ubicación seleccionada un enjambre pestilente que inflige un del daño base de Aguijón por golpe. Ahora, los enjambres pestilentes duran un más y se expanden en espiral.", - "Localisation": "{c_important}Aguijón{/c} engendra en la ubicación seleccionada un {c_important}enjambre pestilente{/c} que inflige un {c_random}[Affix_Value_1*100|%|]{/c} del daño base de {c_important}Aguijón{/c} por golpe.\r\n\r\nAhora, los {c_important}enjambres pestilentes{/c} duran un {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} más y se expanden en espiral.", + "Name": "de picadillo", + "Description": "El golpe inicial de Hojas retorcidas da un tajo. Las Hojas retorcidas vuelven un #% más rápido.", + "DescriptionClean": "El golpe inicial de Hojas retorcidas da un tajo. Las Hojas retorcidas vuelven un más rápido.", + "Localisation": "El golpe inicial de {c_important}Hojas retorcidas{/c} da un tajo. Las {c_important}Hojas retorcidas{/c} vuelven un {c_random}[Affix_Value_1|%|]{/c} más rápido.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6803,15 +6893,17 @@ 0, 0, 0, + 1, 0, - 0, - 1 + 0 ], "AllowedItemLabels": [ - 0, - 28, 26, - 19 + 28, + 16, + 29, + 30, + 17 ] }, { @@ -6956,7 +7048,7 @@ "Name": "de plumas potenciadas", "Description": "Golpe de suerte: Las habilidades de águila tienen hasta un #% de probabilidad de generar una pluma de tormenta en tu objetivo. \r\n\r\nAhora, cada pluma de tormenta que recoges también reduce #\u00A0s los tiempos de reutilización de tus habilidades de movilidad.", "DescriptionClean": "Golpe de suerte: Las habilidades de águila tienen hasta un de probabilidad de generar una pluma de tormenta en tu objetivo. Ahora, cada pluma de tormenta que recoges también reduce \u00A0s los tiempos de reutilización de tus habilidades de movilidad.", - "Localisation": "{c_label}Golpe de suerte:{/c} Las habilidades de {c_important}águila{/c} tienen hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar una {c_important}{u}pluma de tormenta{/u}{/c} en tu objetivo. \r\n\r\nAhora, cada {c_important}{u}pluma de tormenta{/u}{/c} que recoges también reduce {c_number}[Affix.\"Static Value 0\"|1|]{/c}\u00A0s los tiempos de reutilización de tus habilidades de {c_important}movilidad{/c}.", + "Localisation": "{c_label}Golpe de suerte:{/c} Las habilidades de {c_important}águila{/c} tienen hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar una {c_important}{u}pluma de tormenta{/u}{/c} en tu objetivo. \r\n\r\nAhora, cada {c_important}{u}pluma de tormenta{/u}{/c} que recoges también reduce {c_number}[Affix.\"Static Value 0\" * (1+Owner.Bonus_Percent_Per_Power#Spiritborn_Feather_Spawn)|1|]{/c}\u00A0s los tiempos de reutilización de tus habilidades de {c_important}movilidad{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6987,7 +7079,7 @@ "Name": "de plumas recuperadas", "Description": "Lanzar una habilidad de focalización recupera todas las plumas de tormenta cercanas, lo que inflige # de daño de rayos a los enemigos a su paso. \r\n\r\nSi no hay plumas de tormenta cerca, el lanzamiento genera # a tu alrededor de forma aleatoria.", "DescriptionClean": "Lanzar una habilidad de focalización recupera todas las plumas de tormenta cercanas, lo que inflige de daño de rayos a los enemigos a su paso. Si no hay plumas de tormenta cerca, el lanzamiento genera a tu alrededor de forma aleatoria.", - "Localisation": "Lanzar una habilidad de {c_important}focalización{/c} recupera todas las {c_important}{u}plumas de tormenta{/u}{/c} cercanas, lo que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de rayos a los enemigos a su paso. \r\n\r\nSi no hay {c_important}{u}plumas de tormenta{/u}{/c} cerca, el lanzamiento genera {c_number}[Affix.\"Static Value 0\"]{/c} a tu alrededor de forma aleatoria.", + "Localisation": "Lanzar una habilidad de {c_important}focalización{/c} recupera todas las {c_important}{u}plumas de tormenta{/u}{/c} cercanas, lo que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * (1+Owner.Bonus_Percent_Per_Power#Spiritborn_Feather_Spawn)]{/c} de daño de rayos a los enemigos a su paso. \r\n\r\nSi no hay {c_important}{u}plumas de tormenta{/u}{/c} cerca, el lanzamiento genera {c_number}[Affix.\"Static Value 0\"]{/c} a tu alrededor de forma aleatoria.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7018,9 +7110,9 @@ "legendary_spiritborn_010_x1" ], "Name": "de plumas sueltas", - "Description": "Usar una habilidad de movilidad o Evadir genera plumas de tormenta a tu paso. \r\n\r\nAhora, las plumas de tormenta caen del cielo al aparecer y cada una inflige # de daño de rayos al impactar.", - "DescriptionClean": "Usar una habilidad de movilidad o Evadir genera plumas de tormenta a tu paso. Ahora, las plumas de tormenta caen del cielo al aparecer y cada una inflige de daño de rayos al impactar.", - "Localisation": "Usar una habilidad de {c_important}movilidad{/c} o {c_important}Evadir{/c} genera {c_important}{u}plumas de tormenta{/u}{/c} a tu paso. \r\n\r\nAhora, las {c_important}{u}plumas de tormenta{/u}{/c} caen del cielo al aparecer y cada una inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de rayos al impactar.", + "Description": "Usar una habilidad de movilidad o Evadir genera plumas de tormenta a tu paso.\r\n\r\nAhora, las plumas de tormenta caen del cielo al aparecer y cada una inflige # de daño de rayos al impactar.", + "DescriptionClean": "Usar una habilidad de movilidad o Evadir genera plumas de tormenta a tu paso. Ahora, las plumas de tormenta caen del cielo al aparecer y cada una inflige de daño de rayos al impactar.", + "Localisation": "Usar una habilidad de {c_important}movilidad{/c} o {c_important}Evadir{/c} genera {c_important}{u}plumas de tormenta{/u}{/c} a tu paso.\r\n\r\nAhora, las {c_important}{u}plumas de tormenta{/u}{/c} caen del cielo al aparecer y cada una inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * (1+Owner.Bonus_Percent_Per_Power#Spiritborn_Feather_Spawn)]{/c} de daño de rayos al impactar.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7053,7 +7145,7 @@ "Name": "de poder de la tierra", "Description": "Golpe de suerte: Hasta un #% de probabilidad de crear un círculo místico durante #\u00A0s. \r\n\r\nLanzar una habilidad de ciempiés en círculos místicos los potencia para aplicar periódicamente # de daño de veneno durante #\u00A0s a los enemigos en su interior y prolongar los efectos de control de masas que los afecten.", "DescriptionClean": "Golpe de suerte: Hasta un de probabilidad de crear un círculo místico durante \u00A0s. Lanzar una habilidad de ciempiés en círculos místicos los potencia para aplicar periódicamente de daño de veneno durante \u00A0s a los enemigos en su interior y prolongar los efectos de control de masas que los afecten.", - "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de probabilidad de crear un {c_important}círculo místico{/c} durante {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nLanzar una habilidad de {c_important}ciempiés{/c} en {c_important}círculos místicos{/c} los potencia para aplicar periódicamente {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de veneno durante {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s a los enemigos en su interior y prolongar los efectos de control de masas que los afecten.", + "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de probabilidad de crear un {c_important}círculo místico{/c} durante {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nLanzar una habilidad de {c_important}ciempiés{/c} en {c_important}círculos místicos{/c} los potencia para aplicar periódicamente {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * (1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)]{/c} de daño de veneno durante {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s a los enemigos en su interior y prolongar los efectos de control de masas que los afecten.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7088,7 +7180,7 @@ "Name": "de poder de las llanuras", "Description": "Golpe de suerte: Hasta un #% de probabilidad de crear un círculo místico durante #\u00A0s. \r\n\r\nLanzar una habilidad de jaguar en círculos místicos los potencia para mantener tu Ferocidad al máximo y aumentar tu daño un #% por acumulación mientras permaneces dentro.", "DescriptionClean": "Golpe de suerte: Hasta un de probabilidad de crear un círculo místico durante \u00A0s. Lanzar una habilidad de jaguar en círculos místicos los potencia para mantener tu Ferocidad al máximo y aumentar tu daño un por acumulación mientras permaneces dentro.", - "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de probabilidad de crear un {c_important}círculo místico{/c} durante {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nLanzar una habilidad de {c_important}jaguar{/c} en {c_important}círculos místicos{/c} los potencia para mantener tu {c_important}{u}Ferocidad{/u}{/c} al máximo y aumentar tu daño un {c_random}[Affix_Value_1|%x1|]{/c} por acumulación mientras permaneces dentro.", + "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de probabilidad de crear un {c_important}círculo místico{/c} durante {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nLanzar una habilidad de {c_important}jaguar{/c} en {c_important}círculos místicos{/c} los potencia para mantener tu {c_important}{u}Ferocidad{/u}{/c} al máximo y aumentar tu daño un {c_random}[Affix_Value_1 * (1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)|%x1|]{/c} por acumulación mientras permaneces dentro.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7121,7 +7213,7 @@ "Name": "de poder del bosque", "Description": "Golpe de suerte: Hasta un #% de probabilidad de crear un círculo místico durante #\u00A0s. \r\n\r\nLanzar una habilidad de gorila en círculos místicos los potencia para otorgarte periódicamente una barrera equivalente a un #% de tu vida máxima que aumenta un #% tu armadura mientras dura.", "DescriptionClean": "Golpe de suerte: Hasta un de probabilidad de crear un círculo místico durante \u00A0s. Lanzar una habilidad de gorila en círculos místicos los potencia para otorgarte periódicamente una barrera equivalente a un de tu vida máxima que aumenta un tu armadura mientras dura.", - "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de probabilidad de crear un {c_important}círculo místico{/c} durante {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nLanzar una habilidad de {c_important}gorila{/c} en {c_important}círculos místicos{/c} los potencia para otorgarte periódicamente una {c_important}{u}barrera{/u}{/c} equivalente a un {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} de tu vida máxima que aumenta un {c_random}[Affix_Value_1|%+|]{/c} tu armadura mientras dura.", + "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de probabilidad de crear un {c_important}círculo místico{/c} durante {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nLanzar una habilidad de {c_important}gorila{/c} en {c_important}círculos místicos{/c} los potencia para otorgarte periódicamente una {c_important}{u}barrera{/u}{/c} equivalente a un {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} de tu vida máxima que aumenta un {c_random}[Affix_Value_1 * (1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)|%+|]{/c} tu armadura mientras dura.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7154,7 +7246,7 @@ "Name": "de poder del cielo", "Description": "Golpe de suerte: Hasta un #% de probabilidad de crear un círculo místico durante #\u00A0s. \r\n\r\nLanzar una habilidad de águila en círculos místicos los potencia para desplazarse contigo y explotar cuando usas Evadir, lo que inflige # de daño de rayos.", "DescriptionClean": "Golpe de suerte: Hasta un de probabilidad de crear un círculo místico durante \u00A0s. Lanzar una habilidad de águila en círculos místicos los potencia para desplazarse contigo y explotar cuando usas Evadir, lo que inflige de daño de rayos.", - "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de probabilidad de crear un {c_important}círculo místico{/c} durante {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nLanzar una habilidad de {c_important}águila{/c} en {c_important}círculos místicos{/c} los potencia para desplazarse contigo y explotar cuando usas {c_important}Evadir{/c}, lo que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de rayos.", + "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de probabilidad de crear un {c_important}círculo místico{/c} durante {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nLanzar una habilidad de {c_important}águila{/c} en {c_important}círculos místicos{/c} los potencia para desplazarse contigo y explotar cuando usas {c_important}Evadir{/c}, lo que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * (1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)]{/c} de daño de rayos.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7368,6 +7460,39 @@ 26 ] }, + { + "IdSno": "2148881", + "IdName": "legendary_necro_135", + "IdSnoList": [ + "2148881" + ], + "IdNameList": [ + "legendary_necro_135" + ], + "Name": "de pulverizahuesos", + "Description": "Lanza de hueso aplica un arrollamiento garantizado a los enemigos en el interior de Prisión de huesos y les inflige un #% más de daño. ", + "DescriptionClean": "Lanza de hueso aplica un arrollamiento garantizado a los enemigos en el interior de Prisión de huesos y les inflige un más de daño.", + "Localisation": "{c_important}Lanza de hueso{/c} aplica un {c_important}{u}arrollamiento{/u}{/c} garantizado a los enemigos en el interior de {c_important}Prisión de huesos{/c} y les inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño. ", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [ + 26, + 0, + 28, + 19 + ] + }, { "IdSno": "1439746", "IdName": "legendary_rogue_126", @@ -7579,9 +7704,9 @@ "Legendary_Sorc_133" ], "Name": "de recuerdos congelados", - "Description": "Ahora la pasiva clave Avalancha se aplica a # lanzamientos adicionales.", - "DescriptionClean": "Ahora la pasiva clave Avalancha se aplica a lanzamientos adicionales.", - "Localisation": "Ahora la pasiva clave {c_important}Avalancha{/c} se aplica a {c_number}[Affix.\"Static Value 0\"]{/c} |4lanzamiento adicional:lanzamientos adicionales;.", + "Description": "Ahora, la pasiva clave Avalancha se aplica a # lanzamientos más y su daño contra enemigos vulnerables aumenta a un #%.", + "DescriptionClean": "Ahora, la pasiva clave Avalancha se aplica a lanzamientos más y su daño contra enemigos vulnerables aumenta a un.", + "Localisation": "Ahora, la pasiva clave {c_important}Avalancha{/c} se aplica a {c_number}[Affix.\"Static Value 0\"]{/c} |4lanzamiento:lanzamientos; más y su daño contra enemigos {c_important}{u}vulnerables{/u}{/c} aumenta a un {c_random}[Affix_Value_1*100 + 25|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7711,9 +7836,9 @@ "legendary_sorc_136" ], "Name": "de resguardos abrasadores", - "Description": "Tras gastar # de maná, tu siguiente Muro de fuego no tiene coste de lanzamiento y destruirá los misiles pequeños que van hacia ti.", - "DescriptionClean": "Tras gastar de maná, tu siguiente Muro de fuego no tiene coste de lanzamiento y destruirá los misiles pequeños que van hacia ti.", - "Localisation": "Tras gastar {c_random}[Affix_Value_1]{/c} de maná, tu siguiente {c_important}Muro de fuego{/c} no tiene coste de lanzamiento y destruirá los misiles pequeños que van hacia ti.", + "Description": "Muro de fuego ralentiza un #% a los enemigos en su interior. Tras gastar # de maná, tu siguiente Muro de fuego no tiene coste de lanzamiento, destruye los misiles pequeños que van hacia ti e inmoviliza todos los objetivos golpeados con el lanzamiento inicial durante #\u00A0s.", + "DescriptionClean": "Muro de fuego ralentiza un a los enemigos en su interior. Tras gastar de maná, tu siguiente Muro de fuego no tiene coste de lanzamiento, destruye los misiles pequeños que van hacia ti e inmoviliza todos los objetivos golpeados con el lanzamiento inicial durante \u00A0s.", + "Localisation": "{c_important}Muro de fuego{/c} ralentiza un {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} a los enemigos en su interior. Tras gastar {c_random}[Affix_Value_1]{/c} de maná, tu siguiente {c_important}Muro de fuego{/c} no tiene coste de lanzamiento, destruye los misiles pequeños que van hacia ti e inmoviliza todos los objetivos golpeados con el lanzamiento inicial durante {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7810,9 +7935,9 @@ "legendary_spiritborn_002_x1" ], "Name": "de revés alentador", - "Description": "Tienes un #% de probabilidad de acumular # de Ferocidad cuando le aplicas control de masas a un enemigo desequilibras a un jefe.", - "DescriptionClean": "Tienes un de probabilidad de acumular de Ferocidad cuando le aplicas control de masas a un enemigo desequilibras a un jefe.", - "Localisation": "Tienes un {c_random}[Affix_Value_1*100|%|]{/c} de probabilidad de acumular {c_number}[Affix.\"Static Value 0\"]{/c} de {c_important}{u}Ferocidad{/u}{/c} cuando le aplicas control de masas a un enemigo desequilibras a un jefe.", + "Description": "Tienes un #% de probabilidad de acumular # de Ferocidad cuando le aplicas control de masas a un enemigo o desequilibras a un jefe.", + "DescriptionClean": "Tienes un de probabilidad de acumular de Ferocidad cuando le aplicas control de masas a un enemigo o desequilibras a un jefe.", + "Localisation": "Tienes un {c_random}[Affix_Value_1*100|%|]{/c} de probabilidad de acumular {c_number}[Affix.\"Static Value 0\"]{/c} de {c_important}{u}Ferocidad{/u}{/c} cuando le aplicas control de masas a un enemigo o desequilibras a un jefe.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8399,9 +8524,9 @@ "x1_legendary_sorc_142" ], "Name": "de sobrecalentamiento", - "Description": "Tras canalizar Incinerar durante #\u00A0s, inflige #% de daño aumentado durante #\u00A0s. Lanzar Incinerar reinicia y mantiene este bonus. ", - "DescriptionClean": "Tras canalizar Incinerar durante \u00A0s, inflige de daño aumentado durante \u00A0s. Lanzar Incinerar reinicia y mantiene este bonus.", - "Localisation": "Tras canalizar {c_important}Incinerar{/c} durante {c_number}[PowerTag.Sorcerer_Incinerate.\"Script Formula 58\"]{/c}\u00A0s, inflige {c_random}[Affix_Value_1|%x|]{/c} de daño aumentado durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Lanzar {c_important}Incinerar{/c} reinicia y mantiene este bonus. ", + "Description": "Tras canalizar Incinerar durante #\u00A0s, inflige un #% más de daño durante #\u00A0s. Lanzar Incinerar reinicia y mantiene este bonus. ", + "DescriptionClean": "Tras canalizar Incinerar durante \u00A0s, inflige un más de daño durante \u00A0s. Lanzar Incinerar reinicia y mantiene este bonus.", + "Localisation": "Tras canalizar {c_important}Incinerar{/c} durante {c_number}[PowerTag.Sorcerer_Incinerate.\"Script Formula 58\"]{/c}\u00A0s, inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Lanzar {c_important}Incinerar{/c} reinicia y mantiene este bonus. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8564,9 +8689,9 @@ "legendary_necro_016" ], "Name": "de sumersión en la oscuridad", - "Description": "Prisión de huesos genera una poza de Peste que inflige un #% de daño adicional durante #\u00A0s.", - "DescriptionClean": "Prisión de huesos genera una poza de Peste que inflige un de daño adicional durante \u00A0s.", - "Localisation": "{c_important}Prisión de huesos{/c} genera una poza de {c_important}Peste{/c} que inflige un {c_random}[Affix_Value_1|% x|]{/c} de daño adicional durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Ahora, Prisión de huesos es una habilidad de oscuridad y genera una poza de Peste que inflige un #% de daño adicional durante #\u00A0s.", + "DescriptionClean": "Ahora, Prisión de huesos es una habilidad de oscuridad y genera una poza de Peste que inflige un de daño adicional durante \u00A0s.", + "Localisation": "Ahora, {c_important}Prisión de huesos{/c} es una habilidad de {c_important}oscuridad{/c} y genera una poza de {c_important}Peste{/c} que inflige un {c_random}[Affix_Value_1|% x|]{/c} de daño adicional durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Caverna Escarchabrupta", @@ -8630,9 +8755,9 @@ "legendary_rogue_104" ], "Name": "de sustento cruel", - "Description": "Las explosiones de la pasiva clave Victimizar te curan # de vida por cada enemigo que sufra daño, hasta un máximo de # de vida.", - "DescriptionClean": "Las explosiones de la pasiva clave Victimizar te curan de vida por cada enemigo que sufra daño, hasta un máximo de de vida.", - "Localisation": "Las explosiones de la pasiva clave {c_important}Victimizar{/c} te curan {c_random}[Affix_Flat_Value_1]{/c} de vida por cada enemigo que sufra daño, hasta un máximo de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} de vida.", + "Description": "Las explosiones de la pasiva clave Victimizar te otorgan una barrera equivalente a un #% de tu vida máxima durante #\u00A0s.", + "DescriptionClean": "Las explosiones de la pasiva clave Victimizar te otorgan una barrera equivalente a un de tu vida máxima durante \u00A0s.", + "Localisation": "Las explosiones de la pasiva clave {c_important}Victimizar{/c} te otorgan una {c_important}{u}barrera{/u}{/c} equivalente a un {c_random}[Affix_Value_1|%1|]{/c} de tu vida máxima durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8696,9 +8821,9 @@ "legendary_spiritborn_032_x1" ], "Name": "de tenacidad", - "Description": "Obtienes Resolución por cada # de vigor que obtengas por encima de #.", - "DescriptionClean": "Obtienes Resolución por cada de vigor que obtengas por encima de.", - "Localisation": "Obtienes {c_important}{u}Resolución{/u}{/c} por cada {c_random}[Affix_Value_1]{/c} de vigor que obtengas por encima de {c_number}[Affix.\"Static Value 0\"]{/c}.", + "Description": "Obtienes Resolución por cada # de vigor obtenido con el máximo de vigor. Esto puede desbordarte con # acumulaciones de Resolución.", + "DescriptionClean": "Obtienes Resolución por cada de vigor obtenido con el máximo de vigor. Esto puede desbordarte con acumulaciones de Resolución.", + "Localisation": "Obtienes {c_important}{u}Resolución{/u}{/c} por cada {c_random}[Affix_Value_1]{/c} de vigor obtenido con el máximo de vigor. Esto puede desbordarte con {c_number}[Affix.\"Static Value 0\"]{/c} acumulaciones de {c_important}{u}Resolución{/u}{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8729,9 +8854,9 @@ "legendary_barb_002" ], "Name": "de terremotos", - "Description": "Pisotón crea un terremoto que inflige # de daño físico a los enemigos durante #\u00A0s. Mientras estás dentro de un terremoto, infliges un #% más de daño.", - "DescriptionClean": "Pisotón crea un terremoto que inflige de daño físico a los enemigos durante \u00A0s. Mientras estás dentro de un terremoto, infliges un más de daño.", - "Localisation": "{c_important}Pisotón{/c} crea un {c_important}terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño físico a los enemigos durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Mientras estás dentro de un {c_important}terremoto{/c}, infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "Description": "Pisotón crea un terremoto que inflige # de daño físico a los enemigos durante #\u00A0s. Mientras estás dentro de un terremoto y durante #\u00A0s después, infliges un #% más de daño.\r\n\r\nTus terremotos infligen un #% más de daño. ", + "DescriptionClean": "Pisotón crea un terremoto que inflige de daño físico a los enemigos durante \u00A0s. Mientras estás dentro de un terremoto y durante \u00A0s después, infliges un más de daño. Tus terremotos infligen un más de daño.", + "Localisation": "{c_important}Pisotón{/c} crea un {c_important}terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño físico a los enemigos durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Mientras estás dentro de un {c_important}terremoto{/c} y durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s después, infliges un {c_random}[Affix_Value_1|%|]{/c} más de daño.\r\n\r\nTus {c_important}terremotos{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9198,7 +9323,7 @@ "Name": "de tremedal retenedor", "Description": "Los enemigos cercanos o a los que infliges daño indirecto quedan ralentizados un #% durante #\u00A0s. Infliges un #% más de daño a los enemigos ralentizados.", "DescriptionClean": "Los enemigos cercanos o a los que infliges daño indirecto quedan ralentizados un durante \u00A0s. Infliges un más de daño a los enemigos ralentizados.", - "Localisation": "Los enemigos cercanos o a los que infliges daño indirecto quedan ralentizados un {c_random}[Affix_Value_1*100|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Infliges un {c_number}[Affix.\"Static Value 1\"|%x|]{/c} más de daño a los enemigos ralentizados.", + "Localisation": "Los enemigos cercanos o a los que infliges daño indirecto quedan ralentizados un {c_random}[Affix_Value_1*100|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Infliges un {c_random}[Affix_Value_2*100|%|]{/c} más de daño a los enemigos ralentizados.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9322,6 +9447,39 @@ 26 ] }, + { + "IdSno": "2164939", + "IdName": "legendary_generic_127", + "IdSnoList": [ + "2164939" + ], + "IdNameList": [ + "legendary_generic_127" + ], + "Name": "de vehemencia en liza", + "Description": "Lanzar una habilidad definitiva aumenta un #% tu daño durante #\u00A0s. Obtienes # rangos más de la habilidad definitiva.", + "DescriptionClean": "Lanzar una habilidad definitiva aumenta un tu daño durante \u00A0s. Obtienes rangos más de la habilidad definitiva.", + "Localisation": "Lanzar una habilidad {c_important}definitiva{/c} aumenta un {c_random}[Affix_Value_1|%x|]{/c} tu daño durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Obtienes {c_number}[Affix.\"Static Value 1\"]{/c} rangos más de la habilidad {c_important}definitiva{/c}.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [ + 26, + 19, + 0, + 28 + ] + }, { "IdSno": "1211283", "IdName": "legendary_sorc_108", @@ -9431,9 +9589,9 @@ "S05_BSK_Barbarian_003" ], "Name": "de verdugo", - "Description": "Matar a un enemigo con un efecto de arrollamiento deja en su ubicación un Terremoto que inflige # de daño físico durante #\u00A0s. Solo puede ocurrir una vez cada #\u00A0s.", - "DescriptionClean": "Matar a un enemigo con un efecto de arrollamiento deja en su ubicación un Terremoto que inflige de daño físico durante \u00A0s. Solo puede ocurrir una vez cada \u00A0s.", - "Localisation": "Matar a un enemigo con un efecto de {c_important}arrollamiento{/c} deja en su ubicación un {c_important}Terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño físico durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Tus arrollamientos generarán cada #\u00A0s un terremoto que inflige # de daño físico durante #\u00A0s. El daño de tus terremotos aumenta un #% por cada # de fuerza que tengas. \r\n\r\nBonus actual: #%", + "DescriptionClean": "Tus arrollamientos generarán cada \u00A0s un terremoto que inflige de daño físico durante \u00A0s. El daño de tus terremotos aumenta un por cada de fuerza que tengas. Bonus actual:", + "Localisation": "Tus {c_important}arrollamientos{/c} generarán cada {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s un {c_important}terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño físico durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. El daño de tus terremotos aumenta un {c_number}[Affix.\"Static Value 0\" * 100|%x|]{/c} por cada {c_number}[Affix.\"Static Value 1\"]{/c} de fuerza que tengas. \r\n\r\nBonus actual: {c_number}[Floor(Owner.Strength_Total / Affix.\"Static Value 1\") * Affix.\"Static Value 0\" * 100|x%|]{/c}", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9728,9 +9886,9 @@ "legendary_rogue_112" ], "Name": "de vituallas sustraídas", - "Description": "Golpe de suerte: Infligir daño a un enemigo vulnerable con una habilidad no básica tiene un #% de probabilidad de soltar una poción de curación.", - "DescriptionClean": "Golpe de suerte: Infligir daño a un enemigo vulnerable con una habilidad no básica tiene un de probabilidad de soltar una poción de curación.", - "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño a un enemigo {c_important}{u}vulnerable{/u}{/c} con una habilidad no {c_important}básica{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de soltar una poción de curación.", + "Description": "Golpe de suerte: Infligir daño a un enemigo vulnerable tiene un #% de probabilidad de soltar una poción de curación.", + "DescriptionClean": "Golpe de suerte: Infligir daño a un enemigo vulnerable tiene un de probabilidad de soltar una poción de curación.", + "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño a un enemigo {c_important}{u}vulnerable{/u}{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de soltar una poción de curación.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Fauces del Leviatán", @@ -9851,6 +10009,37 @@ 26 ] }, + { + "IdSno": "2117213", + "IdName": "legendary_necro_134", + "IdSnoList": [ + "2117213" + ], + "IdNameList": [ + "legendary_necro_134" + ], + "Name": "de ánima destilada", + "Description": "Mientras dura Escisión de alma, eres incontenible y obtienes un #% más de velocidad de movimiento por cada alma absorbida, hasta un máximo de un #%.\r\n\r\nEste efecto dura 5\u00A0s tras el fin de Escisión de alma.", + "DescriptionClean": "Mientras dura Escisión de alma, eres incontenible y obtienes un más de velocidad de movimiento por cada alma absorbida, hasta un máximo de un. Este efecto dura 5\u00A0s tras el fin de Escisión de alma.", + "Localisation": "Mientras dura {c_important}Escisión de alma{/c}, eres {c_important}{u}incontenible{/u}{/c} y obtienes un {c_number}[Affix_Value_2|%+|]{/c} más de velocidad de movimiento por cada alma absorbida, hasta un máximo de un {c_random}[Affix_Value_2*Affix_Value_1|%+|]{/c}.\r\n\r\nEste efecto dura {c_number}5{/c}\u00A0s tras el fin de {c_important}Escisión de alma{/c}.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Movement", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [ + 26, + 29 + ] + }, { "IdSno": "1218948", "IdName": "legendary_rogue_102", @@ -10198,9 +10387,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "del gran festín", - "Description": "Tus esbirros infligen un #% más de daño, pero cada uno drena # de tu esencia por segundo. Si no tienes esbirros activos, recibes tú el aumento de daño y pierdes # de esencia por segundo.", - "DescriptionClean": "Tus esbirros infligen un más de daño, pero cada uno drena de tu esencia por segundo. Si no tienes esbirros activos, recibes tú el aumento de daño y pierdes de esencia por segundo.", - "Localisation": "Tus {c_important}esbirros{/c} infligen un {c_random}[Affix_Value_2|%x|]{/c} más de daño, pero cada uno drena {c_number}[Affix_Value_1]{/c} de tu esencia por segundo. Si no tienes {c_important}esbirros{/c} activos, recibes tú el aumento de daño y pierdes {c_number}[Affix.\"Static Value 0\"]{/c} de esencia por segundo.", + "Description": "Mientras tienes esbirros activos, tus invocaciones infligen un #% más de daño, pero cada esbirro te drena # de esencia por segundo.\r\n\r\nMientras no tienes esbirros activos, infliges un #% más de daño, pero pierdes # de esencia por segundo.", + "DescriptionClean": "Mientras tienes esbirros activos, tus invocaciones infligen un más de daño, pero cada esbirro te drena de esencia por segundo. Mientras no tienes esbirros activos, infliges un más de daño, pero pierdes de esencia por segundo.", + "Localisation": "Mientras tienes {c_important}esbirros{/c} activos, tus {c_important}invocaciones{/c} infligen un {c_random}[Affix_Value_2|%x|]{/c} más de daño, pero cada {c_important}esbirro{/c} te drena {c_number}[Affix_Value_1]{/c} de esencia por segundo.\r\n\r\nMientras no tienes {c_important}esbirros{/c} activos, infliges un {c_random}[Affix_Value_2|%x|]{/c} más de daño, pero pierdes {c_number}[Affix.\"Static Value 0\"]{/c} de esencia por segundo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10370,7 +10559,7 @@ "Localisation": "Sufrir daño directo tiene un {c_random}[Affix_Value_1|1%|]{/c} de probabilidad de reiniciar el tiempo de reutilización de una de tus habilidades {c_important}defensivas{/c}.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": " Acuífero Pútrido", + "Dungeon": "Acuífero Pútrido", "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -10398,9 +10587,9 @@ "legendary_druid_002" ], "Name": "del insaciable", - "Description": "Tras matar a un enemigo con Despedazar, obtienes # de espíritu. Tus habilidades de hombre lobo infligen un #% más de daño al lanzarlas con más de # de espíritu.", - "DescriptionClean": "Tras matar a un enemigo con Despedazar, obtienes de espíritu. Tus habilidades de hombre lobo infligen un más de daño al lanzarlas con más de de espíritu.", - "Localisation": "Tras matar a un enemigo con {c_important}Despedazar{/c}, obtienes {c_number}[Affix.\"Static Value 0\"]{/c} de espíritu. Tus habilidades de {c_important}hombre lobo{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} más de daño al lanzarlas con más de {c_number}[Affix.\"Static Value 1\"]{/c} de espíritu.", + "Description": "Tras asestar un golpe crítico a un enemigo con Despedazar, obtienes # de espíritu. Mientras tienes # de espíritu, tus habilidades de hombre lobo infligen un #% más de daño hasta que tengas menos de # de espíritu.", + "DescriptionClean": "Tras asestar un golpe crítico a un enemigo con Despedazar, obtienes de espíritu. Mientras tienes de espíritu, tus habilidades de hombre lobo infligen un más de daño hasta que tengas menos de de espíritu.", + "Localisation": "Tras asestar un golpe crítico a un enemigo con {c_important}Despedazar{/c}, obtienes {c_number}[Affix.\"Static Value 0\"]{/c} de espíritu. Mientras tienes {c_number}[Affix.\"Static Value 2\"]{/c} de espíritu, tus habilidades de {c_important}hombre lobo{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} más de daño hasta que tengas menos de {c_number}[Affix.\"Static Value 1\"]{/c} de espíritu.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Ruinas Atormentadas", @@ -10761,9 +10950,9 @@ "legendary_necro_017" ], "Name": "del vacío", - "Description": "La zona ultrajada de Peste, cuando aparece, atrae a los enemigos cercanos.", - "DescriptionClean": "La zona ultrajada de Peste, cuando aparece, atrae a los enemigos cercanos.", - "Localisation": "La zona ultrajada de {c_important}Peste{/c}, cuando aparece, atrae a los enemigos cercanos.", + "Description": "La zona ultrajada de Peste atrae a los enemigos y tiene un #% de probabilidad de aturdirlos durante #\u00A0s cuando aparece. ", + "DescriptionClean": "La zona ultrajada de Peste atrae a los enemigos y tiene un de probabilidad de aturdirlos durante \u00A0s cuando aparece.", + "Localisation": "La zona ultrajada de {c_important}Peste{/c} atrae a los enemigos y tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de aturdirlos durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s cuando aparece. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10833,9 +11022,9 @@ "legendary_spiritborn_001_x1" ], "Name": "despiadada", - "Description": "Tu probabilidad de golpe crítico con habilidades de jaguar aumenta un #% contra los enemigos por cada #% de vida que les falte.", - "DescriptionClean": "Tu probabilidad de golpe crítico con habilidades de jaguar aumenta un contra los enemigos por cada de vida que les falte.", - "Localisation": "Tu probabilidad de golpe crítico con habilidades de {c_important}jaguar{/c} aumenta un {c_random}[Affix_Value_1*100|%+1|]{/c} contra los enemigos por cada {c_number}[Affix.\"Static Value 0\"|%|]{/c} de vida que les falte.", + "Description": "Tu probabilidad de golpe crítico con habilidades de jaguar aumenta un #% y un #% por cada #% de vida que le falte al enemigo.", + "DescriptionClean": "Tu probabilidad de golpe crítico con habilidades de jaguar aumenta un y un por cada de vida que le falte al enemigo.", + "Localisation": "Tu probabilidad de golpe crítico con habilidades de {c_important}jaguar{/c} aumenta un {c_number}[Affix.\"Static Value 1\"|%+|]{/c} y un {c_random}[Affix_Value_1*100|%+1|]{/c} por cada {c_number}[Affix.\"Static Value 0\"|%|]{/c} de vida que le falte al enemigo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11294,9 +11483,9 @@ "legendary_sorc_119" ], "Name": "gravitacional", - "Description": "Una Bola de rayos orbita a tu alrededor e infliges un #% más de daño. Puedes tener hasta # Bolas de rayos, y lanzar más aumenta un #% el daño de las que ya hay por cada una.", - "DescriptionClean": "Una Bola de rayos orbita a tu alrededor e infliges un más de daño. Puedes tener hasta Bolas de rayos, y lanzar más aumenta un el daño de las que ya hay por cada una.", - "Localisation": "Una {c_important}Bola de rayos{/c} orbita a tu alrededor e infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño. Puedes tener hasta {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Bolas de rayos{/c}, y lanzar más aumenta un {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} el daño de las que ya hay por cada una.", + "Description": "Tras crear # Bolas de rayos, tu siguiente Bola de rayos implosiona y atrae a los enemigos cercanos antes de infligir # de daño de rayos en una pequeña área. Este daño aumenta conforme al de Bola de rayos.", + "DescriptionClean": "Tras crear Bolas de rayos, tu siguiente Bola de rayos implosiona y atrae a los enemigos cercanos antes de infligir de daño de rayos en una pequeña área. Este daño aumenta conforme al de Bola de rayos.", + "Localisation": "Tras crear {c_random}[Floor(Affix_Value_1 - 1)]{/c} {c_important}Bolas de rayos{/c}, tu siguiente {c_important}Bola de rayos{/c} implosiona y atrae a los enemigos cercanos antes de infligir {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix.\"Static Value 0\"]{/c} de daño de rayos en una pequeña área. Este daño aumenta conforme al de {c_important}Bola de rayos{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11514,39 +11703,6 @@ 26 ] }, - { - "IdSno": "2145128", - "IdName": "legendary_druid_130", - "IdSnoList": [ - "2145128" - ], - "IdNameList": [ - "legendary_druid_130" - ], - "Name": "of Electrified Claws", - "Description": "Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing # Lightning damage.\r\n\r\nYour Lightning Bolts deal #% increased damage and Stun for # seconds. ", - "DescriptionClean": "Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal increased damage and Stun for seconds.", - "Localisation": "Shapeshifting into a new animal form causes a {c_important}Lightning Bolt{/c} to strike a Nearby enemy dealing {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix.\"Static Value 1\"]{/c} Lightning damage.\r\n\r\nYour {c_important}Lightning Bolts{/c} deal {c_random}[Affix_Value_1|%x|]{/c} increased damage and Stun for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. ", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 19, - 28, - 26 - ] - }, { "IdSno": "1215396", "IdName": "legendary_sorc_131", @@ -11590,9 +11746,9 @@ "legendary_generic_034" ], "Name": "protectora", - "Description": "Si te golpean cuando no estás saludable, se invoca una burbuja mágica que te rodea durante #\u00A0s. Mientras estás dentro de la burbuja, eres inmune. Solo puede ocurrir una vez cada #\u00A0s.", - "DescriptionClean": "Si te golpean cuando no estás saludable, se invoca una burbuja mágica que te rodea durante \u00A0s. Mientras estás dentro de la burbuja, eres inmune. Solo puede ocurrir una vez cada \u00A0s.", - "Localisation": "Si te golpean cuando no estás {c_important}{u}saludable{/u}{/c}, se invoca una burbuja mágica que te rodea durante {c_random}[Affix_Value_1|1|]{/c}\u00A0s. Mientras estás dentro de la burbuja, eres {c_important}{u}inmune{/u}{/c}. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Al recibir golpes cuando no estás saludable, formas una burbuja protectora que vuelve inmunes a todos los jugadores en su interior. La burbuja dura #\u00A0s y solo se puede formar una cada #\u00A0s.", + "DescriptionClean": "Al recibir golpes cuando no estás saludable, formas una burbuja protectora que vuelve inmunes a todos los jugadores en su interior. La burbuja dura \u00A0s y solo se puede formar una cada \u00A0s.", + "Localisation": "Al recibir golpes cuando no estás {c_important}{u}saludable{/u}{/c}, formas una burbuja protectora que vuelve {c_important}{u}inmunes{/u}{/c} a todos los jugadores en su interior. La burbuja dura {c_random}[Affix_Value_1|1|]{/c}\u00A0s y solo se puede formar una cada {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12151,9 +12307,9 @@ "legendary_druid_123" ], "Name": "virulenta", - "Description": "Cuando Rabia infecta a un enemigo, reduce #\u00A0s su tiempo de reutilización. Esta reducción del tiempo de reutilización se triplica al infectar a enemigos de élite.", - "DescriptionClean": "Cuando Rabia infecta a un enemigo, reduce \u00A0s su tiempo de reutilización. Esta reducción del tiempo de reutilización se triplica al infectar a enemigos de élite.", - "Localisation": "Cuando {c_important}Rabia{/c} infecta a un enemigo, reduce {c_random}[Affix_Value_1|2|]{/c}\u00A0s su tiempo de reutilización. Esta reducción del tiempo de reutilización se triplica al infectar a enemigos de élite.", + "Description": "Cuando Rabia infecta a un enemigo, reduce #\u00A0s su tiempo de reutilización. Esta cantidad se triplica al infectar a enemigos de élite. Infliges un #% más de daño a enemigos afectados por Rabia.", + "DescriptionClean": "Cuando Rabia infecta a un enemigo, reduce \u00A0s su tiempo de reutilización. Esta cantidad se triplica al infectar a enemigos de élite. Infliges un más de daño a enemigos afectados por Rabia.", + "Localisation": "Cuando {c_important}Rabia{/c} infecta a un enemigo, reduce {c_random}[Affix_Value_1|2|]{/c}\u00A0s su tiempo de reutilización. Esta cantidad se triplica al infectar a enemigos de élite. Infliges un {c_random}[Affix_Value_2|x%|]{/c} más de daño a enemigos afectados por {c_important}Rabia{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12168,12 +12324,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { diff --git a/D4Companion/Data/Aspects.esMX.json b/D4Companion/Data/Aspects.esMX.json index f903bbcc..2135ffa6 100644 --- a/D4Companion/Data/Aspects.esMX.json +++ b/D4Companion/Data/Aspects.esMX.json @@ -707,9 +707,9 @@ "legendary_spiritborn_001_x1" ], "Name": "Despiadado", - "Description": "Tu probabilidad de golpe crítico con habilidades de Jaguar contra los enemigos aumenta un #% por cada #% de su Vida faltante.", - "DescriptionClean": "Tu probabilidad de golpe crítico con habilidades de Jaguar contra los enemigos aumenta un por cada de su Vida faltante.", - "Localisation": "Tu probabilidad de golpe crítico con habilidades de {c_important}Jaguar{/c} contra los enemigos aumenta un {c_random}[Affix_Value_1*100|%+1|]{/c} por cada {c_number}[Affix.\"Static Value 0\"|%|]{/c} de su Vida faltante.", + "Description": "Tu probabilidad de golpe crítico con habilidades de Jaguar aumenta un #% y un #% por cada #% de Vida faltante del enemigo.", + "DescriptionClean": "Tu probabilidad de golpe crítico con habilidades de Jaguar aumenta un y un por cada de Vida faltante del enemigo.", + "Localisation": "Tu probabilidad de golpe crítico con habilidades de {c_important}Jaguar{/c} aumenta un {c_number}[Affix.\"Static Value 1\"|%+|]{/c} y un {c_random}[Affix_Value_1*100|%+1|]{/c} por cada {c_number}[Affix.\"Static Value 0\"|%|]{/c} de Vida faltante del enemigo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -894,21 +894,21 @@ ] }, { - "IdSno": "1221659", - "IdName": "legendary_necro_108", + "IdSno": "615483", + "IdName": "legendary_necro_032", "IdSnoList": [ - "1221659" + "615483" ], "IdNameList": [ - "legendary_necro_108" + "legendary_necro_032" ], "Name": "Ensangrentado", - "Description": "La nova de Torrente Sanguíneo hace eco nuevamente tras un breve lapso e inflige un #% menos de daño.", - "DescriptionClean": "La nova de Torrente Sanguíneo hace eco nuevamente tras un breve lapso e inflige un menos de daño.", - "Localisation": "La nova de {c_important}Torrente Sanguíneo{/c} hace eco nuevamente tras un breve lapso e inflige un {c_random}[Affix_Value_1|%x|]{/c} menos de daño.", + "Description": "Niebla Sangrienta deja un rastro de Tierra Profanada que dura # segundos e inflige # de daño de sombra por segundo. Obtienes un #% de velocidad de movimiento mientras Niebla Sangrienta está activa.", + "DescriptionClean": "Niebla Sangrienta deja un rastro de Tierra Profanada que dura segundos e inflige de daño de sombra por segundo. Obtienes un de velocidad de movimiento mientras Niebla Sangrienta está activa.", + "Localisation": "{c_important}Niebla Sangrienta{/c} deja un rastro de {c_important}Tierra Profanada{/c} que dura {c_number}[Affix.\"Static Value 0\"]{/c} segundos e inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de daño de sombra por segundo. Obtienes un {c_number}[Affix.\"Static Value 1*100\"|+%|]{/c} de velocidad de movimiento mientras {c_important}Niebla Sangrienta{/c} está activa.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "Muerte de Escarcha", + "Dungeon": "", "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -927,21 +927,21 @@ ] }, { - "IdSno": "615483", - "IdName": "legendary_necro_032", + "IdSno": "1221659", + "IdName": "legendary_necro_108", "IdSnoList": [ - "615483" + "1221659" ], "IdNameList": [ - "legendary_necro_032" + "legendary_necro_108" ], "Name": "Ensangrentado", - "Description": "Niebla Sangrienta deja un rastro de Tierra Profanada que dura # segundos e inflige # de daño de sombra por segundo. Obtienes un #% de velocidad de movimiento mientras Niebla Sangrienta está activa.", - "DescriptionClean": "Niebla Sangrienta deja un rastro de Tierra Profanada que dura segundos e inflige de daño de sombra por segundo. Obtienes un de velocidad de movimiento mientras Niebla Sangrienta está activa.", - "Localisation": "{c_important}Niebla Sangrienta{/c} deja un rastro de {c_important}Tierra Profanada{/c} que dura {c_number}[Affix.\"Static Value 0\"]{/c} segundos e inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de daño de sombra por segundo. Obtienes un {c_number}[Affix.\"Static Value 1*100\"|+%|]{/c} de velocidad de movimiento mientras {c_important}Niebla Sangrienta{/c} está activa.", + "Description": "La nova de Torrente Sanguíneo hace eco nuevamente tras un breve lapso e inflige un #% menos de daño.", + "DescriptionClean": "La nova de Torrente Sanguíneo hace eco nuevamente tras un breve lapso e inflige un menos de daño.", + "Localisation": "La nova de {c_important}Torrente Sanguíneo{/c} hace eco nuevamente tras un breve lapso e inflige un {c_random}[Affix_Value_1|%x|]{/c} menos de daño.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "", + "Dungeon": "Muerte de Escarcha", "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1068,7 +1068,7 @@ "Name": "Estallido de Agujas", "Description": "El daño de Espinas infligido tiene un #% de probabilidad de infligir daño a todos los enemigos alrededor tuyo y de tus esbirros.", "DescriptionClean": "El daño de Espinas infligido tiene un de probabilidad de infligir daño a todos los enemigos alrededor tuyo y de tus esbirros.", - "Localisation": "El daño de Espinas infligido tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de infligir daño a todos los enemigos alrededor tuyo y de tus esbirros.", + "Localisation": "El daño de Espinas infligido tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de infligir daño a todos los enemigos alrededor tuyo y de tus {c_important}esbirros{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Cenobio de Yshari", @@ -1862,9 +1862,9 @@ "legendary_generic_034" ], "Name": "Protector", - "Description": "Cuando te atacan mientras no estás saludable, se invoca una burbuja mágica a tu alrededor durante # segundos. Mientras permanecen dentro de la burbuja, los jugadores son inmunes. Solo puede ocurrir una vez cada # segundos.", - "DescriptionClean": "Cuando te atacan mientras no estás saludable, se invoca una burbuja mágica a tu alrededor durante segundos. Mientras permanecen dentro de la burbuja, los jugadores son inmunes. Solo puede ocurrir una vez cada segundos.", - "Localisation": "Cuando te atacan mientras no estás {c_important}{u}saludable{/u}{/c}, se invoca una burbuja mágica a tu alrededor durante {c_random}[Affix_Value_1|1|]{/c} segundos. Mientras permanecen dentro de la burbuja, los jugadores son {c_important}{u}inmunes{/u}{/c}. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "Description": "Mientras no te encuentras saludable, generas una burbuja protectora que vuelve inmune a todos los jugadores en su interior. La burbuja dura # segundos y solo puede generarse una vez cada # segundos.", + "DescriptionClean": "Mientras no te encuentras saludable, generas una burbuja protectora que vuelve inmune a todos los jugadores en su interior. La burbuja dura segundos y solo puede generarse una vez cada segundos.", + "Localisation": "Mientras no te encuentras {c_important}{u}saludable{/u}{/c}, generas una burbuja protectora que vuelve {c_important}{u}inmune{/u}{/c} a todos los jugadores en su interior. La burbuja dura {c_random}[Affix_Value_1|1|]{/c} segundos y solo puede generarse una vez cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1995,9 +1995,9 @@ "legendary_rogue_026" ], "Name": "Rebanasombras", - "Description": "Arremetida genera un Clon Umbrío que también usa Arremetida e inflige un #% del daño base.", - "DescriptionClean": "Arremetida genera un Clon Umbrío que también usa Arremetida e inflige un del daño base.", - "Localisation": "{c_important}Arremetida{/c} genera un {c_important}Clon Umbrío{/c} que también usa {c_important}Arremetida{/c} e inflige un {c_random}[Affix_Value_1|%|]{/c} del daño base.", + "Description": "Arremetida invoca un Clon Umbrío que también usa Arremetida e inflige un #% del daño base.", + "DescriptionClean": "Arremetida invoca un Clon Umbrío que también usa Arremetida e inflige un del daño base.", + "Localisation": "{c_important}Arremetida{/c} invoca un {c_important}Clon Umbrío{/c} que también usa {c_important}Arremetida{/c} e inflige un {c_random}[Affix_Value_1|%|]{/c} del daño base.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Valle Retorcido", @@ -3143,9 +3143,9 @@ "legendary_spiritborn_028_x1" ], "Name": "de Armadura Reactiva", - "Description": "Obtienes un #% de probabilidad de bloqueo. \r\nBloquear el ataque de algún enemigo cercano otorga un #% de probabilidad de lanzarle un Pisotón Conmocionante sin costo.", - "DescriptionClean": "Obtienes un de probabilidad de bloqueo. Bloquear el ataque de algún enemigo cercano otorga un de probabilidad de lanzarle un Pisotón Conmocionante sin costo.", - "Localisation": "Obtienes un {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} de probabilidad de bloqueo. \r\nBloquear el ataque de algún enemigo cercano otorga un {c_random}[Affix_Value_1*100|%|]{/c} de probabilidad de lanzarle un {c_important}Pisotón Conmocionante{/c} sin costo.", + "Description": "Obtienes un #% de probabilidad de bloqueo. \r\nBloquear el ataque de algún enemigo otorga un #% de probabilidad de lanzarle un Pisotón Conmocionante sin costo.", + "DescriptionClean": "Obtienes un de probabilidad de bloqueo. Bloquear el ataque de algún enemigo otorga un de probabilidad de lanzarle un Pisotón Conmocionante sin costo.", + "Localisation": "Obtienes un {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} de probabilidad de bloqueo. \r\nBloquear el ataque de algún enemigo otorga un {c_random}[Affix_Value_1*100|%|]{/c} de probabilidad de lanzarle un {c_important}Pisotón Conmocionante{/c} sin costo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3419,7 +3419,7 @@ "Name": "de Bul-Kathos", "Description": "Salto genera un Terremoto que inflige # de daño físico a los enemigos durante # segundos. Mientras estás en medio de los Terremotos y durante los # segundos posteriores, obtienes un #% más de reducción de daño.\r\n\r\nTus Terremotos infligen un #% más de daño. ", "DescriptionClean": "Salto genera un Terremoto que inflige de daño físico a los enemigos durante segundos. Mientras estás en medio de los Terremotos y durante los segundos posteriores, obtienes un más de reducción de daño. Tus Terremotos infligen un más de daño.", - "Localisation": "{c_important}Salto{/c} genera un {c_important}Terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño físico a los enemigos durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} segundos. Mientras estás en medio de los {c_important}Terremotos{/c} y durante los {c_number}[Affix.\"Static Value 0\"]{/c} segundos posteriores, obtienes un {c_random}[Affix_Value_1|%|]{/c} más de reducción de daño.\r\n\r\nTus {c_important}Terremotos{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} más de daño. ", + "Localisation": "{c_important}Salto{/c} genera un {c_important}Terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño físico a los enemigos durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} segundos. Mientras estás en medio de los {c_important}Terremotos{/c} y durante los {c_number}[Affix.\"Static Value 0\"]{/c} segundos posteriores, obtienes un {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} más de reducción de daño.\r\n\r\nTus {c_important}Terremotos{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} más de daño. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Refugio de la Luz", @@ -3483,9 +3483,9 @@ "legendary_barb_111" ], "Name": "de Carga Ancestral", - "Description": "Carga llama a # Ancestros, quienes también cargan e infligen un #% del daño normal.\r\n\r\nTus habilidades de Invocación infligen un #% más de daño.", - "DescriptionClean": "Carga llama a Ancestros, quienes también cargan e infligen un del daño normal. Tus habilidades de Invocación infligen un más de daño.", - "Localisation": "{c_important}Carga{/c} llama a {c_number}[Affix.\"Static Value 0\"]{/c} Ancestros, quienes también {c_important}cargan{/c} e infligen un {c_random}[Affix_Value_1|x%|]{/c} del daño normal.\r\n\r\nTus habilidades de {c_important}Invocación{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} más de daño.", + "Description": "Lanzar Carga invoca # Ancestros que cargan junto a ti, cada uno de los cuales inflige un #% del daño normal.\r\n\r\nTus invocaciones infligen un #% más de daño.", + "DescriptionClean": "Lanzar Carga invoca Ancestros que cargan junto a ti, cada uno de los cuales inflige un del daño normal. Tus invocaciones infligen un más de daño.", + "Localisation": "Lanzar {c_important}Carga{/c} invoca {c_number}[Affix.\"Static Value 0\"]{/c} Ancestros que {c_important}cargan{/c} junto a ti, cada uno de los cuales inflige un {c_random}[Affix_Value_1|x%|]{/c} del daño normal.\r\n\r\nTus {c_important}invocaciones{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} más de daño.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3538,14 +3538,12 @@ ] }, { - "IdSno": "2175683;1987448", - "IdName": "legendary_spiritborn_049;legendary_spiritborn_048_x1", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "2175683", "1987448" ], "IdNameList": [ - "legendary_spiritborn_049", "legendary_spiritborn_048_x1" ], "Name": "de Celeridad", @@ -3555,7 +3553,7 @@ "IsSeasonal": false, "IsCodex": true, "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", + "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ 0, @@ -3566,10 +3564,8 @@ 1 ], "AllowedItemLabels": [ - 0, - 28, - 26, - 19 + 19, + 26 ] }, { @@ -4111,9 +4107,9 @@ "legendary_barb_014" ], "Name": "de Ecos Ancestrales", - "Description": "Golpe afortunado: Al infligir daño a los enemigos con Salto, Conmoción o Remolino, tienes hasta un #% de probabilidad de invocar un Ancestro para que lance la misma habilidad. Solo puede ocurrir una vez cada # segundos.\r\n\r\nTus habilidades de Invocación infligen un #% más de daño.", - "DescriptionClean": "Golpe afortunado: Al infligir daño a los enemigos con Salto, Conmoción o Remolino, tienes hasta un de probabilidad de invocar un Ancestro para que lance la misma habilidad. Solo puede ocurrir una vez cada segundos. Tus habilidades de Invocación infligen un más de daño.", - "Localisation": "{c_label}Golpe afortunado:{/c} Al infligir daño a los enemigos con {c_important}Salto{/c}, {c_important}Conmoción{/c} o {c_important}Remolino{/c}, tienes hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de {c_important}invocar{/c} un Ancestro para que lance la misma habilidad. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos.\r\n\r\nTus habilidades de {c_important}Invocación{/c} infligen un {c_random}[Affix_Value_2|%|]{/c} más de daño.", + "Description": "Golpe afortunado: Salto, Conmoción y Remolino tienen hasta un #% de probabilidad de invocar un Ancestro para que lance la misma habilidad. Solo puede ocurrir una vez cada # segundos.\r\n\r\nTus invocaciones infligen un #% más de daño.", + "DescriptionClean": "Golpe afortunado: Salto, Conmoción y Remolino tienen hasta un de probabilidad de invocar un Ancestro para que lance la misma habilidad. Solo puede ocurrir una vez cada segundos. Tus invocaciones infligen un más de daño.", + "Localisation": "{c_label}Golpe afortunado:{/c} {c_important}Salto{/c}, {c_important}Conmoción{/c} y {c_important}Remolino{/c} tienen hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de invocar un Ancestro para que lance la misma habilidad. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos.\r\n\r\nTus {c_important}invocaciones{/c} infligen un {c_random}[Affix_Value_2|%|]{/c} más de daño.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Reserva Ancestral", @@ -4276,7 +4272,7 @@ "Name": "de Energía Astillada", "Description": "Al asestar golpes críticos con Lanza de Rayo, la lanza se dirige hacia su objetivo y otros # enemigos como máximo. Este daño aumenta en un #% de tu bonificación de daño de golpe crítico.", "DescriptionClean": "Al asestar golpes críticos con Lanza de Rayo, la lanza se dirige hacia su objetivo y otros enemigos como máximo. Este daño aumenta en un de tu bonificación de daño de golpe crítico.", - "Localisation": "Al asestar golpes críticos con {c_important}Lanza de Rayo{/c}, la lanza se dirige hacia su objetivo y otros {c_number}[Affix.\"Static Value 0\"]{/c} enemigos como máximo. Este daño aumenta en un {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} de tu bonificación de daño de golpe crítico.", + "Localisation": "Al asestar golpes críticos con {c_important}Lanza de Rayo{/c}, la lanza se dirige hacia su objetivo y otros {c_number}[Affix.\"Static Value 0\"]{/c} enemigos como máximo. Este daño aumenta en un {c_random}[Affix_Value_1 * 100|x%|]{/c} de tu bonificación de daño de golpe crítico.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Hekma Derruido", @@ -4439,9 +4435,9 @@ "legendary_spiritborn_003_x1" ], "Name": "de Euforia", - "Description": "Golpe afortunado: Golpear a un enemigo vulnerable tiene hasta un #% de probabilidad de reducir tu recuperación de Evadir en # segundos. Cada acumulación de Ferocidad que tengas aumenta esta probabilidad un #%.", - "DescriptionClean": "Golpe afortunado: Golpear a un enemigo vulnerable tiene hasta un de probabilidad de reducir tu recuperación de Evadir en segundos. Cada acumulación de Ferocidad que tengas aumenta esta probabilidad un.", - "Localisation": "{c_label}Golpe afortunado:{/c} Golpear a un enemigo {c_important}{u}vulnerable{/u}{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de reducir tu recuperación de {c_important}Evadir{/c} en {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Cada acumulación de {c_important}{u}Ferocidad{/u}{/c} que tengas aumenta esta probabilidad un {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Description": "Golpe afortunado: Golpear a un enemigo tiene hasta un #% de probabilidad de reducir tu recuperación de Evadir en # segundos. Cada acumulación de Ferocidad que tengas aumenta esta probabilidad un #%.", + "DescriptionClean": "Golpe afortunado: Golpear a un enemigo tiene hasta un de probabilidad de reducir tu recuperación de Evadir en segundos. Cada acumulación de Ferocidad que tengas aumenta esta probabilidad un.", + "Localisation": "{c_label}Golpe afortunado:{/c} Golpear a un enemigo tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de reducir tu recuperación de {c_important}Evadir{/c} en {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Cada acumulación de {c_important}{u}Ferocidad{/u}{/c} que tengas aumenta esta probabilidad un {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4915,7 +4911,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -6981,9 +6977,9 @@ "Legendary_Sorc_133" ], "Name": "de Recuerdos Gélidos", - "Description": "La pasiva clave Avalancha ahora se aplica a # lanzamientos adicionales.", - "DescriptionClean": "La pasiva clave Avalancha ahora se aplica a lanzamientos adicionales.", - "Localisation": "La pasiva clave {c_important}Avalancha{/c} ahora se aplica a {c_number}[Affix.\"Static Value 0\"]{/c} |4lanzamiento adicional:lanzamientos adicionales;.", + "Description": "La pasiva clave Avalancha ahora se aplica a # lanzamientos adicionales y aumenta su daño contra enemigos vulnerables un #%.", + "DescriptionClean": "La pasiva clave Avalancha ahora se aplica a lanzamientos adicionales y aumenta su daño contra enemigos vulnerables un.", + "Localisation": "La pasiva clave {c_important}Avalancha{/c} ahora se aplica a {c_number}[Affix.\"Static Value 0\"]{/c} |4lanzamiento adicional:lanzamientos adicionales; y aumenta su daño contra enemigos {c_important}{u}vulnerables{/u}{/c} un {c_random}[Affix_Value_1*100 + 25|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7674,9 +7670,9 @@ "legendary_spiritborn_032_x1" ], "Name": "de Tenacidad", - "Description": "Obtienes Determinación por cada # de Vigor que recibas durante # segundos.", - "DescriptionClean": "Obtienes Determinación por cada de Vigor que recibas durante segundos.", - "Localisation": "Obtienes {c_important}{u}Determinación{/u}{/c} por cada {c_random}[Affix_Value_1]{/c} de Vigor que recibas durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "Description": "Obtienes Determinación por cada # de Vigor que consigues mientras tienes el máximo de Vigor. Esto puede rebasar tu Determinación en # acumulaciones.", + "DescriptionClean": "Obtienes Determinación por cada de Vigor que consigues mientras tienes el máximo de Vigor. Esto puede rebasar tu Determinación en acumulaciones.", + "Localisation": "Obtienes {c_important}{u}Determinación{/u}{/c} por cada {c_random}[Affix_Value_1]{/c} de Vigor que consigues mientras tienes el máximo de Vigor. Esto puede rebasar tu {c_important}{u}Determinación{/u}{/c} en {c_number}[Affix.\"Static Value 0\"]{/c} acumulaciones.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8337,9 +8333,9 @@ "Legendary_Druid_119" ], "Name": "de la Bestia Difusa", - "Description": "Al arremeter, Despedazar busca a los enemigos envenenados cercanos y les inflige un #% más de daño.", - "DescriptionClean": "Al arremeter, Despedazar busca a los enemigos envenenados cercanos y les inflige un más de daño.", - "Localisation": "Al arremeter, {c_important}Despedazar{/c} busca a los enemigos envenenados cercanos y les inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "Description": "Despedazar inflige un #% más de daño y tiene un #% de probabilidad de asestar un golpe adicional, hasta un máximo de # veces.", + "DescriptionClean": "Despedazar inflige un más de daño y tiene un de probabilidad de asestar un golpe adicional, hasta un máximo de veces.", + "Localisation": "{c_important}Despedazar{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño y tiene un {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} de probabilidad de asestar un golpe adicional, hasta un máximo de {c_number}[Affix.\"Static Value 0\"]{/c} veces.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8403,7 +8399,7 @@ "Name": "de la Ciénaga Vinculante", "Description": "Los enemigos cercanos o a los que les infliges daño indirecto se ralentizan un #% durante # segundos. Infliges un #% más de daño a enemigos ralentizados.", "DescriptionClean": "Los enemigos cercanos o a los que les infliges daño indirecto se ralentizan un durante segundos. Infliges un más de daño a enemigos ralentizados.", - "Localisation": "Los enemigos cercanos o a los que les infliges daño indirecto se ralentizan un {c_random}[Affix_Value_1*100|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Infliges un {c_number}[Affix.\"Static Value 1\"|%x|]{/c} más de daño a enemigos ralentizados.", + "Localisation": "Los enemigos cercanos o a los que les infliges daño indirecto se ralentizan un {c_random}[Affix_Value_1*100|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Infliges un {c_random}[Affix_Value_2*100|%|]{/c} más de daño a enemigos ralentizados.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8449,7 +8445,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -8719,6 +8715,39 @@ 26 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "de la Lluvia Lupina", + "Description": "Lanzar Huracán también genera un huracán más pequeño sobre tus Lobos durante # segundos. Estos huracanes infligen un #% del daño de Huracán por cada Lobo activo.", + "DescriptionClean": "Lanzar Huracán también genera un huracán más pequeño sobre tus Lobos durante segundos. Estos huracanes infligen un del daño de Huracán por cada Lobo activo.", + "Localisation": "Lanzar {c_important}Huracán{/c} también genera un huracán más pequeño sobre tus Lobos durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Estos huracanes infligen un {c_random}[Affix_Value_1|1%|]{/c} del daño de Huracán por cada Lobo activo.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1971366", "IdName": "legendary_rogue_133", @@ -8892,9 +8921,9 @@ "legendary_druid_049" ], "Name": "de la Tierra Pisoteada", - "Description": "Arrollar ahora invoca # pilares de tierra de Desprendimiento en el transcurso de su duración, que infligen un #% de daño normal. Arrollar ahora también es una habilidad de Magia de la Naturaleza y Tierra.", - "DescriptionClean": "Arrollar ahora invoca pilares de tierra de Desprendimiento en el transcurso de su duración, que infligen un de daño normal. Arrollar ahora también es una habilidad de Magia de la Naturaleza y Tierra.", - "Localisation": "{c_important}Arrollar{/c} ahora invoca {c_number}[Affix.\"Static Value 0\"]{/c} pilares de tierra de {c_important}Desprendimiento{/c} en el transcurso de su duración, que infligen un {c_random}[Affix_Value_1|%|]{/c} de daño normal. {c_important}Arrollar{/c} ahora también es una habilidad de {c_important}Magia de la Naturaleza{/c} y {c_important}Tierra{/c}.", + "Description": "Arrollar ahora rompe la tierra, lo que forma # pilares de Desprendimiento que infligen un #% del daño normal. Ahora \r\n\r\nArrollar es también una habilidad de Magia de la Naturaleza y Tierra.", + "DescriptionClean": "Arrollar ahora rompe la tierra, lo que forma pilares de Desprendimiento que infligen un del daño normal. Ahora Arrollar es también una habilidad de Magia de la Naturaleza y Tierra.", + "Localisation": "{c_important}Arrollar{/c} ahora rompe la tierra, lo que forma {c_number}[Affix.\"Static Value 0\"]{/c} pilares de {c_important}Desprendimiento{/c} que infligen un {c_random}[Affix_Value_1|%|]{/c} del daño normal. Ahora \r\n\r\n{c_important}Arrollar{/c} es también una habilidad de {c_important}Magia de la Naturaleza{/c} y {c_important}Tierra{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9080,6 +9109,39 @@ 19 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "de los Espolones Eternos", + "Description": "Los golpes con Alas Navaja aumentan el daño de tus habilidades de Águila un #% durante # segundos, lo que se acumula hasta un máximo de un #%. Los golpes críticos de Alas Navaja otorgan # acumulaciones.", + "DescriptionClean": "Los golpes con Alas Navaja aumentan el daño de tus habilidades de Águila un durante segundos, lo que se acumula hasta un máximo de un. Los golpes críticos de Alas Navaja otorgan acumulaciones.", + "Localisation": "Los golpes con {c_important}Alas Navaja{/c} aumentan el daño de tus habilidades de {c_important}Águila{/c} un {c_number}[Affix.\"Static Value 2\"|%x|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos, lo que se acumula hasta un máximo de un {c_random}[Affix_Value_1*100|%x|]{/c}. Los golpes críticos de {c_important}Alas Navaja{/c} otorgan {c_number}[Affix.\"Static Value 1\"]{/c} acumulaciones.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "579704", "IdName": "legendary_druid_002", @@ -9090,9 +9152,9 @@ "legendary_druid_002" ], "Name": "de los Insaciables", - "Description": "Después de matar a un enemigo con Despedazar, obtienes # de Espíritu. Tus habilidades de Hombre Lobo infligen un #% más de daño cuando las lanzas con # de Espíritu o más.", - "DescriptionClean": "Después de matar a un enemigo con Despedazar, obtienes de Espíritu. Tus habilidades de Hombre Lobo infligen un más de daño cuando las lanzas con de Espíritu o más.", - "Localisation": "Después de matar a un enemigo con {c_important}Despedazar{/c}, obtienes {c_number}[Affix.\"Static Value 0\"]{/c} de Espíritu. Tus habilidades de {c_important}Hombre Lobo{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} más de daño cuando las lanzas con {c_number}[Affix.\"Static Value 1\"]{/c} de Espíritu o más.", + "Description": "Tras asestar un golpe crítico con Despedazar, obtienes # de Espíritu. Mientras tengas # de Espíritu, tus habilidades de Hombre Lobo infligen un #% más de daño hasta que tengas menos de # de Espíritu.", + "DescriptionClean": "Tras asestar un golpe crítico con Despedazar, obtienes de Espíritu. Mientras tengas de Espíritu, tus habilidades de Hombre Lobo infligen un más de daño hasta que tengas menos de de Espíritu.", + "Localisation": "Tras asestar un golpe crítico con {c_important}Despedazar{/c}, obtienes {c_number}[Affix.\"Static Value 0\"]{/c} de Espíritu. Mientras tengas {c_number}[Affix.\"Static Value 2\"]{/c} de Espíritu, tus habilidades de {c_important}Hombre Lobo{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} más de daño hasta que tengas menos de {c_number}[Affix.\"Static Value 1\"]{/c} de Espíritu.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Ruinas Atormentadas", @@ -9553,9 +9615,9 @@ "Legendary_Druid_115" ], "Name": "del Bailarín del Rayo", - "Description": "Los golpes críticos de Tormenta Eléctrica generan # Rayos Bailarines que buscan a los enemigos en el área y les infligen # de daño de rayo.", - "DescriptionClean": "Los golpes críticos de Tormenta Eléctrica generan Rayos Bailarines que buscan a los enemigos en el área y les infligen de daño de rayo.", - "Localisation": "Los golpes críticos de {c_important}Tormenta Eléctrica{/c} generan {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Rayos Bailarines{/c} que buscan a los enemigos en el área y les infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de rayo.", + "Description": "Los golpes críticos de Tormenta Eléctrica generan # Descargas Danzantes que buscan a los enemigos en el área y les infligen # de daño de rayo.", + "DescriptionClean": "Los golpes críticos de Tormenta Eléctrica generan Descargas Danzantes que buscan a los enemigos en el área y les infligen de daño de rayo.", + "Localisation": "Los golpes críticos de {c_important}Tormenta Eléctrica{/c} generan {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Descargas Danzantes{/c} que buscan a los enemigos en el área y les infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de rayo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9813,9 +9875,9 @@ "legendary_necro_135" ], "Name": "del Chancahuesos", - "Description": "Lanza Ósea asesta un golpe crítico garantizado a los enemigos dentro de Prisión de Huesos y les inflige un #% más de daño. ", - "DescriptionClean": "Lanza Ósea asesta un golpe crítico garantizado a los enemigos dentro de Prisión de Huesos y les inflige un más de daño.", - "Localisation": "{c_important}Lanza Ósea{/c} asesta un golpe crítico garantizado a los enemigos dentro de {c_important}Prisión de Huesos{/c} y les inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño. ", + "Description": "Lanza Ósea asesta un golpe abrumador garantizado a los enemigos dentro de Prisión de Huesos y les inflige un #% más de daño. ", + "DescriptionClean": "Lanza Ósea asesta un golpe abrumador garantizado a los enemigos dentro de Prisión de Huesos y les inflige un más de daño.", + "Localisation": "{c_important}Lanza Ósea{/c} asesta un golpe {c_important}{u}abrumador{/u}{/c} garantizado a los enemigos dentro de {c_important}Prisión de Huesos{/c} y les inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9846,9 +9908,9 @@ "legendary_necro_053" ], "Name": "del Comandante Implacable", - "Description": "Mientras Ejército de Muertos está activo, infliges un #% de daño de Invocación y tus esbirros reciben un #% menos de daño.", - "DescriptionClean": "Mientras Ejército de Muertos está activo, infliges un de daño de Invocación y tus esbirros reciben un menos de daño.", - "Localisation": "Mientras {c_important}Ejército de Muertos{/c} está activo, infliges un {c_random}[Affix_Value_1|%x|]{/c} de daño de {c_important}Invocación{/c} y tus esbirros reciben un {c_number}[Affix_Value_2|%|]{/c} menos de daño.", + "Description": "Mientras Ejército de Muertos está activo, tus esbirros reciben un #% menos de daño e infliges un #% más de daño de invocación.", + "DescriptionClean": "Mientras Ejército de Muertos está activo, tus esbirros reciben un menos de daño e infliges un más de daño de invocación.", + "Localisation": "Mientras {c_important}Ejército de Muertos{/c} está activo, tus {c_important}esbirros{/c} reciben un {c_number}[Affix_Value_2|%|]{/c} menos de daño e infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de invocación.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Sagrario Sin Semblante", @@ -10139,10 +10201,10 @@ "IdNameList": [ "legendary_sorc_146" ], - "Name": "del Despertar Salvaje", - "Description": "Mientras estás iluminado, recibes lo siguiente:\r\n Lanzar una habilidad de Piromancia o Rayo aturde a los enemigos golpeados y te vuelve imparable durante # segundos, una vez por cada iluminación.\r\n Lanzar una habilidad de Rayo o Hielo hiela a los enemigos a tu alrededor y les roba un #% de velocidad de movimiento.\r\n Lanzar una habilidad de Hielo o Piromancia sana y otorga una barrera equivalente al #% de tu Vida máxima.", - "DescriptionClean": "Mientras estás iluminado, recibes lo siguiente: Lanzar una habilidad de Piromancia o Rayo aturde a los enemigos golpeados y te vuelve imparable durante segundos, una vez por cada iluminación. Lanzar una habilidad de Rayo o Hielo hiela a los enemigos a tu alrededor y les roba un de velocidad de movimiento. Lanzar una habilidad de Hielo o Piromancia sana y otorga una barrera equivalente al de tu Vida máxima.", - "Localisation": "Mientras estás {c_important}iluminado{/c}, recibes lo siguiente:\r\n{icon:bullet,1.2} Lanzar una habilidad de {c_important}Piromancia{/c} o {c_important}Rayo{/c} aturde a los enemigos golpeados y te vuelve {c_important}{u}imparable{/u}{/c} durante {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} segundos, una vez por cada {c_important}iluminación{/c}.\r\n{icon:bullet,1.2} Lanzar una habilidad de {c_important}Rayo{/c} o {c_important}Hielo{/c} {c_important}{u}hiela{/u}{/c} a los enemigos a tu alrededor y les roba un {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} de velocidad de movimiento.\r\n{icon:bullet,1.2} Lanzar una habilidad de {c_important}Hielo{/c} o {c_important}Piromancia{/c} sana y otorga una {c_important}{u}barrera{/u}{/c} equivalente al {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} de tu Vida máxima.", + "Name": "del Despertar Mental", + "Description": "Lanzar una habilidad de Piromancia inmoviliza a los enemigos golpeados durante # segundos.\r\nLanzar una habilidad de Rayo otorga una ráfaga de velocidad de movimiento de un #% durante # segundo.\r\nLanzar una habilidad de Hielo te otorga una barrera equivalente a un #% de tu Vida máxima.\r\n\r\nMientras estás iluminado, cada habilidad otorga todos los beneficios.", + "DescriptionClean": "Lanzar una habilidad de Piromancia inmoviliza a los enemigos golpeados durante segundos. Lanzar una habilidad de Rayo otorga una ráfaga de velocidad de movimiento de un durante segundo. Lanzar una habilidad de Hielo te otorga una barrera equivalente a un de tu Vida máxima. Mientras estás iluminado, cada habilidad otorga todos los beneficios.", + "Localisation": "Lanzar una habilidad de {c_important}Piromancia{/c} inmoviliza a los enemigos golpeados durante {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} segundos.\r\nLanzar una habilidad de {c_important}Rayo{/c} otorga una ráfaga de velocidad de movimiento de un {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} durante {c_number}[Affix.\"Static Value 3\"]{/c} segundo.\r\nLanzar una habilidad de {c_important}Hielo{/c} te otorga una {c_important}{u}barrera{/u}{/c} equivalente a un {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} de tu Vida máxima.\r\n\r\nMientras estás {c_important}iluminado{/c}, cada habilidad otorga todos los beneficios.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10710,9 +10772,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "del Gran Festín", - "Description": "Obtienes un #% de daño de Invocación, pero cada esbirro activo te drena # de Esencia por segundo. Por otra parte, si no tienes ningún esbirro activo, infliges un #% más de daño y pierdes # de Esencia por segundo.", - "DescriptionClean": "Obtienes un de daño de Invocación, pero cada esbirro activo te drena de Esencia por segundo. Por otra parte, si no tienes ningún esbirro activo, infliges un más de daño y pierdes de Esencia por segundo.", - "Localisation": "Obtienes un {c_random}[Affix_Value_2|%x|]{/c} de daño de Invocación, pero cada {c_important}esbirro{/c} activo te drena {c_number}[Affix_Value_1]{/c} de Esencia por segundo. Por otra parte, si no tienes ningún {c_important}esbirro{/c} activo, infliges un {c_random}[Affix_Value_2|%x|]{/c} más de daño y pierdes {c_number}[Affix.\"Static Value 0\"]{/c} de Esencia por segundo.", + "Description": "Mientras tengas esbirros activos, tus invocaciones infligen un #% más de daño, pero cada esbirro activo te drena # de Esencia por segundo.\r\n\r\nMientras no tengas ningún esbirro activo, infliges un #% más de daño pero pierdes # de Esencia por segundo.", + "DescriptionClean": "Mientras tengas esbirros activos, tus invocaciones infligen un más de daño, pero cada esbirro activo te drena de Esencia por segundo. Mientras no tengas ningún esbirro activo, infliges un más de daño pero pierdes de Esencia por segundo.", + "Localisation": "Mientras tengas {c_important}esbirros{/c} activos, tus {c_important}invocaciones{/c} infligen un {c_random}[Affix_Value_2|%x|]{/c} más de daño, pero cada {c_important}esbirro{/c} activo te drena {c_number}[Affix_Value_1]{/c} de Esencia por segundo.\r\n\r\nMientras no tengas ningún {c_important}esbirro{/c} activo, infliges un {c_random}[Affix_Value_2|%x|]{/c} más de daño pero pierdes {c_number}[Affix.\"Static Value 0\"]{/c} de Esencia por segundo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11212,7 +11274,7 @@ "Name": "del Muerto Frenético", "Description": "Cada vez que uno de tus esbirros inflige daño a un enemigo, obtiene un #% de velocidad de ataque durante # segundos, hasta un máximo de un #%.", "DescriptionClean": "Cada vez que uno de tus esbirros inflige daño a un enemigo, obtiene un de velocidad de ataque durante segundos, hasta un máximo de un.", - "Localisation": "Cada vez que uno de tus esbirros inflige daño a un enemigo, obtiene un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos, hasta un máximo de un {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "Localisation": "Cada vez que uno de tus {c_important}esbirros{/c} inflige daño a un enemigo, obtiene un {c_random}[Affix_Value_1|1%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos, hasta un máximo de un {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11403,39 +11465,6 @@ 19 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "del Pastor", - "Description": "Las habilidades principales y de Ira infligen un #% más de daño por cada Compañero que tengas.", - "DescriptionClean": "Las habilidades principales y de Ira infligen un más de daño por cada Compañero que tengas.", - "Localisation": "Las habilidades {c_important}principales{/c} y de {c_important}Ira{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} más de daño por cada Compañero que tengas.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1848038", "IdName": "x1_legendary_necro_129", @@ -12309,9 +12338,9 @@ "legendary_druid_123" ], "Name": "virulento", - "Description": "Cuando Rabia infecta a un enemigo, su recuperación se reduce # segundos. Esta reducción de recuperación se triplica al infectar enemigos de Élite.", - "DescriptionClean": "Cuando Rabia infecta a un enemigo, su recuperación se reduce segundos. Esta reducción de recuperación se triplica al infectar enemigos de Élite.", - "Localisation": "Cuando {c_important}Rabia{/c} infecta a un enemigo, su recuperación se reduce {c_random}[Affix_Value_1|2|]{/c} segundos. Esta reducción de recuperación se triplica al infectar enemigos de Élite.", + "Description": "Cuando Rabia infecta a un enemigo, su recuperación se reduce # segundos. Esta reducción de recuperación se triplica al infectar enemigos de Élite. Infliges un #% más de daño a enemigos afectados por Rabia.", + "DescriptionClean": "Cuando Rabia infecta a un enemigo, su recuperación se reduce segundos. Esta reducción de recuperación se triplica al infectar enemigos de Élite. Infliges un más de daño a enemigos afectados por Rabia.", + "Localisation": "Cuando {c_important}Rabia{/c} infecta a un enemigo, su recuperación se reduce {c_random}[Affix_Value_1|2|]{/c} segundos. Esta reducción de recuperación se triplica al infectar enemigos de Élite. Infliges un {c_random}[Affix_Value_2|x%|]{/c} más de daño a enemigos afectados por {c_important}Rabia{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12326,12 +12355,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] } ] \ No newline at end of file diff --git a/D4Companion/Data/Aspects.frFR.json b/D4Companion/Data/Aspects.frFR.json index 96074aa8..d944f751 100644 --- a/D4Companion/Data/Aspects.frFR.json +++ b/D4Companion/Data/Aspects.frFR.json @@ -1,37 +1,4 @@ [ - { - "IdSno": "2117213;2148881", - "IdName": "legendary_necro_134;legendary_necro_135", - "IdSnoList": [ - "2117213", - "2148881" - ], - "IdNameList": [ - "legendary_necro_134", - "legendary_necro_135" - ], - "Name": "(PH)Imprisoned Spirit's", - "Description": "(PH)Bone Spirit prefers to seek enemies in Bone Prison. When Bone Spirit explodes inside Bone Prison, it explodes an additional time, dealing #% of normal damage. ", - "DescriptionClean": "(PH)Bone Spirit prefers to seek enemies in Bone Prison. When Bone Spirit explodes inside Bone Prison, it explodes an additional time, dealing of normal damage.", - "Localisation": "(PH){c_important}Bone Spirit{/c} prefers to seek enemies in {c_important}Bone Prison{/c}. When {c_important}Bone Spirit{/c} explodes inside {c_important}Bone Prison{/c}, it explodes an additional time, dealing {c_random}[Affix_Value_1|1%|]{/c} of normal damage. ", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Movement", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [ - 26, - 29 - ] - }, { "IdSno": "2044227", "IdName": "S05_BSK_Rogue_004", @@ -75,9 +42,9 @@ "legendary_rogue_135" ], "Name": "Débiter", - "Description": "Caltrops is now a Marksman Skill and periodically launches piercing bolts at surrounding enemies that deal # Shadow damage and apply Vulnerable for # seconds.", - "DescriptionClean": "Caltrops is now a Marksman Skill and periodically launches piercing bolts at surrounding enemies that deal Shadow damage and apply Vulnerable for seconds.", - "Localisation": "{c_important}Caltrops{/c} is now a {c_important}Marksman{/c} Skill and periodically launches piercing bolts at surrounding enemies that deal {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} Shadow damage and apply Vulnerable for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "Description": "Le premier coup de Lames sournoises touche les adversaires proches de sa cible. Vos lames sournoises reviennent #% plus vite.", + "DescriptionClean": "Le premier coup de Lames sournoises touche les adversaires proches de sa cible. Vos lames sournoises reviennent plus vite.", + "Localisation": "Le premier coup de {c_important}Lames sournoises{/c} touche les adversaires proches de sa cible. Vos {c_important}lames sournoises{/c} reviennent {c_random}[Affix_Value_1|%|]{/c} plus vite.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -280,9 +247,9 @@ "legendary_necro_119" ], "Name": "cadavérique", - "Description": "Lorsque vous consommez un cadavre, les dégâts de votre prochaine compétence principale augmentent de #% pendant #\u00A0s, jusqu’à un maximum de #%.", - "DescriptionClean": "Lorsque vous consommez un cadavre, les dégâts de votre prochaine compétence principale augmentent de pendant \u00A0s, jusqu’à un maximum de.", - "Localisation": "Lorsque vous consommez un {c_important}cadavre{/c}, les dégâts de votre prochaine compétence {c_important}principale{/c} augmentent de {c_random}[Affix_Value_1|%x||1|]{/c} pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s, jusqu’à un maximum de {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x||1|]{/c}.", + "Description": "Lorsque vous consommez un cadavre, les dégâts de vos prochaines compétences principale et ultime augmentent de #% pendant #\u00A0s, jusqu’à un maximum de #%.", + "DescriptionClean": "Lorsque vous consommez un cadavre, les dégâts de vos prochaines compétences principale et ultime augmentent de pendant \u00A0s, jusqu’à un maximum de.", + "Localisation": "Lorsque vous consommez un {c_important}cadavre{/c}, les dégâts de vos prochaines compétences {c_important}principale{/c} et {c_important}ultime{/c} augmentent de {c_random}[Affix_Value_1|%x||1|]{/c} pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s, jusqu’à un maximum de {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x||1|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -344,9 +311,9 @@ "legendary_barb_026" ], "Name": "de Bul-Kathos", - "Description": "Bond génère un tremblement de terre infligeant #\u00A0points de dégâts physiques en #\u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre, vous gagnez #% de réduction des dégâts.", - "DescriptionClean": "Bond génère un tremblement de terre infligeant \u00A0points de dégâts physiques en \u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre, vous gagnez de réduction des dégâts.", - "Localisation": "{c_important}Bond{/c} génère un {c_important}tremblement de terre{/c} infligeant {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}\u00A0|4point:points; de dégâts physiques en {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Lorsque vous vous trouvez au milieu d’un {c_important}tremblement de terre{/c}, vous gagnez {c_random}[Affix_Value_1|%|]{/c} de réduction des dégâts.", + "Description": "Bond génère un tremblement de terre qui inflige #\u00A0points de dégâts physiques en #\u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre et pendant #\u00A0s après l’avoir quitté, vous gagnez #% de réduction des dégâts.\r\n\r\nVos tremblements de terre infligent #% de dégâts supplémentaires.", + "DescriptionClean": "Bond génère un tremblement de terre qui inflige \u00A0points de dégâts physiques en \u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre et pendant \u00A0s après l’avoir quitté, vous gagnez de réduction des dégâts. Vos tremblements de terre infligent de dégâts supplémentaires.", + "Localisation": "{c_important}Bond{/c} génère un {c_important}tremblement de terre{/c} qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}\u00A0|4point:points; de dégâts physiques en {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Lorsque vous vous trouvez au milieu d’un {c_important}tremblement de terre{/c} et pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s après l’avoir quitté, vous gagnez {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} de réduction des dégâts.\r\n\r\nVos {c_important}tremblements de terre{/c} infligent {c_random}[Affix_Value_1|%|]{/c} de dégâts supplémentaires.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Refuge de la Lumière", @@ -477,9 +444,9 @@ "legendary_spiritborn_009_x1" ], "Name": "de bourbier entravant", - "Description": "Les unités ennemies à proximité ou celles auxquelles vous infligez des dégâts indirects sont ralenties de #% pendant #\u00A0s. Vous infligez #% de dégâts supplémentaires aux cibles ralenties.", - "DescriptionClean": "Les unités ennemies à proximité ou celles auxquelles vous infligez des dégâts indirects sont ralenties de pendant \u00A0s. Vous infligez de dégâts supplémentaires aux cibles ralenties.", - "Localisation": "Les unités ennemies à proximité ou celles auxquelles vous infligez des dégâts indirects sont ralenties de {c_random}[Affix_Value_1*100|%|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Vous infligez {c_number}[Affix.\"Static Value 1\"|%x|]{/c} de dégâts supplémentaires aux cibles ralenties.", + "Description": "Les cibles adverses à proximité ou celles auxquelles vous infligez des dégâts indirects sont ralenties de #% pendant #\u00A0s. Vous infligez #% de dégâts supplémentaires aux cibles adverses ralenties.", + "DescriptionClean": "Les cibles adverses à proximité ou celles auxquelles vous infligez des dégâts indirects sont ralenties de pendant \u00A0s. Vous infligez de dégâts supplémentaires aux cibles adverses ralenties.", + "Localisation": "Les cibles adverses à proximité ou celles auxquelles vous infligez des dégâts indirects sont ralenties de {c_random}[Affix_Value_1*100|%|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Vous infligez {c_random}[Affix_Value_2*100|%|]{/c} de dégâts supplémentaires aux cibles adverses ralenties.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -512,9 +479,9 @@ "S05_BSK_Barbarian_003" ], "Name": "de bourreau", - "Description": "Lorsque vous tuez une cible avec un accablement, vous provoquez un tremblement de terre sur sa position, qui inflige #\u00A0points de dégâts physiques pendant #\u00A0s. Ne se produit qu’une fois toutes les #\u00A0s.", - "DescriptionClean": "Lorsque vous tuez une cible avec un accablement, vous provoquez un tremblement de terre sur sa position, qui inflige \u00A0points de dégâts physiques pendant \u00A0s. Ne se produit qu’une fois toutes les \u00A0s.", - "Localisation": "Lorsque vous tuez une cible avec un {c_important}accablement{/c}, vous provoquez un {c_important}tremblement de terre{/c} sur sa position, qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts physiques pendant {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Ne se produit qu’une fois toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Vos accablements provoquent un tremblement de terre toutes les #\u00A0s, qui inflige #\u00A0points de dégâts physiques en #\u00A0s. Les dégâts de vos tremblements de terre sont augmentés de #% pour chaque tranche de #\u00A0points de force que vous possédez.\r\n\r\nBonus actuel\u00A0: #%", + "DescriptionClean": "Vos accablements provoquent un tremblement de terre toutes les \u00A0s, qui inflige \u00A0points de dégâts physiques en \u00A0s. Les dégâts de vos tremblements de terre sont augmentés de pour chaque tranche de \u00A0points de force que vous possédez. Bonus actuel\u00A0:", + "Localisation": "Vos {c_important}accablements{/c} provoquent un {c_important}tremblement de terre{/c} toutes les {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s, qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts physiques en {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Les dégâts de vos tremblements de terre sont augmentés de {c_number}[Affix.\"Static Value 0\" * 100|%x|]{/c} pour chaque tranche de {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0|4point:points; de force que vous possédez.\r\n\r\nBonus actuel\u00A0: {c_number}[Floor(Owner.Strength_Total / Affix.\"Static Value 1\") * Affix.\"Static Value 0\" * 100|x%|]{/c}", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -907,9 +874,9 @@ "legendary_barb_111" ], "Name": "de charge ancestrale", - "Description": "Charge invoque #\u00A0Anciens qui chargent avec vous, infligeant #% des dégâts normaux.", - "DescriptionClean": "Charge invoque \u00A0Anciens qui chargent avec vous, infligeant des dégâts normaux.", - "Localisation": "{c_important}Charge{/c} invoque {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Anciens qui {c_important}chargent{/c} avec vous, infligeant {c_random}[Affix_Value_1|x%|]{/c} des dégâts normaux.", + "Description": "L’utilisation de Charge invoque #\u00A0Anciens qui chargent avec vous et infligent chacun #% des dégâts normaux.\r\n\r\nVos invocations infligent #% de dégâts supplémentaires.", + "DescriptionClean": "L’utilisation de Charge invoque \u00A0Anciens qui chargent avec vous et infligent chacun des dégâts normaux. Vos invocations infligent de dégâts supplémentaires.", + "Localisation": "L’utilisation de {c_important}Charge{/c} invoque {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Anciens qui {c_important}chargent{/c} avec vous et infligent chacun {c_random}[Affix_Value_1|x%|]{/c} des dégâts normaux.\r\n\r\nVos {c_important}invocations{/c} infligent {c_random}[Affix_Value_1|%|]{/c} de dégâts supplémentaires.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1039,9 +1006,9 @@ "legendary_barb_020" ], "Name": "de colère débordante", - "Description": "Après avoir dépensé #\u00A0points de fureur, votre prochaine compétence de maîtrise d’arme lancée dans les #\u00A0s qui suivent inflige #% de dégâts supplémentaires.", - "DescriptionClean": "Après avoir dépensé \u00A0points de fureur, votre prochaine compétence de maîtrise d’arme lancée dans les \u00A0s qui suivent inflige de dégâts supplémentaires.", - "Localisation": "Après avoir dépensé {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; de fureur, votre prochaine compétence de {c_important}maîtrise d’arme{/c} lancée dans les {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s qui suivent inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "Description": "Après avoir dépensé #\u00A0points de fureur, votre prochaine compétence de maîtrise d’arme ou de combat lancée dans les #\u00A0s qui suivent inflige #% de dégâts supplémentaires.", + "DescriptionClean": "Après avoir dépensé \u00A0points de fureur, votre prochaine compétence de maîtrise d’arme ou de combat lancée dans les \u00A0s qui suivent inflige de dégâts supplémentaires.", + "Localisation": "Après avoir dépensé {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; de fureur, votre prochaine compétence de {c_important}maîtrise d’arme{/c} ou de {c_important}combat{/c} lancée dans les {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s qui suivent inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1072,9 +1039,9 @@ "legendary_necro_053" ], "Name": "de commandement inflexible", - "Description": "Tant qu’Armée de morts est active, vos serviteurs infligent #% de dégâts supplémentaires et subissent #% de dégâts en moins.", - "DescriptionClean": "Tant qu’Armée de morts est active, vos serviteurs infligent de dégâts supplémentaires et subissent de dégâts en moins.", - "Localisation": "Tant {c_important}qu’Armée de morts{/c} est active, vos serviteurs infligent {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires et subissent {c_number}[Affix_Value_2|%|]{/c} de dégâts en moins.", + "Description": "Tant qu’Armée de morts est active, vos serviteurs subissent #% de dégâts en moins et vous infligez #% de dégâts d’invocation supplémentaires.", + "DescriptionClean": "Tant qu’Armée de morts est active, vos serviteurs subissent de dégâts en moins et vous infligez de dégâts d’invocation supplémentaires.", + "Localisation": "Tant qu’{c_important}Armée de morts{/c} est active, vos {c_important}serviteurs{/c} subissent {c_number}[Affix_Value_2|%|]{/c} de dégâts en moins et vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts d’invocation supplémentaires.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Sanctuaire des sans-visages", @@ -1205,9 +1172,9 @@ "legendary_druid_111" ], "Name": "de conduction runomancienne", - "Description": "Les coups critiques infligés avec les compétences de tempête que vous lancez chargent l’air autour de vous d’électricité pendant #\u00A0s, ce qui génère un éclat de foudre qui inflige à intervalles réguliers #\u00A0points de dégâts de foudre à une cible dans la zone.\r\n\r\nVos éclats de foudre infligent #% de dégâts supplémentaires.", - "DescriptionClean": "Les coups critiques infligés avec les compétences de tempête que vous lancez chargent l’air autour de vous d’électricité pendant \u00A0s, ce qui génère un éclat de foudre qui inflige à intervalles réguliers \u00A0points de dégâts de foudre à une cible dans la zone. Vos éclats de foudre infligent de dégâts supplémentaires.", - "Localisation": "Les coups critiques infligés avec les compétences de {c_important}tempête{/c} que vous lancez chargent l’air autour de vous d’électricité pendant {c_number}[Affix.\"Static Value 0\"||]{/c}\u00A0s, ce qui génère un {c_important}éclat de foudre{/c} qui inflige à intervalles réguliers {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}\u00A0|4point:points; de dégâts de foudre à une cible dans la zone.\r\n\r\nVos {c_important}éclats de foudre{/c} infligent {c_random}[Affix_Value_1 * 100|%x|]{/c} de dégâts supplémentaires.", + "Description": "Lorsque vos compétences de tempête infligent un coup critique, des éclats de foudre frappent vos adversaires à intervalles réguliers pendant #\u00A0s et leur infligent #\u00A0points de dégâts de foudre.\r\n\r\nLes dégâts de vos éclats de foudre sont augmentés de #% pour chaque tranche de #\u00A0points de volonté que vous possédez.\r\n\r\nBonus actuel\u00A0: #%", + "DescriptionClean": "Lorsque vos compétences de tempête infligent un coup critique, des éclats de foudre frappent vos adversaires à intervalles réguliers pendant \u00A0s et leur infligent \u00A0points de dégâts de foudre. Les dégâts de vos éclats de foudre sont augmentés de pour chaque tranche de \u00A0points de volonté que vous possédez. Bonus actuel\u00A0:", + "Localisation": "Lorsque vos compétences de {c_important}tempête{/c} infligent un coup critique, des {c_important}éclats de foudre{/c} frappent vos adversaires à intervalles réguliers pendant {c_number}[Affix.\"Static Value 0\"||]{/c}\u00A0s et leur infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}\u00A0|4point:points; de dégâts de foudre.\r\n\r\nLes dégâts de vos {c_important}éclats de foudre{/c} sont augmentés de {c_number}[Affix.\"Static Value 1\" * 100|%x|]{/c} pour chaque tranche de {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0|4point:points; de volonté que vous possédez.\r\n\r\nBonus actuel\u00A0: {c_number}[Floor(Owner.Willpower_Total / Affix.\"Static Value 2\") * Affix.\"Static Value 1\" * 100|x%|]{/c}", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1284,7 +1251,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -1337,9 +1304,9 @@ "legendary_rogue_113" ], "Name": "de corruption", - "Description": "Les effets des compétences d’imprégnation sont #% plus puissants contre les adversaires vulnérables.", - "DescriptionClean": "Les effets des compétences d’imprégnation sont plus puissants contre les adversaires vulnérables.", - "Localisation": "Les effets des compétences d’{c_important}imprégnation{/c} sont {c_random}[Affix_Value_1|%x|]{/c} plus puissants contre les adversaires {c_important}{u}vulnérables{/u}{/c}.", + "Description": "Les effets de vos compétences\r\nd’imprégnation sont #% plus puissants.", + "DescriptionClean": "Les effets de vos compétences d’imprégnation sont plus puissants.", + "Localisation": "Les effets de vos compétences\r\n{c_important}d’imprégnation{/c} sont {c_random}[Affix_Value_1|%x|]{/c} plus puissants.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Refuge des renégats", @@ -1892,6 +1859,39 @@ 15 ] }, + { + "IdSno": "2148881", + "IdName": "legendary_necro_135", + "IdSnoList": [ + "2148881" + ], + "IdNameList": [ + "legendary_necro_135" + ], + "Name": "de désossement", + "Description": "Lance d’os accable à coup sûr les adversaires se trouvant dans une Prison d’os et leur inflige #% de dégâts supplémentaires. ", + "DescriptionClean": "Lance d’os accable à coup sûr les adversaires se trouvant dans une Prison d’os et leur inflige de dégâts supplémentaires.", + "Localisation": "{c_important}Lance d’os{/c} {c_important}{u}accable{/u}{/c} à coup sûr les adversaires se trouvant dans une {c_important}Prison d’os{/c} et leur inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires. ", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [ + 26, + 0, + 28, + 19 + ] + }, { "IdSno": "1981714", "IdName": "legendary_spiritborn_031_x1", @@ -1991,6 +1991,39 @@ 19 ] }, + { + "IdSno": "2156287", + "IdName": "legendary_barb_117", + "IdSnoList": [ + "2156287" + ], + "IdNameList": [ + "legendary_barb_117" + ], + "Name": "de fissures incendiaires", + "Description": "Vos tremblements de terre infligent des dégâts de feu augmentés de #%. ", + "DescriptionClean": "Vos tremblements de terre infligent des dégâts de feu augmentés de.", + "Localisation": "Vos {c_important}tremblements de terre{/c} infligent des dégâts de feu augmentés de {c_random}[Affix_Value_1|%x|]{/c}. ", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "578712", "IdName": "legendary_barb_006", @@ -2256,17 +2289,13 @@ ] }, { - "IdSno": "1919349;2164685;2164939", - "IdName": "legendary_generic_125;legendary_generic_126;legendary_generic_127", + "IdSno": "1919349", + "IdName": "legendary_generic_125", "IdSnoList": [ - "1919349", - "2164685", - "2164939" + "1919349" ], "IdNameList": [ - "legendary_generic_125", - "legendary_generic_126", - "legendary_generic_127" + "legendary_generic_125" ], "Name": "de frappes traumatisantes", "Description": "Coup de chance\u00A0: lorsque vous blessez un adversaire, vous avez #%\u00A0de chances de l’hébéter pendant #\u00A0s.\r\n\r\nVous infligez #%\u00A0points de dégâts supplémentaires aux cibles hébétées.", @@ -2536,9 +2565,9 @@ "legendary_sorc_119" ], "Name": "de gravité", - "Description": "Sphère foudroyante tourne autour de vous et inflige #% de dégâts supplémentaires. Vous pouvez posséder jusqu’à #\u00A0sphères foudroyantes et chaque incantation supplémentaire augmente les dégâts infligés par les sphères existantes de #%.", - "DescriptionClean": "Sphère foudroyante tourne autour de vous et inflige de dégâts supplémentaires. Vous pouvez posséder jusqu’à \u00A0sphères foudroyantes et chaque incantation supplémentaire augmente les dégâts infligés par les sphères existantes de.", - "Localisation": "{c_important}Sphère foudroyante{/c} tourne autour de vous et inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires. Vous pouvez posséder jusqu’à {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0{c_important}sphères foudroyantes{/c} et chaque incantation supplémentaire augmente les dégâts infligés par les sphères existantes de {c_number}[Affix.\"Static Value 1\"*100|%|]{/c}.", + "Description": "Après avoir créé # sphères foudroyantes, votre prochaine sphère foudroyante implose et attire les adversaires proches avant de leur infliger #\u00A0points de dégâts de foudre dans une petite zone. Ces dégâts augmentent avec ceux de vos sphères foudroyantes.", + "DescriptionClean": "Après avoir créé sphères foudroyantes, votre prochaine sphère foudroyante implose et attire les adversaires proches avant de leur infliger \u00A0points de dégâts de foudre dans une petite zone. Ces dégâts augmentent avec ceux de vos sphères foudroyantes.", + "Localisation": "Après avoir créé {c_random}[Floor(Affix_Value_1 - 1)]{/c} {c_important}sphères foudroyantes{/c}, votre prochaine {c_important}sphère foudroyante{/c} implose et attire les adversaires proches avant de leur infliger {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; de dégâts de foudre dans une petite zone. Ces dégâts augmentent avec ceux de vos {c_important}sphères foudroyantes{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2594,6 +2623,39 @@ 19 ] }, + { + "IdSno": "2145128", + "IdName": "legendary_druid_130", + "IdSnoList": [ + "2145128" + ], + "IdNameList": [ + "legendary_druid_130" + ], + "Name": "de griffes électriques", + "Description": "Lorsque vous vous métamorphosez en un nouvel animal, vous libérez un éclat de foudre qui inflige #\u00A0points de dégâts de foudre.\r\n\r\nVos éclats de foudre infligent #% de dégâts supplémentaires et étourdissent pendant #\u00A0s. ", + "DescriptionClean": "Lorsque vous vous métamorphosez en un nouvel animal, vous libérez un éclat de foudre qui inflige \u00A0points de dégâts de foudre. Vos éclats de foudre infligent de dégâts supplémentaires et étourdissent pendant \u00A0s.", + "Localisation": "Lorsque vous vous métamorphosez en un nouvel animal, vous libérez un {c_important}éclat de foudre{/c} qui inflige {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix.\"Static Value 1\"]{/c}\u00A0|4point:points; de dégâts de foudre.\r\n\r\nVos {c_important}éclats de foudre{/c} infligent {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires et étourdissent pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. ", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 19, + 28, + 26 + ] + }, { "IdSno": "1884339", "IdName": "legendary_rogue_129", @@ -2833,9 +2895,9 @@ "Legendary_Druid_119" ], "Name": "de la bête trouble", - "Description": "Lorsque vous foncez sur les adversaires, Déchiquetage recherche les cibles empoisonnées à proximité et leur inflige #% de dégâts supplémentaires.", - "DescriptionClean": "Lorsque vous foncez sur les adversaires, Déchiquetage recherche les cibles empoisonnées à proximité et leur inflige de dégâts supplémentaires.", - "Localisation": "Lorsque vous foncez sur les adversaires, {c_important}Déchiquetage{/c} recherche les cibles empoisonnées à proximité et leur inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "Description": "Déchiquetage inflige #% de dégâts supplémentaires et a #% de chances de porter un coup supplémentaire, jusqu’à #\u00A0fois.", + "DescriptionClean": "Déchiquetage inflige de dégâts supplémentaires et a de chances de porter un coup supplémentaire, jusqu’à \u00A0fois.", + "Localisation": "{c_important}Déchiquetage{/c} inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires et a {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} de chances de porter un coup supplémentaire, jusqu’à {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0fois.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2866,9 +2928,9 @@ "legendary_rogue_019" ], "Name": "de la crapule", - "Description": "Chausse-trappe et Bombe fumigène bénéficient des avantages de vos grenades étourdissantes et lancent des grenades étourdissantes qui infligent #\u00A0points de dégâts physiques et étourdissent les adversaires pendant #\u00A0s.\r\n\r\nVos grenades étourdissantes infligent #% de dégâts supplémentaires.", - "DescriptionClean": "Chausse-trappe et Bombe fumigène bénéficient des avantages de vos grenades étourdissantes et lancent des grenades étourdissantes qui infligent \u00A0points de dégâts physiques et étourdissent les adversaires pendant \u00A0s. Vos grenades étourdissantes infligent de dégâts supplémentaires.", - "Localisation": "{c_important}Chausse-trappe{/c} et {c_important}Bombe fumigène{/c} bénéficient des avantages de vos {c_important}grenades étourdissantes{/c} et lancent des {c_important}grenades étourdissantes{/c} qui infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts physiques et étourdissent les adversaires pendant {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"||]{/c}\u00A0s.\r\n\r\nVos {c_important}grenades étourdissantes{/c} infligent {c_random}[Affix_Value_2|%|]{/c} de dégâts supplémentaires.", + "Description": "Chausse-trappe, Bombe fumigène et Piège mortel bénéficient des avantages de vos grenades étourdissantes et lancent des grenades étourdissantes qui infligent #\u00A0points de dégâts physiques et étourdissent les adversaires pendant #\u00A0s.\r\n\r\nVos grenades étourdissantes infligent #% de dégâts supplémentaires.", + "DescriptionClean": "Chausse-trappe, Bombe fumigène et Piège mortel bénéficient des avantages de vos grenades étourdissantes et lancent des grenades étourdissantes qui infligent \u00A0points de dégâts physiques et étourdissent les adversaires pendant \u00A0s. Vos grenades étourdissantes infligent de dégâts supplémentaires.", + "Localisation": "{c_important}Chausse-trappe{/c}, {c_important}Bombe fumigène{/c} et {c_important}Piège mortel{/c} bénéficient des avantages de vos {c_important}grenades étourdissantes{/c} et lancent des {c_important}grenades étourdissantes{/c} qui infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts physiques et étourdissent les adversaires pendant {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"||]{/c}\u00A0s.\r\n\r\nVos {c_important}grenades étourdissantes{/c} infligent {c_random}[Affix_Value_2|%|]{/c} de dégâts supplémentaires.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Canaux de Guulrahn", @@ -3085,6 +3147,39 @@ 26 ] }, + { + "IdSno": "2164685", + "IdName": "legendary_generic_126", + "IdSnoList": [ + "2164685" + ], + "IdNameList": [ + "legendary_generic_126" + ], + "Name": "de la fureur déchaînée", + "Description": "L’utilisation d’une compétence ultime augmente les dégâts de vos compétences ultimes de #%, jusqu’à un maximum de #%. Lorsque vous avez cumulé cet effet #\u00A0fois, il se réinitialise tout comme vos temps de recharge.", + "DescriptionClean": "L’utilisation d’une compétence ultime augmente les dégâts de vos compétences ultimes de , jusqu’à un maximum de. Lorsque vous avez cumulé cet effet \u00A0fois, il se réinitialise tout comme vos temps de recharge.", + "Localisation": "L’utilisation d’une compétence {c_important}ultime{/c} augmente les dégâts de vos compétences {c_important}ultimes{/c} de {c_random}[Affix_Value_1|1%x|]{/c}, jusqu’à un maximum de {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}. Lorsque vous avez cumulé cet effet {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0fois, il se réinitialise tout comme vos temps de recharge.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [ + 26, + 19, + 0, + 28 + ] + }, { "IdSno": "616063", "IdName": "legendary_necro_036", @@ -3358,9 +3453,9 @@ "legendary_druid_049" ], "Name": "de la terre piétinée", - "Description": "Piétinement génère maintenant #\u00A0piliers de terre d’Éboulement infligeant #% des dégâts normaux pendant toute la durée de la compétence. Piétinement est désormais également une compétence de magie naturelle et de terre.", - "DescriptionClean": "Piétinement génère maintenant \u00A0piliers de terre d’Éboulement infligeant des dégâts normaux pendant toute la durée de la compétence. Piétinement est désormais également une compétence de magie naturelle et de terre.", - "Localisation": "{c_important}Piétinement{/c} génère maintenant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0piliers de terre d’{c_important}Éboulement{/c} infligeant {c_random}[Affix_Value_1|%|]{/c} des dégâts normaux pendant toute la durée de la compétence. {c_important}Piétinement{/c} est désormais également une compétence de {c_important}magie naturelle{/c} et de {c_important}terre{/c}.", + "Description": "Piétinement fend désormais la terre, ce qui génère #\u00A0piliers d’Éboulement qui infligent #% des dégâts normaux. \r\n\r\nPiétinement est désormais également une compétence de magie naturelle et de terre.", + "DescriptionClean": "Piétinement fend désormais la terre, ce qui génère \u00A0piliers d’Éboulement qui infligent des dégâts normaux. Piétinement est désormais également une compétence de magie naturelle et de terre.", + "Localisation": "{c_important}Piétinement{/c} fend désormais la terre, ce qui génère {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0piliers {c_important}d’Éboulement{/c} qui infligent {c_random}[Affix_Value_1|%|]{/c} des dégâts normaux. \r\n\r\n{c_important}Piétinement{/c} est désormais également une compétence de {c_important}magie naturelle{/c} et de {c_important}terre{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3915,9 +4010,9 @@ "legendary_druid_002" ], "Name": "de l’insatiable", - "Description": "Faire une victime avec Déchiquetage génère #\u00A0points d’esprit. Vos compétences de lycanthrope infligent #% de dégâts supplémentaires si vous avez plus de #\u00A0points d’esprit.", - "DescriptionClean": "Faire une victime avec Déchiquetage génère \u00A0points d’esprit. Vos compétences de lycanthrope infligent de dégâts supplémentaires si vous avez plus de \u00A0points d’esprit.", - "Localisation": "Faire une victime avec {c_important}Déchiquetage{/c} génère {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0points d’esprit. Vos compétences de {c_important}lycanthrope{/c} infligent {c_random}[Affix_Value_1|1%x|]{/c} de dégâts supplémentaires si vous avez plus de {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0points d’esprit.", + "Description": "Lorsque vous infligez un coup critique à l’adversaire avec Déchiquetage, vous obtenez #\u00A0points d’esprit. À #\u00A0points d’esprit, vos compétences de lycanthrope infligent #% de dégâts supplémentaires, jusqu’à ce que vous retombiez en dessous de #\u00A0points d’esprit.", + "DescriptionClean": "Lorsque vous infligez un coup critique à l’adversaire avec Déchiquetage, vous obtenez \u00A0points d’esprit. À \u00A0points d’esprit, vos compétences de lycanthrope infligent de dégâts supplémentaires, jusqu’à ce que vous retombiez en dessous de \u00A0points d’esprit.", + "Localisation": "Lorsque vous infligez un coup critique à l’adversaire avec {c_important}Déchiquetage{/c}, vous obtenez {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; d’esprit. À {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0points d’esprit, vos compétences de {c_important}lycanthrope{/c} infligent {c_random}[Affix_Value_1|1%x|]{/c} de dégâts supplémentaires, jusqu’à ce que vous retombiez en dessous de {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0points d’esprit.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Ruines tourmentées", @@ -3951,7 +4046,7 @@ "Localisation": "Lorsque vous subissez des dégâts directs, vous avez {c_random}[Affix_Value_1|1%|]{/c} de chances de mettre fin au temps de recharge d’une de vos compétences {c_important}défensives{/c}.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": " Aquifère putride", + "Dungeon": "Aquifère putride", "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4163,6 +4258,41 @@ 19 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "de l’éveil spirituel", + "Description": "L’utilisation d’une compétence de pyromancie immobilise les adversaires pendant #\u00A0s.\r\nL’utilisation d’une compétence de foudre augmente la vitesse de déplacement de #% pendant #\u00A0s.\r\nL’utilisation d’une compétence de givre octroie une barrière à hauteur de #% de votre maximum de points de vie.\r\n\r\nTant que vous bénéficiez d’illumination, chaque compétence octroie l’ensemble de ces bonus.", + "DescriptionClean": "L’utilisation d’une compétence de pyromancie immobilise les adversaires pendant \u00A0s. L’utilisation d’une compétence de foudre augmente la vitesse de déplacement de pendant \u00A0s. L’utilisation d’une compétence de givre octroie une barrière à hauteur de de votre maximum de points de vie. Tant que vous bénéficiez d’illumination, chaque compétence octroie l’ensemble de ces bonus.", + "Localisation": "L’utilisation d’une compétence de {c_important}pyromancie{/c} immobilise les adversaires pendant {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c}\u00A0s.\r\nL’utilisation d’une compétence de {c_important}foudre{/c} augmente la vitesse de déplacement de {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} pendant {c_number}[Affix.\"Static Value 3\"]{/c}\u00A0s.\r\nL’utilisation d’une compétence de {c_important}givre{/c} octroie une {c_important}{u}barrière{/u}{/c} à hauteur de {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} de votre maximum de points de vie.\r\n\r\nTant que vous bénéficiez {c_important}d’illumination{/c}, chaque compétence octroie l’ensemble de ces bonus.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1200309", "IdName": "legendary_druid_042", @@ -4565,41 +4695,6 @@ 29 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "de paratonnerre", - "Description": "Chain Lightnings prefer Crowd Controlled enemies and your bounces against them are free. This effect only works # times per enemy.", - "DescriptionClean": "Chain Lightnings prefer Crowd Controlled enemies and your bounces against them are free. This effect only works times per enemy.", - "Localisation": "{c_important}Chain Lightnings{/c} prefer Crowd Controlled enemies and your bounces against them are free. This effect only works {c_random}[Affix_Value_1]{/c} times per enemy.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, { "IdSno": "579641", "IdName": "legendary_barb_010", @@ -4762,18 +4857,18 @@ ] }, { - "IdSno": "2152638", - "IdName": "legendary_rogue_136", + "IdSno": "1971366", + "IdName": "legendary_rogue_133", "IdSnoList": [ - "2152638" + "1971366" ], "IdNameList": [ - "legendary_rogue_136" + "legendary_rogue_133" ], "Name": "de pluie de fer", - "Description": "Bombe fumigène a#% de chances de créer une pluie de flèches sur la position de l’adversaire, infligeant #\u00A0points de dégâts physiques en #\u00A0s. \r\n\r\nVos pluies de flèches rendent les adversaires ciblés vulnérables tant qu’ils se trouvent dans la zone d’effet. ", - "DescriptionClean": "Bombe fumigène a de chances de créer une pluie de flèches sur la position de l’adversaire, infligeant \u00A0points de dégâts physiques en \u00A0s. Vos pluies de flèches rendent les adversaires ciblés vulnérables tant qu’ils se trouvent dans la zone d’effet.", - "Localisation": "{c_important}Bombe fumigène{/c} a{c_random}[Affix_Value_2|%|]{/c} de chances de créer une {c_important}pluie de flèches{/c} sur la position de l’adversaire, infligeant {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0points de dégâts physiques en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. \r\n\r\nVos {c_important}pluies de flèches{/c} rendent les adversaires ciblés {c_important}{u}vulnérables{/u}{/c} tant qu’ils se trouvent dans la zone d’effet. ", + "Description": "Bombe fumigène a #% de chances de créer une tempête de flèches sur l’emplacement de son explosion, infligeant #\u00A0points de dégâts physiques en #\u00A0s. \r\n\r\nVos tempêtes de flèches rendent les cibles vulnérables. ", + "DescriptionClean": "Bombe fumigène a de chances de créer une tempête de flèches sur l’emplacement de son explosion, infligeant \u00A0points de dégâts physiques en \u00A0s. Vos tempêtes de flèches rendent les cibles vulnérables.", + "Localisation": "{c_important}Bombe fumigène{/c} a {c_random}[Affix_Value_2|%|]{/c} de chances de créer une {c_important}tempête de flèches{/c} sur l’emplacement de son explosion, infligeant {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts physiques en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. \r\n\r\nVos {c_important}tempêtes de flèches{/c} rendent les cibles {c_important}{u}vulnérables{/u}{/c}. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4795,18 +4890,18 @@ ] }, { - "IdSno": "1971366", - "IdName": "legendary_rogue_133", + "IdSno": "2176630", + "IdName": "legendary_druid_131", "IdSnoList": [ - "1971366" + "2176630" ], "IdNameList": [ - "legendary_rogue_133" + "legendary_druid_131" ], - "Name": "de pluie de fer", - "Description": "Bombe fumigène a #% de chances de créer une tempête de flèches sur l’emplacement de son explosion, infligeant #\u00A0points de dégâts physiques en #\u00A0s. \r\n\r\nVos tempêtes de flèches rendent les cibles vulnérables. ", - "DescriptionClean": "Bombe fumigène a de chances de créer une tempête de flèches sur l’emplacement de son explosion, infligeant \u00A0points de dégâts physiques en \u00A0s. Vos tempêtes de flèches rendent les cibles vulnérables.", - "Localisation": "{c_important}Bombe fumigène{/c} a {c_random}[Affix_Value_2|%|]{/c} de chances de créer une {c_important}tempête de flèches{/c} sur l’emplacement de son explosion, infligeant {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts physiques en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. \r\n\r\nVos {c_important}tempêtes de flèches{/c} rendent les cibles {c_important}{u}vulnérables{/u}{/c}. ", + "Name": "de pluie lupine", + "Description": "L’utilisation d’Ouragan invoque également un ouragan plus petit à l’emplacement de vos loups pendant #\u00A0s. Ces ouragans infligent #% de vos dégâts d’Ouragan par loup actif.", + "DescriptionClean": "L’utilisation d’Ouragan invoque également un ouragan plus petit à l’emplacement de vos loups pendant \u00A0s. Ces ouragans infligent de vos dégâts d’Ouragan par loup actif.", + "Localisation": "L’utilisation {c_important}d’Ouragan{/c} invoque également un ouragan plus petit à l’emplacement de vos loups pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Ces ouragans infligent {c_random}[Affix_Value_1|1%|]{/c} de vos dégâts d’Ouragan par loup actif.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4814,16 +4909,16 @@ "MagicType": 1, "AllowedForPlayerClass": [ 0, + 1, 0, 0, - 1, 0, 0 ], "AllowedItemLabels": [ - 26, 0, 28, + 26, 19 ] }, @@ -4839,7 +4934,7 @@ "Name": "de plumage renforcé", "Description": "Coup de chance\u00A0: les compétences d’aigle ont jusqu’à #% de chances d’invoquer une plume tempétueuse à l’emplacement de votre cible.\r\n\r\nChaque plume tempétueuse ramassée réduit le temps de recharge de vos compétences de mobilité de #\u00A0s.", "DescriptionClean": "Coup de chance\u00A0: les compétences d’aigle ont jusqu’à de chances d’invoquer une plume tempétueuse à l’emplacement de votre cible. Chaque plume tempétueuse ramassée réduit le temps de recharge de vos compétences de mobilité de \u00A0s.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} les compétences {c_important}d’aigle{/c} ont jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances d’invoquer une {c_important}{u}plume tempétueuse{/u}{/c} à l’emplacement de votre cible.\r\n\r\nChaque {c_important}{u}plume tempétueuse{/u}{/c} ramassée réduit le temps de recharge de vos compétences de {c_important}mobilité{/c} de {c_number}[Affix.\"Static Value 0\"|1|]{/c}\u00A0s.", + "Localisation": "{c_label}Coup de chance\u00A0:{/c} les compétences {c_important}d’aigle{/c} ont jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances d’invoquer une {c_important}{u}plume tempétueuse{/u}{/c} à l’emplacement de votre cible.\r\n\r\nChaque {c_important}{u}plume tempétueuse{/u}{/c} ramassée réduit le temps de recharge de vos compétences de {c_important}mobilité{/c} de {c_number}[Affix.\"Static Value 0\" * (1+Owner.Bonus_Percent_Per_Power#Spiritborn_Feather_Spawn)|1|]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4870,7 +4965,7 @@ "Name": "de plumes mémorielles", "Description": "L’utilisation d’une compétence de catalyseur rappelle toutes les plumes tempétueuses à proximité, qui infligent alors #\u00A0points de dégâts de foudre aux adversaires sur leur trajectoire. \r\n\r\nS’il n’y a pas de plume tempétueuse à proximité, vous en invoquez # de façon aléatoire autour de vous.", "DescriptionClean": "L’utilisation d’une compétence de catalyseur rappelle toutes les plumes tempétueuses à proximité, qui infligent alors \u00A0points de dégâts de foudre aux adversaires sur leur trajectoire. S’il n’y a pas de plume tempétueuse à proximité, vous en invoquez de façon aléatoire autour de vous.", - "Localisation": "L’utilisation d’une compétence de {c_important}catalyseur{/c} rappelle toutes les {c_important}{u}plumes tempétueuses{/u}{/c} à proximité, qui infligent alors {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts de foudre aux adversaires sur leur trajectoire. \r\n\r\nS’il n’y a pas de {c_important}{u}plume tempétueuse{/u}{/c} à proximité, vous en invoquez {c_number}[Affix.\"Static Value 0\"]{/c} de façon aléatoire autour de vous.", + "Localisation": "L’utilisation d’une compétence de {c_important}catalyseur{/c} rappelle toutes les {c_important}{u}plumes tempétueuses{/u}{/c} à proximité, qui infligent alors {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * (1+Owner.Bonus_Percent_Per_Power#Spiritborn_Feather_Spawn)]{/c}\u00A0|4point:points; de dégâts de foudre aux adversaires sur leur trajectoire. \r\n\r\nS’il n’y a pas de {c_important}{u}plume tempétueuse{/u}{/c} à proximité, vous en invoquez {c_number}[Affix.\"Static Value 0\"]{/c} de façon aléatoire autour de vous.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4903,7 +4998,7 @@ "Name": "de plumes tombantes", "Description": "Les déplacements à l’aide de compétences de mobilité ou de votre esquive invoquent des plumes tempétueuses dans votre sillage.\r\n\r\nLes plumes tempétueuses tombent du ciel et infligent #\u00A0points de dégâts de foudre à l’impact.", "DescriptionClean": "Les déplacements à l’aide de compétences de mobilité ou de votre esquive invoquent des plumes tempétueuses dans votre sillage. Les plumes tempétueuses tombent du ciel et infligent \u00A0points de dégâts de foudre à l’impact.", - "Localisation": "Les déplacements à l’aide de compétences de {c_important}mobilité{/c} ou de votre {c_important}esquive{/c} invoquent des {c_important}{u}plumes tempétueuses{/u}{/c} dans votre sillage.\r\n\r\nLes {c_important}{u}plumes tempétueuses{/u}{/c} tombent du ciel et infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts de foudre à l’impact.", + "Localisation": "Les déplacements à l’aide de compétences de {c_important}mobilité{/c} ou de votre {c_important}esquive{/c} invoquent des {c_important}{u}plumes tempétueuses{/u}{/c} dans votre sillage.\r\n\r\nLes {c_important}{u}plumes tempétueuses{/u}{/c} tombent du ciel et infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * (1+Owner.Bonus_Percent_Per_Power#Spiritborn_Feather_Spawn)]{/c}\u00A0|4point:points; de dégâts de foudre à l’impact.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5067,9 +5162,9 @@ "legendary_sorc_136" ], "Name": "de protections ardentes", - "Description": "Après avoir dépensé #\u00A0points de mana, votre prochain Mur de feu est gratuit et détruit les petits projectiles.", - "DescriptionClean": "Après avoir dépensé \u00A0points de mana, votre prochain Mur de feu est gratuit et détruit les petits projectiles.", - "Localisation": "Après avoir dépensé {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; de mana, votre prochain {c_important}Mur de feu{/c} est gratuit et détruit les petits projectiles.", + "Description": "Mur de feu ralentit les adversaires de #%. Après avoir dépensé #\u00A0points de mana, votre prochain Mur de feu est gratuit, détruit les petits projectiles et immobilise les adversaires touchés par son apparition pendant #\u00A0s.", + "DescriptionClean": "Mur de feu ralentit les adversaires de. Après avoir dépensé \u00A0points de mana, votre prochain Mur de feu est gratuit, détruit les petits projectiles et immobilise les adversaires touchés par son apparition pendant \u00A0s.", + "Localisation": "{c_important}Mur de feu{/c} ralentit les adversaires de {c_number}[Affix.\"Static Value 0\"*100|%|]{/c}. Après avoir dépensé {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; de mana, votre prochain {c_important}Mur de feu{/c} est gratuit, détruit les petits projectiles et immobilise les adversaires touchés par son apparition pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5100,9 +5195,9 @@ "legendary_spiritborn_045_x1" ], "Name": "de puissance des cieux", - "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de créer un cercle mystique pendant #\u00A0s. \r\n\r\nL’utilisation d’une compétence d’aigle dans des cercles mystiques permet à ces derniers de se déplacer avec vous et d’exploser, infligeant #\u00A0points de dégâts de foudre lorsque vous esquivez.", - "DescriptionClean": "Coup de chance\u00A0: vous avez jusqu’à de chances de créer un cercle mystique pendant \u00A0s. L’utilisation d’une compétence d’aigle dans des cercles mystiques permet à ces derniers de se déplacer avec vous et d’exploser, infligeant \u00A0points de dégâts de foudre lorsque vous esquivez.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chances de créer un {c_important}cercle mystique{/c} pendant {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nL’utilisation d’une compétence {c_important}d’aigle{/c} dans des {c_important}cercles mystiques{/c} permet à ces derniers de se déplacer avec vous et d’exploser, infligeant {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts de foudre lorsque vous {c_important}esquivez{/c}.", + "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de créer un cercle mystique pendant #\u00A0s. \r\n\r\nL’utilisation d’une compétence d’aigle dans des cercles mystiques permet à ces derniers de se déplacer avec vous et d’exploser, ce qui inflige #\u00A0points de dégâts de foudre lorsque vous esquivez.", + "DescriptionClean": "Coup de chance\u00A0: vous avez jusqu’à de chances de créer un cercle mystique pendant \u00A0s. L’utilisation d’une compétence d’aigle dans des cercles mystiques permet à ces derniers de se déplacer avec vous et d’exploser, ce qui inflige \u00A0points de dégâts de foudre lorsque vous esquivez.", + "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chances de créer un {c_important}cercle mystique{/c} pendant {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nL’utilisation d’une compétence {c_important}d’aigle{/c} dans des {c_important}cercles mystiques{/c} permet à ces derniers de se déplacer avec vous et d’exploser, ce qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * (1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)]{/c}\u00A0|4point:points; de dégâts de foudre lorsque vous {c_important}esquivez{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5131,9 +5226,9 @@ "legendary_spiritborn_035_x1" ], "Name": "de puissance des forêts", - "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de créer un cercle mystique pendant #\u00A0s. \r\n\r\nL’utilisation d’une compétence de gorille dans des cercles mystiques permet à ces derniers de vous octroyer périodiquement une barrière équivalente à #% de votre maximum de points de vie, ce qui augmente votre armure de #% tant qu’elle est active.", - "DescriptionClean": "Coup de chance\u00A0: vous avez jusqu’à de chances de créer un cercle mystique pendant \u00A0s. L’utilisation d’une compétence de gorille dans des cercles mystiques permet à ces derniers de vous octroyer périodiquement une barrière équivalente à de votre maximum de points de vie, ce qui augmente votre armure de tant qu’elle est active.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chances de créer un {c_important}cercle mystique{/c} pendant {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nL’utilisation d’une compétence de {c_important}gorille{/c} dans des {c_important}cercles mystiques{/c} permet à ces derniers de vous octroyer périodiquement une {c_important}{u}barrière{/u}{/c} équivalente à {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} de votre maximum de points de vie, ce qui augmente votre armure de {c_random}[Affix_Value_1|%+|]{/c} tant qu’elle est active.", + "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de créer un cercle mystique pendant #\u00A0s. \r\n\r\nL’utilisation d’une compétence de gorille dans des cercles mystiques permet à ces derniers de vous octroyer périodiquement une barrière d’un montant égal à #% de votre maximum de points de vie, ce qui augmente votre armure de #% tant qu’elle est active.", + "DescriptionClean": "Coup de chance\u00A0: vous avez jusqu’à de chances de créer un cercle mystique pendant \u00A0s. L’utilisation d’une compétence de gorille dans des cercles mystiques permet à ces derniers de vous octroyer périodiquement une barrière d’un montant égal à de votre maximum de points de vie, ce qui augmente votre armure de tant qu’elle est active.", + "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chances de créer un {c_important}cercle mystique{/c} pendant {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nL’utilisation d’une compétence de {c_important}gorille{/c} dans des {c_important}cercles mystiques{/c} permet à ces derniers de vous octroyer périodiquement une {c_important}{u}barrière{/u}{/c} d’un montant égal à {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} de votre maximum de points de vie, ce qui augmente votre armure de {c_random}[Affix_Value_1 * (1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)|%+|]{/c} tant qu’elle est active.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5166,7 +5261,7 @@ "Name": "de puissance des plaines", "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de créer un cercle mystique pendant #\u00A0s. \r\n\r\nL’utilisation d’une compétence de jaguar dans des cercles mystiques permet à ces derniers de maintenir votre férocité au niveau maximum et d’augmenter vos dégâts de #% par cumul tant que vous restez dedans.", "DescriptionClean": "Coup de chance\u00A0: vous avez jusqu’à de chances de créer un cercle mystique pendant \u00A0s. L’utilisation d’une compétence de jaguar dans des cercles mystiques permet à ces derniers de maintenir votre férocité au niveau maximum et d’augmenter vos dégâts de par cumul tant que vous restez dedans.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chances de créer un {c_important}cercle mystique{/c} pendant {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nL’utilisation d’une compétence de {c_important}jaguar{/c} dans des {c_important}cercles mystiques{/c} permet à ces derniers de maintenir votre {c_important}{u}férocité{/u}{/c} au niveau maximum et d’augmenter vos dégâts de {c_random}[Affix_Value_1|%x1|]{/c} par cumul tant que vous restez dedans.", + "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chances de créer un {c_important}cercle mystique{/c} pendant {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nL’utilisation d’une compétence de {c_important}jaguar{/c} dans des {c_important}cercles mystiques{/c} permet à ces derniers de maintenir votre {c_important}{u}férocité{/u}{/c} au niveau maximum et d’augmenter vos dégâts de {c_random}[Affix_Value_1 * (1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)|%x1|]{/c} par cumul tant que vous restez dedans.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5199,7 +5294,7 @@ "Name": "de puissance du sol", "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de créer un cercle mystique pendant #\u00A0s. \r\n\r\nL’utilisation d’une compétence de mille-pattes dans des cercles mystiques permet à ces derniers d’infliger périodiquement #\u00A0points de dégâts de poison pendant #\u00A0s aux adversaires dans ces cercles tout en prolongeant les effets de perte de contrôle qui les affectent.", "DescriptionClean": "Coup de chance\u00A0: vous avez jusqu’à de chances de créer un cercle mystique pendant \u00A0s. L’utilisation d’une compétence de mille-pattes dans des cercles mystiques permet à ces derniers d’infliger périodiquement \u00A0points de dégâts de poison pendant \u00A0s aux adversaires dans ces cercles tout en prolongeant les effets de perte de contrôle qui les affectent.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chances de créer un {c_important}cercle mystique{/c} pendant {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nL’utilisation d’une compétence de {c_important}mille-pattes{/c} dans des {c_important}cercles mystiques{/c} permet à ces derniers d’infliger périodiquement {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts de poison pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s aux adversaires dans ces cercles tout en prolongeant les effets de perte de contrôle qui les affectent.", + "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chances de créer un {c_important}cercle mystique{/c} pendant {c_number}[PowerTag.Spiritborn_RuneArea.\"Script Formula 5\"]{/c}\u00A0s. \r\n\r\nL’utilisation d’une compétence de {c_important}mille-pattes{/c} dans des {c_important}cercles mystiques{/c} permet à ces derniers d’infliger périodiquement {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * (1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)]{/c}\u00A0|4point:points; de dégâts de poison pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s aux adversaires dans ces cercles tout en prolongeant les effets de perte de contrôle qui les affectent.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5255,6 +5350,39 @@ 19 ] }, + { + "IdSno": "2164939", + "IdName": "legendary_generic_127", + "IdSnoList": [ + "2164939" + ], + "IdNameList": [ + "legendary_generic_127" + ], + "Name": "de querelleur", + "Description": "L’utilisation d’une compétence ultime augmente vos dégâts de #% pendant #\u00A0s. Vos compétences ultimes bénéficient de #\u00A0rangs supplémentaires.", + "DescriptionClean": "L’utilisation d’une compétence ultime augmente vos dégâts de pendant \u00A0s. Vos compétences ultimes bénéficient de \u00A0rangs supplémentaires.", + "Localisation": "L’utilisation d’une compétence {c_important}ultime{/c} augmente vos dégâts de {c_random}[Affix_Value_1|%x|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Vos compétences {c_important}ultimes{/c} bénéficient de {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0|4rang:rangs; supplémentaires.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 1, + 1, + 1, + 1, + 1 + ], + "AllowedItemLabels": [ + 26, + 19, + 0, + 28 + ] + }, { "IdSno": "578738", "IdName": "Legendary_Barb_108", @@ -5345,7 +5473,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -5457,9 +5585,9 @@ "legendary_necro_109" ], "Name": "de raz-de-marée", - "Description": "Vague de sang projette deux vagues supplémentaires, chacune infligeant #% de dégâts normaux.", - "DescriptionClean": "Vague de sang projette deux vagues supplémentaires, chacune infligeant de dégâts normaux.", - "Localisation": "{c_important}Vague de sang{/c} projette deux vagues supplémentaires, chacune infligeant {c_random}[Affix_Value_1|%|]{/c} de dégâts normaux.", + "Description": "Vague de sang projette deux vagues supplémentaires, chacune infligeant #% de dégâts normaux, mais vous ne pouvez plus en lancer tant que la dernière vague n’est pas passée.", + "DescriptionClean": "Vague de sang projette deux vagues supplémentaires, chacune infligeant de dégâts normaux, mais vous ne pouvez plus en lancer tant que la dernière vague n’est pas passée.", + "Localisation": "{c_important}Vague de sang{/c} projette deux vagues supplémentaires, chacune infligeant {c_random}[Affix_Value_1|%|]{/c} de dégâts normaux, mais vous ne pouvez plus en lancer tant que la dernière vague n’est pas passée.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6343,9 +6471,9 @@ "legendary_rogue_104" ], "Name": "de subsistance cruelle", - "Description": "Les explosions de la compétence passive principale Victimisation vous rendent #\u00A0points de vie pour chaque cible blessée, jusqu’à un maximum de #\u00A0points de vie.", - "DescriptionClean": "Les explosions de la compétence passive principale Victimisation vous rendent \u00A0points de vie pour chaque cible blessée, jusqu’à un maximum de \u00A0points de vie.", - "Localisation": "Les explosions de la compétence passive principale {c_important}Victimisation{/c} vous rendent {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de vie pour chaque cible blessée, jusqu’à un maximum de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; de vie.", + "Description": "Les explosions de la compétence passive principale Victimisation vous accordent une barrière d’un montant égal à #% de votre maximum de points de vie pendant #\u00A0s.", + "DescriptionClean": "Les explosions de la compétence passive principale Victimisation vous accordent une barrière d’un montant égal à de votre maximum de points de vie pendant \u00A0s.", + "Localisation": "Les explosions de la compétence passive principale {c_important}Victimisation{/c} vous accordent une {c_important}{u}barrière{/u}{/c} d’un montant égal à {c_random}[Affix_Value_1|%1|]{/c} de votre maximum de points de vie pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6666,67 +6794,67 @@ ] }, { - "IdSno": "1858282", - "IdName": "legendary_spiritborn_020_x1", + "IdSno": "1224753", + "IdName": "legendary_necro_100", "IdSnoList": [ - "1858282" + "1224753" ], "IdNameList": [ - "legendary_spiritborn_020_x1" + "legendary_necro_100" ], "Name": "de tourment", - "Description": "Les cibles empoisonnées qui se déplacent subissent #% de vos dégâts d’épines toutes les secondes.", - "DescriptionClean": "Les cibles empoisonnées qui se déplacent subissent de vos dégâts d’épines toutes les secondes.", - "Localisation": "Les cibles empoisonnées qui se déplacent subissent {c_random}[Affix_Value_1*100|%|]{/c} de vos dégâts d’épines toutes les secondes.", + "Description": "Les coups critiques infligés avec des compétences d’os augmentent votre régénération d’essence de #% pendant #\u00A0s.", + "DescriptionClean": "Les coups critiques infligés avec des compétences d’os augmentent votre régénération d’essence de pendant \u00A0s.", + "Localisation": "Les coups critiques infligés avec des compétences d’{c_important}os{/c} augmentent votre régénération d’essence de {c_random}[Affix_Value_1|1%x|]{/c} pendant {c_number}[Affix.\"Affix Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", + "Dungeon": "Asile noir", + "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ 0, 0, 0, 0, - 0, - 1 + 1, + 0 ], "AllowedItemLabels": [ - 0, - 28, - 26, - 19 + 19, + 26 ] }, { - "IdSno": "1224753", - "IdName": "legendary_necro_100", + "IdSno": "1858282", + "IdName": "legendary_spiritborn_020_x1", "IdSnoList": [ - "1224753" + "1858282" ], "IdNameList": [ - "legendary_necro_100" + "legendary_spiritborn_020_x1" ], "Name": "de tourment", - "Description": "Les coups critiques infligés avec des compétences d’os augmentent votre régénération d’essence de #% pendant #\u00A0s.", - "DescriptionClean": "Les coups critiques infligés avec des compétences d’os augmentent votre régénération d’essence de pendant \u00A0s.", - "Localisation": "Les coups critiques infligés avec des compétences d’{c_important}os{/c} augmentent votre régénération d’essence de {c_random}[Affix_Value_1|1%x|]{/c} pendant {c_number}[Affix.\"Affix Value 0\"]{/c}\u00A0s.", + "Description": "Les cibles empoisonnées qui se déplacent subissent #% de vos dégâts d’épines toutes les secondes.", + "DescriptionClean": "Les cibles empoisonnées qui se déplacent subissent de vos dégâts d’épines toutes les secondes.", + "Localisation": "Les cibles empoisonnées qui se déplacent subissent {c_random}[Affix_Value_1*100|%|]{/c} de vos dégâts d’épines toutes les secondes.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "Asile noir", - "Category": "FILTER_Legendary_Resource", + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ 0, 0, 0, 0, - 1, - 0 + 0, + 1 ], "AllowedItemLabels": [ - 19, - 26 + 0, + 28, + 26, + 19 ] }, { @@ -6806,9 +6934,9 @@ "legendary_barb_002" ], "Name": "de tremblements de terre", - "Description": "Choc terrestre génère un tremblement de terre infligeant #\u00A0points de dégâts physiques en #\u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre, vous infligez #% de dégâts supplémentaires.", - "DescriptionClean": "Choc terrestre génère un tremblement de terre infligeant \u00A0points de dégâts physiques en \u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre, vous infligez de dégâts supplémentaires.", - "Localisation": "{c_important}Choc terrestre{/c} génère un {c_important}tremblement de terre{/c} infligeant {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}\u00A0|4point:points; de dégâts physiques en {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Lorsque vous vous trouvez au milieu d’un {c_important}tremblement de terre{/c}, vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "Description": "Choc terrestre génère un tremblement de terre qui inflige #\u00A0points de dégâts physiques en #\u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre et pendant #\u00A0s après l’avoir quitté, vous infligez #% de dégâts supplémentaires.\r\n\r\nVos tremblements de terre infligent #% de dégâts supplémentaires.", + "DescriptionClean": "Choc terrestre génère un tremblement de terre qui inflige \u00A0points de dégâts physiques en \u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre et pendant \u00A0s après l’avoir quitté, vous infligez de dégâts supplémentaires. Vos tremblements de terre infligent de dégâts supplémentaires.", + "Localisation": "{c_important}Choc terrestre{/c} génère un {c_important}tremblement de terre{/c} qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}\u00A0|4point:points; de dégâts physiques en {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Lorsque vous vous trouvez au milieu d’un {c_important}tremblement de terre{/c} et pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s après l’avoir quitté, vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.\r\n\r\nVos {c_important}tremblements de terre{/c} infligent {c_random}[Affix_Value_1|%|]{/c} de dégâts supplémentaires.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6975,9 +7103,9 @@ "legendary_spiritborn_032_x1" ], "Name": "de ténacité", - "Description": "Vous gagnez en Décision pour chaque tranche de #\u00A0points de vigueur que vous obtenez sur #.", - "DescriptionClean": "Vous gagnez en Décision pour chaque tranche de \u00A0points de vigueur que vous obtenez sur.", - "Localisation": "Vous gagnez en {c_important}{u}Décision{/u}{/c} pour chaque tranche de {c_random}[Affix_Value_1]{/c}\u00A0points de vigueur que vous obtenez sur {c_number}[Affix.\"Static Value 0\"]{/c}.", + "Description": "Vous gagnez en décision pour chaque tranche de #\u00A0points de vigueur que vous obtenez lorsque les points de vigueur sont au maximum. Cet effet peut surcharger votre décision de #\u00A0cumuls.", + "DescriptionClean": "Vous gagnez en décision pour chaque tranche de \u00A0points de vigueur que vous obtenez lorsque les points de vigueur sont au maximum. Cet effet peut surcharger votre décision de \u00A0cumuls.", + "Localisation": "Vous gagnez en {c_important}{u}décision{/u}{/c} pour chaque tranche de {c_random}[Affix_Value_1]{/c}\u00A0points de vigueur que vous obtenez lorsque les points de vigueur sont au maximum. Cet effet peut surcharger votre {c_important}{u}décision{/u}{/c} de {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0cumuls.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7241,9 +7369,9 @@ "legendary_rogue_112" ], "Name": "de vivres siphonnées", - "Description": "Coup de chance\u00A0: en infligeant des dégâts directs aux cibles vulnérables avec une compétence, hors compétences de base, celles-là ont jusqu’à #% de faire apparaître une potion de soins.", - "DescriptionClean": "Coup de chance\u00A0: en infligeant des dégâts directs aux cibles vulnérables avec une compétence, hors compétences de base, celles-là ont jusqu’à de faire apparaître une potion de soins.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} en infligeant des dégâts directs aux cibles {c_important}{u}vulnérables{/u}{/c} avec une compétence, hors compétences {c_important}de base{/c}, celles-là ont jusqu’à {c_random}[Affix_Value_1|%|]{/c} de faire apparaître une potion de soins.", + "Description": "Coup de chance\u00A0: infliger des dégâts aux cibles vulnérables a #% de chances de faire apparaître une potion de soins.", + "DescriptionClean": "Coup de chance\u00A0: infliger des dégâts aux cibles vulnérables a de chances de faire apparaître une potion de soins.", + "Localisation": "{c_label}Coup de chance\u00A0:{/c} infliger des dégâts aux cibles {c_important}{u}vulnérables{/u}{/c} a {c_random}[Affix_Value_1|%|]{/c} de chances de faire apparaître une potion de soins.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "La gueule du Léviathan", @@ -7442,9 +7570,9 @@ "legendary_necro_106" ], "Name": "des damnés", - "Description": "Vous et vos serviteurs infligez #% de dégâts d’ombre supplémentaires aux adversaires victimes d’une malédiction.", - "DescriptionClean": "Vous et vos serviteurs infligez de dégâts d’ombre supplémentaires aux adversaires victimes d’une malédiction.", - "Localisation": "Vous et vos serviteurs infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts d’ombre supplémentaires aux adversaires victimes d’une malédiction.", + "Description": "Vos dégâts d’ombre sont augmentés de #% contre les cibles affectées par une malédiction.", + "DescriptionClean": "Vos dégâts d’ombre sont augmentés de contre les cibles affectées par une malédiction.", + "Localisation": "Vos dégâts d’ombre sont augmentés de {c_random}[Affix_Value_1|%x|]{/c} contre les cibles affectées par une malédiction.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Caverne d’Uldur", @@ -7475,9 +7603,9 @@ "legendary_sorc_121" ], "Name": "des esquilles d’énergie", - "Description": "Les coups critiques de Lance de foudre émettent un éclair qui inflige #\u00A0points de dégâts à sa cible et jusqu’à #\u00A0autres adversaires. Ces dégâts sont augmentés à hauteur de #% de votre bonus aux dégâts critiques.", - "DescriptionClean": "Les coups critiques de Lance de foudre émettent un éclair qui inflige \u00A0points de dégâts à sa cible et jusqu’à \u00A0autres adversaires. Ces dégâts sont augmentés à hauteur de de votre bonus aux dégâts critiques.", - "Localisation": "Les coups critiques de {c_important}Lance de foudre{/c} émettent un éclair qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0points de dégâts à sa cible et jusqu’à {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0autres adversaires. Ces dégâts sont augmentés à hauteur de {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} de votre bonus aux dégâts critiques.", + "Description": "Les coups critiques de Lance de foudre propagent les dégâts au-delà de la cible, jusqu’à #\u00A0adversaires supplémentaires. Les dégâts sont augmentés de #% de votre bonus aux dégâts critiques.", + "DescriptionClean": "Les coups critiques de Lance de foudre propagent les dégâts au-delà de la cible, jusqu’à \u00A0adversaires supplémentaires. Les dégâts sont augmentés de de votre bonus aux dégâts critiques.", + "Localisation": "Les coups critiques de {c_important}Lance de foudre{/c} propagent les dégâts au-delà de la cible, jusqu’à {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0adversaires supplémentaires. Les dégâts sont augmentés de {c_random}[Affix_Value_1 * 100|x%|]{/c} de votre bonus aux dégâts critiques.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Effondrement d’Hekma", @@ -7543,7 +7671,7 @@ "Name": "des morts frénétiques", "Description": "Chaque fois qu’un de vos serviteurs blesse une cible, sa vitesse d’attaque augmente de #% pendant #\u00A0s, jusqu’à un maximum de #%.", "DescriptionClean": "Chaque fois qu’un de vos serviteurs blesse une cible, sa vitesse d’attaque augmente de pendant \u00A0s, jusqu’à un maximum de.", - "Localisation": "Chaque fois qu’un de vos serviteurs blesse une cible, sa vitesse d’attaque augmente de {c_random}[Affix_Value_1|%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, jusqu’à un maximum de {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "Localisation": "Chaque fois qu’un de vos {c_important}serviteurs{/c} blesse une cible, sa vitesse d’attaque augmente de {c_random}[Affix_Value_1|1%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, jusqu’à un maximum de {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7564,6 +7692,39 @@ 19 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "des serres éternelles", + "Description": "Les coups portés par Ailes acérées augmentent les dégâts de vos compétences d’aigle de #% pendant #\u00A0s, jusqu’à un cumul maximum de #%. Les coups critiques d’aile acérée octroient #\u00A0cumuls.", + "DescriptionClean": "Les coups portés par Ailes acérées augmentent les dégâts de vos compétences d’aigle de pendant \u00A0s, jusqu’à un cumul maximum de. Les coups critiques d’aile acérée octroient \u00A0cumuls.", + "Localisation": "Les coups portés par {c_important}Ailes acérées{/c} augmentent les dégâts de vos compétences {c_important}d’aigle{/c} de {c_number}[Affix.\"Static Value 2\"|%x|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, jusqu’à un cumul maximum de {c_random}[Affix_Value_1*100|%x|]{/c}. Les coups critiques {c_important}d’aile acérée{/c} octroient {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0cumuls.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1211552", "IdName": "Legendary_Sorc_133", @@ -7574,9 +7735,9 @@ "Legendary_Sorc_133" ], "Name": "des souvenirs de glace", - "Description": "La compétence passive principale Avalanche s’applique désormais à #\u00A0lancers supplémentaires.", - "DescriptionClean": "La compétence passive principale Avalanche s’applique désormais à \u00A0lancers supplémentaires.", - "Localisation": "La compétence passive principale {c_important}Avalanche{/c} s’applique désormais à {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4lancer supplémentaire:lancers supplémentaires;.", + "Description": "La compétence passive principale Avalanche s’applique désormais à #\u00A0lancers supplémentaires et ses dégâts aux adversaires vulnérables sont portés à #%.", + "DescriptionClean": "La compétence passive principale Avalanche s’applique désormais à \u00A0lancers supplémentaires et ses dégâts aux adversaires vulnérables sont portés à.", + "Localisation": "La compétence passive principale {c_important}Avalanche{/c} s’applique désormais à {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4lancer supplémentaire:lancers supplémentaires; et ses dégâts aux adversaires {c_important}{u}vulnérables{/u}{/c} sont portés à {c_random}[Affix_Value_1*100 + 25|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7640,9 +7801,9 @@ "legendary_necro_016" ], "Name": "des ténèbres descendantes", - "Description": "Prison d’os crée un bassin de chancre qui inflige #% de dégâts supplémentaires en #\u00A0s.", - "DescriptionClean": "Prison d’os crée un bassin de chancre qui inflige de dégâts supplémentaires en \u00A0s.", - "Localisation": "{c_important}Prison d’os{/c} crée un bassin de {c_important}chancre{/c} qui inflige {c_random}[Affix_Value_1|% x|]{/c} de dégâts supplémentaires en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Prison d’os est désormais une compétence de ténèbres et crée un bassin de chancre qui inflige #% de dégâts supplémentaires en #\u00A0s.", + "DescriptionClean": "Prison d’os est désormais une compétence de ténèbres et crée un bassin de chancre qui inflige de dégâts supplémentaires en \u00A0s.", + "Localisation": "{c_important}Prison d’os{/c} est désormais une compétence de {c_important}ténèbres{/c} et crée un bassin de {c_important}chancre{/c} qui inflige {c_random}[Affix_Value_1|% x|]{/c} de dégâts supplémentaires en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Grotte de Balafraîche", @@ -7706,9 +7867,9 @@ "legendary_barb_014" ], "Name": "des échos ancestraux", - "Description": "Coup de chance\u00A0: lorsque vous infligez des dégâts aux adversaires avec Bond, Soulèvement ou Tourbillon, vous avez jusqu’à #% de chances d’invoquer un Ancien qui répétera la même compétence. Ne se produit qu’une fois toutes les #\u00A0s.", - "DescriptionClean": "Coup de chance\u00A0: lorsque vous infligez des dégâts aux adversaires avec Bond, Soulèvement ou Tourbillon, vous avez jusqu’à de chances d’invoquer un Ancien qui répétera la même compétence. Ne se produit qu’une fois toutes les \u00A0s.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} lorsque vous infligez des dégâts aux adversaires avec {c_important}Bond{/c}, {c_important}Soulèvement{/c} ou {c_important}Tourbillon{/c}, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances d’invoquer un Ancien qui répétera la même compétence. Ne se produit qu’une fois toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Coup de chance\u00A0: Bond, Soulèvement et Tourbillon, ont jusqu’à #% de chances d’invoquer un Ancien qui répétera la même compétence. Cet effet ne peut se produire qu’une fois toutes les #\u00A0s.\r\n\r\nVos invocations infligent #% de dégâts supplémentaires.", + "DescriptionClean": "Coup de chance\u00A0: Bond, Soulèvement et Tourbillon, ont jusqu’à de chances d’invoquer un Ancien qui répétera la même compétence. Cet effet ne peut se produire qu’une fois toutes les \u00A0s. Vos invocations infligent de dégâts supplémentaires.", + "Localisation": "{c_label}Coup de chance\u00A0:{/c} {c_important}Bond{/c}, {c_important}Soulèvement{/c} et {c_important}Tourbillon{/c}, ont jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances d’invoquer un Ancien qui répétera la même compétence. Cet effet ne peut se produire qu’une fois toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.\r\n\r\nVos {c_important}invocations{/c} infligent {c_random}[Affix_Value_2|%|]{/c} de dégâts supplémentaires.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Ancien réservoir", @@ -7829,39 +7990,6 @@ 15 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "du berger", - "Description": "Les compétences principales et de colère infligent #%\u00A0points de dégâts supplémentaires par compagnon dont vous disposez.", - "DescriptionClean": "Les compétences principales et de colère infligent \u00A0points de dégâts supplémentaires par compagnon dont vous disposez.", - "Localisation": "Les compétences {c_important}principales{/c} et de {c_important}colère{/c} infligent {c_random}[Affix_Value_1|1%x|]{/c}\u00A0points de dégâts supplémentaires par compagnon dont vous disposez.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1064169", "IdName": "legendary_druid_080", @@ -8300,9 +8428,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "du grand festin", - "Description": "Vos serviteurs infligent #% de dégâts supplémentaires, mais chaque serviteur draine #\u00A0points de votre essence par seconde. Si vous n’avez pas de serviteur actif, vous infligez des dégâts supplémentaires à la place, et vous perdez #\u00A0points d’essence par seconde.", - "DescriptionClean": "Vos serviteurs infligent de dégâts supplémentaires, mais chaque serviteur draine \u00A0points de votre essence par seconde. Si vous n’avez pas de serviteur actif, vous infligez des dégâts supplémentaires à la place, et vous perdez \u00A0points d’essence par seconde.", - "Localisation": "Vos {c_important}serviteurs{/c} infligent {c_random}[Affix_Value_2|%x|]{/c} de dégâts supplémentaires, mais chaque serviteur draine {c_number}[Affix_Value_1]{/c}\u00A0|4point:points; de votre essence par seconde. Si vous n’avez pas de {c_important}serviteur{/c} actif, vous infligez des dégâts supplémentaires à la place, et vous perdez {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; d’essence par seconde.", + "Description": "Lorsque vous possédez des serviteurs actifs, vos invocations infligent #% de dégâts supplémentaires, mais chaque serviteur vous draine #\u00A0points d’essence par seconde. \r\n\r\nSi vous n’avez pas de serviteur actif, vous infligez #% de dégâts supplémentaires, mais vous perdez #\u00A0points d’essence par seconde.", + "DescriptionClean": "Lorsque vous possédez des serviteurs actifs, vos invocations infligent de dégâts supplémentaires, mais chaque serviteur vous draine \u00A0points d’essence par seconde. Si vous n’avez pas de serviteur actif, vous infligez de dégâts supplémentaires, mais vous perdez \u00A0points d’essence par seconde.", + "Localisation": "Lorsque vous possédez des {c_important}serviteurs{/c} actifs, vos {c_important}invocations{/c} infligent {c_random}[Affix_Value_2|%x|]{/c} de dégâts supplémentaires, mais chaque {c_important}serviteur{/c} vous draine {c_number}[Affix_Value_1]{/c}\u00A0|4point:points; d’essence par seconde. \r\n\r\nSi vous n’avez pas de {c_important}serviteur{/c} actif, vous infligez {c_random}[Affix_Value_2|%x|]{/c} de dégâts supplémentaires, mais vous perdez {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; d’essence par seconde.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8763,9 +8891,9 @@ "legendary_rogue_026" ], "Name": "du trancheur d’ombre", - "Description": "Célérité génère un Clone d’ombre qui utilise aussi Célérité, infligeant #% des dégâts de base.", - "DescriptionClean": "Célérité génère un Clone d’ombre qui utilise aussi Célérité, infligeant des dégâts de base.", - "Localisation": "{c_important}Célérité{/c} génère un {c_important}Clone d’ombre{/c} qui utilise aussi {c_important}Célérité{/c}, infligeant {c_random}[Affix_Value_1|%|]{/c} des dégâts de base.", + "Description": "Célérité invoque un clone d’ombre qui utilise aussi Célérité et inflige #% des dégâts de base.", + "DescriptionClean": "Célérité invoque un clone d’ombre qui utilise aussi Célérité et inflige des dégâts de base.", + "Localisation": "{c_important}Célérité{/c} invoque un {c_important}clone d’ombre{/c} qui utilise aussi {c_important}Célérité{/c} et inflige {c_random}[Affix_Value_1|%|]{/c} des dégâts de base.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Creux-du-Supplice", @@ -8829,9 +8957,9 @@ "legendary_necro_028" ], "Name": "du traqueur de sang", - "Description": "Prélèvement inflige #% de dégâts supplémentaires à sa cible principale par cible empalée.", - "DescriptionClean": "Prélèvement inflige de dégâts supplémentaires à sa cible principale par cible empalée.", - "Localisation": "{c_important}Prélèvement{/c} inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires à sa cible principale par cible empalée.", + "Description": "Prélèvement inflige #% de dégâts supplémentaires à sa cible principale par cible empalée.\r\n\r\nTant que vous êtes en bonne santé, vos prélèvements infligent #% de dégâts supplémentaires.", + "DescriptionClean": "Prélèvement inflige de dégâts supplémentaires à sa cible principale par cible empalée. Tant que vous êtes en bonne santé, vos prélèvements infligent de dégâts supplémentaires.", + "Localisation": "{c_important}Prélèvement{/c} inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires à sa cible principale par cible empalée.\r\n\r\nTant que vous êtes en {c_important}{u}bonne santé{/u}{/c}, vos {c_important}prélèvements{/c} infligent {c_random}[Affix_Value_2|%x|]{/c} de dégâts supplémentaires.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Avancée de la miséricorde", @@ -8862,9 +8990,9 @@ "legendary_necro_017" ], "Name": "du vide", - "Description": "Une fois générée, la zone souillée du chancre attire les adversaires proches.", - "DescriptionClean": "Une fois générée, la zone souillée du chancre attire les adversaires proches.", - "Localisation": "Une fois générée, la zone souillée du {c_important}chancre{/c} attire les adversaires proches.", + "Description": "Une fois générée, la zone souillée de chancre attire les adversaires proches et a #% de chances de les étourdir pendant #\u00A0s lorsqu’elle apparaît.", + "DescriptionClean": "Une fois générée, la zone souillée de chancre attire les adversaires proches et a de chances de les étourdir pendant \u00A0s lorsqu’elle apparaît.", + "Localisation": "Une fois générée, la zone souillée de {c_important}chancre{/c} attire les adversaires proches et a {c_random}[Affix_Value_1|%|]{/c} de chances de les étourdir pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s lorsqu’elle apparaît.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9128,9 +9256,9 @@ "legendary_sorc_141" ], "Name": "d’agilité précaire", - "Description": "Votre vitesse de déplacement est améliorée de #%. Ce bonus est doublé si vous n’avez pas utilisé de compétence défensive au cours des dernières #\u00A0s.", - "DescriptionClean": "Votre vitesse de déplacement est améliorée de. Ce bonus est doublé si vous n’avez pas utilisé de compétence défensive au cours des dernières \u00A0s.", - "Localisation": "Votre vitesse de déplacement est améliorée de {c_random}[Affix_Value_1|1%+|]{/c}. Ce bonus est doublé si vous n’avez pas utilisé de compétence {c_important}défensive{/c} au cours des dernières {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Votre vitesse de déplacement est augmentée de #%. Ce bonus est triplé si vous n’avez pas utilisé de compétence défensive au cours des dernières #\u00A0s.", + "DescriptionClean": "Votre vitesse de déplacement est augmentée de. Ce bonus est triplé si vous n’avez pas utilisé de compétence défensive au cours des dernières \u00A0s.", + "Localisation": "Votre vitesse de déplacement est augmentée de {c_random}[Affix_Value_1|1%+|]{/c}. Ce bonus est triplé si vous n’avez pas utilisé de compétence {c_important}défensive{/c} au cours des dernières {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9186,14 +9314,12 @@ ] }, { - "IdSno": "2175683;1987448", - "IdName": "legendary_spiritborn_049;legendary_spiritborn_048_x1", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "2175683", "1987448" ], "IdNameList": [ - "legendary_spiritborn_049", "legendary_spiritborn_048_x1" ], "Name": "d’alacrité", @@ -9203,7 +9329,7 @@ "IsSeasonal": false, "IsCodex": true, "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", + "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ 0, @@ -9214,10 +9340,39 @@ 1 ], "AllowedItemLabels": [ + 19, + 26 + ] + }, + { + "IdSno": "2117213", + "IdName": "legendary_necro_134", + "IdSnoList": [ + "2117213" + ], + "IdNameList": [ + "legendary_necro_134" + ], + "Name": "d’anima distillée", + "Description": "Tant que Faille des âmes est active, vous pouvez vous mouvoir librement et votre vitesse de déplacement est augmentée de #% par âme absorbée, jusqu’à un maximum de #%.\r\n\r\nCet effet perdure 5\u00A0s après la fin de Faille des âmes.", + "DescriptionClean": "Tant que Faille des âmes est active, vous pouvez vous mouvoir librement et votre vitesse de déplacement est augmentée de par âme absorbée, jusqu’à un maximum de. Cet effet perdure 5\u00A0s après la fin de Faille des âmes.", + "Localisation": "Tant que {c_important}Faille des âmes{/c} est active, vous pouvez vous {c_important}{u}mouvoir librement{/u}{/c} et votre vitesse de déplacement est augmentée de {c_number}[Affix_Value_2|%+|]{/c} par âme absorbée, jusqu’à un maximum de {c_random}[Affix_Value_2*Affix_Value_1|%+|]{/c}.\r\n\r\nCet effet perdure {c_number}5{/c}\u00A0s après la fin de {c_important}Faille des âmes{/c}.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Movement", + "MagicType": 1, + "AllowedForPlayerClass": [ 0, - 28, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [ 26, - 19 + 29 ] }, { @@ -9400,9 +9555,9 @@ "legendary_sorc_043" ], "Name": "d’armageddon", - "Description": "Une pluie de météorites tombe pendant Inferno, infligeant #\u00A0points de dégâts de feu à l’impact. Vos météorites immobilisent les adversaires pendant #\u00A0s.", - "DescriptionClean": "Une pluie de météorites tombe pendant Inferno, infligeant \u00A0points de dégâts de feu à l’impact. Vos météorites immobilisent les adversaires pendant \u00A0s.", - "Localisation": "Une pluie de {c_important}météorites{/c} tombe pendant {c_important}Inferno{/c}, infligeant {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts de feu à l’impact. Vos {c_important}météorites{/c} immobilisent les adversaires pendant {c_number}[Affix_Value_2]{/c}\u00A0s.", + "Description": "Une pluie de météorites tombe pendant Inferno, ce qui inflige #\u00A0points de dégâts de feu à l’impact. Vos météorites immobilisent les adversaires pendant #\u00A0s.\r\n\r\nTant qu’Inferno est actif, vos météorites infligent #% de dégâts supplémentaires.", + "DescriptionClean": "Une pluie de météorites tombe pendant Inferno, ce qui inflige \u00A0points de dégâts de feu à l’impact. Vos météorites immobilisent les adversaires pendant \u00A0s. Tant qu’Inferno est actif, vos météorites infligent de dégâts supplémentaires.", + "Localisation": "Une pluie de {c_important}météorites{/c} tombe pendant {c_important}Inferno{/c}, ce qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts de feu à l’impact. Vos {c_important}météorites{/c} immobilisent les adversaires pendant {c_number}[Affix_Value_2]{/c}\u00A0s.\r\n\r\nTant qu’{c_important}Inferno{/c} est actif, vos {c_important}météorites{/c} infligent {c_random}[Affix_Value_1 * Affix_Value_2 * 100|%x|]{/c} de dégâts supplémentaires.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9433,9 +9588,9 @@ "legendary_spiritborn_028_x1" ], "Name": "d’armure réactive", - "Description": "Vous obtenez #% de chances de bloquer. \r\nLorsque vous bloquez l’attaque d’une unité adverse à proximité, vous avez #% de chances de lancer gratuitement un choc traumatisant sur cette unité.", - "DescriptionClean": "Vous obtenez de chances de bloquer. Lorsque vous bloquez l’attaque d’une unité adverse à proximité, vous avez de chances de lancer gratuitement un choc traumatisant sur cette unité.", - "Localisation": "Vous obtenez {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} de chances de bloquer. \r\nLorsque vous bloquez l’attaque d’une unité adverse à proximité, vous avez {c_random}[Affix_Value_1*100|%|]{/c} de chances de lancer gratuitement un {c_important}choc traumatisant{/c} sur cette unité.", + "Description": "Vous obtenez #% de chances de bloquer. \r\nLorsque vous bloquez l’attaque d’une cible adverse, vous avez #% de chances de lancer gratuitement un choc traumatisant sur elle.", + "DescriptionClean": "Vous obtenez de chances de bloquer. Lorsque vous bloquez l’attaque d’une cible adverse, vous avez de chances de lancer gratuitement un choc traumatisant sur elle.", + "Localisation": "Vous obtenez {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} de chances de bloquer. \r\nLorsque vous bloquez l’attaque d’une cible adverse, vous avez {c_random}[Affix_Value_1*100|%|]{/c} de chances de lancer gratuitement un {c_important}choc traumatisant{/c} sur elle.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9904,9 +10059,9 @@ "legendary_spiritborn_003_x1" ], "Name": "d’euphorie", - "Description": "Coup de chance\u00A0: lorsque vous touchez une cible vulnérable, vous avez jusqu’à #% de chances de réduire le temps de recharge d’esquive de #\u00A0s. Chaque cumul de férocité dont vous disposez augmente ces chances de #%.", - "DescriptionClean": "Coup de chance\u00A0: lorsque vous touchez une cible vulnérable, vous avez jusqu’à de chances de réduire le temps de recharge d’esquive de \u00A0s. Chaque cumul de férocité dont vous disposez augmente ces chances de.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} lorsque vous touchez une cible {c_important}{u}vulnérable{/u}{/c}, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de réduire le temps de recharge d’{c_important}esquive{/c} de {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Chaque cumul de {c_important}{u}férocité{/u}{/c} dont vous disposez augmente ces chances de {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Description": "Coup de chance\u00A0: lorsque vous touchez une cible, vous avez jusqu’à #% de chances de réduire le temps de recharge d’esquive de #\u00A0s. Chaque cumul de férocité dont vous disposez augmente ces chances de #%.", + "DescriptionClean": "Coup de chance\u00A0: lorsque vous touchez une cible, vous avez jusqu’à de chances de réduire le temps de recharge d’esquive de \u00A0s. Chaque cumul de férocité dont vous disposez augmente ces chances de.", + "Localisation": "{c_label}Coup de chance\u00A0:{/c} lorsque vous touchez une cible, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de réduire le temps de recharge {c_important}d’esquive{/c} de {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Chaque cumul de {c_important}{u}férocité{/u}{/c} dont vous disposez augmente ces chances de {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10038,7 +10193,7 @@ "Name": "d’hirsutisme", "Description": "Les dégâts d’épines infligés ont #% de chances d’infliger des dégâts aux adversaires autour de vous et de vos serviteurs.", "DescriptionClean": "Les dégâts d’épines infligés ont de chances d’infliger des dégâts aux adversaires autour de vous et de vos serviteurs.", - "Localisation": "Les dégâts d’épines infligés ont {c_random}[Affix_Value_1|%|]{/c} de chances d’infliger des dégâts aux adversaires autour de vous et de vos serviteurs.", + "Localisation": "Les dégâts d’épines infligés ont {c_random}[Affix_Value_1|%|]{/c} de chances d’infliger des dégâts aux adversaires autour de vous et de vos {c_important}serviteurs{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Sanctuaire des Ysharis", @@ -10695,9 +10850,9 @@ "legendary_necro_115" ], "Name": "d’os durcis", - "Description": "Votre réduction des dégâts et celle de vos serviteurs sont augmentées de #%.", - "DescriptionClean": "Votre réduction des dégâts et celle de vos serviteurs sont augmentées de.", - "Localisation": "Votre réduction des dégâts et celle de vos serviteurs sont augmentées de {c_random}[Affix_Value_1|%|]{/c}.", + "Description": "Votre réduction des dégâts est augmentée de #%.", + "DescriptionClean": "Votre réduction des dégâts est augmentée de.", + "Localisation": "Votre réduction des dégâts est augmentée de {c_random}[Affix_Value_1|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10852,14 +11007,12 @@ ] }, { - "IdSno": "2156287;2019033", - "IdName": "legendary_barb_117;legendary_barb_116", + "IdSno": "2019033", + "IdName": "legendary_barb_116", "IdSnoList": [ - "2156287", "2019033" ], "IdNameList": [ - "legendary_barb_117", "legendary_barb_116" ], "Name": "d’élan en avant", @@ -10869,7 +11022,7 @@ "IsSeasonal": false, "IsCodex": true, "Dungeon": "", - "Category": "", + "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ 0, @@ -10880,10 +11033,8 @@ 0 ], "AllowedItemLabels": [ - 0, - 28, 26, - 19 + 29 ] }, { @@ -11259,9 +11410,9 @@ "legendary_spiritborn_001_x1" ], "Name": "impitoyable", - "Description": "Vos chances d’infliger un coup critique avec des compétences de jaguar sont augmentées de #% contre les adversaires pour chaque tranche de #% de leurs points de vie manquants.", - "DescriptionClean": "Vos chances d’infliger un coup critique avec des compétences de jaguar sont augmentées de contre les adversaires pour chaque tranche de de leurs points de vie manquants.", - "Localisation": "Vos chances d’infliger un coup critique avec des compétences de {c_important}jaguar{/c} sont augmentées de {c_random}[Affix_Value_1*100|%+1|]{/c} contre les adversaires pour chaque tranche de {c_number}[Affix.\"Static Value 0\"|%|]{/c} de leurs points de vie manquants.", + "Description": "Vos chances d’infliger un coup critique avec des compétences de jaguar sont augmentées de #% contre les adversaires, ainsi que de #% pour chaque tranche de #% de leurs points de vie manquants.", + "DescriptionClean": "Vos chances d’infliger un coup critique avec des compétences de jaguar sont augmentées de contre les adversaires, ainsi que de pour chaque tranche de de leurs points de vie manquants.", + "Localisation": "Vos chances d’infliger un coup critique avec des compétences de {c_important}jaguar{/c} sont augmentées de {c_number}[Affix.\"Static Value 1\"|%+|]{/c} contre les adversaires, ainsi que de {c_random}[Affix_Value_1*100|%+1|]{/c} pour chaque tranche de {c_number}[Affix.\"Static Value 0\"|%|]{/c} de leurs points de vie manquants.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11346,6 +11497,39 @@ 19 ] }, + { + "IdSno": "2152638", + "IdName": "legendary_rogue_136", + "IdSnoList": [ + "2152638" + ], + "IdNameList": [ + "legendary_rogue_136" + ], + "Name": "infectieux", + "Description": "Les adversaires imprégnés d’ombre subissent #% de ses dégâts chaque seconde. Imprégnation d’ombre inflige #% de dégâts supplémentaires.", + "DescriptionClean": "Les adversaires imprégnés d’ombre subissent de ses dégâts chaque seconde. Imprégnation d’ombre inflige de dégâts supplémentaires.", + "Localisation": "Les adversaires {c_important}imprégnés d’ombre{/c} subissent {c_random}[Affix_Value_1|%x|]{/c} de ses dégâts chaque seconde. {c_important}Imprégnation d’ombre{/c} inflige {c_random}[Affix_Value_2|%x|]{/c} de dégâts supplémentaires.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 26, + 0, + 28, + 19 + ] + }, { "IdSno": "1858278", "IdName": "legendary_spiritborn_018_x1", @@ -11512,39 +11696,6 @@ 26 ] }, - { - "IdSno": "2145128", - "IdName": "legendary_druid_130", - "IdSnoList": [ - "2145128" - ], - "IdNameList": [ - "legendary_druid_130" - ], - "Name": "of Electrified Claws", - "Description": "Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing # Lightning damage.\r\n\r\nYour Lightning Bolts deal #% increased damage and Stun for # seconds. ", - "DescriptionClean": "Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal increased damage and Stun for seconds.", - "Localisation": "Shapeshifting into a new animal form causes a {c_important}Lightning Bolt{/c} to strike a Nearby enemy dealing {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix.\"Static Value 1\"]{/c} Lightning damage.\r\n\r\nYour {c_important}Lightning Bolts{/c} deal {c_random}[Affix_Value_1|%x|]{/c} increased damage and Stun for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. ", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 19, - 28, - 26 - ] - }, { "IdSno": "1220102", "IdName": "legendary_rogue_116", @@ -11656,9 +11807,9 @@ "legendary_generic_034" ], "Name": "protecteur", - "Description": "Si vous subissez des dégâts lorsque vous n’êtes pas en bonne santé, une bulle magique est invoquée autour de vous pendant #\u00A0s. Les personnages-joueurs alliés sont insensibles aux dégâts tant qu’ils se trouvent dans la bulle. Ne peut se produire qu’une fois toutes les #\u00A0s.", - "DescriptionClean": "Si vous subissez des dégâts lorsque vous n’êtes pas en bonne santé, une bulle magique est invoquée autour de vous pendant \u00A0s. Les personnages-joueurs alliés sont insensibles aux dégâts tant qu’ils se trouvent dans la bulle. Ne peut se produire qu’une fois toutes les \u00A0s.", - "Localisation": "Si vous subissez des dégâts lorsque vous n’êtes pas {c_important}{u}en bonne santé{/u}{/c}, une bulle magique est invoquée autour de vous pendant {c_random}[Affix_Value_1|1|]{/c}\u00A0s. Les personnages-joueurs alliés sont {c_important}{u}insensibles aux dégâts{/u}{/c} tant qu’ils se trouvent dans la bulle. Ne peut se produire qu’une fois toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Lorsque vous n’êtes pas en bonne santé, vous invoquez une bulle protectrice qui rend insensible l’ensemble des personnages-joueurs à l’intérieur. La bulle dure #\u00A0s et ne peut se former qu’une fois toutes les #\u00A0s.", + "DescriptionClean": "Lorsque vous n’êtes pas en bonne santé, vous invoquez une bulle protectrice qui rend insensible l’ensemble des personnages-joueurs à l’intérieur. La bulle dure \u00A0s et ne peut se former qu’une fois toutes les \u00A0s.", + "Localisation": "Lorsque vous n’êtes pas {c_important}{u}en bonne santé{/u}{/c}, vous invoquez une bulle protectrice qui rend {c_important}{u}insensible{/u}{/c} l’ensemble des personnages-joueurs à l’intérieur. La bulle dure {c_random}[Affix_Value_1|1|]{/c}\u00A0s et ne peut se former qu’une fois toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12025,9 +12176,9 @@ "legendary_druid_123" ], "Name": "virulent", - "Description": "Lorsque Morsure rabique infecte un adversaire, son temps de recharge est réduit de #\u00A0s. La réduction du temps de recharge triple lorsque vous infectez des cibles élites.", - "DescriptionClean": "Lorsque Morsure rabique infecte un adversaire, son temps de recharge est réduit de \u00A0s. La réduction du temps de recharge triple lorsque vous infectez des cibles élites.", - "Localisation": "Lorsque {c_important}Morsure rabique{/c} infecte un adversaire, son temps de recharge est réduit de {c_random}[Affix_Value_1|2|]{/c}\u00A0s. La réduction du temps de recharge triple lorsque vous infectez des cibles élites.", + "Description": "Lorsque Morsure rabique infecte une cible adverse, son temps de recharge est réduit de #\u00A0s. La réduction du temps de recharge est triplée lorsque vous infectez des cibles élites. Vous infligez #% de dégâts supplémentaires aux cibles adverses infectées par Morsure rabique.", + "DescriptionClean": "Lorsque Morsure rabique infecte une cible adverse, son temps de recharge est réduit de \u00A0s. La réduction du temps de recharge est triplée lorsque vous infectez des cibles élites. Vous infligez de dégâts supplémentaires aux cibles adverses infectées par Morsure rabique.", + "Localisation": "Lorsque {c_important}Morsure rabique{/c} infecte une cible adverse, son temps de recharge est réduit de {c_random}[Affix_Value_1|2|]{/c}\u00A0s. La réduction du temps de recharge est triplée lorsque vous infectez des cibles élites. Vous infligez {c_random}[Affix_Value_2|x%|]{/c} de dégâts supplémentaires aux cibles adverses infectées par {c_important}Morsure rabique{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12042,12 +12193,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { diff --git a/D4Companion/Data/Aspects.itIT.json b/D4Companion/Data/Aspects.itIT.json index fbb55a63..ef0684ea 100644 --- a/D4Companion/Data/Aspects.itIT.json +++ b/D4Companion/Data/Aspects.itIT.json @@ -510,9 +510,9 @@ "legendary_spiritborn_001_x1" ], "Name": "Impietoso", - "Description": "La tua probabilità di critico con le abilità di Giaguaro contro i nemici aumenta nel #% per ogni #% della loro Vita mancante.", - "DescriptionClean": "La tua probabilità di critico con le abilità di Giaguaro contro i nemici aumenta nel per ogni della loro Vita mancante.", - "Localisation": "La tua probabilità di critico con le abilità di {c_important}Giaguaro{/c} contro i nemici aumenta nel {c_random}[Affix_Value_1*100|%+1|]{/c} per ogni {c_number}[Affix.\"Static Value 0\"|%|]{/c} della loro Vita mancante.", + "Description": "La tua probabilità di critico con le abilità di Giaguaro aumenta del #% e del #% per ogni #% della Vita mancante di un nemico.", + "DescriptionClean": "La tua probabilità di critico con le abilità di Giaguaro aumenta del e del per ogni della Vita mancante di un nemico.", + "Localisation": "La tua probabilità di critico con le abilità di {c_important}Giaguaro{/c} aumenta del {c_number}[Affix.\"Static Value 1\"|%+|]{/c} e del {c_random}[Affix_Value_1*100|%+1|]{/c} per ogni {c_number}[Affix.\"Static Value 0\"|%|]{/c} della Vita mancante di un nemico.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -970,9 +970,9 @@ "legendary_necro_135" ], "Name": "Polverizzaossa", - "Description": "Lancia d'Ossa è sempre un colpo critico contro i nemici dentro Prigione d'Ossa e infligge loro il #% d danni aggiuntivi. ", - "DescriptionClean": "Lancia d'Ossa è sempre un colpo critico contro i nemici dentro Prigione d'Ossa e infligge loro il d danni aggiuntivi.", - "Localisation": "{c_important}Lancia d'Ossa{/c} è sempre un colpo critico contro i nemici dentro {c_important}Prigione d'Ossa{/c} e infligge loro il {c_random}[Affix_Value_1|%x|]{/c} d danni aggiuntivi. ", + "Description": "Lancia d'Ossa infligge sempre Sopraffazione ai nemici dentro Prigione d'Ossa e infligge loro il #% di danni aggiuntivi. ", + "DescriptionClean": "Lancia d'Ossa infligge sempre Sopraffazione ai nemici dentro Prigione d'Ossa e infligge loro il di danni aggiuntivi.", + "Localisation": "{c_important}Lancia d'Ossa{/c} infligge sempre {c_important}{u}Sopraffazione{/u}{/c} ai nemici dentro {c_important}Prigione d'Ossa{/c} e infligge loro il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1925,9 +1925,9 @@ "legendary_druid_123" ], "Name": "Virulento", - "Description": "Infettare un nemico con Idrofobia ne riduce il tempo di recupero di # s. Questa riduzione del tempo di recupero viene triplicata quando infetti nemici élite.", - "DescriptionClean": "Infettare un nemico con Idrofobia ne riduce il tempo di recupero di s. Questa riduzione del tempo di recupero viene triplicata quando infetti nemici élite.", - "Localisation": "Infettare un nemico con {c_important}Idrofobia{/c} ne riduce il tempo di recupero di {c_random}[Affix_Value_1|2|]{/c} s. Questa riduzione del tempo di recupero viene triplicata quando infetti nemici élite.", + "Description": "Infettare un nemico con Idrofobia ne riduce il tempo di recupero di # s. La riduzione viene triplicata quando infetti nemici élite. Infliggi il #% di danni aggiuntivi ai nemici affetti da Idrofobia.", + "DescriptionClean": "Infettare un nemico con Idrofobia ne riduce il tempo di recupero di s. La riduzione viene triplicata quando infetti nemici élite. Infliggi il di danni aggiuntivi ai nemici affetti da Idrofobia.", + "Localisation": "Infettare un nemico con {c_important}Idrofobia{/c} ne riduce il tempo di recupero di {c_random}[Affix_Value_1|2|]{/c} s. La riduzione viene triplicata quando infetti nemici élite. Infliggi il {c_random}[Affix_Value_2|x%|]{/c} di danni aggiuntivi ai nemici affetti da {c_important}Idrofobia{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1942,12 +1942,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -2016,6 +2014,39 @@ 26 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "degli Artigli Interminabili", + "Description": "I colpi di Ali Taglienti aumentano i danni delle tue abilità di Aquila del #% per # s, fino a un massimo del #%. I colpi critici di Ali Taglienti forniscono # accumuli.", + "DescriptionClean": "I colpi di Ali Taglienti aumentano i danni delle tue abilità di Aquila del per s, fino a un massimo del. I colpi critici di Ali Taglienti forniscono accumuli.", + "Localisation": "I colpi di {c_important}Ali Taglienti{/c} aumentano i danni delle tue abilità di {c_important}Aquila{/c} del {c_number}[Affix.\"Static Value 2\"|%x|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s, fino a un massimo del {c_random}[Affix_Value_1*100|%x|]{/c}. I colpi critici di {c_important}Ali Taglienti{/c} forniscono {c_number}[Affix.\"Static Value 1\"]{/c} accumuli.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1822324", "IdName": "legendary_spiritborn_004_x1", @@ -2059,9 +2090,9 @@ "legendary_barb_014" ], "Name": "degli Echi Ancestrali", - "Description": "Colpo fortunato: infliggere danni ai nemici con Balzo, Tumulto o Turbine ha una probabilità massima del #% di evocare un Antico che utilizza la stessa abilità. Può verificarsi solo una volta ogni # s.\r\n\r\nLe tue abilità di Evocazione infliggono il #% di danni aggiuntivi.", - "DescriptionClean": "Colpo fortunato: infliggere danni ai nemici con Balzo, Tumulto o Turbine ha una probabilità massima del di evocare un Antico che utilizza la stessa abilità. Può verificarsi solo una volta ogni s. Le tue abilità di Evocazione infliggono il di danni aggiuntivi.", - "Localisation": "{c_label}Colpo fortunato:{/c} infliggere danni ai nemici con {c_important}Balzo{/c}, {c_important}Tumulto{/c} o {c_important}Turbine{/c} ha una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di {c_important}evocare{/c} un Antico che utilizza la stessa abilità. Può verificarsi solo una volta ogni {c_number}[Affix.\"Static Value 0\"]{/c} s.\r\n\r\nLe tue abilità di {c_important}Evocazione{/c} infliggono il {c_random}[Affix_Value_2|%|]{/c} di danni aggiuntivi.", + "Description": "Colpo fortunato: Balzo, Tumulto e Turbine hanno una probabilità massima del #% di evocare un Antico che utilizza la stessa abilità. Può verificarsi solo una volta ogni # s.\r\n\r\nLe tue evocazioni infliggono il #% di danni aggiuntivi.", + "DescriptionClean": "Colpo fortunato: Balzo, Tumulto e Turbine hanno una probabilità massima del di evocare un Antico che utilizza la stessa abilità. Può verificarsi solo una volta ogni s. Le tue evocazioni infliggono il di danni aggiuntivi.", + "Localisation": "{c_label}Colpo fortunato:{/c} {c_important}Balzo{/c}, {c_important}Tumulto{/c} e {c_important}Turbine{/c} hanno una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di evocare un Antico che utilizza la stessa abilità. Può verificarsi solo una volta ogni {c_number}[Affix.\"Static Value 0\"]{/c} s.\r\n\r\nLe tue {c_important}evocazioni{/c} infliggono il {c_random}[Affix_Value_2|%|]{/c} di danni aggiuntivi.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Antico Bacino", @@ -2493,9 +2524,9 @@ "Legendary_Sorc_133" ], "Name": "dei Ricordi Congelati", - "Description": "La Passiva chiave Valanga ora si applica a # utilizzi aggiuntivi.", - "DescriptionClean": "La Passiva chiave Valanga ora si applica a utilizzi aggiuntivi.", - "Localisation": "La Passiva chiave {c_important}Valanga{/c} ora si applica a {c_number}[Affix.\"Static Value 0\"]{/c} |4utilizzo:utilizzi; aggiuntivi.", + "Description": "La Passiva chiave Valanga ora si applica a # |4lancio aggiuntivo:lanci aggiuntivi; e i suoi danni contro i nemici vulnerabili aumentano al #%.", + "DescriptionClean": "La Passiva chiave Valanga ora si applica a |4lancio aggiuntivo:lanci aggiuntivi; e i suoi danni contro i nemici vulnerabili aumentano al.", + "Localisation": "La Passiva chiave {c_important}Valanga{/c} ora si applica a {c_number}[Affix.\"Static Value 0\"]{/c} |4lancio aggiuntivo:lanci aggiuntivi; e i suoi danni contro i nemici {c_important}{u}vulnerabili{/u}{/c} aumentano al {c_random}[Affix_Value_1*100 + 25|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3152,9 +3183,9 @@ "legendary_necro_053" ], "Name": "del Comandante Inflessibile", - "Description": "Mentre Armata dei Morti è attiva, infliggi il #% di danni aggiuntivi da Evocazione e i tuoi servitori subiscono il #% di danni ridotti.", - "DescriptionClean": "Mentre Armata dei Morti è attiva, infliggi il di danni aggiuntivi da Evocazione e i tuoi servitori subiscono il di danni ridotti.", - "Localisation": "Mentre {c_important}Armata dei Morti{/c} è attiva, infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi da {c_important}Evocazione{/c} e i tuoi servitori subiscono il {c_number}[Affix_Value_2|%|]{/c} di danni ridotti.", + "Description": "Mentre Armata dei Morti è attiva, i tuoi servitori subiscono il #% di danni ridotti e infliggi il #% di danni da evocazione aggiuntivi.", + "DescriptionClean": "Mentre Armata dei Morti è attiva, i tuoi servitori subiscono il di danni ridotti e infliggi il di danni da evocazione aggiuntivi.", + "Localisation": "Mentre {c_important}Armata dei Morti{/c} è attiva, i tuoi {c_important}servitori{/c} subiscono il {c_number}[Affix_Value_2|%|]{/c} di danni ridotti e infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni da evocazione aggiuntivi.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Santuario del Senza Volto", @@ -4084,9 +4115,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "del Grande Banchetto", - "Description": "Ottieni il #% di danni da Evocazione, ma ogni servitore attivo consuma # essenza da te al secondo. Se non hai servitori attivi, invece ottieni il #% di danni aggiuntivi e perdi # essenza al secondo.", - "DescriptionClean": "Ottieni il di danni da Evocazione, ma ogni servitore attivo consuma essenza da te al secondo. Se non hai servitori attivi, invece ottieni il di danni aggiuntivi e perdi essenza al secondo.", - "Localisation": "Ottieni il {c_random}[Affix_Value_2|%x|]{/c} di danni da Evocazione, ma ogni {c_important}servitore{/c} attivo consuma {c_number}[Affix_Value_1]{/c} essenza da te al secondo. Se non hai {c_important}servitori{/c} attivi, invece ottieni il {c_random}[Affix_Value_2|%x|]{/c} di danni aggiuntivi e perdi {c_number}[Affix.\"Static Value 0\"]{/c} essenza al secondo.", + "Description": "Mentre hai dei servitori attivi, le tue evocazioni infliggono il #% di danni aggiuntivi, ma ogni servitore attivo prosciuga # essenza da te al secondo.\r\n\r\nMentre non hai servitori attivi, infliggi il #% di danni aggiuntivi, ma perdi # essenza al secondo.", + "DescriptionClean": "Mentre hai dei servitori attivi, le tue evocazioni infliggono il di danni aggiuntivi, ma ogni servitore attivo prosciuga essenza da te al secondo. Mentre non hai servitori attivi, infliggi il di danni aggiuntivi, ma perdi essenza al secondo.", + "Localisation": "Mentre hai dei {c_important}servitori{/c} attivi, le tue {c_important}evocazioni{/c} infliggono il {c_random}[Affix_Value_2|%x|]{/c} di danni aggiuntivi, ma ogni {c_important}servitore{/c} attivo prosciuga {c_number}[Affix_Value_1]{/c} essenza da te al secondo.\r\n\r\nMentre non hai {c_important}servitori{/c} attivi, infliggi il {c_random}[Affix_Value_2|%x|]{/c} di danni aggiuntivi, ma perdi {c_number}[Affix.\"Static Value 0\"]{/c} essenza al secondo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4548,7 +4579,7 @@ "Name": "del Pantano Vincolante", "Description": "I nemici vicini o quelli a cui infliggi danni indiretti vengono rallentati del #% per # s. Infliggi il #% di danni aggiuntivi ai nemici rallentati.", "DescriptionClean": "I nemici vicini o quelli a cui infliggi danni indiretti vengono rallentati del per s. Infliggi il di danni aggiuntivi ai nemici rallentati.", - "Localisation": "I nemici vicini o quelli a cui infliggi danni indiretti vengono rallentati del {c_random}[Affix_Value_1*100|%|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s. Infliggi il {c_number}[Affix.\"Static Value 1\"|%x|]{/c} di danni aggiuntivi ai nemici rallentati.", + "Localisation": "I nemici vicini o quelli a cui infliggi danni indiretti vengono rallentati del {c_random}[Affix_Value_1*100|%|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s. Infliggi il {c_random}[Affix_Value_2*100|%|]{/c} di danni aggiuntivi ai nemici rallentati.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4668,39 +4699,6 @@ 19 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "del Pastore", - "Description": "Le abilità Primarie e di Collera infliggono il #% di danni aggiuntivi per ogni compagno che hai.", - "DescriptionClean": "Le abilità Primarie e di Collera infliggono il di danni aggiuntivi per ogni compagno che hai.", - "Localisation": "Le abilità {c_important}Primarie{/c} e di {c_important}Collera{/c} infliggono il {c_random}[Affix_Value_1|1%x|]{/c} di danni aggiuntivi per ogni compagno che hai.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1848038", "IdName": "x1_legendary_necro_129", @@ -5108,10 +5106,10 @@ "IdNameList": [ "legendary_sorc_146" ], - "Name": "del Risveglio Selvaggio", - "Description": "Durante Illuminazione ottieni:\r\n Lanciare un'abilità di Piromanzia o Folgore stordisce i nemici colpiti e ti rende inarrestabile per # s, una volta per Illuminazione.\r\n Lanciare un'abilità di Folgore o Freddo raggela i nemici attorno a te, sottraendo fino al #% della velocità di movimento.\r\n Lanciare un'abilità di Freddo o Piromanzia ti cura e ti fornisce una barriera pari al #% della Vita massima.", - "DescriptionClean": "Durante Illuminazione ottieni: Lanciare un'abilità di Piromanzia o Folgore stordisce i nemici colpiti e ti rende inarrestabile per s, una volta per Illuminazione. Lanciare un'abilità di Folgore o Freddo raggela i nemici attorno a te, sottraendo fino al della velocità di movimento. Lanciare un'abilità di Freddo o Piromanzia ti cura e ti fornisce una barriera pari al della Vita massima.", - "Localisation": "Durante {c_important}Illuminazione{/c} ottieni:\r\n{icon:bullet,1.2} Lanciare un'abilità di {c_important}Piromanzia{/c} o {c_important}Folgore{/c} stordisce i nemici colpiti e ti rende {c_important}{u}inarrestabile{/u}{/c} per {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} s, una volta per {c_important}Illuminazione{/c}.\r\n{icon:bullet,1.2} Lanciare un'abilità di {c_important}Folgore{/c} o {c_important}Freddo{/c} {c_important}{u}raggela{/u}{/c} i nemici attorno a te, sottraendo fino al {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} della velocità di movimento.\r\n{icon:bullet,1.2} Lanciare un'abilità di {c_important}Freddo{/c} o {c_important}Piromanzia{/c} ti cura e ti fornisce una {c_important}{u}barriera{/u}{/c} pari al {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} della Vita massima.", + "Name": "del Risveglio Mentale", + "Description": "Lanciare un'abilità di Piromanzia immobilizza i nemici colpiti per # s.\r\nLanciare un'abilità di Folgore aumenta del #% la velocità di movimento per # s.\r\nLanciare un'abilità di Freddo fornisce una barriera pari al #% della tua Vita massima.\r\n\r\nDurante Illuminazione ogni abilità fornisce tutti i benefici.", + "DescriptionClean": "Lanciare un'abilità di Piromanzia immobilizza i nemici colpiti per s. Lanciare un'abilità di Folgore aumenta del la velocità di movimento per s. Lanciare un'abilità di Freddo fornisce una barriera pari al della tua Vita massima. Durante Illuminazione ogni abilità fornisce tutti i benefici.", + "Localisation": "Lanciare un'abilità di {c_important}Piromanzia{/c} immobilizza i nemici colpiti per {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} s.\r\nLanciare un'abilità di {c_important}Folgore{/c} aumenta del {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} la velocità di movimento per {c_number}[Affix.\"Static Value 3\"]{/c} s.\r\nLanciare un'abilità di {c_important}Freddo{/c} fornisce una {c_important}{u}barriera{/u}{/c} pari al {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} della tua Vita massima.\r\n\r\nDurante {c_important}Illuminazione{/c} ogni abilità fornisce tutti i benefici.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6099,7 +6097,7 @@ "Name": "dell'Ago Infuocato", "Description": "I danni da Spine hanno il #% di probabilità di infliggere danni a tutti i nemici attorno a te e ai tuoi servitori.", "DescriptionClean": "I danni da Spine hanno il di probabilità di infliggere danni a tutti i nemici attorno a te e ai tuoi servitori.", - "Localisation": "I danni da Spine hanno il {c_random}[Affix_Value_1|%|]{/c} di probabilità di infliggere danni a tutti i nemici attorno a te e ai tuoi servitori.", + "Localisation": "I danni da Spine hanno il {c_random}[Affix_Value_1|%|]{/c} di probabilità di infliggere danni a tutti i nemici attorno a te e ai tuoi {c_important}servitori{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Santuario degli Yshari", @@ -6531,9 +6529,9 @@ "legendary_spiritborn_028_x1" ], "Name": "dell'Armatura Reattiva", - "Description": "Aumenta la probabilità di parata del #%.\r\nParare un attacco di un nemico vicino fornisce una probabilità del #% di lanciargli contro una Pestata Travolgente gratuita.", - "DescriptionClean": "Aumenta la probabilità di parata del. Parare un attacco di un nemico vicino fornisce una probabilità del di lanciargli contro una Pestata Travolgente gratuita.", - "Localisation": "Aumenta la probabilità di parata del {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c}.\r\nParare un attacco di un nemico vicino fornisce una probabilità del {c_random}[Affix_Value_1*100|%|]{/c} di lanciargli contro una {c_important}Pestata Travolgente{/c} gratuita.", + "Description": "Aumenta la probabilità di parata del #%.\r\nParare un attacco di un nemico fornisce una probabilità del #% di lanciargli contro una Pestata Travolgente gratuita.", + "DescriptionClean": "Aumenta la probabilità di parata del. Parare un attacco di un nemico fornisce una probabilità del di lanciargli contro una Pestata Travolgente gratuita.", + "Localisation": "Aumenta la probabilità di parata del {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c}.\r\nParare un attacco di un nemico fornisce una probabilità del {c_random}[Affix_Value_1*100|%|]{/c} di lanciargli contro una {c_important}Pestata Travolgente{/c} gratuita.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6901,7 +6899,7 @@ "Name": "dell'Energia Frammentata", "Description": "I colpi critici di Lancia Fulminante creano una lancia che colpisce il bersaglio e fino ad altri # nemici. Questi danni aumentano del #% del bonus ai danni critici.", "DescriptionClean": "I colpi critici di Lancia Fulminante creano una lancia che colpisce il bersaglio e fino ad altri nemici. Questi danni aumentano del del bonus ai danni critici.", - "Localisation": "I colpi critici di {c_important}Lancia Fulminante{/c} creano una lancia che colpisce il bersaglio e fino ad altri {c_number}[Affix.\"Static Value 0\"]{/c} nemici. Questi danni aumentano del {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} del bonus ai danni critici.", + "Localisation": "I colpi critici di {c_important}Lancia Fulminante{/c} creano una lancia che colpisce il bersaglio e fino ad altri {c_number}[Affix.\"Static Value 0\"]{/c} nemici. Questi danni aumentano del {c_random}[Affix_Value_1 * 100|x%|]{/c} del bonus ai danni critici.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Hekma Instabile", @@ -7132,9 +7130,9 @@ "legendary_spiritborn_003_x1" ], "Name": "dell'Euforia", - "Description": "Colpo fortunato: colpire un nemico vulnerabile ha una probabilità massima del #% di ridurre il tempo di recupero di Elusione di # s. Ogni accumulo di Ferocia aumenta questa probabilità del #%.", - "DescriptionClean": "Colpo fortunato: colpire un nemico vulnerabile ha una probabilità massima del di ridurre il tempo di recupero di Elusione di s. Ogni accumulo di Ferocia aumenta questa probabilità del.", - "Localisation": "{c_label}Colpo fortunato:{/c} colpire un nemico {c_important}{u}vulnerabile{/u}{/c} ha una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di ridurre il tempo di recupero di {c_important}Elusione{/c} di {c_number}[Affix.\"Static Value 0\"]{/c} s. Ogni accumulo di {c_important}{u}Ferocia{/u}{/c} aumenta questa probabilità del {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Description": "Colpo fortunato: colpire un nemico ha fino al #% di probabilità di ridurre il tempo di recupero di Elusione di # s. Ogni accumulo di Ferocia aumenta questa probabilità del #%.", + "DescriptionClean": "Colpo fortunato: colpire un nemico ha fino al di probabilità di ridurre il tempo di recupero di Elusione di s. Ogni accumulo di Ferocia aumenta questa probabilità del.", + "Localisation": "{c_label}Colpo fortunato:{/c} colpire un nemico ha fino al {c_random}[Affix_Value_1|%|]{/c} di probabilità di ridurre il tempo di recupero di {c_important}Elusione{/c} di {c_number}[Affix.\"Static Value 0\"]{/c} s. Ogni accumulo di {c_important}{u}Ferocia{/u}{/c} aumenta questa probabilità del {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7622,9 +7620,9 @@ "legendary_druid_002" ], "Name": "dell'Insaziabile", - "Description": "Dopo aver ucciso un nemico con Dilaniamento ottieni # spirito. Le tue abilità da Lupo Mannaro infliggono il #% di danni aggiuntivi se utilizzate quando hai più di # spirito.", - "DescriptionClean": "Dopo aver ucciso un nemico con Dilaniamento ottieni spirito. Le tue abilità da Lupo Mannaro infliggono il di danni aggiuntivi se utilizzate quando hai più di spirito.", - "Localisation": "Dopo aver ucciso un nemico con {c_important}Dilaniamento{/c} ottieni {c_number}[Affix.\"Static Value 0\"]{/c} spirito. Le tue abilità da {c_important}Lupo Mannaro{/c} infliggono il {c_random}[Affix_Value_1|1%x|]{/c} di danni aggiuntivi se utilizzate quando hai più di {c_number}[Affix.\"Static Value 1\"]{/c} spirito.", + "Description": "Dopo aver inflitto un colpo critico con Dilaniamento, ottieni # spirito. Quando hai # spirito, le tue abilità da Lupo Mannaro infliggono il #% di danni aggiuntivi finché non scendi al di sotto di # spirito.", + "DescriptionClean": "Dopo aver inflitto un colpo critico con Dilaniamento, ottieni spirito. Quando hai spirito, le tue abilità da Lupo Mannaro infliggono il di danni aggiuntivi finché non scendi al di sotto di spirito.", + "Localisation": "Dopo aver inflitto un colpo critico con {c_important}Dilaniamento{/c}, ottieni {c_number}[Affix.\"Static Value 0\"]{/c} spirito. Quando hai {c_number}[Affix.\"Static Value 2\"]{/c} spirito, le tue abilità da {c_important}Lupo Mannaro{/c} infliggono il {c_random}[Affix_Value_1|1%x|]{/c} di danni aggiuntivi finché non scendi al di sotto di {c_number}[Affix.\"Static Value 1\"]{/c} spirito.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Rovine Tormentate", @@ -7919,9 +7917,9 @@ "legendary_rogue_026" ], "Name": "dell'Ombra Dilaniante", - "Description": "Scatto genera un Clone d'Ombra che attiva a sua volta Scatto, infliggendo il #% dei danni base.", - "DescriptionClean": "Scatto genera un Clone d'Ombra che attiva a sua volta Scatto, infliggendo il dei danni base.", - "Localisation": "{c_important}Scatto{/c} genera un {c_important}Clone d'Ombra{/c} che attiva a sua volta {c_important}Scatto{/c}, infliggendo il {c_random}[Affix_Value_1|%|]{/c} dei danni base.", + "Description": "Scatto evoca un Clone d'Ombra che lancia a sua volta Scatto, infliggendo il #% dei danni base.", + "DescriptionClean": "Scatto evoca un Clone d'Ombra che lancia a sua volta Scatto, infliggendo il dei danni base.", + "Localisation": "{c_important}Scatto{/c} evoca un {c_important}Clone d'Ombra{/c} che lancia a sua volta {c_important}Scatto{/c}, infliggendo il {c_random}[Affix_Value_1|%|]{/c} dei danni base.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Valle Perversa", @@ -8349,9 +8347,9 @@ "Legendary_Druid_119" ], "Name": "della Bestia Offuscata", - "Description": "Durante lo scatto, Dilaniamento ricerca i nemici avvelenati vicini e infligge loro il #% di danni aggiuntivi.", - "DescriptionClean": "Durante lo scatto, Dilaniamento ricerca i nemici avvelenati vicini e infligge loro il di danni aggiuntivi.", - "Localisation": "Durante lo scatto, {c_important}Dilaniamento{/c} ricerca i nemici avvelenati vicini e infligge loro il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi.", + "Description": "Dilaniamento infligge il #% di danni aggiuntivi e ha una probabilità del #% di mettere a segno un colpo aggiuntivo, fino a un massimo di # volte.", + "DescriptionClean": "Dilaniamento infligge il di danni aggiuntivi e ha una probabilità del di mettere a segno un colpo aggiuntivo, fino a un massimo di volte.", + "Localisation": "{c_important}Dilaniamento{/c} infligge il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi e ha una probabilità del {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} di mettere a segno un colpo aggiuntivo, fino a un massimo di {c_number}[Affix.\"Static Value 0\"]{/c} volte.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8514,9 +8512,9 @@ "legendary_barb_111" ], "Name": "della Carica Ancestrale", - "Description": "Carica richiama # Antichi che caricano a loro volta, infliggendo il #% dei danni normali.\r\n\r\nLe tue abilità di Evocazione infliggono il #% di danni aggiuntivi.", - "DescriptionClean": "Carica richiama Antichi che caricano a loro volta, infliggendo il dei danni normali. Le tue abilità di Evocazione infliggono il di danni aggiuntivi.", - "Localisation": "{c_important}Carica{/c} richiama {c_number}[Affix.\"Static Value 0\"]{/c} Antichi che {c_important}caricano{/c} a loro volta, infliggendo il {c_random}[Affix_Value_1|x%|]{/c} dei danni normali.\r\n\r\nLe tue abilità di {c_important}Evocazione{/c} infliggono il {c_random}[Affix_Value_1|%|]{/c} di danni aggiuntivi.", + "Description": "Lanciare Carica evoca # Antichi che caricano con te, e ognuno infligge il #% dei danni normali.\r\n\r\nLe tue evocazioni infliggono il #% di danni aggiuntivi.", + "DescriptionClean": "Lanciare Carica evoca Antichi che caricano con te, e ognuno infligge il dei danni normali. Le tue evocazioni infliggono il di danni aggiuntivi.", + "Localisation": "Lanciare {c_important}Carica{/c} evoca {c_number}[Affix.\"Static Value 0\"]{/c} Antichi che {c_important}caricano{/c} con te, e ognuno infligge il {c_random}[Affix_Value_1|x%|]{/c} dei danni normali.\r\n\r\nLe tue {c_important}evocazioni{/c} infliggono il {c_random}[Affix_Value_1|%|]{/c} di danni aggiuntivi.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8822,7 +8820,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -9273,7 +9271,7 @@ "Name": "della Frenesia Mortale", "Description": "Ogni volta che uno dei tuoi servitori danneggia un nemico, la sua velocità d'attacco aumenta del #% per # s, fino al #%.", "DescriptionClean": "Ogni volta che uno dei tuoi servitori danneggia un nemico, la sua velocità d'attacco aumenta del per s, fino al.", - "Localisation": "Ogni volta che uno dei tuoi servitori danneggia un nemico, la sua velocità d'attacco aumenta del {c_random}[Affix_Value_1|%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s, fino al {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "Localisation": "Ogni volta che uno dei tuoi {c_important}servitori{/c} danneggia un nemico, la sua velocità d'attacco aumenta del {c_random}[Affix_Value_1|1%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s, fino al {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9997,9 +9995,9 @@ "legendary_spiritborn_032_x1" ], "Name": "della Perseveranza", - "Description": "Ottieni Risolutezza per ogni # veemenza che ottieni al di sopra di #.", - "DescriptionClean": "Ottieni Risolutezza per ogni veemenza che ottieni al di sopra di.", - "Localisation": "Ottieni {c_important}{u}Risolutezza{/u}{/c} per ogni {c_random}[Affix_Value_1]{/c} veemenza che ottieni al di sopra di {c_number}[Affix.\"Static Value 0\"]{/c}.", + "Description": "Ottieni Risolutezza per ogni # veemenza che ottieni quando sei al massimo della veemenza. Può eccedere la tua Risolutezza di # accumuli.", + "DescriptionClean": "Ottieni Risolutezza per ogni veemenza che ottieni quando sei al massimo della veemenza. Può eccedere la tua Risolutezza di accumuli.", + "Localisation": "Ottieni {c_important}{u}Risolutezza{/u}{/c} per ogni {c_random}[Affix_Value_1]{/c} veemenza che ottieni quando sei al massimo della veemenza. Può eccedere la tua {c_important}{u}Risolutezza{/u}{/c} di {c_number}[Affix.\"Static Value 0\"]{/c} accumuli.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10152,6 +10150,39 @@ 19 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "della Pioggia del Lupo", + "Description": "Lanciare Uragano fa apparire anche un uragano più piccolo sui tuoi lupi per # s. Questi uragani infliggono il #% dei danni di Uragano per ogni lupo attivo.", + "DescriptionClean": "Lanciare Uragano fa apparire anche un uragano più piccolo sui tuoi lupi per s. Questi uragani infliggono il dei danni di Uragano per ogni lupo attivo.", + "Localisation": "Lanciare {c_important}Uragano{/c} fa apparire anche un uragano più piccolo sui tuoi lupi per {c_number}[Affix.\"Static Value 0\"]{/c} s. Questi uragani infliggono il {c_random}[Affix_Value_1|1%|]{/c} dei danni di Uragano per ogni lupo attivo.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1971366", "IdName": "legendary_rogue_133", @@ -10287,15 +10318,13 @@ ] }, { - "IdSno": "1987448;2175683", - "IdName": "legendary_spiritborn_048_x1;legendary_spiritborn_049", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "1987448", - "2175683" + "1987448" ], "IdNameList": [ - "legendary_spiritborn_048_x1", - "legendary_spiritborn_049" + "legendary_spiritborn_048_x1" ], "Name": "della Prontezza", "Description": "Il tempo di recupero delle tue abilità di Difesa è più veloce del #% mentre ti muovi.", @@ -10329,9 +10358,9 @@ "legendary_generic_034" ], "Name": "della Protezione", - "Description": "Se ti colpiscono mentre non sei in salute, viene evocata una sfera magica intorno a te per # s. Finché resti nella bolla, sei immune. L'effetto può verificarsi soltanto una volta ogni # s.", - "DescriptionClean": "Se ti colpiscono mentre non sei in salute, viene evocata una sfera magica intorno a te per s. Finché resti nella bolla, sei immune. L'effetto può verificarsi soltanto una volta ogni s.", - "Localisation": "Se ti colpiscono mentre non sei {c_important}{u}in salute{/u}{/c}, viene evocata una sfera magica intorno a te per {c_random}[Affix_Value_1|1|]{/c} s. Finché resti nella bolla, sei {c_important}{u}immune{/u}{/c}. L'effetto può verificarsi soltanto una volta ogni {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "Description": "Se ti colpiscono mentre non sei in salute, crei una bolla protettiva che fornisce Immunità a tutti i personaggi al suo interno. La bolla dura # s e si può formare solo una volta ogni # s.", + "DescriptionClean": "Se ti colpiscono mentre non sei in salute, crei una bolla protettiva che fornisce Immunità a tutti i personaggi al suo interno. La bolla dura s e si può formare solo una volta ogni s.", + "Localisation": "Se ti colpiscono mentre non sei {c_important}{u}in salute{/u}{/c}, crei una bolla protettiva che fornisce {c_important}{u}Immunità{/u}{/c} a tutti i personaggi al suo interno. La bolla dura {c_random}[Affix_Value_1|1|]{/c} s e si può formare solo una volta ogni {c_number}[Affix.\"Static Value 0\"]{/c} s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10410,7 +10439,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -10888,9 +10917,9 @@ "legendary_druid_049" ], "Name": "della Terra Calpestata", - "Description": "Mentre Calpestamento è attivo evoca # pilastri di terra con Smottamento che infliggono il #% di danni normali. Calpestamento ora è anche un'abilità di Magia naturale e di Terra.", - "DescriptionClean": "Mentre Calpestamento è attivo evoca pilastri di terra con Smottamento che infliggono il di danni normali. Calpestamento ora è anche un'abilità di Magia naturale e di Terra.", - "Localisation": "Mentre {c_important}Calpestamento{/c} è attivo evoca {c_number}[Affix.\"Static Value 0\"]{/c} pilastri di terra con {c_important}Smottamento{/c} che infliggono il {c_random}[Affix_Value_1|%|]{/c} di danni normali. {c_important}Calpestamento{/c} ora è anche un'abilità di {c_important}Magia naturale{/c} e di {c_important}Terra{/c}.", + "Description": "Calpestamento ora spacca la terra, creando uno #Smottamento che infligge il #% dei danni normali. \r\n\r\nCalpestamento ora è anche un'abilità di Magia naturale e di Terra.", + "DescriptionClean": "Calpestamento ora spacca la terra, creando uno Smottamento che infligge il dei danni normali. Calpestamento ora è anche un'abilità di Magia naturale e di Terra.", + "Localisation": "{c_important}Calpestamento{/c} ora spacca la terra, creando uno {c_number}[Affix.\"Static Value 0\"]{/c}{c_important}Smottamento{/c} che infligge il {c_random}[Affix_Value_1|%|]{/c} dei danni normali. \r\n\r\n{c_important}Calpestamento{/c} ora è anche un'abilità di {c_important}Magia naturale{/c} e di {c_important}Terra{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12309,9 +12338,9 @@ "legendary_barb_026" ], "Name": "di Bul-Kathos", - "Description": "Balzo crea un Terremoto che infligge # danni fisici ai nemici nell'arco di # s. Mentre ti trovi nell'area dei terremoti e per # s dopo, ottieni il #% di riduzione danni.\r\n\r\nI tuoi Terremoti infliggono il #% di danni aggiuntivi. ", - "DescriptionClean": "Balzo crea un Terremoto che infligge danni fisici ai nemici nell'arco di s. Mentre ti trovi nell'area dei terremoti e per s dopo, ottieni il di riduzione danni. I tuoi Terremoti infliggono il di danni aggiuntivi.", - "Localisation": "{c_important}Balzo{/c} crea un {c_important}Terremoto{/c} che infligge {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} danni fisici ai nemici nell'arco di {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s. Mentre ti trovi nell'area dei {c_important}terremoti{/c} e per {c_number}[Affix.\"Static Value 0\"]{/c} s dopo, ottieni il {c_random}[Affix_Value_1|%|]{/c} di riduzione danni.\r\n\r\nI tuoi {c_important}Terremoti{/c} infliggono il {c_random}[Affix_Value_1|%|]{/c} di danni aggiuntivi. ", + "Description": "Balzo crea un Terremoto che infligge # danni fisici ai nemici nell'arco di # s. Mentre ti trovi nell'area dei Terremoti e per # s dopo, ottieni il #% di riduzione danni.\r\n\r\nI tuoi Terremoti infliggono il #% di danni aggiuntivi. ", + "DescriptionClean": "Balzo crea un Terremoto che infligge danni fisici ai nemici nell'arco di s. Mentre ti trovi nell'area dei Terremoti e per s dopo, ottieni il di riduzione danni. I tuoi Terremoti infliggono il di danni aggiuntivi.", + "Localisation": "{c_important}Balzo{/c} crea un {c_important}Terremoto{/c} che infligge {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} danni fisici ai nemici nell'arco di {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s. Mentre ti trovi nell'area dei {c_important}Terremoti{/c} e per {c_number}[Affix.\"Static Value 0\"]{/c} s dopo, ottieni il {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} di riduzione danni.\r\n\r\nI tuoi {c_important}Terremoti{/c} infliggono il {c_random}[Affix_Value_1|%|]{/c} di danni aggiuntivi. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Rifugio della Luce", diff --git a/D4Companion/Data/Aspects.jaJP.json b/D4Companion/Data/Aspects.jaJP.json index 5d6d5357..b8f48196 100644 --- a/D4Companion/Data/Aspects.jaJP.json +++ b/D4Companion/Data/Aspects.jaJP.json @@ -698,7 +698,7 @@ "Name": "ニードルフレアの", "Description": "荊棘の加護ダメージを与えると、#%の確率で自身とミニオンの周囲の敵すべてにダメージを与える。", "DescriptionClean": "荊棘の加護ダメージを与えると、の確率で自身とミニオンの周囲の敵すべてにダメージを与える。", - "Localisation": "荊棘の加護ダメージを与えると、{c_random}[Affix_Value_1|%|]{/c}の確率で自身とミニオンの周囲の敵すべてにダメージを与える。", + "Localisation": "荊棘の加護ダメージを与えると、{c_random}[Affix_Value_1|%|]{/c}の確率で自身と{c_important}ミニオン{/c}の周囲の敵すべてにダメージを与える。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "イシャリ・サンクタム", @@ -731,7 +731,7 @@ "Name": "バル=カソスの", "Description": "〈リープ〉発動時にアースクエイクを起こし、#秒間にわたり#の物理ダメージを与える。アースクエイクの範囲内にいる間およびその後#秒間、ダメージ減少率が#%増加する。\r\n\r\nアースクエイクの与えるダメージが#%増加する。 ", "DescriptionClean": "〈リープ〉発動時にアースクエイクを起こし、秒間にわたりの物理ダメージを与える。アースクエイクの範囲内にいる間およびその後秒間、ダメージ減少率が増加する。 アースクエイクの与えるダメージが増加する。", - "Localisation": "{c_important}〈リープ〉{/c}発動時に{c_important}アースクエイク{/c}を起こし、{c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}秒間にわたり{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}の物理ダメージを与える。{c_important}アースクエイク{/c}の範囲内にいる間およびその後{c_number}[Affix.\"Static Value 0\"]{/c}秒間、ダメージ減少率が{c_random}[Affix_Value_1|%|]{/c}増加する。\r\n\r\n{c_important}アースクエイク{/c}の与えるダメージが{c_random}[Affix_Value_1|%|]{/c}増加する。 ", + "Localisation": "{c_important}〈リープ〉{/c}発動時に{c_important}アースクエイク{/c}を起こし、{c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}秒間にわたり{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}の物理ダメージを与える。{c_important}アースクエイク{/c}の範囲内にいる間およびその後{c_number}[Affix.\"Static Value 0\"]{/c}秒間、ダメージ減少率が{c_number}[Affix.\"Static Value 1\"*100|%|]{/c}増加する。\r\n\r\n{c_important}アースクエイク{/c}の与えるダメージが{c_random}[Affix_Value_1|%|]{/c}増加する。 ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "光の安息地", @@ -1152,9 +1152,9 @@ "legendary_necro_053" ], "Name": "不屈の指揮官の", - "Description": "〈死者の軍勢〉を使用中、召喚ダメージが#%増加し、自身のミニオンが受けるダメージが#%減少する。", - "DescriptionClean": "〈死者の軍勢〉を使用中、召喚ダメージが増加し、自身のミニオンが受けるダメージが減少する。", - "Localisation": "{c_important}〈死者の軍勢〉{/c}を使用中、{c_important}召喚{/c}ダメージが{c_random}[Affix_Value_1|%x|]{/c}増加し、自身のミニオンが受けるダメージが{c_number}[Affix_Value_2|%|]{/c}減少する。", + "Description": "〈死者の軍勢〉を使用中、自身のミニオンの受けるダメージが#%減少し、自身の召喚ダメージが#%増加する。", + "DescriptionClean": "〈死者の軍勢〉を使用中、自身のミニオンの受けるダメージが減少し、自身の召喚ダメージが増加する。", + "Localisation": "{c_important}〈死者の軍勢〉{/c}を使用中、自身の{c_important}ミニオン{/c}の受けるダメージが{c_number}[Affix_Value_2|%|]{/c}減少し、自身の召喚ダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "顔なき者の祠", @@ -1449,9 +1449,9 @@ "legendary_spiritborn_001_x1" ], "Name": "仮借なき", - "Description": "敵に対するジャガースキルのクリティカルヒット率が、その敵が失っているライフの#%ごとに#%上昇する。", - "DescriptionClean": "敵に対するジャガースキルのクリティカルヒット率が、その敵が失っているライフのごとに上昇する。", - "Localisation": "敵に対する{c_important}ジャガー{/c}スキルのクリティカルヒット率が、その敵が失っているライフの{c_number}[Affix.\"Static Value 0\"|%|]{/c}ごとに{c_random}[Affix_Value_1*100|%+1|]{/c}上昇する。", + "Description": "ジャガースキルのクリティカルヒット率が#%上昇し、対象の敵が失っているライフの#%ごとに#%上昇する。", + "DescriptionClean": "ジャガースキルのクリティカルヒット率が上昇し、対象の敵が失っているライフのごとに上昇する。", + "Localisation": "{c_important}ジャガー{/c}スキルのクリティカルヒット率が{c_number}[Affix.\"Static Value 1\"|%+|]{/c}上昇し、対象の敵が失っているライフの{c_number}[Affix.\"Static Value 0\"|%|]{/c}ごとに{c_random}[Affix_Value_1*100|%+1|]{/c}上昇する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1724,7 +1724,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -2047,9 +2047,9 @@ "Legendary_Sorc_133" ], "Name": "凍てついた記憶の", - "Description": "重要パッシブ効果〈雪崩〉が追加で#回の使用に適用される。", - "DescriptionClean": "重要パッシブ効果〈雪崩〉が追加で回の使用に適用される。", - "Localisation": "重要パッシブ効果{c_important}〈雪崩〉{/c}が追加で{c_number}[Affix.\"Static Value 0\"]{/c}回の使用に適用される。", + "Description": "重要パッシブ効果〈雪崩〉が追加で#回の使用に適用され、脆弱状態の敵へのダメージが#%に増加する。", + "DescriptionClean": "重要パッシブ効果〈雪崩〉が追加で回の使用に適用され、脆弱状態の敵へのダメージがに増加する。", + "Localisation": "重要パッシブ効果{c_important}〈雪崩〉{/c}が追加で{c_number}[Affix.\"Static Value 0\"]{/c}回の使用に適用され、{c_important}{u}脆弱{/u}{/c}状態の敵へのダメージが{c_random}[Affix_Value_1*100 + 25|%x|]{/c}に増加する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2250,7 +2250,7 @@ "Name": "分割エネルギーの", "Description": "〈ライトニングスピア〉がクリティカルヒットになると、標的とその他の最大#体の敵に向かって電撃が飛電する。クリティカルヒットダメージボーナスによってこのダメージは#%増加する。", "DescriptionClean": "〈ライトニングスピア〉がクリティカルヒットになると、標的とその他の最大体の敵に向かって電撃が飛電する。クリティカルヒットダメージボーナスによってこのダメージは増加する。", - "Localisation": "{c_important}〈ライトニングスピア〉{/c}がクリティカルヒットになると、標的とその他の最大{c_number}[Affix.\"Static Value 0\"]{/c}体の敵に向かって電撃が飛電する。クリティカルヒットダメージボーナスによってこのダメージは{c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c}増加する。", + "Localisation": "{c_important}〈ライトニングスピア〉{/c}がクリティカルヒットになると、標的とその他の最大{c_number}[Affix.\"Static Value 0\"]{/c}体の敵に向かって電撃が飛電する。クリティカルヒットダメージボーナスによってこのダメージは{c_random}[Affix_Value_1 * 100|x%|]{/c}増加する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "朽ちゆくヘクマ", @@ -2349,9 +2349,9 @@ "legendary_rogue_026" ], "Name": "切り裂く影の", - "Description": "〈ダッシュ〉使用時、〈シャドウクローン〉が出現する。このクローンも〈ダッシュ〉を使用し、基礎ダメージの#%を与える。", - "DescriptionClean": "〈ダッシュ〉使用時、〈シャドウクローン〉が出現する。このクローンも〈ダッシュ〉を使用し、基礎ダメージのを与える。", - "Localisation": "{c_important}〈ダッシュ〉{/c}使用時、{c_important}〈シャドウクローン〉{/c}が出現する。このクローンも{c_important}〈ダッシュ〉{/c}を使用し、基礎ダメージの{c_random}[Affix_Value_1|%|]{/c}を与える。", + "Description": "〈ダッシュ〉使用時、〈シャドウクローン〉を召喚する。このクローンも〈ダッシュ〉を使用し、基礎ダメージの#%を与える。", + "DescriptionClean": "〈ダッシュ〉使用時、〈シャドウクローン〉を召喚する。このクローンも〈ダッシュ〉を使用し、基礎ダメージのを与える。", + "Localisation": "{c_important}〈ダッシュ〉{/c}使用時、{c_important}〈シャドウクローン〉{/c}を召喚する。このクローンも{c_important}〈ダッシュ〉{/c}を使用し、基礎ダメージの{c_random}[Affix_Value_1|%|]{/c}を与える。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "ねじれの虚ろ", @@ -3044,9 +3044,9 @@ "legendary_spiritborn_028_x1" ], "Name": "反射防御の", - "Description": "#%のブロック率を獲得する。近距離の敵からの攻撃をブロックすると#%の確率で相手にコスト無しで〈コンカッシブ・ストンプ〉を使用する。", - "DescriptionClean": "のブロック率を獲得する。近距離の敵からの攻撃をブロックするとの確率で相手にコスト無しで〈コンカッシブ・ストンプ〉を使用する。", - "Localisation": "{c_number}[Affix.\"Static Value 0\"*100|%+|]{/c}のブロック率を獲得する。近距離の敵からの攻撃をブロックすると{c_random}[Affix_Value_1*100|%|]{/c}の確率で相手にコスト無しで{c_important}〈コンカッシブ・ストンプ〉{/c}を使用する。", + "Description": "#%のブロック率を獲得する。\r\n敵からの攻撃をブロックすると#%の確率で相手にコスト無しで〈コンカッシブ・ストンプ〉を使用する。", + "DescriptionClean": "のブロック率を獲得する。 敵からの攻撃をブロックするとの確率で相手にコスト無しで〈コンカッシブ・ストンプ〉を使用する。", + "Localisation": "{c_number}[Affix.\"Static Value 0\"*100|%+|]{/c}のブロック率を獲得する。\r\n敵からの攻撃をブロックすると{c_random}[Affix_Value_1*100|%|]{/c}の確率で相手にコスト無しで{c_important}〈コンカッシブ・ストンプ〉{/c}を使用する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4144,9 +4144,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "大いなる供宴の", - "Description": "召喚ダメージが#%増加するが、使役中のミニオン1体ごとに精髄を毎秒#消費するようになる。使役中のミニオンがいない場合、代わりにダメージが#%増加し、毎秒精髄を#消費する。", - "DescriptionClean": "召喚ダメージが増加するが、使役中のミニオン1体ごとに精髄を毎秒消費するようになる。使役中のミニオンがいない場合、代わりにダメージが増加し、毎秒精髄を消費する。", - "Localisation": "召喚ダメージが{c_random}[Affix_Value_2|%x|]{/c}増加するが、使役中の{c_important}ミニオン{/c}1体ごとに精髄を毎秒{c_number}[Affix_Value_1]{/c}消費するようになる。使役中の{c_important}ミニオン{/c}がいない場合、代わりにダメージが{c_random}[Affix_Value_2|%x|]{/c}増加し、毎秒精髄を{c_number}[Affix.\"Static Value 0\"]{/c}消費する。", + "Description": "ミニオンを使役中は召喚クリーチャーのダメージが#%増加するが、使役中のミニオン1体ごとに精髄を毎秒#消費するようになる。\r\n\r\n使役中のミニオンがいない場合は、自身の与えるダメージが#%増加するが、毎秒精髄を#消費する。", + "DescriptionClean": "ミニオンを使役中は召喚クリーチャーのダメージが増加するが、使役中のミニオン1体ごとに精髄を毎秒消費するようになる。 使役中のミニオンがいない場合は、自身の与えるダメージが増加するが、毎秒精髄を消費する。", + "Localisation": "{c_important}ミニオン{/c}を使役中は{c_important}召喚クリーチャー{/c}のダメージが{c_random}[Affix_Value_2|%x|]{/c}増加するが、使役中の{c_important}ミニオン{/c}1体ごとに精髄を毎秒{c_number}[Affix_Value_1]{/c}消費するようになる。\r\n\r\n使役中の{c_important}ミニオン{/c}がいない場合は、自身の与えるダメージが{c_random}[Affix_Value_2|%x|]{/c}増加するが、毎秒精髄を{c_number}[Affix.\"Static Value 0\"]{/c}消費する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4210,9 +4210,9 @@ "legendary_druid_049" ], "Name": "大地の蹂躙の", - "Description": "〈突進〉の持続時間中に、#本の〈地滑り〉による土柱が発生し、#%の通常ダメージを与える。また、〈突進〉が自然魔法かつ土スキルに変化する。", - "DescriptionClean": "〈突進〉の持続時間中に、本の〈地滑り〉による土柱が発生し、の通常ダメージを与える。また、〈突進〉が自然魔法かつ土スキルに変化する。", - "Localisation": "{c_important}〈突進〉{/c}の持続時間中に、{c_number}[Affix.\"Static Value 0\"]{/c}本の{c_important}〈地滑り〉{/c}による土柱が発生し、{c_random}[Affix_Value_1|%|]{/c}の通常ダメージを与える。また、{c_important}〈突進〉{/c}が{c_important}自然魔法{/c}かつ{c_important}土{/c}スキルに変化する。", + "Description": "〈突進〉が大地を砕き、〈地滑り〉による土柱を#本発生させ、通常の#%のダメージを与えるようになる。\r\n\r\n〈突進〉に自然魔法と土スキルの性質が加わる。", + "DescriptionClean": "〈突進〉が大地を砕き、〈地滑り〉による土柱を本発生させ、通常ののダメージを与えるようになる。 〈突進〉に自然魔法と土スキルの性質が加わる。", + "Localisation": "{c_important}〈突進〉{/c}が大地を砕き、{c_important}〈地滑り〉{/c}による土柱を{c_number}[Affix.\"Static Value 0\"]{/c}本発生させ、通常の{c_random}[Affix_Value_1|%|]{/c}のダメージを与えるようになる。\r\n\r\n{c_important}〈突進〉{/c}に{c_important}自然魔法{/c}と{c_important}土{/c}スキルの性質が加わる。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4542,9 +4542,9 @@ "legendary_generic_034" ], "Name": "守護の", - "Description": "健全状態でない時に攻撃を受けると自身の周囲に#秒間、魔法のドームが召喚される。ドームの中に立っているプレイヤーは無効状態になる。効果が発動するのは#秒に1回のみ。", - "DescriptionClean": "健全状態でない時に攻撃を受けると自身の周囲に秒間、魔法のドームが召喚される。ドームの中に立っているプレイヤーは無効状態になる。効果が発動するのは秒に1回のみ。", - "Localisation": "{c_important}{u}健全{/u}{/c}状態でない時に攻撃を受けると自身の周囲に{c_random}[Affix_Value_1|1|]{/c}秒間、魔法のドームが召喚される。ドームの中に立っているプレイヤーは{c_important}{u}無効{/u}{/c}状態になる。効果が発動するのは{c_number}[Affix.\"Static Value 0\"]{/c}秒に1回のみ。", + "Description": "健全状態ではないときに攻撃を受けると、防護ドームを発生させ、中にいるプレイヤー全員に無効効果を付与する。ドームの持続時間は#秒で、発生するのは#秒に1回のみ。", + "DescriptionClean": "健全状態ではないときに攻撃を受けると、防護ドームを発生させ、中にいるプレイヤー全員に無効効果を付与する。ドームの持続時間は秒で、発生するのは秒に1回のみ。", + "Localisation": "{c_important}{u}健全{/u}{/c}状態ではないときに攻撃を受けると、防護ドームを発生させ、中にいるプレイヤー全員に{c_important}{u}無効{/u}{/c}効果を付与する。ドームの持続時間は{c_random}[Affix_Value_1|1|]{/c}秒で、発生するのは{c_number}[Affix.\"Static Value 0\"]{/c}秒に1回のみ。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5624,9 +5624,9 @@ "legendary_druid_123" ], "Name": "怨念に満ちた", - "Description": "〈狼の毒牙〉が敵に感染すると、クールダウンが#秒短縮される。エリートモンスターに感染させると、このクールダウン時間短縮は3倍になる。", - "DescriptionClean": "〈狼の毒牙〉が敵に感染すると、クールダウンが秒短縮される。エリートモンスターに感染させると、このクールダウン時間短縮は3倍になる。", - "Localisation": "{c_important}〈狼の毒牙〉{/c}が敵に感染すると、クールダウンが{c_random}[Affix_Value_1|2|]{/c}秒短縮される。エリートモンスターに感染させると、このクールダウン時間短縮は3倍になる。", + "Description": "〈狼の毒牙〉が敵に感染すると、そのクールダウンが#秒短縮される。エリートモンスターに感染させると時間短縮は3倍になる。〈狼の毒牙〉の影響を受けている敵に対するダメージが#%増加する。", + "DescriptionClean": "〈狼の毒牙〉が敵に感染すると、そのクールダウンが秒短縮される。エリートモンスターに感染させると時間短縮は3倍になる。〈狼の毒牙〉の影響を受けている敵に対するダメージが増加する。", + "Localisation": "{c_important}〈狼の毒牙〉{/c}が敵に感染すると、そのクールダウンが{c_random}[Affix_Value_1|2|]{/c}秒短縮される。エリートモンスターに感染させると時間短縮は3倍になる。{c_important}〈狼の毒牙〉{/c}の影響を受けている敵に対するダメージが{c_random}[Affix_Value_2|x%|]{/c}増加する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5641,12 +5641,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -6194,9 +6192,9 @@ "legendary_spiritborn_009_x1" ], "Name": "搦めし泥沼の", - "Description": "近距離の敵または間接的にダメージを与えた敵が#秒間#%のスロウ状態になる。スロウ状態の敵に与えるダメージが#%増加する。", - "DescriptionClean": "近距離の敵または間接的にダメージを与えた敵が秒間のスロウ状態になる。スロウ状態の敵に与えるダメージが増加する。", - "Localisation": "近距離の敵または間接的にダメージを与えた敵が{c_number}[Affix.\"Static Value 0\"]{/c}秒間{c_random}[Affix_Value_1*100|%|]{/c}のスロウ状態になる。スロウ状態の敵に与えるダメージが{c_number}[Affix.\"Static Value 1\"|%x|]{/c}増加する。", + "Description": "近距離の敵または間接的にダメージを与えた敵が#秒間、#%のスロウ状態になる。スロウ状態の敵に与えるダメージが#%増加する。", + "DescriptionClean": "近距離の敵または間接的にダメージを与えた敵が秒間、のスロウ状態になる。スロウ状態の敵に与えるダメージが増加する。", + "Localisation": "近距離の敵または間接的にダメージを与えた敵が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1*100|%|]{/c}のスロウ状態になる。スロウ状態の敵に与えるダメージが{c_random}[Affix_Value_2*100|%|]{/c}増加する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6292,15 +6290,13 @@ ] }, { - "IdSno": "1987448;2175683", - "IdName": "legendary_spiritborn_048_x1;legendary_spiritborn_049", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "1987448", - "2175683" + "1987448" ], "IdNameList": [ - "legendary_spiritborn_048_x1", - "legendary_spiritborn_049" + "legendary_spiritborn_048_x1" ], "Name": "敏活の", "Description": "移動中、防御スキルのクールダウン時間が#%短縮される。", @@ -6989,6 +6985,39 @@ 26 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "止めどなき鉤爪の", + "Description": "〈レイザーウィング〉が命中するとイーグルスキルのダメージが#秒間#%増加する。最大#%まで蓄積する。〈レイザーウィング〉のクリティカルヒットが蓄積を#付与する。", + "DescriptionClean": "〈レイザーウィング〉が命中するとイーグルスキルのダメージが秒間増加する。最大まで蓄積する。〈レイザーウィング〉のクリティカルヒットが蓄積を付与する。", + "Localisation": "{c_important}〈レイザーウィング〉{/c}が命中すると{c_important}イーグル{/c}スキルのダメージが{c_number}[Affix.\"Static Value 0\"]{/c}秒間{c_number}[Affix.\"Static Value 2\"|%x|]{/c}増加する。最大{c_random}[Affix_Value_1*100|%x|]{/c}まで蓄積する。{c_important}〈レイザーウィング〉{/c}のクリティカルヒットが蓄積を{c_number}[Affix.\"Static Value 1\"]{/c}付与する。", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "579643", "IdName": "legendary_barb_004", @@ -7464,9 +7493,9 @@ "legendary_spiritborn_003_x1" ], "Name": "活気の", - "Description": "幸運の一撃: 脆弱状態の敵に命中すると最大#%の確率で回避のクールダウン時間が#秒短縮される。保有する猛威の蓄積1つごとにこの確率は#%上昇する。", - "DescriptionClean": "幸運の一撃: 脆弱状態の敵に命中すると最大の確率で回避のクールダウン時間が秒短縮される。保有する猛威の蓄積1つごとにこの確率は上昇する。", - "Localisation": "{c_label}幸運の一撃:{/c} {c_important}{u}脆弱{/u}{/c}状態の敵に命中すると最大{c_random}[Affix_Value_1|%|]{/c}の確率で{c_important}回避{/c}のクールダウン時間が{c_number}[Affix.\"Static Value 0\"]{/c}秒短縮される。保有する{c_important}{u}猛威{/u}{/c}の蓄積1つごとにこの確率は{c_number}[Affix.\"Static Value 1\"|%|]{/c}上昇する。", + "Description": "幸運の一撃: 敵に命中すると最大#%の確率で回避のクールダウン時間が#秒短縮される。保有する猛威の蓄積1つごとにこの確率は#%上昇する。", + "DescriptionClean": "幸運の一撃: 敵に命中すると最大の確率で回避のクールダウン時間が秒短縮される。保有する猛威の蓄積1つごとにこの確率は上昇する。", + "Localisation": "{c_label}幸運の一撃:{/c} 敵に命中すると最大{c_random}[Affix_Value_1|%|]{/c}の確率で{c_important}回避{/c}のクールダウン時間が{c_number}[Affix.\"Static Value 0\"]{/c}秒短縮される。保有する{c_important}{u}猛威{/u}{/c}の蓄積1つごとにこの確率は{c_number}[Affix.\"Static Value 1\"|%|]{/c}上昇する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8092,9 +8121,9 @@ "legendary_necro_002" ], "Name": "熱狂の死者の", - "Description": "自身のミニオンが敵にダメージを与えるたび、ミニオンの攻撃速度が#秒間、#%から最大#%上昇する。", - "DescriptionClean": "自身のミニオンが敵にダメージを与えるたび、ミニオンの攻撃速度が秒間、から最大上昇する。", - "Localisation": "自身のミニオンが敵にダメージを与えるたび、ミニオンの攻撃速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%+|]{/c}から最大{c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}上昇する。", + "Description": "自身のミニオンが敵にダメージを与えるたび、ミニオンの攻撃速度が#秒間、#%上昇する。上昇量は最大#%。", + "DescriptionClean": "自身のミニオンが敵にダメージを与えるたび、ミニオンの攻撃速度が秒間、上昇する。上昇量は最大。", + "Localisation": "自身の{c_important}ミニオン{/c}が敵にダメージを与えるたび、ミニオンの攻撃速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|1%+|]{/c}上昇する。上昇量は最大{c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8557,9 +8586,9 @@ "Legendary_Druid_119" ], "Name": "目にも止まらぬ獣の", - "Description": "〈切り裂き〉のダッシュ中に付近にいる毒状態の対象を追尾し、#%増加したダメージを与える。", - "DescriptionClean": "〈切り裂き〉のダッシュ中に付近にいる毒状態の対象を追尾し、増加したダメージを与える。", - "Localisation": "{c_important}〈切り裂き〉{/c}のダッシュ中に付近にいる毒状態の対象を追尾し、{c_random}[Affix_Value_1|%x|]{/c}増加したダメージを与える。", + "Description": "〈切り裂き〉のダメージが#%増加し、〈切り裂き〉が追撃を加える確率が#%上昇する。追撃は最大#回。", + "DescriptionClean": "〈切り裂き〉のダメージが増加し、〈切り裂き〉が追撃を加える確率が上昇する。追撃は最大回。", + "Localisation": "{c_important}〈切り裂き〉{/c}のダメージが{c_random}[Affix_Value_1|%x|]{/c}増加し、{c_important}〈切り裂き〉{/c}が追撃を加える確率が{c_number}[Affix.\"Static Value 1\" * 100|%|]{/c}上昇する。追撃は最大{c_number}[Affix.\"Static Value 0\"]{/c}回。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8949,9 +8978,9 @@ "legendary_barb_111" ], "Name": "祖霊の力満ちし", - "Description": "〈チャージ〉が#人の古の民を呼び出す。古の民は同じく〈チャージ〉して、通常の#%のダメージを与える。\r\n\r\n召喚スキルの与えるダメージが#%増加する。", - "DescriptionClean": "〈チャージ〉が人の古の民を呼び出す。古の民は同じく〈チャージ〉して、通常ののダメージを与える。 召喚スキルの与えるダメージが増加する。", - "Localisation": "{c_important}〈チャージ〉{/c}が{c_number}[Affix.\"Static Value 0\"]{/c}人の古の民を呼び出す。古の民は同じく{c_important}〈チャージ〉{/c}して、通常の{c_random}[Affix_Value_1|x%|]{/c}のダメージを与える。\r\n\r\n{c_important}召喚{/c}スキルの与えるダメージが{c_random}[Affix_Value_1|%|]{/c}増加する。", + "Description": "〈チャージ〉を使用すると#人の古の民を召喚して一緒に〈チャージ〉させ、それぞれが通常の#%のダメージを与える。\r\n\r\n召喚クリーチャーのダメージが#%増加する。", + "DescriptionClean": "〈チャージ〉を使用すると人の古の民を召喚して一緒に〈チャージ〉させ、それぞれが通常ののダメージを与える。 召喚クリーチャーのダメージが増加する。", + "Localisation": "{c_important}〈チャージ〉{/c}を使用すると{c_number}[Affix.\"Static Value 0\"]{/c}人の古の民を召喚して一緒に{c_important}〈チャージ〉{/c}させ、それぞれが通常の{c_random}[Affix_Value_1|x%|]{/c}のダメージを与える。\r\n\r\n{c_important}召喚クリーチャー{/c}のダメージが{c_random}[Affix_Value_1|%|]{/c}増加する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8982,9 +9011,9 @@ "legendary_barb_014" ], "Name": "祖霊の木霊の", - "Description": "幸運の一撃: 〈リープ〉、〈打ち払い〉、または〈ワールウィンド〉で敵にダメージを与えると、最大#%の確率で古の民を召喚し、同じスキルを発動させる。効果が発動するのは#秒に1回のみ。\r\n\r\n召喚スキルのダメージが#%増加する。", - "DescriptionClean": "幸運の一撃: 〈リープ〉、〈打ち払い〉、または〈ワールウィンド〉で敵にダメージを与えると、最大の確率で古の民を召喚し、同じスキルを発動させる。効果が発動するのは秒に1回のみ。 召喚スキルのダメージが増加する。", - "Localisation": "{c_label}幸運の一撃:{/c} {c_important}〈リープ〉{/c}、{c_important}〈打ち払い〉{/c}、または{c_important}〈ワールウィンド〉{/c}で敵にダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率で古の民を{c_important}召喚{/c}し、同じスキルを発動させる。効果が発動するのは{c_number}[Affix.\"Static Value 0\"]{/c}秒に1回のみ。\r\n\r\n{c_important}召喚{/c}スキルのダメージが{c_random}[Affix_Value_2|%|]{/c}増加する。", + "Description": "幸運の一撃: 〈リープ〉、〈打ち払い〉、または〈ワールウィンド〉が最大#%の確率で古の民を召喚し、同じスキルを発動させる。効果が発動するのは#秒に1回のみ。\r\n\r\n召喚クリーチャーのダメージが#%増加する。", + "DescriptionClean": "幸運の一撃: 〈リープ〉、〈打ち払い〉、または〈ワールウィンド〉が最大の確率で古の民を召喚し、同じスキルを発動させる。効果が発動するのは秒に1回のみ。 召喚クリーチャーのダメージが増加する。", + "Localisation": "{c_label}幸運の一撃:{/c} {c_important}〈リープ〉{/c}、{c_important}〈打ち払い〉{/c}、または{c_important}〈ワールウィンド〉{/c}が最大{c_random}[Affix_Value_1|%|]{/c}の確率で古の民を召喚し、同じスキルを発動させる。効果が発動するのは{c_number}[Affix.\"Static Value 0\"]{/c}秒に1回のみ。\r\n\r\n{c_important}召喚クリーチャー{/c}のダメージが{c_random}[Affix_Value_2|%|]{/c}増加する。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "古代の貯蔵庫", @@ -9329,6 +9358,41 @@ 30 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "精神覚醒の", + "Description": "火術スキルが命中した敵を#秒間、移動不能にする。\r\n感電スキルを使用すると、#秒間、瞬発的に移動速度を#%上昇させる。\r\n凍結スキルを使用するとライフ最大値の#%の障壁を得る。\r\n\r\n開眼中は上記スキルのそれぞれがすべてのボーナス効果を付与する。", + "DescriptionClean": "火術スキルが命中した敵を秒間、移動不能にする。 感電スキルを使用すると、秒間、瞬発的に移動速度を上昇させる。 凍結スキルを使用するとライフ最大値のの障壁を得る。 開眼中は上記スキルのそれぞれがすべてのボーナス効果を付与する。", + "Localisation": "{c_important}火術{/c}スキルが命中した敵を{c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c}秒間、移動不能にする。\r\n{c_important}感電{/c}スキルを使用すると、{c_number}[Affix.\"Static Value 3\"]{/c}秒間、瞬発的に移動速度を{c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c}上昇させる。\r\n{c_important}凍結{/c}スキルを使用するとライフ最大値の{c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c}の{c_important}{u}障壁{/u}{/c}を得る。\r\n\r\n{c_important}開眼{/c}中は上記スキルのそれぞれがすべてのボーナス効果を付与する。", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1934391", "IdName": "S05_BSK_Druid_003", @@ -9464,39 +9528,6 @@ 19 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "羊飼いの", - "Description": "コアおよび憤怒スキルが使役中の使い魔1体あたり#%の追加ダメージを与える。", - "DescriptionClean": "コアおよび憤怒スキルが使役中の使い魔1体あたりの追加ダメージを与える。", - "Localisation": "{c_important}コア{/c}および{c_important}憤怒{/c}スキルが使役中の使い魔1体あたり{c_random}[Affix_Value_1|1%x|]{/c}の追加ダメージを与える。", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "607884", "IdName": "legendary_necro_003", @@ -10020,41 +10051,6 @@ 26 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "荒々しき覚醒の", - "Description": "開眼状態の間以下の効果を得る:\r\n 火術または感電スキルを使用すると命中した敵をスタンさせ、〈悟り〉1つにつき#秒間抑圧不可になる。\r\n 感電または凍結スキルを使用すると、周囲の敵に冷気効果を与えて、移動速度を最大#%奪う。\r\n 凍結または火術スキルを使用するとライフを回復し、ライフ最大値の#%にあたる障壁を得る。", - "DescriptionClean": "開眼状態の間以下の効果を得る: 火術または感電スキルを使用すると命中した敵をスタンさせ、〈悟り〉1つにつき秒間抑圧不可になる。 感電または凍結スキルを使用すると、周囲の敵に冷気効果を与えて、移動速度を最大奪う。 凍結または火術スキルを使用するとライフを回復し、ライフ最大値のにあたる障壁を得る。", - "Localisation": "{c_important}開眼{/c}状態の間以下の効果を得る:\r\n{icon:bullet,1.2} {c_important}火術{/c}または{c_important}感電{/c}スキルを使用すると命中した敵をスタンさせ、{c_important}〈悟り〉{/c}1つにつき{c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c}秒間{c_important}{u}抑圧不可{/u}{/c}になる。\r\n{icon:bullet,1.2} {c_important}感電{/c}または{c_important}凍結{/c}スキルを使用すると、周囲の敵に{c_important}{u}冷気{/u}{/c}効果を与えて、移動速度を最大{c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c}奪う。\r\n{icon:bullet,1.2} {c_important}凍結{/c}または{c_important}火術{/c}スキルを使用するとライフを回復し、ライフ最大値の{c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c}にあたる{c_important}{u}障壁{/u}{/c}を得る。", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, { "IdSno": "1822324", "IdName": "legendary_spiritborn_004_x1", @@ -10545,7 +10541,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -11552,6 +11548,39 @@ 30 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "雨狼の", + "Description": "〈暴風〉を使用すると狼にも小さな暴風が#秒間発生する。これらの暴風は使役中の狼1体につき〈暴風〉の#%のダメージを与える。", + "DescriptionClean": "〈暴風〉を使用すると狼にも小さな暴風が秒間発生する。これらの暴風は使役中の狼1体につき〈暴風〉ののダメージを与える。", + "Localisation": "{c_important}〈暴風〉{/c}を使用すると狼にも小さな暴風が{c_number}[Affix.\"Static Value 0\"]{/c}秒間発生する。これらの暴風は使役中の狼1体につき〈暴風〉の{c_random}[Affix_Value_1|1%|]{/c}のダメージを与える。", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "578919", "IdName": "legendary_sorc_006", @@ -11888,9 +11917,9 @@ "legendary_spiritborn_032_x1" ], "Name": "頑強の", - "Description": "#を超えて獲得した活力#につき決意を獲得する。", - "DescriptionClean": "を超えて獲得した活力につき決意を獲得する。", - "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c}を超えて獲得した活力{c_random}[Affix_Value_1]{/c}につき{c_important}{u}決意{/u}{/c}を獲得する。", + "Description": "活力最大値のときに獲得した活力#ごとに決意を得る。この効果により、上限を超えて決意が#蓄積可能になる。", + "DescriptionClean": "活力最大値のときに獲得した活力ごとに決意を得る。この効果により、上限を超えて決意が蓄積可能になる。", + "Localisation": "活力最大値のときに獲得した活力{c_random}[Affix_Value_1]{/c}ごとに{c_important}{u}決意{/u}{/c}を得る。この効果により、上限を超えて{c_important}{u}決意{/u}{/c}が{c_number}[Affix.\"Static Value 0\"]{/c}蓄積可能になる。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12117,9 +12146,9 @@ "legendary_druid_002" ], "Name": "飽くなき探究心の", - "Description": "〈切り裂き〉で敵を倒した後、精神力を#獲得する。精神力が#を超えているときに人狼スキルを使用すると、そのダメージが#%増加する。", - "DescriptionClean": "〈切り裂き〉で敵を倒した後、精神力を獲得する。精神力がを超えているときに人狼スキルを使用すると、そのダメージが増加する。", - "Localisation": "{c_important}〈切り裂き〉{/c}で敵を倒した後、精神力を{c_number}[Affix.\"Static Value 0\"]{/c}獲得する。精神力が{c_number}[Affix.\"Static Value 1\"]{/c}を超えているときに{c_important}人狼{/c}スキルを使用すると、そのダメージが{c_random}[Affix_Value_1|1%x|]{/c}増加する。", + "Description": "敵に〈切り裂き〉でクリティカルヒットを与えた後、#の精神力を得る。精神力が#のとき、人狼スキルのダメージが#%増加する。この効果は精神力が#未満になるまで続く。", + "DescriptionClean": "敵に〈切り裂き〉でクリティカルヒットを与えた後、の精神力を得る。精神力がのとき、人狼スキルのダメージが増加する。この効果は精神力が未満になるまで続く。", + "Localisation": "敵に{c_important}〈切り裂き〉{/c}でクリティカルヒットを与えた後、{c_number}[Affix.\"Static Value 0\"]{/c}の精神力を得る。精神力が{c_number}[Affix.\"Static Value 2\"]{/c}のとき、{c_important}人狼{/c}スキルのダメージが{c_random}[Affix_Value_1|1%x|]{/c}増加する。この効果は精神力が{c_number}[Affix.\"Static Value 1\"]{/c}未満になるまで続く。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "苛まれた廃墟", @@ -12245,9 +12274,9 @@ "legendary_necro_135" ], "Name": "骨砕者が携えし", - "Description": "〈ボーンプリズン〉内の敵に対して〈ボーンスピア〉が必ずクリティカルヒットになり、与えるダメージが#%増加する。 ", - "DescriptionClean": "〈ボーンプリズン〉内の敵に対して〈ボーンスピア〉が必ずクリティカルヒットになり、与えるダメージが増加する。", - "Localisation": "{c_important}〈ボーンプリズン〉{/c}内の敵に対して{c_important}〈ボーンスピア〉{/c}が必ずクリティカルヒットになり、与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。 ", + "Description": "〈ボーンプリズン〉内の敵に対して〈ボーンスピア〉が必ずオーバーパワーになり、与えるダメージが#%増加する。 ", + "DescriptionClean": "〈ボーンプリズン〉内の敵に対して〈ボーンスピア〉が必ずオーバーパワーになり、与えるダメージが増加する。", + "Localisation": "{c_important}〈ボーンプリズン〉{/c}内の敵に対して{c_important}〈ボーンスピア〉{/c}が必ず{c_important}{u}オーバーパワー{/u}{/c}になり、与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。 ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", diff --git a/D4Companion/Data/Aspects.koKR.json b/D4Companion/Data/Aspects.koKR.json index 1362521a..a4b83d72 100644 --- a/D4Companion/Data/Aspects.koKR.json +++ b/D4Companion/Data/Aspects.koKR.json @@ -42,9 +42,9 @@ "legendary_spiritborn_019_x1" ], "Name": "가시등", - "Description": "공격을 회피하거나 막으면 공격자에게 가시의 #%만큼 피해를 주는 공격을 발동합니다.", - "DescriptionClean": "공격을 회피하거나 막으면 공격자에게 가시의 만큼 피해를 주는 공격을 발동합니다.", - "Localisation": "공격을 회피하거나 막으면 공격자에게 가시의 {c_random}[Affix_Value_1*100|%|]{/c}만큼 피해를 주는 공격을 발동합니다.", + "Description": "공격을 회피하거나 막으면 공격자에게 #%만큼 가시 피해를 줍니다.", + "DescriptionClean": "공격을 회피하거나 막으면 공격자에게 만큼 가시 피해를 줍니다.", + "Localisation": "공격을 회피하거나 막으면 공격자에게 {c_random}[Affix_Value_1*100|%|]{/c}만큼 가시 피해를 줍니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -207,9 +207,9 @@ "legendary_sorc_121" ], "Name": "갈라지는 마력의", - "Description": "번개 창이 극대화로 적중 시 창이 튀어 대상과 최대 #마리의 다른 적을 타격합니다. 이 피해는 극대화 피해 보너스의 #%만큼 증가합니다.", - "DescriptionClean": "번개 창이 극대화로 적중 시 창이 튀어 대상과 최대 마리의 다른 적을 타격합니다. 이 피해는 극대화 피해 보너스의 만큼 증가합니다.", - "Localisation": "{c_important}번개 창{/c}이 극대화로 적중 시 창이 튀어 대상과 최대 {c_number}[Affix.\"Static Value 0\"]{/c}마리의 다른 적을 타격합니다. 이 피해는 극대화 피해 보너스의 {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c}만큼 증가합니다.", + "Description": "번개 창이 극대화로 적중하면 창이 튀어 대상과 최대 #마리의 다른 적을 타격합니다. 이 피해는 극대화 피해 보너스의 #%만큼 증가합니다.", + "DescriptionClean": "번개 창이 극대화로 적중하면 창이 튀어 대상과 최대 마리의 다른 적을 타격합니다. 이 피해는 극대화 피해 보너스의 만큼 증가합니다.", + "Localisation": "{c_important}번개 창{/c}이 극대화로 적중하면 창이 튀어 대상과 최대 {c_number}[Affix.\"Static Value 0\"]{/c}마리의 다른 적을 타격합니다. 이 피해는 극대화 피해 보너스의 {c_random}[Affix_Value_1 * 100|x%|]{/c}만큼 증가합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "무너지는 헤크마", @@ -706,7 +706,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -1229,7 +1229,7 @@ "Name": "광분한 망자의", "Description": "내 하수인 하나가 적에게 피해를 줄 때마다 하수인이 #초 동안 공격 속도를 #%만큼, 최대 #%까지 얻습니다.", "DescriptionClean": "내 하수인 하나가 적에게 피해를 줄 때마다 하수인이 초 동안 공격 속도를 만큼, 최대 까지 얻습니다.", - "Localisation": "내 하수인 하나가 적에게 피해를 줄 때마다 하수인이 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 공격 속도를 {c_random}[Affix_Value_1|%+|]{/c}만큼, 최대 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}까지 얻습니다.", + "Localisation": "내 {c_important}하수인{/c} 하나가 적에게 피해를 줄 때마다 하수인이 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 공격 속도를 {c_random}[Affix_Value_1|1%+|]{/c}만큼, 최대 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}까지 얻습니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1590,9 +1590,9 @@ "legendary_necro_053" ], "Name": "굳센 사령관의", - "Description": "망자의 군대가 활성화된 동안, 소환 피해가 #% 증가하고 하수인이 받는 피해가 #% 감소합니다.", - "DescriptionClean": "망자의 군대가 활성화된 동안, 소환 피해가 증가하고 하수인이 받는 피해가 감소합니다.", - "Localisation": "{c_important}망자의 군대{/c}가 활성화된 동안, {c_important}소환{/c} 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가하고 하수인이 받는 피해가 {c_number}[Affix_Value_2|%|]{/c} 감소합니다.", + "Description": "망자의 군대가 활성화되어 있는 동안, 하수인이 받는 피해가 #% 감소하고 플레이어가 주는 소환수 피해가 #% 증가합니다.", + "DescriptionClean": "망자의 군대가 활성화되어 있는 동안, 하수인이 받는 피해가 감소하고 플레이어가 주는 소환수 피해가 증가합니다.", + "Localisation": "{c_important}망자의 군대{/c}가 활성화되어 있는 동안, {c_important}하수인{/c}이 받는 피해가 {c_number}[Affix_Value_2|%|]{/c} 감소하고 플레이어가 주는 소환수 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "얼굴 없는 신단", @@ -1886,9 +1886,9 @@ "legendary_rogue_026" ], "Name": "그림자베기", - "Description": "질주가 마찬가지로 질주를 시전하는 복제된 그림자를 생성하여 기본 피해의 #%만큼 피해를 줍니다.", - "DescriptionClean": "질주가 마찬가지로 질주를 시전하는 복제된 그림자를 생성하여 기본 피해의 만큼 피해를 줍니다.", - "Localisation": "{c_important}질주{/c}가 마찬가지로 {c_important}질주{/c}를 시전하는 {c_important}복제된 그림자{/c}를 생성하여 기본 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다.", + "Description": "질주가 마찬가지로 질주를 시전하는 복제된 그림자를 소환하여 기본 피해의 #%만큼 피해를 줍니다.", + "DescriptionClean": "질주가 마찬가지로 질주를 시전하는 복제된 그림자를 소환하여 기본 피해의 만큼 피해를 줍니다.", + "Localisation": "{c_important}질주{/c}가 마찬가지로 {c_important}질주{/c}를 시전하는 {c_important}복제된 그림자{/c}를 소환하여 기본 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "뒤틀린 공동", @@ -2316,9 +2316,9 @@ "legendary_spiritborn_032_x1" ], "Name": "끈기의", - "Description": "원기가 #보다 많을 때 얻는 원기 #마다 결의를 얻습니다.", - "DescriptionClean": "원기가 보다 많을 때 얻는 원기 마다 결의를 얻습니다.", - "Localisation": "원기가 {c_number}[Affix.\"Static Value 0\"]{/c}보다 많을 때 얻는 원기 {c_random}[Affix_Value_1]{/c}마다 {c_important}{u}결의{/u}{/c}를 얻습니다.", + "Description": "최대 원기 보유 시 # 원기를 얻을 때마다 결의를 얻습니다. 결의가 #중첩만큼 초과로 채워집니다.", + "DescriptionClean": "최대 원기 보유 시 원기를 얻을 때마다 결의를 얻습니다. 결의가 중첩만큼 초과로 채워집니다.", + "Localisation": "최대 원기 보유 시 {c_random}[Affix_Value_1]{/c} 원기를 얻을 때마다 {c_important}{u}결의{/u}{/c}를 얻습니다. {c_important}{u}결의{/u}{/c}가 {c_number}[Affix.\"Static Value 0\"]{/c}중첩만큼 초과로 채워집니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2372,6 +2372,39 @@ 19 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "끝없는 발톱의", + "Description": "서슬 날개 적중 시 독수리 기술 피해가 #초 동안 #%만큼 증가하며, 최대 #%까지 중첩됩니다. 서슬 날개 극대화가 #중첩을 부여합니다.", + "DescriptionClean": "서슬 날개 적중 시 독수리 기술 피해가 초 동안 만큼 증가하며, 최대 까지 중첩됩니다. 서슬 날개 극대화가 중첩을 부여합니다.", + "Localisation": "{c_important}서슬 날개{/c} 적중 시 {c_important}독수리{/c} 기술 피해가 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_number}[Affix.\"Static Value 2\"|%x|]{/c}만큼 증가하며, 최대 {c_random}[Affix_Value_1*100|%x|]{/c}까지 중첩됩니다. {c_important}서슬 날개{/c} 극대화가 {c_number}[Affix.\"Static Value 1\"]{/c}중첩을 부여합니다.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "609903", "IdName": "legendary_necro_016", @@ -2711,6 +2744,39 @@ 26 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "늑대 비의", + "Description": "싹쓸바람을 시전하면 늑대 무리 위에도 #초 동안 작은 싹쓸바람을 생성합니다. 작은 싹쓸바람은 활성화된 늑대 한 마리당 싹쓸바람 피해의 #%만큼 피해를 줍니다.", + "DescriptionClean": "싹쓸바람을 시전하면 늑대 무리 위에도 초 동안 작은 싹쓸바람을 생성합니다. 작은 싹쓸바람은 활성화된 늑대 한 마리당 싹쓸바람 피해의 만큼 피해를 줍니다.", + "Localisation": "{c_important}싹쓸바람{/c}을 시전하면 늑대 무리 위에도 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 작은 싹쓸바람을 생성합니다. 작은 싹쓸바람은 활성화된 늑대 한 마리당 싹쓸바람 피해의 {c_random}[Affix_Value_1|1%|]{/c}만큼 피해를 줍니다.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1987425", "IdName": "legendary_spiritborn_033_x1", @@ -2917,9 +2983,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "대향연의", - "Description": "소환 피해가 #% 증가하지만, 활성화된 하수인 하나당 매초 #의 정수가 고갈됩니다. 활성화된 하수인이 없으면, 자신이 주는 피해가 #% 증가하고 매초 #의 정수를 잃습니다.", - "DescriptionClean": "소환 피해가 증가하지만, 활성화된 하수인 하나당 매초 의 정수가 고갈됩니다. 활성화된 하수인이 없으면, 자신이 주는 피해가 증가하고 매초 의 정수를 잃습니다.", - "Localisation": "소환 피해가 {c_random}[Affix_Value_2|%x|]{/c} 증가하지만, 활성화된 {c_important}하수인{/c} 하나당 매초 {c_number}[Affix_Value_1]{/c}의 정수가 고갈됩니다. 활성화된 {c_important}하수인{/c}이 없으면, 자신이 주는 피해가 {c_random}[Affix_Value_2|%x|]{/c} 증가하고 매초 {c_number}[Affix.\"Static Value 0\"]{/c}의 정수를 잃습니다.", + "Description": "활성화된 하수인이 있을 경우, 소환수가 #% 증가한 피해를 주지만, 각 하수인이 초당 # 정수를 고갈시킵니다. \r\n\r\n활성화된 하수인이 없으면 자신이 주는 피해가 #% 증가하지만 초당 #의 정수를 잃습니다.", + "DescriptionClean": "활성화된 하수인이 있을 경우, 소환수가 증가한 피해를 주지만, 각 하수인이 초당 정수를 고갈시킵니다. 활성화된 하수인이 없으면 자신이 주는 피해가 증가하지만 초당 의 정수를 잃습니다.", + "Localisation": "활성화된 {c_important}하수인{/c}이 있을 경우, {c_important}소환수{/c}가 {c_random}[Affix_Value_2|%x|]{/c} 증가한 피해를 주지만, 각 {c_important}하수인{/c}이 초당 {c_number}[Affix_Value_1]{/c} 정수를 고갈시킵니다. \r\n\r\n활성화된 {c_important}하수인{/c}이 없으면 자신이 주는 피해가 {c_random}[Affix_Value_2|%x|]{/c} 증가하지만 초당 {c_number}[Affix.\"Static Value 0\"]{/c}의 정수를 잃습니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3352,9 +3418,9 @@ "legendary_druid_111" ], "Name": "룬세공사의 도관", - "Description": "폭풍 기술이 극대화로 적중 시 번갯불이 #초 동안 주기적으로 가까운 적을 타격하여 발당 #의 번개 피해를 줍니다.\r\n\r\n번갯불의 피해가 의지력 #당 #% 증가합니다.\r\n\r\n현재 보너스: #%", - "DescriptionClean": "폭풍 기술이 극대화로 적중 시 번갯불이 초 동안 주기적으로 가까운 적을 타격하여 발당 의 번개 피해를 줍니다. 번갯불의 피해가 의지력 당 증가합니다. 현재 보너스:", - "Localisation": "{c_important}폭풍{/c} 기술이 극대화로 적중 시 {c_important}번갯불{/c}이 {c_number}[Affix.\"Static Value 0\"||]{/c}초 동안 주기적으로 가까운 적을 타격하여 발당 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}의 번개 피해를 줍니다.\r\n\r\n{c_important}번갯불{/c}의 피해가 의지력 {c_number}[Affix.\"Static Value 2\"]{/c}당 {c_number}[Affix.\"Static Value 1\" * 100|%x|]{/c} 증가합니다.\r\n\r\n현재 보너스: {c_number}[Floor(Owner.Willpower_Total / Affix.\"Static Value 2\") * Affix.\"Static Value 1\" * 100|x%|]{/c}", + "Description": "폭풍 기술이 극대화로 적중하면 번갯불이 #초 동안 주기적으로 가까운 적을 타격하여 발당 #의 번개 피해를 줍니다.\r\n\r\n번갯불의 피해가 의지력 #당 #% 증가합니다.\r\n\r\n현재 보너스: #%", + "DescriptionClean": "폭풍 기술이 극대화로 적중하면 번갯불이 초 동안 주기적으로 가까운 적을 타격하여 발당 의 번개 피해를 줍니다. 번갯불의 피해가 의지력 당 증가합니다. 현재 보너스:", + "Localisation": "{c_important}폭풍{/c} 기술이 극대화로 적중하면 {c_important}번갯불{/c}이 {c_number}[Affix.\"Static Value 0\"||]{/c}초 동안 주기적으로 가까운 적을 타격하여 발당 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}의 번개 피해를 줍니다.\r\n\r\n{c_important}번갯불{/c}의 피해가 의지력 {c_number}[Affix.\"Static Value 2\"]{/c}당 {c_number}[Affix.\"Static Value 1\" * 100|%x|]{/c} 증가합니다.\r\n\r\n현재 보너스: {c_number}[Floor(Owner.Willpower_Total / Affix.\"Static Value 2\") * Affix.\"Static Value 1\" * 100|x%|]{/c}", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3451,9 +3517,9 @@ "legendary_druid_002" ], "Name": "만족을 모르는 자의", - "Description": "칼날 발톱으로 적을 처치하면 영력을 # 얻습니다. 영력이 #보다 많으면 늑대인간 기술의 피해가 #% 증가합니다.", - "DescriptionClean": "칼날 발톱으로 적을 처치하면 영력을 얻습니다. 영력이 보다 많으면 늑대인간 기술의 피해가 증가합니다.", - "Localisation": "{c_important}칼날 발톱{/c}으로 적을 처치하면 영력을 {c_number}[Affix.\"Static Value 0\"]{/c} 얻습니다. 영력이 {c_number}[Affix.\"Static Value 1\"]{/c}보다 많으면 {c_important}늑대인간{/c} 기술의 피해가 {c_random}[Affix_Value_1|1%x|]{/c} 증가합니다.", + "Description": "칼날 발톱이 적에게 극대화로 적중하면 영력을 # 얻습니다. 영력이 #일 때, 영력이 # 아래로 떨어질 때까지 늑대인간 기술이 #% 증가한 피해를 줍니다.", + "DescriptionClean": "칼날 발톱이 적에게 극대화로 적중하면 영력을 얻습니다. 영력이 일 때, 영력이 아래로 떨어질 때까지 늑대인간 기술이 증가한 피해를 줍니다.", + "Localisation": "{c_important}칼날 발톱{/c}이 적에게 극대화로 적중하면 영력을 {c_number}[Affix.\"Static Value 0\"]{/c} 얻습니다. 영력이 {c_number}[Affix.\"Static Value 2\"]{/c}일 때, 영력이 {c_number}[Affix.\"Static Value 1\"]{/c} 아래로 떨어질 때까지 {c_important}늑대인간{/c} 기술이 {c_random}[Affix_Value_1|1%x|]{/c} 증가한 피해를 줍니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "고통받는 폐허", @@ -3921,9 +3987,9 @@ "legendary_spiritborn_001_x1" ], "Name": "무정한", - "Description": "적에 대한 재규어 기술의 극대화 확률이 적이 잃은 생명력 #%당 #% 증가합니다.", - "DescriptionClean": "적에 대한 재규어 기술의 극대화 확률이 적이 잃은 생명력 당 증가합니다.", - "Localisation": "적에 대한 {c_important}재규어{/c} 기술의 극대화 확률이 적이 잃은 생명력 {c_number}[Affix.\"Static Value 0\"|%|]{/c}당 {c_random}[Affix_Value_1*100|%+1|]{/c} 증가합니다.", + "Description": "재규어 기술의 극대화 확률이 #% + 적이 잃은 생명력 #%당 #% 증가합니다.", + "DescriptionClean": "재규어 기술의 극대화 확률이 적이 잃은 생명력 당 증가합니다.", + "Localisation": "{c_important}재규어{/c} 기술의 극대화 확률이 {c_number}[Affix.\"Static Value 1\"|%+|]{/c} + 적이 잃은 생명력 {c_number}[Affix.\"Static Value 0\"|%|]{/c}당 {c_random}[Affix_Value_1*100|%+1|]{/c} 증가합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3978,14 +4044,12 @@ ] }, { - "IdSno": "2175683;1987448", - "IdName": "legendary_spiritborn_049;legendary_spiritborn_048_x1", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "2175683", "1987448" ], "IdNameList": [ - "legendary_spiritborn_049", "legendary_spiritborn_048_x1" ], "Name": "민활의", @@ -3995,7 +4059,7 @@ "IsSeasonal": false, "IsCodex": true, "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", + "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ 0, @@ -4006,10 +4070,8 @@ 1 ], "AllowedItemLabels": [ - 0, - 28, - 26, - 19 + 19, + 26 ] }, { @@ -4024,7 +4086,7 @@ "Name": "바늘불꽃", "Description": "가시 피해를 줄 때 #% 확률로 자신과 하수인 주위의 모든 적에게 피해를 줍니다.", "DescriptionClean": "가시 피해를 줄 때 확률로 자신과 하수인 주위의 모든 적에게 피해를 줍니다.", - "Localisation": "가시 피해를 줄 때 {c_random}[Affix_Value_1|%|]{/c} 확률로 자신과 하수인 주위의 모든 적에게 피해를 줍니다.", + "Localisation": "가시 피해를 줄 때 {c_random}[Affix_Value_1|%|]{/c} 확률로 자신과 {c_important}하수인{/c} 주위의 모든 적에게 피해를 줍니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "이샤리 성소", @@ -4152,9 +4214,9 @@ "legendary_spiritborn_028_x1" ], "Name": "반응하는 갑옷의", - "Description": "방패막기 확률을 #% 얻습니다. \r\n근거리에 있는 적의 공격을 막으면 #% 확률로 비용 소모 없이 뇌 흔들기를 시전할 수 있습니다.", - "DescriptionClean": "방패막기 확률을 얻습니다. 근거리에 있는 적의 공격을 막으면 확률로 비용 소모 없이 뇌 흔들기를 시전할 수 있습니다.", - "Localisation": "방패막기 확률을 {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} 얻습니다. \r\n근거리에 있는 적의 공격을 막으면 {c_random}[Affix_Value_1*100|%|]{/c} 확률로 비용 소모 없이 {c_important}뇌 흔들기{/c}를 시전할 수 있습니다.", + "Description": "방패막기 확률을 #% 얻습니다. \r\n적의 공격을 막으면 #% 확률로 비용 소모 없이 뇌 흔들기를 시전할 수 있습니다.", + "DescriptionClean": "방패막기 확률을 얻습니다. 적의 공격을 막으면 확률로 비용 소모 없이 뇌 흔들기를 시전할 수 있습니다.", + "Localisation": "방패막기 확률을 {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} 얻습니다. \r\n적의 공격을 막으면 {c_random}[Affix_Value_1*100|%|]{/c} 확률로 비용 소모 없이 {c_important}뇌 흔들기{/c}를 시전할 수 있습니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4580,9 +4642,9 @@ "legendary_generic_034" ], "Name": "보호하는", - "Description": "건강 상태가 아닐 때 적중당하면 #초 동안 자신의 주위에 마법의 거품이 생겨납니다. 거품 안에 서 있는 동안 플레이어들은 면역이 됩니다. 이 효과는 #초에 한 번만 발동합니다.", - "DescriptionClean": "건강 상태가 아닐 때 적중당하면 초 동안 자신의 주위에 마법의 거품이 생겨납니다. 거품 안에 서 있는 동안 플레이어들은 면역이 됩니다. 이 효과는 초에 한 번만 발동합니다.", - "Localisation": "{c_important}{u}건강{/u}{/c} 상태가 아닐 때 적중당하면 {c_random}[Affix_Value_1|1|]{/c}초 동안 자신의 주위에 마법의 거품이 생겨납니다. 거품 안에 서 있는 동안 플레이어들은 {c_important}{u}면역{/u}{/c}이 됩니다. 이 효과는 {c_number}[Affix.\"Static Value 0\"]{/c}초에 한 번만 발동합니다.", + "Description": "건강 상태가 아닐 때 적중당하면 안에 있는 모든 플레이어를 면역 상태로 만드는 보호 거품을 생성합니다. 거품은 #초 동안 지속되며 #초에 한 번씩만 생성됩니다.", + "DescriptionClean": "건강 상태가 아닐 때 적중당하면 안에 있는 모든 플레이어를 면역 상태로 만드는 보호 거품을 생성합니다. 거품은 초 동안 지속되며 초에 한 번씩만 생성됩니다.", + "Localisation": "{c_important}{u}건강{/u}{/c} 상태가 아닐 때 적중당하면 안에 있는 모든 플레이어를 {c_important}{u}면역{/u}{/c} 상태로 만드는 보호 거품을 생성합니다. 거품은 {c_random}[Affix_Value_1|1|]{/c}초 동안 지속되며 {c_number}[Affix.\"Static Value 0\"]{/c}초에 한 번씩만 생성됩니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5153,9 +5215,9 @@ "legendary_barb_026" ], "Name": "불카토스의", - "Description": "도약이 지진을 발생시켜 #초에 걸쳐 #의 물리 피해를 줍니다. 지진 안에 서 있는 동안 그리고 그 후 #초 동안 피해 감소가 #% 증가합니다.\r\n\r\n지진으로 주는 피해가 #% 증가합니다. ", - "DescriptionClean": "도약이 지진을 발생시켜 초에 걸쳐 의 물리 피해를 줍니다. 지진 안에 서 있는 동안 그리고 그 후 초 동안 피해 감소가 증가합니다. 지진으로 주는 피해가 증가합니다.", - "Localisation": "{c_important}도약{/c}이 {c_important}지진{/c}을 발생시켜 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}초에 걸쳐 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}의 물리 피해를 줍니다. {c_important}지진{/c} 안에 서 있는 동안 그리고 그 후 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 피해 감소가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.\r\n\r\n{c_important}지진{/c}으로 주는 피해가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다. ", + "Description": "도약이 지진을 발생시켜 #초에 걸쳐 #의 물리 피해를 줍니다. 지진 위에 서 있으면 이후 #초 동안 피해 감소가 #% 증가합니다.\r\n\r\n지진으로 주는 피해가 #% 증가합니다. ", + "DescriptionClean": "도약이 지진을 발생시켜 초에 걸쳐 의 물리 피해를 줍니다. 지진 위에 서 있으면 이후 초 동안 피해 감소가 증가합니다. 지진으로 주는 피해가 증가합니다.", + "Localisation": "{c_important}도약{/c}이 {c_important}지진{/c}을 발생시켜 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}초에 걸쳐 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}의 물리 피해를 줍니다. {c_important}지진{/c} 위에 서 있으면 이후 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 피해 감소가 {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} 증가합니다.\r\n\r\n{c_important}지진{/c}으로 주는 피해가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "빛의 도피처", @@ -5448,9 +5510,9 @@ "legendary_necro_135" ], "Name": "뼈 가루떨이의", - "Description": "뼈 창이 뼈 감옥 내부의 적에게 반드시 극대화로 적중하고 #% 증가된 피해를 줍니다. ", - "DescriptionClean": "뼈 창이 뼈 감옥 내부의 적에게 반드시 극대화로 적중하고 증가된 피해를 줍니다.", - "Localisation": "{c_important}뼈 창{/c}이 {c_important}뼈 감옥{/c} 내부의 적에게 반드시 극대화로 적중하고 {c_random}[Affix_Value_1|%x|]{/c} 증가된 피해를 줍니다. ", + "Description": "뼈 창이 뼈 감옥 내부의 적을 확정적으로 제압하고 #% 증가한 피해를 줍니다. ", + "DescriptionClean": "뼈 창이 뼈 감옥 내부의 적을 확정적으로 제압하고 증가한 피해를 줍니다.", + "Localisation": "{c_important}뼈 창{/c}이 {c_important}뼈 감옥{/c} 내부의 적을 확정적으로 {c_important}{u}제압{/u}{/c}하고 {c_random}[Affix_Value_1|%x|]{/c} 증가한 피해를 줍니다. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5907,9 +5969,9 @@ "legendary_barb_111" ], "Name": "선조의 돌진의", - "Description": "돌진이 #명의 선조를 부릅니다. 선조들은 돌진하여 원래 피해의 #%만큼 피해를 줍니다.\r\n\r\n소환 기술로 주는 피해가 #% 증가합니다.", - "DescriptionClean": "돌진이 명의 선조를 부릅니다. 선조들은 돌진하여 원래 피해의 만큼 피해를 줍니다. 소환 기술로 주는 피해가 증가합니다.", - "Localisation": "{c_important}돌진{/c}이 {c_number}[Affix.\"Static Value 0\"]{/c}명의 선조를 부릅니다. 선조들은 {c_important}돌진{/c}하여 원래 피해의 {c_random}[Affix_Value_1|x%|]{/c}만큼 피해를 줍니다.\r\n\r\n{c_important}소환{/c} 기술로 주는 피해가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.", + "Description": "돌진 시전 시 선조 #명을 소환해 함께 돌진합니다. 각 선조는 원래 피해의 #%만큼을 줍니다.\r\n\r\n소환수가 주는 피해가 #% 증가합니다.", + "DescriptionClean": "돌진 시전 시 선조 명을 소환해 함께 돌진합니다. 각 선조는 원래 피해의 만큼을 줍니다. 소환수가 주는 피해가 증가합니다.", + "Localisation": "{c_important}돌진{/c} 시전 시 선조 {c_number}[Affix.\"Static Value 0\"]{/c}명을 소환해 함께 {c_important}돌진{/c}합니다. 각 선조는 원래 피해의 {c_random}[Affix_Value_1|x%|]{/c}만큼을 줍니다.\r\n\r\n{c_important}소환수{/c}가 주는 피해가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5940,9 +6002,9 @@ "legendary_barb_014" ], "Name": "선조의 메아리의", - "Description": "행운의 적중: 도약, 지각 변동 또는 소용돌이로 적에게 피해를 주면 최대 #% 확률로 선조가 소환되어 같은 기술을 사용합니다. 이 효과는 #초에 한 번씩만 발동합니다.\r\n\r\n소환 기술로 주는 피해가 #% 증가합니다.", - "DescriptionClean": "행운의 적중: 도약, 지각 변동 또는 소용돌이로 적에게 피해를 주면 최대 확률로 선조가 소환되어 같은 기술을 사용합니다. 이 효과는 초에 한 번씩만 발동합니다. 소환 기술로 주는 피해가 증가합니다.", - "Localisation": "{c_label}행운의 적중:{/c} {c_important}도약{/c}, {c_important}지각 변동{/c} 또는 {c_important}소용돌이{/c}로 적에게 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 선조가 {c_important}소환{/c}되어 같은 기술을 사용합니다. 이 효과는 {c_number}[Affix.\"Static Value 0\"]{/c}초에 한 번씩만 발동합니다.\r\n\r\n{c_important}소환{/c} 기술로 주는 피해가 {c_random}[Affix_Value_2|%|]{/c} 증가합니다.", + "Description": "행운의 적중: 도약, 지각 변동 또는 소용돌이 시전 시 최대 #% 확률로 선조가 소환되어 같은 기술을 사용합니다. 이 효과는 #초에 한 번씩만 발동합니다.\r\n\r\n소환수가 주는 피해가 #% 증가합니다.", + "DescriptionClean": "행운의 적중: 도약, 지각 변동 또는 소용돌이 시전 시 최대 확률로 선조가 소환되어 같은 기술을 사용합니다. 이 효과는 초에 한 번씩만 발동합니다. 소환수가 주는 피해가 증가합니다.", + "Localisation": "{c_label}행운의 적중:{/c} {c_important}도약{/c}, {c_important}지각 변동{/c} 또는 {c_important}소용돌이{/c} 시전 시 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 선조가 소환되어 같은 기술을 사용합니다. 이 효과는 {c_number}[Affix.\"Static Value 0\"]{/c}초에 한 번씩만 발동합니다.\r\n\r\n{c_important}소환수{/c}가 주는 피해가 {c_random}[Affix_Value_2|%|]{/c} 증가합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "고대 저수지", @@ -6138,9 +6200,9 @@ "legendary_spiritborn_009_x1" ], "Name": "속박하는 수렁의", - "Description": "근거리에 있는 적이나 플레이어가 간접 피해를 주는 적이 #초 동안 #%만큼 감속됩니다. 감속된 적에게 주는 피해가 #% 증가합니다.", - "DescriptionClean": "근거리에 있는 적이나 플레이어가 간접 피해를 주는 적이 초 동안 만큼 감속됩니다. 감속된 적에게 주는 피해가 증가합니다.", - "Localisation": "근거리에 있는 적이나 플레이어가 간접 피해를 주는 적이 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1*100|%|]{/c}만큼 감속됩니다. 감속된 적에게 주는 피해가 {c_number}[Affix.\"Static Value 1\"|%x|]{/c} 증가합니다.", + "Description": "근거리에 있는 적이나 플레이어에게 간접 피해를 주는 적이 #초 동안 #%만큼 감속됩니다. 감속된 적에게 주는 피해가 #% 증가합니다.", + "DescriptionClean": "근거리에 있는 적이나 플레이어에게 간접 피해를 주는 적이 초 동안 만큼 감속됩니다. 감속된 적에게 주는 피해가 증가합니다.", + "Localisation": "근거리에 있는 적이나 플레이어에게 간접 피해를 주는 적이 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1*100|%|]{/c}만큼 감속됩니다. 감속된 적에게 주는 피해가 {c_random}[Affix_Value_2*100|%|]{/c} 증가합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6825,74 +6887,6 @@ 19 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "야생적 각성의", - "Description": "깨우침 상태 동안 다음 효과를 얻습니다.\r\n 방화 또는 감전 기술 시전 시 적중당한 적을 기절시키고, 깨우침 하나당 #초 동안 저지 불가를 얻습니다.\r\n 감전 또는 서리 기술 시전 시 주변 적에게 오한을 느끼게 만들고, 이동 속도를 최대 #% 훔칩니다.\r\n 서리 또는 방화 기술 시전 시 생명력을 치유하고, 최대 생명력의 #%에 해당하는 보호막을 얻습니다.", - "DescriptionClean": "깨우침 상태 동안 다음 효과를 얻습니다. 방화 또는 감전 기술 시전 시 적중당한 적을 기절시키고, 깨우침 하나당 초 동안 저지 불가를 얻습니다. 감전 또는 서리 기술 시전 시 주변 적에게 오한을 느끼게 만들고, 이동 속도를 최대 훔칩니다. 서리 또는 방화 기술 시전 시 생명력을 치유하고, 최대 생명력의 에 해당하는 보호막을 얻습니다.", - "Localisation": "{c_important}깨우침{/c} 상태 동안 다음 효과를 얻습니다.\r\n{icon:bullet,1.2} {c_important}방화{/c} 또는 {c_important}감전{/c} 기술 시전 시 적중당한 적을 기절시키고, {c_important}깨우침{/c} 하나당 {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c}초 동안 {c_important}{u}저지 불가{/u}{/c}를 얻습니다.\r\n{icon:bullet,1.2} {c_important}감전{/c} 또는 {c_important}서리{/c} 기술 시전 시 주변 적에게 {c_important}{u}오한{/u}{/c}을 느끼게 만들고, 이동 속도를 최대 {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} 훔칩니다.\r\n{icon:bullet,1.2} {c_important}서리{/c} 또는 {c_important}방화{/c} 기술 시전 시 생명력을 치유하고, 최대 생명력의 {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c}에 해당하는 {c_important}{u}보호막{/u}{/c}을 얻습니다.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "양치기의", - "Description": "핵심 및 진노 기술이 동료 하나당#%의 추가 피해를 줍니다.", - "DescriptionClean": "핵심 및 진노 기술이 동료 하나당의 추가 피해를 줍니다.", - "Localisation": "{c_important}핵심{/c} 및 {c_important}진노{/c} 기술이 동료 하나당{c_random}[Affix_Value_1|1%x|]{/c}의 추가 피해를 줍니다.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1064169", "IdName": "legendary_druid_080", @@ -7066,9 +7060,9 @@ "Legendary_Sorc_133" ], "Name": "얼어붙은 기억의", - "Description": "눈사태 핵심 지속 효과가 추가 #회의 시전에 적용됩니다.", - "DescriptionClean": "눈사태 핵심 지속 효과가 추가 회의 시전에 적용됩니다.", - "Localisation": "{c_important}눈사태{/c} 핵심 지속 효과가 추가 {c_number}[Affix.\"Static Value 0\"]{/c}회의 시전에 적용됩니다.", + "Description": "눈사태 핵심 지속 효과가 추가 #회의 시전에 적용되고, 취약한 적에게 주는 피해가 #%|1으로;로; 증가합니다.", + "DescriptionClean": "눈사태 핵심 지속 효과가 추가 회의 시전에 적용되고, 취약한 적에게 주는 피해가 |1으로;로; 증가합니다.", + "Localisation": "{c_important}눈사태{/c} 핵심 지속 효과가 추가 {c_number}[Affix.\"Static Value 0\"]{/c}회의 시전에 적용되고, {c_important}{u}취약{/u}{/c}한 적에게 주는 피해가 {c_random}[Affix_Value_1*100 + 25|%x|]{/c}|1으로;로; 증가합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7999,7 +7993,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -9154,6 +9148,41 @@ 19 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "정신 각성의", + "Description": "방화 기술을 시전하면 적중시킨 적을 #초 동안 이동 불가 상태로 만듭니다.\r\n감전 기술을 시전하면 이동 속도가 #초 동안 #%만큼 폭발적으로 증가합니다.\r\n서리 기술을 시전하면 최대 생명력의 #%에 해당하는 보호막을 부여합니다.\r\n\r\n깨우침 상태에서는 각 기술이 모든 효과를 부여합니다.", + "DescriptionClean": "방화 기술을 시전하면 적중시킨 적을 초 동안 이동 불가 상태로 만듭니다. 감전 기술을 시전하면 이동 속도가 초 동안 만큼 폭발적으로 증가합니다. 서리 기술을 시전하면 최대 생명력의 에 해당하는 보호막을 부여합니다. 깨우침 상태에서는 각 기술이 모든 효과를 부여합니다.", + "Localisation": "{c_important}방화{/c} 기술을 시전하면 적중시킨 적을 {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c}초 동안 이동 불가 상태로 만듭니다.\r\n{c_important}감전{/c} 기술을 시전하면 이동 속도가 {c_number}[Affix.\"Static Value 3\"]{/c}초 동안 {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c}만큼 폭발적으로 증가합니다.\r\n{c_important}서리{/c} 기술을 시전하면 최대 생명력의 {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c}에 해당하는 {c_important}{u}보호막{/u}{/c}을 부여합니다.\r\n\r\n{c_important}깨우침{/c} 상태에서는 각 기술이 모든 효과를 부여합니다.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1215682", "IdName": "legendary_sorc_128", @@ -9663,9 +9692,9 @@ "legendary_druid_049" ], "Name": "짓밟힌 대지의", - "Description": "짓밟기가 이제 지속시간 동안 산사태 기둥을 #개 소환합니다. 산사태는 원래 피해의 #%만큼 피해를 줍니다. 또한 짓밟기가 자연 마법과 대지 기술로 취급됩니다.", - "DescriptionClean": "짓밟기가 이제 지속시간 동안 산사태 기둥을 개 소환합니다. 산사태는 원래 피해의 만큼 피해를 줍니다. 또한 짓밟기가 자연 마법과 대지 기술로 취급됩니다.", - "Localisation": "{c_important}짓밟기{/c}가 이제 지속시간 동안 {c_important}산사태{/c} 기둥을 {c_number}[Affix.\"Static Value 0\"]{/c}개 소환합니다. 산사태는 원래 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다. 또한 {c_important}짓밟기{/c}가 {c_important}자연 마법{/c}과 {c_important}대지{/c} 기술로 취급됩니다.", + "Description": "짓밟기가 대지를 가르고 원래 피해의 #%만큼 피해를 주는 산사태 기둥을 #개 생성합니다. \r\n\r\n짓밟기가 자연 마법과 대지 기술로도 취급됩니다.", + "DescriptionClean": "짓밟기가 대지를 가르고 원래 피해의 만큼 피해를 주는 산사태 기둥을 개 생성합니다. 짓밟기가 자연 마법과 대지 기술로도 취급됩니다.", + "Localisation": "{c_important}짓밟기{/c}가 대지를 가르고 원래 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 주는 {c_important}산사태{/c} 기둥을 {c_number}[Affix.\"Static Value 0\"]{/c}개 생성합니다. \r\n\r\n{c_important}짓밟기{/c}가 {c_important}자연 마법{/c}과 {c_important}대지{/c} 기술로도 취급됩니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10194,9 +10223,9 @@ "legendary_druid_123" ], "Name": "치명적인", - "Description": "광견병이 적을 감염시킬 때마다 광견병의 재사용 대기시간이 #초 감소합니다. 정예 적을 감염시키면 재사용 대기시간 감소 효과가 세 배가 됩니다.", - "DescriptionClean": "광견병이 적을 감염시킬 때마다 광견병의 재사용 대기시간이 초 감소합니다. 정예 적을 감염시키면 재사용 대기시간 감소 효과가 세 배가 됩니다.", - "Localisation": "{c_important}광견병{/c}이 적을 감염시킬 때마다 광견병의 재사용 대기시간이 {c_random}[Affix_Value_1|2|]{/c}초 감소합니다. 정예 적을 감염시키면 재사용 대기시간 감소 효과가 세 배가 됩니다.", + "Description": "광견병이 적을 감염시킬 때마다 광견병의 재사용 대기시간이 #초 감소하고, 정예 적을 감염시키면 재사용 대기시간 감소 효과가 세 배 증가합니다. 광견병에 감염된 적에게 주는 피해가 #% 증가합니다.", + "DescriptionClean": "광견병이 적을 감염시킬 때마다 광견병의 재사용 대기시간이 초 감소하고, 정예 적을 감염시키면 재사용 대기시간 감소 효과가 세 배 증가합니다. 광견병에 감염된 적에게 주는 피해가 증가합니다.", + "Localisation": "{c_important}광견병{/c}이 적을 감염시킬 때마다 광견병의 재사용 대기시간이 {c_random}[Affix_Value_1|2|]{/c}초 감소하고, 정예 적을 감염시키면 재사용 대기시간 감소 효과가 세 배 증가합니다. {c_important}광견병{/c}에 감염된 적에게 주는 피해가 {c_random}[Affix_Value_2|x%|]{/c} 증가합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10211,12 +10240,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -12117,9 +12144,9 @@ "Legendary_Druid_119" ], "Name": "흐릿한 야수의", - "Description": "질주하는 동안 칼날 발톱이 주위의 중독된 적을 추적하고 해당 적에게 주는 피해가 #% 증가합니다.", - "DescriptionClean": "질주하는 동안 칼날 발톱이 주위의 중독된 적을 추적하고 해당 적에게 주는 피해가 증가합니다.", - "Localisation": "질주하는 동안 {c_important}칼날 발톱{/c}이 주위의 중독된 적을 추적하고 해당 적에게 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "Description": "칼날 발톱으로 주는 피해가 #% 증가하고, 칼날 발톱이 #% 확률로 최대 #회까지 추가 타격합니다.", + "DescriptionClean": "칼날 발톱으로 주는 피해가 증가하고, 칼날 발톱이 확률로 최대 회까지 추가 타격합니다.", + "Localisation": "{c_important}칼날 발톱{/c}으로 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가하고, {c_important}칼날 발톱{/c}이 {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} 확률로 최대 {c_number}[Affix.\"Static Value 0\"]{/c}회까지 추가 타격합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12247,9 +12274,9 @@ "legendary_spiritborn_003_x1" ], "Name": "흥분의", - "Description": "행운의 적중: 취약한 적을 적중시키면 최대 #% 확률로 피하기의 재사용 대기시간이 #초 감소합니다. 포악함 중첩 하나당 이 확률이 #%씩 증가합니다.", - "DescriptionClean": "행운의 적중: 취약한 적을 적중시키면 최대 확률로 피하기의 재사용 대기시간이 초 감소합니다. 포악함 중첩 하나당 이 확률이 씩 증가합니다.", - "Localisation": "{c_label}행운의 적중:{/c} {c_important}{u}취약{/u}{/c}한 적을 적중시키면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_important}피하기{/c}의 재사용 대기시간이 {c_number}[Affix.\"Static Value 0\"]{/c}초 감소합니다. {c_important}{u}포악함{/u}{/c} 중첩 하나당 이 확률이 {c_number}[Affix.\"Static Value 1\"|%|]{/c}씩 증가합니다.", + "Description": "행운의 적중 확률: 적을 적중시키면 최대 #% 확률로 피하기의 재사용 대기시간이 #초 감소합니다. 포악함 중첩 하나당 이 확률이 #%씩 증가합니다.", + "DescriptionClean": "행운의 적중 확률: 적을 적중시키면 최대 확률로 피하기의 재사용 대기시간이 초 감소합니다. 포악함 중첩 하나당 이 확률이 씩 증가합니다.", + "Localisation": "{c_label}행운의 적중 확률:{/c} 적을 적중시키면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_important}피하기{/c}의 재사용 대기시간이 {c_number}[Affix.\"Static Value 0\"]{/c}초 감소합니다. {c_important}{u}포악함{/u}{/c} 중첩 하나당 이 확률이 {c_number}[Affix.\"Static Value 1\"|%|]{/c}씩 증가합니다.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", diff --git a/D4Companion/Data/Aspects.plPL.json b/D4Companion/Data/Aspects.plPL.json index f64f7d12..b2840095 100644 --- a/D4Companion/Data/Aspects.plPL.json +++ b/D4Companion/Data/Aspects.plPL.json @@ -347,9 +347,9 @@ "legendary_spiritborn_001_x1" ], "Name": "Bezlitosny", - "Description": "Przy użyciu umiejętności Jaguara szansa na trafienie krytyczne wrogów jest zwiększona o #% za każde #% brakującego im zdrowia.", - "DescriptionClean": "Przy użyciu umiejętności Jaguara szansa na trafienie krytyczne wrogów jest zwiększona o za każde brakującego im zdrowia.", - "Localisation": "Przy użyciu umiejętności {c_important}Jaguara{/c} szansa na trafienie krytyczne wrogów jest zwiększona o {c_random}[Affix_Value_1*100|%+1|]{/c} za każde {c_number}[Affix.\"Static Value 0\"|%|]{/c} brakującego im zdrowia.", + "Description": "Przy użyciu umiejętności Jaguara szansa na trafienie krytyczne jest zwiększona o #% i dodatkowo o #% za każde #% zdrowia, którego brakuje wrogowi.", + "DescriptionClean": "Przy użyciu umiejętności Jaguara szansa na trafienie krytyczne jest zwiększona o i dodatkowo o za każde zdrowia, którego brakuje wrogowi.", + "Localisation": "Przy użyciu umiejętności {c_important}Jaguara{/c} szansa na trafienie krytyczne jest zwiększona o {c_random}[Affix.\"Static Value 1\"|%+|]{/c} i dodatkowo o {c_number}[Affix_Value_1*100|%+1|]{/c} za każde {c_number}[Affix.\"Static Value 0\"|%|]{/c} zdrowia, którego brakuje wrogowi.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -415,7 +415,7 @@ "Name": "Bul-Kathosa", "Description": "Skok wywołuje Trzęsienie Ziemi, które zadaje # pkt. obrażeń Fizycznych w ciągu # sek. Kiedy stoisz na obszarze działania Trzęsienia Ziemi i przez # sek. po jego opuszczeniu, zyskujesz premię #% do redukcji obrażeń.\r\n\r\nTrzęsienie Ziemi zadaje obrażenia zwiększone o #%. ", "DescriptionClean": "Skok wywołuje Trzęsienie Ziemi, które zadaje pkt. obrażeń Fizycznych w ciągu sek. Kiedy stoisz na obszarze działania Trzęsienia Ziemi i przez sek. po jego opuszczeniu, zyskujesz premię do redukcji obrażeń. Trzęsienie Ziemi zadaje obrażenia zwiększone o.", - "Localisation": "{c_important}Skok{/c} wywołuje {c_important}Trzęsienie Ziemi{/c}, które zadaje {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} pkt. obrażeń Fizycznych w ciągu {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} sek. Kiedy stoisz na obszarze działania {c_important}Trzęsienia Ziemi{/c} i przez {c_number}[Affix.\"Static Value 0\"]{/c} sek. po jego opuszczeniu, zyskujesz premię {c_random}[Affix_Value_1|%|]{/c} do redukcji obrażeń.\r\n\r\n{c_important}Trzęsienie Ziemi{/c} zadaje obrażenia zwiększone o {c_random}[Affix_Value_1|%|]{/c}. ", + "Localisation": "{c_important}Skok{/c} wywołuje {c_important}Trzęsienie Ziemi{/c}, które zadaje {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} pkt. obrażeń Fizycznych w ciągu {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} sek. Kiedy stoisz na obszarze działania {c_important}Trzęsienia Ziemi{/c} i przez {c_number}[Affix.\"Static Value 0\"]{/c} sek. po jego opuszczeniu, zyskujesz premię {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} do redukcji obrażeń.\r\n\r\n{c_important}Trzęsienie Ziemi{/c} zadaje obrażenia zwiększone o {c_random}[Affix_Value_1|%|]{/c}. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Azyl Światłości", @@ -679,9 +679,9 @@ "legendary_generic_034" ], "Name": "Chroniący", - "Description": "Przy otrzymaniu trafienia, gdy nie jesteś w pełni sił, tworzysz wokół siebie na # sek. magiczną barierę. Gracze na jej obszarze posiadają niewrażliwość. Efekt ten może wystąpić raz na # sek.", - "DescriptionClean": "Przy otrzymaniu trafienia, gdy nie jesteś w pełni sił, tworzysz wokół siebie na sek. magiczną barierę. Gracze na jej obszarze posiadają niewrażliwość. Efekt ten może wystąpić raz na sek.", - "Localisation": "Przy otrzymaniu trafienia, gdy nie jesteś {c_important}{u}w pełni sił{/u}{/c}, tworzysz wokół siebie na {c_random}[Affix_Value_1|1|]{/c} sek. magiczną barierę. Gracze na jej obszarze posiadają {c_important}{u}niewrażliwość{/u}{/c}. Efekt ten może wystąpić raz na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "Description": "Kiedy nie jesteś w pełni sił, trafienie cię przez wroga powoduje pojawienie się ochronnej bańki, która gwarantuje wszystkim graczom wewnątrz niewrażliwość. Bańka działa przez # sek. i może pojawić się maksymalnie raz na # sek.", + "DescriptionClean": "Kiedy nie jesteś w pełni sił, trafienie cię przez wroga powoduje pojawienie się ochronnej bańki, która gwarantuje wszystkim graczom wewnątrz niewrażliwość. Bańka działa przez sek. i może pojawić się maksymalnie raz na sek.", + "Localisation": "Kiedy nie jesteś {c_important}{u}w pełni sił{/u}{/c}, trafienie cię przez wroga powoduje pojawienie się ochronnej bańki, która gwarantuje wszystkim graczom wewnątrz {c_important}{u}niewrażliwość{/u}{/c}. Bańka działa przez {c_random}[Affix_Value_1|1|]{/c} sek. i może pojawić się maksymalnie raz na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -881,9 +881,9 @@ "legendary_rogue_026" ], "Name": "Cienisty", - "Description": "Kiedy używasz Pędu, pojawia się Klon Cienia, który również używa Pędu, zadając przy tym równowartość #% podstawowych obrażeń.", - "DescriptionClean": "Kiedy używasz Pędu, pojawia się Klon Cienia, który również używa Pędu, zadając przy tym równowartość podstawowych obrażeń.", - "Localisation": "Kiedy używasz {c_important}Pędu{/c}, pojawia się {c_important}Klon Cienia{/c}, który również używa {c_important}Pędu{/c}, zadając przy tym równowartość {c_random}[Affix_Value_1|%|]{/c} podstawowych obrażeń.", + "Description": "Kiedy używasz Pędu, przywołujesz Klona Cienia, który również używa Pędu, zadając przy tym równowartość #% podstawowych obrażeń.", + "DescriptionClean": "Kiedy używasz Pędu, przywołujesz Klona Cienia, który również używa Pędu, zadając przy tym równowartość podstawowych obrażeń.", + "Localisation": "Kiedy używasz {c_important}Pędu{/c}, przywołujesz {c_important}Klona Cienia{/c}, który również używa {c_important}Pędu{/c}, zadając przy tym równowartość {c_random}[Affix_Value_1|%|]{/c} podstawowych obrażeń.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Wypaczona Jama", @@ -1266,41 +1266,6 @@ 19 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "Dzikiego Przebudzenia", - "Description": "Podczas Oświecenia zyskujesz następujące efekty:\r\n Użycie umiejętności Piromancji lub Porażenia ogłusza trafionych wrogów i zapewnia ci nieustępliwość na # sek. raz w czasie trwania Oświecenia.\r\n Użycie umiejętności Porażenia lub Lodu powoduje wychłodzenie pobliskich wrogów i odebranie im maksymalnie #% szybkości ruchu.\r\n Użycie umiejętności Lodu lub Piromancji przywraca ci zdrowie i gwarantuje barierę o wartości #% maksymalnego zdrowia.", - "DescriptionClean": "Podczas Oświecenia zyskujesz następujące efekty: Użycie umiejętności Piromancji lub Porażenia ogłusza trafionych wrogów i zapewnia ci nieustępliwość na sek. raz w czasie trwania Oświecenia. Użycie umiejętności Porażenia lub Lodu powoduje wychłodzenie pobliskich wrogów i odebranie im maksymalnie szybkości ruchu. Użycie umiejętności Lodu lub Piromancji przywraca ci zdrowie i gwarantuje barierę o wartości maksymalnego zdrowia.", - "Localisation": "Podczas {c_important}Oświecenia{/c} zyskujesz następujące efekty:\r\n{icon:bullet,1.2} Użycie umiejętności {c_important}Piromancji{/c} lub {c_important}Porażenia{/c} ogłusza trafionych wrogów i zapewnia ci {c_important}{u}nieustępliwość{/u}{/c} na {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} sek. raz w czasie trwania {c_important}Oświecenia{/c}.\r\n{icon:bullet,1.2} Użycie umiejętności {c_important}Porażenia{/c} lub {c_important}Lodu{/c} powoduje {c_important}{u}wychłodzenie{/u}{/c} pobliskich wrogów i odebranie im maksymalnie {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} szybkości ruchu.\r\n{icon:bullet,1.2} Użycie umiejętności {c_important}Lodu{/c} lub {c_important}Piromancji{/c} przywraca ci zdrowie i gwarantuje {c_important}{u}barierę{/u}{/c} o wartości {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} maksymalnego zdrowia.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, { "IdSno": "1919997", "IdName": "S05_BSK_Generic_005", @@ -1411,9 +1376,9 @@ "legendary_barb_014" ], "Name": "Echa Starożytnych", - "Description": "Szczęśliwy traf: ranienie wrogów Skokiem, Wypiętrzeniem lub Trąbą Powietrzną ma maksymalnie #% szans na przywołanie Starożytnego, który skorzysta z tej samej umiejętności. Efekt może wystąpić maksymalnie raz na # sek.\r\n\r\nUmiejętności Przywołania zadają obrażenia zwiększone o #%.", - "DescriptionClean": "Szczęśliwy traf: ranienie wrogów Skokiem, Wypiętrzeniem lub Trąbą Powietrzną ma maksymalnie szans na przywołanie Starożytnego, który skorzysta z tej samej umiejętności. Efekt może wystąpić maksymalnie raz na sek. Umiejętności Przywołania zadają obrażenia zwiększone o.", - "Localisation": "{c_label}Szczęśliwy traf:{/c} ranienie wrogów {c_important}Skokiem{/c}, {c_important}Wypiętrzeniem{/c} lub {c_important}Trąbą Powietrzną{/c} ma maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na {c_important}przywołanie{/c} Starożytnego, który skorzysta z tej samej umiejętności. Efekt może wystąpić maksymalnie raz na {c_number}[Affix.\"Static Value 0\"]{/c} sek.\r\n\r\nUmiejętności {c_important}Przywołania{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_2|%|]{/c}.", + "Description": "Szczęśliwy traf: Skok, Wypiętrzenie i Trąba Powietrzna mają maksymalnie #% szans na przywołanie Starożytnego, który skorzysta z tej samej umiejętności. Efekt może wystąpić maksymalnie raz na # sek.\r\n\r\nPrzywołane byty zadają obrażenia zwiększone o #%.", + "DescriptionClean": "Szczęśliwy traf: Skok, Wypiętrzenie i Trąba Powietrzna mają maksymalnie szans na przywołanie Starożytnego, który skorzysta z tej samej umiejętności. Efekt może wystąpić maksymalnie raz na sek. Przywołane byty zadają obrażenia zwiększone o.", + "Localisation": "{c_label}Szczęśliwy traf:{/c} {c_important}Skok{/c}, {c_important}Wypiętrzenie{/c} i {c_important}Trąba Powietrzna{/c} mają maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na przywołanie Starożytnego, który skorzysta z tej samej umiejętności. Efekt może wystąpić maksymalnie raz na {c_number}[Affix.\"Static Value 0\"]{/c} sek.\r\n\r\n{c_important}Przywołane byty{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_2|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Pradawny Rezerwuar", @@ -2265,9 +2230,9 @@ "legendary_necro_053" ], "Name": "Komenderujący", - "Description": "Kiedy Armia Umarłych jest aktywna, zyskujesz #% premii do obrażeń umiejętności Przywołania, a twoje sługi odnoszą obrażenia zmniejszone o #%.", - "DescriptionClean": "Kiedy Armia Umarłych jest aktywna, zyskujesz premii do obrażeń umiejętności Przywołania, a twoje sługi odnoszą obrażenia zmniejszone o.", - "Localisation": "Kiedy {c_important}Armia Umarłych{/c} jest aktywna, zyskujesz {c_random}[Affix_Value_1|%x|]{/c} premii do obrażeń umiejętności {c_important}Przywołania{/c}, a twoje sługi odnoszą obrażenia zmniejszone o {c_number}[Affix_Value_2|%|]{/c}.", + "Description": "Kiedy Armia Umarłych jest aktywna, twoje sługi odnoszą obrażenia zmniejszone o #%, a przywołane przez ciebie byty zadają obrażenia zwiększone o #%.", + "DescriptionClean": "Kiedy Armia Umarłych jest aktywna, twoje sługi odnoszą obrażenia zmniejszone o , a przywołane przez ciebie byty zadają obrażenia zwiększone o.", + "Localisation": "Kiedy {c_important}Armia Umarłych{/c} jest aktywna, twoje {c_important}sługi{/c} odnoszą obrażenia zmniejszone o {c_random}[Affix_Value_1|%x|]{/c}, a przywołane przez ciebie byty zadają obrażenia zwiększone o {c_number}[Affix_Value_2|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Beztwarzowa Kapliczka", @@ -2311,7 +2276,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -2364,9 +2329,9 @@ "legendary_necro_135" ], "Name": "Kościopylny", - "Description": "Włócznia z Kości zawsze trafia krytycznie cele wewnątrz Więzienia z Kości i zadaje im obrażenia zwiększone o #%. ", - "DescriptionClean": "Włócznia z Kości zawsze trafia krytycznie cele wewnątrz Więzienia z Kości i zadaje im obrażenia zwiększone o.", - "Localisation": "{c_important}Włócznia z Kości{/c} zawsze trafia krytycznie cele wewnątrz {c_important}Więzienia z Kości{/c} i zadaje im obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}. ", + "Description": "Włócznia z Kości zawsze przytłacza cele wewnątrz Więzienia z Kości i zadaje im obrażenia zwiększone o #%. ", + "DescriptionClean": "Włócznia z Kości zawsze przytłacza cele wewnątrz Więzienia z Kości i zadaje im obrażenia zwiększone o.", + "Localisation": "{c_important}Włócznia z Kości{/c} zawsze {c_important}{u}przytłacza{/u}{/c} cele wewnątrz {c_important}Więzienia z Kości{/c} i zadaje im obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2796,9 +2761,9 @@ "Legendary_Druid_119" ], "Name": "Majaczącej Bestii", - "Description": "Kiedy używasz Pędu, Rozszarpanie wyszukuje pobliskich zatrutych wrogów i zadaje im obrażenia zwiększone o #%.", - "DescriptionClean": "Kiedy używasz Pędu, Rozszarpanie wyszukuje pobliskich zatrutych wrogów i zadaje im obrażenia zwiększone o.", - "Localisation": "Kiedy używasz Pędu, {c_important}Rozszarpanie{/c} wyszukuje pobliskich zatrutych wrogów i zadaje im obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "Description": "Rozszarpanie zadaje obrażenia zwiększone o #%. Rozszarpanie ma #% szans na zadanie dodatkowego ciosu, maksymalnie # razy.", + "DescriptionClean": "Rozszarpanie zadaje obrażenia zwiększone o. Rozszarpanie ma szans na zadanie dodatkowego ciosu, maksymalnie razy.", + "Localisation": "{c_important}Rozszarpanie{/c} zadaje obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}. {c_important}Rozszarpanie{/c} ma {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} szans na zadanie dodatkowego ciosu, maksymalnie {c_number}[Affix.\"Static Value 0\"]{/c} razy.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3548,9 +3513,9 @@ "legendary_druid_002" ], "Name": "Nienasyconych", - "Description": "Po zabiciu wroga za pomocą Rozszarpania zyskujesz # pkt. siły duchowej. Umiejętności Wilkołaka zadają obrażenia zwiększone o #%, jeśli w chwili użycia masz ponad # pkt. siły duchowej.", - "DescriptionClean": "Po zabiciu wroga za pomocą Rozszarpania zyskujesz pkt. siły duchowej. Umiejętności Wilkołaka zadają obrażenia zwiększone o , jeśli w chwili użycia masz ponad pkt. siły duchowej.", - "Localisation": "Po zabiciu wroga za pomocą {c_important}Rozszarpania{/c} zyskujesz {c_number}[Affix.\"Static Value 0\"]{/c} pkt. siły duchowej. Umiejętności {c_important}Wilkołaka{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_1|1%x|]{/c}, jeśli w chwili użycia masz ponad {c_number}[Affix.\"Static Value 1\"]{/c} pkt. siły duchowej.", + "Description": "Po trafieniu krytycznym wroga Rozszarpaniem zyskujesz # pkt. Siły Duchowej. Kiedy masz # pkt. Siły Duchowej, umiejętności Wilkołaka zadają obrażenia zwiększone o #%, dopóki dysponujesz co najmniej # pkt. Siły Duchowej.", + "DescriptionClean": "Po trafieniu krytycznym wroga Rozszarpaniem zyskujesz pkt. Siły Duchowej. Kiedy masz pkt. Siły Duchowej, umiejętności Wilkołaka zadają obrażenia zwiększone o , dopóki dysponujesz co najmniej pkt. Siły Duchowej.", + "Localisation": "Po trafieniu krytycznym wroga {c_important}Rozszarpaniem{/c} zyskujesz {c_number}[Affix.\"Static Value 0\"]{/c} pkt. Siły Duchowej. Kiedy masz {c_number}[Affix.\"Static Value 2\"]{/c} pkt. Siły Duchowej, umiejętności {c_important}Wilkołaka{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_1|1%x|]{/c}, dopóki dysponujesz co najmniej {c_number}[Affix.\"Static Value 1\"]{/c} pkt. Siły Duchowej.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Udręczone Ruiny", @@ -3700,6 +3665,39 @@ 19 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "Nieskończonych Szponów", + "Description": "Trafienia Tnącymi Skrzydłami zwiększają obrażenia od umiejętności Orła o #% przez # sek., maksymalnie o #%. Trafienia krytyczne Tnącymi Skrzydłami gwarantują # |4kumulację:kumulacje:kumulacji;.", + "DescriptionClean": "Trafienia Tnącymi Skrzydłami zwiększają obrażenia od umiejętności Orła o przez sek., maksymalnie o. Trafienia krytyczne Tnącymi Skrzydłami gwarantują |4kumulację:kumulacje:kumulacji;.", + "Localisation": "Trafienia {c_important}Tnącymi Skrzydłami{/c} zwiększają obrażenia od umiejętności {c_important}Orła{/c} o {c_number}[Affix.\"Static Value 2\"|%x|]{/c} przez {c_number}[Affix.\"Static Value 0\"]{/c} sek., maksymalnie o {c_random}[Affix_Value_1*100|%x|]{/c}. Trafienia krytyczne {c_important}Tnącymi Skrzydłami{/c} gwarantują {c_number}[Affix.\"Static Value 1\"]{/c} |4kumulację:kumulacje:kumulacji;.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "578885", "IdName": "legendary_rogue_018", @@ -5198,7 +5196,7 @@ "Name": "Oszalałych Trupów", "Description": "Za każdym razem, gdy jeden z twoich sług rani wroga, zyskuje #% premii do szybkości ataku na # sek., maksymalnie #%.", "DescriptionClean": "Za każdym razem, gdy jeden z twoich sług rani wroga, zyskuje premii do szybkości ataku na sek., maksymalnie.", - "Localisation": "Za każdym razem, gdy jeden z twoich sług rani wroga, zyskuje {c_random}[Affix_Value_1|%+|]{/c} premii do szybkości ataku na {c_number}[Affix.\"Static Value 0\"]{/c} sek., maksymalnie {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "Localisation": "Za każdym razem, gdy jeden z twoich {c_important}sług{/c} rani wroga, zyskuje {c_random}[Affix_Value_1|1%+|]{/c} premii do szybkości ataku na {c_number}[Affix.\"Static Value 0\"]{/c} sek., maksymalnie {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5522,39 +5520,6 @@ 30 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "Pasterski", - "Description": "Umiejętności Główne i Gniewu zadają dodatkowo #% obrażeń za każdego posiadanego kompana.", - "DescriptionClean": "Umiejętności Główne i Gniewu zadają dodatkowo obrażeń za każdego posiadanego kompana.", - "Localisation": "Umiejętności {c_important}Główne{/c} i {c_important}Gniewu{/c} zadają dodatkowo {c_random}[Affix_Value_1|1%x|]{/c} obrażeń za każdego posiadanego kompana.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1064169", "IdName": "legendary_druid_080", @@ -6483,9 +6448,9 @@ "legendary_barb_111" ], "Name": "Pradawnej Szarży", - "Description": "Szarża przywołuje # Starożytnych, którzy także podejmują Szarżę, zadając #% standardowych obrażeń.\r\n\r\nUmiejętności Przywołania zadają obrażenia zwiększone o #%.", - "DescriptionClean": "Szarża przywołuje Starożytnych, którzy także podejmują Szarżę, zadając standardowych obrażeń. Umiejętności Przywołania zadają obrażenia zwiększone o.", - "Localisation": "{c_important}Szarża{/c} przywołuje {c_number}[Affix.\"Static Value 0\"]{/c} Starożytnych, którzy także podejmują {c_important}Szarżę{/c}, zadając {c_random}[Affix_Value_1|x%|]{/c} standardowych obrażeń.\r\n\r\nUmiejętności {c_important}Przywołania{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_1|%|]{/c}.", + "Description": "Użycie Szarży przywołuje # Starożytnych, którzy użyją Szarży razem z tobą. Każdy z nich zadaje #% standardowych obrażeń.\r\n\r\nPrzywołane byty zadają obrażenia zwiększone o #%.", + "DescriptionClean": "Użycie Szarży przywołuje Starożytnych, którzy użyją Szarży razem z tobą. Każdy z nich zadaje standardowych obrażeń. Przywołane byty zadają obrażenia zwiększone o.", + "Localisation": "Użycie {c_important}Szarży{/c} przywołuje {c_number}[Affix.\"Static Value 0\"]{/c} Starożytnych, którzy użyją {c_important}Szarży{/c} razem z tobą. Każdy z nich zadaje {c_random}[Affix_Value_1|x%|]{/c} standardowych obrażeń.\r\n\r\n{c_important}Przywołane byty{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_1|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6605,6 +6570,41 @@ 19 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "Przebudzenia Umysłu", + "Description": "Użycie umiejętności Piromancji powoduje unieruchomienie wrogów na # sek.\r\nUżycie umiejętności Porażenia gwarantuje #% premii do szybkości ruchu na # sek.\r\nUżycie umiejętności Lodu gwarantuje Barierę o wartości #% twojego maksymalnego zdrowia.\r\n\r\nPodczas Oświecenia użycie dowolnego z powyższych typów umiejętności gwarantuje wszystkie premie.", + "DescriptionClean": "Użycie umiejętności Piromancji powoduje unieruchomienie wrogów na sek. Użycie umiejętności Porażenia gwarantuje premii do szybkości ruchu na sek. Użycie umiejętności Lodu gwarantuje Barierę o wartości twojego maksymalnego zdrowia. Podczas Oświecenia użycie dowolnego z powyższych typów umiejętności gwarantuje wszystkie premie.", + "Localisation": "Użycie umiejętności {c_important}Piromancji{/c} powoduje unieruchomienie wrogów na {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} sek.\r\nUżycie umiejętności {c_important}Porażenia{/c} gwarantuje {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} premii do szybkości ruchu na {c_number}[Affix.\"Static Value 3\"]{/c} sek.\r\nUżycie umiejętności {c_important}Lodu{/c} gwarantuje {c_important}{u}Barierę{/u}{/c} o wartości {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} twojego maksymalnego zdrowia.\r\n\r\nPodczas {c_important}Oświecenia{/c} użycie dowolnego z powyższych typów umiejętności gwarantuje wszystkie premie.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1937739", "IdName": "x1_legendary_sorc_142", @@ -7280,7 +7280,7 @@ "Name": "Pętających Bagien", "Description": "Pobliscy wrogowie oraz wrogowie, którym zadasz obrażenia niebezpośrednie są spowolnieni o #% na # sek. Zadajesz obrażenia zwiększone o #% spowolnionym wrogom.", "DescriptionClean": "Pobliscy wrogowie oraz wrogowie, którym zadasz obrażenia niebezpośrednie są spowolnieni o na sek. Zadajesz obrażenia zwiększone o spowolnionym wrogom.", - "Localisation": "Pobliscy wrogowie oraz wrogowie, którym zadasz obrażenia niebezpośrednie są spowolnieni o {c_random}[Affix_Value_1*100|%|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Zadajesz obrażenia zwiększone o {c_number}[Affix.\"Static Value 1\"|%x|]{/c} spowolnionym wrogom.", + "Localisation": "Pobliscy wrogowie oraz wrogowie, którym zadasz obrażenia niebezpośrednie są spowolnieni o {c_random}[Affix_Value_1*100|%|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Zadajesz obrażenia zwiększone o {c_random}[Affix_Value_2*100|%|]{/c} spowolnionym wrogom.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7447,9 +7447,9 @@ "legendary_spiritborn_028_x1" ], "Name": "Reaktywnego Pancerza", - "Description": "Zyskujesz #% szansy na blok. \r\nZablokowanie ataku pobliskiego wroga daje #% szans na użycie przeciwko niemu Wstrząsającego Tąpnięcia bez zużywania zasobów.", - "DescriptionClean": "Zyskujesz szansy na blok. Zablokowanie ataku pobliskiego wroga daje szans na użycie przeciwko niemu Wstrząsającego Tąpnięcia bez zużywania zasobów.", - "Localisation": "Zyskujesz {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} szansy na blok. \r\nZablokowanie ataku pobliskiego wroga daje {c_random}[Affix_Value_1*100|%|]{/c} szans na użycie przeciwko niemu {c_important}Wstrząsającego Tąpnięcia{/c} bez zużywania zasobów.", + "Description": "Zyskujesz #% szansy na blok. \r\nZablokowanie ataku wroga daje #% szans na użycie przeciwko niemu Wstrząsającego Tąpnięcia bez zużywania zasobów.", + "DescriptionClean": "Zyskujesz szansy na blok. Zablokowanie ataku wroga daje szans na użycie przeciwko niemu Wstrząsającego Tąpnięcia bez zużywania zasobów.", + "Localisation": "Zyskujesz {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} szansy na blok. \r\nZablokowanie ataku wroga daje {c_random}[Affix_Value_1*100|%|]{/c} szans na użycie przeciwko niemu {c_important}Wstrząsającego Tąpnięcia{/c} bez zużywania zasobów.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7746,7 +7746,7 @@ "Name": "Rozpryskujący", "Description": "Zadawane obrażenia od Cierni mają #% szans na zranienie wszystkich wrogów wokół ciebie i twoich sług.", "DescriptionClean": "Zadawane obrażenia od Cierni mają szans na zranienie wszystkich wrogów wokół ciebie i twoich sług.", - "Localisation": "Zadawane obrażenia od Cierni mają {c_random}[Affix_Value_1|%|]{/c} szans na zranienie wszystkich wrogów wokół ciebie i twoich sług.", + "Localisation": "Zadawane obrażenia od Cierni mają {c_random}[Affix_Value_1|%|]{/c} szans na zranienie wszystkich wrogów wokół ciebie i twoich {c_important}sług{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Sanktuarium Yshari", @@ -7777,9 +7777,9 @@ "legendary_spiritborn_003_x1" ], "Name": "Rozradowania", - "Description": "Szczęśliwy traf: trafienie odsłoniętego wroga daje #% szans na skrócenie czasu odnowienia Odskoku o # sek. Każda kumulacja Zajadłości zwiększa tę szansę o #%.", - "DescriptionClean": "Szczęśliwy traf: trafienie odsłoniętego wroga daje szans na skrócenie czasu odnowienia Odskoku o sek. Każda kumulacja Zajadłości zwiększa tę szansę o.", - "Localisation": "{c_label}Szczęśliwy traf:{/c} trafienie {c_important}{u}odsłoniętego{/u}{/c} wroga daje {c_random}[Affix_Value_1|%|]{/c} szans na skrócenie czasu odnowienia {c_important}Odskoku{/c} o {c_number}[Affix.\"Static Value 0\"]{/c} sek. Każda kumulacja {c_important}{u}Zajadłości{/u}{/c} zwiększa tę szansę o {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Description": "Szczęśliwy traf: Trafienie wroga daje #% szans na skrócenie czasu odnowienia Odskoku o # sek. Każda kumulacja Zajadłości zwiększa tę szansę o #%.", + "DescriptionClean": "Szczęśliwy traf: Trafienie wroga daje szans na skrócenie czasu odnowienia Odskoku o sek. Każda kumulacja Zajadłości zwiększa tę szansę o.", + "Localisation": "{c_label}Szczęśliwy traf:{/c} Trafienie wroga daje {c_random}[Affix_Value_1|%|]{/c} szans na skrócenie czasu odnowienia {c_important}Odskoku{/c} o {c_number}[Affix.\"Static Value 0\"]{/c} sek. Każda kumulacja {c_important}{u}Zajadłości{/u}{/c} zwiększa tę szansę o {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7843,7 +7843,7 @@ "Name": "Rozsadzającej Energii", "Description": "Trafienia krytyczne Włóczni Błyskawic powodują, że trafia ona cel główny oraz dodatkowe (maks. #). Zadane w ten sposób obrażenia są zwiększone o #% premii do obrażeń od trafień krytycznych.", "DescriptionClean": "Trafienia krytyczne Włóczni Błyskawic powodują, że trafia ona cel główny oraz dodatkowe (maks. ). Zadane w ten sposób obrażenia są zwiększone o premii do obrażeń od trafień krytycznych.", - "Localisation": "Trafienia krytyczne {c_important}Włóczni Błyskawic{/c} powodują, że trafia ona cel główny oraz dodatkowe (maks. {c_number}[Affix.\"Static Value 0\"]{/c}). Zadane w ten sposób obrażenia są zwiększone o {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} premii do obrażeń od trafień krytycznych.", + "Localisation": "Trafienia krytyczne {c_important}Włóczni Błyskawic{/c} powodują, że trafia ona cel główny oraz dodatkowe (maks. {c_number}[Affix.\"Static Value 0\"]{/c}). Zadane w ten sposób obrażenia są zwiększone o {c_random}[Affix_Value_1 * 100|x%|]{/c} premii do obrażeń od trafień krytycznych.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Niszczejąca Hekma", @@ -7973,9 +7973,9 @@ "legendary_sorc_106" ], "Name": "Roztrzaskanych Gwiazd", - "Description": "Wokół Meteorytu spadają meteory i zadają przy trafieniu #% pkt. obrażeń Meteorytu. Twoje Meteoryty dodatkowo podpalają trafionych wrogów, zadając im # pkt. obrażeń w ciągu # sek.", - "DescriptionClean": "Wokół Meteorytu spadają meteory i zadają przy trafieniu pkt. obrażeń Meteorytu. Twoje Meteoryty dodatkowo podpalają trafionych wrogów, zadając im pkt. obrażeń w ciągu sek.", - "Localisation": "Wokół {c_important}Meteorytu{/c} spadają {c_important}meteory{/c} i zadają przy trafieniu {c_random}[Affix_Value_1|%|]{/c} pkt. obrażeń Meteorytu. Twoje {c_important}Meteoryty{/c} dodatkowo podpalają trafionych wrogów, zadając im {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * Affix.\"Static Value 0 / 100\"]{/c} pkt. obrażeń w ciągu {c_number}[Affix.\"Static Value 1\"]{/c} sek.", + "Description": "Wokół Meteorytu spadają meteory i zadają przy trafieniu #% pkt. obrażeń Meteoru. Twoje Meteoryty dodatkowo podpalają trafionych wrogów, zadając im # pkt. obrażeń w ciągu # sek.", + "DescriptionClean": "Wokół Meteorytu spadają meteory i zadają przy trafieniu pkt. obrażeń Meteoru. Twoje Meteoryty dodatkowo podpalają trafionych wrogów, zadając im pkt. obrażeń w ciągu sek.", + "Localisation": "Wokół {c_important}Meteorytu{/c} spadają {c_important}meteory{/c} i zadają przy trafieniu {c_random}[Affix_Value_1|%|]{/c} pkt. obrażeń Meteoru. Twoje {c_important}Meteoryty{/c} dodatkowo podpalają trafionych wrogów, zadając im {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * Affix.\"Static Value 0 / 100\"]{/c} pkt. obrażeń w ciągu {c_number}[Affix.\"Static Value 1\"]{/c} sek.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8663,9 +8663,9 @@ "legendary_druid_049" ], "Name": "Stratowanej Ziemi", - "Description": "Tratowanie wywołuje teraz przez cały czas swego działania Osuwisko z # filarami, które zadają #% standardowych obrażeń. Tratowanie staje się teraz dodatkowo umiejętnością Ziemi oraz Magii Natury.", - "DescriptionClean": "Tratowanie wywołuje teraz przez cały czas swego działania Osuwisko z filarami, które zadają standardowych obrażeń. Tratowanie staje się teraz dodatkowo umiejętnością Ziemi oraz Magii Natury.", - "Localisation": "{c_important}Tratowanie{/c} wywołuje teraz przez cały czas swego działania {c_important}Osuwisko{/c} z {c_number}[Affix.\"Static Value 0\"]{/c} filarami, które zadają {c_random}[Affix_Value_1|%|]{/c} standardowych obrażeń. {c_important}Tratowanie{/c} staje się teraz dodatkowo umiejętnością {c_important}Ziemi{/c} oraz {c_important}Magii Natury{/c}.", + "Description": "Tratowanie rozdziera teraz ziemię i wywołuje Osuwisko z # filarami, które zadają #% standardowych obrażeń. \r\n\r\nTratowanie staje się teraz dodatkowo umiejętnością Ziemi oraz Magii Natury.", + "DescriptionClean": "Tratowanie rozdziera teraz ziemię i wywołuje Osuwisko z filarami, które zadają standardowych obrażeń. Tratowanie staje się teraz dodatkowo umiejętnością Ziemi oraz Magii Natury.", + "Localisation": "{c_important}Tratowanie{/c} rozdziera teraz ziemię i wywołuje {c_important}Osuwisko{/c} z {c_number}[Affix.\"Static Value 0\"]{/c} filarami, które zadają {c_random}[Affix_Value_1|%|]{/c} standardowych obrażeń. \r\n\r\n{c_important}Tratowanie{/c} staje się teraz dodatkowo umiejętnością {c_important}Ziemi{/c} oraz {c_important}Magii Natury{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8830,9 +8830,9 @@ "legendary_spiritborn_002_x1" ], "Name": "Szaleńczego Odwrócenia", - "Description": "Masz #% szans na zyskanie # |4:ładunku:ładunków:ładunków; Zajadłości, gdy ograniczasz kontrolę wroga lub powodujesz zamroczenie bossa.", - "DescriptionClean": "Masz szans na zyskanie |4:ładunku:ładunków:ładunków; Zajadłości, gdy ograniczasz kontrolę wroga lub powodujesz zamroczenie bossa.", - "Localisation": "Masz {c_random}[Affix_Value_1*100|%|]{/c} szans na zyskanie {c_number}[Affix.\"Static Value 0\"]{/c} |4:ładunku:ładunków:ładunków; {c_important}{u}Zajadłości{/u}{/c}, gdy ograniczasz kontrolę wroga lub powodujesz zamroczenie bossa.", + "Description": "Masz #% szans na zyskanie # |4ładunku:ładunków:ładunków; Zajadłości, gdy ograniczasz kontrolę wroga lub powodujesz zamroczenie bossa.", + "DescriptionClean": "Masz szans na zyskanie |4ładunku:ładunków:ładunków; Zajadłości, gdy ograniczasz kontrolę wroga lub powodujesz zamroczenie bossa.", + "Localisation": "Masz {c_random}[Affix_Value_1*100|%|]{/c} szans na zyskanie {c_number}[Affix.\"Static Value 0\"]{/c} |4ładunku:ładunków:ładunków; {c_important}{u}Zajadłości{/u}{/c}, gdy ograniczasz kontrolę wroga lub powodujesz zamroczenie bossa.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9165,9 +9165,9 @@ "legendary_sorc_008" ], "Name": "Trzech Klątw", - "Description": "Obrażenia od trafień krytycznych Meteorytu i Kuli Ognia zostają zwiększone o #%. Premia jest podwojona przeciwko celom w pełni sił.", - "DescriptionClean": "Obrażenia od trafień krytycznych Meteorytu i Kuli Ognia zostają zwiększone o. Premia jest podwojona przeciwko celom w pełni sił.", - "Localisation": "Obrażenia od trafień krytycznych {c_important}Meteorytu{/c_important} i {c_important}Kuli Ognia{/c_important} zostają zwiększone o {c_random}[Affix_Value_1|%x|]{/c}. Premia jest podwojona przeciwko celom {c_important}{u}w pełni sił{/u}{/c}.", + "Description": "Obrażenia od trafień krytycznych Meteoru i Kuli Ognia zostają zwiększone o #%. Premia jest podwojona przeciwko celom w pełni sił.", + "DescriptionClean": "Obrażenia od trafień krytycznych Meteoru i Kuli Ognia zostają zwiększone o. Premia jest podwojona przeciwko celom w pełni sił.", + "Localisation": "Obrażenia od trafień krytycznych {c_important}Meteoru{/c_important} i {c_important}Kuli Ognia{/c_important} zostają zwiększone o {c_random}[Affix_Value_1|%x|]{/c}. Premia jest podwojona przeciwko celom {c_important}{u}w pełni sił{/u}{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Żmijowe Leże", @@ -9919,9 +9919,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "Wielkiej Uczty", - "Description": "Zyskujesz #% premii do obrażeń umiejętności Przywołania, ale każdy aktywny sługa odbiera ci # pkt. esencji na sekundę. Jeśli nie masz aktywnych sług, zamiast tego zyskujesz #% premii do obrażeń i tracisz # pkt. esencji na sekundę.", - "DescriptionClean": "Zyskujesz premii do obrażeń umiejętności Przywołania, ale każdy aktywny sługa odbiera ci pkt. esencji na sekundę. Jeśli nie masz aktywnych sług, zamiast tego zyskujesz premii do obrażeń i tracisz pkt. esencji na sekundę.", - "Localisation": "Zyskujesz {c_random}[Affix_Value_2|%x|]{/c} premii do obrażeń umiejętności {c_important}Przywołania{/c}, ale każdy aktywny sługa odbiera ci {c_number}[Affix_Value_1]{/c} pkt. esencji na sekundę. Jeśli nie masz aktywnych {c_important}sług{/c}, zamiast tego zyskujesz {c_random}[Affix_Value_2|%x|]{/c} premii do obrażeń i tracisz {c_number}[Affix.\"Static Value 0\"]{/c} pkt. esencji na sekundę.", + "Description": "Kiedy masz aktywne sługi, przywołane byty zadają obrażenia zwiększone o #%, ale każdy aktywny sługa odbiera ci # pkt. esencji na sekundę. \r\n\r\nJeśli nie masz aktywnych sług, zyskujesz #% premii do obrażeń i tracisz # pkt. esencji na sekundę.", + "DescriptionClean": "Kiedy masz aktywne sługi, przywołane byty zadają obrażenia zwiększone o , ale każdy aktywny sługa odbiera ci pkt. esencji na sekundę. Jeśli nie masz aktywnych sług, zyskujesz premii do obrażeń i tracisz pkt. esencji na sekundę.", + "Localisation": "Kiedy masz aktywne {c_important}sługi{/c}, {c_important}przywołane byty{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_2|%x|]{/c}, ale każdy aktywny {c_important}sługa{/c} odbiera ci {c_number}[Affix_Value_1]{/c} pkt. esencji na sekundę. \r\n\r\nJeśli nie masz aktywnych {c_important}sług{/c}, zyskujesz {c_random}[Affix_Value_2|%x|]{/c} premii do obrażeń i tracisz {c_number}[Affix.\"Static Value 0\"]{/c} pkt. esencji na sekundę.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10008,6 +10008,39 @@ 19 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "Wilczej Zamieci", + "Description": "Użycie Huraganu powoduje także pojawienie się mniejszego huraganu przy twoich Wilkach na # sek. Mniejsze huragany zadają #% obrażeń głównego Huraganu za każdego aktywnego Wilka.", + "DescriptionClean": "Użycie Huraganu powoduje także pojawienie się mniejszego huraganu przy twoich Wilkach na sek. Mniejsze huragany zadają obrażeń głównego Huraganu za każdego aktywnego Wilka.", + "Localisation": "Użycie {c_important}Huraganu{/c} powoduje także pojawienie się mniejszego huraganu przy twoich Wilkach na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Mniejsze huragany zadają {c_random}[Affix_Value_1|1%|]{/c} obrażeń głównego Huraganu za każdego aktywnego Wilka.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1225423", "IdName": "legendary_generic_100", @@ -10535,7 +10568,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -11082,9 +11115,9 @@ "legendary_druid_123" ], "Name": "Zakażający", - "Description": "Kiedy Wścieklizna zakaża wroga, jej czas odnowienia skraca się o # sek. Redukcja czasu odnowienia jest potrojona w przypadku zakażenia wrogów elitarnych.", - "DescriptionClean": "Kiedy Wścieklizna zakaża wroga, jej czas odnowienia skraca się o sek. Redukcja czasu odnowienia jest potrojona w przypadku zakażenia wrogów elitarnych.", - "Localisation": "Kiedy {c_important}Wścieklizna{/c} zakaża wroga, jej czas odnowienia skraca się o {c_random}[Affix_Value_1|2|]{/c} sek. Redukcja czasu odnowienia jest potrojona w przypadku zakażenia wrogów elitarnych.", + "Description": "Kiedy Wścieklizna zaraża wroga, jej czas odnowienia skraca się o # sek. Redukcja czasu odnowienia jest potrojona w przypadku zarażenia wrogów elitarnych. Zadajesz obrażenia zwiększone o #% wrogom zarażonym Wścieklizną.", + "DescriptionClean": "Kiedy Wścieklizna zaraża wroga, jej czas odnowienia skraca się o sek. Redukcja czasu odnowienia jest potrojona w przypadku zarażenia wrogów elitarnych. Zadajesz obrażenia zwiększone o wrogom zarażonym Wścieklizną.", + "Localisation": "Kiedy {c_important}Wścieklizna{/c} zaraża wroga, jej czas odnowienia skraca się o {c_random}[Affix_Value_1|2|]{/c} sek. Redukcja czasu odnowienia jest potrojona w przypadku zarażenia wrogów elitarnych. Zadajesz obrażenia zwiększone o {c_random}[Affix_Value_2|x%|]{/c} wrogom zarażonym {c_important}Wścieklizną{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11099,12 +11132,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -11183,9 +11214,9 @@ "Legendary_Sorc_133" ], "Name": "Zamarzniętych Wspomnień", - "Description": "Moc pasywna Lawiny obejmuje teraz # dodatkowych użyć.", - "DescriptionClean": "Moc pasywna Lawiny obejmuje teraz dodatkowych użyć.", - "Localisation": "Moc pasywna {c_important}Lawiny{/c} obejmuje teraz {c_number}[Affix.\"Static Value 0\"]{/c} |4dodatkowe użycie:dodatkowe użycia:dodatkowych użyć;.", + "Description": "Moc pasywna Lawiny obejmuje teraz # dodatkowych użyć. Jej premia do obrażeń zadawanych odsłoniętym wrogom jest zwiększona do #%.", + "DescriptionClean": "Moc pasywna Lawiny obejmuje teraz dodatkowych użyć. Jej premia do obrażeń zadawanych odsłoniętym wrogom jest zwiększona do.", + "Localisation": "Moc pasywna {c_important}Lawiny{/c} obejmuje teraz {c_number}[Affix.\"Static Value 0\"]{/c} |4dodatkowe użycie:dodatkowe użycia:dodatkowych użyć;. Jej premia do obrażeń zadawanych {c_important}{u}odsłoniętym{/u}{/c} wrogom jest zwiększona do {c_random}[Affix_Value_1*100 + 25|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11447,9 +11478,9 @@ "legendary_spiritborn_032_x1" ], "Name": "Zawziętości", - "Description": "Zyskujesz Animusz co # pkt. wigoru, który zyskasz, gdy jego wartość przekracza # pkt.", - "DescriptionClean": "Zyskujesz Animusz co pkt. wigoru, który zyskasz, gdy jego wartość przekracza pkt.", - "Localisation": "Zyskujesz {c_important}{u}Animusz{/u}{/c} co {c_random}[Affix_Value_1]{/c} pkt. wigoru, który zyskasz, gdy jego wartość przekracza {c_number}[Affix.\"Static Value 0\"]{/c} pkt.", + "Description": "Zyskujesz Animusz za każde zdobyte # pkt. wigoru, kiedy dysponujesz już maksymalną ilością wigoru. Możesz w ten sposób zdobyć dodatkowo # |4kumulację:kumulacje:kumulacji; Animuszu ponad maksymalną wartość.", + "DescriptionClean": "Zyskujesz Animusz za każde zdobyte pkt. wigoru, kiedy dysponujesz już maksymalną ilością wigoru. Możesz w ten sposób zdobyć dodatkowo |4kumulację:kumulacje:kumulacji; Animuszu ponad maksymalną wartość.", + "Localisation": "Zyskujesz {c_important}{u}Animusz{/u}{/c} za każde zdobyte {c_random}[Affix_Value_1]{/c} pkt. wigoru, kiedy dysponujesz już maksymalną ilością wigoru. Możesz w ten sposób zdobyć dodatkowo {c_number}[Affix.\"Static Value 0\"]{/c} |4kumulację:kumulacje:kumulacji; {c_important}{u}Animuszu{/u}{/c} ponad maksymalną wartość.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12234,15 +12265,13 @@ ] }, { - "IdSno": "1987448;2175683", - "IdName": "legendary_spiritborn_048_x1;legendary_spiritborn_049", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "1987448", - "2175683" + "1987448" ], "IdNameList": [ - "legendary_spiritborn_048_x1", - "legendary_spiritborn_049" + "legendary_spiritborn_048_x1" ], "Name": "Żwawości", "Description": "Czas odnowienia umiejętności Defensywnych trwa #% krócej, gdy się poruszasz.", diff --git a/D4Companion/Data/Aspects.ptBR.json b/D4Companion/Data/Aspects.ptBR.json index b806afe8..3ed4b0be 100644 --- a/D4Companion/Data/Aspects.ptBR.json +++ b/D4Companion/Data/Aspects.ptBR.json @@ -516,9 +516,9 @@ "legendary_rogue_026" ], "Name": "Cortassombras", - "Description": "Disparada gera um Clone de Sombras que também lança Disparada, causando #% do dano-base.", - "DescriptionClean": "Disparada gera um Clone de Sombras que também lança Disparada, causando do dano-base.", - "Localisation": "{c_important}Disparada{/c} gera um {c_important}Clone de Sombras{/c} que também lança {c_important}Disparada{/c}, causando {c_random}[Affix_Value_1|%|]{/c} do dano-base.", + "Description": "Disparada evoca um Clone de Sombras que também lança Disparada, causando #% do dano-base.", + "DescriptionClean": "Disparada evoca um Clone de Sombras que também lança Disparada, causando do dano-base.", + "Localisation": "{c_important}Disparada{/c} evoca um {c_important}Clone de Sombras{/c} que também lança {c_important}Disparada{/c}, causando {c_random}[Affix_Value_1|%|]{/c} do dano-base.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Vazio Distorcido", @@ -1200,22 +1200,22 @@ ] }, { - "IdSno": "1936204", - "IdName": "S05_BSK_Sorcerer_003", + "IdSno": "1212483", + "IdName": "legendary_sorc_103", "IdSnoList": [ - "1936204" + "1212483" ], "IdNameList": [ - "S05_BSK_Sorcerer_003" + "legendary_sorc_103" ], "Name": "Incendiária", - "Description": "Logo depois de queimar um inimigo, você causa # a mais de dano ígneo a ele.\r\n\r\nEste efeito é considerado uma habilidade de Piromancia.", - "DescriptionClean": "Logo depois de queimar um inimigo, você causa a mais de dano ígneo a ele. Este efeito é considerado uma habilidade de Piromancia.", - "Localisation": "Logo depois de queimar um inimigo, você causa {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} a mais de dano ígneo a ele.\r\n\r\nEste efeito é considerado uma habilidade de {c_important}Piromancia{/c}.", + "Description": "Golpe de Sorte: Dano das suas habilidades de Piromancia tem até #% de chance de restaurar # de mana.", + "DescriptionClean": "Golpe de Sorte: Dano das suas habilidades de Piromancia tem até de chance de restaurar de mana.", + "Localisation": "{c_label}Golpe de Sorte:{/c} Dano das suas habilidades de {c_important}Piromancia{/c} tem até {c_random}[Affix_Value_1|1%|]{/c} de chance de restaurar {c_number}[Affix.\"Static Value 0\"]{/c} de mana.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", + "Dungeon": "Tumba dos Santos", + "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ 1, @@ -1226,29 +1226,27 @@ 0 ], "AllowedItemLabels": [ - 0, - 28, - 26, - 19 + 19, + 26 ] }, { - "IdSno": "1212483", - "IdName": "legendary_sorc_103", + "IdSno": "1936204", + "IdName": "S05_BSK_Sorcerer_003", "IdSnoList": [ - "1212483" + "1936204" ], "IdNameList": [ - "legendary_sorc_103" + "S05_BSK_Sorcerer_003" ], "Name": "Incendiária", - "Description": "Golpe de Sorte: Dano das suas habilidades de Piromancia tem até #% de chance de restaurar # de mana.", - "DescriptionClean": "Golpe de Sorte: Dano das suas habilidades de Piromancia tem até de chance de restaurar de mana.", - "Localisation": "{c_label}Golpe de Sorte:{/c} Dano das suas habilidades de {c_important}Piromancia{/c} tem até {c_random}[Affix_Value_1|1%|]{/c} de chance de restaurar {c_number}[Affix.\"Static Value 0\"]{/c} de mana.", + "Description": "Logo depois de queimar um inimigo, você causa # a mais de dano ígneo a ele.\r\n\r\nEste efeito é considerado uma habilidade de Piromancia.", + "DescriptionClean": "Logo depois de queimar um inimigo, você causa a mais de dano ígneo a ele. Este efeito é considerado uma habilidade de Piromancia.", + "Localisation": "Logo depois de queimar um inimigo, você causa {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} a mais de dano ígneo a ele.\r\n\r\nEste efeito é considerado uma habilidade de {c_important}Piromancia{/c}.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "Tumba dos Santos", - "Category": "FILTER_Legendary_Resource", + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ 1, @@ -1259,8 +1257,10 @@ 0 ], "AllowedItemLabels": [ - 19, - 26 + 0, + 28, + 26, + 19 ] }, { @@ -1273,9 +1273,9 @@ "legendary_spiritborn_001_x1" ], "Name": "Inclemente", - "Description": "Sua chance de acerto crítico com habilidades de Jaguar é aumentada contra inimigos em #% para cada #% de vida deles que faltar.", - "DescriptionClean": "Sua chance de acerto crítico com habilidades de Jaguar é aumentada contra inimigos em para cada de vida deles que faltar.", - "Localisation": "Sua chance de acerto crítico com habilidades de {c_important}Jaguar{/c} é aumentada contra inimigos em {c_random}[Affix_Value_1*100|%+1|]{/c} para cada {c_number}[Affix.\"Static Value 0\"|%|]{/c} de vida deles que faltar.", + "Description": "Sua chance de acerto crítico com habilidades de Jaguar é aumentada em #% e #% para cada #% de vida que faltar de um inimigo.", + "DescriptionClean": "Sua chance de acerto crítico com habilidades de Jaguar é aumentada em e para cada de vida que faltar de um inimigo.", + "Localisation": "Sua chance de acerto crítico com habilidades de {c_important}Jaguar{/c} é aumentada em {c_random}[Affix_Value_1*100|%+1|]{/c} e {c_number}[Affix.\"Static Value 1\"|%+|]{/c} para cada {c_number}[Affix.\"Static Value 0\"|%|]{/c} de vida que faltar de um inimigo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2105,9 +2105,9 @@ "legendary_druid_123" ], "Name": "Virulenta", - "Description": "Quando Raiva infecta um inimigo, reduz a recarga dela em # s. A redução de recarga triplica quando inimigos de elite são infectados.", - "DescriptionClean": "Quando Raiva infecta um inimigo, reduz a recarga dela em s. A redução de recarga triplica quando inimigos de elite são infectados.", - "Localisation": "Quando {c_important}Raiva{/c} infecta um inimigo, reduz a recarga dela em {c_random}[Affix_Value_1|2|]{/c} s. A redução de recarga triplica quando inimigos de elite são infectados.", + "Description": "Quando Raiva infecta um inimigo, reduz a recarga dela em # s. A redução de recarga triplica quando inimigos de elite são infectados. Você causa #% a mais de dano a inimigos afetados por Raiva.", + "DescriptionClean": "Quando Raiva infecta um inimigo, reduz a recarga dela em s. A redução de recarga triplica quando inimigos de elite são infectados. Você causa a mais de dano a inimigos afetados por Raiva.", + "Localisation": "Quando {c_important}Raiva{/c} infecta um inimigo, reduz a recarga dela em {c_random}[Affix_Value_1|2|]{/c} s. A redução de recarga triplica quando inimigos de elite são infectados. Você causa {c_random}[Affix_Value_2|x%|]{/c} a mais de dano a inimigos afetados por {c_important}Raiva{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2122,12 +2122,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -2504,9 +2502,9 @@ "legendary_spiritborn_028_x1" ], "Name": "da Armadura Reativa", - "Description": "Receba #% de chance de bloqueio. \r\nBloquear um ataque de um inimigo próximo tem #% de chance de lançar Pisada Concussiva sem custo nesse alvo.", - "DescriptionClean": "Receba de chance de bloqueio. Bloquear um ataque de um inimigo próximo tem de chance de lançar Pisada Concussiva sem custo nesse alvo.", - "Localisation": "Receba {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} de chance de bloqueio. \r\nBloquear um ataque de um inimigo próximo tem {c_random}[Affix_Value_1*100|%|]{/c} de chance de lançar {c_important}Pisada Concussiva{/c} sem custo nesse alvo.", + "Description": "Receba #% de chance de bloqueio. \r\nBloquear um ataque de um inimigo tem #% de chance de lançar Pisada Concussiva sem custo nesse alvo.", + "DescriptionClean": "Receba de chance de bloqueio. Bloquear um ataque de um inimigo tem de chance de lançar Pisada Concussiva sem custo nesse alvo.", + "Localisation": "Receba {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} de chance de bloqueio. \r\nBloquear um ataque de um inimigo tem {c_random}[Affix_Value_1*100|%|]{/c} de chance de lançar {c_important}Pisada Concussiva{/c} sem custo nesse alvo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2931,6 +2929,39 @@ 19 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "da Chuva do Lobo", + "Description": "Lançar Furacão também gera um furacão menor nos seus lobos por # s. Esses furações causam #% do dano do seu furacão para cada lobo ativo.", + "DescriptionClean": "Lançar Furacão também gera um furacão menor nos seus lobos por s. Esses furações causam do dano do seu furacão para cada lobo ativo.", + "Localisation": "Lançar {c_important}Furacão{/c} também gera um furacão menor nos seus lobos por {c_number}[Affix.\"Static Value 0\"]{/c} s. Esses furações causam {c_random}[Affix_Value_1|1%|]{/c} do dano do seu furacão para cada lobo ativo.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1215682", "IdName": "legendary_sorc_128", @@ -3020,7 +3051,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -3501,7 +3532,7 @@ "Name": "da Energia Estilhaçante", "Description": "Acertos críticos com Lança Elétrica fazem a lança saltar para o alvo e até mais # outros inimigos. O dano é aumentado em #% do seu bônus de dano de acerto crítico.", "DescriptionClean": "Acertos críticos com Lança Elétrica fazem a lança saltar para o alvo e até mais outros inimigos. O dano é aumentado em do seu bônus de dano de acerto crítico.", - "Localisation": "Acertos críticos com {c_important}Lança Elétrica{/c} fazem a lança saltar para o alvo e até mais {c_number}[Affix.\"Static Value 0\"]{/c} outros inimigos. O dano é aumentado em {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} do seu bônus de dano de acerto crítico.", + "Localisation": "Acertos críticos com {c_important}Lança Elétrica{/c} fazem a lança saltar para o alvo e até mais {c_number}[Affix.\"Static Value 0\"]{/c} outros inimigos. O dano é aumentado em {c_random}[Affix_Value_1 * 100|x%|]{/c} do seu bônus de dano de acerto crítico.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Hekma Desmoronante", @@ -3697,9 +3728,9 @@ "Legendary_Druid_119" ], "Name": "da Fera Confusa", - "Description": "Durante uma disparada, Retalhar busca envenenados próximos e causa #% a mais de dano a eles.", - "DescriptionClean": "Durante uma disparada, Retalhar busca envenenados próximos e causa a mais de dano a eles.", - "Localisation": "Durante uma disparada, {c_important}Retalhar{/c} busca envenenados próximos e causa {c_random}[Affix_Value_1|%x|]{/c} a mais de dano a eles.", + "Description": "Retalhar causa #% a mais de dano, e Retalhar tem #% de chance de acertar mais um golpe, até # vezes.", + "DescriptionClean": "Retalhar causa a mais de dano, e Retalhar tem de chance de acertar mais um golpe, até vezes.", + "Localisation": "{c_important}Retalhar{/c} causa {c_random}[Affix_Value_1|%x|]{/c} a mais de dano, e {c_important}Retalhar{/c} tem {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} de chance de acertar mais um golpe, até {c_number}[Affix.\"Static Value 0\"]{/c} vezes.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3942,7 +3973,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -4285,9 +4316,9 @@ "legendary_barb_111" ], "Name": "da Investida Ancestral", - "Description": "Investida evoca # Ancestrais que também usam Investida, causando #% do dano normal.\r\n\r\nSuas habilidades de Evocação causam #% a mais de dano.", - "DescriptionClean": "Investida evoca Ancestrais que também usam Investida, causando do dano normal. Suas habilidades de Evocação causam a mais de dano.", - "Localisation": "{c_important}Investida{/c} evoca {c_number}[Affix.\"Static Value 0\"]{/c} Ancestrais que também usam {c_important}Investida{/c}, causando {c_random}[Affix_Value_1|x%|]{/c} do dano normal.\r\n\r\nSuas habilidades de {c_important}Evocação{/c} causam {c_random}[Affix_Value_1|%|]{/c} a mais de dano.", + "Description": "Lançar Investida evoca # ancestrais para fazer a Investida com você, causando #% do dano normal.\r\n\r\nSuas Evocações causam #% a mais de dano.", + "DescriptionClean": "Lançar Investida evoca ancestrais para fazer a Investida com você, causando do dano normal. Suas Evocações causam a mais de dano.", + "Localisation": "Lançar {c_important}Investida{/c} evoca {c_number}[Affix.\"Static Value 0\"]{/c} ancestrais para fazer a {c_important}Investida{/c} com você, causando {c_random}[Affix_Value_1|x%|]{/c} do dano normal.\r\n\r\nSuas {c_important}Evocações{/c} causam {c_random}[Affix_Value_1|%|]{/c} a mais de dano.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4845,9 +4876,9 @@ "legendary_necro_135" ], "Name": "da Poeira Óssea", - "Description": "Lança de Ossos é sempre um acerto crítico contra inimigos dentro da Prisão de Ossos e causa #% a mais de dano a eles. ", - "DescriptionClean": "Lança de Ossos é sempre um acerto crítico contra inimigos dentro da Prisão de Ossos e causa a mais de dano a eles.", - "Localisation": "{c_important}Lança de Ossos{/c} é sempre um acerto crítico contra inimigos dentro da {c_important}Prisão de Ossos{/c} e causa {c_random}[Affix_Value_1|%x|]{/c} a mais de dano a eles. ", + "Description": "Lança de Ossos é sempre um Golpe Brutal contra inimigos dentro da Prisão de Ossos e causa #% a mais de dano a eles. ", + "DescriptionClean": "Lança de Ossos é sempre um Golpe Brutal contra inimigos dentro da Prisão de Ossos e causa a mais de dano a eles.", + "Localisation": "{c_important}Lança de Ossos{/c} é sempre um {c_important}{u}Golpe Brutal{/u}{/c} contra inimigos dentro da {c_important}Prisão de Ossos{/c} e causa {c_random}[Affix_Value_1|%x|]{/c} a mais de dano a eles. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5667,9 +5698,9 @@ "legendary_spiritborn_032_x1" ], "Name": "da Tenacidade", - "Description": "Você recebe determinação para cada # de vigor que ganhar acima de #.", - "DescriptionClean": "Você recebe determinação para cada de vigor que ganhar acima de.", - "Localisation": "Você recebe {c_important}{u}determinação{/u}{/c} para cada {c_random}[Affix_Value_1]{/c} de vigor que ganhar acima de {c_number}[Affix.\"Static Value 0\"]{/c}.", + "Description": "Você recebe determinação para cada # de vigor que você receber enquanto estiver com vigor máximo. Isso pode suplementar sua determinação em # acúmulos.", + "DescriptionClean": "Você recebe determinação para cada de vigor que você receber enquanto estiver com vigor máximo. Isso pode suplementar sua determinação em acúmulos.", + "Localisation": "Você recebe {c_important}{u}determinação{/u}{/c} para cada {c_random}[Affix_Value_1]{/c} de vigor que você receber enquanto estiver com vigor máximo. Isso pode suplementar sua {c_important}{u}determinação{/u}{/c} em {c_number}[Affix.\"Static Value 0\"]{/c} acúmulos.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5700,9 +5731,9 @@ "legendary_druid_049" ], "Name": "da Terra Pisoteada", - "Description": "Atropelo agora cria # pilares de terra de Deslizamento durante seu efeito que causam #% do dano normal. Atropelo agora também é uma habilidade de Magia da Natureza e de Terra.", - "DescriptionClean": "Atropelo agora cria pilares de terra de Deslizamento durante seu efeito que causam do dano normal. Atropelo agora também é uma habilidade de Magia da Natureza e de Terra.", - "Localisation": "{c_important}Atropelo{/c} agora cria {c_number}[Affix.\"Static Value 0\"]{/c} pilares de terra de {c_important}Deslizamento{/c} durante seu efeito que causam {c_random}[Affix_Value_1|%|]{/c} do dano normal. {c_important}Atropelo{/c} agora também é uma habilidade de {c_important}Magia da Natureza{/c} e de {c_important}Terra{/c}.", + "Description": "Atropelo agora rasga a terra, formando pilares de #Deslizamento que causam #% do dano normal. \r\n\r\nAtropelo agora também é uma habilidade de magia da natureza e de terra.", + "DescriptionClean": "Atropelo agora rasga a terra, formando pilares de Deslizamento que causam do dano normal. Atropelo agora também é uma habilidade de magia da natureza e de terra.", + "Localisation": "{c_important}Atropelo{/c} agora rasga a terra, formando pilares de {c_number}[Affix.\"Static Value 0\"]{/c}{c_important}Deslizamento{/c} que causam {c_random}[Affix_Value_1|%|]{/c} do dano normal. \r\n\r\n{c_important}Atropelo{/c} agora também é uma habilidade de {c_important}magia da natureza{/c} e de {c_important}terra{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5957,15 +5988,13 @@ ] }, { - "IdSno": "1987448;2175683", - "IdName": "legendary_spiritborn_048_x1;legendary_spiritborn_049", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "1987448", - "2175683" + "1987448" ], "IdNameList": [ - "legendary_spiritborn_048_x1", - "legendary_spiritborn_049" + "legendary_spiritborn_048_x1" ], "Name": "da Vivacidade", "Description": "A recarga das suas habilidades de Defesa é #% mais rápida enquanto você se desloca.", @@ -6385,6 +6414,39 @@ 26 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "das Garras Eternas", + "Description": "Acertos de Asas de Navalha aumentam o dano de sua habilidade de Águia em #% por # s, acumulando até #%. Acertos críticos de Asa de Navalha concedem # acúmulos.", + "DescriptionClean": "Acertos de Asas de Navalha aumentam o dano de sua habilidade de Águia em por s, acumulando até. Acertos críticos de Asa de Navalha concedem acúmulos.", + "Localisation": "Acertos de {c_important}Asas de Navalha{/c} aumentam o dano de sua habilidade de {c_important}Águia{/c} em {c_number}[Affix.\"Static Value 2\"|%x|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} s, acumulando até {c_random}[Affix_Value_1*100|%x|]{/c}. Acertos críticos de {c_important}Asa de Navalha{/c} concedem {c_number}[Affix.\"Static Value 1\"]{/c} acúmulos.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1822324", "IdName": "legendary_spiritborn_004_x1", @@ -6560,9 +6622,9 @@ "Legendary_Sorc_133" ], "Name": "das Memórias Congeladas", - "Description": "A passiva principal de Avalanche agora é aplicada a # lançamentos adicionais.", - "DescriptionClean": "A passiva principal de Avalanche agora é aplicada a lançamentos adicionais.", - "Localisation": "A passiva principal de {c_important}Avalanche{/c} agora é aplicada a {c_number}[Affix.\"Static Value 0\"]{/c} |4lançamento adicional:lançamentos adicionais;.", + "Description": "A passiva principal Avalanche agora se aplica a mais # lançamentos e tem o dano contra inimigos vulneráveis aumentado para #%.", + "DescriptionClean": "A passiva principal Avalanche agora se aplica a mais lançamentos e tem o dano contra inimigos vulneráveis aumentado para.", + "Localisation": "A passiva principal {c_important}Avalanche{/c} agora se aplica a mais {c_number}[Affix.\"Static Value 0\"]{/c} |4lançamento:lançamentos; e tem o dano contra inimigos {c_important}{u}vulneráveis{/u}{/c} aumentado para {c_random}[Affix_Value_1*100 + 25|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7084,7 +7146,7 @@ "Name": "de Agulha Flamejante", "Description": "O dano causado por espinhos tem #% de chance de causar dano a todos os inimigos ao seu redor e aos seus lacaios.", "DescriptionClean": "O dano causado por espinhos tem de chance de causar dano a todos os inimigos ao seu redor e aos seus lacaios.", - "Localisation": "O dano causado por espinhos tem {c_random}[Affix_Value_1|%|]{/c} de chance de causar dano a todos os inimigos ao seu redor e aos seus lacaios.", + "Localisation": "O dano causado por espinhos tem {c_random}[Affix_Value_1|%|]{/c} de chance de causar dano a todos os inimigos ao seu redor e aos seus {c_important}lacaios{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Santuário Yshari", @@ -7117,7 +7179,7 @@ "Name": "de Bul-Kathos", "Description": "Salto cria um Terremoto que causa # de dano físico ao longo de # s. Enquanto está no Terremoto e por mais # s depois, você recebe #% a mais de redução de dano.\r\n\r\nSeus Terremotos causam #% a mais de dano. ", "DescriptionClean": "Salto cria um Terremoto que causa de dano físico ao longo de s. Enquanto está no Terremoto e por mais s depois, você recebe a mais de redução de dano. Seus Terremotos causam a mais de dano.", - "Localisation": "{c_important}Salto{/c} cria um {c_important}Terremoto{/c} que causa {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de dano físico ao longo de {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s. Enquanto está no {c_important}Terremoto{/c} e por mais {c_number}[Affix.\"Static Value 0\"]{/c} s depois, você recebe {c_random}[Affix_Value_1|%|]{/c} a mais de redução de dano.\r\n\r\nSeus {c_important}Terremotos{/c} causam {c_random}[Affix_Value_1|%|]{/c} a mais de dano. ", + "Localisation": "{c_important}Salto{/c} cria um {c_important}Terremoto{/c} que causa {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de dano físico ao longo de {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s. Enquanto está no {c_important}Terremoto{/c} e por mais {c_number}[Affix.\"Static Value 0\"]{/c} s depois, você recebe {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} a mais de redução de dano.\r\n\r\nSeus {c_important}Terremotos{/c} causam {c_random}[Affix_Value_1|%|]{/c} a mais de dano. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Refúgio da Luz", @@ -7278,9 +7340,9 @@ "legendary_generic_034" ], "Name": "de Proteção", - "Description": "Ao receber um golpe enquanto não está saudável, uma bolha mágica é evocada ao seu redor por # s. Enquanto estiverem na bolha, os jogadores ficam imunes. Só pode ocorrer uma vez a cada # s.", - "DescriptionClean": "Ao receber um golpe enquanto não está saudável, uma bolha mágica é evocada ao seu redor por s. Enquanto estiverem na bolha, os jogadores ficam imunes. Só pode ocorrer uma vez a cada s.", - "Localisation": "Ao receber um golpe enquanto não está {c_important}{u}saudável{/u}{/c}, uma bolha mágica é evocada ao seu redor por {c_random}[Affix_Value_1|1|]{/c} s. Enquanto estiverem na bolha, os jogadores ficam {c_important}{u}imunes{/u}{/c}. Só pode ocorrer uma vez a cada {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "Description": "Quando atingido estando saudável, você forma uma bolha protetora que concede imune a todos os jogadores nela. A bolha dura # s e só pode se formar uma vez a cada # s.", + "DescriptionClean": "Quando atingido estando saudável, você forma uma bolha protetora que concede imune a todos os jogadores nela. A bolha dura s e só pode se formar uma vez a cada s.", + "Localisation": "Quando atingido estando {c_important}{u}saudável{/u}{/c}, você forma uma bolha protetora que concede {c_important}{u}imune{/u}{/c} a todos os jogadores nela. A bolha dura {c_random}[Affix_Value_1|1|]{/c} s e só pode se formar uma vez a cada {c_number}[Affix.\"Static Value 0\"]{/c} s.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8028,69 +8090,69 @@ ] }, { - "IdSno": "578741", - "IdName": "legendary_barb_040", + "IdSno": "2164939", + "IdName": "legendary_generic_127", "IdSnoList": [ - "578741" + "2164939" ], "IdNameList": [ - "legendary_barb_040" + "legendary_generic_127" ], "Name": "do Briguento Veterano", - "Description": "Cada vez que uma habilidade principal causa dano direto a um inimigo, sua próxima Investida, Salto ou Chute causa #% a mais de dano, até um máximo de #%.", - "DescriptionClean": "Cada vez que uma habilidade principal causa dano direto a um inimigo, sua próxima Investida, Salto ou Chute causa a mais de dano, até um máximo de.", - "Localisation": "Cada vez que uma habilidade {c_important}principal{/c} causa dano direto a um inimigo, sua próxima {c_important}Investida{/c}, {c_important}Salto{/c} ou {c_important}Chute{/c} causa {c_random}[Affix_Value_1|1%x|]{/c} a mais de dano, até um máximo de {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "Description": "Lançar uma habilidade suprema aumenta seu dano em #% por # s. Receba mais # graus de habilidade suprema.", + "DescriptionClean": "Lançar uma habilidade suprema aumenta seu dano em por s. Receba mais graus de habilidade suprema.", + "Localisation": "Lançar uma habilidade {c_important}suprema{/c} aumenta seu dano em {c_random}[Affix_Value_1|%x|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} s. Receba mais {c_number}[Affix.\"Static Value 1\"]{/c} graus de habilidade {c_important}suprema{/c}.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "Asilo de Hereges", + "Dungeon": "", "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ - 0, - 0, 1, - 0, - 0, - 0 + 1, + 1, + 1, + 1, + 1 ], "AllowedItemLabels": [ - 0, - 28, 26, - 19 + 19, + 0, + 28 ] }, { - "IdSno": "2164939", - "IdName": "legendary_generic_127", + "IdSno": "578741", + "IdName": "legendary_barb_040", "IdSnoList": [ - "2164939" + "578741" ], "IdNameList": [ - "legendary_generic_127" + "legendary_barb_040" ], "Name": "do Briguento Veterano", - "Description": "Lançar uma habilidade suprema aumenta seu dano em #% por # s. Receba mais # graus de habilidade suprema.", - "DescriptionClean": "Lançar uma habilidade suprema aumenta seu dano em por s. Receba mais graus de habilidade suprema.", - "Localisation": "Lançar uma habilidade {c_important}suprema{/c} aumenta seu dano em {c_random}[Affix_Value_1|%x|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} s. Receba mais {c_number}[Affix.\"Static Value 1\"]{/c} graus de habilidade {c_important}suprema{/c}.", + "Description": "Cada vez que uma habilidade principal causa dano direto a um inimigo, sua próxima Investida, Salto ou Chute causa #% a mais de dano, até um máximo de #%.", + "DescriptionClean": "Cada vez que uma habilidade principal causa dano direto a um inimigo, sua próxima Investida, Salto ou Chute causa a mais de dano, até um máximo de.", + "Localisation": "Cada vez que uma habilidade {c_important}principal{/c} causa dano direto a um inimigo, sua próxima {c_important}Investida{/c}, {c_important}Salto{/c} ou {c_important}Chute{/c} causa {c_random}[Affix_Value_1|1%x|]{/c} a mais de dano, até um máximo de {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "", + "Dungeon": "Asilo de Hereges", "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ + 0, + 0, 1, - 1, - 1, - 1, - 1, - 1 + 0, + 0, + 0 ], "AllowedItemLabels": [ - 26, - 19, 0, - 28 + 28, + 26, + 19 ] }, { @@ -8103,9 +8165,9 @@ "legendary_necro_028" ], "Name": "do Busca-sangue", - "Description": "Lança de Sangue causa #% a mais de dano ao alvo principal por inimigo atingido por lança. \r\n\r\nEnquanto saudável, você Lança de Sangue causa #% a mais de dano de acerto crítico.", - "DescriptionClean": "Lança de Sangue causa a mais de dano ao alvo principal por inimigo atingido por lança. Enquanto saudável, você Lança de Sangue causa a mais de dano de acerto crítico.", - "Localisation": "{c_important}Lança de Sangue{/c} causa {c_random}[Affix_Value_1|%x|]{/c} a mais de dano ao alvo principal por inimigo atingido por lança. \r\n\r\nEnquanto {c_important}{u}saudável{/u}{/c}, você {c_important}Lança de Sangue{/c} causa {c_random}[Affix_Value_2|%x|]{/c} a mais de dano de acerto crítico.", + "Description": "Lança de Sangue causa #% a mais de dano ao alvo principal por inimigo atingido por lança. \r\n\r\nEnquanto saudável, sua Lança de Sangue causa #% a mais de dano de acerto crítico.", + "DescriptionClean": "Lança de Sangue causa a mais de dano ao alvo principal por inimigo atingido por lança. Enquanto saudável, sua Lança de Sangue causa a mais de dano de acerto crítico.", + "Localisation": "{c_important}Lança de Sangue{/c} causa {c_random}[Affix_Value_1|%x|]{/c} a mais de dano ao alvo principal por inimigo atingido por lança. \r\n\r\nEnquanto {c_important}{u}saudável{/u}{/c}, sua {c_important}Lança de Sangue{/c} causa {c_random}[Affix_Value_2|%x|]{/c} a mais de dano de acerto crítico.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Alcance da Misericórdia", @@ -8425,9 +8487,9 @@ "legendary_necro_053" ], "Name": "do Comandante Inflexível", - "Description": "Enquanto Exército dos Mortos está ativo, ganhe #% de dano de Evocação, e seus lacaios sofrem #% a menos de dano.", - "DescriptionClean": "Enquanto Exército dos Mortos está ativo, ganhe de dano de Evocação, e seus lacaios sofrem a menos de dano.", - "Localisation": "Enquanto {c_important}Exército dos Mortos{/c} está ativo, ganhe {c_random}[Affix_Value_1|%x|]{/c} de dano de {c_important}Evocação{/c}, e seus lacaios sofrem {c_number}[Affix_Value_2|%|]{/c} a menos de dano.", + "Description": "Enquanto Exército dos Mortos está ativo, seus lacaios sofrem #% a menos de dano e você causa #% a mais de dano de Evocação.", + "DescriptionClean": "Enquanto Exército dos Mortos está ativo, seus lacaios sofrem a menos de dano e você causa a mais de dano de Evocação.", + "Localisation": "Enquanto {c_important}Exército dos Mortos{/c} está ativo, seus {c_important}lacaios{/c} sofrem {c_random}[Affix_Value_1|%x|]{/c} a menos de dano e você causa {c_number}[Affix_Value_2|%|]{/c} a mais de dano de Evocação.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Altar Anônimo", @@ -8888,10 +8950,10 @@ "IdNameList": [ "legendary_sorc_146" ], - "Name": "do Despertar Selvagem", - "Description": "Enquanto esclarecido, você recebe o seguinte:\r\n Lançar uma habilidade de Piromancia ou Choque atordoa inimigos atingidos e concede implacável por # s, uma vez por Esclarecimento.\r\n Lançar uma habilidade de Choque ou Geleira causa gelidez aos inimigos ao seu redor, roubando até #% de velocidade de movimento.\r\n Lançar uma habilidade de Geleira ou Piromancia cura e concede uma barreira igual a #% da vida máxima.", - "DescriptionClean": "Enquanto esclarecido, você recebe o seguinte: Lançar uma habilidade de Piromancia ou Choque atordoa inimigos atingidos e concede implacável por s, uma vez por Esclarecimento. Lançar uma habilidade de Choque ou Geleira causa gelidez aos inimigos ao seu redor, roubando até de velocidade de movimento. Lançar uma habilidade de Geleira ou Piromancia cura e concede uma barreira igual a da vida máxima.", - "Localisation": "Enquanto {c_important}esclarecido{/c}, você recebe o seguinte:\r\n{icon:bullet,1.2} Lançar uma habilidade de {c_important}Piromancia{/c} ou {c_important}Choque{/c} atordoa inimigos atingidos e concede {c_important}{u}implacável{/u}{/c} por {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} s, uma vez por {c_important}Esclarecimento{/c}.\r\n{icon:bullet,1.2} Lançar uma habilidade de {c_important}Choque{/c} ou {c_important}Geleira{/c} causa {c_important}{u}gelidez{/u}{/c} aos inimigos ao seu redor, roubando até {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} de velocidade de movimento.\r\n{icon:bullet,1.2} Lançar uma habilidade de {c_important}Geleira{/c} ou {c_important}Piromancia{/c} cura e concede uma {c_important}{u}barreira{/u}{/c} igual a {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} da vida máxima.", + "Name": "do Despertar da Mente", + "Description": "Lançar uma habilidade de Piromancia imobiliza inimigos atingidos por # s.\r\nLançar uma habilidade de Choque concede um impulso de #% de velocidade de movimento por # s.\r\nLançar uma habilidade de Geleira concede uma barreira igual a #% da vida máxima.\r\n\r\nEnquanto esclarecido, cada habilidade concede todos os benefícios.", + "DescriptionClean": "Lançar uma habilidade de Piromancia imobiliza inimigos atingidos por s. Lançar uma habilidade de Choque concede um impulso de de velocidade de movimento por s. Lançar uma habilidade de Geleira concede uma barreira igual a da vida máxima. Enquanto esclarecido, cada habilidade concede todos os benefícios.", + "Localisation": "Lançar uma habilidade de {c_important}Piromancia{/c} imobiliza inimigos atingidos por {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} s.\r\nLançar uma habilidade de {c_important}Choque{/c} concede um impulso de {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} de velocidade de movimento por {c_number}[Affix.\"Static Value 3\"]{/c} s.\r\nLançar uma habilidade de {c_important}Geleira{/c} concede uma {c_important}{u}barreira{/u}{/c} igual a {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} da vida máxima.\r\n\r\nEnquanto {c_important}esclarecido{/c}, cada habilidade concede todos os benefícios.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9625,9 +9687,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "do Grande Banquete", - "Description": "Ganhe #% de dano Evocação, mas cada lacaio ativo drena # da sua essência por segundo. Se você não tiver lacaios ativos, em vez disso você ganha #% a mais de dano, causando a perda de # de essência por segundo.", - "DescriptionClean": "Ganhe de dano Evocação, mas cada lacaio ativo drena da sua essência por segundo. Se você não tiver lacaios ativos, em vez disso você ganha a mais de dano, causando a perda de de essência por segundo.", - "Localisation": "Ganhe {c_random}[Affix_Value_2|%x|]{/c} de dano Evocação, mas cada {c_important}lacaio{/c} ativo drena {c_number}[Affix_Value_1]{/c} da sua essência por segundo. Se você não tiver {c_important}lacaios{/c} ativos, em vez disso você ganha {c_random}[Affix_Value_2|%x|]{/c} a mais de dano, causando a perda de {c_number}[Affix.\"Static Value 0\"]{/c} de essência por segundo.", + "Description": "Enquanto tiver lacaios ativos, suas Evocações causam #% a mais de dano, mas cada lacaio drena # da sua essência por segundo. \r\n\r\nEnquanto você não tiver lacaios ativos, você causa #% a mais de dano, mas perde # de essência por segundo.", + "DescriptionClean": "Enquanto tiver lacaios ativos, suas Evocações causam a mais de dano, mas cada lacaio drena da sua essência por segundo. Enquanto você não tiver lacaios ativos, você causa a mais de dano, mas perde de essência por segundo.", + "Localisation": "Enquanto tiver {c_important}lacaios{/c} ativos, suas {c_important}Evocações{/c} causam {c_random}[Affix_Value_2|%x|]{/c} a mais de dano, mas cada {c_important}lacaio{/c} drena {c_number}[Affix_Value_1]{/c} da sua essência por segundo. \r\n\r\nEnquanto você não tiver {c_important}lacaios{/c} ativos, você causa {c_random}[Affix_Value_2|%x|]{/c} a mais de dano, mas perde {c_number}[Affix.\"Static Value 0\"]{/c} de essência por segundo.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9826,7 +9888,7 @@ "Name": "do Lamaçal Aprisionante", "Description": "Inimigos próximos ou aos quais você causa dano indireto são desacelerados em #% por # s. Você causa #% a mais de dano contra inimigos desacelerados.", "DescriptionClean": "Inimigos próximos ou aos quais você causa dano indireto são desacelerados em por s. Você causa a mais de dano contra inimigos desacelerados.", - "Localisation": "Inimigos próximos ou aos quais você causa dano indireto são desacelerados em {c_random}[Affix_Value_1*100|%|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} s. Você causa {c_number}[Affix.\"Static Value 1\"|%x|]{/c} a mais de dano contra inimigos desacelerados.", + "Localisation": "Inimigos próximos ou aos quais você causa dano indireto são desacelerados em {c_random}[Affix_Value_1*100|%|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} s. Você causa {c_random}[Affix_Value_2*100|%|]{/c} a mais de dano contra inimigos desacelerados.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10177,39 +10239,6 @@ 19 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "do Pastor", - "Description": "Habilidades principais e de Ira causam #% a mais de dano por mascote que você tem.", - "DescriptionClean": "Habilidades principais e de Ira causam a mais de dano por mascote que você tem.", - "Localisation": "Habilidades {c_important}principais{/c} e de {c_important}Ira{/c} causam {c_random}[Affix_Value_1|1%x|]{/c} a mais de dano por mascote que você tem.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1922389", "IdName": "S05_BSK_Generic_007", @@ -10756,9 +10785,9 @@ "legendary_spiritborn_003_x1" ], "Name": "do Regozijo", - "Description": "Golpe de Sorte: Atingir um inimigo vulnerável tem até #% de chance de reduzir sua recarga de Evadir em # s. Cada acúmulo de ferocidade que você tiver aumenta essa chance em #%.", - "DescriptionClean": "Golpe de Sorte: Atingir um inimigo vulnerável tem até de chance de reduzir sua recarga de Evadir em s. Cada acúmulo de ferocidade que você tiver aumenta essa chance em.", - "Localisation": "{c_label}Golpe de Sorte:{/c} Atingir um inimigo {c_important}{u}vulnerável{/u}{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de reduzir sua recarga de {c_important}Evadir{/c} em {c_number}[Affix.\"Static Value 0\"]{/c} s. Cada acúmulo de {c_important}{u}ferocidade{/u}{/c} que você tiver aumenta essa chance em {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Description": "Golpe de Sorte: Atingir um inimigo tem até #% de chance de reduzir sua recarga de Evadir em # s. Cada acúmulo de ferocidade que você tiver aumenta essa chance em #%.", + "DescriptionClean": "Golpe de Sorte: Atingir um inimigo tem até de chance de reduzir sua recarga de Evadir em s. Cada acúmulo de ferocidade que você tiver aumenta essa chance em.", + "Localisation": "{c_label}Golpe de Sorte:{/c} Atingir um inimigo tem até {c_random}[Affix_Value_1|%|]{/c} de chance de reduzir sua recarga de {c_important}Evadir{/c} em {c_number}[Affix.\"Static Value 0\"]{/c} s. Cada acúmulo de {c_important}{u}ferocidade{/u}{/c} que você tiver aumenta essa chance em {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11713,9 +11742,9 @@ "legendary_barb_014" ], "Name": "dos Ecos Ancestrais", - "Description": "Golpe de Sorte: Causar dano a inimigos com Salto, Revolta ou Redemoinho tem até #% de chance de Evocar um ancestral para usar a mesma habilidade. Só pode ocorrer uma vez a cada # s.\r\n\r\nSuas habilidades de Evocação causam #% a mais de dano.", - "DescriptionClean": "Golpe de Sorte: Causar dano a inimigos com Salto, Revolta ou Redemoinho tem até de chance de Evocar um ancestral para usar a mesma habilidade. Só pode ocorrer uma vez a cada s. Suas habilidades de Evocação causam a mais de dano.", - "Localisation": "{c_label}Golpe de Sorte:{/c} Causar dano a inimigos com {c_important}Salto{/c}, {c_important}Revolta{/c} ou {c_important}Redemoinho{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de {c_important}Evocar{/c} um ancestral para usar a mesma habilidade. Só pode ocorrer uma vez a cada {c_number}[Affix.\"Static Value 0\"]{/c} s.\r\n\r\nSuas habilidades de {c_important}Evocação{/c} causam {c_random}[Affix_Value_2|%|]{/c} a mais de dano.", + "Description": "Golpe de Sorte: Salto, Revolta e Redemoinho têm até #% de chance de Evocar um ancestral para usar a mesma habilidade. Só pode ocorrer uma vez a cada # s.\r\n\r\nSuas Evocações causam #% a mais de dano.", + "DescriptionClean": "Golpe de Sorte: Salto, Revolta e Redemoinho têm até de chance de Evocar um ancestral para usar a mesma habilidade. Só pode ocorrer uma vez a cada s. Suas Evocações causam a mais de dano.", + "Localisation": "{c_label}Golpe de Sorte:{/c} {c_important}Salto{/c}, {c_important}Revolta{/c} e {c_important}Redemoinho{/c} têm até {c_random}[Affix_Value_1|%|]{/c} de chance de Evocar um ancestral para usar a mesma habilidade. Só pode ocorrer uma vez a cada {c_number}[Affix.\"Static Value 0\"]{/c} s.\r\n\r\nSuas {c_important}Evocações{/c} causam {c_random}[Affix_Value_2|%|]{/c} a mais de dano.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Reservatório Ancestral", @@ -11810,9 +11839,9 @@ "legendary_necro_123" ], "Name": "dos Espinhos Sangrentos", - "Description": "Lançar Lança de Sangue consumirá orbes de sangue para também conjurar lanças a partir deles. Cada Lança de Sangue adicional causa #% do dano normal e prioriza inimigos não atingidos por lança. ", - "DescriptionClean": "Lançar Lança de Sangue consumirá orbes de sangue para também conjurar lanças a partir deles. Cada Lança de Sangue adicional causa do dano normal e prioriza inimigos não atingidos por lança.", - "Localisation": "Lançar {c_important}Lança de Sangue{/c} consumirá {c_important}{u}orbes de sangue{/u}{/c} para também conjurar lanças a partir deles. Cada {c_important}Lança de Sangue{/c} adicional causa {c_random}[Affix_Value_2|%|]{/c} do dano normal e prioriza inimigos não atingidos por lança. ", + "Description": "Lançar Lança de Sangue consumirá Orbes de Sangue para também conjurar lanças a partir deles. Cada Lança de Sangue adicional causa #% do dano normal e prioriza inimigos não atingidos por lança. ", + "DescriptionClean": "Lançar Lança de Sangue consumirá Orbes de Sangue para também conjurar lanças a partir deles. Cada Lança de Sangue adicional causa do dano normal e prioriza inimigos não atingidos por lança.", + "Localisation": "Lançar {c_important}Lança de Sangue{/c} consumirá {c_important}{u}Orbes de Sangue{/u}{/c} para também conjurar lanças a partir deles. Cada {c_important}Lança de Sangue{/c} adicional causa {c_random}[Affix_Value_2|%|]{/c} do dano normal e prioriza inimigos não atingidos por lança. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12011,9 +12040,9 @@ "legendary_druid_002" ], "Name": "dos Insaciáveis", - "Description": "Depois de matar um inimigo com Retalhar, você ganha # de espírito. Suas habilidades de Lobisomem causam #% a mais de dano quando lançadas com mais de # de espírito.", - "DescriptionClean": "Depois de matar um inimigo com Retalhar, você ganha de espírito. Suas habilidades de Lobisomem causam a mais de dano quando lançadas com mais de de espírito.", - "Localisation": "Depois de matar um inimigo com {c_important}Retalhar{/c}, você ganha {c_number}[Affix.\"Static Value 0\"]{/c} de espírito. Suas habilidades de {c_important}Lobisomem{/c} causam {c_random}[Affix_Value_1|1%x|]{/c} a mais de dano quando lançadas com mais de {c_number}[Affix.\"Static Value 1\"]{/c} de espírito.", + "Description": "Depois de causar um acerto crítico com Retalhar, você recebe # de espírito. Enquanto tiver # de espírito, suas habilidades de Lobisomem causam #% a mais de dano até você ficar abaixo de # de espírito.", + "DescriptionClean": "Depois de causar um acerto crítico com Retalhar, você recebe de espírito. Enquanto tiver de espírito, suas habilidades de Lobisomem causam a mais de dano até você ficar abaixo de de espírito.", + "Localisation": "Depois de causar um acerto crítico com {c_important}Retalhar{/c}, você recebe {c_number}[Affix.\"Static Value 0\"]{/c} de espírito. Enquanto tiver {c_number}[Affix.\"Static Value 2\"]{/c} de espírito, suas habilidades de {c_important}Lobisomem{/c} causam {c_random}[Affix_Value_1|1%x|]{/c} a mais de dano até você ficar abaixo de {c_number}[Affix.\"Static Value 1\"]{/c} de espírito.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Ruínas Atormentadas", @@ -12044,7 +12073,7 @@ "Name": "dos Mortos Enfurecidos", "Description": "Sempre que um dos seus lacaios causa dano a um inimigo, ele recebe #% de velocidade de ataque por # s, até #%.", "DescriptionClean": "Sempre que um dos seus lacaios causa dano a um inimigo, ele recebe de velocidade de ataque por s, até.", - "Localisation": "Sempre que um dos seus lacaios causa dano a um inimigo, ele recebe {c_random}[Affix_Value_1|%+|]{/c} de velocidade de ataque por {c_number}[Affix.\"Static Value 0\"]{/c} s, até {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "Localisation": "Sempre que um dos seus {c_important}lacaios{/c} causa dano a um inimigo, ele recebe {c_random}[Affix_Value_1|1%+|]{/c} de velocidade de ataque por {c_number}[Affix.\"Static Value 0\"]{/c} s, até {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", diff --git a/D4Companion/Data/Aspects.ruRU.json b/D4Companion/Data/Aspects.ruRU.json index d5efa2d9..e775e846 100644 --- a/D4Companion/Data/Aspects.ruRU.json +++ b/D4Companion/Data/Aspects.ruRU.json @@ -11,7 +11,7 @@ "Name": "Бул-Катоса", "Description": "\"Прыжок\" вызывает землетрясение, наносящее # ед. физического урона за # сек. Когда вы находитесь в области землетрясения и в течение # сек. после выхода из нее, получаемый вами урон уменьшается на #%.\r\n\r\nВаше землетрясение наносит на #% больше урона. ", "DescriptionClean": "\"Прыжок\" вызывает землетрясение, наносящее ед. физического урона за сек. Когда вы находитесь в области землетрясения и в течение сек. после выхода из нее, получаемый вами урон уменьшается на. Ваше землетрясение наносит на больше урона.", - "Localisation": "{c_important}\"Прыжок\"{/c} вызывает {c_important}землетрясение{/c}, наносящее {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} ед. физического урона за {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} сек. Когда вы находитесь в области {c_important}землетрясения{/c} и в течение {c_number}[Affix.\"Static Value 0\"]{/c} сек. после выхода из нее, получаемый вами урон уменьшается на {c_random}[Affix_Value_1|%|]{/c}.\r\n\r\nВаше {c_important}землетрясение{/c} наносит на {c_random}[Affix_Value_1|%|]{/c} больше урона. ", + "Localisation": "{c_important}\"Прыжок\"{/c} вызывает {c_important}землетрясение{/c}, наносящее {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} ед. физического урона за {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} сек. Когда вы находитесь в области {c_important}землетрясения{/c} и в течение {c_number}[Affix.\"Static Value 0\"]{/c} сек. после выхода из нее, получаемый вами урон уменьшается на {c_number}[Affix.\"Static Value 1\"*100|%|]{/c}.\r\n\r\nВаше {c_important}землетрясение{/c} наносит на {c_random}[Affix_Value_1|%|]{/c} больше урона. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Пристанище Света", @@ -131,39 +131,6 @@ 19 ] }, - { - "IdSno": "2044227", - "IdName": "S05_BSK_Rogue_004", - "IdSnoList": [ - "2044227" - ], - "IdNameList": [ - "S05_BSK_Rogue_004" - ], - "Name": "Подполье", - "Description": "Повышает умения категорий \"Ловкость\" и \"Уловки\" на #.", - "DescriptionClean": "Повышает умения категорий \"Ловкость\" и \"Уловки\" на.", - "Localisation": "Повышает умения категорий {c_important}\"Ловкость\"{/c} и {c_important}\"Уловки\"{/c} на {c_number}[Affix_Value_1]{/c}.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1189297", "IdName": "legendary_rogue_109", @@ -238,9 +205,9 @@ "legendary_spiritborn_003_x1" ], "Name": "азарта", - "Description": "Удачный удар: когда вы поражаете уязвимого противника, время восстановления \"Ускользания\" сокращается на # сек. с вероятностью до #%. Каждый эффект \"Свирепости\" повышает вероятность на #%.", - "DescriptionClean": "Удачный удар: когда вы поражаете уязвимого противника, время восстановления \"Ускользания\" сокращается на сек. с вероятностью до. Каждый эффект \"Свирепости\" повышает вероятность на.", - "Localisation": "{c_label}Удачный удар:{/c} когда вы поражаете {c_important}{u}уязвимого{/u}{/c} противника, время восстановления {c_important}\"Ускользания\"{/c} сокращается на {c_number}[Affix.\"Static Value 0\"]{/c} сек. с вероятностью до {c_random}[Affix_Value_1|%|]{/c}. Каждый эффект {c_important}{u}\"Свирепости\"{/u}{/c} повышает вероятность на {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Description": "Удачный удар: когда вы поражаете противника, время восстановления \"Ускользания\" сокращается на # сек. с вероятностью до #%. Каждый эффект \"Свирепости\" повышает вероятность на #%.", + "DescriptionClean": "Удачный удар: когда вы поражаете противника, время восстановления \"Ускользания\" сокращается на сек. с вероятностью до. Каждый эффект \"Свирепости\" повышает вероятность на.", + "Localisation": "{c_label}Удачный удар:{/c} когда вы поражаете противника, время восстановления {c_important}\"Ускользания\"{/c} сокращается на {c_number}[Affix.\"Static Value 0\"]{/c} сек. с вероятностью до {c_random}[Affix_Value_1|%|]{/c}. Каждый эффект {c_important}{u}\"Свирепости\"{/u}{/c} повышает вероятность на {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -765,9 +732,9 @@ "legendary_spiritborn_001_x1" ], "Name": "бесчеловечный", - "Description": "Вероятность нанести противнику критический удар умением ягуара повышается на #% за каждые #% здоровья, недостающего у цели.", - "DescriptionClean": "Вероятность нанести противнику критический удар умением ягуара повышается на за каждые здоровья, недостающего у цели.", - "Localisation": "Вероятность нанести противнику критический удар умением {c_important}ягуара{/c} повышается на {c_random}[Affix_Value_1*100|%+1|]{/c} за каждые {c_number}[Affix.\"Static Value 0\"|%|]{/c} здоровья, недостающего у цели.", + "Description": "Вероятность нанести критический удар умением ягуара повышается на #% и еще на #% за каждые #% здоровья, недостающего у цели.", + "DescriptionClean": "Вероятность нанести критический удар умением ягуара повышается на и еще на за каждые здоровья, недостающего у цели.", + "Localisation": "Вероятность нанести критический удар умением {c_important}ягуара{/c} повышается на {c_number}[Affix.\"Static Value 1\"|%+|]{/c} и еще на {c_random}[Affix_Value_1*100|%+1|]{/c} за каждые {c_number}[Affix.\"Static Value 0\"|%|]{/c} здоровья, недостающего у цели.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -831,9 +798,9 @@ "legendary_necro_002" ], "Name": "бешеных мертвецов", - "Description": "Когда прислужники наносят противнику урон, их скорость атаки повышается на #% на # сек. вплоть до #%.", - "DescriptionClean": "Когда прислужники наносят противнику урон, их скорость атаки повышается на на сек. вплоть до.", - "Localisation": "Когда прислужники наносят противнику урон, их скорость атаки повышается на {c_random}[Affix_Value_1|%+|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. вплоть до {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "Description": "Когда прислужники наносят противнику урон, их скорость атаки повышается на #% на # сек. Максимальный бонус – #%.", + "DescriptionClean": "Когда прислужники наносят противнику урон, их скорость атаки повышается на на сек. Максимальный бонус –.", + "Localisation": "Когда {c_important}прислужники{/c} наносят противнику урон, их скорость атаки повышается на {c_random}[Affix_Value_1|1%+|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Максимальный бонус – {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1221,9 +1188,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "великого пира", - "Description": "Урон от умений категории \"Спутники\" увеличивается на #%, но каждый активный прислужник расходует # ед. эссенции в сек. Если активных прислужников нет, наносимый вами урон увеличивается на #% и вы начинаете терять # ед. эссенции в сек.", - "DescriptionClean": "Урон от умений категории \"Спутники\" увеличивается на , но каждый активный прислужник расходует ед. эссенции в сек. Если активных прислужников нет, наносимый вами урон увеличивается на и вы начинаете терять ед. эссенции в сек.", - "Localisation": "Урон от умений категории \"Спутники\" увеличивается на {c_random}[Affix_Value_2|%x|]{/c}, но каждый активный {c_important}прислужник{/c} расходует {c_number}[Affix_Value_1]{/c} ед. эссенции в сек. Если активных {c_important}прислужников{/c} нет, наносимый вами урон увеличивается на {c_random}[Affix_Value_2|%x|]{/c} и вы начинаете терять {c_number}[Affix.\"Static Value 0\"]{/c} ед. эссенции в сек.", + "Description": "Пока у вас есть активные прислужники, ваши призванные существа наносят на #% больше урона, но каждый прислужник расходует # ед. эссенции в сек.\r\n\r\nПока у вас нет активных прислужников, наносимый вами урон увеличивается на #%, но вы теряете # ед. эссенции в сек.", + "DescriptionClean": "Пока у вас есть активные прислужники, ваши призванные существа наносят на больше урона, но каждый прислужник расходует ед. эссенции в сек. Пока у вас нет активных прислужников, наносимый вами урон увеличивается на , но вы теряете ед. эссенции в сек.", + "Localisation": "Пока у вас есть активные {c_important}прислужники{/c}, ваши {c_important}призванные{/c} существа наносят на {c_random}[Affix_Value_2|%x|]{/c} больше урона, но каждый {c_important}прислужник{/c} расходует {c_number}[Affix_Value_1]{/c} ед. эссенции в сек.\r\n\r\nПока у вас нет активных {c_important}прислужников{/c}, наносимый вами урон увеличивается на {c_random}[Affix_Value_2|%x|]{/c}, но вы теряете {c_number}[Affix.\"Static Value 0\"]{/c} ед. эссенции в сек.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1744,6 +1711,39 @@ 19 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "волчьего дождя", + "Description": "При применении \"Ураган\" также создает небольшой ураган рядом с вашими волками на # сек. Такие ураганы наносят #% обычного урона \"Урагана\" за каждого существующего волка.", + "DescriptionClean": "При применении \"Ураган\" также создает небольшой ураган рядом с вашими волками на сек. Такие ураганы наносят обычного урона \"Урагана\" за каждого существующего волка.", + "Localisation": "При применении {c_important}\"Ураган\"{/c} также создает небольшой ураган рядом с вашими волками на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Такие ураганы наносят {c_random}[Affix_Value_1|1%|]{/c} обычного урона \"Урагана\" за каждого существующего волка.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1923692", "IdName": "S05_BSK_Generic_008", @@ -1887,7 +1887,7 @@ "Name": "вспыхивающий иглами", "Description": "Ваш эффект шипов с вероятностью #% наносит урон всем противникам вокруг вас и ваших прислужников.", "DescriptionClean": "Ваш эффект шипов с вероятностью наносит урон всем противникам вокруг вас и ваших прислужников.", - "Localisation": "Ваш эффект шипов с вероятностью {c_random}[Affix_Value_1|%|]{/c} наносит урон всем противникам вокруг вас и ваших прислужников.", + "Localisation": "Ваш эффект шипов с вероятностью {c_random}[Affix_Value_1|%|]{/c} наносит урон всем противникам вокруг вас и ваших {c_important}прислужников{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Святилище Ишари", @@ -2054,7 +2054,7 @@ "Name": "вязкой топи", "Description": "Скорость передвижения противников, находящихся вблизи, а также целей, которым вы наносите непрямой урон, снижается на #% на # сек. Вы наносите на #% больше урона замедленным противникам.", "DescriptionClean": "Скорость передвижения противников, находящихся вблизи, а также целей, которым вы наносите непрямой урон, снижается на на сек. Вы наносите на больше урона замедленным противникам.", - "Localisation": "Скорость передвижения противников, находящихся вблизи, а также целей, которым вы наносите непрямой урон, снижается на {c_random}[Affix_Value_1*100|%|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Вы наносите на {c_number}[Affix.\"Static Value 1\"|%x|]{/c} больше урона замедленным противникам.", + "Localisation": "Скорость передвижения противников, находящихся вблизи, а также целей, которым вы наносите непрямой урон, снижается на {c_random}[Affix_Value_1*100|%|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Вы наносите на {c_random}[Affix_Value_2*100|%|]{/c} больше урона замедленным противникам.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2572,41 +2572,6 @@ 19 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "дикого пробуждения", - "Description": "Пока на вас действует \"Озарение\", вы получаете следующие эффекты:\r\n Умения категории \"Пиромантия\" или \"Шок\" оглушают пораженных противников и дают вам неудержимость на # сек., по одному разу за каждый эффект \"Озарения\".\r\n Умения категории \"Шок\" или \"Мороз\" заставляют противников вокруг вас коченеть, похищая у них до #% скорости передвижения.\r\n Умения категории \"Мороз\" или \"Пиромантия\" восполняют здоровье и дают вам барьер с прочностью #% максимального запаса здоровья.", - "DescriptionClean": "Пока на вас действует \"Озарение\", вы получаете следующие эффекты: Умения категории \"Пиромантия\" или \"Шок\" оглушают пораженных противников и дают вам неудержимость на сек., по одному разу за каждый эффект \"Озарения\". Умения категории \"Шок\" или \"Мороз\" заставляют противников вокруг вас коченеть, похищая у них до скорости передвижения. Умения категории \"Мороз\" или \"Пиромантия\" восполняют здоровье и дают вам барьер с прочностью максимального запаса здоровья.", - "Localisation": "Пока на вас действует {c_important}\"Озарение\"{/c}, вы получаете следующие эффекты:\r\n{icon:bullet,1.2} Умения категории {c_important}\"Пиромантия\"{/c} или {c_important}\"Шок\"{/c} оглушают пораженных противников и дают вам {c_important}{u}неудержимость{/u}{/c} на {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} сек., по одному разу за каждый эффект {c_important}\"Озарения\"{/c}.\r\n{icon:bullet,1.2} Умения категории {c_important}\"Шок\"{/c} или {c_important}\"Мороз\"{/c} заставляют противников вокруг вас {c_important}{u}коченеть{/u}{/c}, похищая у них до {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} скорости передвижения.\r\n{icon:bullet,1.2} Умения категории {c_important}\"Мороз\"{/c} или {c_important}\"Пиромантия\"{/c} восполняют здоровье и дают вам {c_important}{u}барьер{/u}{/c} с прочностью {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} максимального запаса здоровья.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, { "IdSno": "1205051", "IdName": "legendary_druid_106", @@ -3376,9 +3341,9 @@ "legendary_druid_123" ], "Name": "заразный", - "Description": "Когда \"Звериное бешенство\" заражает противника, время восстановления этого умения сокращается на # сек. Эффект утраивается, когда \"Звериное бешенство\" заражает особых противников.", - "DescriptionClean": "Когда \"Звериное бешенство\" заражает противника, время восстановления этого умения сокращается на сек. Эффект утраивается, когда \"Звериное бешенство\" заражает особых противников.", - "Localisation": "Когда {c_important}\"Звериное бешенство\"{/c} заражает противника, время восстановления этого умения сокращается на {c_random}[Affix_Value_1|2|]{/c} сек. Эффект утраивается, когда {c_important}\"Звериное бешенство\"{/c} заражает особых противников.", + "Description": "Когда \"Звериное бешенство\" заражает противника, время восстановления этого умения сокращается на # сек. Эффект утраивается, когда \"Звериное бешенство\" заражает особых противников. Вы наносите на #% больше урона противникам, зараженным \"Звериным бешенством\".", + "DescriptionClean": "Когда \"Звериное бешенство\" заражает противника, время восстановления этого умения сокращается на сек. Эффект утраивается, когда \"Звериное бешенство\" заражает особых противников. Вы наносите на больше урона противникам, зараженным \"Звериным бешенством\".", + "Localisation": "Когда {c_important}\"Звериное бешенство\"{/c} заражает противника, время восстановления этого умения сокращается на {c_random}[Affix_Value_1|2|]{/c} сек. Эффект утраивается, когда {c_important}\"Звериное бешенство\"{/c} заражает особых противников. Вы наносите на {c_random}[Affix_Value_2|x%|]{/c} больше урона противникам, зараженным {c_important}\"Звериным бешенством\"{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3393,12 +3358,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -3475,9 +3438,9 @@ "Legendary_Sorc_133" ], "Name": "застывших воспоминаний", - "Description": "\"Ледопад\" теперь действует еще на # применений.", - "DescriptionClean": "\"Ледопад\" теперь действует еще на применений.", - "Localisation": "{c_important}\"Ледопад\"{/c} теперь действует еще на {c_number}[Affix.\"Static Value 0\"]{/c} |4применение:применения:применений;.", + "Description": "Главное пассивное умение \"Лавина\" теперь действует еще на # |4заклинание:заклинания:заклинаний;, а бонус к урону против уязвимых противников увеличивается до #%.", + "DescriptionClean": "Главное пассивное умение \"Лавина\" теперь действует еще на |4заклинание:заклинания:заклинаний;, а бонус к урону против уязвимых противников увеличивается до.", + "Localisation": "Главное пассивное умение {c_important}\"Лавина\"{/c} теперь действует еще на {c_number}[Affix.\"Static Value 0\"]{/c} |4заклинание:заклинания:заклинаний;, а бонус к урону против {c_important}{u}уязвимых{/u}{/c} противников увеличивается до {c_random}[Affix_Value_1*100 + 25|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3673,9 +3636,9 @@ "legendary_generic_034" ], "Name": "защищающий", - "Description": "Когда вы получаете урон при уровне здоровья ниже высокого, вокруг вас на # сек. образуется магический пузырь, дающий игрокам в области действия невосприимчивость. Срабатывает не чаще раза в # сек.", - "DescriptionClean": "Когда вы получаете урон при уровне здоровья ниже высокого, вокруг вас на сек. образуется магический пузырь, дающий игрокам в области действия невосприимчивость. Срабатывает не чаще раза в сек.", - "Localisation": "Когда вы получаете урон при уровне здоровья {c_important}{u}ниже высокого{/u}{/c}, вокруг вас на {c_random}[Affix_Value_1|1|]{/c} сек. образуется магический пузырь, дающий игрокам в области действия {c_important}{u}невосприимчивость{/u}{/c}. Срабатывает не чаще раза в {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "Description": "Когда вы получаете урон при уровне здоровья ниже высокого, вокруг вас образуется магический пузырь, дающий игрокам в области действия невосприимчивость. Пузырь существует # сек. и появляется не чаще раза в # сек.", + "DescriptionClean": "Когда вы получаете урон при уровне здоровья ниже высокого, вокруг вас образуется магический пузырь, дающий игрокам в области действия невосприимчивость. Пузырь существует сек. и появляется не чаще раза в сек.", + "Localisation": "Когда вы получаете урон при уровне здоровья ниже {c_important}{u}высокого{/u}{/c}, вокруг вас образуется магический пузырь, дающий игрокам в области действия {c_important}{u}невосприимчивость{/u}{/c}. Пузырь существует {c_random}[Affix_Value_1|1|]{/c} сек. и появляется не чаще раза в {c_number}[Affix.\"Static Value 0\"]{/c} сек.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5232,9 +5195,9 @@ "Legendary_Druid_119" ], "Name": "мелькающего зверя", - "Description": "Во время рывка \"Разрывание\" в первую очередь выбирает целями отравленных противников поблизости и наносит им на #% больше урона.", - "DescriptionClean": "Во время рывка \"Разрывание\" в первую очередь выбирает целями отравленных противников поблизости и наносит им на больше урона.", - "Localisation": "Во время рывка {c_important}\"Разрывание\"{/c} в первую очередь выбирает целями отравленных противников поблизости и наносит им на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", + "Description": "\"Разрывание\" наносит на #% больше урона и с вероятностью #% позволяет совершить дополнительную атаку. Максимум # |4дополнительная атака:дополнительные атаки:дополнительных атак;.", + "DescriptionClean": "\"Разрывание\" наносит на больше урона и с вероятностью позволяет совершить дополнительную атаку. Максимум |4дополнительная атака:дополнительные атаки:дополнительных атак;.", + "Localisation": "{c_important}\"Разрывание\"{/c} наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона и с вероятностью {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} позволяет совершить дополнительную атаку. Максимум {c_number}[Affix.\"Static Value 0\"]{/c} |4дополнительная атака:дополнительные атаки:дополнительных атак;.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5757,9 +5720,9 @@ "legendary_barb_111" ], "Name": "натиска предков", - "Description": "Натиск призывает # Древних, которые тоже применяют \"Натиск\", нанося #% обычного урона.\r\n\r\nВаши умения категории \"Спутники\" наносят на #% больше урона.", - "DescriptionClean": "Натиск призывает Древних, которые тоже применяют \"Натиск\", нанося обычного урона. Ваши умения категории \"Спутники\" наносят на больше урона.", - "Localisation": "{c_important}Натиск{/c} призывает {c_number}[Affix.\"Static Value 0\"]{/c} Древних, которые тоже применяют {c_important}\"Натиск\"{/c}, нанося {c_random}[Affix_Value_1|x%|]{/c} обычного урона.\r\n\r\nВаши умения категории {c_important}\"Спутники\"{/c} наносят на {c_random}[Affix_Value_1|%|]{/c} больше урона.", + "Description": "Натиск призывает # Древних, которые тоже применяют \"Натиск\", нанося по #% обычного урона.\r\n\r\nВаши призванные существа наносят на #% больше урона.", + "DescriptionClean": "Натиск призывает Древних, которые тоже применяют \"Натиск\", нанося по обычного урона. Ваши призванные существа наносят на больше урона.", + "Localisation": "{c_important}Натиск{/c} призывает {c_number}[Affix.\"Static Value 0\"]{/c} Древних, которые тоже применяют {c_important}\"Натиск\"{/c}, нанося по {c_random}[Affix_Value_1|x%|]{/c} обычного урона.\r\n\r\nВаши {c_important}призванные{/c} существа наносят на {c_random}[Affix_Value_1|%|]{/c} больше урона.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5970,7 +5933,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -6283,9 +6246,9 @@ "legendary_necro_053" ], "Name": "несгибаемый командирский", - "Description": "Пока действует \"Армия мертвецов\", ваши умения категории \"Спутники\" наносят на #% больше урона, а ваши прислужники получают на #% меньше урона.", - "DescriptionClean": "Пока действует \"Армия мертвецов\", ваши умения категории \"Спутники\" наносят на больше урона, а ваши прислужники получают на меньше урона.", - "Localisation": "Пока действует {c_important}\"Армия мертвецов\"{/c}, ваши умения категории {c_important}\"Спутники\"{/c} наносят на {c_random}[Affix_Value_1|%x|]{/c} больше урона, а ваши прислужники получают на {c_number}[Affix_Value_2|%|]{/c} меньше урона.", + "Description": "Пока действует \"Армия мертвецов\", ваши прислужники получают на #% меньше урона, а урон от умений призыва увеличивается на #%.", + "DescriptionClean": "Пока действует \"Армия мертвецов\", ваши прислужники получают на меньше урона, а урон от умений призыва увеличивается на.", + "Localisation": "Пока действует {c_important}\"Армия мертвецов\"{/c}, ваши {c_important}прислужники{/c} получают на {c_number}[Affix_Value_2|%|]{/c} меньше урона, а урон от умений призыва увеличивается на {c_random}[Affix_Value_1|%x|]{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Безликое святилище", @@ -6437,6 +6400,39 @@ 29 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "неумолимых когтей", + "Description": "Когда \"Режущие крылья\" поражают противника, урон от ваших умений орла увеличивается на #% на # сек. вплоть до #%. Критические удары \"Режущих крыльев\" увеличивают количество эффектов на #.", + "DescriptionClean": "Когда \"Режущие крылья\" поражают противника, урон от ваших умений орла увеличивается на на сек. вплоть до. Критические удары \"Режущих крыльев\" увеличивают количество эффектов на.", + "Localisation": "Когда {c_important}\"Режущие крылья\"{/c} поражают противника, урон от ваших умений {c_important}орла{/c} увеличивается на {c_number}[Affix.\"Static Value 2\"|%x|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. вплоть до {c_random}[Affix_Value_1*100|%x|]{/c}. Критические удары {c_important}\"Режущих крыльев\"{/c} увеличивают количество эффектов на {c_number}[Affix.\"Static Value 1\"]{/c}.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1822329", "IdName": "legendary_spiritborn_005_x1", @@ -6480,9 +6476,9 @@ "legendary_druid_002" ], "Name": "неутолимости", - "Description": "Когда \"Разрывание\" убивает цель, вы восполняете # ед. духа. Ваши умения волка наносят на #% больше урона, когда у вас больше # ед. духа.", - "DescriptionClean": "Когда \"Разрывание\" убивает цель, вы восполняете ед. духа. Ваши умения волка наносят на больше урона, когда у вас больше ед. духа.", - "Localisation": "Когда {c_important}\"Разрывание\"{/c} убивает цель, вы восполняете {c_number}[Affix.\"Static Value 0\"]{/c} ед. духа. Ваши умения {c_important}волка{/c} наносят на {c_random}[Affix_Value_1|1%x|]{/c} больше урона, когда у вас больше {c_number}[Affix.\"Static Value 1\"]{/c} ед. духа.", + "Description": "Когда \"Разрывание\" наносит противнику критический урон, вы накапливаете# ед. духа. Когда ваш уровень духа становится равен #, ваши умения волка начинают наносить на #% больше урона. Эффект длится до тех пор, пока уровень духа не упадет ниже # ед.", + "DescriptionClean": "Когда \"Разрывание\" наносит противнику критический урон, вы накапливаете ед. духа. Когда ваш уровень духа становится равен , ваши умения волка начинают наносить на больше урона. Эффект длится до тех пор, пока уровень духа не упадет ниже ед.", + "Localisation": "Когда {c_important}\"Разрывание\"{/c} наносит противнику критический урон, вы накапливаете{c_number}[Affix.\"Static Value 0\"]{/c} ед. духа. Когда ваш уровень духа становится равен {c_number}[Affix.\"Static Value 2\"]{/c}, ваши умения {c_important}волка{/c} начинают наносить на {c_random}[Affix_Value_1|1%x|]{/c} больше урона. Эффект длится до тех пор, пока уровень духа не упадет ниже {c_number}[Affix.\"Static Value 1\"]{/c} ед.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Тоскливые руины", @@ -7543,9 +7539,9 @@ "legendary_necro_134" ], "Name": "очищенной анимы", - "Description": "Пока действует \"Раскол души\", вы можете беспрепятственно проходить через противников, а ваш скорость передвижения повышается на #% за каждую поглощенную душу вплоть до #%.\r\n\r\nЭффект продолжает действовать в течение 5 сек. после окончания действия \"Раскола души\".", - "DescriptionClean": "Пока действует \"Раскол души\", вы можете беспрепятственно проходить через противников, а ваш скорость передвижения повышается на за каждую поглощенную душу вплоть до. Эффект продолжает действовать в течение 5 сек. после окончания действия \"Раскола души\".", - "Localisation": "Пока действует {c_important}\"Раскол души\"{/c}, вы можете {c_important}{u}беспрепятственно{/u}{/c} проходить через противников, а ваш скорость передвижения повышается на {c_number}[Affix_Value_2|%+|]{/c} за каждую поглощенную душу вплоть до {c_random}[Affix_Value_2*Affix_Value_1|%+|]{/c}.\r\n\r\nЭффект продолжает действовать в течение {c_number}5{/c} сек. после окончания действия {c_important}\"Раскола души\"{/c}.", + "Description": "Пока действует \"Раскол души\", вы можете беспрепятственно проходить через противников, а ваша скорость передвижения повышается на #% за каждую поглощенную душу вплоть до #%.\r\n\r\nЭффект продолжает действовать в течение 5 сек. после окончания действия \"Раскола души\".", + "DescriptionClean": "Пока действует \"Раскол души\", вы можете беспрепятственно проходить через противников, а ваша скорость передвижения повышается на за каждую поглощенную душу вплоть до. Эффект продолжает действовать в течение 5 сек. после окончания действия \"Раскола души\".", + "Localisation": "Пока действует {c_important}\"Раскол души\"{/c}, вы можете {c_important}{u}беспрепятственно{/u}{/c} проходить через противников, а ваша скорость передвижения повышается на {c_number}[Affix_Value_2|%+|]{/c} за каждую поглощенную душу вплоть до {c_random}[Affix_Value_2*Affix_Value_1|%+|]{/c}.\r\n\r\nЭффект продолжает действовать в течение {c_number}5{/c} сек. после окончания действия {c_important}\"Раскола души\"{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7696,39 +7692,6 @@ 19 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "пастырский", - "Description": "Основные умения и умения категории \"Гнев\" наносят на #% больше урона за каждого питомца.", - "DescriptionClean": "Основные умения и умения категории \"Гнев\" наносят на больше урона за каждого питомца.", - "Localisation": "{c_important}Основные{/c} умения и умения категории {c_important}\"Гнев\"{/c} наносят на {c_random}[Affix_Value_1|1%x|]{/c} больше урона за каждого питомца.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1064169", "IdName": "legendary_druid_080", @@ -8071,7 +8034,7 @@ "Name": "подземный", "Description": "При активации \"Ядовитая лоза\" также применяет \"Оползень\" в области вокруг вас. Умения земли наносят на #% больше урона отравленным противникам.", "DescriptionClean": "При активации \"Ядовитая лоза\" также применяет \"Оползень\" в области вокруг вас. Умения земли наносят на больше урона отравленным противникам.", - "Localisation": "При активации {c_important}\"Ядовитая лоза\"{/c} также применяет {c_important}\"Оползень\"{/c} в области вокруг вас. Умения {c_important}земли{/c} наносят на {c_random}[Affix_Value_1|%x|]{/c} больше урона отравленным противникам.", + "Localisation": "При активации {c_important}\"Ядовитая лоза\"{/c} также применяет {c_important}\"Оползень\"{/c} в области вокруг вас. Умения {c_important}земли{/c} наносят на {c_random}[Affix_Value_1|%|]{/c} больше урона отравленным противникам.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -8127,6 +8090,39 @@ 30 ] }, + { + "IdSno": "2044227", + "IdName": "S05_BSK_Rogue_004", + "IdSnoList": [ + "2044227" + ], + "IdNameList": [ + "S05_BSK_Rogue_004" + ], + "Name": "подпольный", + "Description": "Повышает умения категорий \"Ловкость\" и \"Уловки\" на #.", + "DescriptionClean": "Повышает умения категорий \"Ловкость\" и \"Уловки\" на.", + "Localisation": "Повышает умения категорий {c_important}\"Ловкость\"{/c} и {c_important}\"Уловки\"{/c} на {c_number}[Affix_Value_1]{/c}.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "578751", "IdName": "legendary_barb_020", @@ -8523,6 +8519,41 @@ 26 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "пробуждения разума", + "Description": "Умения категории \"Пиромантия\" обездвиживают пораженных противников на # сек.\r\nУмения категории \"Шок\" повышают скорость передвижения на #% на # сек.\r\nУмения категории \"Мороз\" дают барьер с прочностью #% максимального запаса здоровья.\r\n\r\nПока на вас действует \"Озарение\", каждое умение получает все бонусы.", + "DescriptionClean": "Умения категории \"Пиромантия\" обездвиживают пораженных противников на сек. Умения категории \"Шок\" повышают скорость передвижения на на сек. Умения категории \"Мороз\" дают барьер с прочностью максимального запаса здоровья. Пока на вас действует \"Озарение\", каждое умение получает все бонусы.", + "Localisation": "Умения категории {c_important}\"Пиромантия\"{/c} обездвиживают пораженных противников на {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} сек.\r\nУмения категории {c_important}\"Шок\"{/c} повышают скорость передвижения на {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} на {c_number}[Affix.\"Static Value 3\"]{/c} сек.\r\nУмения категории {c_important}\"Мороз\"{/c} дают {c_important}{u}барьер{/u}{/c} с прочностью {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} максимального запаса здоровья.\r\n\r\nПока на вас действует {c_important}\"Озарение\"{/c}, каждое умение получает все бонусы.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1184469", "IdName": "legendary_rogue_106", @@ -9295,9 +9326,9 @@ "legendary_sorc_121" ], "Name": "раскалывающейся энергии", - "Description": "Критические удары \"Электрического копья\" создают дугу, поражающую цель и максимум # |4другого противника:других противников:других противников;. Этот урон увеличивается на #% вашего бонуса к критическому урону.", - "DescriptionClean": "Критические удары \"Электрического копья\" создают дугу, поражающую цель и максимум |4другого противника:других противников:других противников;. Этот урон увеличивается на вашего бонуса к критическому урону.", - "Localisation": "Критические удары {c_important}\"Электрического копья\"{/c} создают дугу, поражающую цель и максимум {c_number}[Affix.\"Static Value 0\"]{/c} |4другого противника:других противников:других противников;. Этот урон увеличивается на {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} вашего бонуса к критическому урону.", + "Description": "Критические удары \"Электрического копья\" создают дугу, поражающую цель и еще до # противников. Урон от дуги увеличивается на #% вашего бонуса к критическому урону.", + "DescriptionClean": "Критические удары \"Электрического копья\" создают дугу, поражающую цель и еще до противников. Урон от дуги увеличивается на вашего бонуса к критическому урону.", + "Localisation": "Критические удары {c_important}\"Электрического копья\"{/c} создают дугу, поражающую цель и еще до {c_number}[Affix.\"Static Value 0\"]{/c} противников. Урон от дуги увеличивается на {c_random}[Affix_Value_1 * 100|x%|]{/c} вашего бонуса к критическому урону.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Обветшавшая Хекма", @@ -9493,9 +9524,9 @@ "legendary_necro_135" ], "Name": "распыляющий кости", - "Description": "\"Костяное копье\" гарантированно наносит противникам в \"Костяной тюрьме\" критический урон, увеличенный на #%. ", - "DescriptionClean": "\"Костяное копье\" гарантированно наносит противникам в \"Костяной тюрьме\" критический урон, увеличенный на.", - "Localisation": "{c_important}\"Костяное копье\"{/c} гарантированно наносит противникам в {c_important}\"Костяной тюрьме\"{/c} критический урон, увеличенный на {c_random}[Affix_Value_1|%x|]{/c}. ", + "Description": "\"Костяное копье\" гарантированно наносит противникам в \"Костяной тюрьме\" подавляющий урон, увеличенный на #%. ", + "DescriptionClean": "\"Костяное копье\" гарантированно наносит противникам в \"Костяной тюрьме\" подавляющий урон, увеличенный на.", + "Localisation": "{c_important}\"Костяное копье\"{/c} гарантированно наносит противникам в {c_important}\"Костяной тюрьме\"{/c} {c_important}{u}подавляющий{/u}{/c} урон, увеличенный на {c_random}[Affix_Value_1|%x|]{/c}. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9581,15 +9612,13 @@ ] }, { - "IdSno": "1987448;2175683", - "IdName": "legendary_spiritborn_048_x1;legendary_spiritborn_049", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "1987448", - "2175683" + "1987448" ], "IdNameList": [ - "legendary_spiritborn_048_x1", - "legendary_spiritborn_049" + "legendary_spiritborn_048_x1" ], "Name": "рвения", "Description": "Ваши умения категории \"Защита\" восстанавливаются на #% быстрее, пока вы находитесь в движении.", @@ -9623,9 +9652,9 @@ "legendary_rogue_026" ], "Name": "рвущийся из тьмы", - "Description": "\"Рывок\" создает темное отражение, которое также совершает \"Рывок\", наносящий #% базового урона.", - "DescriptionClean": "\"Рывок\" создает темное отражение, которое также совершает \"Рывок\", наносящий базового урона.", - "Localisation": "{c_important}\"Рывок\"{/c} создает {c_important}темное отражение{/c}, которое также совершает {c_important}\"Рывок\"{/c}, наносящий {c_random}[Affix_Value_1|%|]{/c} базового урона.", + "Description": "\"Рывок\" призывает темное отражение, которое также совершает \"Рывок\", наносящий #% базового урона.", + "DescriptionClean": "\"Рывок\" призывает темное отражение, которое также совершает \"Рывок\", наносящий базового урона.", + "Localisation": "{c_important}\"Рывок\"{/c} призывает {c_important}темное отражение{/c}, которое также совершает {c_important}\"Рывок\"{/c}, наносящий {c_random}[Affix_Value_1|%|]{/c} базового урона.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Гнилая низина", @@ -9656,9 +9685,9 @@ "legendary_spiritborn_028_x1" ], "Name": "реагирующей брони", - "Description": "Вероятность блока повышается на #%. \r\nКогда вы блокируете атаку находящегося вблизи противника, вы с вероятностью #% поражаете его \"Контузящим топотом\".", - "DescriptionClean": "Вероятность блока повышается на. Когда вы блокируете атаку находящегося вблизи противника, вы с вероятностью поражаете его \"Контузящим топотом\".", - "Localisation": "Вероятность блока повышается на {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c}. \r\nКогда вы блокируете атаку находящегося вблизи противника, вы с вероятностью {c_random}[Affix_Value_1*100|%|]{/c} поражаете его {c_important}\"Контузящим топотом\"{/c}.", + "Description": "Вероятность блока повышается на #%. \r\nКогда вы блокируете атаку противника, вы с вероятностью #% поражаете его \"Контузящим топотом\".", + "DescriptionClean": "Вероятность блока повышается на. Когда вы блокируете атаку противника, вы с вероятностью поражаете его \"Контузящим топотом\".", + "Localisation": "Вероятность блока повышается на {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c}. \r\nКогда вы блокируете атаку противника, вы с вероятностью {c_random}[Affix_Value_1*100|%|]{/c} поражаете его {c_important}\"Контузящим топотом\"{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10432,7 +10461,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -10743,9 +10772,9 @@ "legendary_spiritborn_032_x1" ], "Name": "стойкости", - "Description": "Вы получаете эффект \"Непоколебимости\" за каждые # ед. бодрости свыше # ед.", - "DescriptionClean": "Вы получаете эффект \"Непоколебимости\" за каждые ед. бодрости свыше ед.", - "Localisation": "Вы получаете эффект {c_important}{u}\"Непоколебимости\"{/u}{/c} за каждые {c_random}[Affix_Value_1]{/c} ед. бодрости свыше {c_number}[Affix.\"Static Value 0\"]{/c} ед.", + "Description": "Вы получаете эффект \"Непоколебимость\" за каждые # ед. бодрости свыше максимального запаса. Таким образом вы можете получить # эффектов \"Непоколебимости\" сверх максимума.", + "DescriptionClean": "Вы получаете эффект \"Непоколебимость\" за каждые ед. бодрости свыше максимального запаса. Таким образом вы можете получить эффектов \"Непоколебимости\" сверх максимума.", + "Localisation": "Вы получаете эффект {c_important}{u}\"Непоколебимость\"{/u}{/c} за каждые {c_random}[Affix_Value_1]{/c} ед. бодрости свыше максимального запаса. Таким образом вы можете получить {c_number}[Affix.\"Static Value 0\"]{/c} |4эффект:эффекта:эффектов; {c_important}{u}\"Непоколебимости\"{/u}{/c} сверх максимума.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11241,7 +11270,7 @@ "Name": "турбулентности", "Description": "\"Парение\" вызывает в месте приземления \"Циклон\", который наносит на #% больше урона.", "DescriptionClean": "\"Парение\" вызывает в месте приземления \"Циклон\", который наносит на больше урона.", - "Localisation": "{c_important}\"Парение\"{/c} вызывает в месте приземления {c_important}\"Циклон\"{/c}, который наносит на {c_random}[Affix_Value_1*100|%|]{/c} больше урона.", + "Localisation": "{c_important}\"Парение\"{/c} вызывает в месте приземления {c_important}\"Циклон\"{/c}, который наносит на {c_random}[Affix_Value_1*100|%x|]{/c} больше урона.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11574,9 +11603,9 @@ "legendary_druid_049" ], "Name": "утоптанной земли", - "Description": "Пока действует \"Тяжелый шаг\", время от времени появляется # столбов земли \"Оползня\". \"Оползень\" наносит #% обычного урона. \"Тяжелый шаг\" теперь также считается умением сил природы и земли.", - "DescriptionClean": "Пока действует \"Тяжелый шаг\", время от времени появляется столбов земли \"Оползня\". \"Оползень\" наносит обычного урона. \"Тяжелый шаг\" теперь также считается умением сил природы и земли.", - "Localisation": "Пока действует {c_important}\"Тяжелый шаг\"{/c}, время от времени появляется {c_number}[Affix.\"Static Value 0\"]{/c} |4столб:столба:столбов; земли {c_important}\"Оползня\"{/c}. \"Оползень\" наносит {c_random}[Affix_Value_1|%|]{/c} обычного урона. {c_important}\"Тяжелый шаг\"{/c} теперь также считается умением {c_important}сил природы{/c} и {c_important}земли{/c}.", + "Description": "\"Тяжелый шаг\" теперь раскалывает землю, создавая # |4столп:столпа:столпов; \"Оползня\", которые наносят #% обычного урона.\r\n\r\n\"Тяжелый шаг\" теперь также считается умением сил природы и земли.", + "DescriptionClean": "\"Тяжелый шаг\" теперь раскалывает землю, создавая |4столп:столпа:столпов; \"Оползня\", которые наносят обычного урона. \"Тяжелый шаг\" теперь также считается умением сил природы и земли.", + "Localisation": "{c_important}\"Тяжелый шаг\"{/c} теперь раскалывает землю, создавая {c_number}[Affix.\"Static Value 0\"]{/c} |4столп:столпа:столпов; {c_important}\"Оползня\"{/c}, которые наносят {c_random}[Affix_Value_1|%|]{/c} обычного урона.\r\n\r\n{c_important}\"Тяжелый шаг\"{/c} теперь также считается умением {c_important}сил природы{/c} и {c_important}земли{/c}.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -12113,9 +12142,9 @@ "legendary_barb_014" ], "Name": "эха предков", - "Description": "Удачный удар: когда \"Прыжок\", \"Выброс земли\" или \"Вихрь\" наносят урон противнику, вы с вероятностью до #% призываете спутника-Древнего, применяющего то же умение. Срабатывает не чаще раза в # сек.\r\n\r\nВаши умения категории \"Спутники\" наносят на #% больше урона.", - "DescriptionClean": "Удачный удар: когда \"Прыжок\", \"Выброс земли\" или \"Вихрь\" наносят урон противнику, вы с вероятностью до призываете спутника-Древнего, применяющего то же умение. Срабатывает не чаще раза в сек. Ваши умения категории \"Спутники\" наносят на больше урона.", - "Localisation": "{c_label}Удачный удар:{/c} когда {c_important}\"Прыжок\"{/c}, {c_important}\"Выброс земли\"{/c} или {c_important}\"Вихрь\"{/c} наносят урон противнику, вы с вероятностью до {c_random}[Affix_Value_1|%|]{/c} призываете {c_important}спутника{/c}-Древнего, применяющего то же умение. Срабатывает не чаще раза в {c_number}[Affix.\"Static Value 0\"]{/c} сек.\r\n\r\nВаши умения категории {c_important}\"Спутники\"{/c} наносят на {c_random}[Affix_Value_2|%|]{/c} больше урона.", + "Description": "Удачный удар: \"Прыжок\", \"Выброс земли\" и \"Вихрь\" с вероятностью до #% призывают Древнего, применяющего то же умение. Срабатывает не чаще раза в # сек.\r\n\r\nВаши призванные существа наносят на #% больше урона.", + "DescriptionClean": "Удачный удар: \"Прыжок\", \"Выброс земли\" и \"Вихрь\" с вероятностью до призывают Древнего, применяющего то же умение. Срабатывает не чаще раза в сек. Ваши призванные существа наносят на больше урона.", + "Localisation": "{c_label}Удачный удар:{/c} {c_important}\"Прыжок\"{/c}, {c_important}\"Выброс земли\"{/c} и {c_important}\"Вихрь\"{/c} с вероятностью до {c_random}[Affix_Value_1|%|]{/c} призывают Древнего, применяющего то же умение. Срабатывает не чаще раза в {c_number}[Affix.\"Static Value 0\"]{/c} сек.\r\n\r\nВаши {c_important}призванные{/c} существа наносят на {c_random}[Affix_Value_2|%|]{/c} больше урона.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Древний резервуар", diff --git a/D4Companion/Data/Aspects.trTR.json b/D4Companion/Data/Aspects.trTR.json index 305fb17e..ba06e3b3 100644 --- a/D4Companion/Data/Aspects.trTR.json +++ b/D4Companion/Data/Aspects.trTR.json @@ -109,9 +109,9 @@ "legendary_spiritborn_001_x1" ], "Name": "Acımasız", - "Description": "Jaguar Yetenekleri ile Kritik Vuruş yapma İhtimalin, düşmanların her #% eksik Canı için #% artar.", - "DescriptionClean": "Jaguar Yetenekleri ile Kritik Vuruş yapma İhtimalin, düşmanların her eksik Canı için artar.", - "Localisation": "{c_important}Jaguar{/c} Yetenekleri ile Kritik Vuruş yapma İhtimalin, düşmanların her {c_number}[Affix.\"Static Value 0\"|%|]{/c} eksik Canı için {c_random}[Affix_Value_1*100|%+1|]{/c} artar.", + "Description": "Jaguar Yetenekleri ile Kritik Vuruş İhtimalin, #% artı düşmanların her #% eksik Canı için #% artar.", + "DescriptionClean": "Jaguar Yetenekleri ile Kritik Vuruş İhtimalin, artı düşmanların her eksik Canı için artar.", + "Localisation": "{c_important}Jaguar{/c} Yetenekleri ile Kritik Vuruş İhtimalin, {c_number}[Affix.\"Static Value 1\"|%+|]{/c} artı düşmanların her {c_number}[Affix.\"Static Value 0\"|%|]{/c} eksik Canı için {c_random}[Affix_Value_1*100|%+1|]{/c} artar.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -664,15 +664,13 @@ ] }, { - "IdSno": "1987448;2175683", - "IdName": "legendary_spiritborn_048_x1;legendary_spiritborn_049", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "1987448", - "2175683" + "1987448" ], "IdNameList": [ - "legendary_spiritborn_048_x1", - "legendary_spiritborn_049" + "legendary_spiritborn_048_x1" ], "Name": "Atik", "Description": "Hareket ediyorken Savunma Yeteneklerinin Bekleme Süresi #% daha hızlı geçer.", @@ -1364,7 +1362,7 @@ "Name": "Bağlayıcı Bataklık", "Description": "Yakındaki ya da dolaylı hasar verdiğin düşmanlar # saniyeliğine #% yavaşlatılır. Yavaşlatılmış düşmanlara #% artırılmış hasar verirsin.", "DescriptionClean": "Yakındaki ya da dolaylı hasar verdiğin düşmanlar saniyeliğine yavaşlatılır. Yavaşlatılmış düşmanlara artırılmış hasar verirsin.", - "Localisation": "Yakındaki ya da dolaylı hasar verdiğin düşmanlar {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1*100|%|]{/c} yavaşlatılır. Yavaşlatılmış düşmanlara {c_number}[Affix.\"Static Value 1\"|%x|]{/c} artırılmış hasar verirsin.", + "Localisation": "Yakındaki ya da dolaylı hasar verdiğin düşmanlar {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1*100|%|]{/c} yavaşlatılır. Yavaşlatılmış düşmanlara {c_random}[Affix_Value_2*100|%|]{/c} artırılmış hasar verirsin.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1732,7 +1730,7 @@ "Name": "Bul-Kathos", "Description": "Sıçra, # saniye boyunca # Fiziksel hasar veren bir Deprem oluşturur. Depremin içindeyken ve sonraki # saniye boyunca #% artırılmış Hasar Azaltma kazanırsın.\r\n\r\nDepremlerin #% artırılmış hasar verir. ", "DescriptionClean": "Sıçra, saniye boyunca Fiziksel hasar veren bir Deprem oluşturur. Depremin içindeyken ve sonraki saniye boyunca artırılmış Hasar Azaltma kazanırsın. Depremlerin artırılmış hasar verir.", - "Localisation": "{c_important}Sıçra{/c}, {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} saniye boyunca {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} Fiziksel hasar veren bir {c_important}Deprem{/c} oluşturur. {c_important}Depremin{/c} içindeyken ve sonraki {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%|]{/c} artırılmış Hasar Azaltma kazanırsın.\r\n\r\n{c_important}Depremlerin{/c} {c_random}[Affix_Value_1|%|]{/c} artırılmış hasar verir. ", + "Localisation": "{c_important}Sıçra{/c}, {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} saniye boyunca {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} Fiziksel hasar veren bir {c_important}Deprem{/c} oluşturur. {c_important}Depremin{/c} içindeyken ve sonraki {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} artırılmış Hasar Azaltma kazanırsın.\r\n\r\n{c_important}Depremlerin{/c} {c_random}[Affix_Value_1|%|]{/c} artırılmış hasar verir. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Işık Sığınağı", @@ -1829,9 +1827,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "Büyük Ziyafet", - "Description": "#% Çağırma hasarı kazanırsın ancak etkin her Yardakçı, saniye başına # Özünü tüketir. Hiç etkin Yardakçın yoksa onlar yerine sen #% artırılmış hasar kazanır ve saniyede # Öz kaybedersin.", - "DescriptionClean": "Çağırma hasarı kazanırsın ancak etkin her Yardakçı, saniye başına Özünü tüketir. Hiç etkin Yardakçın yoksa onlar yerine sen artırılmış hasar kazanır ve saniyede Öz kaybedersin.", - "Localisation": "{c_random}[Affix_Value_2|%x|]{/c} Çağırma hasarı kazanırsın ancak etkin her {c_important}Yardakçı{/c}, saniye başına {c_number}[Affix_Value_1]{/c} Özünü tüketir. Hiç etkin {c_important}Yardakçın{/c} yoksa onlar yerine sen {c_random}[Affix_Value_2|%x|]{/c} artırılmış hasar kazanır ve saniyede {c_number}[Affix.\"Static Value 0\"]{/c} Öz kaybedersin.", + "Description": "Etkin Yardakçıların varken Çağırmaların #% artırılmış hasar verir ancak etkin her Yardakçı, saniye başına # Özünü tüketir.\r\n\r\nHiç etkin Yardakçın yoksa sen #% artırılmış hasar verirsin ancak saniye başına # Öz kaybedersin.", + "DescriptionClean": "Etkin Yardakçıların varken Çağırmaların artırılmış hasar verir ancak etkin her Yardakçı, saniye başına Özünü tüketir. Hiç etkin Yardakçın yoksa sen artırılmış hasar verirsin ancak saniye başına Öz kaybedersin.", + "Localisation": "Etkin {c_important}Yardakçıların{/c} varken {c_important}Çağırmaların{/c} {c_random}[Affix_Value_2|%x|]{/c} artırılmış hasar verir ancak etkin her {c_important}Yardakçı{/c}, saniye başına {c_number}[Affix_Value_1]{/c} Özünü tüketir.\r\n\r\nHiç etkin {c_important}Yardakçın{/c} yoksa sen {c_random}[Affix_Value_2|%x|]{/c} artırılmış hasar verirsin ancak saniye başına {c_number}[Affix.\"Static Value 0\"]{/c} Öz kaybedersin.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1862,9 +1860,9 @@ "legendary_spiritborn_003_x1" ], "Name": "Canlılık", - "Description": "Şanslı Vuruş: Savunmasız bir düşmana vurmak, Kaçın yeteneğinin Bekleme Süresini #% ihtimalle # saniye azaltır. Sahip olduğun her Vahşilik birikmesi, bu ihtimali #% artırır.", - "DescriptionClean": "Şanslı Vuruş: Savunmasız bir düşmana vurmak, Kaçın yeteneğinin Bekleme Süresini ihtimalle saniye azaltır. Sahip olduğun her Vahşilik birikmesi, bu ihtimali artırır.", - "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}{u}Savunmasız{/u}{/c} bir düşmana vurmak, {c_important}Kaçın{/c} yeteneğinin Bekleme Süresini {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} saniye azaltır. Sahip olduğun her {c_important}{u}Vahşilik{/u}{/c} birikmesi, bu ihtimali {c_number}[Affix.\"Static Value 1\"|%|]{/c} artırır.", + "Description": "Şanslı Vuruş: Bir düşmana vurmak, Kaçın Bekleme Süresini #% ihtimalle # saniye azaltır. Sahip olduğun her Vahşilik birikmesi, bu ihtimali #% artırır.", + "DescriptionClean": "Şanslı Vuruş: Bir düşmana vurmak, Kaçın Bekleme Süresini ihtimalle saniye azaltır. Sahip olduğun her Vahşilik birikmesi, bu ihtimali artırır.", + "Localisation": "{c_label}Şanslı Vuruş:{/c} Bir düşmana vurmak, {c_important}Kaçın{/c} Bekleme Süresini {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} saniye azaltır. Sahip olduğun her {c_important}{u}Vahşilik{/u}{/c} birikmesi, bu ihtimali {c_number}[Affix.\"Static Value 1\"|%|]{/c} artırır.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2028,7 +2026,7 @@ "Name": "Dağılan Enerji", "Description": "Yıldırım Mızrağı ile yapılan Kritik Vuruşlar, mızrağın hedefe ve en fazla # diğer düşmana sekmesine sebep olur. Bu hasar, Kritik Vuruş Hasar Bonusunun #% kadarı artar.", "DescriptionClean": "Yıldırım Mızrağı ile yapılan Kritik Vuruşlar, mızrağın hedefe ve en fazla diğer düşmana sekmesine sebep olur. Bu hasar, Kritik Vuruş Hasar Bonusunun kadarı artar.", - "Localisation": "{c_important}Yıldırım Mızrağı{/c} ile yapılan Kritik Vuruşlar, mızrağın hedefe ve en fazla {c_number}[Affix.\"Static Value 0\"]{/c} diğer düşmana sekmesine sebep olur. Bu hasar, Kritik Vuruş Hasar Bonusunun {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c} kadarı artar.", + "Localisation": "{c_important}Yıldırım Mızrağı{/c} ile yapılan Kritik Vuruşlar, mızrağın hedefe ve en fazla {c_number}[Affix.\"Static Value 0\"]{/c} diğer düşmana sekmesine sebep olur. Bu hasar, Kritik Vuruş Hasar Bonusunun {c_random}[Affix_Value_1 * 100|x%|]{/c} kadarı artar.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Dağılan Hekma", @@ -2714,9 +2712,9 @@ "legendary_spiritborn_032_x1" ], "Name": "Dirayet", - "Description": "# üstünde kazandığın her # Dinçlik için Azim kazanırsın.", - "DescriptionClean": "üstünde kazandığın her Dinçlik için Azim kazanırsın.", - "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c} üstünde kazandığın her {c_random}[Affix_Value_1]{/c} Dinçlik için {c_important}{u}Azim{/u}{/c} kazanırsın.", + "Description": "Maksimum Dinçlikteyken kazandığın her # Dinçlik için Azim kazanırsın. Bu etki, Azmini kapasitesinden # birikme fazlasına kadar doldurabilir.", + "DescriptionClean": "Maksimum Dinçlikteyken kazandığın her Dinçlik için Azim kazanırsın. Bu etki, Azmini kapasitesinden birikme fazlasına kadar doldurabilir.", + "Localisation": "Maksimum Dinçlikteyken kazandığın her {c_random}[Affix_Value_1]{/c} Dinçlik için {c_important}{u}Azim{/u}{/c} kazanırsın. Bu etki, {c_important}{u}Azmini{/u}{/c} kapasitesinden {c_number}[Affix.\"Static Value 0\"]{/c} birikme fazlasına kadar doldurabilir.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2882,9 +2880,9 @@ "Legendary_Sorc_133" ], "Name": "Donmuş Anı", - "Description": "Çığ Temel Pasifi artık # ek kullanım için geçerli.", - "DescriptionClean": "Çığ Temel Pasifi artık ek kullanım için geçerli.", - "Localisation": "{c_important}Çığ{/c} Temel Pasifi artık {c_number}[Affix.\"Static Value 0\"]{/c} ek |4kullanım:kullanım; için geçerli.", + "Description": "Çığ Temel Pasifi artık # ilave kullanıma daha uygulanır ve Savunmasız düşmanlara verdiği hasar artarak #% olur.", + "DescriptionClean": "Çığ Temel Pasifi artık ilave kullanıma daha uygulanır ve Savunmasız düşmanlara verdiği hasar artarak olur.", + "Localisation": "{c_important}Çığ{/c} Temel Pasifi artık {c_number}[Affix.\"Static Value 0\"]{/c} ilave kullanıma daha uygulanır ve {c_important}{u}Savunmasız{/u}{/c} düşmanlara verdiği hasar artarak {c_random}[Affix_Value_1*100 + 25|%x|]{/c} olur.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3047,9 +3045,9 @@ "Legendary_Druid_119" ], "Name": "Donuk Canavar", - "Description": "Doğra, ileri atılırken Yakındaki Zehirlenmişleri arar ve onlara #% artırılmış hasar verir.", - "DescriptionClean": "Doğra, ileri atılırken Yakındaki Zehirlenmişleri arar ve onlara artırılmış hasar verir.", - "Localisation": "{c_important}Doğra{/c}, ileri atılırken Yakındaki Zehirlenmişleri arar ve onlara {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", + "Description": "Doğra, #% fazladan hasar verir ve en fazla # kez olacak şekilde #% ihtimalle ek bir vuruş daha yapar.", + "DescriptionClean": "Doğra, fazladan hasar verir ve en fazla kez olacak şekilde ihtimalle ek bir vuruş daha yapar.", + "Localisation": "{c_important}Doğra{/c}, {c_random}[Affix_Value_1|%x|]{/c} fazladan hasar verir ve en fazla {c_number}[Affix.\"Static Value 0\"]{/c} kez olacak şekilde {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} ihtimalle ek bir vuruş daha yapar.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3094,7 +3092,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -3144,9 +3142,9 @@ "legendary_druid_002" ], "Name": "Doyumsuz", - "Description": "Doğra ile bir düşman öldürdükten sonra # Ruh kazanırsın. Kurt Adam Yeteneklerin # Ruhtan fazlasına sahipken kullanıldığında #% artırılmış hasar verir.", - "DescriptionClean": "Doğra ile bir düşman öldürdükten sonra Ruh kazanırsın. Kurt Adam Yeteneklerin Ruhtan fazlasına sahipken kullanıldığında artırılmış hasar verir.", - "Localisation": "{c_important}Doğra{/c} ile bir düşman öldürdükten sonra {c_number}[Affix.\"Static Value 0\"]{/c} Ruh kazanırsın. {c_important}Kurt Adam{/c} Yeteneklerin {c_number}[Affix.\"Static Value 1\"]{/c} Ruhtan fazlasına sahipken kullanıldığında {c_random}[Affix_Value_1|1%x|]{/c} artırılmış hasar verir.", + "Description": "Bir düşmana Doğra ile Kritik Vuruş yaptığında # Ruh kazanırsın. # Ruha ulaştığında Kurt Adam Yeteneklerin sen # Ruhun altına düşene kadar #% artırılmış hasar verir.", + "DescriptionClean": "Bir düşmana Doğra ile Kritik Vuruş yaptığında Ruh kazanırsın. Ruha ulaştığında Kurt Adam Yeteneklerin sen Ruhun altına düşene kadar artırılmış hasar verir.", + "Localisation": "Bir düşmana {c_important}Doğra{/c} ile Kritik Vuruş yaptığında {c_number}[Affix.\"Static Value 0\"]{/c} Ruh kazanırsın. {c_number}[Affix.\"Static Value 2\"]{/c} Ruha ulaştığında {c_important}Kurt Adam{/c} Yeteneklerin sen {c_number}[Affix.\"Static Value 1\"]{/c} Ruhun altına düşene kadar {c_random}[Affix_Value_1|1%x|]{/c} artırılmış hasar verir.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Elem Harabeleri", @@ -3483,7 +3481,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -3801,9 +3799,9 @@ "legendary_druid_049" ], "Name": "Ezilmiş Dünya", - "Description": "Ez artık süresi boyunca #% normal hasar veren # Heyelan toprak sütunu çağırır. Ez artık aynı zamanda bir Doğa Sihri ve Toprak Yeteneği hâline gelir.", - "DescriptionClean": "Ez artık süresi boyunca normal hasar veren Heyelan toprak sütunu çağırır. Ez artık aynı zamanda bir Doğa Sihri ve Toprak Yeteneği hâline gelir.", - "Localisation": "{c_important}Ez{/c} artık süresi boyunca {c_random}[Affix_Value_1|%|]{/c} normal hasar veren {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Heyelan{/c} toprak sütunu çağırır. {c_important}Ez{/c} artık aynı zamanda bir {c_important}Doğa Sihri{/c} ve {c_important}Toprak{/c} Yeteneği hâline gelir.", + "Description": "Ez artık toprağı parçalayarak normal hasarın #% kadarı hasar veren #Heyelan sütunları oluşturur.\r\n\r\nEz artık aynı zamanda bir Doğa Sihri ve Toprak Yeteneği sayılır.", + "DescriptionClean": "Ez artık toprağı parçalayarak normal hasarın kadarı hasar veren Heyelan sütunları oluşturur. Ez artık aynı zamanda bir Doğa Sihri ve Toprak Yeteneği sayılır.", + "Localisation": "{c_important}Ez{/c} artık toprağı parçalayarak normal hasarın {c_random}[Affix_Value_1|%|]{/c} kadarı hasar veren {c_number}[Affix.\"Static Value 0\"]{/c}{c_important}Heyelan{/c} sütunları oluşturur.\r\n\r\n{c_important}Ez{/c} artık aynı zamanda bir {c_important}Doğa Sihri{/c} ve {c_important}Toprak{/c} Yeteneği sayılır.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4462,9 +4460,9 @@ "legendary_rogue_026" ], "Name": "Gölge Dilimleyen", - "Description": "Atıl, bulunduğun konumda bir Gölge Kopya oluşturur ve bu kopya da Atıl kullanarak temel hasarın #% kadarına eşit hasar verir.", - "DescriptionClean": "Atıl, bulunduğun konumda bir Gölge Kopya oluşturur ve bu kopya da Atıl kullanarak temel hasarın kadarına eşit hasar verir.", - "Localisation": "{c_important}Atıl{/c}, bulunduğun konumda bir {c_important}Gölge Kopya{/c} oluşturur ve bu kopya da {c_important}Atıl{/c} kullanarak temel hasarın {c_random}[Affix_Value_1|%|]{/c} kadarına eşit hasar verir.", + "Description": "Atıl, bulunduğun konuma bir Gölge Kopya çağırır ve bu kopya da Atıl kullanarak temel hasarın #% kadarına eşit hasar verir.", + "DescriptionClean": "Atıl, bulunduğun konuma bir Gölge Kopya çağırır ve bu kopya da Atıl kullanarak temel hasarın kadarına eşit hasar verir.", + "Localisation": "{c_important}Atıl{/c}, bulunduğun konuma bir {c_important}Gölge Kopya{/c} çağırır ve bu kopya da {c_important}Atıl{/c} kullanarak temel hasarın {c_random}[Affix_Value_1|%|]{/c} kadarına eşit hasar verir.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Çarpık Boşluk", @@ -5154,9 +5152,9 @@ "legendary_barb_111" ], "Name": "Hücum", - "Description": "Hücum, kendileri de Hücum eden ve normal hasarın #% kadarı hasar veren # Kadim çağırır.\r\n\r\nÇağırma Yeteneklerin #% artırılmış hasar verir.", - "DescriptionClean": "Hücum, kendileri de Hücum eden ve normal hasarın kadarı hasar veren Kadim çağırır. Çağırma Yeteneklerin artırılmış hasar verir.", - "Localisation": "{c_important}Hücum{/c}, kendileri de {c_important}Hücum{/c} eden ve normal hasarın {c_random}[Affix_Value_1|x%|]{/c} kadarı hasar veren {c_number}[Affix.\"Static Value 0\"]{/c} Kadim çağırır.\r\n\r\n{c_important}Çağırma{/c} Yeteneklerin {c_random}[Affix_Value_1|%|]{/c} artırılmış hasar verir.", + "Description": "Hücum kullanmak, seninle Hücum ederek her biri normal hasarın #% kadarı hasar veren # Kadim çağırır.\r\n\r\nÇağırmaların #% artırılmış hasar verir.", + "DescriptionClean": "Hücum kullanmak, seninle Hücum ederek her biri normal hasarın kadarı hasar veren Kadim çağırır. Çağırmaların artırılmış hasar verir.", + "Localisation": "{c_important}Hücum{/c} kullanmak, seninle {c_important}Hücum{/c} ederek her biri normal hasarın {c_random}[Affix_Value_1|x%|]{/c} kadarı hasar veren {c_number}[Affix.\"Static Value 0\"]{/c} Kadim çağırır.\r\n\r\n{c_important}Çağırmaların{/c} {c_random}[Affix_Value_1|%|]{/c} artırılmış hasar verir.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5520,9 +5518,9 @@ "legendary_barb_014" ], "Name": "Kadim Yankı", - "Description": "Şanslı Vuruş: Düşmanlara Sıçrama, Ayaklanma veya Burgaç ile hasar vermek en fazla #% ihtimalle aynı Yeteneği kullanacak bir Kadim çağırır. Yalnızca # saniyede bir kez gerçekleşebilir.\r\n\r\nÇağırma Yeteneklerin #% artırılmış hasar verir.", - "DescriptionClean": "Şanslı Vuruş: Düşmanlara Sıçrama, Ayaklanma veya Burgaç ile hasar vermek en fazla ihtimalle aynı Yeteneği kullanacak bir Kadim çağırır. Yalnızca saniyede bir kez gerçekleşebilir. Çağırma Yeteneklerin artırılmış hasar verir.", - "Localisation": "{c_label}Şanslı Vuruş:{/c} Düşmanlara {c_important}Sıçrama{/c}, {c_important}Ayaklanma{/c} veya {c_important}Burgaç{/c} ile hasar vermek en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle aynı Yeteneği kullanacak bir Kadim {c_important}çağırır{/c}. Yalnızca {c_number}[Affix.\"Static Value 0\"]{/c} saniyede bir kez gerçekleşebilir.\r\n\r\n{c_important}Çağırma{/c} Yeteneklerin {c_random}[Affix_Value_2|%|]{/c} artırılmış hasar verir.", + "Description": "Şanslı Vuruş: Sıçrama, Ayaklanma ve Burgaç en fazla #% ihtimalle aynı Yeteneği kullanacak bir Kadim çağırır. Yalnızca # saniyede bir kez gerçekleşebilir.\r\n\r\nÇağırmaların #% artırılmış hasar verir.", + "DescriptionClean": "Şanslı Vuruş: Sıçrama, Ayaklanma ve Burgaç en fazla ihtimalle aynı Yeteneği kullanacak bir Kadim çağırır. Yalnızca saniyede bir kez gerçekleşebilir. Çağırmaların artırılmış hasar verir.", + "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Sıçrama{/c}, {c_important}Ayaklanma{/c} ve {c_important}Burgaç{/c} en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle aynı Yeteneği kullanacak bir Kadim çağırır. Yalnızca {c_number}[Affix.\"Static Value 0\"]{/c} saniyede bir kez gerçekleşebilir.\r\n\r\n{c_important}Çağırmaların{/c} {c_random}[Affix_Value_2|%|]{/c} artırılmış hasar verir.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Kadim Sarnıç", @@ -6154,9 +6152,9 @@ "legendary_necro_135" ], "Name": "Kemik Tozlaştıran", - "Description": "Kemik Mızrak, Kemik Hapishane içerisindeki düşmanlara kesin olarak Kritik Vuruş yapar ve bu hedeflere #% artırılmış hasar verir. ", - "DescriptionClean": "Kemik Mızrak, Kemik Hapishane içerisindeki düşmanlara kesin olarak Kritik Vuruş yapar ve bu hedeflere artırılmış hasar verir.", - "Localisation": "{c_important}Kemik Mızrak{/c}, {c_important}Kemik Hapishane{/c} içerisindeki düşmanlara kesin olarak Kritik Vuruş yapar ve bu hedeflere {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir. ", + "Description": "Kemik Mızrak, Kemik Hapishane içerisindeki düşmanlara kesin olarak Aşırı Güç uygular ve #% artırılmış hasar verir. ", + "DescriptionClean": "Kemik Mızrak, Kemik Hapishane içerisindeki düşmanlara kesin olarak Aşırı Güç uygular ve artırılmış hasar verir.", + "Localisation": "{c_important}Kemik Mızrak{/c}, {c_important}Kemik Hapishane{/c} içerisindeki düşmanlara kesin olarak {c_important}{u}Aşırı Güç{/u}{/c} uygular ve {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir. ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6418,9 +6416,9 @@ "legendary_generic_034" ], "Name": "Koruyan", - "Description": "Sağlıklı değilken isabet aldığında etrafına # saniyeliğine sihirli bir baloncuk çağrılır. Oyuncular, baloncuğun içindeyken Bağışık olur. Yalnızca # saniyede bir kez gerçekleşebilir.", - "DescriptionClean": "Sağlıklı değilken isabet aldığında etrafına saniyeliğine sihirli bir baloncuk çağrılır. Oyuncular, baloncuğun içindeyken Bağışık olur. Yalnızca saniyede bir kez gerçekleşebilir.", - "Localisation": "{c_important}{u}Sağlıklı{/u}{/c} değilken isabet aldığında etrafına {c_random}[Affix_Value_1|1|]{/c} saniyeliğine sihirli bir baloncuk çağrılır. Oyuncular, baloncuğun içindeyken {c_important}{u}Bağışık{/u}{/c} olur. Yalnızca {c_number}[Affix.\"Static Value 0\"]{/c} saniyede bir kez gerçekleşebilir.", + "Description": "Sağlıklı değilken isabet aldığında içindeki tüm Oyunculara Bağışıklık veren koruyucu bir balon oluşturursun. Balon # saniye boyunca varlığını sürdürür ve yalnızca her # saniyede bir ortaya çıkabilir.", + "DescriptionClean": "Sağlıklı değilken isabet aldığında içindeki tüm Oyunculara Bağışıklık veren koruyucu bir balon oluşturursun. Balon saniye boyunca varlığını sürdürür ve yalnızca her saniyede bir ortaya çıkabilir.", + "Localisation": "{c_important}{u}Sağlıklı{/u}{/c} değilken isabet aldığında içindeki tüm Oyunculara {c_important}{u}Bağışıklık{/u}{/c} veren koruyucu bir balon oluşturursun. Balon {c_random}[Affix_Value_1|1|]{/c} saniye boyunca varlığını sürdürür ve yalnızca her {c_number}[Affix.\"Static Value 0\"]{/c} saniyede bir ortaya çıkabilir.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6676,6 +6674,39 @@ 19 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "Kurt Yağmuru", + "Description": "Kasırga kullanmak ek olarak Kurtlarında # saniyeliğine ufak bir kasırga verir. Bu kasırgalar, her etkin Kurt için Kasırga hasarının #% kadarı hasar verir.", + "DescriptionClean": "Kasırga kullanmak ek olarak Kurtlarında saniyeliğine ufak bir kasırga verir. Bu kasırgalar, her etkin Kurt için Kasırga hasarının kadarı hasar verir.", + "Localisation": "{c_important}Kasırga{/c} kullanmak ek olarak Kurtlarında {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine ufak bir kasırga verir. Bu kasırgalar, her etkin Kurt için Kasırga hasarının {c_random}[Affix_Value_1|1%|]{/c} kadarı hasar verir.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1185976", "IdName": "legendary_rogue_107", @@ -6785,9 +6816,9 @@ "legendary_druid_123" ], "Name": "Kötücül", - "Description": "Kuduz bir düşmana bulaştığında Bekleme Süresi # saniye azalır. Bulaşmanın Seçkin düşmanlara yayılmasıyla bu Bekleme Süresi azaltma üç katına çıkar.", - "DescriptionClean": "Kuduz bir düşmana bulaştığında Bekleme Süresi saniye azalır. Bulaşmanın Seçkin düşmanlara yayılmasıyla bu Bekleme Süresi azaltma üç katına çıkar.", - "Localisation": "{c_important}Kuduz{/c} bir düşmana bulaştığında Bekleme Süresi {c_random}[Affix_Value_1|2|]{/c} saniye azalır. Bulaşmanın Seçkin düşmanlara yayılmasıyla bu Bekleme Süresi azaltma üç katına çıkar.", + "Description": "Kuduz Yeteneği bir düşmana bulaştığında Bekleme Süresi # saniye azalır. Bulaşmanın Seçkin düşmanlara yayılmasıyla bu azaltma üç katına çıkar. Kuduz etkisi altındaki düşmanlara #% artırılmış hasar verirsin.", + "DescriptionClean": "Kuduz Yeteneği bir düşmana bulaştığında Bekleme Süresi saniye azalır. Bulaşmanın Seçkin düşmanlara yayılmasıyla bu azaltma üç katına çıkar. Kuduz etkisi altındaki düşmanlara artırılmış hasar verirsin.", + "Localisation": "{c_important}Kuduz{/c} Yeteneği bir düşmana bulaştığında Bekleme Süresi {c_random}[Affix_Value_1|2|]{/c} saniye azalır. Bulaşmanın Seçkin düşmanlara yayılmasıyla bu azaltma üç katına çıkar. {c_important}Kuduz{/c} etkisi altındaki düşmanlara {c_random}[Affix_Value_2|x%|]{/c} artırılmış hasar verirsin.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6802,12 +6833,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -8376,9 +8405,9 @@ "legendary_spiritborn_028_x1" ], "Name": "Saldıran Zırh", - "Description": "#% Engelleme İhtimali kazanırsın. Yakındaki bir düşmanın saldırısını engellemek, o düşmanın üzerinde bedelsiz bir şekilde #% ihtimalle Sarsıcı Tepinme kullanır.", - "DescriptionClean": "Engelleme İhtimali kazanırsın. Yakındaki bir düşmanın saldırısını engellemek, o düşmanın üzerinde bedelsiz bir şekilde ihtimalle Sarsıcı Tepinme kullanır.", - "Localisation": "{c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} Engelleme İhtimali kazanırsın. Yakındaki bir düşmanın saldırısını engellemek, o düşmanın üzerinde bedelsiz bir şekilde {c_random}[Affix_Value_1*100|%|]{/c} ihtimalle {c_important}Sarsıcı Tepinme{/c} kullanır.", + "Description": "#% Engelleme İhtimali kazanırsın.\r\nBir düşmanın saldırısını engellediğinde o düşman üzerinde #% ihtimalle bedelsiz bir şekilde Sarsıcı Tepinme kullanılır.", + "DescriptionClean": "Engelleme İhtimali kazanırsın. Bir düşmanın saldırısını engellediğinde o düşman üzerinde ihtimalle bedelsiz bir şekilde Sarsıcı Tepinme kullanılır.", + "Localisation": "{c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} Engelleme İhtimali kazanırsın.\r\nBir düşmanın saldırısını engellediğinde o düşman üzerinde {c_random}[Affix_Value_1*100|%|]{/c} ihtimalle bedelsiz bir şekilde {c_important}Sarsıcı Tepinme{/c} kullanılır.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9130,6 +9159,39 @@ 19 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "Sonsuz Pençeler", + "Description": "Keskin Kanat vuruşları, Kartal Yeteneği hasarını # saniyeliğine #% artırır. Artış birikerek en fazla #% olabilir. Keskin Kanat Kritik Vuruşları # birikme kazandırır.", + "DescriptionClean": "Keskin Kanat vuruşları, Kartal Yeteneği hasarını saniyeliğine artırır. Artış birikerek en fazla olabilir. Keskin Kanat Kritik Vuruşları birikme kazandırır.", + "Localisation": "{c_important}Keskin Kanat{/c} vuruşları, {c_important}Kartal{/c} Yeteneği hasarını {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_number}[Affix.\"Static Value 2\"|%x|]{/c} artırır. Artış birikerek en fazla {c_random}[Affix_Value_1*100|%x|]{/c} olabilir. {c_important}Keskin Kanat{/c} Kritik Vuruşları {c_number}[Affix.\"Static Value 1\"]{/c} birikme kazandırır.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1943568", "IdName": "S05_BSK_Rogue_003", @@ -9815,7 +9877,7 @@ "Name": "Türbülans", "Description": "Süzülüş, indiği konumda Girdap kullanarak #% artırılmış hasar verir.", "DescriptionClean": "Süzülüş, indiği konumda Girdap kullanarak artırılmış hasar verir.", - "Localisation": "{c_important}Süzülüş{/c}, indiği konumda {c_important}Girdap{/c} kullanarak {c_random}[Affix_Value_1*100|%|]{/c} artırılmış hasar verir.", + "Localisation": "{c_important}Süzülüş{/c}, indiği konumda {c_important}Girdap{/c} kullanarak {c_random}[[Affix_Value_1*100|%x|]{/c} artırılmış hasar verir.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9997,41 +10059,6 @@ 19 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "Vahşi Uyanış", - "Description": "Aydınlanmışken şunları kazanırsın:\r\n Alev Büyüsü ya da Şok Yeteneği kullanmak, Aydınlanma başına bir kez tüm isabet alan düşmanları sersemletir ve seni # saniyeliğine Durdurulamaz yapar.\r\n Şok ya da Buz Yeteneği kullanmak, çevrendeki düşmanlara Soğutma uygulayarak en fazla #% Hareket Hızı çalar.\r\n Buz ya da Alev Büyüsü Yeteneği kullanmak iyileştirir ve Maksimum Canın #% kadarı Bariyer kazandırır.", - "DescriptionClean": "Aydınlanmışken şunları kazanırsın: Alev Büyüsü ya da Şok Yeteneği kullanmak, Aydınlanma başına bir kez tüm isabet alan düşmanları sersemletir ve seni saniyeliğine Durdurulamaz yapar. Şok ya da Buz Yeteneği kullanmak, çevrendeki düşmanlara Soğutma uygulayarak en fazla Hareket Hızı çalar. Buz ya da Alev Büyüsü Yeteneği kullanmak iyileştirir ve Maksimum Canın kadarı Bariyer kazandırır.", - "Localisation": "{c_important}Aydınlanmışken{/c} şunları kazanırsın:\r\n{icon:bullet,1.2} {c_important}Alev Büyüsü{/c} ya da {c_important}Şok{/c} Yeteneği kullanmak, {c_important}Aydınlanma{/c} başına bir kez tüm isabet alan düşmanları sersemletir ve seni {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} saniyeliğine {c_important}{u}Durdurulamaz{/u}{/c} yapar.\r\n{icon:bullet,1.2} {c_important}Şok{/c} ya da {c_important}Buz{/c} Yeteneği kullanmak, çevrendeki düşmanlara {c_important}{u}Soğutma{/u}{/c} uygulayarak en fazla {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} Hareket Hızı çalar.\r\n{icon:bullet,1.2} {c_important}Buz{/c} ya da {c_important}Alev Büyüsü{/c} Yeteneği kullanmak iyileştirir ve Maksimum Canın {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} kadarı {c_important}{u}Bariyer{/u}{/c} kazandırır.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, { "IdSno": "1858274", "IdName": "legendary_spiritborn_016_x1", @@ -11144,6 +11171,41 @@ 19 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "Zihnin Uyanışı", + "Description": "Alev Büyüsü Yeteneği kullanmak, vurulan düşmanları # saniyeliğine sabitler.\r\nŞok Yeteneği kullanmak, Hareket Hızını # saniyeliğine #% artırır.\r\nBuz Yeteneği kullanmak, Maksimum Canının #% kadarına eşit bir Bariyer kazandırır.\r\n\r\nAydınlandığında tüm Yetenekler bütün faydaları kazanır.", + "DescriptionClean": "Alev Büyüsü Yeteneği kullanmak, vurulan düşmanları saniyeliğine sabitler. Şok Yeteneği kullanmak, Hareket Hızını saniyeliğine artırır. Buz Yeteneği kullanmak, Maksimum Canının kadarına eşit bir Bariyer kazandırır. Aydınlandığında tüm Yetenekler bütün faydaları kazanır.", + "Localisation": "{c_important}Alev Büyüsü{/c} Yeteneği kullanmak, vurulan düşmanları {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} saniyeliğine sabitler.\r\n{c_important}Şok{/c} Yeteneği kullanmak, Hareket Hızını {c_number}[Affix.\"Static Value 3\"]{/c} saniyeliğine {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} artırır.\r\n{c_important}Buz{/c} Yeteneği kullanmak, Maksimum Canının {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} kadarına eşit bir {c_important}{u}Bariyer{/u}{/c} kazandırır.\r\n\r\n{c_important}Aydınlandığında{/c} tüm Yetenekler bütün faydaları kazanır.", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1186856", "IdName": "legendary_rogue_108", @@ -11354,7 +11416,7 @@ "Name": "Çıldırmış Ölüm", "Description": "Yardakçılarından biri bir düşmana her hasar verdiğinde # saniyeliğine en fazla #% olmak üzere #% Saldırı Hızı kazanır.", "DescriptionClean": "Yardakçılarından biri bir düşmana her hasar verdiğinde saniyeliğine en fazla olmak üzere Saldırı Hızı kazanır.", - "Localisation": "Yardakçılarından biri bir düşmana her hasar verdiğinde {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine en fazla {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c} olmak üzere {c_random}[Affix_Value_1|%+|]{/c} Saldırı Hızı kazanır.", + "Localisation": "{c_important}Yardakçılarından{/c} biri bir düşmana her hasar verdiğinde {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine en fazla {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c} olmak üzere {c_random}[Affix_Value_1|1%+|]{/c} Saldırı Hızı kazanır.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11538,39 +11600,6 @@ 19 ] }, - { - "IdSno": "1215396", - "IdName": "legendary_sorc_131", - "IdSnoList": [ - "1215396" - ], - "IdNameList": [ - "legendary_sorc_131" - ], - "Name": "Ölümsüz", - "Description": "Kitle Kontrolü altındaki veya Savunmasız düşmanlardan #% daha az hasar alırsın.", - "DescriptionClean": "Kitle Kontrolü altındaki veya Savunmasız düşmanlardan daha az hasar alırsın.", - "Localisation": "Kitle Kontrolü altındaki veya {c_important}{u}Savunmasız{/u}{/c} düşmanlardan {c_random}[Affix_Value_1|%|]{/c} daha az hasar alırsın.", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Defensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 30, - 26 - ] - }, { "IdSno": "1859813", "IdName": "legendary_generic_119", @@ -11606,54 +11635,54 @@ ] }, { - "IdSno": "1064169", - "IdName": "legendary_druid_080", + "IdSno": "1215396", + "IdName": "legendary_sorc_131", "IdSnoList": [ - "1064169" + "1215396" ], "IdNameList": [ - "legendary_druid_080" + "legendary_sorc_131" ], - "Name": "Önderin", - "Description": "Yoldaş Yetenekleri, sahip olduğun Yoldaş başına ilave #% hasar verir.", - "DescriptionClean": "Yoldaş Yetenekleri, sahip olduğun Yoldaş başına ilave hasar verir.", - "Localisation": "{c_important}Yoldaş{/c} Yetenekleri, sahip olduğun Yoldaş başına ilave {c_random}[Affix_Value_1|1%x|]{/c} hasar verir.", + "Name": "Ölümsüz", + "Description": "Kitle Kontrolü altındaki veya Savunmasız düşmanlardan #% daha az hasar alırsın.", + "DescriptionClean": "Kitle Kontrolü altındaki veya Savunmasız düşmanlardan daha az hasar alırsın.", + "Localisation": "Kitle Kontrolü altındaki veya {c_important}{u}Savunmasız{/u}{/c} düşmanlardan {c_random}[Affix_Value_1|%|]{/c} daha az hasar alırsın.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "Kana Bulanmış Kayalık", - "Category": "FILTER_Legendary_Offensive", + "Dungeon": "", + "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ - 0, 1, 0, 0, 0, + 0, 0 ], "AllowedItemLabels": [ - 0, - 28, - 26, - 19 + 16, + 17, + 30, + 26 ] }, { - "IdSno": "2176630", - "IdName": "legendary_druid_131", + "IdSno": "1064169", + "IdName": "legendary_druid_080", "IdSnoList": [ - "2176630" + "1064169" ], "IdNameList": [ - "legendary_druid_131" + "legendary_druid_080" ], "Name": "Önderin", - "Description": "Çekirdek ve Gazap Yetenekleri, sahip olduğun Yoldaş başına ilave #% hasar verir.", - "DescriptionClean": "Çekirdek ve Gazap Yetenekleri, sahip olduğun Yoldaş başına ilave hasar verir.", - "Localisation": "{c_important}Çekirdek{/c} ve {c_important}Gazap{/c} Yetenekleri, sahip olduğun Yoldaş başına ilave {c_random}[Affix_Value_1|1%x|]{/c} hasar verir.", + "Description": "Yoldaş Yetenekleri, sahip olduğun Yoldaş başına ilave #% hasar verir.", + "DescriptionClean": "Yoldaş Yetenekleri, sahip olduğun Yoldaş başına ilave hasar verir.", + "Localisation": "{c_important}Yoldaş{/c} Yetenekleri, sahip olduğun Yoldaş başına ilave {c_random}[Affix_Value_1|1%x|]{/c} hasar verir.", "IsSeasonal": false, "IsCodex": true, - "Dungeon": "", + "Dungeon": "Kana Bulanmış Kayalık", "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -11784,9 +11813,9 @@ "legendary_necro_053" ], "Name": "İnatçı Komutanın", - "Description": "Ölüler Ordusu etkinken #% Çağırma hasarı kazanırsın ve Yardakçıların #% azaltılmış hasar alır.", - "DescriptionClean": "Ölüler Ordusu etkinken Çağırma hasarı kazanırsın ve Yardakçıların azaltılmış hasar alır.", - "Localisation": "{c_important}Ölüler Ordusu{/c} etkinken {c_random}[Affix_Value_1|%x|]{/c} {c_important}Çağırma{/c} hasarı kazanırsın ve Yardakçıların {c_number}[Affix_Value_2|%|]{/c} azaltılmış hasar alır.", + "Description": "Ölüler Ordusu etkinken Yardakçıların #% azaltılmış hasar alır ve #% artırılmış Çağırma Hasarı verirsin.", + "DescriptionClean": "Ölüler Ordusu etkinken Yardakçıların azaltılmış hasar alır ve artırılmış Çağırma Hasarı verirsin.", + "Localisation": "{c_important}Ölüler Ordusu{/c} etkinken {c_important}Yardakçıların{/c} {c_number}[Affix_Value_2|%|]{/c} azaltılmış hasar alır ve {c_random}[Affix_Value_1|%x|]{/c} artırılmış Çağırma Hasarı verirsin.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Yüzsüz Mabet", @@ -12082,7 +12111,7 @@ "Name": "İğne Parlaması", "Description": "Verilen Diken hasarı, #% ihtimalle senin ve Yardakçılarının etrafındaki tüm düşmanlara hasar verir.", "DescriptionClean": "Verilen Diken hasarı, ihtimalle senin ve Yardakçılarının etrafındaki tüm düşmanlara hasar verir.", - "Localisation": "Verilen Diken hasarı, {c_random}[Affix_Value_1|%|]{/c} ihtimalle senin ve Yardakçılarının etrafındaki tüm düşmanlara hasar verir.", + "Localisation": "Verilen Diken hasarı, {c_random}[Affix_Value_1|%|]{/c} ihtimalle senin ve {c_important}Yardakçılarının{/c} etrafındaki tüm düşmanlara hasar verir.", "IsSeasonal": false, "IsCodex": true, "Dungeon": "Yshari Kutsal Alanı", diff --git a/D4Companion/Data/Aspects.zhCN.json b/D4Companion/Data/Aspects.zhCN.json index fe5175d8..b4aa7c9e 100644 --- a/D4Companion/Data/Aspects.zhCN.json +++ b/D4Companion/Data/Aspects.zhCN.json @@ -141,9 +141,9 @@ "legendary_necro_053" ], "Name": "不屈指挥官的", - "Description": "亡者大军激活时, 获得 #% 召唤伤害, 并且你的仆从受到的伤害降低 #%。", - "DescriptionClean": "亡者大军激活时, 获得 召唤伤害, 并且你的仆从受到的伤害降低 。", - "Localisation": "{c_important}亡者大军{/c}激活时, 获得 {c_random}[Affix_Value_1|%x|]{/c} {c_important}召唤{/c}伤害, 并且你的仆从受到的伤害降低 {c_number}[Affix_Value_2|%|]{/c}。", + "Description": "亡者大军激活时,你的仆从受到的伤害降低 #%,同时你的召唤伤害提高 #%。", + "DescriptionClean": "亡者大军激活时,你的仆从受到的伤害降低 ,同时你的召唤伤害提高 。", + "Localisation": "{c_important}亡者大军{/c}激活时,你的{c_important}仆从{/c}受到的伤害降低 {c_number}[Affix_Value_2|%|]{/c},同时你的召唤伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "无面圣所", @@ -504,9 +504,9 @@ "legendary_generic_034" ], "Name": "保护", - "Description": "在非健康状态下被命中,会在你周围召唤一个魔法泡,持续 # 秒。站在该魔法泡中时,玩家免疫所有攻击。每 # 秒只能生效一次。", - "DescriptionClean": "在非健康状态下被命中,会在你周围召唤一个魔法泡,持续 秒。站在该魔法泡中时,玩家免疫所有攻击。每 秒只能生效一次。", - "Localisation": "在非{c_important}{u}健康{/u}{/c}状态下被命中,会在你周围召唤一个魔法泡,持续 {c_random}[Affix_Value_1|1|]{/c} 秒。站在该魔法泡中时,玩家{c_important}{u}免疫{/u}{/c}所有攻击。每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能生效一次。", + "Description": "在非健康状态下遭到命中时,你会生成一个护体气泡,使其中所有玩家获得免疫效果。气泡持续 # 秒,且每 # 秒只能触发一次。", + "DescriptionClean": "在非健康状态下遭到命中时,你会生成一个护体气泡,使其中所有玩家获得免疫效果。气泡持续 秒,且每 秒只能触发一次。", + "Localisation": "在非{c_important}{u}健康{/u}{/c}状态下遭到命中时,你会生成一个护体气泡,使其中所有玩家获得{c_important}{u}免疫{/u}{/c}效果。气泡持续 {c_random}[Affix_Value_1|1|]{/c} 秒,且每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能触发一次。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -716,7 +716,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -800,9 +800,9 @@ "legendary_barb_111" ], "Name": "先祖冲锋之", - "Description": "冲锋会召唤 # 名同样会冲锋的先祖, 造成 #% 的普通伤害。\r\n\r\n你的召唤技能造成 #% 增伤伤害。", - "DescriptionClean": "冲锋会召唤 名同样会冲锋的先祖, 造成 的普通伤害。 你的召唤技能造成 增伤伤害。", - "Localisation": "{c_important}冲锋{/c}会召唤 {c_number}[Affix.\"Static Value 0\"]{/c} 名同样会{c_important}冲锋{/c}的先祖, 造成 {c_random}[Affix_Value_1|x%|]{/c} 的普通伤害。\r\n\r\n你的{c_important}召唤{/c}技能造成 {c_random}[Affix_Value_1|%|]{/c} 增伤伤害。", + "Description": "施放冲锋会召唤出 # 位先祖和你一起冲锋,每位先祖造成 #% 普通伤害。\r\n\r\n你的召唤物造成的伤害提高 #%。", + "DescriptionClean": "施放冲锋会召唤出 位先祖和你一起冲锋,每位先祖造成 普通伤害。 你的召唤物造成的伤害提高 。", + "Localisation": "施放{c_important}冲锋{/c}会召唤出 {c_number}[Affix.\"Static Value 0\"]{/c} 位先祖和你一起{c_important}冲锋{/c},每位先祖造成 {c_random}[Affix_Value_1|x%|]{/c} 普通伤害。\r\n\r\n你的{c_important}召唤物{/c}造成的伤害提高 {c_random}[Affix_Value_1|%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -866,9 +866,9 @@ "legendary_barb_014" ], "Name": "先祖回响之", - "Description": "幸运一击:使用腾空斩、扬石飞沙或旋风斩对敌人造成伤害时,最多有 #% 几率召唤一位先祖施放相同的技能。此效果每 # 秒只能生效一次。\r\n\r\n你的召唤技能造成 #% 增伤伤害。", - "DescriptionClean": "幸运一击:使用腾空斩、扬石飞沙或旋风斩对敌人造成伤害时,最多有 几率召唤一位先祖施放相同的技能。此效果每 秒只能生效一次。 你的召唤技能造成 增伤伤害。", - "Localisation": "{c_label}幸运一击:{/c}使用{c_important}腾空斩{/c}、{c_important}扬石飞沙{/c}或{c_important}旋风斩{/c}对敌人造成伤害时,最多有 {c_random}[Affix_Value_1|%|]{/c} 几率召唤一位先祖施放相同的技能。此效果每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能生效一次。\r\n\r\n你的{c_important}召唤{/c}技能造成 {c_random}[Affix_Value_2|%|]{/c} 增伤伤害。", + "Description": "幸运一击:腾空斩、扬石飞沙和旋风斩最多有 #% 几率召唤出一位先祖,施放相同的技能。此效果每 # 秒只能生效一次。\r\n\r\n你的召唤物造成的伤害提高 #%。", + "DescriptionClean": "幸运一击:腾空斩、扬石飞沙和旋风斩最多有 几率召唤出一位先祖,施放相同的技能。此效果每 秒只能生效一次。 你的召唤物造成的伤害提高 。", + "Localisation": "{c_label}幸运一击:{/c}{c_important}腾空斩{/c}、{c_important}扬石飞沙{/c}和{c_important}旋风斩{/c}最多有 {c_random}[Affix_Value_1|%|]{/c} 几率召唤出一位先祖,施放相同的技能。此效果每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能生效一次。\r\n\r\n你的{c_important}召唤物{/c}造成的伤害提高 {c_random}[Affix_Value_2|%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "古代蓄水池", @@ -1003,9 +1003,9 @@ "Legendary_Sorc_133" ], "Name": "冰冻回忆之", - "Description": "雪崩关键被动现在作用于 # 次额外施法。", - "DescriptionClean": "雪崩关键被动现在作用于 次额外施法。", - "Localisation": "{c_important}雪崩{/c}关键被动现在作用于 {c_number}[Affix.\"Static Value 0\"]{/c} 次额外施法。", + "Description": "雪崩关键被动现在作用于 # 次额外施法。并且对易伤敌人造成的伤害增加到 #%。", + "DescriptionClean": "雪崩关键被动现在作用于 次额外施法。并且对易伤敌人造成的伤害增加到 。", + "Localisation": "{c_important}雪崩{/c}关键被动现在作用于 {c_number}[Affix.\"Static Value 0\"]{/c} 次额外施法。并且对{c_important}{u}易伤{/u}{/c}敌人造成的伤害增加到 {c_random}[Affix_Value_1*100 + 25|%x|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1272,9 +1272,9 @@ "legendary_spiritborn_001_x1" ], "Name": "冷酷", - "Description": "敌人每损失 #% 生命,猎豹技能对该敌人的暴击几率就会提高 #%。", - "DescriptionClean": "敌人每损失 生命,猎豹技能对该敌人的暴击几率就会提高 。", - "Localisation": "敌人每损失 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 生命,{c_important}猎豹{/c}技能对该敌人的暴击几率就会提高 {c_random}[Affix_Value_1*100|%+1|]{/c}。", + "Description": "敌人每损失 #% 生命,猎豹技能的暴击几率就会提高 #% 和 #%。", + "DescriptionClean": "敌人每损失 生命,猎豹技能的暴击几率就会提高 和 。", + "Localisation": "敌人每损失 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 生命,{c_important}猎豹{/c}技能的暴击几率就会提高 {c_number}[Affix.\"Static Value 1\"|%+|]{/c} 和 {c_random}[Affix_Value_1*100|%+1|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1574,7 +1574,7 @@ "Name": "分裂能量之", "Description": "使用闪电矛造成暴击时,闪电矛传导至目标以及 # 名其他敌人。此伤害会提升相当于你暴击伤害加成的 #%。", "DescriptionClean": "使用闪电矛造成暴击时,闪电矛传导至目标以及 名其他敌人。此伤害会提升相当于你暴击伤害加成的 。", - "Localisation": "使用{c_important}闪电矛{/c}造成暴击时,闪电矛传导至目标以及 {c_number}[Affix.\"Static Value 0\"]{/c} 名其他敌人。此伤害会提升相当于你暴击伤害加成的 {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c}。", + "Localisation": "使用{c_important}闪电矛{/c}造成暴击时,闪电矛传导至目标以及 {c_number}[Affix.\"Static Value 0\"]{/c} 名其他敌人。此伤害会提升相当于你暴击伤害加成的 {c_random}[Affix_Value_1 * 100|x%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "破碎的赫克玛", @@ -1939,9 +1939,9 @@ "legendary_spiritborn_028_x1" ], "Name": "反应装甲之", - "Description": "获得 #% 格挡几率。\r\n格挡近距敌人的攻击时,有 #% 几率对其施放一次免费的震荡践踏。", - "DescriptionClean": "获得 格挡几率。 格挡近距敌人的攻击时,有 几率对其施放一次免费的震荡践踏。", - "Localisation": "获得 {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} 格挡几率。\r\n格挡近距敌人的攻击时,有 {c_random}[Affix_Value_1*100|%|]{/c} 几率对其施放一次免费的{c_important}震荡践踏{/c}。", + "Description": "格挡几率提高 #%。\r\n格挡敌人的攻击时,有 #% 几率对其施放一次免费的震荡践踏。", + "DescriptionClean": "格挡几率提高 。 格挡敌人的攻击时,有 几率对其施放一次免费的震荡践踏。", + "Localisation": "格挡几率提高 {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c}。\r\n格挡敌人的攻击时,有 {c_random}[Affix_Value_1*100|%|]{/c} 几率对其施放一次免费的{c_important}震荡践踏{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2073,9 +2073,9 @@ "legendary_sorc_102" ], "Name": "吞噬火焰之", - "Description": "敌人每燃烧一秒,你对其造成的燃烧伤害都会提高,最多在 # 秒后提高 #%。此外,你对非健康的敌人造成的燃烧伤害提高 #%。", - "DescriptionClean": "敌人每燃烧一秒,你对其造成的燃烧伤害都会提高,最多在 秒后提高 。此外,你对非健康的敌人造成的燃烧伤害提高 。", - "Localisation": "敌人每燃烧一秒,你对其造成的燃烧伤害都会提高,最多在 {c_number}[Affix.\"Static Value 2\"]{/c} 秒后提高 {c_number}[Affix.\"Static Value 0\" * 100|x%|]{/c}。此外,你对非{c_important}{u}健康{/u}{/c}的敌人造成的燃烧伤害提高 {c_random}[Affix_Value_2|%x|]{/c}。", + "Description": "敌人每燃烧一秒,你对其造成的燃烧伤害都会提高 #%,最多在 # 秒后提高 #%。此外,你对非健康的敌人造成的燃烧伤害提高 #%。", + "DescriptionClean": "敌人每燃烧一秒,你对其造成的燃烧伤害都会提高 ,最多在 秒后提高 。此外,你对非健康的敌人造成的燃烧伤害提高 。", + "Localisation": "敌人每燃烧一秒,你对其造成的燃烧伤害都会提高 {c_number}[Affix.\"Static Value 0\" / Affix.\"Static Value 2\" * 100|x%|]{/c},最多在 {c_number}[Affix.\"Static Value 2\"]{/c} 秒后提高 {c_number}[Affix.\"Static Value 0\" * 100|x%|]{/c}。此外,你对非{c_important}{u}健康{/u}{/c}的敌人造成的燃烧伤害提高 {c_random}[Affix_Value_2|%x|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2603,9 +2603,9 @@ "legendary_spiritborn_032_x1" ], "Name": "坚韧之", - "Description": "精力高于 # 时,每获得 # 点精力,就会获得一层决断。", - "DescriptionClean": "精力高于 时,每获得 点精力,就会获得一层决断。", - "Localisation": "精力高于 {c_number}[Affix.\"Static Value 0\"]{/c} 时,每获得 {c_random}[Affix_Value_1]{/c} 点精力,就会获得一层{c_important}{u}决断{/u}{/c}。", + "Description": "精力达到上限后,每获得 # 点精力,便会获得一层决断。该效果可以使你的决断层数超出上限,最多 # 层。", + "DescriptionClean": "精力达到上限后,每获得 点精力,便会获得一层决断。该效果可以使你的决断层数超出上限,最多 层。", + "Localisation": "精力达到上限后,每获得 {c_random}[Affix_Value_1]{/c} 点精力,便会获得一层{c_important}{u}决断{/u}{/c}。该效果可以使你的{c_important}{u}决断{/u}{/c}层数超出上限,最多 {c_number}[Affix.\"Static Value 0\"]{/c} 层。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3424,9 +3424,9 @@ "legendary_barb_026" ], "Name": "布尔凯索之", - "Description": "腾空斩制造一次撼地重击, 在 # 秒内造成 # 点物理伤害。站在撼地重击范围内以及之后的 # 秒内, 你获得 #% 伤害减免。\r\n\r\n你的撼地重击造成 #% 增伤伤害。 ", - "DescriptionClean": "腾空斩制造一次撼地重击, 在 秒内造成 点物理伤害。站在撼地重击范围内以及之后的 秒内, 你获得 伤害减免。 你的撼地重击造成 增伤伤害。", - "Localisation": "{c_important}腾空斩{/c}制造一次{c_important}撼地重击{/c}, 在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒内造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 点物理伤害。站在{c_important}撼地重击{/c}范围内以及之后的 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内, 你获得 {c_random}[Affix_Value_1|%|]{/c} 伤害减免。\r\n\r\n你的{c_important}撼地重击{/c}造成 {c_random}[Affix_Value_1|%|]{/c} 增伤伤害。 ", + "Description": "腾空斩制造一次撼地重击,在 # 秒内造成 # 点物理伤害。站在撼地重击范围内以及之后的 # 秒内, 你获得 #% 伤害减免提高。\r\n\r\n你的撼地重击造成 #% 增伤伤害。 ", + "DescriptionClean": "腾空斩制造一次撼地重击,在 秒内造成 点物理伤害。站在撼地重击范围内以及之后的 秒内, 你获得 伤害减免提高。 你的撼地重击造成 增伤伤害。", + "Localisation": "{c_important}腾空斩{/c}制造一次{c_important}撼地重击{/c},在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒内造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 点物理伤害。站在{c_important}撼地重击{/c}范围内以及之后的 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内, 你获得 {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} 伤害减免提高。\r\n\r\n你的{c_important}撼地重击{/c}造成 {c_random}[Affix_Value_1|%|]{/c} 增伤伤害。 ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "圣光之护", @@ -3872,6 +3872,41 @@ 19 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "心灵觉醒之", + "Description": "施放爆焰技能可使被命中的敌人定身 # 秒。\r\n施放电冲技能可使移动速度提高 #%,持续 # 秒。\r\n施放寒霜技能可获得一层相当于你 #% 生命上限的屏障。\r\n\r\n蒙受启迪时,各系技能会获得全部增益。", + "DescriptionClean": "施放爆焰技能可使被命中的敌人定身 秒。 施放电冲技能可使移动速度提高 ,持续 秒。 施放寒霜技能可获得一层相当于你 生命上限的屏障。 蒙受启迪时,各系技能会获得全部增益。", + "Localisation": "施放{c_important}爆焰{/c}技能可使被命中的敌人定身 {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} 秒。\r\n施放{c_important}电冲{/c}技能可使移动速度提高 {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c},持续 {c_number}[Affix.\"Static Value 3\"]{/c} 秒。\r\n施放{c_important}寒霜{/c}技能可获得一层相当于你 {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} 生命上限的{c_important}{u}屏障{/u}{/c}。\r\n\r\n蒙受{c_important}启迪{/c}时,各系技能会获得全部增益。", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1985480", "IdName": "legendary_spiritborn_029_x1", @@ -4281,9 +4316,9 @@ "legendary_druid_123" ], "Name": "恶毒", - "Description": "狂犬撕咬感染敌人后,其冷却时间缩短 # 秒。当感染对象为精英敌人时,冷却时间缩减变为原来的三倍。", - "DescriptionClean": "狂犬撕咬感染敌人后,其冷却时间缩短 秒。当感染对象为精英敌人时,冷却时间缩减变为原来的三倍。", - "Localisation": "{c_important}狂犬撕咬{/c}感染敌人后,其冷却时间缩短 {c_random}[Affix_Value_1|2|]{/c} 秒。当感染对象为精英敌人时,冷却时间缩减变为原来的三倍。", + "Description": "狂犬撕咬感染敌人后,其冷却时间缩短 # 秒。当感染对象为精英敌人时,冷却时间缩减变为原来的三倍。此外,你对受到狂犬撕咬影响的敌人额外造成 #% 增伤伤害。", + "DescriptionClean": "狂犬撕咬感染敌人后,其冷却时间缩短 秒。当感染对象为精英敌人时,冷却时间缩减变为原来的三倍。此外,你对受到狂犬撕咬影响的敌人额外造成 增伤伤害。", + "Localisation": "{c_important}狂犬撕咬{/c}感染敌人后,其冷却时间缩短 {c_random}[Affix_Value_1|2|]{/c} 秒。当感染对象为精英敌人时,冷却时间缩减变为原来的三倍。此外,你对受到{c_important}狂犬撕咬{/c}影响的敌人额外造成 {c_random}[Affix_Value_2|x%|]{/c} 增伤伤害。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4298,12 +4333,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -4479,9 +4512,9 @@ "legendary_barb_006" ], "Name": "战斗狂", - "Description": "当切换武器 # 次后, 伤害提高并且获得#%狂暴效果, 持续 # 秒。", - "DescriptionClean": "当切换武器 次后, 伤害提高并且获得狂暴效果, 持续 秒。", - "Localisation": "当切换武器 {c_number}[Affix.\"Static Value 0\"]{/c} 次后, 伤害提高并且获得{c_random}[Affix_Value_1|%x|*100]{/c}狂暴{/u}{/c}效果, 持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "Description": "当切换武器 # 次后, 伤害提高 #% 并且获得狂暴效果, 持续 # 秒。", + "DescriptionClean": "当切换武器 次后, 伤害提高 并且获得狂暴效果, 持续 秒。", + "Localisation": "当切换武器 {c_number}[Affix.\"Static Value 0\"]{/c} 次后, 伤害提高 {c_random}[Affix_Value_1|%x|*100]{/c} 并且获得{c_important}{u}狂暴{/u}{/c}效果, 持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5011,9 +5044,9 @@ "legendary_necro_134" ], "Name": "提纯的心能之", - "Description": "灵魂裂隙激活期间,你进入无束状态,并且每吸收一个灵魂,都可提高移动速度,最多提高 #%。\r\n\r\n此效果在灵魂裂隙结束后持续 5 秒。", - "DescriptionClean": "灵魂裂隙激活期间,你进入无束状态,并且每吸收一个灵魂,都可提高移动速度,最多提高 。 此效果在灵魂裂隙结束后持续 5 秒。", - "Localisation": "{c_important}灵魂裂隙{/c}激活期间,你进入{c_important}{u}无束{/u}{/c}状态,并且每吸收一个灵魂,都可提高移动速度,最多提高 {c_random}[Affix_Value_2*Affix_Value_1|%+|]{/c}。\r\n\r\n此效果在{c_important}灵魂裂隙{/c}结束后持续 {c_number}5{/c} 秒。", + "Description": "灵魂裂隙激活期间,你进入无束状态,并且每吸收一个灵魂,都可提高 #% 移动速度,最多提高 #%。\r\n\r\n此效果在灵魂裂隙结束后持续 5 秒。", + "DescriptionClean": "灵魂裂隙激活期间,你进入无束状态,并且每吸收一个灵魂,都可提高 移动速度,最多提高 。 此效果在灵魂裂隙结束后持续 5 秒。", + "Localisation": "{c_important}灵魂裂隙{/c}激活期间,你进入{c_important}{u}无束{/u}{/c}状态,并且每吸收一个灵魂,都可提高 {c_number}[Affix_Value_2|%+|]{/c} 移动速度,最多提高 {c_random}[Affix_Value_2*Affix_Value_1|%+|]{/c}。\r\n\r\n此效果在{c_important}灵魂裂隙{/c}结束后持续 {c_number}5{/c} 秒。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -5297,6 +5330,39 @@ 30 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "无尽刃爪之", + "Description": "剃刀飞翼将你天鹰技能造成的伤害提高 #%,持续 # 秒,该增幅最多叠加至 #%。剃刀飞翼暴击时提供 # 层效果。", + "DescriptionClean": "剃刀飞翼将你天鹰技能造成的伤害提高 ,持续 秒,该增幅最多叠加至 。剃刀飞翼暴击时提供 层效果。", + "Localisation": "{c_important}剃刀飞翼{/c}将你{c_important}天鹰{/c}技能造成的伤害提高 {c_number}[Affix.\"Static Value 2\"|%x|]{/c},持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,该增幅最多叠加至 {c_random}[Affix_Value_1*100|%x|]{/c}。{c_important}剃刀飞翼{/c}暴击时提供 {c_number}[Affix.\"Static Value 1\"]{/c} 层效果。", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "578755", "IdName": "Legendary_Barb_110", @@ -5766,9 +5832,9 @@ "legendary_rogue_026" ], "Name": "暗影切割", - "Description": "疾行斩会生成一个也会施放疾行斩的暗影分身,造成基础伤害的 #%。", - "DescriptionClean": "疾行斩会生成一个也会施放疾行斩的暗影分身,造成基础伤害的 。", - "Localisation": "{c_important}疾行斩{/c}会生成一个也会施放{c_important}疾行斩{/c}的{c_important}暗影分身{/c},造成基础伤害的 {c_random}[Affix_Value_1|%|]{/c}。", + "Description": "疾行斩能够召唤出一个同样会施放疾行斩的暗影分身,造成基础伤害的 #%。", + "DescriptionClean": "疾行斩能够召唤出一个同样会施放疾行斩的暗影分身,造成基础伤害的 。", + "Localisation": "{c_important}疾行斩{/c}能够召唤出一个同样会施放{c_important}疾行斩{/c}的{c_important}暗影分身{/c},造成基础伤害的 {c_random}[Affix_Value_1|%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "蜿蜒迷洞", @@ -6094,9 +6160,9 @@ "legendary_rogue_103" ], "Name": "极度奸诈之", - "Description": "施放一个敏捷技能后,使用非敏捷技能造成直接伤害可以使你进入潜行状态,持续 # 秒。\r\n\r\n潜行被打破之后,你获得 #% 的躲闪几率,持续 # 秒。", - "DescriptionClean": "施放一个敏捷技能后,使用非敏捷技能造成直接伤害可以使你进入潜行状态,持续 秒。 潜行被打破之后,你获得 的躲闪几率,持续 秒。", - "Localisation": "施放一个{c_important}敏捷{/c}技能后,使用非{c_important}敏捷{/c}技能造成直接伤害可以使你进入{c_important}{u}潜行{/u}{/c}状态,持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。\r\n\r\n{c_important}{u}潜行{/u}{/c}被打破之后,你获得 {c_random}[Affix_Value_1*100|%|]{/c} 的躲闪几率,持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "Description": "施放一个灵动技能后,使用非灵动技能造成直接伤害可以使你进入潜行状态,持续 # 秒。\r\n\r\n潜行被打破之后,你获得 #% 的躲闪几率,持续 # 秒。", + "DescriptionClean": "施放一个灵动技能后,使用非灵动技能造成直接伤害可以使你进入潜行状态,持续 秒。 潜行被打破之后,你获得 的躲闪几率,持续 秒。", + "Localisation": "施放一个{c_important}灵动{/c}技能后,使用非{c_important}灵动{/c}技能造成直接伤害可以使你进入{c_important}{u}潜行{/u}{/c}状态,持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。\r\n\r\n{c_important}{u}潜行{/u}{/c}被打破之后,你获得 {c_random}[Affix_Value_1*100|%|]{/c} 的躲闪几率,持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "恶魔之痕", @@ -6261,9 +6327,9 @@ "legendary_spiritborn_003_x1" ], "Name": "欢欣之", - "Description": "幸运一击:击中一名易伤敌人时,最多有 #% 几率使闪避的冷却时间减少 # 秒。每拥有一层残暴,该几率提高 #%。", - "DescriptionClean": "幸运一击:击中一名易伤敌人时,最多有 几率使闪避的冷却时间减少 秒。每拥有一层残暴,该几率提高 。", - "Localisation": "{c_label}幸运一击:{/c}击中一名{c_important}{u}易伤{/u}{/c}敌人时,最多有 {c_random}[Affix_Value_1|%|]{/c} 几率使{c_important}闪避{/c}的冷却时间减少 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。每拥有一层{c_important}{u}残暴{/u}{/c},该几率提高 {c_number}[Affix.\"Static Value 1\"|%|]{/c}。", + "Description": "幸运一击:击中一名敌人时,最多有 #% 几率使闪避的冷却时间减少 # 秒。每拥有一层残暴,该几率提高 #%。", + "DescriptionClean": "幸运一击:击中一名敌人时,最多有 几率使闪避的冷却时间减少 秒。每拥有一层残暴,该几率提高 。", + "Localisation": "{c_label}幸运一击:{/c}击中一名敌人时,最多有 {c_random}[Affix_Value_1|%|]{/c} 几率使{c_important}闪避{/c}的冷却时间减少 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。每拥有一层{c_important}{u}残暴{/u}{/c},该几率提高 {c_number}[Affix.\"Static Value 1\"|%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7533,39 +7599,6 @@ 19 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "牧羊人的", - "Description": "你每有一个同伴, 核心或愤怒技能造成的伤害提高 #%。", - "DescriptionClean": "你每有一个同伴, 核心或愤怒技能造成的伤害提高 。", - "Localisation": "你每有一个同伴, {c_important}核心{/c}或{c_important}愤怒{/c}技能造成的伤害提高 {c_random}[Affix_Value_1|1%x|]{/c}。", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1064169", "IdName": "legendary_druid_080", @@ -7677,7 +7710,7 @@ "Name": "狂乱亡者之", "Description": "你的仆从每对敌人造成一次伤害, 便会获得 #% 攻击速度加成, 持续 # 秒, 最高可达 #%。", "DescriptionClean": "你的仆从每对敌人造成一次伤害, 便会获得 攻击速度加成, 持续 秒, 最高可达 。", - "Localisation": "你的仆从每对敌人造成一次伤害, 便会获得 {c_random}[Affix_Value_1|%+|]{/c} 攻击速度加成, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒, 最高可达 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}。", + "Localisation": "你的{c_important}仆从{/c}每对敌人造成一次伤害, 便会获得 {c_random}[Affix_Value_1|1%+|]{/c} 攻击速度加成, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒, 最高可达 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7963,6 +7996,39 @@ 19 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "狼雨之", + "Description": "施放飓风还会在你的群狼身边生成一道小型飓风,持续 # 秒。每有一只激活的狼,这些小型飓风就会造成 #% 的飓风伤害。", + "DescriptionClean": "施放飓风还会在你的群狼身边生成一道小型飓风,持续 秒。每有一只激活的狼,这些小型飓风就会造成 的飓风伤害。", + "Localisation": "施放{c_important}飓风{/c}还会在你的群狼身边生成一道小型飓风,持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。每有一只激活的狼,这些小型飓风就会造成 {c_random}[Affix_Value_1|1%|]{/c} 的飓风伤害。", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "849401", "IdName": "legendary_druid_075", @@ -9135,7 +9201,7 @@ "Name": "缚足泥沼之", "Description": "近距敌人或受到你间接伤害的敌人会被减速 #%,持续 # 秒。你对被减速敌人造成的伤害提高 #%。", "DescriptionClean": "近距敌人或受到你间接伤害的敌人会被减速 ,持续 秒。你对被减速敌人造成的伤害提高 。", - "Localisation": "近距敌人或受到你间接伤害的敌人会被减速 {c_random}[Affix_Value_1*100|%|]{/c},持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。你对被减速敌人造成的伤害提高 {c_number}[Affix.\"Static Value 1\"|%x|]{/c}。", + "Localisation": "近距敌人或受到你间接伤害的敌人会被减速 {c_random}[Affix_Value_1*100|%|]{/c},持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。你对被减速敌人造成的伤害提高 {c_random}[Affix_Value_2*100|%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9168,9 +9234,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "群体盛宴之", - "Description": "召唤伤害提高 #%,但每有一个激活的仆从,你每秒都会损失 # 点精魂。如果没有激活的仆从,则你的伤害提高 #%,且每秒损失 # 点精魂。", - "DescriptionClean": "召唤伤害提高 ,但每有一个激活的仆从,你每秒都会损失 点精魂。如果没有激活的仆从,则你的伤害提高 ,且每秒损失 点精魂。", - "Localisation": "召唤伤害提高 {c_random}[Affix_Value_2|%x|]{/c},但每有一个激活的仆从,你每秒都会损失 {c_number}[Affix_Value_1]{/c} 点精魂。如果没有激活的{c_important}仆从{/c},则你的伤害提高 {c_random}[Affix_Value_2|%x|]{/c},且每秒损失 {c_number}[Affix.\"Static Value 0\"]{/c} 点精魂。", + "Description": "拥有激活的仆从时,你的召唤物造成的伤害提高 #%,但每个仆从都会使你每秒损失 # 点精魂。\r\n\r\n如果没有激活的仆从,则你的伤害提高 #%,且每秒损失 # 点精魂。", + "DescriptionClean": "拥有激活的仆从时,你的召唤物造成的伤害提高 ,但每个仆从都会使你每秒损失 点精魂。 如果没有激活的仆从,则你的伤害提高 ,且每秒损失 点精魂。", + "Localisation": "拥有激活的{c_important}仆从{/c}时,你的{c_important}召唤物{/c}造成的伤害提高 {c_random}[Affix_Value_2|%x|]{/c},但每个{c_important}仆从{/c}都会使你每秒损失 {c_number}[Affix_Value_1]{/c} 点精魂。\r\n\r\n如果没有激活的{c_important}仆从{/c},则你的伤害提高 {c_random}[Affix_Value_2|%x|]{/c},且每秒损失 {c_number}[Affix.\"Static Value 0\"]{/c} 点精魂。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9332,7 +9398,7 @@ "IdNameList": [ "legendary_sorc_141" ], - "Name": "脆弱敏捷之", + "Name": "脆弱灵动之", "Description": "移动速度提高 #%。如果你在过去 # 秒内没有使用过防御技能,则该效果加成变为原来的三倍。", "DescriptionClean": "移动速度提高 。如果你在过去 秒内没有使用过防御技能,则该效果加成变为原来的三倍。", "Localisation": "移动速度提高 {c_random}[Affix_Value_1|1%+|]{/c}。如果你在过去 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内没有使用过{c_important}防御{/c}技能,则该效果加成变为原来的三倍。", @@ -10225,9 +10291,9 @@ "S05_BSK_Rogue_004" ], "Name": "诡谲", - "Description": "敏捷和诡诈技能提高 #。", - "DescriptionClean": "敏捷和诡诈技能提高 。", - "Localisation": "{c_important}敏捷{/c}和{c_important}诡诈{/c}技能提高 {c_number}[Affix_Value_1]{/c}。", + "Description": "灵动和诡诈技能提高 #。", + "DescriptionClean": "灵动和诡诈技能提高 。", + "Localisation": "{c_important}灵动{/c}和{c_important}诡诈{/c}技能提高 {c_number}[Affix_Value_1]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10306,7 +10372,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -10323,9 +10389,9 @@ "legendary_druid_002" ], "Name": "贪婪狼性之", - "Description": "使用利爪撕扯消灭敌人后,你获得 # 点灵力。当你的灵力高于 # 时,你施放的狼人技能造成的伤害提高 #%。", - "DescriptionClean": "使用利爪撕扯消灭敌人后,你获得 点灵力。当你的灵力高于 时,你施放的狼人技能造成的伤害提高 。", - "Localisation": "使用{c_important}利爪撕扯{/c}消灭敌人后,你获得 {c_number}[Affix.\"Static Value 0\"]{/c} 点灵力。当你的灵力高于 {c_number}[Affix.\"Static Value 1\"]{/c} 时,你施放的{c_important}狼人{/c}技能造成的伤害提高 {c_random}[Affix_Value_1|1%x|]{/c}。", + "Description": "使用利爪撕扯对敌人造成暴击后,你会获得 # 点灵力。灵力达到 # 点时,狼人技能造成的伤害提高 #%,灵力降至 # 点以下时,此加成消失。", + "DescriptionClean": "使用利爪撕扯对敌人造成暴击后,你会获得 点灵力。灵力达到 点时,狼人技能造成的伤害提高 ,灵力降至 点以下时,此加成消失。", + "Localisation": "使用{c_important}利爪撕扯{/c}对敌人造成暴击后,你会获得 {c_number}[Affix.\"Static Value 0\"]{/c} 点灵力。灵力达到 {c_number}[Affix.\"Static Value 2\"]{/c} 点时,{c_important}狼人{/c}技能造成的伤害提高 {c_random}[Affix_Value_1|1%x|]{/c},灵力降至 {c_number}[Affix.\"Static Value 1\"]{/c} 点以下时,此加成消失。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "折磨废墟", @@ -10519,9 +10585,9 @@ "legendary_druid_049" ], "Name": "践踏大地之", - "Description": "践踏现在会在其持续时间内召唤 # 个山崩土柱, 造成 #% 普通伤害。践踏现在也被视作自然魔法和大地技能。", - "DescriptionClean": "践踏现在会在其持续时间内召唤 个山崩土柱, 造成 普通伤害。践踏现在也被视作自然魔法和大地技能。", - "Localisation": "{c_important}践踏{/c}现在会在其持续时间内召唤 {c_number}[Affix.\"Static Value 0\"]{/c} 个{c_important}山崩{/c}土柱, 造成 {c_random}[Affix_Value_1|%|]{/c} 普通伤害。{c_important}践踏{/c}现在也被视作{c_important}自然魔法{/c}和{c_important}大地{/c}技能。", + "Description": "践踏现在会撕裂大地,生成 # 根山崩土柱,造成 #% 普通伤害。\r\n\r\n践踏现在也被视作自然魔法和大地技能。", + "DescriptionClean": "践踏现在会撕裂大地,生成 根山崩土柱,造成 普通伤害。 践踏现在也被视作自然魔法和大地技能。", + "Localisation": "{c_important}践踏{/c}现在会撕裂大地,生成 {c_number}[Affix.\"Static Value 0\"]{/c} 根{c_important}山崩{/c}土柱,造成 {c_random}[Affix_Value_1|%|]{/c} 普通伤害。\r\n\r\n{c_important}践踏{/c}现在也被视作{c_important}自然魔法{/c}和{c_important}大地{/c}技能。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10543,15 +10609,13 @@ ] }, { - "IdSno": "1987448;2175683", - "IdName": "legendary_spiritborn_048_x1;legendary_spiritborn_049", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "1987448", - "2175683" + "1987448" ], "IdNameList": [ - "legendary_spiritborn_048_x1", - "legendary_spiritborn_049" + "legendary_spiritborn_048_x1" ], "Name": "轻盈之", "Description": "移动时,你的防御技能的冷却恢复速度提高 #%。", @@ -10714,9 +10778,9 @@ "Legendary_Druid_119" ], "Name": "迷踪野兽之", - "Description": "疾奔时, 利爪撕扯会寻找附近中毒的敌人, 对其造成的伤害提高 #%。", - "DescriptionClean": "疾奔时, 利爪撕扯会寻找附近中毒的敌人, 对其造成的伤害提高 。", - "Localisation": "疾奔时, {c_important}利爪撕扯{/c}会寻找附近中毒的敌人, 对其造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "Description": "利爪撕扯造成的伤害提高 #%,并且其有 #% 的几率施展一次额外攻击,至多施展 # 次。", + "DescriptionClean": "利爪撕扯造成的伤害提高 ,并且其有 的几率施展一次额外攻击,至多施展 次。", + "Localisation": "{c_important}利爪撕扯{/c}造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c},并且其有 {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} 的几率施展一次额外攻击,至多施展 {c_number}[Affix.\"Static Value 0\"]{/c} 次。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -11038,41 +11102,6 @@ 30 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "野性觉醒之", - "Description": "蒙受启迪时,你获得以下效果:\r\n施放爆焰或电冲技能会击昏被命中的敌人,并使你在 # 秒内获得不可阻挡,每有一层启迪获得一次效果。\r\n施放电冲或寒霜技能时,使你周围的敌人冻伤,偷取最多 #% 移动速度。\r\n施放寒霜或爆焰技能时产生治疗效果,并使你获得相当于 #% 生命上限的屏障。", - "DescriptionClean": "蒙受启迪时,你获得以下效果: 施放爆焰或电冲技能会击昏被命中的敌人,并使你在 秒内获得不可阻挡,每有一层启迪获得一次效果。 施放电冲或寒霜技能时,使你周围的敌人冻伤,偷取最多 移动速度。 施放寒霜或爆焰技能时产生治疗效果,并使你获得相当于 生命上限的屏障。", - "Localisation": "蒙受{c_important}启迪{/c}时,你获得以下效果:\r\n{icon:bullet,1.2}施放{c_important}爆焰{/c}或{c_important}电冲{/c}技能会击昏被命中的敌人,并使你在 {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} 秒内获得{c_important}{u}不可阻挡{/u}{/c},每有一层{c_important}启迪{/c}获得一次效果。\r\n{icon:bullet,1.2}施放{c_important}电冲{/c}或{c_important}寒霜{/c}技能时,使你周围的敌人{c_important}{u}冻伤{/u}{/c},偷取最多 {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} 移动速度。\r\n{icon:bullet,1.2}施放{c_important}寒霜{/c}或{c_important}爆焰{/c}技能时产生治疗效果,并使你获得相当于 {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} 生命上限的{c_important}{u}屏障{/u}{/c}。", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, { "IdSno": "1227651", "IdName": "legendary_generic_106", @@ -11083,9 +11112,9 @@ "legendary_generic_106" ], "Name": "针刺暴突", - "Description": "造成的荆棘伤害有 #% 几率对你和你仆从周围所有敌人造成伤害。", - "DescriptionClean": "造成的荆棘伤害有 几率对你和你仆从周围所有敌人造成伤害。", - "Localisation": "造成的荆棘伤害有 {c_random}[Affix_Value_1|%|]{/c} 几率对你和你仆从周围所有敌人造成伤害。", + "Description": "造成的荆棘伤害有 #% 几率对你和你仆从周围的所有敌人造成伤害。", + "DescriptionClean": "造成的荆棘伤害有 几率对你和你仆从周围的所有敌人造成伤害。", + "Localisation": "造成的荆棘伤害有 {c_random}[Affix_Value_1|%|]{/c} 几率对你和你{c_important}仆从{/c}周围的所有敌人造成伤害。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "伊沙利圣所", @@ -11947,9 +11976,9 @@ "legendary_necro_135" ], "Name": "骨尘掸的", - "Description": "骨矛对位于骨牢内的敌人必定暴击,并对其造成 #% 增伤伤害。 ", - "DescriptionClean": "骨矛对位于骨牢内的敌人必定暴击,并对其造成 增伤伤害。", - "Localisation": "{c_important}骨矛{/c}对位于{c_important}骨牢{/c}内的敌人必定暴击,并对其造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害。 ", + "Description": "骨矛对位于骨牢内的敌人必定造成压制,并对其造成 #% 增伤伤害。 ", + "DescriptionClean": "骨矛对位于骨牢内的敌人必定造成压制,并对其造成 增伤伤害。", + "Localisation": "{c_important}骨矛{/c}对位于{c_important}骨牢{/c}内的敌人必定造成{c_important}{u}压制{/u}{/c},并对其造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害。 ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", diff --git a/D4Companion/Data/Aspects.zhTW.json b/D4Companion/Data/Aspects.zhTW.json index 732b0fc3..2bb34d33 100644 --- a/D4Companion/Data/Aspects.zhTW.json +++ b/D4Companion/Data/Aspects.zhTW.json @@ -140,9 +140,9 @@ "legendary_necro_053" ], "Name": "不撓指揮官", - "Description": "在死亡軍團效果期間,召喚傷害提高 #%,且僕從受到的傷害降低 #%。", - "DescriptionClean": "在死亡軍團效果期間,召喚傷害提高 ,且僕從受到的傷害降低 。", - "Localisation": "在{c_important}死亡軍團{/c}效果期間,{c_important}召喚{/c}傷害提高 {c_random}[Affix_Value_1|%x|]{/c},且僕從受到的傷害降低 {c_number}[Affix_Value_2|%|]{/c}。", + "Description": "在死亡軍團效果期間,你的僕從受到的傷害降低 #%,你造成的召喚傷害提高 #%。", + "DescriptionClean": "在死亡軍團效果期間,你的僕從受到的傷害降低 ,你造成的召喚傷害提高 。", + "Localisation": "在{c_important}死亡軍團{/c}效果期間,你的{c_important}僕從{/c}受到的傷害降低 {c_number}[Affix_Value_2|%|]{/c},你造成的召喚傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "無面聖壇", @@ -342,9 +342,9 @@ "legendary_generic_034" ], "Name": "保護", - "Description": "在不健康時被擊中,會在你周圍形成魔法護罩,持續 # 秒。玩家站在護罩內會獲得免疫。每 # 秒只能觸發一次。", - "DescriptionClean": "在不健康時被擊中,會在你周圍形成魔法護罩,持續 秒。玩家站在護罩內會獲得免疫。每 秒只能觸發一次。", - "Localisation": "在不{c_important}{u}健康{/u}{/c}時被擊中,會在你周圍形成魔法護罩,持續 {c_random}[Affix_Value_1|1|]{/c} 秒。玩家站在護罩內會獲得{c_important}{u}免疫{/u}{/c}。每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能觸發一次。", + "Description": "在不健康時被擊中會形成護罩,賦予其中的所有玩家免疫。護罩會持續 # 秒,而且每 # 秒只能觸發一次。", + "DescriptionClean": "在不健康時被擊中會形成護罩,賦予其中的所有玩家免疫。護罩會持續 秒,而且每 秒只能觸發一次。", + "Localisation": "在不{c_important}{u}健康{/u}{/c}時被擊中會形成護罩,賦予其中的所有玩家{c_important}{u}免疫{/u}{/c}。護罩會持續 {c_random}[Affix_Value_1|1|]{/c} 秒,而且每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能觸發一次。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -619,7 +619,7 @@ 0, 0, 0, - 1, + 0, 0 ], "AllowedItemLabels": [ @@ -769,9 +769,9 @@ "legendary_barb_111" ], "Name": "先祖衝鋒之", - "Description": "衝鋒會召喚 # 名先祖,他們也會衝鋒,造成普通傷害的 #%。\r\n\r\n你的召喚技能造成的傷害提高 #%。", - "DescriptionClean": "衝鋒會召喚 名先祖,他們也會衝鋒,造成普通傷害的 。 你的召喚技能造成的傷害提高 。", - "Localisation": "{c_important}衝鋒{/c}會召喚 {c_number}[Affix.\"Static Value 0\"]{/c} 名先祖,他們也會{c_important}衝鋒{/c},造成普通傷害的 {c_random}[Affix_Value_1|x%|]{/c}。\r\n\r\n你的{c_important}召喚{/c}技能造成的傷害提高 {c_random}[Affix_Value_1|%|]{/c}。", + "Description": "施放衝鋒會召喚 # 名先祖和你一起衝鋒,每個先祖會造成普通傷害的 #%。\r\n\r\n你的召喚物造成的傷害提高 #%。", + "DescriptionClean": "施放衝鋒會召喚 名先祖和你一起衝鋒,每個先祖會造成普通傷害的 。 你的召喚物造成的傷害提高 。", + "Localisation": "施放{c_important}衝鋒{/c}會召喚 {c_number}[Affix.\"Static Value 0\"]{/c} 名先祖和你一起{c_important}衝鋒{/c},每個先祖會造成普通傷害的 {c_random}[Affix_Value_1|x%|]{/c}。\r\n\r\n你的{c_important}召喚物{/c}造成的傷害提高 {c_random}[Affix_Value_1|%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1140,9 +1140,9 @@ "Legendary_Sorc_133" ], "Name": "凍結回憶之", - "Description": "雪崩關鍵被動技能的效果可以額外施放 # 次。", - "DescriptionClean": "雪崩關鍵被動技能的效果可以額外施放 次。", - "Localisation": "{c_important}雪崩{/c}關鍵被動技能的效果可以額外施放 {c_number}[Affix.\"Static Value 0\"]{/c} 次。", + "Description": "雪崩關鍵被動技能的效果可以額外施放 # |4次:次;,且對易傷敵人的傷害提高至 #%。", + "DescriptionClean": "雪崩關鍵被動技能的效果可以額外施放 |4次:次;,且對易傷敵人的傷害提高至 。", + "Localisation": "{c_important}雪崩{/c}關鍵被動技能的效果可以額外施放 {c_number}[Affix.\"Static Value 0\"]{/c} |4次:次;,且對{c_important}{u}易傷{/u}{/c}敵人的傷害提高至 {c_random}[Affix_Value_1*100 + 25|%x|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1307,7 +1307,7 @@ "Name": "分裂能量之", "Description": "閃電長矛爆擊時會使長矛彈跳至目標以及最多其他 # 名敵人。此傷害會提高等同你爆擊傷害加成的 #%。", "DescriptionClean": "閃電長矛爆擊時會使長矛彈跳至目標以及最多其他 名敵人。此傷害會提高等同你爆擊傷害加成的 。", - "Localisation": "{c_important}閃電長矛{/c}爆擊時會使長矛彈跳至目標以及最多其他 {c_number}[Affix.\"Static Value 0\"]{/c} 名敵人。此傷害會提高等同你爆擊傷害加成的 {c_number}[Affix.\"Static Value 1\" * 100|x%|]{/c}。", + "Localisation": "{c_important}閃電長矛{/c}爆擊時會使長矛彈跳至目標以及最多其他 {c_number}[Affix.\"Static Value 0\"]{/c} 名敵人。此傷害會提高等同你爆擊傷害加成的 {c_random}[Affix_Value_1 * 100|x%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "崩塌的赫克馬", @@ -1473,9 +1473,9 @@ "legendary_druid_123" ], "Name": "劇毒感染", - "Description": "每當狂犬撕咬感染一名敵人,其冷卻時間縮短 # 秒。若是感染精英敵人,此效果加強三倍。", - "DescriptionClean": "每當狂犬撕咬感染一名敵人,其冷卻時間縮短 秒。若是感染精英敵人,此效果加強三倍。", - "Localisation": "每當{c_important}狂犬撕咬{/c}感染一名敵人,其冷卻時間縮短 {c_random}[Affix_Value_1|2|]{/c} 秒。若是感染精英敵人,此效果加強三倍。", + "Description": "狂犬撕咬感染敵人時,冷卻時間縮短 # 秒,感染精英敵人時,縮短的秒數為三倍。你對受狂犬撕咬影響的敵人造成的傷害提高 #%。", + "DescriptionClean": "狂犬撕咬感染敵人時,冷卻時間縮短 秒,感染精英敵人時,縮短的秒數為三倍。你對受狂犬撕咬影響的敵人造成的傷害提高 。", + "Localisation": "{c_important}狂犬撕咬{/c}感染敵人時,冷卻時間縮短 {c_random}[Affix_Value_1|2|]{/c} 秒,感染精英敵人時,縮短的秒數為三倍。你對受{c_important}狂犬撕咬{/c}影響的敵人造成的傷害提高 {c_random}[Affix_Value_2|x%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -1490,12 +1490,10 @@ 0 ], "AllowedItemLabels": [ - 16, + 0, 28, 26, - 17, - 29, - 30 + 19 ] }, { @@ -1904,9 +1902,9 @@ "legendary_spiritborn_028_x1" ], "Name": "反應護甲之", - "Description": "獲得 #% 格擋機率。\r\n格擋近距敵人的攻擊時有 #% 機率對敵人施展一次無消耗的震盪重踏。", - "DescriptionClean": "獲得 格擋機率。 格擋近距敵人的攻擊時有 機率對敵人施展一次無消耗的震盪重踏。", - "Localisation": "獲得 {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} 格擋機率。\r\n格擋近距敵人的攻擊時有 {c_random}[Affix_Value_1*100|%|]{/c} 機率對敵人施展一次無消耗的{c_important}震盪重踏{/c}。", + "Description": "獲得 #% 格擋機率。\r\n格擋敵人的攻擊時有 #% 機率對敵人施展一次無消耗的震盪重踏。", + "DescriptionClean": "獲得 格擋機率。 格擋敵人的攻擊時有 機率對敵人施展一次無消耗的震盪重踏。", + "Localisation": "獲得 {c_number}[Affix.\"Static Value 0\"*100|%+|]{/c} 格擋機率。\r\n格擋敵人的攻擊時有 {c_random}[Affix_Value_1*100|%|]{/c} 機率對敵人施展一次無消耗的{c_important}震盪重踏{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -2438,9 +2436,9 @@ "legendary_spiritborn_032_x1" ], "Name": "堅毅之", - "Description": "活力高於 # 點時,你每獲得 # 點活力即可獲得一層決心。", - "DescriptionClean": "活力高於 點時,你每獲得 點活力即可獲得一層決心。", - "Localisation": "活力高於 {c_number}[Affix.\"Static Value 0\"]{/c} 點時,你每獲得 {c_random}[Affix_Value_1]{/c} 點活力即可獲得一層{c_important}{u}決心{/u}{/c}。", + "Description": "你在處於活力上限時,每獲得 # 點活力會得到一層決心。這可以使你到達上限後額外獲得 # 層決心。", + "DescriptionClean": "你在處於活力上限時,每獲得 點活力會得到一層決心。這可以使你到達上限後額外獲得 層決心。", + "Localisation": "你在處於活力上限時,每獲得 {c_random}[Affix_Value_1]{/c} 點活力會得到一層{c_important}{u}決心{/u}{/c}。這可以使你到達上限後額外獲得 {c_number}[Affix.\"Static Value 0\"]{/c} 層{c_important}{u}決心{/u}{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -3292,7 +3290,7 @@ "Name": "布爾凱索之", "Description": "躍擊會產生裂地之震,在 # 秒內造成 # 點物理傷害。當你處於裂地之震範圍內時,以及之後的 # 秒內,可獲得 #% 傷害減免。\r\n\r\n你的裂地之震造成的傷害提高 #%。 ", "DescriptionClean": "躍擊會產生裂地之震,在 秒內造成 點物理傷害。當你處於裂地之震範圍內時,以及之後的 秒內,可獲得 傷害減免。 你的裂地之震造成的傷害提高 。", - "Localisation": "{c_important}躍擊{/c}會產生{c_important}裂地之震{/c},在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒內造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 點物理傷害。當你處於{c_important}裂地之震{/c}範圍內時,以及之後的 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內,可獲得 {c_random}[Affix_Value_1|%|]{/c} 傷害減免。\r\n\r\n你的{c_important}裂地之震{/c}造成的傷害提高 {c_random}[Affix_Value_1|%|]{/c}。 ", + "Localisation": "{c_important}躍擊{/c}會產生{c_important}裂地之震{/c},在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒內造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 點物理傷害。當你處於{c_important}裂地之震{/c}範圍內時,以及之後的 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內,可獲得 {c_number}[Affix.\"Static Value 1\"*100|%|]{/c} 傷害減免。\r\n\r\n你的{c_important}裂地之震{/c}造成的傷害提高 {c_random}[Affix_Value_1|%|]{/c}。 ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "聖光避難所", @@ -3738,6 +3736,41 @@ 19 ] }, + { + "IdSno": "2147318", + "IdName": "legendary_sorc_146", + "IdSnoList": [ + "2147318" + ], + "IdNameList": [ + "legendary_sorc_146" + ], + "Name": "心智覺醒之", + "Description": "施放焰術技能會使被擊中的敵人定身 # 秒。\r\n施放電能技能會使你的移動速度大幅提高 #%,持續 # 秒。\r\n施放冰霜技能會賦予等同於你生命值上限 #% 的屏障。\r\n\r\n處於啟悟狀態時,每個技能都會賦予所有效果。", + "DescriptionClean": "施放焰術技能會使被擊中的敵人定身 秒。 施放電能技能會使你的移動速度大幅提高 ,持續 秒。 施放冰霜技能會賦予等同於你生命值上限 的屏障。 處於啟悟狀態時,每個技能都會賦予所有效果。", + "Localisation": "施放{c_important}焰術{/c}技能會使被擊中的敵人定身 {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} 秒。\r\n施放{c_important}電能{/c}技能會使你的移動速度大幅提高 {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c},持續 {c_number}[Affix.\"Static Value 3\"]{/c} 秒。\r\n施放{c_important}冰霜{/c}技能會賦予等同於你生命值上限 {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c} 的{c_important}{u}屏障{/u}{/c}。\r\n\r\n處於{c_important}啟悟{/c}狀態時,每個技能都會賦予所有效果。", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Utility", + "MagicType": 1, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 16, + 17, + 29, + 28, + 26, + 30 + ] + }, { "IdSno": "1219216", "IdName": "Legendary_Rogue_125", @@ -3979,9 +4012,9 @@ "legendary_spiritborn_003_x1" ], "Name": "愉悅之", - "Description": "幸運觸發:你擊中易傷敵人時最高有 #% 機率縮短閃避冷卻時間 # 秒。每擁有一層凶暴可使此機率提高 #%。", - "DescriptionClean": "幸運觸發:你擊中易傷敵人時最高有 機率縮短閃避冷卻時間 秒。每擁有一層凶暴可使此機率提高 。", - "Localisation": "{c_label}幸運觸發:{/c}你擊中{c_important}{u}易傷{/u}{/c}敵人時最高有 {c_random}[Affix_Value_1|%|]{/c} 機率縮短{c_important}閃避{/c}冷卻時間 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。每擁有一層{c_important}{u}凶暴{/u}{/c}可使此機率提高 {c_number}[Affix.\"Static Value 1\"|%|]{/c}。", + "Description": "幸運觸發:你擊中敵人時最高有 #% 機率縮短閃避冷卻時間 # 秒。每擁有一層凶暴可使此機率提高 #%。", + "DescriptionClean": "幸運觸發:你擊中敵人時最高有 機率縮短閃避冷卻時間 秒。每擁有一層凶暴可使此機率提高 。", + "Localisation": "{c_label}幸運觸發:{/c}你擊中敵人時最高有 {c_random}[Affix_Value_1|%|]{/c} 機率縮短{c_important}閃避{/c}冷卻時間 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。每擁有一層{c_important}{u}凶暴{/u}{/c}可使此機率提高 {c_number}[Affix.\"Static Value 1\"|%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -4898,9 +4931,9 @@ "legendary_rogue_026" ], "Name": "暗影切割者", - "Description": "疾衝會生成一個也會施展疾衝的暗影分身,造成 #% 的基礎傷害。", - "DescriptionClean": "疾衝會生成一個也會施展疾衝的暗影分身,造成 的基礎傷害。", - "Localisation": "{c_important}疾衝{/c}會生成一個也會施展{c_important}疾衝{/c}的{c_important}暗影分身{/c},造成 {c_random}[Affix_Value_1|%|]{/c} 的基礎傷害。", + "Description": "疾衝會召喚一個也會施放疾衝的暗影分身,造成 #% 的基礎傷害。", + "DescriptionClean": "疾衝會召喚一個也會施放疾衝的暗影分身,造成 的基礎傷害。", + "Localisation": "{c_important}疾衝{/c}會召喚一個也會施放{c_important}疾衝{/c}的{c_important}暗影分身{/c},造成 {c_random}[Affix_Value_1|%|]{/c} 的基礎傷害。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "扭曲穴坑", @@ -5533,9 +5566,9 @@ "legendary_spiritborn_001_x1" ], "Name": "殘殺", - "Description": "敵人的生命值每減少 #%,你的獵豹技能對他們的爆擊機率提高 #%。", - "DescriptionClean": "敵人的生命值每減少 ,你的獵豹技能對他們的爆擊機率提高 。", - "Localisation": "敵人的生命值每減少 {c_number}[Affix.\"Static Value 0\"|%|]{/c},你的{c_important}獵豹{/c}技能對他們的爆擊機率提高 {c_random}[Affix_Value_1*100|%+1|]{/c}。", + "Description": "你的獵豹技能爆擊機率提高 #%,敵人每失去 #% 的生命值,便提高 #%。", + "DescriptionClean": "你的獵豹技能爆擊機率提高 ,敵人每失去 的生命值,便提高 。", + "Localisation": "你的{c_important}獵豹{/c}技能爆擊機率提高 {c_number}[Affix.\"Static Value 1\"|%+|]{/c},敵人每失去 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 的生命值,便提高 {c_random}[Affix_Value_1*100|%+1|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6065,7 +6098,7 @@ "Name": "滯礙沼澤之", "Description": "近距敵人或受到你間接傷害的敵人會緩速 #%,持續 # 秒。你對緩速敵人造成的傷害提高 #%。", "DescriptionClean": "近距敵人或受到你間接傷害的敵人會緩速 ,持續 秒。你對緩速敵人造成的傷害提高 。", - "Localisation": "近距敵人或受到你間接傷害的敵人會緩速 {c_random}[Affix_Value_1*100|%|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。你對緩速敵人造成的傷害提高 {c_number}[Affix.\"Static Value 1\"|%x|]{/c}。", + "Localisation": "近距敵人或受到你間接傷害的敵人會緩速 {c_random}[Affix_Value_1*100|%|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。你對緩速敵人造成的傷害提高 {c_random}[Affix_Value_2*100|%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -6458,6 +6491,39 @@ 30 ] }, + { + "IdSno": "2175683", + "IdName": "legendary_spiritborn_049", + "IdSnoList": [ + "2175683" + ], + "IdNameList": [ + "legendary_spiritborn_049" + ], + "Name": "無盡之爪之", + "Description": "利刃之翼擊中時會使你的飛鷹技能傷害提高 #%,持續 # 秒,最多提高至 #%。利刃之翼爆擊時會賦予 # 個疊層。", + "DescriptionClean": "利刃之翼擊中時會使你的飛鷹技能傷害提高 ,持續 秒,最多提高至 。利刃之翼爆擊時會賦予 個疊層。", + "Localisation": "{c_important}利刃之翼{/c}擊中時會使你的{c_important}飛鷹{/c}技能傷害提高 {c_number}[Affix.\"Static Value 2\"|%x|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,最多提高至 {c_random}[Affix_Value_1*100|%x|]{/c}。{c_important}利刃之翼{/c}爆擊時會賦予 {c_number}[Affix.\"Static Value 1\"]{/c} 個疊層。", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "578755", "IdName": "Legendary_Barb_110", @@ -6857,39 +6923,6 @@ 19 ] }, - { - "IdSno": "2176630", - "IdName": "legendary_druid_131", - "IdSnoList": [ - "2176630" - ], - "IdNameList": [ - "legendary_druid_131" - ], - "Name": "牧人", - "Description": "你每擁有一個同伴,核心和憤怒技能會額外造成 #% 傷害。", - "DescriptionClean": "你每擁有一個同伴,核心和憤怒技能會額外造成 傷害。", - "Localisation": "你每擁有一個同伴,{c_important}核心{/c}和{c_important}憤怒{/c}技能會額外造成 {c_random}[Affix_Value_1|1%x|]{/c} 傷害。", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": "1064169", "IdName": "legendary_druid_080", @@ -7063,9 +7096,9 @@ "legendary_necro_002" ], "Name": "狂死之", - "Description": "每當你其中一個召喚的僕從傷害敵人時,僕從的攻擊速度提高 #%,持續 # 秒,最多提高 #%。", - "DescriptionClean": "每當你其中一個召喚的僕從傷害敵人時,僕從的攻擊速度提高 ,持續 秒,最多提高 。", - "Localisation": "每當你其中一個召喚的僕從傷害敵人時,僕從的攻擊速度提高 {c_random}[Affix_Value_1|%+|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,最多提高 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}。", + "Description": "每當你的僕從對敵人造成傷害時,僕從的攻擊速度提高 #%,持續 # 秒,最多提高 #%。", + "DescriptionClean": "每當你的僕從對敵人造成傷害時,僕從的攻擊速度提高 ,持續 秒,最多提高 。", + "Localisation": "每當你的{c_important}僕從{/c}對敵人造成傷害時,僕從的攻擊速度提高 {c_random}[Affix_Value_1|1%+|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,最多提高 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|1%+|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7284,6 +7317,39 @@ 19 ] }, + { + "IdSno": "2176630", + "IdName": "legendary_druid_131", + "IdSnoList": [ + "2176630" + ], + "IdNameList": [ + "legendary_druid_131" + ], + "Name": "狼雨之", + "Description": "施放颶風術也會在你的狼群身上生成小型颶風,持續 # 秒。場上每有一匹狼,小型颶風便會造成颶風術傷害 #% 的傷害。", + "DescriptionClean": "施放颶風術也會在你的狼群身上生成小型颶風,持續 秒。場上每有一匹狼,小型颶風便會造成颶風術傷害 的傷害。", + "Localisation": "施放{c_important}颶風術{/c}也會在你的狼群身上生成小型颶風,持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。場上每有一匹狼,小型颶風便會造成颶風術傷害 {c_random}[Affix_Value_1|1%|]{/c} 的傷害。", + "IsSeasonal": false, + "IsCodex": true, + "Dungeon": "", + "Category": "FILTER_Legendary_Offensive", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": "1935062", "IdName": "S05_BSK_Sorcerer_002", @@ -7360,9 +7426,9 @@ "Legendary_Druid_119" ], "Name": "獸影殘像之", - "Description": "衝刺時,撕碎會尋找附近的中毒敵人,並對其造成的傷害提高 #%。", - "DescriptionClean": "衝刺時,撕碎會尋找附近的中毒敵人,並對其造成的傷害提高 。", - "Localisation": "衝刺時,{c_important}撕碎{/c}會尋找附近的中毒敵人,並對其造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "Description": "撕碎造成的傷害提高 #%,且撕碎有 #% 機率額外命中一次攻擊,最多 # 次。", + "DescriptionClean": "撕碎造成的傷害提高 ,且撕碎有 機率額外命中一次攻擊,最多 次。", + "Localisation": "{c_important}撕碎{/c}造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c},且{c_important}撕碎{/c}有 {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} 機率額外命中一次攻擊,最多 {c_number}[Affix.\"Static Value 0\"]{/c} 次。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -7722,9 +7788,9 @@ "S05_BSK_Malignant_Necro_001" ], "Name": "盛宴之", - "Description": "召喚傷害提高 #%,但每個存活的僕從每秒吸取你 # 點魂能。如果你場上沒有僕從,則改為提高 #% 傷害,並每秒流失 # 點魂能。", - "DescriptionClean": "召喚傷害提高 ,但每個存活的僕從每秒吸取你 點魂能。如果你場上沒有僕從,則改為提高 傷害,並每秒流失 點魂能。", - "Localisation": "召喚傷害提高 {c_random}[Affix_Value_2|%x|]{/c},但每個存活的{c_important}僕從{/c}每秒吸取你 {c_number}[Affix_Value_1]{/c} 點魂能。如果你場上沒有{c_important}僕從{/c},則改為提高 {c_random}[Affix_Value_2|%x|]{/c} 傷害,並每秒流失 {c_number}[Affix.\"Static Value 0\"]{/c} 點魂能。", + "Description": "當你有作用中的僕從時,你的召喚物造成的傷害提高 #%,但每個僕從每秒吸取你 # 點魂能。\r\n\r\n如果你場上沒有僕從,你造成的傷害會提高 #%,並每秒流失 # 點魂能。", + "DescriptionClean": "當你有作用中的僕從時,你的召喚物造成的傷害提高 ,但每個僕從每秒吸取你 點魂能。 如果你場上沒有僕從,你造成的傷害會提高 ,並每秒流失 點魂能。", + "Localisation": "當你有作用中的{c_important}僕從{/c}時,你的{c_important}召喚物{/c}造成的傷害提高 {c_random}[Affix_Value_2|%x|]{/c},但每個{c_important}僕從{/c}每秒吸取你 {c_number}[Affix_Value_1]{/c} 點魂能。\r\n\r\n如果你場上沒有{c_important}僕從{/c},你造成的傷害會提高 {c_random}[Affix_Value_2|%x|]{/c},並每秒流失 {c_number}[Affix.\"Static Value 0\"]{/c} 點魂能。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -9981,7 +10047,7 @@ 1, 1, 1, - 0 + 1 ], "AllowedItemLabels": [ 19, @@ -10161,9 +10227,9 @@ "legendary_druid_049" ], "Name": "踐踏大地之", - "Description": "踐踏在持續時間內會召喚 # 道崩石裂土的巨石,造成普通傷害 #% 的傷害。踐踏同時視為自然魔法和大地技能。", - "DescriptionClean": "踐踏在持續時間內會召喚 道崩石裂土的巨石,造成普通傷害 的傷害。踐踏同時視為自然魔法和大地技能。", - "Localisation": "{c_important}踐踏{/c}在持續時間內會召喚 {c_number}[Affix.\"Static Value 0\"]{/c} 道{c_important}崩石裂土{/c}的巨石,造成普通傷害 {c_random}[Affix_Value_1|%|]{/c} 的傷害。{c_important}踐踏{/c}同時視為{c_important}自然魔法{/c}和{c_important}大地{/c}技能。", + "Description": "踐踏現在會震裂地面,形成 # 個崩石裂土巨石並造成普通傷害的 #%。\r\n\r\n踐踏現在也屬於自然魔法和大地技能。", + "DescriptionClean": "踐踏現在會震裂地面,形成 個崩石裂土巨石並造成普通傷害的 。 踐踏現在也屬於自然魔法和大地技能。", + "Localisation": "{c_important}踐踏{/c}現在會震裂地面,形成 {c_number}[Affix.\"Static Value 0\"]{/c} 個{c_important}崩石裂土{/c}巨石並造成普通傷害的 {c_random}[Affix_Value_1|%|]{/c}。\r\n\r\n{c_important}踐踏{/c}現在也屬於{c_important}自然魔法{/c}和{c_important}大地{/c}技能。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", @@ -10588,9 +10654,9 @@ "legendary_barb_014" ], "Name": "遠古回聲之", - "Description": "幸運觸發:使用躍擊、動盪震擊或旋風斬傷害敵人時,最高有 #% 機率召喚一名先祖施展相同技能。每 # 秒只能觸發一次。\r\n\r\n你的召喚技能造成的傷害提高 #%。", - "DescriptionClean": "幸運觸發:使用躍擊、動盪震擊或旋風斬傷害敵人時,最高有 機率召喚一名先祖施展相同技能。每 秒只能觸發一次。 你的召喚技能造成的傷害提高 。", - "Localisation": "{c_label}幸運觸發:{/c}使用{c_important}躍擊{/c}、{c_important}動盪震擊{/c}或{c_important}旋風斬{/c}傷害敵人時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率{c_important}召喚{/c}一名先祖施展相同技能。每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能觸發一次。\r\n\r\n你的{c_important}召喚{/c}技能造成的傷害提高 {c_random}[Affix_Value_2|%|]{/c}。", + "Description": "幸運觸發:躍擊、動盪震擊和旋風斬最高有 #% 機率召喚一名先祖施展相同技能。每 # 秒只能觸發一次。\r\n\r\n你的召喚物造成的傷害提高 #%。", + "DescriptionClean": "幸運觸發:躍擊、動盪震擊和旋風斬最高有 機率召喚一名先祖施展相同技能。每 秒只能觸發一次。 你的召喚物造成的傷害提高 。", + "Localisation": "{c_label}幸運觸發:{/c}{c_important}躍擊{/c}、{c_important}動盪震擊{/c}和{c_important}旋風斬{/c}最高有 {c_random}[Affix_Value_1|%|]{/c} 機率召喚一名先祖施展相同技能。每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能觸發一次。\r\n\r\n你的{c_important}召喚物{/c}造成的傷害提高 {c_random}[Affix_Value_2|%|]{/c}。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "古代水庫", @@ -10741,41 +10807,6 @@ 19 ] }, - { - "IdSno": "2147318", - "IdName": "legendary_sorc_146", - "IdSnoList": [ - "2147318" - ], - "IdNameList": [ - "legendary_sorc_146" - ], - "Name": "野性覺醒之", - "Description": "處於啟悟狀態時,你獲得以下加成:\r\n 施放焰術或電能技能會使擊中的敵人昏迷,並使你獲得無阻,持續 # 秒,每層啟示可觸發一次。\r\n 施放電能或冰霜技能會對你周圍的敵人施加冰冷 效果,並竊取最多 #% 移動速度。\r\n 施放冰霜或焰術技能會使你恢復生命值上限的 #%,並獲得相同數值的屏障。", - "DescriptionClean": "處於啟悟狀態時,你獲得以下加成: 施放焰術或電能技能會使擊中的敵人昏迷,並使你獲得無阻,持續 秒,每層啟示可觸發一次。 施放電能或冰霜技能會對你周圍的敵人施加冰冷 效果,並竊取最多 移動速度。 施放冰霜或焰術技能會使你恢復生命值上限的 ,並獲得相同數值的屏障。", - "Localisation": "處於{c_important}啟悟{/c}狀態時,你獲得以下加成:\r\n{icon:bullet,1.2} 施放{c_important}焰術{/c}或{c_important}電能{/c}技能會使擊中的敵人昏迷,並使你獲得{c_important}{u}無阻{/u}{/c},持續 {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|1|]{/c} 秒,每層{c_important}啟示{/c}可觸發一次。\r\n{icon:bullet,1.2} 施放{c_important}電能{/c}或{c_important}冰霜{/c}技能會對你周圍的敵人施加{c_important}{u}冰冷{/u}{/c} 效果,並竊取最多 {c_random}[Affix.\"Static Value 1\" * Affix_Value_1 * 100 |1%|]{/c} 移動速度。\r\n{icon:bullet,1.2} 施放{c_important}冰霜{/c}或{c_important}焰術{/c}技能會使你恢復生命值上限的 {c_random}[Affix.\"Static Value 2\" * Affix_Value_1 * 100 |1%|]{/c},並獲得相同數值的{c_important}{u}屏障{/u}{/c}。", - "IsSeasonal": false, - "IsCodex": true, - "Dungeon": "", - "Category": "FILTER_Legendary_Utility", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 16, - 17, - 29, - 28, - 26, - 30 - ] - }, { "IdSno": "1227651", "IdName": "legendary_generic_106", @@ -10788,7 +10819,7 @@ "Name": "針焰", "Description": "荊棘造成傷害時,有 #% 機率對你和僕從附近的所有敵人造成傷害。", "DescriptionClean": "荊棘造成傷害時,有 機率對你和僕從附近的所有敵人造成傷害。", - "Localisation": "荊棘造成傷害時,有 {c_random}[Affix_Value_1|%|]{/c} 機率對你和僕從附近的所有敵人造成傷害。", + "Localisation": "荊棘造成傷害時,有 {c_random}[Affix_Value_1|%|]{/c} 機率對你和{c_important}僕從{/c}附近的所有敵人造成傷害。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "伊沙利聖殿", @@ -11447,14 +11478,12 @@ ] }, { - "IdSno": "2175683;1987448", - "IdName": "legendary_spiritborn_049;legendary_spiritborn_048_x1", + "IdSno": "1987448", + "IdName": "legendary_spiritborn_048_x1", "IdSnoList": [ - "2175683", "1987448" ], "IdNameList": [ - "legendary_spiritborn_049", "legendary_spiritborn_048_x1" ], "Name": "靈活之", @@ -11464,7 +11493,7 @@ "IsSeasonal": false, "IsCodex": true, "Dungeon": "", - "Category": "FILTER_Legendary_Offensive", + "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ 0, @@ -11475,10 +11504,8 @@ 1 ], "AllowedItemLabels": [ - 0, - 28, - 26, - 19 + 19, + 26 ] }, { @@ -11852,9 +11879,9 @@ "legendary_druid_002" ], "Name": "飢渴難饜之", - "Description": "使用撕碎擊殺敵人後你會獲得 # 點靈力。若在超過 # 點靈力時施放,你的狼人技能造成的傷害會提高 #%。", - "DescriptionClean": "使用撕碎擊殺敵人後你會獲得 點靈力。若在超過 點靈力時施放,你的狼人技能造成的傷害會提高 。", - "Localisation": "使用{c_important}撕碎{/c}擊殺敵人後你會獲得 {c_number}[Affix.\"Static Value 0\"]{/c} 點靈力。若在超過 {c_number}[Affix.\"Static Value 1\"]{/c} 點靈力時施放,你的{c_important}狼人{/c}技能造成的傷害會提高 {c_random}[Affix_Value_1|1%x|]{/c}。", + "Description": "使用撕碎對敵人造成爆擊後,你獲得 # 點靈力。擁有 # 點靈力時,你的狼人技能造成的傷害提高 #%,直到你的靈力低於 # 為止。", + "DescriptionClean": "使用撕碎對敵人造成爆擊後,你獲得 點靈力。擁有 點靈力時,你的狼人技能造成的傷害提高 ,直到你的靈力低於 為止。", + "Localisation": "使用{c_important}撕碎{/c}對敵人造成爆擊後,你獲得 {c_number}[Affix.\"Static Value 0\"]{/c} 點靈力。擁有 {c_number}[Affix.\"Static Value 2\"]{/c} 點靈力時,你的{c_important}狼人{/c}技能造成的傷害提高 {c_random}[Affix_Value_1|1%x|]{/c},直到你的靈力低於 {c_number}[Affix.\"Static Value 1\"]{/c} 為止。", "IsSeasonal": false, "IsCodex": true, "Dungeon": "苦痛廢墟", @@ -12015,9 +12042,9 @@ "legendary_necro_135" ], "Name": "骨末刮除", - "Description": "骨矛對骨牢範圍內的敵人必定造成爆擊,且對他們造成的傷害提高 #%。 ", - "DescriptionClean": "骨矛對骨牢範圍內的敵人必定造成爆擊,且對他們造成的傷害提高 。", - "Localisation": "{c_important}骨矛{/c}對{c_important}骨牢{/c}範圍內的敵人必定造成爆擊,且對他們造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。 ", + "Description": "骨矛對骨牢範圍內的敵人必定造成壓制,且對他們造成的傷害提高 #%。 ", + "DescriptionClean": "骨矛對骨牢範圍內的敵人必定造成壓制,且對他們造成的傷害提高 。", + "Localisation": "{c_important}骨矛{/c}對{c_important}骨牢{/c}範圍內的敵人必定造成{c_important}{u}壓制{/u}{/c},且對他們造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。 ", "IsSeasonal": false, "IsCodex": true, "Dungeon": "", diff --git a/D4Companion/Data/ItemTypes.deDE.json b/D4Companion/Data/ItemTypes.deDE.json index 6bdbaada..1e10825e 100644 --- a/D4Companion/Data/ItemTypes.deDE.json +++ b/D4Companion/Data/ItemTypes.deDE.json @@ -1612,19 +1612,19 @@ "Type": "rune" }, { - "Name": "Magischer Edelstein", + "Name": "Magischer Okkulter Edelstein", "Type": "occultgem" }, { - "Name": "Seltener Edelstein", + "Name": "Seltener Okkulter Edelstein", "Type": "occultgem" }, { - "Name": "Legendärer Edelstein", + "Name": "Legendärer Okkulter Edelstein", "Type": "occultgem" }, { - "Name": "Kompass", + "Name": "Flüsterndes Holz", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.esES.json b/D4Companion/Data/ItemTypes.esES.json index 09069141..b16a4621 100644 --- a/D4Companion/Data/ItemTypes.esES.json +++ b/D4Companion/Data/ItemTypes.esES.json @@ -1612,19 +1612,19 @@ "Type": "rune" }, { - "Name": "mágica Gema", + "Name": "mágica Gema esotérica", "Type": "occultgem" }, { - "Name": "rara Gema", + "Name": "rara Gema esotérica", "Type": "occultgem" }, { - "Name": "legendaria Gema", + "Name": "legendaria Gema esotérica", "Type": "occultgem" }, { - "Name": "Brújula", + "Name": "Madera susurrante", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.esMX.json b/D4Companion/Data/ItemTypes.esMX.json index f7ab7038..5085456a 100644 --- a/D4Companion/Data/ItemTypes.esMX.json +++ b/D4Companion/Data/ItemTypes.esMX.json @@ -1612,19 +1612,19 @@ "Type": "rune" }, { - "Name": "mágica Gema", + "Name": "mágica Gema de Ocultismo", "Type": "occultgem" }, { - "Name": "rara Gema", + "Name": "rara Gema de Ocultismo", "Type": "occultgem" }, { - "Name": "legendaria Gema", + "Name": "legendaria Gema de Ocultismo", "Type": "occultgem" }, { - "Name": "Brújula", + "Name": "Madera Susurrante", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.frFR.json b/D4Companion/Data/ItemTypes.frFR.json index 8565de36..43020538 100644 --- a/D4Companion/Data/ItemTypes.frFR.json +++ b/D4Companion/Data/ItemTypes.frFR.json @@ -1564,19 +1564,19 @@ "Type": "rune" }, { - "Name": "Gemme magique", + "Name": "Gemme occulte magique", "Type": "occultgem" }, { - "Name": "Gemme rare", + "Name": "Gemme occulte rare", "Type": "occultgem" }, { - "Name": "Gemme légendaire", + "Name": "Gemme occulte légendaire", "Type": "occultgem" }, { - "Name": "Boussole", + "Name": "Bois chuchotant", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.itIT.json b/D4Companion/Data/ItemTypes.itIT.json index 5db91899..c6bf35ba 100644 --- a/D4Companion/Data/ItemTypes.itIT.json +++ b/D4Companion/Data/ItemTypes.itIT.json @@ -952,19 +952,19 @@ "Type": "rune" }, { - "Name": "Magica Gemma", + "Name": "Magica Gemma Occulta", "Type": "occultgem" }, { - "Name": "Rara Gemma", + "Name": "Rara Gemma Occulta", "Type": "occultgem" }, { - "Name": "Leggendaria Gemma", + "Name": "Leggendaria Gemma Occulta", "Type": "occultgem" }, { - "Name": "Bussola", + "Name": "Legno Sussurrante", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.jaJP.json b/D4Companion/Data/ItemTypes.jaJP.json index afe2945b..fccb9c1f 100644 --- a/D4Companion/Data/ItemTypes.jaJP.json +++ b/D4Companion/Data/ItemTypes.jaJP.json @@ -1612,19 +1612,19 @@ "Type": "rune" }, { - "Name": "マジック 宝石", + "Name": "マジック 邪教の宝石", "Type": "occultgem" }, { - "Name": "レア 宝石", + "Name": "レア 邪教の宝石", "Type": "occultgem" }, { - "Name": "レジェンダリー 宝石", + "Name": "レジェンダリー 邪教の宝石", "Type": "occultgem" }, { - "Name": "羅針盤", + "Name": "囁く森", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.koKR.json b/D4Companion/Data/ItemTypes.koKR.json index aebbc8f0..d194a0cd 100644 --- a/D4Companion/Data/ItemTypes.koKR.json +++ b/D4Companion/Data/ItemTypes.koKR.json @@ -1612,19 +1612,19 @@ "Type": "rune" }, { - "Name": "마법 보석", + "Name": "마법 비술 보석", "Type": "occultgem" }, { - "Name": "희귀 보석", + "Name": "희귀 비술 보석", "Type": "occultgem" }, { - "Name": "전설 보석", + "Name": "전설 비술 보석", "Type": "occultgem" }, { - "Name": "나침반", + "Name": "속삭이는 나무", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.plPL.json b/D4Companion/Data/ItemTypes.plPL.json index 7c6116c5..757df8e9 100644 --- a/D4Companion/Data/ItemTypes.plPL.json +++ b/D4Companion/Data/ItemTypes.plPL.json @@ -1612,19 +1612,19 @@ "Type": "rune" }, { - "Name": "magiczny klejnot", + "Name": "magiczny klejnot okultyzmu", "Type": "occultgem" }, { - "Name": "rzadki klejnot", + "Name": "rzadki klejnot okultyzmu", "Type": "occultgem" }, { - "Name": "legendarny klejnot", + "Name": "legendarny klejnot okultyzmu", "Type": "occultgem" }, { - "Name": "Kompas", + "Name": "Szepczące Drewno", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.ptBR.json b/D4Companion/Data/ItemTypes.ptBR.json index be501a21..65e1dd04 100644 --- a/D4Companion/Data/ItemTypes.ptBR.json +++ b/D4Companion/Data/ItemTypes.ptBR.json @@ -1612,19 +1612,19 @@ "Type": "rune" }, { - "Name": "Mágica Gema", + "Name": "Mágica Gema de Ocultismo", "Type": "occultgem" }, { - "Name": "Rara Gema", + "Name": "Rara Gema de Ocultismo", "Type": "occultgem" }, { - "Name": "Lendária Gema", + "Name": "Lendária Gema de Ocultismo", "Type": "occultgem" }, { - "Name": "Bússola", + "Name": "Madeira Sussurrante", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.ruRU.json b/D4Companion/Data/ItemTypes.ruRU.json index f7a01d4a..171d4a2c 100644 --- a/D4Companion/Data/ItemTypes.ruRU.json +++ b/D4Companion/Data/ItemTypes.ruRU.json @@ -952,19 +952,19 @@ "Type": "rune" }, { - "Name": "Магический Самоцвет", + "Name": "Магический Оккультный самоцвет", "Type": "occultgem" }, { - "Name": "Редкий Самоцвет", + "Name": "Редкий Оккультный самоцвет", "Type": "occultgem" }, { - "Name": "Легендарный Самоцвет", + "Name": "Легендарный Оккультный самоцвет", "Type": "occultgem" }, { - "Name": "Компас", + "Name": "Шепчущий символ", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.trTR.json b/D4Companion/Data/ItemTypes.trTR.json index 8f6722cb..6020ee80 100644 --- a/D4Companion/Data/ItemTypes.trTR.json +++ b/D4Companion/Data/ItemTypes.trTR.json @@ -952,19 +952,19 @@ "Type": "rune" }, { - "Name": "Sihirli Mücevher", + "Name": "Sihirli Okültist Mücevheri", "Type": "occultgem" }, { - "Name": "Nadir Mücevher", + "Name": "Nadir Okültist Mücevheri", "Type": "occultgem" }, { - "Name": "Efsanevi Mücevher", + "Name": "Efsanevi Okültist Mücevheri", "Type": "occultgem" }, { - "Name": "Pusula", + "Name": "Fısıldayan Odun", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.zhCN.json b/D4Companion/Data/ItemTypes.zhCN.json index 8229b038..4364712c 100644 --- a/D4Companion/Data/ItemTypes.zhCN.json +++ b/D4Companion/Data/ItemTypes.zhCN.json @@ -1612,19 +1612,19 @@ "Type": "rune" }, { - "Name": "魔法 宝石", + "Name": "魔法 玄奥宝石", "Type": "occultgem" }, { - "Name": "稀有 宝石", + "Name": "稀有 玄奥宝石", "Type": "occultgem" }, { - "Name": "传奇 宝石", + "Name": "传奇 玄奥宝石", "Type": "occultgem" }, { - "Name": "罗盘", + "Name": "密语之木", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/ItemTypes.zhTW.json b/D4Companion/Data/ItemTypes.zhTW.json index 2efd0c57..ae1c5fda 100644 --- a/D4Companion/Data/ItemTypes.zhTW.json +++ b/D4Companion/Data/ItemTypes.zhTW.json @@ -1612,19 +1612,19 @@ "Type": "rune" }, { - "Name": "魔法 寶石", + "Name": "魔法 玄奧寶石", "Type": "occultgem" }, { - "Name": "稀有 寶石", + "Name": "稀有 玄奧寶石", "Type": "occultgem" }, { - "Name": "傳奇 寶石", + "Name": "傳奇 玄奧寶石", "Type": "occultgem" }, { - "Name": "羅盤", + "Name": "低語之木", "Type": "witchersigil" } ] \ No newline at end of file diff --git a/D4Companion/Data/Runes.deDE.json b/D4Companion/Data/Runes.deDE.json index 7c59fed1..991a8f8f 100644 --- a/D4Companion/Data/Runes.deDE.json +++ b/D4Companion/Data/Runes.deDE.json @@ -4,9 +4,9 @@ "IdName": "Item_Rune_Condition_HitHealthierEnemy", "RuneType": "condition", "Name": "Ahu", - "Description": "Glückstreffer: Chance von bis zu 100%\u00A0% gegen verletzte Gegner.", - "DescriptionClean": "Glückstreffer: Chance von bis zu 100\u00A0 gegen verletzte Gegner.", - "RuneDescription": "{c_RuneCondition}{c_label}Glückstreffer:{/c} Chance von bis zu {c_number}[100|%|]{/c}\u00A0% gegen {c_important}{u}verletzte{/u}{/c} Gegner.{/c}", + "Description": "Glückstreffer: Chance von bis zu 100% gegen verletzte Gegner.", + "DescriptionClean": "Glückstreffer: Chance von bis zu 100 gegen verletzte Gegner.", + "RuneDescription": "{c_RuneCondition}{c_label}Glückstreffer:{/c} Chance von bis zu {c_number}[100|%|]{/c} gegen {c_important}{u}verletzte{/u}{/c} Gegner.{/c}", "RuneOverflowBehavior": "" }, { @@ -24,9 +24,9 @@ "IdName": "Item_Rune_Effect_SummonSpiritWolf", "RuneType": "effect", "Name": "Ceh", - "Description": "Beschwört einen Geisterwolfgefährten, der Gegner 8 Sek. lang angreift.", - "DescriptionClean": "Beschwört einen Geisterwolfgefährten, der Gegner 8 Sek. lang angreift.", - "RuneDescription": "{c_RuneEffect}{c_important}Beschwört{/c} einen {c_important}Geisterwolfgefährten{/c}, der Gegner {c_number}8{/c} Sek. lang angreift.{/c}", + "Description": "Ruft einen Geisterwolfgefährten herbei, der Gegner 8 Sek. lang angreift.", + "DescriptionClean": "Ruft einen Geisterwolfgefährten herbei, der Gegner 8 Sek. lang angreift.", + "RuneDescription": "{c_RuneEffect}Ruft einen {c_important}Geisterwolfgefährten{/c} herbei, der Gegner {c_number}8{/c} Sek. lang angreift.{/c}", "RuneOverflowBehavior": "Beschwört mehrere Wölfe" }, { @@ -44,9 +44,9 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "Chac", - "Description": "Ruft Meteoriten des Zauberers an, um Gegnern Schaden zuzufügen.", - "DescriptionClean": "Ruft Meteoriten des Zauberers an, um Gegnern Schaden zuzufügen.", - "RuneDescription": "{c_RuneEffect}Ruft {c_important}Meteoriten{/c} des Zauberers an, um Gegnern Schaden zuzufügen.{/c}", + "Description": "Ruft Blitzschlag des Druiden an, um einen Gegner in der Nähe zu treffen.", + "DescriptionClean": "Ruft Blitzschlag des Druiden an, um einen Gegner in der Nähe zu treffen.", + "RuneDescription": "{c_RuneEffect}Ruft {c_important}Blitzschlag{/c} des Druiden an, um einen Gegner in der Nähe zu treffen.{/c}", "RuneOverflowBehavior": "Zusätzliche Blitze erscheinen" }, { @@ -54,9 +54,9 @@ "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "Cir", - "Description": "Wirkt dieselbe nichtkanalisierte Fertigkeit 3-mal hintereinander.", - "DescriptionClean": "Wirkt dieselbe nichtkanalisierte Fertigkeit 3-mal hintereinander.", - "RuneDescription": "{c_RuneCondition}Wirkt dieselbe {c_important}nichtkanalisierte{/c} Fertigkeit {c_number}3{/c}-mal hintereinander.{/c}", + "Description": "Wirkt 5 Fertigkeiten und werdet danach für 3 Sek. erschöpft.", + "DescriptionClean": "Wirkt 5 Fertigkeiten und werdet danach für 3 Sek. erschöpft.", + "RuneDescription": "{c_RuneCondition}Wirkt {c_number}5{/c} Fertigkeiten und werdet danach für {c_number}3{/c} Sek. erschöpft.{/c}", "RuneOverflowBehavior": "" }, { @@ -89,15 +89,25 @@ "RuneDescription": "{c_RuneEffect}Erhaltet {c_number}5{/c} Sek. lang eine kritische Trefferchance von {c_number}{s1}\u00A0%{/c}, bis zu {c_number}25\u00A0%{/c}.{/c}", "RuneOverflowBehavior": "Erhaltet mehrere Stapel" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "Igni", + "Description": "Lagert alle 0,3 Sek. Opfergabe. Wirkt eine Fertigkeit, die keine Basisfertigkeit ist, um die gelagerte Opfergabe zu erhalten. (Bis zu 500 Opfergaben).", + "DescriptionClean": "Lagert alle 0,3 Sek. Opfergabe. Wirkt eine Fertigkeit, die keine Basisfertigkeit ist, um die gelagerte Opfergabe zu erhalten. (Bis zu 500 Opfergaben).", + "RuneDescription": "{c_RuneCondition}Lagert alle {c_number}0,3{/c} Sek. Opfergabe. Wirkt eine Fertigkeit, die keine {c_important}Basisfertigkeit{/c} ist, um die gelagerte Opfergabe zu erhalten. {c_gray}(Bis zu 500 Opfergaben){/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039542", "IdName": "Item_Rune_Effect_Sorcerer_Teleport", "RuneType": "effect", "Name": "Jah", - "Description": "Ersetzt Euer nächstes Entrinnen mit Teleportation des Zauberers, wodurch Ihr eine größere Distanz zurücklegen könnt, Schaden verursacht und unaufhaltsam werdet.", - "DescriptionClean": "Ersetzt Euer nächstes Entrinnen mit Teleportation des Zauberers, wodurch Ihr eine größere Distanz zurücklegen könnt, Schaden verursacht und unaufhaltsam werdet.", - "RuneDescription": "{c_RuneEffect}Ersetzt Euer nächstes Entrinnen mit {c_important}Teleportation{/c} des Zauberers, wodurch Ihr eine größere Distanz zurücklegen könnt, Schaden verursacht und {c_important}{u}unaufhaltsam{/u}{/c} werdet.", - "RuneOverflowBehavior": "" + "Description": "Ersetzt Euer nächstes Entrinnen mit der Fertigkeit Teleportation des Zauberers, wodurch Ihr eine größere Distanz zurücklegen könnt, Schaden verursacht und unaufhaltsam werdet.", + "DescriptionClean": "Ersetzt Euer nächstes Entrinnen mit der Fertigkeit Teleportation des Zauberers, wodurch Ihr eine größere Distanz zurücklegen könnt, Schaden verursacht und unaufhaltsam werdet.", + "RuneDescription": "{c_RuneEffect}Ersetzt Euer nächstes Entrinnen mit der Fertigkeit {c_important}Teleportation{/c} des Zauberers, wodurch Ihr eine größere Distanz zurücklegen könnt, Schaden verursacht und {c_important}{u}unaufhaltsam{/u}{/c} werdet.", + "RuneOverflowBehavior": "Lagert Opfergaben-Überschuss" }, { "IdSno": "2081284", @@ -114,19 +124,19 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "Kry", - "Description": "Ruft Vortex des Geistgeborenen an, um Schaden zu verursachen und Gegner heranzuziehen.", - "DescriptionClean": "Ruft Vortex des Geistgeborenen an, um Schaden zu verursachen und Gegner heranzuziehen.", - "RuneDescription": "{c_RuneEffect}Ruft {c_important}Vortex{/c} des Geistgeborenen an, um Schaden zu verursachen und Gegner heranzuziehen.{/c}", - "RuneOverflowBehavior": "" + "Description": "Ruft die Fertigkeit Vortex des Geistgeborenen an, um Schaden zu verursachen und Gegner heranzuziehen.", + "DescriptionClean": "Ruft die Fertigkeit Vortex des Geistgeborenen an, um Schaden zu verursachen und Gegner heranzuziehen.", + "RuneDescription": "{c_RuneEffect}Ruft die Fertigkeit {c_important}Vortex{/c} des Geistgeborenen an, um Schaden zu verursachen und Gegner heranzuziehen.{/c}", + "RuneOverflowBehavior": "Um bis zu 50\u00A0% erhöhter Einzugsradius" }, { "IdSno": "2090244", "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "Lac", - "Description": "Ruft Herausforderungsruf des Barbaren an, um Gegner zu verspotten und Euren erlittenen Schaden # Sek. lang zu verringern.", - "DescriptionClean": "Ruft Herausforderungsruf des Barbaren an, um Gegner zu verspotten und Euren erlittenen Schaden Sek. lang zu verringern.", - "RuneDescription": "{c_RuneEffect}Ruft {c_important}Herausforderungsruf{/c} des Barbaren an, um Gegner zu verspotten und Euren erlittenen Schaden {c_number}{s1}{/c} Sek. lang zu verringern.{/c}", + "Description": "Ruft die Fertigkeit Herausforderungsruf des Barbaren an, um Gegner zu verspotten und Euren erlittenen Schaden # Sek. lang zu verringern.", + "DescriptionClean": "Ruft die Fertigkeit Herausforderungsruf des Barbaren an, um Gegner zu verspotten und Euren erlittenen Schaden Sek. lang zu verringern.", + "RuneDescription": "{c_RuneEffect}Ruft die Fertigkeit {c_important}Herausforderungsruf{/c} des Barbaren an, um Gegner zu verspotten und Euren erlittenen Schaden {c_number}{s1}{/c} Sek. lang zu verringern.{/c}", "RuneOverflowBehavior": "Erhöhte Dauer" }, { @@ -164,9 +174,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "Moni", - "Description": "Wirkt eine Fertigkeit, nachdem Ihr Euch bewegt habt. \r\n(Abklingzeit: 0,25 Sek.)", - "DescriptionClean": "Wirkt eine Fertigkeit, nachdem Ihr Euch bewegt habt. \r\n(Abklingzeit: 0,25 Sek.)", - "RuneDescription": "{c_RuneCondition}Wirkt eine Fertigkeit, nachdem Ihr Euch bewegt habt.{/c} \r\n{c_gray}(Abklingzeit: 0,25 Sek.){/c}", + "Description": "Wirkt 2 Mobilitäts- oder Makabre Fertigkeiten. ", + "DescriptionClean": "Wirkt 2 Mobilitäts- oder Makabre Fertigkeiten.", + "RuneDescription": "{c_RuneCondition}Wirkt {c_number}2{/c} {c_important}Mobilitäts-{/c} oder {c_important}Makabre Fertigkeiten{/c}.{/c} ", "RuneOverflowBehavior": "" }, { @@ -174,11 +184,21 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "Mot", - "Description": "Erhaltet # Schatten von Dunkler Schleier des Jägers, wodurch Euer erlittener Schaden pro Schatten verringert wird.", - "DescriptionClean": "Erhaltet Schatten von Dunkler Schleier des Jägers, wodurch Euer erlittener Schaden pro Schatten verringert wird.", - "RuneDescription": "{c_RuneEffect}Erhaltet {c_number}{s1}{/c} Schatten von {c_important}Dunkler Schleier{/c} des Jägers, wodurch Euer erlittener Schaden pro Schatten verringert wird.{/c}", + "Description": "Erhaltet # Schatten von der Fertigkeit Dunkler Schleier des Jägers, wodurch Euer erlittener Schaden pro Schatten verringert wird.", + "DescriptionClean": "Erhaltet Schatten von der Fertigkeit Dunkler Schleier des Jägers, wodurch Euer erlittener Schaden pro Schatten verringert wird.", + "RuneDescription": "{c_RuneEffect}Erhaltet {c_number}{s1}{/c} Schatten von der Fertigkeit {c_important}Dunkler Schleier{/c} des Jägers, wodurch Euer erlittener Schaden pro Schatten verringert wird.{/c}", "RuneOverflowBehavior": "Erhaltet mehrere Schatten" }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "Nagu", + "Description": "Haltet mindestens 1 aktive Herbeirufung 5 Sek. lang aktiv und erhaltet für jede davon Opfergabe für bis zu 6 Herbeirufungen.", + "DescriptionClean": "Haltet mindestens 1 aktive Herbeirufung 5 Sek. lang aktiv und erhaltet für jede davon Opfergabe für bis zu 6 Herbeirufungen.", + "RuneDescription": "{c_RuneCondition}Haltet mindestens {c_number}1{/c} aktive {c_important}Herbeirufung{/c} {c_number}5{/c} Sek. lang aktiv und erhaltet für jede davon Opfergabe für bis zu {c_number}6{/c} {c_important}Herbeirufungen{/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2063987", "IdName": "Item_Rune_Condition_OnAvoidDamage", @@ -194,9 +214,9 @@ "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "Ner", - "Description": "Ruft # Sek. lang Konternde Verschleierung des Jägers an, um Ausweichchance sowie Bewegungsgeschwindigkeit zu erhalten, unaufhaltsam zu werden und Verstohlenheit zu gewinnen.", - "DescriptionClean": "Ruft Sek. lang Konternde Verschleierung des Jägers an, um Ausweichchance sowie Bewegungsgeschwindigkeit zu erhalten, unaufhaltsam zu werden und Verstohlenheit zu gewinnen.", - "RuneDescription": "{c_RuneEffect}Ruft {s1} Sek. lang {c_important}Konternde Verschleierung{/c} des Jägers an, um Ausweichchance sowie Bewegungsgeschwindigkeit zu erhalten, {c_important}{u}unaufhaltsam{/u}{/c} zu werden und {c_important}{u}Verstohlenheit{/u}{/c} zu gewinnen.{/c}", + "Description": "Ruft # Sek. lang die Fertigkeit Konternde Verschleierung des Jägers an, um Ausweichchance sowie Bewegungsgeschwindigkeit zu erhalten, unaufhaltsam zu werden und Verstohlenheit zu gewinnen.", + "DescriptionClean": "Ruft Sek. lang die Fertigkeit Konternde Verschleierung des Jägers an, um Ausweichchance sowie Bewegungsgeschwindigkeit zu erhalten, unaufhaltsam zu werden und Verstohlenheit zu gewinnen.", + "RuneDescription": "{c_RuneEffect}Ruft {s1} Sek. lang die Fertigkeit {c_important}Konternde Verschleierung{/c} des Jägers an, um Ausweichchance sowie Bewegungsgeschwindigkeit zu erhalten, {c_important}{u}unaufhaltsam{/u}{/c} zu werden und {c_important}{u}Verstohlenheit{/u}{/c} zu gewinnen.{/c}", "RuneOverflowBehavior": "Erhöhte Dauer" }, { @@ -204,9 +224,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "Noc", - "Description": "Wendet einen Kontrollverlusteffekt außer Verlangsamen oder Unterkühlen an.", - "DescriptionClean": "Wendet einen Kontrollverlusteffekt außer Verlangsamen oder Unterkühlen an.", - "RuneDescription": "{c_RuneCondition}Wendet einen Kontrollverlusteffekt außer Verlangsamen oder {c_important}{u}Unterkühlen{/u}{/c} an.{/c}", + "Description": "Löst einen Kontrollverlust aus und erhaltet die doppelte Anzahl an Opfergabe, wenn es sich dabei nicht um Verlangsamung oder Unterkühlen handelt.", + "DescriptionClean": "Löst einen Kontrollverlust aus und erhaltet die doppelte Anzahl an Opfergabe, wenn es sich dabei nicht um Verlangsamung oder Unterkühlen handelt.", + "RuneDescription": "{c_RuneCondition}Löst einen Kontrollverlust aus und erhaltet die doppelte Anzahl an Opfergabe, wenn es sich dabei nicht um Verlangsamung oder {c_important}{u}Unterkühlen{/u}{/c} handelt.{/c}", "RuneOverflowBehavior": "" }, { @@ -214,9 +234,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "Ohm", - "Description": "Ruft Kriegsschrei des Barbaren an und erhöht Euren verursachten Schaden # Sek. lang um 15\u00A0%.", - "DescriptionClean": "Ruft Kriegsschrei des Barbaren an und erhöht Euren verursachten Schaden Sek. lang um 15\u00A0.", - "RuneDescription": "{c_RuneEffect}Ruft {c_important}Kriegsschrei{/c} des Barbaren an und erhöht Euren verursachten Schaden {c_number}{s1}{/c} Sek. lang um {c_number}15\u00A0%{/c}.{/c}", + "Description": "Ruft die Fertigkeit Kriegsschrei des Barbaren an und erhöht Euren verursachten Schaden # Sek. lang um 15\u00A0%.", + "DescriptionClean": "Ruft die Fertigkeit Kriegsschrei des Barbaren an und erhöht Euren verursachten Schaden Sek. lang um 15\u00A0.", + "RuneDescription": "{c_RuneEffect}Ruft die Fertigkeit {c_important}Kriegsschrei{/c} des Barbaren an und erhöht Euren verursachten Schaden {c_number}{s1}{/c} Sek. lang um {c_number}15\u00A0%{/c}.{/c}", "RuneOverflowBehavior": "Erhöhte Dauer" }, { @@ -254,9 +274,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "Qua", - "Description": "Erhaltet # Sek. lang 7\u00A0% Bewegungsgeschwindigkeit, bis zu 35\u00A0%.", - "DescriptionClean": "Erhaltet Sek. lang 7\u00A0 Bewegungsgeschwindigkeit, bis zu 35\u00A0.", - "RuneDescription": "{c_RuneEffect}Erhaltet {c_number}{s1}{/c} Sek. lang {c_number}7\u00A0%{/c} Bewegungsgeschwindigkeit, bis zu {c_number}35\u00A0%{/c}.{/c}", + "Description": "Erhaltet # Sek. lang 10\u00A0% Bewegungsgeschwindigkeit, bis zu 50\u00A0%.", + "DescriptionClean": "Erhaltet Sek. lang 10\u00A0 Bewegungsgeschwindigkeit, bis zu 50\u00A0.", + "RuneDescription": "{c_RuneEffect}Erhaltet {c_number}{s1}{/c} Sek. lang {c_number}10\u00A0%{/c} Bewegungsgeschwindigkeit, bis zu {c_number}50\u00A0%{/c}.{/c}", "RuneOverflowBehavior": "Erhöhte Dauer" }, { @@ -264,9 +284,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "Que", - "Description": "Ruft # Sek. lang Irdenes Bollwerk des Druiden an, das Euch eine Barriere verleiht.", - "DescriptionClean": "Ruft Sek. lang Irdenes Bollwerk des Druiden an, das Euch eine Barriere verleiht.", - "RuneDescription": "{c_RuneEffect}Ruft {c_number}{s1}{/c} Sek.{/c} lang {c_important}Irdenes Bollwerk{/c} des Druiden an, das Euch eine {c_important}{u}Barriere{/u}{/c} verleiht.{/c}", + "Description": "Ruft # Sek. lang die Fertigkeit Irdenes Bollwerk des Druiden an, das Euch eine Barriere verleiht.", + "DescriptionClean": "Ruft Sek. lang die Fertigkeit Irdenes Bollwerk des Druiden an, das Euch eine Barriere verleiht.", + "RuneDescription": "{c_RuneEffect}Ruft {c_number}{s1}{/c} Sek.{/c} lang die Fertigkeit {c_important}Irdenes Bollwerk{/c} des Druiden an, das Euch eine {c_important}{u}Barriere{/u}{/c} verleiht.{/c}", "RuneOverflowBehavior": "Erhöhte Dauer" }, { @@ -294,10 +314,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "Teb", - "Description": "Ruft Abscheuliche Eiserne Jungfrau des Tötenbeschwörers an, die Schaden von Gegnern abwehrt und Euch heilt, wenn sie sterben.", - "DescriptionClean": "Ruft Abscheuliche Eiserne Jungfrau des Tötenbeschwörers an, die Schaden von Gegnern abwehrt und Euch heilt, wenn sie sterben.", - "RuneDescription": "{c_RuneEffect}Ruft {c_important}Abscheuliche Eiserne Jungfrau{/c} des Tötenbeschwörers an, die Schaden von Gegnern abwehrt und Euch heilt, wenn sie sterben.{/c}", - "RuneOverflowBehavior": "" + "Description": "Ruft die Fertigkeit Abscheuliche Eiserne Jungfrau des Totenbeschwörers an, die Schaden von Gegnern kontert und Euch heilt, wenn sie sterben.", + "DescriptionClean": "Ruft die Fertigkeit Abscheuliche Eiserne Jungfrau des Totenbeschwörers an, die Schaden von Gegnern kontert und Euch heilt, wenn sie sterben.", + "RuneDescription": "{c_RuneEffect}Ruft die Fertigkeit {c_important}Abscheuliche Eiserne Jungfrau{/c} des Totenbeschwörers an, die Schaden von Gegnern kontert und Euch heilt, wenn sie sterben.{/c}", + "RuneOverflowBehavior": "Erhöht den Schaden pro Opfergabe um 1\u00A0%" }, { "IdSno": "1983344", @@ -307,18 +327,28 @@ "Description": "Ruft Erdbeben des Barbaren an, um Gegnern darin Schaden zuzufügen.", "DescriptionClean": "Ruft Erdbeben des Barbaren an, um Gegnern darin Schaden zuzufügen.", "RuneDescription": "{c_RuneEffect}Ruft {c_important}Erdbeben{/c} des Barbaren an, um Gegnern darin Schaden zuzufügen.{/c}", - "RuneOverflowBehavior": "Um bis zu 100\u00A0% erhöhter Radius" + "RuneOverflowBehavior": "Um bis zu 100\u00A0% erhöhte Größe" }, { "IdSno": "1969845", "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "Thul", - "Description": "Ruft Mystische Frostnova des Zauberers an, um Eure Gegner einzufrieren und verwundbar zu machen.", - "DescriptionClean": "Ruft Mystische Frostnova des Zauberers an, um Eure Gegner einzufrieren und verwundbar zu machen.", - "RuneDescription": "{c_RuneEffect}Ruft {c_important}Mystische Frostnova{/c} des Zauberers an, um Eure Gegner {c_important}{u}einzufrieren{/u}{/c} und {c_important}{u}verwundbar{/u}{/c} zu machen.{/c}", + "Description": "Ruft die Fertigkeit Mystische Frostnova des Zauberers an, um Eure Gegner einzufrieren und verwundbar zu machen.", + "DescriptionClean": "Ruft die Fertigkeit Mystische Frostnova des Zauberers an, um Eure Gegner einzufrieren und verwundbar zu machen.", + "RuneDescription": "{c_RuneEffect}Ruft die Fertigkeit {c_important}Mystische Frostnova{/c} des Zauberers an, um Eure Gegner {c_important}{u}einzufrieren{/u}{/c} und {c_important}{u}verwundbar{/u}{/c} zu machen.{/c}", "RuneOverflowBehavior": "Um bis zu 100\u00A0% erhöhter Radius" }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "Ton", + "Description": "Ruft Meteoriten des Zauberers an, um Gegnern Schaden zuzufügen.", + "DescriptionClean": "Ruft Meteoriten des Zauberers an, um Gegnern Schaden zuzufügen.", + "RuneDescription": "{c_RuneEffect}Ruft {c_important}Meteoriten{/c} des Zauberers an, um Gegnern Schaden zuzufügen.{/c}", + "RuneOverflowBehavior": "Zusätzliche Meteoriten erscheinen" + }, { "IdSno": "2004781", "IdName": "Item_Rune_Effect_Subpower_Grenades", @@ -334,10 +364,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "Tzic", - "Description": "Ruft Erschütterndes Aufstampfen des Geistgeborenen an, um Schaden zu verursachen und Gegner niederzuschlagen.", - "DescriptionClean": "Ruft Erschütterndes Aufstampfen des Geistgeborenen an, um Schaden zu verursachen und Gegner niederzuschlagen.", - "RuneDescription": "{c_RuneEffect}Ruft {c_important}Erschütterndes Aufstampfen{/c} des Geistgeborenen an, um Schaden zu verursachen und Gegner niederzuschlagen.{/c}", - "RuneOverflowBehavior": "" + "Description": "Ruft die Fertigkeit Erschütterndes Aufstampfen des Geistgeborenen an, um Schaden zu verursachen und Gegner niederzuschlagen.", + "DescriptionClean": "Ruft die Fertigkeit Erschütterndes Aufstampfen des Geistgeborenen an, um Schaden zu verursachen und Gegner niederzuschlagen.", + "RuneDescription": "{c_RuneEffect}Ruft die Fertigkeit {c_important}Erschütterndes Aufstampfen{/c} des Geistgeborenen an, um Schaden zu verursachen und Gegner niederzuschlagen.{/c}", + "RuneOverflowBehavior": "Erhöht den Schaden pro Opfergabe um 1\u00A0%" }, { "IdSno": "2020680", @@ -354,20 +384,20 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "Vex", - "Description": "Erhaltet # Sek. lang +3 auf alle Fertigkeiten.", - "DescriptionClean": "Erhaltet Sek. lang 3 auf alle Fertigkeiten.", - "RuneDescription": "{c_RuneEffect}Erhaltet {c_number}{s1}{/c} Sek. lang {c_number}+3{/c} auf alle Fertigkeiten.{/c}", - "RuneOverflowBehavior": "Erhöhte Dauer" + "Description": "Erhaltet 10 Sek. lang +1 auf alle Fertigkeiten.", + "DescriptionClean": "Erhaltet 10 Sek. lang 1 auf alle Fertigkeiten.", + "RuneDescription": "{c_RuneEffect}Erhaltet {c_number}10{/c} Sek. lang {c_number}+1{/c} auf alle Fertigkeiten.{/c}", + "RuneOverflowBehavior": "Mehr Fertigkeitsränge, bis zu 3." }, { "IdSno": "2004862", "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "Wat", - "Description": "Ruft Entsetzliches Altern des Totenbeschwörers an, um Gegner zu verlangsamen, ihren Schaden zu verringern und Euch sie hinrichten zu lassen.", - "DescriptionClean": "Ruft Entsetzliches Altern des Totenbeschwörers an, um Gegner zu verlangsamen, ihren Schaden zu verringern und Euch sie hinrichten zu lassen.", - "RuneDescription": "{c_RuneEffect}Ruft {c_important}Entsetzliches Altern{/c} des Totenbeschwörers an, um Gegner zu verlangsamen, ihren Schaden zu verringern und Euch sie {c_important}{u}hinrichten{/u}{/c} zu lassen.{/c}", - "RuneOverflowBehavior": "" + "Description": "Ruft die Fertigkeit Entsetzliches Altern des Totenbeschwörers an, um Gegner zu verlangsamen, ihren Schaden zu verringern und Euch sie hinrichten zu lassen.", + "DescriptionClean": "Ruft die Fertigkeit Entsetzliches Altern des Totenbeschwörers an, um Gegner zu verlangsamen, ihren Schaden zu verringern und Euch sie hinrichten zu lassen.", + "RuneDescription": "{c_RuneEffect}Ruft die Fertigkeit {c_important}Entsetzliches Altern{/c} des Totenbeschwörers an, um Gegner zu verlangsamen, ihren Schaden zu verringern und Euch sie {c_important}{u}hinrichten{/u}{/c} zu lassen.{/c}", + "RuneOverflowBehavior": "Dauer erhöhen" }, { "IdSno": "2021640", @@ -377,7 +407,7 @@ "Description": "Erhaltet # Sek. lang 20\u00A0% Eures maximalen Lebens.", "DescriptionClean": "Erhaltet Sek. lang 20\u00A0 Eures maximalen Lebens.", "RuneDescription": "{c_RuneEffect}Erhaltet {c_number}{s1}{/c} Sek. lang {c_number}20\u00A0%{/c} Eures maximalen Lebens.{/c}", - "RuneOverflowBehavior": "Erhöhte Dauer" + "RuneOverflowBehavior": "Erhaltet mehr maximales Leben" }, { "IdSno": "2047113", @@ -387,16 +417,16 @@ "Description": "Eure nächste gewirkte Fertigkeit erzielt garantiert einen kritischen Treffer und überwältigt.", "DescriptionClean": "Eure nächste gewirkte Fertigkeit erzielt garantiert einen kritischen Treffer und überwältigt.", "RuneDescription": "{c_RuneEffect}Eure nächste gewirkte Fertigkeit erzielt garantiert einen kritischen Treffer und {c_important}{u}überwältigt{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Wirken erhöht den Schaden pro 10 Opfergaben um 1\u00A0%" }, { "IdSno": "2040699", "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "Xol", - "Description": "Ruft die Runenmacht einer anderen Klasse an.", - "DescriptionClean": "Ruft die Runenmacht einer anderen Klasse an.", - "RuneDescription": "{c_RuneCondition}Ruft die Runenmacht einer anderen Klasse an.{/c}", + "Description": "Ruft eine Fertigkeit einer anderen Klasse an.", + "DescriptionClean": "Ruft eine Fertigkeit einer anderen Klasse an.", + "RuneDescription": "{c_RuneCondition}Ruft eine Fertigkeit einer anderen Klasse an.{/c}", "RuneOverflowBehavior": "" }, { @@ -414,14 +444,14 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "Yom", - "Description": "Ruft Versteinern des Druiden an, wodurch Gegner betäubt werden und die Primärressource wiederhergestellt wird.", - "DescriptionClean": "Ruft Versteinern des Druiden an, wodurch Gegner betäubt werden und die Primärressource wiederhergestellt wird.", - "RuneDescription": "{c_RuneEffect}Ruft {c_important}Versteinern{/c} des Druiden an, wodurch Gegner betäubt werden und die Primärressource wiederhergestellt wird.{/c}", - "RuneOverflowBehavior": "" + "Description": "Ruft die Fertigkeit Versteinern des Druiden an, wodurch Gegner betäubt werden und die Primärressource wiederhergestellt wird.", + "DescriptionClean": "Ruft die Fertigkeit Versteinern des Druiden an, wodurch Gegner betäubt werden und die Primärressource wiederhergestellt wird.", + "RuneDescription": "{c_RuneEffect}Ruft die Fertigkeit {c_important}Versteinern{/c} des Druiden an, wodurch Gegner betäubt werden und die Primärressource wiederhergestellt wird.{/c}", + "RuneOverflowBehavior": "Erhöht Betäubungsdauer" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "Yul", "Description": "Wirkt eine Fertigkeit mit einer Abklingzeit.", diff --git a/D4Companion/Data/Runes.enUS.json b/D4Companion/Data/Runes.enUS.json index 14db0391..8abbc3d1 100644 --- a/D4Companion/Data/Runes.enUS.json +++ b/D4Companion/Data/Runes.enUS.json @@ -44,9 +44,9 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "Chac", - "Description": "Invoke the Druid's Lightning Bolt, striking a nearby enemy.", - "DescriptionClean": "Invoke the Druid's Lightning Bolt, striking a nearby enemy.", - "RuneDescription": "{c_RuneEffect}Invoke the Druid's {c_important}Lightning Bolt{/c}, striking a nearby enemy.{/c}", + "Description": "Invoke the Druid's Lightning Bolt, striking a Nearby enemy.", + "DescriptionClean": "Invoke the Druid's Lightning Bolt, striking a Nearby enemy.", + "RuneDescription": "{c_RuneEffect}Invoke the Druid's {c_important}Lightning Bolt{/c}, striking a Nearby enemy.{/c}", "RuneOverflowBehavior": "Increased Bolts Spawned" }, { @@ -94,9 +94,9 @@ "IdName": "Item_Rune_Condition_Bomb", "RuneType": "condition", "Name": "Igni", - "Description": "Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).", - "DescriptionClean": "Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).", - "RuneDescription": "{c_RuneCondition}Stores offering every {c_number}0.3{/c} |4second:seconds;. Cast a non-Basic Skill to gain the stored offering. {c_gray}(Up to 500 Offering){/c}.{/c}", + "Description": "Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering).", + "DescriptionClean": "Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering).", + "RuneDescription": "{c_RuneCondition}Stores Offering every {c_number}0.3{/c} |4second:seconds;. Cast a Non-{c_important}Basic{/c} Skill to gain the stored Offering. {c_gray}(Up to 500 Offering){/c}.{/c}", "RuneOverflowBehavior": "" }, { @@ -194,9 +194,9 @@ "IdName": "Item_Rune_Condition_Summons", "RuneType": "condition", "Name": "Nagu", - "Description": "Maintain at least 1 active Summon for 5 seconds, gaining offering for each up to 6 Summon.", - "DescriptionClean": "Maintain at least 1 active Summon for 5 seconds, gaining offering for each up to 6 Summon.", - "RuneDescription": "{c_RuneCondition}Maintain at least {c_number}1{/c} active {c_important}Summon{/c} for {c_number}5{/c} seconds, gaining offering for each up to {c_number}6{/c} {c_important}Summon{/c}.{/c}", + "Description": "Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summon.", + "DescriptionClean": "Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summon.", + "RuneDescription": "{c_RuneCondition}Maintain at least {c_number}1{/c} active {c_important}Summon{/c} for {c_number}5{/c} seconds, gaining Offering for each up to {c_number}6{/c} {c_important}Summon{/c}.{/c}", "RuneOverflowBehavior": "" }, { diff --git a/D4Companion/Data/Runes.esES.json b/D4Companion/Data/Runes.esES.json index 9471de4a..8449e2d7 100644 --- a/D4Companion/Data/Runes.esES.json +++ b/D4Companion/Data/Runes.esES.json @@ -24,9 +24,9 @@ "IdName": "Item_Rune_Effect_SummonSpiritWolf", "RuneType": "effect", "Name": "Ceh", - "Description": "Invoca un lobo espiritual para que ataque a tus enemigos durante 8\u00A0s.", - "DescriptionClean": "Invoca un lobo espiritual para que ataque a tus enemigos durante 8\u00A0s.", - "RuneDescription": "{c_RuneEffect}Invoca un lobo espiritual para que ataque a tus enemigos durante {c_number}8{/c}\u00A0s.{/c}", + "Description": "Invocas un lobo espiritual como compañero para que ataque a tus enemigos durante 8\u00A0s.", + "DescriptionClean": "Invocas un lobo espiritual como compañero para que ataque a tus enemigos durante 8\u00A0s.", + "RuneDescription": "{c_RuneEffect}Invocas un lobo espiritual como {c_important}compañero{/c} para que ataque a tus enemigos durante {c_number}8{/c}\u00A0s.{/c}", "RuneOverflowBehavior": "Invoca varios lobos" }, { @@ -44,19 +44,19 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "Chac", - "Description": "Evoca Aerolito del hechicero, que inflige daño a los enemigos.", - "DescriptionClean": "Evoca Aerolito del hechicero, que inflige daño a los enemigos.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Aerolito{/c} del hechicero, que inflige daño a los enemigos.{/c}", - "RuneOverflowBehavior": "Más descargas generadas" + "Description": "Evocas Rayo del druida, que golpea a un enemigo cercano.", + "DescriptionClean": "Evocas Rayo del druida, que golpea a un enemigo cercano.", + "RuneDescription": "{c_RuneEffect}Evocas {c_important}Rayo{/c} del druida, que golpea a un enemigo cercano.{/c}", + "RuneOverflowBehavior": "Más rayos generados" }, { "IdSno": "2060617", "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "Cir", - "Description": "Lanzas la misma habilidad no canalizada 3 veces seguidas", - "DescriptionClean": "Lanzas la misma habilidad no canalizada 3 veces seguidas", - "RuneDescription": "{c_RuneCondition}Lanzas la misma habilidad no {c_important}canalizada{/c} {c_number}3{/c} veces seguidas{/c}", + "Description": "Lanzas 5 habilidades y luego te agotas durante 3\u00A0s.", + "DescriptionClean": "Lanzas 5 habilidades y luego te agotas durante 3\u00A0s.", + "RuneDescription": "{c_RuneCondition}Lanzas {c_number}5{/c} habilidades y luego te agotas durante {c_number}3{/c}\u00A0s.{/c}", "RuneOverflowBehavior": "" }, { @@ -64,9 +64,9 @@ "IdName": "Item_Rune_Effect_FlatCDR", "RuneType": "effect", "Name": "Eom", - "Description": "Reduce 0,1\u00A0s tus tiempos de reutilización activos.", - "DescriptionClean": "Reduce 0,1\u00A0s tus tiempos de reutilización activos.", - "RuneDescription": "{c_RuneEffect}Reduce {c_number}0,1{/c}\u00A0s tus tiempos de reutilización activos.", + "Description": "Reduce #\u00A0s tus tiempos de reutilización activos.", + "DescriptionClean": "Reduce \u00A0s tus tiempos de reutilización activos.", + "RuneDescription": "{c_RuneEffect}Reduce {c_number}{s1}{/c}\u00A0s tus tiempos de reutilización activos.", "RuneOverflowBehavior": "Tiempos de reutilización aún más reducidos" }, { @@ -84,20 +84,30 @@ "IdName": "Item_Rune_Effect_CritBuff", "RuneType": "effect", "Name": "Gar", - "Description": "Obtienes un 2,5% de probabilidad de golpe crítico durante 5\u00A0s, hasta un máximo de un 25%.", - "DescriptionClean": "Obtienes un 2,5 de probabilidad de golpe crítico durante 5\u00A0s, hasta un máximo de un 25.", - "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}2,5%{/c} de probabilidad de golpe crítico durante {c_number}5{/c}\u00A0s, hasta un máximo de un {c_number}[2.5*10]%{/c}.{/c}", + "Description": "Obtienes un #% de probabilidad de golpe crítico durante 5\u00A0s, hasta un máximo de un 25%.", + "DescriptionClean": "Obtienes un de probabilidad de golpe crítico durante 5\u00A0s, hasta un máximo de un 25.", + "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}{s1}%{/c} de probabilidad de golpe crítico durante {c_number}5{/c}\u00A0s, hasta un máximo de un {c_number}25%{/c}.{/c}", "RuneOverflowBehavior": "Obtienes múltiples acumulaciones" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "Igni", + "Description": "Almacena ofrendas cada 0,3\u00A0s. Lanza una habilidad no básica para obtener las ofrendas almacenadas. (Hasta un máximo de 500 ofrendas).", + "DescriptionClean": "Almacena ofrendas cada 0,3\u00A0s. Lanza una habilidad no básica para obtener las ofrendas almacenadas. (Hasta un máximo de 500 ofrendas).", + "RuneDescription": "{c_RuneCondition}Almacena ofrendas cada {c_number}0,3{/c}\u00A0s. Lanza una habilidad no {c_important}básica{/c} para obtener las ofrendas almacenadas. {c_gray}(Hasta un máximo de 500 ofrendas){/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039542", "IdName": "Item_Rune_Effect_Sorcerer_Teleport", "RuneType": "effect", "Name": "Jah", - "Description": "Sustituye tu siguiente Evadir con Teletransporte del brujo, que llega más lejos, inflige daño y te vuelve imparable.", - "DescriptionClean": "Sustituye tu siguiente Evadir con Teletransporte del brujo, que llega más lejos, inflige daño y te vuelve imparable.", - "RuneDescription": "{c_RuneEffect}Sustituye tu siguiente Evadir con {c_important}Teletransporte{/c} del brujo, que llega más lejos, inflige daño y te vuelve {c_important}{u}imparable{/u}{/c}.", - "RuneOverflowBehavior": "" + "Description": "Sustituye tu siguiente Evadir con la habilidad Teletransporte del hechicero, que llega más lejos, inflige daño y te vuelve imparable.", + "DescriptionClean": "Sustituye tu siguiente Evadir con la habilidad Teletransporte del hechicero, que llega más lejos, inflige daño y te vuelve imparable.", + "RuneDescription": "{c_RuneEffect}Sustituye tu siguiente Evadir con la habilidad {c_important}Teletransporte{/c} del hechicero, que llega más lejos, inflige daño y te vuelve {c_important}{u}imparable{/u}{/c}.", + "RuneOverflowBehavior": "Almacena el exceso de ofrendas" }, { "IdSno": "2081284", @@ -114,19 +124,19 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "Kry", - "Description": "Evoca Vórtice del espiritualista, que inflige daño y atrae a los enemigos.", - "DescriptionClean": "Evoca Vórtice del espiritualista, que inflige daño y atrae a los enemigos.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Vórtice{/c} del espiritualista, que inflige daño y atrae a los enemigos.{/c}", - "RuneOverflowBehavior": "" + "Description": "Evoca la habilidad Vórtice del espiritualista, que inflige daño y atrae a los enemigos.", + "DescriptionClean": "Evoca la habilidad Vórtice del espiritualista, que inflige daño y atrae a los enemigos.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Vórtice{/c} del espiritualista, que inflige daño y atrae a los enemigos.{/c}", + "RuneOverflowBehavior": "Hasta un 50% más de radio de atracción" }, { "IdSno": "2090244", "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "Lac", - "Description": "Evoca Grito desafiante del bárbaro, que provoca a los enemigos y reduce el daño sufrido durante 3\u00A0s.", - "DescriptionClean": "Evoca Grito desafiante del bárbaro, que provoca a los enemigos y reduce el daño sufrido durante 3\u00A0s.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Grito desafiante{/c} del bárbaro, que provoca a los enemigos y reduce el daño sufrido durante {c_number}3{/c}\u00A0s.{/c}", + "Description": "Evoca la habilidad Grito desafiante del bárbaro, que provoca a los enemigos y reduce el daño sufrido durante #\u00A0s.", + "DescriptionClean": "Evoca la habilidad Grito desafiante del bárbaro, que provoca a los enemigos y reduce el daño sufrido durante \u00A0s.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Grito desafiante{/c} del bárbaro, que provoca a los enemigos y reduce el daño sufrido durante {c_number}{s1}{/c}\u00A0s.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -144,9 +154,9 @@ "IdName": "Item_Rune_Effect_GainResource", "RuneType": "effect", "Name": "Lum", - "Description": "Recuperas 1 de recurso primario.", - "DescriptionClean": "Recuperas 1 de recurso primario.", - "RuneDescription": "{c_RuneEffect}Recuperas {c_number}1{/c} de recurso primario.{/c}", + "Description": "Restauras # de recurso primario.", + "DescriptionClean": "Restauras de recurso primario.", + "RuneDescription": "{c_RuneEffect}Restauras {c_number}{s1}{/c} de recurso primario.{/c}", "RuneOverflowBehavior": "Más recursos recuperados" }, { @@ -164,9 +174,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "Moni", - "Description": "Lanzas una habilidad después de moverte. \r\n(Tiempo de reutilización: 0,25\u00A0s)", - "DescriptionClean": "Lanzas una habilidad después de moverte. \r\n(Tiempo de reutilización: 0,25\u00A0s)", - "RuneDescription": "{c_RuneCondition}Lanzas una habilidad después de moverte.{/c} \r\n{c_gray}(Tiempo de reutilización: 0,25\u00A0s){/c}", + "Description": "Lanzas 2 habilidades de movilidad o macabras. ", + "DescriptionClean": "Lanzas 2 habilidades de movilidad o macabras.", + "RuneDescription": "{c_RuneCondition}Lanzas {c_number}2{/c} habilidades de {c_important}movilidad{/c} o {c_important}macabras{/c}.{/c} ", "RuneOverflowBehavior": "" }, { @@ -174,11 +184,21 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "Mot", - "Description": "Obtienes una sombra de Embozo oscuro del pícaro, que reduce el daño que sufres.", - "DescriptionClean": "Obtienes una sombra de Embozo oscuro del pícaro, que reduce el daño que sufres.", - "RuneDescription": "{c_RuneEffect}Obtienes una sombra de {c_important}Embozo oscuro{/c} del pícaro, que reduce el daño que sufres.{/c}", + "Description": "Obtienes # sombras de la habilidad Embozo oscuro del pícaro, lo que reduce el daño que sufres.", + "DescriptionClean": "Obtienes sombras de la habilidad Embozo oscuro del pícaro, lo que reduce el daño que sufres.", + "RuneDescription": "{c_RuneEffect}Obtienes {c_number}{s1}{/c} |4 sombra:sombras; de la habilidad {c_important}Embozo oscuro{/c} del pícaro, lo que reduce el daño que sufres.{/c}", "RuneOverflowBehavior": "Obtienes múltiples sombras" }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "Nagu", + "Description": "Mantén al menos 1 invocación activa durante 5\u00A0s para obtener ofrendas por cada una hasta un máximo de 6 invocaciones.", + "DescriptionClean": "Mantén al menos 1 invocación activa durante 5\u00A0s para obtener ofrendas por cada una hasta un máximo de 6 invocaciones.", + "RuneDescription": "{c_RuneCondition}Mantén al menos {c_number}1{/c} {c_important}invocación{/c} activa durante {c_number}5{/c}\u00A0s para obtener ofrendas por cada una hasta un máximo de {c_number}6{/c} {c_important}invocaciones{/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2063987", "IdName": "Item_Rune_Condition_OnAvoidDamage", @@ -194,9 +214,9 @@ "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "Ner", - "Description": "Evoca Ocultación contrarrestante del pícaro, que otorga probabilidad de esquivar, velocidad de movimiento, el estado imparable y sigilo.", - "DescriptionClean": "Evoca Ocultación contrarrestante del pícaro, que otorga probabilidad de esquivar, velocidad de movimiento, el estado imparable y sigilo.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Ocultación contrarrestante{/c} del pícaro, que otorga probabilidad de esquivar, velocidad de movimiento, el estado {c_important}{u}imparable{/u}{/c} y {c_important}{u}sigilo{/u}{/c}.{/c}", + "Description": "Evoca la habilidad Ocultación contrarrestante del pícaro durante #\u00A0s, lo que otorga probabilidad de esquivar, velocidad de movimiento, el estado imparable y sigilo.", + "DescriptionClean": "Evoca la habilidad Ocultación contrarrestante del pícaro durante \u00A0s, lo que otorga probabilidad de esquivar, velocidad de movimiento, el estado imparable y sigilo.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Ocultación contrarrestante{/c} del pícaro durante {s1}\u00A0s, lo que otorga probabilidad de esquivar, velocidad de movimiento, el estado {c_important}{u}imparable{/u}{/c} y {c_important}{u}sigilo{/u}{/c}.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -204,9 +224,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "Noc", - "Description": "Aplicas otro efecto de control de masas que no sea ralentización o helada.", - "DescriptionClean": "Aplicas otro efecto de control de masas que no sea ralentización o helada.", - "RuneDescription": "{c_RuneCondition}Aplicas otro efecto de control de masas que no sea ralentización o {c_important}{u}helada{/u}{/c}.{/c}", + "Description": "Aplicas un efecto de control de masas y obtienes el doble de ofrendas si no es de ralentización o helada.", + "DescriptionClean": "Aplicas un efecto de control de masas y obtienes el doble de ofrendas si no es de ralentización o helada.", + "RuneDescription": "{c_RuneCondition}Aplicas un efecto de control de masas y obtienes el doble de ofrendas si no es de ralentización o {c_important}{u}helada{/u}{/c}.{/c}", "RuneOverflowBehavior": "" }, { @@ -214,9 +234,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "Ohm", - "Description": "Evoca Grito de guerra del bárbaro, que aumenta el daño infligido un [15|%|] durante 6\u00A0s.", - "DescriptionClean": "Evoca Grito de guerra del bárbaro, que aumenta el daño infligido un [15||] durante 6\u00A0s.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Grito de guerra{/c} del bárbaro, que aumenta el daño infligido un {c_number}[15|%|]{/c} durante {c_number}6{/c}\u00A0s.{/c}", + "Description": "Evoca la habilidad Grito de guerra del bárbaro, que aumenta un 15% el daño que infliges durante #\u00A0s.", + "DescriptionClean": "Evoca la habilidad Grito de guerra del bárbaro, que aumenta un 15 el daño que infliges durante \u00A0s.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Grito de guerra{/c} del bárbaro, que aumenta un {c_number}15%{/c} el daño que infliges durante {c_number}{s1}{/c}\u00A0s.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -244,9 +264,9 @@ "IdName": "Item_Rune_Effect_ResourceToDamage", "RuneType": "effect", "Name": "Qax", - "Description": "Tu siguiente habilidad no básica gasta todo tu recurso primario para infligir hasta un 100% más de daño.", - "DescriptionClean": "Tu siguiente habilidad no básica gasta todo tu recurso primario para infligir hasta un 100 más de daño.", - "RuneDescription": "{c_RuneEffect}Tu siguiente habilidad no {c_important}básica{/c} gasta todo tu recurso primario para infligir hasta un {c_number}100%{/c} más de daño.{/c}", + "Description": "Tu siguiente habilidad no básica gasta todo tu recurso primario para infligir hasta un #% más de daño.", + "DescriptionClean": "Tu siguiente habilidad no básica gasta todo tu recurso primario para infligir hasta un más de daño.", + "RuneDescription": "{c_RuneEffect}Tu siguiente habilidad no {c_important}básica{/c} gasta todo tu recurso primario para infligir hasta un {c_number}{s1}%{/c} más de daño.{/c}", "RuneOverflowBehavior": "Daño aún más aumentado" }, { @@ -254,9 +274,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "Qua", - "Description": "Obtienes un [7|%|] de velocidad de movimiento durante 5\u00A0s, hasta un máximo de un [7*5|%|].", - "DescriptionClean": "Obtienes un [7||] de velocidad de movimiento durante 5\u00A0s, hasta un máximo de un [7*5||].", - "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}[7|%|]{/c} de velocidad de movimiento durante {c_number}5{/c}\u00A0s, hasta un máximo de un {c_number}[7*5|%|]{/c}.{/c}", + "Description": "Obtienes un 10% de velocidad de movimiento durante #\u00A0s, hasta un máximo de un 50%.", + "DescriptionClean": "Obtienes un 10 de velocidad de movimiento durante \u00A0s, hasta un máximo de un 50.", + "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}10%{/c} de velocidad de movimiento durante {c_number}{s1}{/c}\u00A0s, hasta un máximo de un {c_number}50%{/c}.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -264,9 +284,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "Que", - "Description": "Evoca Baluarte de tierra del druida, que te otorga una Barrera.", - "DescriptionClean": "Evoca Baluarte de tierra del druida, que te otorga una Barrera.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Baluarte de tierra{/c} del druida, que te otorga una {c_important}{u}Barrera{/u}{/c}.{/c}", + "Description": "Evoca la habilidad Baluarte de tierra del druida durante #\u00A0s, lo que te otorga una barrera.", + "DescriptionClean": "Evoca la habilidad Baluarte de tierra del druida durante \u00A0s, lo que te otorga una barrera.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Baluarte de tierra{/c} del druida durante {c_number}{s1}{/c}\u00A0s{/c}, lo que te otorga una {c_important}{u}barrera{/u}{/c}.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -294,10 +314,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "Teb", - "Description": "Evoca Doncella de hierro abominable del nigromante, que contrarresta el daño de los enemigos y te cura cuando mueren.", - "DescriptionClean": "Evoca Doncella de hierro abominable del nigromante, que contrarresta el daño de los enemigos y te cura cuando mueren.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Doncella de hierro abominable{/c} del nigromante, que contrarresta el daño de los enemigos y te cura cuando mueren.{/c}", - "RuneOverflowBehavior": "" + "Description": "Evoca la habilidad Doncella de hierro abominable del nigromante, que contrarresta el daño de los enemigos y te cura cuando mueren.", + "DescriptionClean": "Evoca la habilidad Doncella de hierro abominable del nigromante, que contrarresta el daño de los enemigos y te cura cuando mueren.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Doncella de hierro abominable{/c} del nigromante, que contrarresta el daño de los enemigos y te cura cuando mueren.{/c}", + "RuneOverflowBehavior": "Aumenta un 1% el daño por ofrenda" }, { "IdSno": "1983344", @@ -307,17 +327,27 @@ "Description": "Evoca Terremoto del bárbaro, que inflige daño a los enemigos situados en su interior.", "DescriptionClean": "Evoca Terremoto del bárbaro, que inflige daño a los enemigos situados en su interior.", "RuneDescription": "{c_RuneEffect}Evoca {c_important}Terremoto{/c} del bárbaro, que inflige daño a los enemigos situados en su interior.{/c}", - "RuneOverflowBehavior": "Tamaño aumentado" + "RuneOverflowBehavior": "Hasta un 100% más de tamaño" }, { "IdSno": "1969845", "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "Thul", - "Description": "Evoca Nova de escarcha mística del hechicero, que aplica congelación y vulnerable a los enemigos.", - "DescriptionClean": "Evoca Nova de escarcha mística del hechicero, que aplica congelación y vulnerable a los enemigos.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Nova de escarcha mística{/c} del hechicero, que aplica {c_important}{u}congelación{/u}{/c} y {c_important}{u}vulnerable{/u}{/c} a los enemigos.{/c}", - "RuneOverflowBehavior": "Tamaño aumentado" + "Description": "Evoca la habilidad Nova de escarcha mística del hechicero, que aplica congelación y vulnerable a los enemigos.", + "DescriptionClean": "Evoca la habilidad Nova de escarcha mística del hechicero, que aplica congelación y vulnerable a los enemigos.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Nova de escarcha mística{/c} del hechicero, que aplica {c_important}{u}congelación{/u}{/c} y {c_important}{u}vulnerable{/u}{/c} a los enemigos.{/c}", + "RuneOverflowBehavior": "Hasta un 100% más de radio" + }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "Ton", + "Description": "Evoca Aerolito del hechicero, que inflige daño a los enemigos.", + "DescriptionClean": "Evoca Aerolito del hechicero, que inflige daño a los enemigos.", + "RuneDescription": "{c_RuneEffect}Evoca {c_important}Aerolito{/c} del hechicero, que inflige daño a los enemigos.{/c}", + "RuneOverflowBehavior": "Más aerolitos generados" }, { "IdSno": "2004781", @@ -334,10 +364,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "Tzic", - "Description": "Evoca Pisotón conmocionante del espiritualista, que inflige daño y derriba a los enemigos.", - "DescriptionClean": "Evoca Pisotón conmocionante del espiritualista, que inflige daño y derriba a los enemigos.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Pisotón conmocionante{/c} del espiritualista, que inflige daño y derriba a los enemigos.{/c}", - "RuneOverflowBehavior": "" + "Description": "Evoca la habilidad Pisotón conmocionante del espiritualista, que inflige daño y derriba a los enemigos.", + "DescriptionClean": "Evoca la habilidad Pisotón conmocionante del espiritualista, que inflige daño y derriba a los enemigos.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Pisotón conmocionante{/c} del espiritualista, que inflige daño y derriba a los enemigos.{/c}", + "RuneOverflowBehavior": "Aumenta un 1% el daño por ofrenda" }, { "IdSno": "2020680", @@ -354,30 +384,30 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "Vex", - "Description": "Obtienes +3 para todas las habilidades durante 7\u00A0s.", - "DescriptionClean": "Obtienes 3 para todas las habilidades durante 7\u00A0s.", - "RuneDescription": "{c_RuneEffect}Obtienes {c_number}+3{/c} para todas las habilidades durante {c_number}7{/c}\u00A0s.{/c}", - "RuneOverflowBehavior": "Duración aumentada" + "Description": "Obtienes +1 para todas las habilidades durante 10\u00A0s.", + "DescriptionClean": "Obtienes 1 para todas las habilidades durante 10\u00A0s.", + "RuneDescription": "{c_RuneEffect}Obtienes {c_number}+1{/c} para todas las habilidades durante {c_number}10{/c}\u00A0s.{/c}", + "RuneOverflowBehavior": "Más rangos de habilidad, hasta un máximo de 3." }, { "IdSno": "2004862", "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "Wat", - "Description": "Evoca Decrepitud horrenda del nigromante, que ralentiza a los enemigos, reduce su daño y te permite usar Ejecución contra ellos.", - "DescriptionClean": "Evoca Decrepitud horrenda del nigromante, que ralentiza a los enemigos, reduce su daño y te permite usar Ejecución contra ellos.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Decrepitud horrenda{/c} del nigromante, que ralentiza a los enemigos, reduce su daño y te permite usar {c_important}{u}Ejecución{/u}{/c} contra ellos.{/c}", - "RuneOverflowBehavior": "" + "Description": "Evoca la habilidad Decrepitud horrenda del nigromante, que ralentiza a los enemigos, reduce su daño y te permite usar Ejecución contra ellos.", + "DescriptionClean": "Evoca la habilidad Decrepitud horrenda del nigromante, que ralentiza a los enemigos, reduce su daño y te permite usar Ejecución contra ellos.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Decrepitud horrenda{/c} del nigromante, que ralentiza a los enemigos, reduce su daño y te permite usar {c_important}{u}Ejecución{/u}{/c} contra ellos.{/c}", + "RuneOverflowBehavior": "Aumenta la duración" }, { "IdSno": "2021640", "IdName": "Item_Rune_Effect_MaxHPIncrease", "RuneType": "effect", "Name": "Xal", - "Description": "Obtienes un 20% de vida máxima durante 6\u00A0s.", - "DescriptionClean": "Obtienes un 20 de vida máxima durante 6\u00A0s.", - "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}20%{/c} de vida máxima durante {c_number}6{/c}\u00A0s.{/c}", - "RuneOverflowBehavior": "Duración aumentada" + "Description": "Obtienes un 20% de vida máxima durante #\u00A0s.", + "DescriptionClean": "Obtienes un 20 de vida máxima durante \u00A0s.", + "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}20%{/c} de vida máxima durante {c_number}{s1}{/c}\u00A0s.{/c}", + "RuneOverflowBehavior": "Obtienes más vida máxima" }, { "IdSno": "2047113", @@ -387,16 +417,16 @@ "Description": "La siguiente habilidad que utilices asestará un golpe crítico y arrollará.", "DescriptionClean": "La siguiente habilidad que utilices asestará un golpe crítico y arrollará.", "RuneDescription": "{c_RuneEffect}La siguiente habilidad que utilices asestará un golpe crítico y {c_important}{u}arrollará{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "El lanzamiento aumenta un 1% el daño por cada 10 ofrendas" }, { "IdSno": "2040699", "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "Xol", - "Description": "Evoca una habilidad de otra clase.", - "DescriptionClean": "Evoca una habilidad de otra clase.", - "RuneDescription": "{c_RuneCondition}Evoca una habilidad de otra clase.{/c}", + "Description": "Evocas una habilidad de otra clase.", + "DescriptionClean": "Evocas una habilidad de otra clase.", + "RuneDescription": "{c_RuneCondition}Evocas una habilidad de otra clase.{/c}", "RuneOverflowBehavior": "" }, { @@ -414,14 +444,14 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "Yom", - "Description": "Evoca Petrificar del druida, que aturde a los enemigos y aumenta tu daño de golpe crítico contra ellos.", - "DescriptionClean": "Evoca Petrificar del druida, que aturde a los enemigos y aumenta tu daño de golpe crítico contra ellos.", - "RuneDescription": "{c_RuneEffect}Evoca {c_important}Petrificar{/c} del druida, que aturde a los enemigos y aumenta tu daño de golpe crítico contra ellos.{/c}", - "RuneOverflowBehavior": "" + "Description": "Evoca la habilidad Petrificar del druida, que aturde a los enemigos y restaura recurso primario.", + "DescriptionClean": "Evoca la habilidad Petrificar del druida, que aturde a los enemigos y restaura recurso primario.", + "RuneDescription": "{c_RuneEffect}Evoca la habilidad {c_important}Petrificar{/c} del druida, que aturde a los enemigos y restaura recurso primario.{/c}", + "RuneOverflowBehavior": "Aumenta la duración del aturdimiento" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "Yul", "Description": "Lanzas una habilidad con tiempo de reutilización.", @@ -444,9 +474,9 @@ "IdName": "Item_Rune_Effect_ReduceUltimateCD", "RuneType": "effect", "Name": "Zec", - "Description": "Reduce 2\u00A0s el tiempo de reutilización activo de tu definitiva.", - "DescriptionClean": "Reduce 2\u00A0s el tiempo de reutilización activo de tu definitiva.", - "RuneDescription": "{c_RuneEffect}Reduce {c_number}2{/c}\u00A0s el tiempo de reutilización activo de tu {c_important}definitiva{/c}.{/c}", + "Description": "Reduce #\u00A0s el tiempo de reutilización activo de tu definitiva.", + "DescriptionClean": "Reduce \u00A0s el tiempo de reutilización activo de tu definitiva.", + "RuneDescription": "{c_RuneEffect}Reduce {c_number}{s1}{/c}\u00A0s el tiempo de reutilización activo de tu {c_important}definitiva{/c}.{/c}", "RuneOverflowBehavior": "Tiempo de reutilización aún más reducido" } ] \ No newline at end of file diff --git a/D4Companion/Data/Runes.esMX.json b/D4Companion/Data/Runes.esMX.json index f99a9261..3a66a912 100644 --- a/D4Companion/Data/Runes.esMX.json +++ b/D4Companion/Data/Runes.esMX.json @@ -26,7 +26,7 @@ "Name": "Ceh", "Description": "Invocas a un compañero Lobo Espiritual que ataca a los enemigos durante 8 segundos.", "DescriptionClean": "Invocas a un compañero Lobo Espiritual que ataca a los enemigos durante 8 segundos.", - "RuneDescription": "{c_RuneEffect}{c_important}Invocas{/c} a un {c_important}compañero{/c} Lobo Espiritual que ataca a los enemigos durante {c_number}8{/c} segundos.{/c}", + "RuneDescription": "{c_RuneEffect}Invocas a un {c_important}compañero{/c} Lobo Espiritual que ataca a los enemigos durante {c_number}8{/c} segundos.{/c}", "RuneOverflowBehavior": "Invocas múltiples lobos" }, { @@ -44,9 +44,9 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "Chac", - "Description": "Invoca los Meteoritos del Hechicero, los cuales infligen daño a los enemigos.", - "DescriptionClean": "Invoca los Meteoritos del Hechicero, los cuales infligen daño a los enemigos.", - "RuneDescription": "{c_RuneEffect}Invoca los {c_important}Meteoritos{/c} del Hechicero, los cuales infligen daño a los enemigos.{/c}", + "Description": "Invoca el Rayo del Druida, que ataca a un enemigo cercano.", + "DescriptionClean": "Invoca el Rayo del Druida, que ataca a un enemigo cercano.", + "RuneDescription": "{c_RuneEffect}Invoca el {c_important}Rayo{/c} del Druida, que ataca a un enemigo cercano.{/c}", "RuneOverflowBehavior": "Aumento de descargas generadas" }, { @@ -54,9 +54,9 @@ "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "Cir", - "Description": "Lanza la misma habilidad no canalizada 3 veces consecutivas.", - "DescriptionClean": "Lanza la misma habilidad no canalizada 3 veces consecutivas.", - "RuneDescription": "{c_RuneCondition}Lanza la misma habilidad no {c_important}canalizada{/c} {c_number}3{/c} veces consecutivas.{/c}", + "Description": "Lanza 5 habilidades y agota tus energías durante 3 segundos.", + "DescriptionClean": "Lanza 5 habilidades y agota tus energías durante 3 segundos.", + "RuneDescription": "{c_RuneCondition}Lanza {c_number}5{/c} habilidades y agota tus energías durante {c_number}3{/c} segundos.{/c}", "RuneOverflowBehavior": "" }, { @@ -89,15 +89,25 @@ "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}{s1}%{/c} de probabilidad de golpe crítico durante {c_number}5{/c} segundos, hasta un máximo de un {c_number}25%{/c}.{/c}", "RuneOverflowBehavior": "Obtención de acumulaciones múltiples" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "Igni", + "Description": "Almacena ofrenda cada 0.3 segundos. Lanza una habilidad que no sea básica para obtener la ofrenda almacenada. (Hasta 500 de ofrenda).", + "DescriptionClean": "Almacena ofrenda cada 0.3 segundos. Lanza una habilidad que no sea básica para obtener la ofrenda almacenada. (Hasta 500 de ofrenda).", + "RuneDescription": "{c_RuneCondition}Almacena ofrenda cada {c_number}0.3{/c} |4segundo:segundos;. Lanza una habilidad que no sea {c_important}básica{/c} para obtener la ofrenda almacenada. {c_gray}(Hasta 500 de ofrenda){/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039542", "IdName": "Item_Rune_Effect_Sorcerer_Teleport", "RuneType": "effect", "Name": "Jah", - "Description": "Reemplaza tu próximo Evadir con la Teletransportación del Hechicero, lo cual te desplaza más lejos, inflige daño y te vuelve imparable.", - "DescriptionClean": "Reemplaza tu próximo Evadir con la Teletransportación del Hechicero, lo cual te desplaza más lejos, inflige daño y te vuelve imparable.", - "RuneDescription": "{c_RuneEffect}Reemplaza tu próximo Evadir con la {c_important}Teletransportación{/c} del Hechicero, lo cual te desplaza más lejos, inflige daño y te vuelve {c_important}{u}imparable{/u}{/c}.", - "RuneOverflowBehavior": "" + "Description": "Reemplaza tu próximo Evadir con la habilidad de Teletransportación del Hechicero, lo cual te desplaza más lejos, inflige daño y te vuelve imparable.", + "DescriptionClean": "Reemplaza tu próximo Evadir con la habilidad de Teletransportación del Hechicero, lo cual te desplaza más lejos, inflige daño y te vuelve imparable.", + "RuneDescription": "{c_RuneEffect}Reemplaza tu próximo Evadir con la habilidad de {c_important}Teletransportación{/c} del Hechicero, lo cual te desplaza más lejos, inflige daño y te vuelve {c_important}{u}imparable{/u}{/c}.", + "RuneOverflowBehavior": "Almacena el exceso de ofrenda" }, { "IdSno": "2081284", @@ -114,19 +124,19 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "Kry", - "Description": "Invoca el Vórtice del Encarnaespíritu, el cual inflige daño y atrae a los enemigos.", - "DescriptionClean": "Invoca el Vórtice del Encarnaespíritu, el cual inflige daño y atrae a los enemigos.", - "RuneDescription": "{c_RuneEffect}Invoca el {c_important}Vórtice{/c} del Encarnaespíritu, el cual inflige daño y atrae a los enemigos.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invocas la habilidad Vórtice del Encarnaespíritu, el cual inflige daño y atrae a los enemigos.", + "DescriptionClean": "Invocas la habilidad Vórtice del Encarnaespíritu, el cual inflige daño y atrae a los enemigos.", + "RuneDescription": "{c_RuneEffect}Invocas la habilidad {c_important}Vórtice{/c} del Encarnaespíritu, el cual inflige daño y atrae a los enemigos.{/c}", + "RuneOverflowBehavior": "Aumenta hasta un 50% el radio de atracción" }, { "IdSno": "2090244", "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "Lac", - "Description": "Invocas el Grito Desafiante del Bárbaro, el cual provoca a los enemigos y reduce el daño que recibes durante # segundos.", - "DescriptionClean": "Invocas el Grito Desafiante del Bárbaro, el cual provoca a los enemigos y reduce el daño que recibes durante segundos.", - "RuneDescription": "{c_RuneEffect}Invocas el {c_important}Grito Desafiante{/c} del Bárbaro, el cual provoca a los enemigos y reduce el daño que recibes durante {c_number}{s1}{/c} segundos.{/c}", + "Description": "Invocas la habilidad Grito Desafiante del Bárbaro, el cual provoca a los enemigos y reduce el daño que recibes durante # segundos.", + "DescriptionClean": "Invocas la habilidad Grito Desafiante del Bárbaro, el cual provoca a los enemigos y reduce el daño que recibes durante segundos.", + "RuneDescription": "{c_RuneEffect}Invocas la habilidad {c_important}Grito Desafiante{/c} del Bárbaro, el cual provoca a los enemigos y reduce el daño que recibes durante {c_number}{s1}{/c} segundos.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -164,9 +174,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "Moni", - "Description": "Lanza una habilidad tras moverte \r\n(recuperación: 0.25 segundos).", - "DescriptionClean": "Lanza una habilidad tras moverte \r\n(recuperación: 0.25 segundos).", - "RuneDescription": "{c_RuneCondition}Lanza una habilidad tras moverte \r\n{c_gray}(recuperación: 0.25 segundos){/c}.{/c}", + "Description": "Lanza 2 habilidades de Movilidad o Macabras. ", + "DescriptionClean": "Lanza 2 habilidades de Movilidad o Macabras.", + "RuneDescription": "{c_RuneCondition}Lanza {c_number}2{/c} habilidades de {c_important}Movilidad{/c} o {c_important}Macabras{/c}.{/c} ", "RuneOverflowBehavior": "" }, { @@ -174,11 +184,21 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "Mot", - "Description": "Obtienes # sombras de Sudario Oscuro del Renegado, lo cual reduce el daño recibido por sombra.", - "DescriptionClean": "Obtienes sombras de Sudario Oscuro del Renegado, lo cual reduce el daño recibido por sombra.", - "RuneDescription": "{c_RuneEffect}Obtienes {c_number}{s1}{/c} |4sombra:sombras; de {c_important}Sudario Oscuro{/c} del Renegado, lo cual reduce el daño recibido por sombra.{/c}", + "Description": "Obtienes # sombras de la habilidad Sudario Oscuro del Renegado, lo cual reduce el daño recibido por sombra.", + "DescriptionClean": "Obtienes sombras de la habilidad Sudario Oscuro del Renegado, lo cual reduce el daño recibido por sombra.", + "RuneDescription": "{c_RuneEffect}Obtienes {c_number}{s1}{/c} |4sombra:sombras; de la habilidad {c_important}Sudario Oscuro{/c} del Renegado, lo cual reduce el daño recibido por sombra.{/c}", "RuneOverflowBehavior": "Obtención de sombras múltiples" }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "Nagu", + "Description": "Conserva al menos 1 invocación activa durante 5 segundos y obtén ofrenda por cada una, hasta un máximo de 6 invocaciones.", + "DescriptionClean": "Conserva al menos 1 invocación activa durante 5 segundos y obtén ofrenda por cada una, hasta un máximo de 6 invocaciones.", + "RuneDescription": "{c_RuneCondition}Conserva al menos {c_number}1{/c} {c_important}invocación{/c} activa durante {c_number}5{/c} segundos y obtén ofrenda por cada una, hasta un máximo de {c_number}6{/c} {c_important}invocaciones{/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2063987", "IdName": "Item_Rune_Condition_OnAvoidDamage", @@ -194,9 +214,9 @@ "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "Ner", - "Description": "Invocas el Ocultamiento Contrarrestante del Renegado durante # segundos, el cual te otorga probabilidad de esquivar, velocidad de movimiento, Sigilo y te vuelve imparable.", - "DescriptionClean": "Invocas el Ocultamiento Contrarrestante del Renegado durante segundos, el cual te otorga probabilidad de esquivar, velocidad de movimiento, Sigilo y te vuelve imparable.", - "RuneDescription": "{c_RuneEffect}Invocas el {c_important}Ocultamiento Contrarrestante{/c} del Renegado durante {s1} segundos, el cual te otorga probabilidad de esquivar, velocidad de movimiento, {c_important}{u}Sigilo{/u}{/c} y te vuelve {c_important}{u}imparable{/u}{/c}.{/c}", + "Description": "Invocas la habilidad Ocultamiento Contrarrestante del Renegado durante # segundos, el cual te otorga probabilidad de esquivar, velocidad de movimiento, Sigilo y te vuelve imparable.", + "DescriptionClean": "Invocas la habilidad Ocultamiento Contrarrestante del Renegado durante segundos, el cual te otorga probabilidad de esquivar, velocidad de movimiento, Sigilo y te vuelve imparable.", + "RuneDescription": "{c_RuneEffect}Invocas la habilidad {c_important}Ocultamiento Contrarrestante{/c} del Renegado durante {s1} segundos, el cual te otorga probabilidad de esquivar, velocidad de movimiento, {c_important}{u}Sigilo{/u}{/c} y te vuelve {c_important}{u}imparable{/u}{/c}.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -204,9 +224,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "Noc", - "Description": "Aplica un efecto de control de multitudes que no sea ralentizar o helar.", - "DescriptionClean": "Aplica un efecto de control de multitudes que no sea ralentizar o helar.", - "RuneDescription": "{c_RuneCondition}Aplica un efecto de control de multitudes que no sea ralentizar o {c_important}{u}helar{/u}{/c}.{/c}", + "Description": "Inflige un efecto de control de multitudes y obtén el doble de ofrenda si no es una ralentización ni un helamiento.", + "DescriptionClean": "Inflige un efecto de control de multitudes y obtén el doble de ofrenda si no es una ralentización ni un helamiento.", + "RuneDescription": "{c_RuneCondition}Inflige un efecto de control de multitudes y obtén el doble de ofrenda si no es una ralentización ni un {c_important}{u}helamiento{/u}{/c}.{/c}", "RuneOverflowBehavior": "" }, { @@ -214,9 +234,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "Ohm", - "Description": "Invocas el Grito de Guerra del Bárbaro, lo que aumenta el daño que infliges un 15% durante # segundos.", - "DescriptionClean": "Invocas el Grito de Guerra del Bárbaro, lo que aumenta el daño que infliges un 15 durante segundos.", - "RuneDescription": "{c_RuneEffect}Invocas el {c_important}Grito de Guerra{/c} del Bárbaro, lo que aumenta el daño que infliges un {c_number}15%{/c} durante {c_number}{s1}{/c} segundos.{/c}", + "Description": "Invocas la habilidad Grito de Guerra del Bárbaro, lo que aumenta el daño que infliges un 15% durante # segundos.", + "DescriptionClean": "Invocas la habilidad Grito de Guerra del Bárbaro, lo que aumenta el daño que infliges un 15 durante segundos.", + "RuneDescription": "{c_RuneEffect}Invocas la habilidad {c_important}Grito de Guerra{/c} del Bárbaro, lo que aumenta el daño que infliges un {c_number}15%{/c} durante {c_number}{s1}{/c} segundos.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -254,9 +274,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "Qua", - "Description": "Obtienes un 7% de velocidad de movimiento durante # segundos, hasta un máximo de un 35%.", - "DescriptionClean": "Obtienes un 7 de velocidad de movimiento durante segundos, hasta un máximo de un 35.", - "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}7%{/c} de velocidad de movimiento durante {c_number}{s1}{/c} segundos, hasta un máximo de un {c_number}35%{/c}.{/c}", + "Description": "Obtienes un 10% de velocidad de movimiento durante # segundos, hasta un máximo de un 50%.", + "DescriptionClean": "Obtienes un 10 de velocidad de movimiento durante segundos, hasta un máximo de un 50.", + "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}10%{/c} de velocidad de movimiento durante {c_number}{s1}{/c} segundos, hasta un máximo de un {c_number}50%{/c}.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -264,9 +284,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "Que", - "Description": "Invocas el Baluarte Rocoso del Druida durante # segundos, lo cual te otorga una barrera.", - "DescriptionClean": "Invocas el Baluarte Rocoso del Druida durante segundos, lo cual te otorga una barrera.", - "RuneDescription": "{c_RuneEffect}Invocas el {c_important}Baluarte Rocoso{/c} del Druida durante {c_number}{s1}{/c} segundos{/c}, lo cual te otorga una {c_important}{u}barrera{/u}{/c}.{/c}", + "Description": "Invocas la habilidad Baluarte Rocoso del Druida durante # segundos, lo cual te otorga una barrera.", + "DescriptionClean": "Invocas la habilidad Baluarte Rocoso del Druida durante segundos, lo cual te otorga una barrera.", + "RuneDescription": "{c_RuneEffect}Invocas la habilidad {c_important}Baluarte Rocoso{/c} del Druida durante {c_number}{s1}{/c} segundos{/c}, lo cual te otorga una {c_important}{u}barrera{/u}{/c}.{/c}", "RuneOverflowBehavior": "Duración aumentada" }, { @@ -294,10 +314,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "Teb", - "Description": "Invoca la Doncella de Hierro Abominable del Nigromante, la cual contraataca a los enemigos y te sana cuando mueren.", - "DescriptionClean": "Invoca la Doncella de Hierro Abominable del Nigromante, la cual contraataca a los enemigos y te sana cuando mueren.", - "RuneDescription": "{c_RuneEffect}Invoca la {c_important}Doncella de Hierro Abominable{/c} del Nigromante, la cual contraataca a los enemigos y te sana cuando mueren.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invocas la habilidad Doncella de Hierro Abominable del Nigromante, la cual contraataca a los enemigos y te sana cuando mueren.", + "DescriptionClean": "Invocas la habilidad Doncella de Hierro Abominable del Nigromante, la cual contraataca a los enemigos y te sana cuando mueren.", + "RuneDescription": "{c_RuneEffect}Invocas la habilidad {c_important}Doncella de Hierro Abominable{/c} del Nigromante, la cual contraataca a los enemigos y te sana cuando mueren.{/c}", + "RuneOverflowBehavior": "Aumenta el daño un 1% por ofrenda" }, { "IdSno": "1983344", @@ -307,18 +327,28 @@ "Description": "Invoca el Terremoto del Bárbaro, el cual inflige daño a los enemigos en su interior.", "DescriptionClean": "Invoca el Terremoto del Bárbaro, el cual inflige daño a los enemigos en su interior.", "RuneDescription": "{c_RuneEffect}Invoca el {c_important}Terremoto{/c} del Bárbaro, el cual inflige daño a los enemigos en su interior.{/c}", - "RuneOverflowBehavior": "Hasta un 100% de radio aumentado" + "RuneOverflowBehavior": "Tamaño hasta un 100% mayor." }, { "IdSno": "1969845", "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "Thul", - "Description": "Invoca la Nova Gélida Mística del Hechicero, la cual congela y vuelve vulnerables a los enemigos.", - "DescriptionClean": "Invoca la Nova Gélida Mística del Hechicero, la cual congela y vuelve vulnerables a los enemigos.", - "RuneDescription": "{c_RuneEffect}Invoca la {c_important}Nova Gélida Mística{/c} del Hechicero, la cual {c_important}{u}congela{/u}{/c} y vuelve {c_important}{u}vulnerables{/u}{/c} a los enemigos.{/c}", + "Description": "Invocas la habilidad Nova Gélida Mística del Hechicero, la cual congela y vuelve vulnerables a los enemigos.", + "DescriptionClean": "Invocas la habilidad Nova Gélida Mística del Hechicero, la cual congela y vuelve vulnerables a los enemigos.", + "RuneDescription": "{c_RuneEffect}Invocas la habilidad {c_important}Nova Gélida Mística{/c} del Hechicero, la cual {c_important}{u}congela{/u}{/c} y vuelve {c_important}{u}vulnerables{/u}{/c} a los enemigos.{/c}", "RuneOverflowBehavior": "Hasta un 100% de radio aumentado" }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "Ton", + "Description": "Invoca los Meteoritos del Hechicero, los cuales infligen daño a los enemigos.", + "DescriptionClean": "Invoca los Meteoritos del Hechicero, los cuales infligen daño a los enemigos.", + "RuneDescription": "{c_RuneEffect}Invoca los {c_important}Meteoritos{/c} del Hechicero, los cuales infligen daño a los enemigos.{/c}", + "RuneOverflowBehavior": "Aumento de meteoritos generados" + }, { "IdSno": "2004781", "IdName": "Item_Rune_Effect_Subpower_Grenades", @@ -334,10 +364,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "Tzic", - "Description": "Invoca el Pisotón Conmocionante del Encarnaespíritu, el cual inflige daño y derriba a los enemigos.", - "DescriptionClean": "Invoca el Pisotón Conmocionante del Encarnaespíritu, el cual inflige daño y derriba a los enemigos.", - "RuneDescription": "{c_RuneEffect}Invoca el {c_important}Pisotón Conmocionante{/c} del Encarnaespíritu, el cual inflige daño y derriba a los enemigos.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invocas la habilidad Pisotón Conmocionante del Encarnaespíritu, el cual inflige daño y derriba a los enemigos.", + "DescriptionClean": "Invocas la habilidad Pisotón Conmocionante del Encarnaespíritu, el cual inflige daño y derriba a los enemigos.", + "RuneDescription": "{c_RuneEffect}Invocas la habilidad {c_important}Pisotón Conmocionante{/c} del Encarnaespíritu, el cual inflige daño y derriba a los enemigos.{/c}", + "RuneOverflowBehavior": "Aumenta el daño un 1% por ofrenda" }, { "IdSno": "2020680", @@ -354,20 +384,20 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "Vex", - "Description": "Obtienes +3 para todas las habilidades durante # segundos.", - "DescriptionClean": "Obtienes 3 para todas las habilidades durante segundos.", - "RuneDescription": "{c_RuneEffect}Obtienes {c_number}+3{/c} para todas las habilidades durante {c_number}{s1}{/c} segundos.{/c}", - "RuneOverflowBehavior": "Duración aumentada" + "Description": "Obtienes +1 para todas las habilidades durante 10 segundos.", + "DescriptionClean": "Obtienes 1 para todas las habilidades durante 10 segundos.", + "RuneDescription": "{c_RuneEffect}Obtienes {c_number}+1{/c} para todas las habilidades durante {c_number}10{/c} segundos.{/c}", + "RuneOverflowBehavior": "Más rangos de habilidad, hasta un máximo de 3." }, { "IdSno": "2004862", "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "Wat", - "Description": "Invoca la Decrepitación Horrenda del Nigromante, la cual ralentiza a los enemigos, reduce su daño y te permite ejecutarlos.", - "DescriptionClean": "Invoca la Decrepitación Horrenda del Nigromante, la cual ralentiza a los enemigos, reduce su daño y te permite ejecutarlos.", - "RuneDescription": "{c_RuneEffect}Invoca la {c_important}Decrepitación Horrenda{/c} del Nigromante, la cual ralentiza a los enemigos, reduce su daño y te permite {c_important}{u}ejecutarlos{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invoca la habilidad Decrepitación Horrenda del Nigromante, la cual ralentiza a los enemigos, reduce su daño y te permite ejecutarlos.", + "DescriptionClean": "Invoca la habilidad Decrepitación Horrenda del Nigromante, la cual ralentiza a los enemigos, reduce su daño y te permite ejecutarlos.", + "RuneDescription": "{c_RuneEffect}Invoca la habilidad {c_important}Decrepitación Horrenda{/c} del Nigromante, la cual ralentiza a los enemigos, reduce su daño y te permite {c_important}{u}ejecutarlos{/u}{/c}.{/c}", + "RuneOverflowBehavior": "Duración aumentada" }, { "IdSno": "2021640", @@ -377,7 +407,7 @@ "Description": "Obtienes un 20% de tu Vida máxima durante # segundos.", "DescriptionClean": "Obtienes un 20 de tu Vida máxima durante segundos.", "RuneDescription": "{c_RuneEffect}Obtienes un {c_number}20%{/c} de tu Vida máxima durante {c_number}{s1}{/c} segundos.{/c}", - "RuneOverflowBehavior": "Duración aumentada" + "RuneOverflowBehavior": "Obtienes más Vida máxima." }, { "IdSno": "2047113", @@ -387,16 +417,16 @@ "Description": "La próxima habilidad que lances será un golpe crítico garantizado y abrumará.", "DescriptionClean": "La próxima habilidad que lances será un golpe crítico garantizado y abrumará.", "RuneDescription": "{c_RuneEffect}La próxima habilidad que lances será un golpe crítico garantizado y {c_important}{u}abrumará{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "El lanzamiento aumenta el daño un 1% cada 10 de ofrenda" }, { "IdSno": "2040699", "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "Xol", - "Description": "Invoca un Poder Rúnico de otra clase.", - "DescriptionClean": "Invoca un Poder Rúnico de otra clase.", - "RuneDescription": "{c_RuneCondition}Invoca un Poder Rúnico de otra clase.{/c}", + "Description": "Invoca una habilidad de otra clase", + "DescriptionClean": "Invoca una habilidad de otra clase", + "RuneDescription": "{c_RuneCondition}Invoca una habilidad de otra clase{/c}", "RuneOverflowBehavior": "" }, { @@ -414,14 +444,14 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "Yom", - "Description": "Invocas la Petrificación del Druida, la cual aturde a los enemigos y restaura recurso primario.", - "DescriptionClean": "Invocas la Petrificación del Druida, la cual aturde a los enemigos y restaura recurso primario.", - "RuneDescription": "{c_RuneEffect}Invocas la {c_important}Petrificación{/c} del Druida, la cual aturde a los enemigos y restaura recurso primario.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invocas la habilidad Petrificación del Druida, aturdes a los enemigos y restauras recurso primario.", + "DescriptionClean": "Invocas la habilidad Petrificación del Druida, aturdes a los enemigos y restauras recurso primario.", + "RuneDescription": "{c_RuneEffect}Invocas la habilidad {c_important}Petrificación{/c} del Druida, aturdes a los enemigos y restauras recurso primario.{/c}", + "RuneOverflowBehavior": "Aumenta la duración del aturdimiento" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "Yul", "Description": "Lanza una habilidad con recuperación.", diff --git a/D4Companion/Data/Runes.frFR.json b/D4Companion/Data/Runes.frFR.json index 75b99708..7346414f 100644 --- a/D4Companion/Data/Runes.frFR.json +++ b/D4Companion/Data/Runes.frFR.json @@ -24,9 +24,9 @@ "IdName": "Item_Rune_Effect_SummonSpiritWolf", "RuneType": "effect", "Name": "Ceh", - "Description": "Vous invoquez un esprit de loup qui attaque les adversaires pendant 8\u00A0s.", - "DescriptionClean": "Vous invoquez un esprit de loup qui attaque les adversaires pendant 8\u00A0s.", - "RuneDescription": "{c_RuneEffect}Vous invoquez un esprit de loup qui attaque les adversaires pendant {c_number}8{/c}\u00A0s.{/c}", + "Description": "Vous invoquez un compagnon esprit de loup qui attaque les adversaires pendant 8\u00A0s.", + "DescriptionClean": "Vous invoquez un compagnon esprit de loup qui attaque les adversaires pendant 8\u00A0s.", + "RuneDescription": "{c_RuneEffect}Vous invoquez un {c_important}compagnon{/c} esprit de loup qui attaque les adversaires pendant {c_number}8{/c}\u00A0s.{/c}", "RuneOverflowBehavior": "Invocation de plusieurs loups" }, { @@ -44,9 +44,9 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "Chac", - "Description": "Vous invoquez les météorites des sorciers, qui infligent des dégâts aux adversaires.", - "DescriptionClean": "Vous invoquez les météorites des sorciers, qui infligent des dégâts aux adversaires.", - "RuneDescription": "{c_RuneEffect}Vous invoquez les {c_important}météorites{/c} des sorciers, qui infligent des dégâts aux adversaires.{/c}", + "Description": "Vous invoquez la compétence Éclat de foudre des druides et frappez une cible proche.", + "DescriptionClean": "Vous invoquez la compétence Éclat de foudre des druides et frappez une cible proche.", + "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Éclat de foudre{/c} des druides et frappez une cible proche.{/c}", "RuneOverflowBehavior": "Apparition d’éclairs augmentée" }, { @@ -54,9 +54,9 @@ "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "Cir", - "Description": "Vous lancez la même compétence non canalisée 3\u00A0fois de suite.", - "DescriptionClean": "Vous lancez la même compétence non canalisée 3\u00A0fois de suite.", - "RuneDescription": "{c_RuneCondition}Vous lancez la même compétence non {c_important}canalisée{/c} {c_number}3{/c}\u00A0fois de suite.{/c}", + "Description": "Vous lancez 5\u00A0compétences, puis l’épuisement vous gagne pendant 3\u00A0s.", + "DescriptionClean": "Vous lancez 5\u00A0compétences, puis l’épuisement vous gagne pendant 3\u00A0s.", + "RuneDescription": "{c_RuneCondition}Vous lancez {c_number}5{/c}\u00A0compétences, puis l’épuisement vous gagne pendant {c_number}3{/c}\u00A0s.{/c}", "RuneOverflowBehavior": "" }, { @@ -64,9 +64,9 @@ "IdName": "Item_Rune_Effect_FlatCDR", "RuneType": "effect", "Name": "Eom", - "Description": "Vous réduisez vos temps de recharge actifs de 0,1\u00A0s.", - "DescriptionClean": "Vous réduisez vos temps de recharge actifs de 0,1\u00A0s.", - "RuneDescription": "{c_RuneEffect}Vous réduisez vos temps de recharge actifs de {c_number}0,1{/c}\u00A0s.", + "Description": "Vous réduisez vos temps de recharge actifs de #\u00A0s.", + "DescriptionClean": "Vous réduisez vos temps de recharge actifs de \u00A0s.", + "RuneDescription": "{c_RuneEffect}Vous réduisez vos temps de recharge actifs de {c_number}{s1}{/c}\u00A0s.", "RuneOverflowBehavior": "Temps de recharge réduits davantage" }, { @@ -84,11 +84,21 @@ "IdName": "Item_Rune_Effect_CritBuff", "RuneType": "effect", "Name": "Gar", - "Description": "Vous obtenez 2\u00A0% de chances d’infliger un coup critique pendant 5\u00A0s, jusqu’à un maximum de [2*10]\u00A0%.", - "DescriptionClean": "Vous obtenez 2\u00A0 de chances d’infliger un coup critique pendant 5\u00A0s, jusqu’à un maximum de [2*10]\u00A0.", - "RuneDescription": "{c_RuneEffect}Vous obtenez {c_number}2\u00A0%{/c} de chances d’infliger un coup critique pendant {c_number}5{/c}\u00A0s, jusqu’à un maximum de {c_number}[2*10]\u00A0%{/c}.{/c}", + "Description": "Vous obtenez #\u00A0% de chances d’infliger un coup critique pendant 5\u00A0s, jusqu’à un maximum de 25\u00A0%.", + "DescriptionClean": "Vous obtenez \u00A0 de chances d’infliger un coup critique pendant 5\u00A0s, jusqu’à un maximum de 25\u00A0.", + "RuneDescription": "{c_RuneEffect}Vous obtenez {c_number}{s1}\u00A0%{/c} de chances d’infliger un coup critique pendant {c_number}5{/c}\u00A0s, jusqu’à un maximum de {c_number}25\u00A0%{/c}.{/c}", "RuneOverflowBehavior": "Gain de plusieurs cumuls" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "Igni", + "Description": "Vous cumulez des offrandes toutes les 0,3\u00A0s\u00A0; vous pouvez utiliser une compétence, hors compétences de base, pour récupérer les offrandes accumulées. (Jusqu’à 500\u00A0offrandes.)", + "DescriptionClean": "Vous cumulez des offrandes toutes les 0,3\u00A0s\u00A0; vous pouvez utiliser une compétence, hors compétences de base, pour récupérer les offrandes accumulées. (Jusqu’à 500\u00A0offrandes.)", + "RuneDescription": "{c_RuneCondition}Vous cumulez des offrandes toutes les {c_number}0,3{/c}\u00A0s\u00A0; vous pouvez utiliser une compétence, hors compétences {c_important}de base{/c}, pour récupérer les offrandes accumulées. {c_gray}(Jusqu’à 500\u00A0offrandes.){/c}{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039542", "IdName": "Item_Rune_Effect_Sorcerer_Teleport", @@ -97,7 +107,7 @@ "Description": "Vous remplacez votre prochaine Esquive par une téléportation de sorciers, ce qui vous projette plus loin, inflige des dégâts et vous rend inarrêtable.", "DescriptionClean": "Vous remplacez votre prochaine Esquive par une téléportation de sorciers, ce qui vous projette plus loin, inflige des dégâts et vous rend inarrêtable.", "RuneDescription": "{c_RuneEffect}Vous remplacez votre prochaine Esquive par une {c_important}téléportation{/c} de sorciers, ce qui vous projette plus loin, inflige des dégâts et vous rend {c_important}{u}inarrêtable{/u}{/c}.", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Stocke les offrandes excédentaires" }, { "IdSno": "2081284", @@ -117,16 +127,16 @@ "Description": "Vous invoquez la compétence Vortex des sacresprits, qui inflige des dégâts aux adversaires et les attire vers vous.", "DescriptionClean": "Vous invoquez la compétence Vortex des sacresprits, qui inflige des dégâts aux adversaires et les attire vers vous.", "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Vortex{/c} des sacresprits, qui inflige des dégâts aux adversaires et les attire vers vous.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Jusqu’à 50\u00A0% d’augmentation du rayon d’attraction" }, { "IdSno": "2090244", "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "Lac", - "Description": "Vous invoquez la compétence Cri provocateur des barbares, qui provoque les adversaires et réduit les dégâts que vous subissez pendant 3\u00A0s.", - "DescriptionClean": "Vous invoquez la compétence Cri provocateur des barbares, qui provoque les adversaires et réduit les dégâts que vous subissez pendant 3\u00A0s.", - "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Cri provocateur{/c} des barbares, qui provoque les adversaires et réduit les dégâts que vous subissez pendant {c_number}3{/c}\u00A0s.{/c}", + "Description": "Vous invoquez la compétence Cri provocateur des barbares, qui provoque les adversaires et réduit les dégâts que vous subissez pendant #\u00A0s.", + "DescriptionClean": "Vous invoquez la compétence Cri provocateur des barbares, qui provoque les adversaires et réduit les dégâts que vous subissez pendant \u00A0s.", + "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Cri provocateur{/c} des barbares, qui provoque les adversaires et réduit les dégâts que vous subissez pendant {c_number}{s1}{/c}\u00A0s.{/c}", "RuneOverflowBehavior": "Durée augmentée" }, { @@ -144,9 +154,9 @@ "IdName": "Item_Rune_Effect_GainResource", "RuneType": "effect", "Name": "Lum", - "Description": "Vous récupérez 1\u00A0point de votre ressource principale.", - "DescriptionClean": "Vous récupérez 1\u00A0point de votre ressource principale.", - "RuneDescription": "{c_RuneEffect}Vous récupérez {c_number}1{/c}\u00A0point de votre ressource principale.{/c}", + "Description": "Vous récupérez #\u00A0points de votre ressource principale.", + "DescriptionClean": "Vous récupérez \u00A0points de votre ressource principale.", + "RuneDescription": "{c_RuneEffect}Vous récupérez {c_number}{s1}{/c}\u00A0|4point:points; de votre ressource principale.{/c}", "RuneOverflowBehavior": "Récupération de ressources augmentée" }, { @@ -164,9 +174,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "Moni", - "Description": "Vous lancez une compétence après un déplacement. \r\n(Temps de recharge\u00A0: 0,25\u00A0s)", - "DescriptionClean": "Vous lancez une compétence après un déplacement. \r\n(Temps de recharge\u00A0: 0,25\u00A0s)", - "RuneDescription": "{c_RuneCondition}Vous lancez une compétence après un déplacement.{/c} \r\n{c_gray}(Temps de recharge\u00A0: 0,25\u00A0s){/c}", + "Description": "Vous lancez 2\u00A0compétences de mobilité ou macabres. ", + "DescriptionClean": "Vous lancez 2\u00A0compétences de mobilité ou macabres.", + "RuneDescription": "{c_RuneCondition}Vous lancez {c_number}2{/c}\u00A0compétences de {c_important}mobilité{/c} ou {c_important}macabres{/c}.{/c} ", "RuneOverflowBehavior": "" }, { @@ -174,9 +184,9 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "Mot", - "Description": "Vous obtenez une ombre de la compétence Sombre voile des voleuses et des voleurs, chaque ombre réduisant les dégâts que vous subissez.", - "DescriptionClean": "Vous obtenez une ombre de la compétence Sombre voile des voleuses et des voleurs, chaque ombre réduisant les dégâts que vous subissez.", - "RuneDescription": "{c_RuneEffect}Vous obtenez une ombre de la compétence {c_important}Sombre voile{/c} des voleuses et des voleurs, chaque ombre réduisant les dégâts que vous subissez.{/c}", + "Description": "Vous obtenez #\u00A0ombres de la compétence Sombre voile des voleurs, chaque ombre réduisant les dégâts subis.", + "DescriptionClean": "Vous obtenez \u00A0ombres de la compétence Sombre voile des voleurs, chaque ombre réduisant les dégâts subis.", + "RuneDescription": "{c_RuneEffect}Vous obtenez {c_number}{s1}{/c}\u00A0|4ombre:ombres; de la compétence {c_important}Sombre voile{/c} des voleurs, chaque ombre réduisant les dégâts subis.{/c}", "RuneOverflowBehavior": "Gain de plusieurs ombres" }, { @@ -194,9 +204,9 @@ "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "Ner", - "Description": "Vous invoquez la compétence Dissimulation rebelle des voleurs, qui vous octroie des chances d’esquiver, de la vitesse de déplacement, vous rend inarrêtable et vous confère Camouflage.", - "DescriptionClean": "Vous invoquez la compétence Dissimulation rebelle des voleurs, qui vous octroie des chances d’esquiver, de la vitesse de déplacement, vous rend inarrêtable et vous confère Camouflage.", - "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Dissimulation rebelle{/c} des voleurs, qui vous octroie des chances d’esquiver, de la vitesse de déplacement, vous rend {c_important}{u}inarrêtable{/u}{/c} et vous confère {c_important}{u}Camouflage{/u}{/c}.{/c}", + "Description": "Vous invoquez la compétence Dissimulation rebelle des voleurs pendant #\u00A0s, ce qui vous octroie des chances d’esquiver, de la vitesse de déplacement, vous rend inarrêtable et vous confère Camouflage.", + "DescriptionClean": "Vous invoquez la compétence Dissimulation rebelle des voleurs pendant \u00A0s, ce qui vous octroie des chances d’esquiver, de la vitesse de déplacement, vous rend inarrêtable et vous confère Camouflage.", + "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Dissimulation rebelle{/c} des voleurs pendant {s1}\u00A0s, ce qui vous octroie des chances d’esquiver, de la vitesse de déplacement, vous rend {c_important}{u}inarrêtable{/u}{/c} et vous confère {c_important}{u}Camouflage{/u}{/c}.{/c}", "RuneOverflowBehavior": "Durée augmentée" }, { @@ -204,9 +214,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "Noc", - "Description": "Vous infligez une perte de contrôle qui n’est ni un ralentissement ni un glaçage.", - "DescriptionClean": "Vous infligez une perte de contrôle qui n’est ni un ralentissement ni un glaçage.", - "RuneDescription": "{c_RuneCondition}Vous infligez une perte de contrôle qui n’est ni un ralentissement ni un {c_important}{u}glaçage{/u}{/c}.{/c}", + "Description": "Vous infligez une perte de contrôle et gagnez le double d’offrandes si ce n’est ni un ralentissement ni un glaçage.", + "DescriptionClean": "Vous infligez une perte de contrôle et gagnez le double d’offrandes si ce n’est ni un ralentissement ni un glaçage.", + "RuneDescription": "{c_RuneCondition}Vous infligez une perte de contrôle et gagnez le double d’offrandes si ce n’est ni un ralentissement ni un {c_important}{u}glaçage{/u}{/c}.{/c}", "RuneOverflowBehavior": "" }, { @@ -214,9 +224,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "Ohm", - "Description": "Vous invoquez la compétence Cri de guerre des barbares, qui augmente les dégâts que vous infligez de [15|%|] pendant 6\u00A0s.", - "DescriptionClean": "Vous invoquez la compétence Cri de guerre des barbares, qui augmente les dégâts que vous infligez de [15||] pendant 6\u00A0s.", - "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Cri de guerre{/c} des barbares, qui augmente les dégâts que vous infligez de {c_number}[15|%|]{/c} pendant {c_number}6{/c}\u00A0s.{/c}", + "Description": "Vous invoquez la compétence Cri de guerre des barbares, qui augmente les dégâts que vous infligez de 15\u00A0% pendant #\u00A0s.", + "DescriptionClean": "Vous invoquez la compétence Cri de guerre des barbares, qui augmente les dégâts que vous infligez de 15\u00A0 pendant \u00A0s.", + "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Cri de guerre{/c} des barbares, qui augmente les dégâts que vous infligez de {c_number}15\u00A0%{/c} pendant {c_number}{s1}{/c}\u00A0s.{/c}", "RuneOverflowBehavior": "Durée augmentée" }, { @@ -244,9 +254,9 @@ "IdName": "Item_Rune_Effect_ResourceToDamage", "RuneType": "effect", "Name": "Qax", - "Description": "Votre prochaine utilisation de compétence, hors compétences de base, utilisera la totalité de vos points de ressource principale pour infliger jusqu’à 100\u00A0% de dégâts supplémentaires", - "DescriptionClean": "Votre prochaine utilisation de compétence, hors compétences de base, utilisera la totalité de vos points de ressource principale pour infliger jusqu’à 100\u00A0 de dégâts supplémentaires", - "RuneDescription": "{c_RuneEffect}Votre prochaine utilisation de compétence, hors compétences {c_important}de base{/c}, utilisera la totalité de vos points de ressource principale pour infliger jusqu’à {c_number}100\u00A0%{/c} de dégâts supplémentaires{/c}", + "Description": "Votre prochaine utilisation de compétence, hors compétences de base, utilisera la totalité de vos points de ressource principale pour infliger jusqu’à #\u00A0% de dégâts supplémentaires", + "DescriptionClean": "Votre prochaine utilisation de compétence, hors compétences de base, utilisera la totalité de vos points de ressource principale pour infliger jusqu’à \u00A0 de dégâts supplémentaires", + "RuneDescription": "{c_RuneEffect}Votre prochaine utilisation de compétence, hors compétences {c_important}de base{/c}, utilisera la totalité de vos points de ressource principale pour infliger jusqu’à {c_number}{s1}\u00A0%{/c} de dégâts supplémentaires{/c}", "RuneOverflowBehavior": "Dégâts augmentés davantage" }, { @@ -254,9 +264,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "Qua", - "Description": "Vous obtenez [6|%|] de vitesse de déplacement supplémentaire pendant 5\u00A0s, jusqu’à un maximum de [6*5|%|].", - "DescriptionClean": "Vous obtenez [6||] de vitesse de déplacement supplémentaire pendant 5\u00A0s, jusqu’à un maximum de [6*5||].", - "RuneDescription": "{c_RuneEffect}Vous obtenez {c_number}[6|%|]{/c} de vitesse de déplacement supplémentaire pendant {c_number}5{/c}\u00A0s, jusqu’à un maximum de {c_number}[6*5|%|]{/c}.{/c}", + "Description": "Vous obtenez 10\u00A0% de vitesse de déplacement supplémentaire pendant #\u00A0s, jusqu’à un maximum de 35\u00A0%.", + "DescriptionClean": "Vous obtenez 10\u00A0 de vitesse de déplacement supplémentaire pendant \u00A0s, jusqu’à un maximum de 35\u00A0.", + "RuneDescription": "{c_RuneEffect}Vous obtenez {c_number}10\u00A0%{/c} de vitesse de déplacement supplémentaire pendant {c_number}{s1}{/c}\u00A0s, jusqu’à un maximum de {c_number}35\u00A0%{/c}.{/c}", "RuneOverflowBehavior": "Durée augmentée" }, { @@ -264,9 +274,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "Que", - "Description": "Vous invoquez la compétence Rempart de terre des druides, qui vous confère une barrière.", - "DescriptionClean": "Vous invoquez la compétence Rempart de terre des druides, qui vous confère une barrière.", - "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Rempart de terre{/c} des druides, qui vous confère une {c_important}{u}barrière{/u}{/c}.{/c}", + "Description": "Vous invoquez la compétence Rempart de terre des druides pendant #\u00A0s, ce qui vous confère une barrière.", + "DescriptionClean": "Vous invoquez la compétence Rempart de terre des druides pendant \u00A0s, ce qui vous confère une barrière.", + "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Rempart de terre{/c} des druides pendant {c_number}{s1}{/c}\u00A0s{/c}, ce qui vous confère une {c_important}{u}barrière{/u}{/c}.{/c}", "RuneOverflowBehavior": "Durée augmentée" }, { @@ -297,7 +307,7 @@ "Description": "Vous invoquez la compétence Vierge de fer abjecte des nécromanciens, qui renvoie les dégâts infligés par les cibles adverses et vous soigne quand elles meurent.", "DescriptionClean": "Vous invoquez la compétence Vierge de fer abjecte des nécromanciens, qui renvoie les dégâts infligés par les cibles adverses et vous soigne quand elles meurent.", "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Vierge de fer abjecte{/c} des nécromanciens, qui renvoie les dégâts infligés par les cibles adverses et vous soigne quand elles meurent.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Augmente les dégâts de 1\u00A0% par offrande" }, { "IdSno": "1983344", @@ -307,17 +317,27 @@ "Description": "Vous invoquez la compétence Tremblement de terre des barbares, qui inflige des dégâts aux adversaires se trouvant dans la zone.", "DescriptionClean": "Vous invoquez la compétence Tremblement de terre des barbares, qui inflige des dégâts aux adversaires se trouvant dans la zone.", "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Tremblement de terre{/c} des barbares, qui inflige des dégâts aux adversaires se trouvant dans la zone.{/c}", - "RuneOverflowBehavior": "Taille augmentée" + "RuneOverflowBehavior": "Taille augmentée jusqu’à 100\u00A0%" }, { "IdSno": "1969845", "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "Thul", - "Description": "Vous lancez Nova de givre mystique (sorcier)", - "DescriptionClean": "Vous lancez Nova de givre mystique (sorcier)", - "RuneDescription": "{c_RuneEffect}Vous lancez Nova de givre mystique (sorcier){/c}", - "RuneOverflowBehavior": "Taille augmentée" + "Description": "Vous invoquez la compétence Nova de givre mystique des sorciers, qui gèle les adversaires et les rend vulnérables.", + "DescriptionClean": "Vous invoquez la compétence Nova de givre mystique des sorciers, qui gèle les adversaires et les rend vulnérables.", + "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Nova de givre mystique{/c} des sorciers, qui {c_important}{u}gèle{/u}{/c} les adversaires et les rend {c_important}{u}vulnérables{/u}{/c}.{/c}", + "RuneOverflowBehavior": "Rayon augmenté jusqu’à 100\u00A0%" + }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "Ton", + "Description": "Vous invoquez les météorites des sorciers, qui infligent des dégâts aux adversaires.", + "DescriptionClean": "Vous invoquez les météorites des sorciers, qui infligent des dégâts aux adversaires.", + "RuneDescription": "{c_RuneEffect}Vous invoquez les {c_important}météorites{/c} des sorciers, qui infligent des dégâts aux adversaires.{/c}", + "RuneOverflowBehavior": "Apparition de météorites augmentée" }, { "IdSno": "2004781", @@ -337,7 +357,7 @@ "Description": "Vous invoquez la compétence Choc traumatisant des sacresprits, qui inflige des dégâts aux adversaires et les renverse.", "DescriptionClean": "Vous invoquez la compétence Choc traumatisant des sacresprits, qui inflige des dégâts aux adversaires et les renverse.", "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Choc traumatisant{/c} des sacresprits, qui inflige des dégâts aux adversaires et les renverse.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Augmente les dégâts de 1\u00A0% par offrande" }, { "IdSno": "2020680", @@ -354,10 +374,10 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "Vex", - "Description": "Vous obtenez +3\u00A0points à toutes les compétences pendant 7\u00A0s", - "DescriptionClean": "Vous obtenez 3\u00A0points à toutes les compétences pendant 7\u00A0s", - "RuneDescription": "{c_RuneEffect}Vous obtenez {c_number}+3{/c}\u00A0points à toutes les compétences pendant {c_number}7{/c}\u00A0s{/c}", - "RuneOverflowBehavior": "Durée augmentée" + "Description": "Vous obtenez 1\u00A0point supplémentaire à toutes les compétences pendant 10\u00A0s.", + "DescriptionClean": "Vous obtenez 1\u00A0point supplémentaire à toutes les compétences pendant 10\u00A0s.", + "RuneDescription": "{c_RuneEffect}Vous obtenez {c_number}1{/c}\u00A0point supplémentaire à toutes les compétences pendant {c_number}10{/c}\u00A0s.{/c}", + "RuneOverflowBehavior": "Les rangs de compétences augmentent, jusqu’à 3\u00A0supplémentaires." }, { "IdSno": "2004862", @@ -367,17 +387,17 @@ "Description": "Vous invoquez la compétence Décrépitude horrible des nécromanciens, qui ralentit les adversaires, réduit leurs dégâts et vous permet de les exécuter.", "DescriptionClean": "Vous invoquez la compétence Décrépitude horrible des nécromanciens, qui ralentit les adversaires, réduit leurs dégâts et vous permet de les exécuter.", "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Décrépitude horrible{/c} des nécromanciens, qui ralentit les adversaires, réduit leurs dégâts et vous permet de les {c_important}{u}exécuter{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Augmente la durée" }, { "IdSno": "2021640", "IdName": "Item_Rune_Effect_MaxHPIncrease", "RuneType": "effect", "Name": "Xal", - "Description": "Vous obtenez 20\u00A0% de votre maximum de points de vie pendant 6\u00A0s.", - "DescriptionClean": "Vous obtenez 20\u00A0 de votre maximum de points de vie pendant 6\u00A0s.", - "RuneDescription": "{c_RuneEffect}Vous obtenez {c_number}20\u00A0%{/c} de votre maximum de points de vie pendant {c_number}6{/c}\u00A0s.{/c}", - "RuneOverflowBehavior": "Durée augmentée" + "Description": "Vous obtenez 20\u00A0% de votre maximum de points de vie pendant #\u00A0s.", + "DescriptionClean": "Vous obtenez 20\u00A0 de votre maximum de points de vie pendant \u00A0s.", + "RuneDescription": "{c_RuneEffect}Vous obtenez {c_number}20\u00A0%{/c} de votre maximum de points de vie pendant {c_number}{s1}{/c}\u00A0s.{/c}", + "RuneOverflowBehavior": "Votre maximum de points de vie est augmenté." }, { "IdSno": "2047113", @@ -387,7 +407,7 @@ "Description": "Votre prochaine compétence infligera automatiquement un coup critique et un accablement.", "DescriptionClean": "Votre prochaine compétence infligera automatiquement un coup critique et un accablement.", "RuneDescription": "{c_RuneEffect}Votre prochaine compétence infligera automatiquement un coup critique et un {c_important}{u}accablement{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "L’incantation augmente les dégâts de 1\u00A0% toutes les 10\u00A0offrandes." }, { "IdSno": "2040699", @@ -414,14 +434,14 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "Yom", - "Description": "Vous invoquez la compétence Pétrification des druides, qui étourdit les adversaires et augmente les dégâts critiques que vous leur infligez.", - "DescriptionClean": "Vous invoquez la compétence Pétrification des druides, qui étourdit les adversaires et augmente les dégâts critiques que vous leur infligez.", - "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Pétrification{/c} des druides, qui étourdit les adversaires et augmente les dégâts critiques que vous leur infligez.{/c}", - "RuneOverflowBehavior": "" + "Description": "Vous invoquez la compétence Pétrification des druides, qui étourdit les adversaires et restaure votre ressource principale.", + "DescriptionClean": "Vous invoquez la compétence Pétrification des druides, qui étourdit les adversaires et restaure votre ressource principale.", + "RuneDescription": "{c_RuneEffect}Vous invoquez la compétence {c_important}Pétrification{/c} des druides, qui étourdit les adversaires et restaure votre ressource principale.{/c}", + "RuneOverflowBehavior": "Augmente la durée d’étourdissement" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "Yul", "Description": "Vous lancez une compétence avec un temps de recharge.", @@ -444,9 +464,19 @@ "IdName": "Item_Rune_Effect_ReduceUltimateCD", "RuneType": "effect", "Name": "Zec", - "Description": "Vous réduisez de 2\u00A0s le temps de recharge des compétences ultimes actives.", - "DescriptionClean": "Vous réduisez de 2\u00A0s le temps de recharge des compétences ultimes actives.", - "RuneDescription": "{c_RuneEffect}Vous réduisez de {c_number}2{/c}\u00A0s le temps de recharge des compétences {c_important}ultimes{/c} actives.{/c}", + "Description": "Vous réduisez de #\u00A0s le temps de recharge des compétences ultimes actives.", + "DescriptionClean": "Vous réduisez de \u00A0s le temps de recharge des compétences ultimes actives.", + "RuneDescription": "{c_RuneEffect}Vous réduisez de {c_number}{s1}{/c}\u00A0s le temps de recharge des compétences {c_important}ultimes actives{/c}.{/c}", "RuneOverflowBehavior": "Temps de recharge réduit davantage" + }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "de Nagu", + "Description": "Vous maintenez au moins 1\u00A0créature invoquée active pendant 5\u00A0s et recevez des offrandes pour chacune d’entre elles jusqu’à 6\u00A0créatures invoquées.", + "DescriptionClean": "Vous maintenez au moins 1\u00A0créature invoquée active pendant 5\u00A0s et recevez des offrandes pour chacune d’entre elles jusqu’à 6\u00A0créatures invoquées.", + "RuneDescription": "{c_RuneCondition}Vous maintenez au moins {c_number}1{/c}\u00A0{c_important}créature invoquée{/c} active pendant {c_number}5{/c}\u00A0s et recevez des offrandes pour chacune d’entre elles jusqu’à {c_number}6{/c}\u00A0{c_important}créatures invoquées{/c}.{/c}", + "RuneOverflowBehavior": "" } ] \ No newline at end of file diff --git a/D4Companion/Data/Runes.itIT.json b/D4Companion/Data/Runes.itIT.json index a6c0745f..3dc2659f 100644 --- a/D4Companion/Data/Runes.itIT.json +++ b/D4Companion/Data/Runes.itIT.json @@ -24,9 +24,9 @@ "IdName": "Item_Rune_Effect_SummonSpiritWolf", "RuneType": "effect", "Name": "Ceh", - "Description": "Evoca un Compagno Lupo Spiritico per attaccare i nemici per 8 s.", - "DescriptionClean": "Evoca un Compagno Lupo Spiritico per attaccare i nemici per 8 s.", - "RuneDescription": "{c_RuneEffect}{c_important}Evoca{/c} un {c_important}Compagno{/c} Lupo Spiritico per attaccare i nemici per {c_number}8{/c} s.{/c}", + "Description": "Evochi un Compagno Lupo Spiritico per attaccare i nemici per 8 s.", + "DescriptionClean": "Evochi un Compagno Lupo Spiritico per attaccare i nemici per 8 s.", + "RuneDescription": "{c_RuneEffect}Evochi un {c_important}Compagno{/c} Lupo Spiritico per attaccare i nemici per {c_number}8{/c} s.{/c}", "RuneOverflowBehavior": "Evoca lupi multipli" }, { @@ -44,9 +44,9 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "Chac", - "Description": "Invochi Meteoriti dell'Incantatore, infliggendo danni ai nemici.", - "DescriptionClean": "Invochi Meteoriti dell'Incantatore, infliggendo danni ai nemici.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Meteoriti{/c} dell'Incantatore, infliggendo danni ai nemici.{/c}", + "Description": "Invochi Dardo Fulminante del Druido, colpendo un nemico vicino.", + "DescriptionClean": "Invochi Dardo Fulminante del Druido, colpendo un nemico vicino.", + "RuneDescription": "{c_RuneEffect}Invochi {c_important}Dardo Fulminante{/c} del Druido, colpendo un nemico vicino.{/c}", "RuneOverflowBehavior": "Generazione dardi aumentata" }, { @@ -54,9 +54,9 @@ "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "Cir", - "Description": "Se lanci la stessa abilità non canalizzata 3 volte di fila.", - "DescriptionClean": "Se lanci la stessa abilità non canalizzata 3 volte di fila.", - "RuneDescription": "{c_RuneCondition}Se lanci la stessa abilità non {c_important}canalizzata{/c} {c_number}3{/c} volte di fila.{/c}", + "Description": "Se lanci 5 abilità poi diventi esausto per 3 s.", + "DescriptionClean": "Se lanci 5 abilità poi diventi esausto per 3 s.", + "RuneDescription": "{c_RuneCondition}Se lanci {c_number}5{/c} abilità poi diventi esausto per {c_number}3{/c} s.{/c}", "RuneOverflowBehavior": "" }, { @@ -89,15 +89,25 @@ "RuneDescription": "{c_RuneEffect}Ottieni il {c_number}{s1}%{/c} di probabilità di critico per {c_number}5{/c} s, fino a un massimo del {c_number}25%{/c}.{/c}", "RuneOverflowBehavior": "Ottieni accumuli multipli" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "Igni", + "Description": "Accumuli Offerta ogni 0,3 s. Lancia un'abilità non Base per ottenere l'Offerta accumulata (Fino a 500 Offerta).", + "DescriptionClean": "Accumuli Offerta ogni 0,3 s. Lancia un'abilità non Base per ottenere l'Offerta accumulata (Fino a 500 Offerta).", + "RuneDescription": "{c_RuneCondition}Accumuli Offerta ogni {c_number}0,3{/c} s. Lancia un'abilità non {c_important}Base{/c} per ottenere l'Offerta accumulata {c_gray}(Fino a 500 Offerta){/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039542", "IdName": "Item_Rune_Effect_Sorcerer_Teleport", "RuneType": "effect", "Name": "Jah", - "Description": "Sostituisci la prossima Elusione con il Teletrasporto dell'Incantatore, spostandoti più lontano, infliggendo danni e diventando inarrestabile.", - "DescriptionClean": "Sostituisci la prossima Elusione con il Teletrasporto dell'Incantatore, spostandoti più lontano, infliggendo danni e diventando inarrestabile.", - "RuneDescription": "{c_RuneEffect}Sostituisci la prossima Elusione con il {c_important}Teletrasporto{/c} dell'Incantatore, spostandoti più lontano, infliggendo danni e diventando {c_important}{u}inarrestabile{/u}{/c}.", - "RuneOverflowBehavior": "" + "Description": "Sostituisci la prossima Elusione con l'abilità Teletrasporto dell'Incantatore, spostandoti più lontano, infliggendo danni e diventando inarrestabile.", + "DescriptionClean": "Sostituisci la prossima Elusione con l'abilità Teletrasporto dell'Incantatore, spostandoti più lontano, infliggendo danni e diventando inarrestabile.", + "RuneDescription": "{c_RuneEffect}Sostituisci la prossima Elusione con l'abilità {c_important}Teletrasporto{/c} dell'Incantatore, spostandoti più lontano, infliggendo danni e diventando {c_important}{u}inarrestabile{/u}{/c}.", + "RuneOverflowBehavior": "Offerta in eccesso accumulata" }, { "IdSno": "2081284", @@ -114,19 +124,19 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "Kry", - "Description": "Invochi Vortice dello Spiritista, infliggendo danni e attirando a te i nemici.", - "DescriptionClean": "Invochi Vortice dello Spiritista, infliggendo danni e attirando a te i nemici.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Vortice{/c} dello Spiritista, infliggendo danni e attirando a te i nemici.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invochi l'abilità Vortice dello Spiritista, infliggendo danni e attirando a te i nemici.", + "DescriptionClean": "Invochi l'abilità Vortice dello Spiritista, infliggendo danni e attirando a te i nemici.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Vortice{/c} dello Spiritista, infliggendo danni e attirando a te i nemici.{/c}", + "RuneOverflowBehavior": "Fino al 50% di raggio di attrazione aggiuntivo" }, { "IdSno": "2090244", "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "Lac", - "Description": "Invochi Urlo di Sfida del Barbaro, provocando i nemici e riducendo i tuoi danni subiti per # s.", - "DescriptionClean": "Invochi Urlo di Sfida del Barbaro, provocando i nemici e riducendo i tuoi danni subiti per s.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Urlo di Sfida{/c} del Barbaro, provocando i nemici e riducendo i tuoi danni subiti per {c_number}{s1}{/c} s.{/c}", + "Description": "Invochi l'abilità Urlo di Sfida del Barbaro, provocando i nemici e riducendo i tuoi danni subiti per # s.", + "DescriptionClean": "Invochi l'abilità Urlo di Sfida del Barbaro, provocando i nemici e riducendo i tuoi danni subiti per s.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Urlo di Sfida{/c} del Barbaro, provocando i nemici e riducendo i tuoi danni subiti per {c_number}{s1}{/c} s.{/c}", "RuneOverflowBehavior": "Durata aumentata" }, { @@ -164,9 +174,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "Moni", - "Description": "Se lanci un'abilità dopo uno spostamento. \r\n(Tempo di recupero: 0,25 s)", - "DescriptionClean": "Se lanci un'abilità dopo uno spostamento. \r\n(Tempo di recupero: 0,25 s)", - "RuneDescription": "{c_RuneCondition}Se lanci un'abilità dopo uno spostamento.{/c} \r\n{c_gray}(Tempo di recupero: 0,25 s){/c}", + "Description": "Se lanci 2 abilità di Mobilità o di Macabro. ", + "DescriptionClean": "Se lanci 2 abilità di Mobilità o di Macabro.", + "RuneDescription": "{c_RuneCondition}Se lanci {c_number}2{/c} abilità di {c_important}Mobilità{/c} o di {c_important}Macabro{/c}.{/c} ", "RuneOverflowBehavior": "" }, { @@ -174,11 +184,21 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "Mot", - "Description": "Ottieni # ombre dal Manto Oscuro del Tagliagole, riducendo i danni subiti per ogni ombra.", - "DescriptionClean": "Ottieni ombre dal Manto Oscuro del Tagliagole, riducendo i danni subiti per ogni ombra.", - "RuneDescription": "{c_RuneEffect}Ottieni {c_number}{s1}{/c} |4ombra:ombre; dal {c_important}Manto Oscuro{/c} del Tagliagole, riducendo i danni subiti per ogni ombra.{/c}", + "Description": "Ottieni # ombre dall'abilità Manto Oscuro del Tagliagole, riducendo i danni subiti per ogni ombra.", + "DescriptionClean": "Ottieni ombre dall'abilità Manto Oscuro del Tagliagole, riducendo i danni subiti per ogni ombra.", + "RuneDescription": "{c_RuneEffect}Ottieni {c_number}{s1}{/c} |4ombra:ombre; dall'abilità {c_important}Manto Oscuro{/c} del Tagliagole, riducendo i danni subiti per ogni ombra.{/c}", "RuneOverflowBehavior": "Ottieni ombre multiple" }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "Nagu", + "Description": "Se mantieni almeno 1 Evocazione attiva per 5 s, ottieni Offerta per ognuna fino a 6 Evocazioni.", + "DescriptionClean": "Se mantieni almeno 1 Evocazione attiva per 5 s, ottieni Offerta per ognuna fino a 6 Evocazioni.", + "RuneDescription": "{c_RuneCondition}Se mantieni almeno {c_number}1{/c} {c_important}Evocazione{/c} attiva per {c_number}5{/c} s, ottieni Offerta per ognuna fino a {c_number}6{/c} {c_important}Evocazioni{/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2063987", "IdName": "Item_Rune_Condition_OnAvoidDamage", @@ -194,9 +214,9 @@ "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "Ner", - "Description": "Invochi Occultamento Contrastante del Tagliagole per # s, ottenendo probabilità di schivata, velocità di movimento, furtività e diventando inarrestabile.", - "DescriptionClean": "Invochi Occultamento Contrastante del Tagliagole per s, ottenendo probabilità di schivata, velocità di movimento, furtività e diventando inarrestabile.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Occultamento Contrastante{/c} del Tagliagole per {s1} s, ottenendo probabilità di schivata, velocità di movimento, {c_important}{u}furtività{/u}{/c} e diventando {c_important}{u}inarrestabile{/u}{/c}.{/c}", + "Description": "Invochi l'abilità Occultamento Contrastante del Tagliagole per # s, ottenendo probabilità di schivata, velocità di movimento, furtività e diventando inarrestabile.", + "DescriptionClean": "Invochi l'abilità Occultamento Contrastante del Tagliagole per s, ottenendo probabilità di schivata, velocità di movimento, furtività e diventando inarrestabile.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Occultamento Contrastante{/c} del Tagliagole per {s1} s, ottenendo probabilità di schivata, velocità di movimento, {c_important}{u}furtività{/u}{/c} e diventando {c_important}{u}inarrestabile{/u}{/c}.{/c}", "RuneOverflowBehavior": "Durata aumentata" }, { @@ -204,9 +224,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "Noc", - "Description": "Se infliggi effetti debilitanti oltre rallentamento o raggelamento.", - "DescriptionClean": "Se infliggi effetti debilitanti oltre rallentamento o raggelamento.", - "RuneDescription": "{c_RuneCondition}Se infliggi effetti debilitanti oltre rallentamento o {c_important}{u}raggelamento{/u}{/c}.{/c}", + "Description": "Se infliggi un effetto debilitante, ottieni offerte doppie se non è un rallentamento o un raggelamento.", + "DescriptionClean": "Se infliggi un effetto debilitante, ottieni offerte doppie se non è un rallentamento o un raggelamento.", + "RuneDescription": "{c_RuneCondition}Se infliggi un effetto debilitante, ottieni offerte doppie se non è un rallentamento o un {c_important}{u}raggelamento{/u}{/c}.{/c}", "RuneOverflowBehavior": "" }, { @@ -214,9 +234,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "Ohm", - "Description": "Invochi Grido di Guerra del Barbaro, aumentando i danni inflitti del 15% per # s.", - "DescriptionClean": "Invochi Grido di Guerra del Barbaro, aumentando i danni inflitti del 15 per s.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Grido di Guerra{/c} del Barbaro, aumentando i danni inflitti del {c_number}15%{/c} per {c_number}{s1}{/c} s.{/c}", + "Description": "Invochi l'abilità Grido di Guerra del Barbaro, aumentando i danni inflitti del 15% per # s.", + "DescriptionClean": "Invochi l'abilità Grido di Guerra del Barbaro, aumentando i danni inflitti del 15 per s.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Grido di Guerra{/c} del Barbaro, aumentando i danni inflitti del {c_number}15%{/c} per {c_number}{s1}{/c} s.{/c}", "RuneOverflowBehavior": "Durata aumentata" }, { @@ -254,9 +274,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "Qua", - "Description": "Ottieni il 7% di velocità di movimento per # s, fino a un massimo del 35%.", - "DescriptionClean": "Ottieni il 7 di velocità di movimento per s, fino a un massimo del 35.", - "RuneDescription": "{c_RuneEffect}Ottieni il {c_number}7%{/c} di velocità di movimento per {c_number}{s1}{/c} s, fino a un massimo del {c_number}35%{/c}.{/c}", + "Description": "Ottieni il 10% di velocità di movimento per # s, fino a un massimo del 50%.", + "DescriptionClean": "Ottieni il 10 di velocità di movimento per s, fino a un massimo del 50.", + "RuneDescription": "{c_RuneEffect}Ottieni il {c_number}10%{/c} di velocità di movimento per {c_number}{s1}{/c} s, fino a un massimo del {c_number}50%{/c}.{/c}", "RuneOverflowBehavior": "Durata aumentata" }, { @@ -264,9 +284,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "Que", - "Description": "Invochi Baluardo di Terra del Druido per # s, che ti fornisce una barriera.", - "DescriptionClean": "Invochi Baluardo di Terra del Druido per s, che ti fornisce una barriera.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Baluardo di Terra{/c} del Druido per {c_number}{s1}{/c} s{/c}, che ti fornisce una {c_important}{u}barriera{/u}{/c}.{/c}", + "Description": "Invochi l'abilità Baluardo di Terra del Druido per # s, che ti fornisce una barriera.", + "DescriptionClean": "Invochi l'abilità Baluardo di Terra del Druido per s, che ti fornisce una barriera.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Baluardo di Terra{/c} del Druido per {c_number}{s1}{/c} s{/c}, che ti fornisce una {c_important}{u}barriera{/u}{/c}.{/c}", "RuneOverflowBehavior": "Durata aumentata" }, { @@ -294,10 +314,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "Teb", - "Description": "Invochi Vergine di Ferro Abominevole del Negromante, contrattaccando i nemici e curandoti alla loro morte.", - "DescriptionClean": "Invochi Vergine di Ferro Abominevole del Negromante, contrattaccando i nemici e curandoti alla loro morte.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Vergine di Ferro Abominevole{/c} del Negromante, contrattaccando i nemici e curandoti alla loro morte.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invochi l'abilità Vergine di Ferro Abominevole del Negromante, contrattaccando i nemici e curandoti alla loro morte.", + "DescriptionClean": "Invochi l'abilità Vergine di Ferro Abominevole del Negromante, contrattaccando i nemici e curandoti alla loro morte.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Vergine di Ferro Abominevole{/c} del Negromante, contrattaccando i nemici e curandoti alla loro morte.{/c}", + "RuneOverflowBehavior": "Aumenta i danni dell'1% per Offerta" }, { "IdSno": "1983344", @@ -307,18 +327,28 @@ "Description": "Invochi Terremoto del Barbaro, infliggendo danni ai nemici all'interno dell'area d'effetto.", "DescriptionClean": "Invochi Terremoto del Barbaro, infliggendo danni ai nemici all'interno dell'area d'effetto.", "RuneDescription": "{c_RuneEffect}Invochi {c_important}Terremoto{/c} del Barbaro, infliggendo danni ai nemici all'interno dell'area d'effetto.{/c}", - "RuneOverflowBehavior": "Raggio aumentato fino al 100%" + "RuneOverflowBehavior": "Dimensioni aumentate fino al 100%" }, { "IdSno": "1969845", "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "Thul", - "Description": "Invochi Nova Gelida Mistica dell'Incantatore, infliggendo congelamento e vulnerabilità ai nemici.", - "DescriptionClean": "Invochi Nova Gelida Mistica dell'Incantatore, infliggendo congelamento e vulnerabilità ai nemici.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Nova Gelida Mistica{/c} dell'Incantatore, infliggendo {c_important}{u}congelamento{/u}{/c} e {c_important}{u}vulnerabilità{/u}{/c} ai nemici.{/c}", + "Description": "Invochi l'abilità Nova Gelida Mistica dell'Incantatore, infliggendo congelamento e vulnerabilità ai nemici.", + "DescriptionClean": "Invochi l'abilità Nova Gelida Mistica dell'Incantatore, infliggendo congelamento e vulnerabilità ai nemici.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Nova Gelida Mistica{/c} dell'Incantatore, infliggendo {c_important}{u}congelamento{/u}{/c} e {c_important}{u}vulnerabilità{/u}{/c} ai nemici.{/c}", "RuneOverflowBehavior": "Raggio aumentato fino al 100%" }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "Ton", + "Description": "Invochi Meteoriti dell'Incantatore, infliggendo danni ai nemici.", + "DescriptionClean": "Invochi Meteoriti dell'Incantatore, infliggendo danni ai nemici.", + "RuneDescription": "{c_RuneEffect}Invochi {c_important}Meteoriti{/c} dell'Incantatore, infliggendo danni ai nemici.{/c}", + "RuneOverflowBehavior": "Generazione meteoriti aumentata" + }, { "IdSno": "2004781", "IdName": "Item_Rune_Effect_Subpower_Grenades", @@ -334,10 +364,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "Tzic", - "Description": "Invochi Pestata Travolgente dello Spiritista, infliggendo danni e facendo cadere a terra i nemici.", - "DescriptionClean": "Invochi Pestata Travolgente dello Spiritista, infliggendo danni e facendo cadere a terra i nemici.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Pestata Travolgente{/c} dello Spiritista, infliggendo danni e facendo cadere a terra i nemici.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invochi l'abilità Pestata Travolgente dello Spiritista, infliggendo danni e facendo cadere a terra i nemici.", + "DescriptionClean": "Invochi l'abilità Pestata Travolgente dello Spiritista, infliggendo danni e facendo cadere a terra i nemici.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Pestata Travolgente{/c} dello Spiritista, infliggendo danni e facendo cadere a terra i nemici.{/c}", + "RuneOverflowBehavior": "Aumenta i danni dell'1% per Offerta" }, { "IdSno": "2020680", @@ -354,20 +384,20 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "Vex", - "Description": "Ottieni +3 a tutte le abilità per # s.", - "DescriptionClean": "Ottieni 3 a tutte le abilità per s.", - "RuneDescription": "{c_RuneEffect}Ottieni {c_number}+3{/c} a tutte le abilità per {c_number}{s1}{/c} s.{/c}", - "RuneOverflowBehavior": "Durata aumentata" + "Description": "Ottieni +1 a tutte le abilità per 10 s.", + "DescriptionClean": "Ottieni 1 a tutte le abilità per 10 s.", + "RuneDescription": "{c_RuneEffect}Ottieni {c_number}+1{/c} a tutte le abilità per {c_number}10{/c} s.{/c}", + "RuneOverflowBehavior": "Gradi abilità aggiuntivi, fino a 3." }, { "IdSno": "2004862", "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "Wat", - "Description": "Invochi Decadimento Orrido del Negromante, rallentando i nemici, riducendo i danni che infliggono e permettendoti di eseguire Esecuzione contro di loro.", - "DescriptionClean": "Invochi Decadimento Orrido del Negromante, rallentando i nemici, riducendo i danni che infliggono e permettendoti di eseguire Esecuzione contro di loro.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Decadimento Orrido{/c} del Negromante, rallentando i nemici, riducendo i danni che infliggono e permettendoti di {c_important}{u}eseguire Esecuzione{/u}{/c} contro di loro.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invochi l'abilità Decadimento Orrido del Negromante, rallentando i nemici, riducendo i danni che infliggono e permettendoti di eseguire Esecuzione contro di loro.", + "DescriptionClean": "Invochi l'abilità Decadimento Orrido del Negromante, rallentando i nemici, riducendo i danni che infliggono e permettendoti di eseguire Esecuzione contro di loro.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Decadimento Orrido{/c} del Negromante, rallentando i nemici, riducendo i danni che infliggono e permettendoti di {c_important}{u}eseguire Esecuzione{/u}{/c} contro di loro.{/c}", + "RuneOverflowBehavior": "Durata aumentata" }, { "IdSno": "2021640", @@ -377,7 +407,7 @@ "Description": "Ottieni il 20% della Vita massima per # s.", "DescriptionClean": "Ottieni il 20 della Vita massima per s.", "RuneDescription": "{c_RuneEffect}Ottieni il {c_number}20%{/c} della Vita massima per {c_number}{s1}{/c} s.{/c}", - "RuneOverflowBehavior": "Durata aumentata" + "RuneOverflowBehavior": "Ottieni Vita massima aggiuntiva" }, { "IdSno": "2047113", @@ -387,16 +417,16 @@ "Description": "La successiva abilità lanciata infligge sempre danni critici e Sopraffazione.", "DescriptionClean": "La successiva abilità lanciata infligge sempre danni critici e Sopraffazione.", "RuneDescription": "{c_RuneEffect}La successiva abilità lanciata infligge sempre danni critici e {c_important}{u}Sopraffazione{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "I lanci aumentano i danni dell'1% ogni 10 Offerta" }, { "IdSno": "2040699", "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "Xol", - "Description": "Se evochi il Potere Runico di un'altra classe.", - "DescriptionClean": "Se evochi il Potere Runico di un'altra classe.", - "RuneDescription": "{c_RuneCondition}Se evochi il Potere Runico di un'altra classe.{/c}", + "Description": "Se invochi un'abilità da un'altra classe.", + "DescriptionClean": "Se invochi un'abilità da un'altra classe.", + "RuneDescription": "{c_RuneCondition}Se invochi un'abilità da un'altra classe.{/c}", "RuneOverflowBehavior": "" }, { @@ -414,14 +444,14 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "Yom", - "Description": "Invochi Pietrificazione del Druido, stordendo i nemici e ripristinando la risorsa principale.", - "DescriptionClean": "Invochi Pietrificazione del Druido, stordendo i nemici e ripristinando la risorsa principale.", - "RuneDescription": "{c_RuneEffect}Invochi {c_important}Pietrificazione{/c} del Druido, stordendo i nemici e ripristinando la risorsa principale.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invochi l'abilità Pietrificazione del Druido, stordendo i nemici e ripristinando la risorsa principale.", + "DescriptionClean": "Invochi l'abilità Pietrificazione del Druido, stordendo i nemici e ripristinando la risorsa principale.", + "RuneDescription": "{c_RuneEffect}Invochi l'abilità {c_important}Pietrificazione{/c} del Druido, stordendo i nemici e ripristinando la risorsa principale.{/c}", + "RuneOverflowBehavior": "Durata stordimento aumentata" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "Yul", "Description": "Se lanci un'abilità con tempo di recupero.", diff --git a/D4Companion/Data/Runes.jaJP.json b/D4Companion/Data/Runes.jaJP.json index 23c94bfc..d3cfa71f 100644 --- a/D4Companion/Data/Runes.jaJP.json +++ b/D4Companion/Data/Runes.jaJP.json @@ -19,6 +19,16 @@ "RuneDescription": "{c_RuneEffect}発動中のクールダウンを{c_number}{s1}{/c}秒短縮する。", "RuneOverflowBehavior": "クールダウンをさらに短縮" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "イグニ", + "Description": "0.3秒ごとに供物を貯める。非基本スキルを使用すると貯めていた供物を獲得する(最大500)。", + "DescriptionClean": "0.3秒ごとに供物を貯める。非基本スキルを使用すると貯めていた供物を獲得する(最大500)。", + "RuneDescription": "{c_RuneCondition}{c_number}0.3{/c}秒ごとに供物を貯める。非{c_important}基本{/c}スキルを使用すると貯めていた供物を獲得する{c_gray}(最大500){/c}。{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2020680", "IdName": "Item_Rune_Condition_OnPetKillOrDie", @@ -34,9 +44,9 @@ "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "エクソル", - "Description": "別のクラスのパワーを引き起こす。", - "DescriptionClean": "別のクラスのパワーを引き起こす。", - "RuneDescription": "{c_RuneCondition}別のクラスのパワーを引き起こす。{/c}", + "Description": "別のクラスのスキルを引き起こす。", + "DescriptionClean": "別のクラスのスキルを引き起こす。", + "RuneDescription": "{c_RuneCondition}別のクラスのスキルを引き起こす。{/c}", "RuneOverflowBehavior": "" }, { @@ -54,9 +64,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "オーム", - "Description": "バーバリアンの〈ウォークライ〉を引き起こし、#秒間、与えるダメージを15%増加する。", - "DescriptionClean": "バーバリアンの〈ウォークライ〉を引き起こし、秒間、与えるダメージを15増加する。", - "RuneDescription": "{c_RuneEffect}バーバリアンの{c_important}〈ウォークライ〉{/c}を引き起こし、{c_number}{s1}{/c}秒間、与えるダメージを{c_number}15%{/c}増加する。{/c}", + "Description": "バーバリアンのスキル〈ウォークライ〉を引き起こして#秒間、与えるダメージを15%増加する。", + "DescriptionClean": "バーバリアンのスキル〈ウォークライ〉を引き起こして秒間、与えるダメージを15増加する。", + "RuneDescription": "{c_RuneEffect}バーバリアンのスキル{c_important}〈ウォークライ〉{/c}を引き起こして{c_number}{s1}{/c}秒間、与えるダメージを{c_number}15%{/c}増加する。{/c}", "RuneOverflowBehavior": "持続時間の延長" }, { @@ -84,9 +94,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "キュー", - "Description": "#秒間、ドルイドの〈大地の護り〉を引き起こし、障壁を獲得する。", - "DescriptionClean": "秒間、ドルイドの〈大地の護り〉を引き起こし、障壁を獲得する。", - "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}秒間{/c}、ドルイドの{c_important}〈大地の護り〉{/c}を引き起こし、{c_important}{u}障壁{/u}{/c}を獲得する。{/c}", + "Description": "#秒間、ドルイドのスキル〈大地の護り〉を引き起こし、障壁を獲得する。", + "DescriptionClean": "秒間、ドルイドのスキル〈大地の護り〉を引き起こし、障壁を獲得する。", + "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}秒間{/c}、ドルイドのスキル{c_important}〈大地の護り〉{/c}を引き起こし、{c_important}{u}障壁{/u}{/c}を獲得する。{/c}", "RuneOverflowBehavior": "持続時間の延長" }, { @@ -94,9 +104,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "クア", - "Description": "#秒間、移動速度が7%上昇する。上昇量は最大で35%。", - "DescriptionClean": "秒間、移動速度が7上昇する。上昇量は最大で35。", - "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}秒間、移動速度が{c_number}7%{/c}上昇する。上昇量は最大で{c_number}35%{/c}。{/c}", + "Description": "#秒間、移動速度が10%上昇する。上昇量は最大で50%。", + "DescriptionClean": "秒間、移動速度が10上昇する。上昇量は最大で50。", + "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}秒間、移動速度が{c_number}10%{/c}上昇する。上昇量は最大で{c_number}50%{/c}。{/c}", "RuneOverflowBehavior": "持続時間の延長" }, { @@ -114,10 +124,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "クライ", - "Description": "スピリットボーンの〈渦〉を引き起こし、ダメージを与えて敵を引き寄せる。", - "DescriptionClean": "スピリットボーンの〈渦〉を引き起こし、ダメージを与えて敵を引き寄せる。", - "RuneDescription": "{c_RuneEffect}スピリットボーンの{c_important}〈渦〉{/c}を引き起こし、ダメージを与えて敵を引き寄せる。{/c}", - "RuneOverflowBehavior": "" + "Description": "スピリットボーンのスキル〈渦〉を引き起こし、ダメージを与えて敵を引き寄せる。", + "DescriptionClean": "スピリットボーンのスキル〈渦〉を引き起こし、ダメージを与えて敵を引き寄せる。", + "RuneDescription": "{c_RuneEffect}スピリットボーンのスキル{c_important}〈渦〉{/c}を引き起こし、ダメージを与えて敵を引き寄せる。{/c}", + "RuneOverflowBehavior": "敵を引き寄せる距離が最大50%増加" }, { "IdSno": "2021640", @@ -127,16 +137,16 @@ "Description": "#秒間、ライフ最大値が20%増加する。", "DescriptionClean": "秒間、ライフ最大値が20増加する。", "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}秒間、ライフ最大値が{c_number}20%{/c}増加する。{/c}", - "RuneOverflowBehavior": "持続時間の延長" + "RuneOverflowBehavior": "ライフ最大値が増加" }, { - "IdSno": "2047113", - "IdName": "Item_Rune_Effect_CriticalOverpower", - "RuneType": "effect", + "IdSno": "1968549", + "IdName": "Item_Rune_Condition_OnCastUltimateSkill", + "RuneType": "condition", "Name": "ザン", - "Description": "次に使用するスキルが必ずクリティカルヒットして、オーバーパワーになる。", - "DescriptionClean": "次に使用するスキルが必ずクリティカルヒットして、オーバーパワーになる。", - "RuneDescription": "{c_RuneEffect}次に使用するスキルが必ずクリティカルヒットして、{c_important}{u}オーバーパワー{/u}{/c}になる。{/c}", + "Description": "奥義スキルを使用する。", + "DescriptionClean": "奥義スキルを使用する。", + "RuneDescription": "{c_RuneCondition}{c_important}奥義{/c}スキルを使用する。{/c}", "RuneOverflowBehavior": "" }, { @@ -144,9 +154,9 @@ "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "シア", - "Description": "同じ非連続発動のスキルを3回連続で使用する。", - "DescriptionClean": "同じ非連続発動のスキルを3回連続で使用する。", - "RuneDescription": "{c_RuneCondition}同じ非{c_important}連続発動{/c}のスキルを{c_number}3{/c}回連続で使用する。{/c}", + "Description": "スキルを5回使用した後3秒間、消耗状態になる。", + "DescriptionClean": "スキルを5回使用した後3秒間、消耗状態になる。", + "RuneDescription": "{c_RuneCondition}スキルを{c_number}5{/c}回使用した後{c_number}3{/c}秒間、消耗状態になる。{/c}", "RuneOverflowBehavior": "" }, { @@ -154,19 +164,19 @@ "IdName": "Item_Rune_Effect_Sorcerer_Teleport", "RuneType": "effect", "Name": "ジャー", - "Description": "次の回避がソーサラーの〈テレポート〉になり、転瞬の距離が伸び、ダメージを与えて抑圧不可になる。", - "DescriptionClean": "次の回避がソーサラーの〈テレポート〉になり、転瞬の距離が伸び、ダメージを与えて抑圧不可になる。", - "RuneDescription": "{c_RuneEffect}次の回避がソーサラーの{c_important}〈テレポート〉{/c}になり、転瞬の距離が伸び、ダメージを与えて{c_important}{u}抑圧不可{/u}{/c}になる。", - "RuneOverflowBehavior": "" + "Description": "次の回避がソーサラーのスキル〈テレポート〉になり、転瞬の距離が伸び、ダメージを与えて抑圧不可になる。", + "DescriptionClean": "次の回避がソーサラーのスキル〈テレポート〉になり、転瞬の距離が伸び、ダメージを与えて抑圧不可になる。", + "RuneDescription": "{c_RuneEffect}次の回避がソーサラーのスキル{c_important}〈テレポート〉{/c}になり、転瞬の距離が伸び、ダメージを与えて{c_important}{u}抑圧不可{/u}{/c}になる。", + "RuneOverflowBehavior": "余剰の供物を貯める" }, { "IdSno": "1969845", "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "スル", - "Description": "ソーサラーの〈フロストノヴァ(秘術)〉を引き起こし、敵を凍結させて脆弱状態にする。", - "DescriptionClean": "ソーサラーの〈フロストノヴァ(秘術)〉を引き起こし、敵を凍結させて脆弱状態にする。", - "RuneDescription": "{c_RuneEffect}ソーサラーの{c_important}〈フロストノヴァ(秘術)〉{/c}を引き起こし、敵を{c_important}{u}凍結{/u}{/c}させて{c_important}{u}脆弱{/u}{/c}状態にする。{/c}", + "Description": "ソーサラーのスキル〈フロストノヴァ(秘術)〉を引き起こし、敵を凍結させて脆弱状態にする。", + "DescriptionClean": "ソーサラーのスキル〈フロストノヴァ(秘術)〉を引き起こし、敵を凍結させて脆弱状態にする。", + "RuneDescription": "{c_RuneEffect}ソーサラーのスキル{c_important}〈フロストノヴァ(秘術)〉{/c}を引き起こし、敵を{c_important}{u}凍結{/u}{/c}させて{c_important}{u}脆弱{/u}{/c}状態にする。{/c}", "RuneOverflowBehavior": "範囲が最大100%拡大" }, { @@ -176,7 +186,7 @@ "Name": "セエ", "Description": "8秒間、使い魔として狼の精霊を召喚して敵を攻撃させる。", "DescriptionClean": "8秒間、使い魔として狼の精霊を召喚して敵を攻撃させる。", - "RuneDescription": "{c_RuneEffect}{c_number}8{/c}秒間、{c_important}使い魔{/c}として狼の精霊を{c_important}召喚{/c}して敵を攻撃させる。{/c}", + "RuneDescription": "{c_RuneEffect}{c_number}8{/c}秒間、{c_important}使い魔{/c}として狼の精霊を召喚して敵を攻撃させる。{/c}", "RuneOverflowBehavior": "複数の狼を召喚" }, { @@ -224,20 +234,20 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "チャク", - "Description": "ソーサラーの隕石を引き起こし、敵にダメージを与える。", - "DescriptionClean": "ソーサラーの隕石を引き起こし、敵にダメージを与える。", - "RuneDescription": "{c_RuneEffect}ソーサラーの{c_important}隕石{/c}を引き起こし、敵にダメージを与える。{/c}", - "RuneOverflowBehavior": "出現するボルト増加" + "Description": "ドルイドのライトニングボルトを引き起こし、付近の敵1体を撃つ。", + "DescriptionClean": "ドルイドのライトニングボルトを引き起こし、付近の敵1体を撃つ。", + "RuneDescription": "{c_RuneEffect}ドルイドの{c_important}ライトニングボルト{/c}を引き起こし、付近の敵1体を撃つ。{/c}", + "RuneOverflowBehavior": "出現するボルトが増加" }, { "IdSno": "2093513", "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "ツィック", - "Description": "スピリットボーンの〈コンカッシブ・ストンプ〉を引き起こし、ダメージを与えて敵をノックダウンする。", - "DescriptionClean": "スピリットボーンの〈コンカッシブ・ストンプ〉を引き起こし、ダメージを与えて敵をノックダウンする。", - "RuneDescription": "{c_RuneEffect}スピリットボーンの{c_important}〈コンカッシブ・ストンプ〉{/c}を引き起こし、ダメージを与えて敵をノックダウンする。{/c}", - "RuneOverflowBehavior": "" + "Description": "スピリットボーンのスキル〈コンカッシブ・ストンプ〉を引き起こし、ダメージを与えて敵をノックダウンする。", + "DescriptionClean": "スピリットボーンのスキル〈コンカッシブ・ストンプ〉を引き起こし、ダメージを与えて敵をノックダウンする。", + "RuneDescription": "{c_RuneEffect}スピリットボーンのスキル{c_important}〈コンカッシブ・ストンプ〉{/c}を引き起こし、ダメージを与えて敵をノックダウンする。{/c}", + "RuneOverflowBehavior": "ダメージが供物1個につき1%増加" }, { "IdSno": "1983344", @@ -254,10 +264,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "テブ", - "Description": "ネクロマンサーの〈アイアンメイデン(悪意)〉を引き起こし、敵からのダメージに反撃し、その敵の死亡時に自身を回復する。", - "DescriptionClean": "ネクロマンサーの〈アイアンメイデン(悪意)〉を引き起こし、敵からのダメージに反撃し、その敵の死亡時に自身を回復する。", - "RuneDescription": "{c_RuneEffect}ネクロマンサーの{c_important}〈アイアンメイデン(悪意)〉{/c}を引き起こし、敵からのダメージに反撃し、その敵の死亡時に自身を回復する。{/c}", - "RuneOverflowBehavior": "" + "Description": "ネクロマンサーのスキル〈アイアンメイデン(悪意)〉を引き起こし、敵からのダメージに反撃し、その敵の死亡時に自身を回復する。", + "DescriptionClean": "ネクロマンサーのスキル〈アイアンメイデン(悪意)〉を引き起こし、敵からのダメージに反撃し、その敵の死亡時に自身を回復する。", + "RuneDescription": "{c_RuneEffect}ネクロマンサーのスキル{c_important}〈アイアンメイデン(悪意)〉{/c}を引き起こし、敵からのダメージに反撃し、その敵の死亡時に自身を回復する。{/c}", + "RuneOverflowBehavior": "ダメージが供物1個につき1%増加" }, { "IdSno": "2004781", @@ -269,14 +279,34 @@ "RuneDescription": "{c_RuneEffect}ローグの{c_important}スタングレネード{/c}を引き起こし、敵をスタンしてダメージを与える。{/c}", "RuneOverflowBehavior": "出現するグレネード増加" }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "トン", + "Description": "ソーサラーの隕石を引き起こし、敵にダメージを与える。", + "DescriptionClean": "ソーサラーの隕石を引き起こし、敵にダメージを与える。", + "RuneDescription": "{c_RuneEffect}ソーサラーの{c_important}隕石{/c}を引き起こし、敵にダメージを与える。{/c}", + "RuneOverflowBehavior": "出現する隕石増加" + }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "ナグ", + "Description": "1体以上の召喚クリーチャーを5秒間維持して、召喚クリーチャー(最大6体)のそれぞれについて供物を獲得する。", + "DescriptionClean": "1体以上の召喚クリーチャーを5秒間維持して、召喚クリーチャー(最大6体)のそれぞれについて供物を獲得する。", + "RuneDescription": "{c_RuneCondition}{c_number}1{/c}体以上の{c_important}召喚クリーチャー{/c}を{c_number}5{/c}秒間維持して、{c_important}召喚クリーチャー{/c}(最大{c_number}6{/c}体)のそれぞれについて供物を獲得する。{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039602", "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "ネア", - "Description": "#秒間ローグの〈隠遁(逆襲)〉を引き起こし、回避率と移動速度が上昇して、抑圧不可および隠密状態になる。", - "DescriptionClean": "秒間ローグの〈隠遁(逆襲)〉を引き起こし、回避率と移動速度が上昇して、抑圧不可および隠密状態になる。", - "RuneDescription": "{c_RuneEffect}{s1}秒間ローグの{c_important}〈隠遁(逆襲)〉{/c}を引き起こし、回避率と移動速度が上昇して、{c_important}{u}抑圧不可{/u}{/c}および{c_important}{u}隠密{/u}{/c}状態になる。{/c}", + "Description": "#秒間ローグのスキル〈隠遁(逆襲)〉を引き起こし、回避率と移動速度が上昇して、抑圧不可および隠密状態になる。", + "DescriptionClean": "秒間ローグのスキル〈隠遁(逆襲)〉を引き起こし、回避率と移動速度が上昇して、抑圧不可および隠密状態になる。", + "RuneDescription": "{c_RuneEffect}{s1}秒間ローグのスキル{c_important}〈隠遁(逆襲)〉{/c}を引き起こし、回避率と移動速度が上昇して、{c_important}{u}抑圧不可{/u}{/c}および{c_important}{u}隠密{/u}{/c}状態になる。{/c}", "RuneOverflowBehavior": "持続時間の延長" }, { @@ -294,9 +324,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "ノク", - "Description": "スロウまたは冷気効果以外の操作障害効果を与える。", - "DescriptionClean": "スロウまたは冷気効果以外の操作障害効果を与える。", - "RuneDescription": "{c_RuneCondition}スロウまたは{c_important}{u}冷気{/u}{/c}効果以外の操作障害効果を与える。{/c}", + "Description": "操作障害効果を与え、それがスロウまたは冷気効果ではなかった場合は2倍の供物を得る。", + "DescriptionClean": "操作障害効果を与え、それがスロウまたは冷気効果ではなかった場合は2倍の供物を得る。", + "RuneDescription": "{c_RuneCondition}操作障害効果を与え、それがスロウまたは{c_important}{u}冷気{/u}{/c}効果ではなかった場合は2倍の供物を得る。{/c}", "RuneOverflowBehavior": "" }, { @@ -344,9 +374,9 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "モット", - "Description": "ローグの〈ダークシュラウド〉の影を#個獲得し、影1つごとに受けるダメージを減少させる。", - "DescriptionClean": "ローグの〈ダークシュラウド〉の影を個獲得し、影1つごとに受けるダメージを減少させる。", - "RuneDescription": "{c_RuneEffect}ローグの{c_important}〈ダークシュラウド〉{/c}の影を{c_number}{s1}{/c}個獲得し、影1つごとに受けるダメージを減少させる。{/c}", + "Description": "ローグのスキル〈ダークシュラウド〉の影を#個獲得し、影1つごとに受けるダメージを減少させる。", + "DescriptionClean": "ローグのスキル〈ダークシュラウド〉の影を個獲得し、影1つごとに受けるダメージを減少させる。", + "RuneDescription": "{c_RuneEffect}ローグのスキル{c_important}〈ダークシュラウド〉{/c}の影を{c_number}{s1}{/c}個獲得し、影1つごとに受けるダメージを減少させる。{/c}", "RuneOverflowBehavior": "複数の影を獲得" }, { @@ -354,9 +384,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "モニ", - "Description": "移動後にスキルを使用する。 \r\n(クールダウン: 0.25秒)", - "DescriptionClean": "移動後にスキルを使用する。 \r\n(クールダウン: 0.25秒)", - "RuneDescription": "{c_RuneCondition}移動後にスキルを使用する。{/c} \r\n{c_gray}(クールダウン: 0.25秒){/c}", + "Description": "機動力または妖気スキルを2回使用する。 ", + "DescriptionClean": "機動力または妖気スキルを2回使用する。", + "RuneDescription": "{c_RuneCondition}{c_important}機動力{/c}または{c_important}妖気{/c}スキルを{c_number}2{/c}回使用する。{/c} ", "RuneOverflowBehavior": "" }, { @@ -370,8 +400,8 @@ "RuneOverflowBehavior": "" }, { - "IdSno": "2155996", - "IdName": "Item_Rune_Condition_Summons", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "ユル", "Description": "クールダウンのあるスキルを使用する。", @@ -384,19 +414,19 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "ヨム", - "Description": "ドルイドの〈石化〉を引き起こし、敵をスタンして、プライマリリソースを回復する。", - "DescriptionClean": "ドルイドの〈石化〉を引き起こし、敵をスタンして、プライマリリソースを回復する。", - "RuneDescription": "{c_RuneEffect}ドルイドの{c_important}〈石化〉{/c}を引き起こし、敵をスタンして、プライマリリソースを回復する。{/c}", - "RuneOverflowBehavior": "" + "Description": "ドルイドのスキル〈石化〉を引き起こし、敵をスタンして、プライマリリソースを回復する。", + "DescriptionClean": "ドルイドのスキル〈石化〉を引き起こし、敵をスタンして、プライマリリソースを回復する。", + "RuneDescription": "{c_RuneEffect}ドルイドのスキル{c_important}〈石化〉{/c}を引き起こし、敵をスタンして、プライマリリソースを回復する。{/c}", + "RuneOverflowBehavior": "スタン持続時間延長" }, { "IdSno": "2090244", "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "ラク", - "Description": "バーバリアンの〈挑発の叫び〉を引き起こして#秒間、敵を挑発して受けるダメージを減少させる。", - "DescriptionClean": "バーバリアンの〈挑発の叫び〉を引き起こして秒間、敵を挑発して受けるダメージを減少させる。", - "RuneDescription": "{c_RuneEffect}バーバリアンの{c_important}〈挑発の叫び〉{/c}を引き起こして{c_number}{s1}{/c}秒間、敵を挑発して受けるダメージを減少させる。{/c}", + "Description": "バーバリアンのスキル〈挑発の叫び〉を引き起こして#秒間、敵を挑発して受けるダメージを減少させる。", + "DescriptionClean": "バーバリアンのスキル〈挑発の叫び〉を引き起こして秒間、敵を挑発して受けるダメージを減少させる。", + "RuneDescription": "{c_RuneEffect}バーバリアンのスキル{c_important}〈挑発の叫び〉{/c}を引き起こして{c_number}{s1}{/c}秒間、敵を挑発して受けるダメージを減少させる。{/c}", "RuneOverflowBehavior": "持続時間の延長" }, { @@ -424,19 +454,19 @@ "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "ワット", - "Description": "ネクロマンサーの〈衰弱(惨悽)〉を引き起こし、敵をスロウ状態にしてそのダメージを減少させ、処刑する。", - "DescriptionClean": "ネクロマンサーの〈衰弱(惨悽)〉を引き起こし、敵をスロウ状態にしてそのダメージを減少させ、処刑する。", - "RuneDescription": "{c_RuneEffect}ネクロマンサーの{c_important}〈衰弱(惨悽)〉{/c}を引き起こし、敵をスロウ状態にしてそのダメージを減少させ、{c_important}{u}処刑{/u}{/c}する。{/c}", - "RuneOverflowBehavior": "" + "Description": "ネクロマンサーのスキル〈衰弱(惨悽)〉を引き起こし、敵をスロウ状態にしてそのダメージを減少させ、自身が処刑できるようにする。", + "DescriptionClean": "ネクロマンサーのスキル〈衰弱(惨悽)〉を引き起こし、敵をスロウ状態にしてそのダメージを減少させ、自身が処刑できるようにする。", + "RuneDescription": "{c_RuneEffect}ネクロマンサーのスキル{c_important}〈衰弱(惨悽)〉{/c}を引き起こし、敵をスロウ状態にしてそのダメージを減少させ、自身が{c_important}{u}処刑{/u}{/c}できるようにする。{/c}", + "RuneOverflowBehavior": "持続時間の延長" }, { "IdSno": "2024156", "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "ヴェックス", - "Description": "#秒間、すべてのスキル+3。", - "DescriptionClean": "秒間、すべてのスキル3。", - "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}秒間、すべてのスキル{c_number}+3{/c}。{/c}", - "RuneOverflowBehavior": "持続時間の延長" + "Description": "10秒間、すべてのスキル+1。", + "DescriptionClean": "10秒間、すべてのスキル1。", + "RuneDescription": "{c_RuneEffect}{c_number}10{/c}秒間、すべてのスキル{c_number}+1{/c}。{/c}", + "RuneOverflowBehavior": "スキルランク上昇、最大3まで。" } ] \ No newline at end of file diff --git a/D4Companion/Data/Runes.koKR.json b/D4Companion/Data/Runes.koKR.json index 0af86755..12d5a0ab 100644 --- a/D4Companion/Data/Runes.koKR.json +++ b/D4Companion/Data/Runes.koKR.json @@ -9,14 +9,24 @@ "RuneDescription": "{c_RuneEffect}{c_number}5{/c}초 동안 극대화 확률을 {c_number}{s1}%{/c}만큼, 최대 {c_number}25%{/c}까지 얻습니다.{/c}", "RuneOverflowBehavior": "여러 중첩 획득" }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "나구", + "Description": "최소 1마리 이상의 활성화된 소환수 5초 유지 시 최대 6마리까지 소환수당 공물을 획득합니다.", + "DescriptionClean": "최소 1마리 이상의 활성화된 소환수 5초 유지 시 최대 6마리까지 소환수당 공물을 획득합니다.", + "RuneDescription": "{c_RuneCondition}최소 {c_number}1{/c}마리 이상의 활성화된 {c_important}소환수{/c} {c_number}5{/c}초 유지 시 최대 {c_number}6{/c}마리까지 {c_important}소환수{/c}당 공물을 획득합니다.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039602", "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "네르", - "Description": "도적의 역습하는 은신을 사용해 #초 동안 회피 확률, 이동 속도를 얻고, 저지 불가 및 은폐 상태를 얻습니다.", - "DescriptionClean": "도적의 역습하는 은신을 사용해 초 동안 회피 확률, 이동 속도를 얻고, 저지 불가 및 은폐 상태를 얻습니다.", - "RuneDescription": "{c_RuneEffect}도적의 {c_important}역습하는 은신{/c}을 사용해 {s1}초 동안 회피 확률, 이동 속도를 얻고, {c_important}{u}저지 불가{/u}{/c} 및 {c_important}{u}은폐{/u}{/c} 상태를 얻습니다.{/c}", + "Description": "도적의 역습하는 은신 기술을 사용해 #초 동안 회피 확률, 이동 속도를 얻고, 저지 불가 및 은폐 상태를 얻습니다.", + "DescriptionClean": "도적의 역습하는 은신 기술을 사용해 초 동안 회피 확률, 이동 속도를 얻고, 저지 불가 및 은폐 상태를 얻습니다.", + "RuneDescription": "{c_RuneEffect}도적의 {c_important}역습하는 은신{/c} 기술을 사용해 {s1}초 동안 회피 확률, 이동 속도를 얻고, {c_important}{u}저지 불가{/u}{/c} 및 {c_important}{u}은폐{/u}{/c} 상태를 얻습니다.{/c}", "RuneOverflowBehavior": "지속시간 증가" }, { @@ -34,9 +44,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "녹", - "Description": "감속이나 오한을 제외한 군중 제어 효과 적용 시", - "DescriptionClean": "감속이나 오한을 제외한 군중 제어 효과 적용 시", - "RuneDescription": "{c_RuneCondition}감속이나 {c_important}{u}오한{/u}{/c}을 제외한 군중 제어 효과 적용 시{/c}", + "Description": "군중 제어 효과 적용 시(감속이나 오한이 아닐 경우 두 배의 공물 획득", + "DescriptionClean": "군중 제어 효과 적용 시(감속이나 오한이 아닐 경우 두 배의 공물 획득", + "RuneDescription": "{c_RuneCondition}군중 제어 효과 적용 시(감속이나 {c_important}{u}오한{/u}{/c}이 아닐 경우 두 배의 공물 획득{/c}", "RuneOverflowBehavior": "" }, { @@ -44,9 +54,9 @@ "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "라크", - "Description": "야만용사의 도전의 외침을 사용하여 적을 도발하고 플레이어가 받는 피해를 #초 동안 감소시킵니다.", - "DescriptionClean": "야만용사의 도전의 외침을 사용하여 적을 도발하고 플레이어가 받는 피해를 초 동안 감소시킵니다.", - "RuneDescription": "{c_RuneEffect}야만용사의 {c_important}도전의 외침{/c}을 사용하여 적을 도발하고 플레이어가 받는 피해를 {c_number}{s1}{/c}초 동안 감소시킵니다.{/c}", + "Description": "야만용사의 도전의 외침 기술을 사용하여 적을 도발하고 플레이어가 받는 피해를 #초 동안 감소시킵니다.", + "DescriptionClean": "야만용사의 도전의 외침 기술을 사용하여 적을 도발하고 플레이어가 받는 피해를 초 동안 감소시킵니다.", + "RuneDescription": "{c_RuneEffect}야만용사의 {c_important}도전의 외침{/c} 기술을 사용하여 적을 도발하고 플레이어가 받는 피해를 {c_number}{s1}{/c}초 동안 감소시킵니다.{/c}", "RuneOverflowBehavior": "지속시간 증가" }, { @@ -84,9 +94,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "모니", - "Description": "이동 후 기술 시전 시 \r\n(재사용 대기시간: 0.25초)", - "DescriptionClean": "이동 후 기술 시전 시 \r\n(재사용 대기시간: 0.25초)", - "RuneDescription": "{c_RuneCondition}이동 후 기술 시전 시{/c} \r\n{c_gray}(재사용 대기시간: 0.25초){/c}", + "Description": "기동력 또는 섬뜩함 기술을 2번 시전할 시 ", + "DescriptionClean": "기동력 또는 섬뜩함 기술을 2번 시전할 시", + "RuneDescription": "{c_RuneCondition}{c_important}기동력{/c} 또는 {c_important}섬뜩함{/c} 기술을 {c_number}2{/c}번 시전할 시{/c} ", "RuneOverflowBehavior": "" }, { @@ -94,9 +104,9 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "모트", - "Description": "도적의 어둠의 장막을 사용해 그림자를 #개 얻고, 그림자 하나당 받는 피해가 감소합니다.", - "DescriptionClean": "도적의 어둠의 장막을 사용해 그림자를 개 얻고, 그림자 하나당 받는 피해가 감소합니다.", - "RuneDescription": "{c_RuneEffect}도적의 {c_important}어둠의 장막{/c}을 사용해 그림자를 {c_number}{s1}{/c}개 얻고, 그림자 하나당 받는 피해가 감소합니다.{/c}", + "Description": "도적의 어둠의 장막 기술을 사용해 그림자를 #개 얻고, 그림자 하나당 받는 피해가 감소합니다.", + "DescriptionClean": "도적의 어둠의 장막 기술을 사용해 그림자를 개 얻고, 그림자 하나당 받는 피해가 감소합니다.", + "RuneDescription": "{c_RuneEffect}도적의 {c_important}어둠의 장막{/c} 기술을 사용해 그림자를 {c_number}{s1}{/c}개 얻고, 그림자 하나당 받는 피해가 감소합니다.{/c}", "RuneOverflowBehavior": "여러 그림자 획득" }, { @@ -114,10 +124,10 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "벡스", - "Description": "#초 동안 모든 기술 등급이 +3 상승합니다.", - "DescriptionClean": "초 동안 모든 기술 등급이 3 상승합니다.", - "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}초 동안 모든 기술 등급이 {c_number}+3{/c} 상승합니다.{/c}", - "RuneOverflowBehavior": "지속시간 증가" + "Description": "10초 동안 모든 기술 등급이 +1 상승합니다.", + "DescriptionClean": "10초 동안 모든 기술 등급이 1 상승합니다.", + "RuneDescription": "{c_RuneEffect}{c_number}10{/c}초 동안 모든 기술 등급이 {c_number}+1{/c} 상승합니다.{/c}", + "RuneOverflowBehavior": "기술 등급이 최대 3까지 증가합니다." }, { "IdSno": "2057115", @@ -126,7 +136,7 @@ "Name": "세흐", "Description": "혼령 늑대 동료를 소환해 적을 8초 동안 공격합니다.", "DescriptionClean": "혼령 늑대 동료를 소환해 적을 8초 동안 공격합니다.", - "RuneDescription": "{c_RuneEffect}혼령 늑대 {c_important}동료{/c}를 {c_important}소환{/c}해 적을 {c_number}8{/c}초 동안 공격합니다.{/c}", + "RuneDescription": "{c_RuneEffect}혼령 늑대 {c_important}동료{/c}를 소환해 적을 {c_number}8{/c}초 동안 공격합니다.{/c}", "RuneOverflowBehavior": "여러 늑대 소환" }, { @@ -134,9 +144,9 @@ "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "시르", - "Description": "정신을 집중하지 않는 같은 기술을 3회 연속 시전 시", - "DescriptionClean": "정신을 집중하지 않는 같은 기술을 3회 연속 시전 시", - "RuneDescription": "{c_RuneCondition}{c_important}정신을 집중하지 않는{/c} 같은 기술을 {c_number}3{/c}회 연속 시전 시{/c}", + "Description": "기술을 5번 시전해 3초 동안 기진맥진할 시", + "DescriptionClean": "기술을 5번 시전해 3초 동안 기진맥진할 시", + "RuneDescription": "{c_RuneCondition}기술을 {c_number}5{/c}번 시전해 {c_number}3{/c}초 동안 기진맥진할 시{/c}", "RuneOverflowBehavior": "" }, { @@ -184,9 +194,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "오움", - "Description": "야만용사의 전장의 함성을 사용하여 플레이어가 주는 피해를 #초 동안 15% 증가시킵니다.", - "DescriptionClean": "야만용사의 전장의 함성을 사용하여 플레이어가 주는 피해를 초 동안 15 증가시킵니다.", - "RuneDescription": "{c_RuneEffect}야만용사의 {c_important}전장의 함성{/c}을 사용하여 플레이어가 주는 피해를 {c_number}{s1}{/c}초 동안 {c_number}15%{/c} 증가시킵니다.{/c}", + "Description": "야만용사의 전장의 함성 기술을 사용하여 플레이어가 주는 피해를 #초 동안 15% 증가시킵니다.", + "DescriptionClean": "야만용사의 전장의 함성 기술을 사용하여 플레이어가 주는 피해를 초 동안 15 증가시킵니다.", + "RuneDescription": "{c_RuneEffect}야만용사의 {c_important}전장의 함성{/c} 기술을 사용하여 플레이어가 주는 피해를 {c_number}{s1}{/c}초 동안 {c_number}15%{/c} 증가시킵니다.{/c}", "RuneOverflowBehavior": "지속시간 증가" }, { @@ -194,20 +204,20 @@ "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "와트", - "Description": "강령술사의 흉측한 노화를 사용해 적을 감속시키고 피해를 감소시키며, 적을 처형할 수 있게 됩니다.", - "DescriptionClean": "강령술사의 흉측한 노화를 사용해 적을 감속시키고 피해를 감소시키며, 적을 처형할 수 있게 됩니다.", - "RuneDescription": "{c_RuneEffect}강령술사의 {c_important}흉측한 노화{/c}를 사용해 적을 감속시키고 피해를 감소시키며, 적을 {c_important}{u}처형{/u}{/c}할 수 있게 됩니다.{/c}", - "RuneOverflowBehavior": "" + "Description": "강령술사의 흉측한 노화 기술을 사용해 적을 감속시키고 피해를 감소시키며, 적을 처형할 수 있게 됩니다.", + "DescriptionClean": "강령술사의 흉측한 노화 기술을 사용해 적을 감속시키고 피해를 감소시키며, 적을 처형할 수 있게 됩니다.", + "RuneDescription": "{c_RuneEffect}강령술사의 {c_important}흉측한 노화{/c} 기술을 사용해 적을 감속시키고 피해를 감소시키며, 적을 {c_important}{u}처형{/u}{/c}할 수 있게 됩니다.{/c}", + "RuneOverflowBehavior": "지속시간 증가" }, { "IdSno": "2090793", "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "욤", - "Description": "드루이드의 석화를 사용해 적을 기절시키고 주 자원을 회복합니다.", - "DescriptionClean": "드루이드의 석화를 사용해 적을 기절시키고 주 자원을 회복합니다.", - "RuneDescription": "{c_RuneEffect}드루이드의 {c_important}석화{/c}를 사용해 적을 기절시키고 주 자원을 회복합니다.{/c}", - "RuneOverflowBehavior": "" + "Description": "드루이드의 석화 기술을 사용해 적을 기절시키고 주 자원을 회복합니다.", + "DescriptionClean": "드루이드의 석화 기술을 사용해 적을 기절시키고 주 자원을 회복합니다.", + "RuneDescription": "{c_RuneEffect}드루이드의 {c_important}석화{/c} 기술을 사용해 적을 기절시키고 주 자원을 회복합니다.{/c}", + "RuneOverflowBehavior": "기절 지속시간 증가" }, { "IdSno": "2020680", @@ -220,8 +230,8 @@ "RuneOverflowBehavior": "" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "율", "Description": "재사용 대기시간이 있는 기술 시전 시", @@ -229,15 +239,25 @@ "RuneDescription": "{c_RuneCondition}재사용 대기시간이 있는 기술 시전 시{/c}", "RuneOverflowBehavior": "" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "이그니", + "Description": "0.3초마다 공물을 저장. 비기본 기술 시전 시 저장한 공물 획득(공물 최대 500개)", + "DescriptionClean": "0.3초마다 공물을 저장. 비기본 기술 시전 시 저장한 공물 획득(공물 최대 500개)", + "RuneDescription": "{c_RuneCondition}{c_number}0.3{/c}초마다 공물을 저장. 비{c_important}기본{/c} 기술 시전 시 저장한 공물 획득{c_gray}(공물 최대 500개){/c}{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039542", "IdName": "Item_Rune_Effect_Sorcerer_Teleport", "RuneType": "effect", "Name": "자", - "Description": "다음 피하기가 원소술사의 순간이동으로 대체되어 더 멀리 점멸하며 피해를 주고 저지 불가 상태가 됩니다.", - "DescriptionClean": "다음 피하기가 원소술사의 순간이동으로 대체되어 더 멀리 점멸하며 피해를 주고 저지 불가 상태가 됩니다.", - "RuneDescription": "{c_RuneEffect}다음 피하기가 원소술사의 {c_important}순간이동{/c}으로 대체되어 더 멀리 점멸하며 피해를 주고 {c_important}{u}저지 불가{/u}{/c} 상태가 됩니다.", - "RuneOverflowBehavior": "" + "Description": "다음 피하기가 원소술사의 순간이동 기술로 대체되어 더 멀리 점멸하며 피해를 주고 저지 불가 상태가 됩니다.", + "DescriptionClean": "다음 피하기가 원소술사의 순간이동 기술로 대체되어 더 멀리 점멸하며 피해를 주고 저지 불가 상태가 됩니다.", + "RuneDescription": "{c_RuneEffect}다음 피하기가 원소술사의 {c_important}순간이동{/c} 기술로 대체되어 더 멀리 점멸하며 피해를 주고 {c_important}{u}저지 불가{/u}{/c} 상태가 됩니다.", + "RuneOverflowBehavior": "여분 공물 저장" }, { "IdSno": "2047113", @@ -247,7 +267,7 @@ "Description": "다음 기술이 반드시 극대화로 적중하고 제압합니다.", "DescriptionClean": "다음 기술이 반드시 극대화로 적중하고 제압합니다.", "RuneDescription": "{c_RuneEffect}다음 기술이 반드시 극대화로 적중하고 {c_important}{u}제압{/u}{/c}합니다.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "시전 시 공물 10개당 피해 1% 증가" }, { "IdSno": "2021640", @@ -257,7 +277,7 @@ "Description": "#초 동안 최대 생명력의 20%를 얻습니다.", "DescriptionClean": "초 동안 최대 생명력의 20를 얻습니다.", "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}초 동안 최대 생명력의 {c_number}20%{/c}를 얻습니다.{/c}", - "RuneOverflowBehavior": "지속시간 증가" + "RuneOverflowBehavior": "최대 생명력 증가" }, { "IdSno": "1968671", @@ -274,9 +294,9 @@ "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "졸", - "Description": "다른 직업의 룬 위력 사용 시", - "DescriptionClean": "다른 직업의 룬 위력 사용 시", - "RuneDescription": "{c_RuneCondition}다른 직업의 룬 위력 사용 시{/c}", + "Description": "다른 직업의 기술 사용 시", + "DescriptionClean": "다른 직업의 기술 사용 시", + "RuneDescription": "{c_RuneCondition}다른 직업의 기술 사용 시{/c}", "RuneOverflowBehavior": "" }, { @@ -284,9 +304,9 @@ "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "주울", - "Description": "원소술사의 신비한 서릿발을 사용해 적을 빙결시키고 취약하게 만듭니다.", - "DescriptionClean": "원소술사의 신비한 서릿발을 사용해 적을 빙결시키고 취약하게 만듭니다.", - "RuneDescription": "{c_RuneEffect}원소술사의 {c_important}신비한 서릿발{/c}을 사용해 적을 {c_important}{u}빙결{/u}{/c}시키고 {c_important}{u}취약{/u}{/c}하게 만듭니다.{/c}", + "Description": "원소술사의 신비한 서릿발 기술을 사용해 적을 빙결시키고 취약하게 만듭니다.", + "DescriptionClean": "원소술사의 신비한 서릿발 기술을 사용해 적을 빙결시키고 취약하게 만듭니다.", + "RuneDescription": "{c_RuneEffect}원소술사의 {c_important}신비한 서릿발{/c} 기술을 사용해 적을 {c_important}{u}빙결{/u}{/c}시키고 {c_important}{u}취약{/u}{/c}하게 만듭니다.{/c}", "RuneOverflowBehavior": "최대 100%까지 반경 증가" }, { @@ -294,9 +314,9 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "차크", - "Description": "원소술사의 운석을 사용해 적에게 피해를 줍니다.", - "DescriptionClean": "원소술사의 운석을 사용해 적에게 피해를 줍니다.", - "RuneDescription": "{c_RuneEffect}원소술사의 {c_important}운석{/c}을 사용해 적에게 피해를 줍니다.{/c}", + "Description": "드루이드의 번갯불을 사용해 근처의 적을 공격합니다.", + "DescriptionClean": "드루이드의 번갯불을 사용해 근처의 적을 공격합니다.", + "RuneDescription": "{c_RuneEffect}드루이드의 {c_important}번갯불{/c}을 사용해 근처의 적을 공격합니다.{/c}", "RuneOverflowBehavior": "번개 줄기 생성량 증가" }, { @@ -314,10 +334,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "치크", - "Description": "혼령사의 뇌 흔들기를 사용해 적에게 피해를 주고 넘어뜨립니다.", - "DescriptionClean": "혼령사의 뇌 흔들기를 사용해 적에게 피해를 주고 넘어뜨립니다.", - "RuneDescription": "{c_RuneEffect}혼령사의 {c_important}뇌 흔들기{/c}를 사용해 적에게 피해를 주고 넘어뜨립니다.{/c}", - "RuneOverflowBehavior": "" + "Description": "혼령사의 뇌 흔들기 기술을 사용해 적에게 피해를 주고 넘어뜨립니다.", + "DescriptionClean": "혼령사의 뇌 흔들기 기술을 사용해 적에게 피해를 주고 넘어뜨립니다.", + "RuneDescription": "{c_RuneEffect}혼령사의 {c_important}뇌 흔들기{/c} 기술을 사용해 적에게 피해를 주고 넘어뜨립니다.{/c}", + "RuneOverflowBehavior": "공물당 피해 1% 증가" }, { "IdSno": "2081284", @@ -344,9 +364,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "쿠아", - "Description": "#초 동안 이동 속도를 7%만큼, 최대 35%까지 얻습니다.", - "DescriptionClean": "초 동안 이동 속도를 7만큼, 최대 35까지 얻습니다.", - "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}초 동안 이동 속도를 {c_number}7%{/c}만큼, 최대 {c_number}35%{/c}까지 얻습니다.{/c}", + "Description": "#초 동안 이동 속도를 10%만큼, 최대 50%까지 얻습니다.", + "DescriptionClean": "초 동안 이동 속도를 10만큼, 최대 50까지 얻습니다.", + "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c}초 동안 이동 속도를 {c_number}10%{/c}만큼, 최대 {c_number}50%{/c}까지 얻습니다.{/c}", "RuneOverflowBehavior": "지속시간 증가" }, { @@ -354,9 +374,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "쿠에", - "Description": "드루이드의 대지 방벽을 사용해 #초 동안 자신에게 보호막을 부여합니다.", - "DescriptionClean": "드루이드의 대지 방벽을 사용해 초 동안 자신에게 보호막을 부여합니다.", - "RuneDescription": "{c_RuneEffect}드루이드의 {c_important}대지 방벽{/c}을 사용해 {c_number}{s1}{/c}초{/c} 동안 자신에게 {c_important}{u}보호막{/u}{/c}을 부여합니다.{/c}", + "Description": "드루이드의 대지 방벽 기술을 사용해 #초 동안 자신에게 보호막을 부여합니다.", + "DescriptionClean": "드루이드의 대지 방벽 기술을 사용해 초 동안 자신에게 보호막을 부여합니다.", + "RuneDescription": "{c_RuneEffect}드루이드의 {c_important}대지 방벽{/c} 기술을 사용해 {c_number}{s1}{/c}초{/c} 동안 자신에게 {c_important}{u}보호막{/u}{/c}을 부여합니다.{/c}", "RuneOverflowBehavior": "지속시간 증가" }, { @@ -364,10 +384,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "크라이", - "Description": "혼령사의 와류를 사용해 적에게 피해를 주고 끌어당깁니다.", - "DescriptionClean": "혼령사의 와류를 사용해 적에게 피해를 주고 끌어당깁니다.", - "RuneDescription": "{c_RuneEffect}혼령사의 {c_important}와류{/c}를 사용해 적에게 피해를 주고 끌어당깁니다.{/c}", - "RuneOverflowBehavior": "" + "Description": "혼령사의 와류 기술을 사용해 적에게 피해를 주고 끌어당깁니다.", + "DescriptionClean": "혼령사의 와류 기술을 사용해 적에게 피해를 주고 끌어당깁니다.", + "RuneDescription": "{c_RuneEffect}혼령사의 {c_important}와류{/c} 기술을 사용해 적에게 피해를 주고 끌어당깁니다.{/c}", + "RuneOverflowBehavior": "최대 50%까지 끌어오기 반경 증가" }, { "IdSno": "2040870", @@ -394,10 +414,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "테브", - "Description": "강령술사의 혐오스러운 가시 박힌 철관을 사용해 적 피해를 반격하고 적 처치 시 치유합니다.", - "DescriptionClean": "강령술사의 혐오스러운 가시 박힌 철관을 사용해 적 피해를 반격하고 적 처치 시 치유합니다.", - "RuneDescription": "{c_RuneEffect}강령술사의 {c_important}혐오스러운 가시 박힌 철관{/c}을 사용해 적 피해를 반격하고 적 처치 시 치유합니다.{/c}", - "RuneOverflowBehavior": "" + "Description": "강령술사의 혐오스러운 가시 박힌 철관 기술을 사용해 적 피해를 반격하고 적 처치 시 치유합니다.", + "DescriptionClean": "강령술사의 혐오스러운 가시 박힌 철관 기술을 사용해 적 피해를 반격하고 적 처치 시 치유합니다.", + "RuneDescription": "{c_RuneEffect}강령술사의 {c_important}혐오스러운 가시 박힌 철관{/c} 기술을 사용해 적 피해를 반격하고 적 처치 시 치유합니다.{/c}", + "RuneOverflowBehavior": "공물당 피해 1% 증가" }, { "IdSno": "1983344", @@ -407,7 +427,17 @@ "Description": "야만용사의 지진을 사용해 범위 내 적에게 피해를 줍니다.", "DescriptionClean": "야만용사의 지진을 사용해 범위 내 적에게 피해를 줍니다.", "RuneDescription": "{c_RuneEffect}야만용사의 {c_important}지진{/c}을 사용해 범위 내 적에게 피해를 줍니다.{/c}", - "RuneOverflowBehavior": "최대 100%까지 반경 증가" + "RuneOverflowBehavior": "최대 100%까지 범위 증가" + }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "톤", + "Description": "원소술사의 운석을 사용해 적에게 피해를 줍니다.", + "DescriptionClean": "원소술사의 운석을 사용해 적에게 피해를 줍니다.", + "RuneDescription": "{c_RuneEffect}원소술사의 {c_important}운석{/c}을 사용해 적에게 피해를 줍니다.{/c}", + "RuneOverflowBehavior": "운석 생성량 증가" }, { "IdSno": "2004781", diff --git a/D4Companion/Data/Runes.plPL.json b/D4Companion/Data/Runes.plPL.json index 9ccc97c8..8fde1735 100644 --- a/D4Companion/Data/Runes.plPL.json +++ b/D4Companion/Data/Runes.plPL.json @@ -26,7 +26,7 @@ "Name": "Ceh", "Description": "Przywołujesz kompana – ducha wilka, który atakuje wrogów przez 8 sek.", "DescriptionClean": "Przywołujesz kompana – ducha wilka, który atakuje wrogów przez 8 sek.", - "RuneDescription": "{c_RuneEffect}{c_important}Przywołujesz{/c} {c_important}kompana{/c} – ducha wilka, który atakuje wrogów przez {c_number}8{/c} sek.{/c}", + "RuneDescription": "{c_RuneEffect}Przywołujesz {c_important}kompana{/c} – ducha wilka, który atakuje wrogów przez {c_number}8{/c} sek.{/c}", "RuneOverflowBehavior": "więcej wilków" }, { @@ -44,19 +44,19 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "Chac", - "Description": "Używasz Meteorytów czarodzieja, które zadają wrogom obrażenia.", - "DescriptionClean": "Używasz Meteorytów czarodzieja, które zadają wrogom obrażenia.", - "RuneDescription": "{c_RuneEffect}Używasz {c_important}Meteorytów{/c} czarodzieja, które zadają wrogom obrażenia.{/c}", - "RuneOverflowBehavior": "więcej piorunów" + "Description": "Używasz Pioruna druida i razisz nim pobliskiego wroga.", + "DescriptionClean": "Używasz Pioruna druida i razisz nim pobliskiego wroga.", + "RuneDescription": "{c_RuneEffect}Używasz {c_important}Pioruna{/c} druida i razisz nim pobliskiego wroga.{/c}", + "RuneOverflowBehavior": "więcej przywołanych piorunów" }, { "IdSno": "2060617", "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "Cir", - "Description": "Użyj tej samej niepodtrzymywanej umiejętności 3 razy z rzędu.", - "DescriptionClean": "Użyj tej samej niepodtrzymywanej umiejętności 3 razy z rzędu.", - "RuneDescription": "{c_RuneCondition}Użyj tej samej {c_important}niepodtrzymywanej{/c} umiejętności {c_number}3{/c} razy z rzędu.{/c}", + "Description": "Użyj 5 umiejętności, a następnie ulegnij wycieńczeniu na 3 sek.", + "DescriptionClean": "Użyj 5 umiejętności, a następnie ulegnij wycieńczeniu na 3 sek.", + "RuneDescription": "{c_RuneCondition}Użyj {c_number}5{/c} umiejętności, a następnie ulegnij wycieńczeniu na {c_number}3{/c} sek.{/c}", "RuneOverflowBehavior": "" }, { @@ -89,6 +89,16 @@ "RuneDescription": "{c_RuneEffect}Zyskujesz {c_number}{s1}%{/c} szans na trafienie krytyczne na {c_number}5{/c} sek., maksymalnie {c_number}25%{/c}.{/c}", "RuneOverflowBehavior": "zyskujesz kilka ładunków" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "Igni", + "Description": "Zachowuje dodatkowe punkty ofiary co 0,3 sek. Użyj umiejętności innej niż Podstawowa, aby odzyskać zachowane punkty ofiary (maksymalnie 500).", + "DescriptionClean": "Zachowuje dodatkowe punkty ofiary co 0,3 sek. Użyj umiejętności innej niż Podstawowa, aby odzyskać zachowane punkty ofiary (maksymalnie 500).", + "RuneDescription": "{c_RuneCondition}Zachowuje dodatkowe punkty ofiary co {c_number}0,3{/c} sek. Użyj umiejętności innej niż {c_important}Podstawowa{/c}, aby odzyskać zachowane punkty ofiary {c_gray}(maksymalnie 500){/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039542", "IdName": "Item_Rune_Effect_Sorcerer_Teleport", @@ -97,7 +107,7 @@ "Description": "Następny Odskok jest zastępowany Teleportacją czarodzieja, która przenosi cię dalej, zadaje obrażenia i powoduje nieustępliwość.", "DescriptionClean": "Następny Odskok jest zastępowany Teleportacją czarodzieja, która przenosi cię dalej, zadaje obrażenia i powoduje nieustępliwość.", "RuneDescription": "{c_RuneEffect}Następny Odskok jest zastępowany {c_important}Teleportacją{/c} czarodzieja, która przenosi cię dalej, zadaje obrażenia i powoduje {c_important}{u}nieustępliwość{/u}{/c}.", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "zachowuje dodatkowe punkty ofiary" }, { "IdSno": "2081284", @@ -117,7 +127,7 @@ "Description": "Wywołujesz Wir spirytysty, który zadaje obrażenia i przyciąga wrogów.", "DescriptionClean": "Wywołujesz Wir spirytysty, który zadaje obrażenia i przyciąga wrogów.", "RuneDescription": "{c_RuneEffect}Wywołujesz {c_important}Wir{/c} spirytysty, który zadaje obrażenia i przyciąga wrogów.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "maksymalnie 50% premii do obszaru przyciągania" }, { "IdSno": "2090244", @@ -164,9 +174,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "Moni", - "Description": "Użyj umiejętności po przemieszczeniu się. \r\n(Czas odnowienia: 0,25 sek.)", - "DescriptionClean": "Użyj umiejętności po przemieszczeniu się. \r\n(Czas odnowienia: 0,25 sek.)", - "RuneDescription": "{c_RuneCondition}Użyj umiejętności po przemieszczeniu się.{/c} \r\n{c_gray}(Czas odnowienia: 0,25 sek.){/c}", + "Description": "Użyj 2 umiejętności Mobilności lub Makabry. ", + "DescriptionClean": "Użyj 2 umiejętności Mobilności lub Makabry.", + "RuneDescription": "{c_RuneCondition}Użyj {c_number}2{/c} umiejętności {c_important}Mobilności{/c} lub {c_important}Makabry{/c}.{/c} ", "RuneOverflowBehavior": "" }, { @@ -179,6 +189,16 @@ "RuneDescription": "{c_RuneEffect}Zyskujesz {c_number}{s1}{/c} |4cień:cienie:cieni; z {c_important}Mrocznego Całunu{/c} łotra, a każdy z nich zmniejsza odnoszone obrażenia.{/c}", "RuneOverflowBehavior": "zyskujesz kilka cieni" }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "Nagu", + "Description": "Zachowaj co najmniej 1 aktywny przywołany byt przez 5 sek. Za każdy przywołany byt (maksymalnie 6) otrzymujesz punkty ofiary.", + "DescriptionClean": "Zachowaj co najmniej 1 aktywny przywołany byt przez 5 sek. Za każdy przywołany byt (maksymalnie 6) otrzymujesz punkty ofiary.", + "RuneDescription": "{c_RuneCondition}Zachowaj co najmniej {c_number}1{/c} aktywny {c_important}przywołany byt{/c} przez {c_number}5{/c} sek. Za każdy {c_important}przywołany byt{/c} (maksymalnie {c_number}6{/c}) otrzymujesz punkty ofiary.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2063987", "IdName": "Item_Rune_Condition_OnAvoidDamage", @@ -204,9 +224,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "Noc", - "Description": "Wywołaj efekt ograniczenia kontroli inny niż spowolnienie i wyziębienie.", - "DescriptionClean": "Wywołaj efekt ograniczenia kontroli inny niż spowolnienie i wyziębienie.", - "RuneDescription": "{c_RuneCondition}Wywołaj efekt ograniczenia kontroli inny niż spowolnienie i {c_important}{u}wyziębienie{/u}{/c}.{/c}", + "Description": "Wywołaj ograniczenie kontroli i zyskaj podwojone punkty ofiary, jeśli nie jest to spowolnienie ani wychłodzenie.", + "DescriptionClean": "Wywołaj ograniczenie kontroli i zyskaj podwojone punkty ofiary, jeśli nie jest to spowolnienie ani wychłodzenie.", + "RuneDescription": "{c_RuneCondition}Wywołaj ograniczenie kontroli i zyskaj podwojone punkty ofiary, jeśli nie jest to spowolnienie ani {c_important}{u}wychłodzenie{/u}{/c}.{/c}", "RuneOverflowBehavior": "" }, { @@ -254,9 +274,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "Qua", - "Description": "Zyskujesz 7% szybkości ruchu na # sek., maksymalnie 35%.", - "DescriptionClean": "Zyskujesz 7 szybkości ruchu na sek., maksymalnie 35.", - "RuneDescription": "{c_RuneEffect}Zyskujesz {c_number}7%{/c} szybkości ruchu na {c_number}{s1}{/c} sek., maksymalnie {c_number}35%{/c}.{/c}", + "Description": "Zyskujesz 10% premii do szybkości ruchu na # sek., maksymalnie 50%.", + "DescriptionClean": "Zyskujesz 10 premii do szybkości ruchu na sek., maksymalnie 50.", + "RuneDescription": "{c_RuneEffect}Zyskujesz {c_number}10%{/c} premii do szybkości ruchu na {c_number}{s1}{/c} sek., maksymalnie {c_number}50%{/c}.{/c}", "RuneOverflowBehavior": "wydłużony czas działania" }, { @@ -297,7 +317,7 @@ "Description": "Wywołujesz Odrażającą Żelazną Dziewicę nekromanty, która umożliwia odparcie obrażeń zadanych przez wrogów i uleczenie, gdy zginą.", "DescriptionClean": "Wywołujesz Odrażającą Żelazną Dziewicę nekromanty, która umożliwia odparcie obrażeń zadanych przez wrogów i uleczenie, gdy zginą.", "RuneDescription": "{c_RuneEffect}Wywołujesz {c_important}Odrażającą Żelazną Dziewicę{/c} nekromanty, która umożliwia odparcie obrażeń zadanych przez wrogów i uleczenie, gdy zginą.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "użycie zwiększa obrażenia o 1% za każdy punkt ofiary" }, { "IdSno": "1983344", @@ -319,6 +339,16 @@ "RuneDescription": "{c_RuneEffect}Wywołujesz {c_important}Mistyczną Novę Mrozu{/c} czarodzieja, która {c_important}{u}zamraża{/u}{/c} wrogów i powoduje ich {c_important}{u}odsłonięcie{/u}{/c}.{/c}", "RuneOverflowBehavior": "promień zwiększony maksymalnie o 100%" }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "Ton", + "Description": "Używasz Meteorytów czarodzieja, które zadają wrogom obrażenia.", + "DescriptionClean": "Używasz Meteorytów czarodzieja, które zadają wrogom obrażenia.", + "RuneDescription": "{c_RuneEffect}Używasz {c_important}Meteorytów{/c} czarodzieja, które zadają wrogom obrażenia.{/c}", + "RuneOverflowBehavior": "więcej meteorytów" + }, { "IdSno": "2004781", "IdName": "Item_Rune_Effect_Subpower_Grenades", @@ -337,7 +367,7 @@ "Description": "Wywołujesz Wstrząsające Tąpnięcie spirytysty, które zadaje obrażenia i powala wrogów.", "DescriptionClean": "Wywołujesz Wstrząsające Tąpnięcie spirytysty, które zadaje obrażenia i powala wrogów.", "RuneDescription": "{c_RuneEffect}Wywołujesz {c_important}Wstrząsające Tąpnięcie{/c} spirytysty, które zadaje obrażenia i powala wrogów.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "użycie zwiększa obrażenia o 1% za każdy punkt ofiary" }, { "IdSno": "2020680", @@ -354,10 +384,10 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "Vex", - "Description": "Zyskujesz +3 rangi wszystkich umiejętności na # sek.", - "DescriptionClean": "Zyskujesz 3 rangi wszystkich umiejętności na sek.", - "RuneDescription": "{c_RuneEffect}Zyskujesz {c_number}+3{/c} rangi wszystkich umiejętności na {c_number}{s1}{/c} sek.{/c}", - "RuneOverflowBehavior": "wydłużony czas działania" + "Description": "Zyskujesz +1 rangę wszystkich umiejętności na 10 sek.", + "DescriptionClean": "Zyskujesz 1 rangę wszystkich umiejętności na 10 sek.", + "RuneDescription": "{c_RuneEffect}Zyskujesz {c_number}+1{/c} rangę wszystkich umiejętności na {c_number}10{/c} sek.{/c}", + "RuneOverflowBehavior": "więcej rang umiejętności, maksymalnie 3" }, { "IdSno": "2004862", @@ -367,7 +397,7 @@ "Description": "Wywołujesz Straszliwe Zniedołężnienie nekromanty, które spowalnia wrogów, zmniejsza zadawane przez nich obrażenia i umożliwia ich egzekucję.", "DescriptionClean": "Wywołujesz Straszliwe Zniedołężnienie nekromanty, które spowalnia wrogów, zmniejsza zadawane przez nich obrażenia i umożliwia ich egzekucję.", "RuneDescription": "{c_RuneEffect}Wywołujesz {c_important}Straszliwe Zniedołężnienie{/c} nekromanty, które spowalnia wrogów, zmniejsza zadawane przez nich obrażenia i umożliwia ich {c_important}{u}egzekucję{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "wydłużony czas działania" }, { "IdSno": "2021640", @@ -377,7 +407,7 @@ "Description": "Zyskujesz 20% maksymalnego zdrowia na # sek.", "DescriptionClean": "Zyskujesz 20 maksymalnego zdrowia na sek.", "RuneDescription": "{c_RuneEffect}Zyskujesz {c_number}20%{/c} maksymalnego zdrowia na {c_number}{s1}{/c} sek.{/c}", - "RuneOverflowBehavior": "wydłużony czas działania" + "RuneOverflowBehavior": "zyskujesz premię do maksymalnego zdrowia" }, { "IdSno": "2047113", @@ -387,16 +417,16 @@ "Description": "Następne użycie umiejętności będzie gwarantowanym trafieniem krytycznym i przytłoczeniem.", "DescriptionClean": "Następne użycie umiejętności będzie gwarantowanym trafieniem krytycznym i przytłoczeniem.", "RuneDescription": "{c_RuneEffect}Następne użycie umiejętności będzie gwarantowanym trafieniem krytycznym i {c_important}{u}przytłoczeniem{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "użycie zwiększa obrażenia o 1% za każde 10 pkt. ofiary" }, { "IdSno": "2040699", "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "Xol", - "Description": "Przywołaj moc runiczną innej klasy.", - "DescriptionClean": "Przywołaj moc runiczną innej klasy.", - "RuneDescription": "{c_RuneCondition}Przywołaj moc runiczną innej klasy.{/c}", + "Description": "Użyj umiejętności innej klasy.", + "DescriptionClean": "Użyj umiejętności innej klasy.", + "RuneDescription": "{c_RuneCondition}Użyj umiejętności innej klasy.{/c}", "RuneOverflowBehavior": "" }, { @@ -417,11 +447,11 @@ "Description": "Używasz Petryfikacji druida, dzięki czemu ogłuszasz potwory i odzyskujesz punkty podstawowego zasobu.", "DescriptionClean": "Używasz Petryfikacji druida, dzięki czemu ogłuszasz potwory i odzyskujesz punkty podstawowego zasobu.", "RuneDescription": "{c_RuneEffect}Używasz {c_important}Petryfikacji{/c} druida, dzięki czemu ogłuszasz potwory i odzyskujesz punkty podstawowego zasobu.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "wydłużony czas ogłuszenia" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "Yul", "Description": "Użyj umiejętności z czasem odnowienia.", diff --git a/D4Companion/Data/Runes.ptBR.json b/D4Companion/Data/Runes.ptBR.json index e57ba9cb..340f8d09 100644 --- a/D4Companion/Data/Runes.ptBR.json +++ b/D4Companion/Data/Runes.ptBR.json @@ -26,7 +26,7 @@ "Name": "Ceh", "Description": "Evoque uma mascote Espírito Lobo para atacar inimigos por 8 s.", "DescriptionClean": "Evoque uma mascote Espírito Lobo para atacar inimigos por 8 s.", - "RuneDescription": "{c_RuneEffect}{c_important}Evoque{/c} uma {c_important}mascote{/c} Espírito Lobo para atacar inimigos por {c_number}8{/c} s.{/c}", + "RuneDescription": "{c_RuneEffect}Evoque uma {c_important}mascote{/c} Espírito Lobo para atacar inimigos por {c_number}8{/c} s.{/c}", "RuneOverflowBehavior": "Evoca vários lobos" }, { @@ -44,9 +44,9 @@ "IdName": "Item_Rune_Effect_Subpower_LightningBolt", "RuneType": "effect", "Name": "Chac", - "Description": "Invoque Meteoritos do Mago, causando dano aos inimigos.", - "DescriptionClean": "Invoque Meteoritos do Mago, causando dano aos inimigos.", - "RuneDescription": "{c_RuneEffect}Invoque {c_important}Meteoritos{/c} do Mago, causando dano aos inimigos.{/c}", + "Description": "Invoque o Raio do Druida, atacando um inimigo próximo.", + "DescriptionClean": "Invoque o Raio do Druida, atacando um inimigo próximo.", + "RuneDescription": "{c_RuneEffect}Invoque o {c_important}Raio{/c} do Druida, atacando um inimigo próximo.{/c}", "RuneOverflowBehavior": "Aumento das setas geradas" }, { @@ -54,9 +54,9 @@ "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "Cir", - "Description": "Lance a mesma habilidade não canalizada 3 vezes seguidas.", - "DescriptionClean": "Lance a mesma habilidade não canalizada 3 vezes seguidas.", - "RuneDescription": "{c_RuneCondition}Lance a mesma habilidade não {c_important}canalizada{/c} {c_number}3{/c} vezes seguidas.{/c}", + "Description": "Lance 5 habilidades, depois fique exausto por 3 s.", + "DescriptionClean": "Lance 5 habilidades, depois fique exausto por 3 s.", + "RuneDescription": "{c_RuneCondition}Lance {c_number}5{/c} habilidades, depois fique exausto por {c_number}3{/c} s.{/c}", "RuneOverflowBehavior": "" }, { @@ -89,15 +89,25 @@ "RuneDescription": "{c_RuneEffect}Receba {c_number}{s1}%{/c} de chance de acerto crítico por {c_number}5{/c} s, até {c_number}25%{/c}.{/c}", "RuneOverflowBehavior": "Receba vários acúmulos" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "Igni", + "Description": "Armazena oferenda a cada 0,3 s. Lança uma habilidade não básica para receber a oferenda armazenada. (Até 500 de oferenda).", + "DescriptionClean": "Armazena oferenda a cada 0,3 s. Lança uma habilidade não básica para receber a oferenda armazenada. (Até 500 de oferenda).", + "RuneDescription": "{c_RuneCondition}Armazena oferenda a cada {c_number}0,3{/c} s. Lança uma habilidade não {c_important}básica{/c} para receber a oferenda armazenada. {c_gray}(Até 500 de oferenda){/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2039542", "IdName": "Item_Rune_Effect_Sorcerer_Teleport", "RuneType": "effect", "Name": "Jah", - "Description": "Substitui seu próximo Evadir pelo Teleporte do Mago, teleportando para mais longe, causando mais dano e concedendo implacável.", - "DescriptionClean": "Substitui seu próximo Evadir pelo Teleporte do Mago, teleportando para mais longe, causando mais dano e concedendo implacável.", - "RuneDescription": "{c_RuneEffect}Substitui seu próximo Evadir pelo {c_important}Teleporte{/c} do Mago, teleportando para mais longe, causando mais dano e concedendo {c_important}{u}implacável{/u}{/c}.", - "RuneOverflowBehavior": "" + "Description": "Substitua seu próximo Evadir pela habilidade Teleporte do Mago, teleportando para mais longe, causando mais dano e concedendo implacável.", + "DescriptionClean": "Substitua seu próximo Evadir pela habilidade Teleporte do Mago, teleportando para mais longe, causando mais dano e concedendo implacável.", + "RuneDescription": "{c_RuneEffect}Substitua seu próximo Evadir pela habilidade {c_important}Teleporte{/c} do Mago, teleportando para mais longe, causando mais dano e concedendo {c_important}{u}implacável{/u}{/c}.", + "RuneOverflowBehavior": "Armazenar Excesso de Oferenda" }, { "IdSno": "2081284", @@ -114,19 +124,19 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "Kry", - "Description": "Invoque Vórtice do Natispírito, causando dano e puxando inimigos.", - "DescriptionClean": "Invoque Vórtice do Natispírito, causando dano e puxando inimigos.", - "RuneDescription": "{c_RuneEffect}Invoque {c_important}Vórtice{/c} do Natispírito, causando dano e puxando inimigos.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invoque a habilidade Vórtice do Natispírito, causando dano e puxando inimigos.", + "DescriptionClean": "Invoque a habilidade Vórtice do Natispírito, causando dano e puxando inimigos.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Vórtice{/c} do Natispírito, causando dano e puxando inimigos.{/c}", + "RuneOverflowBehavior": "Até 50% de aumento no raio de atração" }, { "IdSno": "2090244", "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "Lac", - "Description": "Invoque Brado Desafiador do Bárbaro, provocando inimigos e reduzindo o dano recebido por # s.", - "DescriptionClean": "Invoque Brado Desafiador do Bárbaro, provocando inimigos e reduzindo o dano recebido por s.", - "RuneDescription": "{c_RuneEffect}Invoque {c_important}Brado Desafiador{/c} do Bárbaro, provocando inimigos e reduzindo o dano recebido por {c_number}{s1}{/c} s.{/c}", + "Description": "Invoque a habilidade Brado Desafiador do Bárbaro, provocando inimigos e reduzindo o dano recebido por # s.", + "DescriptionClean": "Invoque a habilidade Brado Desafiador do Bárbaro, provocando inimigos e reduzindo o dano recebido por s.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Brado Desafiador{/c} do Bárbaro, provocando inimigos e reduzindo o dano recebido por {c_number}{s1}{/c} s.{/c}", "RuneOverflowBehavior": "Duração aumentada" }, { @@ -164,9 +174,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "Moni", - "Description": "Lance uma habilidade depois de se mover. \r\n(Recarga: 0,25 s)", - "DescriptionClean": "Lance uma habilidade depois de se mover. \r\n(Recarga: 0,25 s)", - "RuneDescription": "{c_RuneCondition}Lance uma habilidade depois de se mover.{/c} \r\n{c_gray}(Recarga: 0,25 s){/c}", + "Description": "Lance 2 habilidades de Mobilidade ou Macabras. ", + "DescriptionClean": "Lance 2 habilidades de Mobilidade ou Macabras.", + "RuneDescription": "{c_RuneCondition}Lance {c_number}2{/c} habilidades de {c_important}Mobilidade{/c} ou {c_important}Macabras{/c}.{/c} ", "RuneOverflowBehavior": "" }, { @@ -174,11 +184,21 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "Mot", - "Description": "Receba # sombras de Véu Sombrio do Renegado, reduzindo o dano recebido por sombra.", - "DescriptionClean": "Receba sombras de Véu Sombrio do Renegado, reduzindo o dano recebido por sombra.", - "RuneDescription": "{c_RuneEffect}Receba {c_number}{s1}{/c} |4 sombra:sombras; de {c_important}Véu Sombrio{/c} do Renegado, reduzindo o dano recebido por sombra.{/c}", + "Description": "Receba # sombras da habilidade Véu Sombrio do Renegado, reduzindo o dano recebido por sombra.", + "DescriptionClean": "Receba sombras da habilidade Véu Sombrio do Renegado, reduzindo o dano recebido por sombra.", + "RuneDescription": "{c_RuneEffect}Receba {c_number}{s1}{/c} |4 sombra:sombras; da habilidade {c_important}Véu Sombrio{/c} do Renegado, reduzindo o dano recebido por sombra.{/c}", "RuneOverflowBehavior": "Receba várias sombras" }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "Nagu", + "Description": "Mantenha pelo menos 1 evocação ativa por 5 s, ganhando oferenda por até 6 evocações.", + "DescriptionClean": "Mantenha pelo menos 1 evocação ativa por 5 s, ganhando oferenda por até 6 evocações.", + "RuneDescription": "{c_RuneCondition}Mantenha pelo menos {c_number}1{/c} {c_important}evocação{/c} ativa por {c_number}5{/c} s, ganhando oferenda por até {c_number}6{/c} {c_important}evocações{/c}.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2063987", "IdName": "Item_Rune_Condition_OnAvoidDamage", @@ -194,9 +214,9 @@ "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "Ner", - "Description": "Invoque Dissimulação Replicante do Renegado por # s, ganhando chance de esquiva, velocidade de movimento, implacável e furtividade.", - "DescriptionClean": "Invoque Dissimulação Replicante do Renegado por s, ganhando chance de esquiva, velocidade de movimento, implacável e furtividade.", - "RuneDescription": "{c_RuneEffect}Invoque {c_important}Dissimulação Replicante{/c} do Renegado por {s1} s, ganhando chance de esquiva, velocidade de movimento, {c_important}{u}implacável{/u}{/c} e {c_important}{u}furtividade{/u}{/c}.{/c}", + "Description": "Invoque a habilidade Dissimulação Replicante do Renegado por # s, ganhando chance de esquiva, velocidade de movimento, implacável e furtividade.", + "DescriptionClean": "Invoque a habilidade Dissimulação Replicante do Renegado por s, ganhando chance de esquiva, velocidade de movimento, implacável e furtividade.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Dissimulação Replicante{/c} do Renegado por {s1} s, ganhando chance de esquiva, velocidade de movimento, {c_important}{u}implacável{/u}{/c} e {c_important}{u}furtividade{/u}{/c}.{/c}", "RuneOverflowBehavior": "Duração aumentada" }, { @@ -204,9 +224,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "Noc", - "Description": "Inflija um controle de grupo que não seja gelidez ou lentidão.", - "DescriptionClean": "Inflija um controle de grupo que não seja gelidez ou lentidão.", - "RuneDescription": "{c_RuneCondition}Inflija um controle de grupo que não seja {c_important}{u}gelidez{/u}{/c} ou lentidão.{/c}", + "Description": "Aplique controle de grupo e receba o dobro de oferenda se não for de lentidão ou gelidez.", + "DescriptionClean": "Aplique controle de grupo e receba o dobro de oferenda se não for de lentidão ou gelidez.", + "RuneDescription": "{c_RuneCondition}Aplique controle de grupo e receba o dobro de oferenda se não for de lentidão ou {c_important}{u}gelidez{/u}{/c}.{/c}", "RuneOverflowBehavior": "" }, { @@ -214,9 +234,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "Ohm", - "Description": "Invoque o Grito de Guerra do Bárbaro, aumentando o dano que você causa em 15% por # s.", - "DescriptionClean": "Invoque o Grito de Guerra do Bárbaro, aumentando o dano que você causa em 15 por s.", - "RuneDescription": "{c_RuneEffect}Invoque o {c_important}Grito de Guerra{/c} do Bárbaro, aumentando o dano que você causa em {c_number}15%{/c} por {c_number}{s1}{/c} s.{/c}", + "Description": "Invoque a habilidade Grito de Guerra do Bárbaro, aumentando o dano que você causa em 15% por # s.", + "DescriptionClean": "Invoque a habilidade Grito de Guerra do Bárbaro, aumentando o dano que você causa em 15 por s.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Grito de Guerra{/c} do Bárbaro, aumentando o dano que você causa em {c_number}15%{/c} por {c_number}{s1}{/c} s.{/c}", "RuneOverflowBehavior": "Duração aumentada" }, { @@ -254,9 +274,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "Qua", - "Description": "Receba 7% de velocidade de movimento por # s, até um máximo de 35%.", - "DescriptionClean": "Receba 7 de velocidade de movimento por s, até um máximo de 35.", - "RuneDescription": "{c_RuneEffect}Receba {c_number}7%{/c} de velocidade de movimento por {c_number}{s1}{/c} s, até um máximo de {c_number}35%{/c}.{/c}", + "Description": "Receba 10% de velocidade de movimento por # s, até um máximo de 50%.", + "DescriptionClean": "Receba 10 de velocidade de movimento por s, até um máximo de 50.", + "RuneDescription": "{c_RuneEffect}Receba {c_number}10%{/c} de velocidade de movimento por {c_number}{s1}{/c} s, até um máximo de {c_number}50%{/c}.{/c}", "RuneOverflowBehavior": "Duração aumentada" }, { @@ -264,9 +284,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "Que", - "Description": "Invoque o Baluarte Terreno do Druida por # s, ganhando uma barreira.", - "DescriptionClean": "Invoque o Baluarte Terreno do Druida por s, ganhando uma barreira.", - "RuneDescription": "{c_RuneEffect}Invoque o {c_important}Baluarte Terreno{/c} do Druida por {c_number}{s1}{/c} s{/c}, ganhando uma {c_important}{u}barreira{/u}{/c}.{/c}", + "Description": "Invoque a habilidade Baluarte Terreno do Druida por # s, ganhando uma barreira.", + "DescriptionClean": "Invoque a habilidade Baluarte Terreno do Druida por s, ganhando uma barreira.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Baluarte Terreno{/c} do Druida por {c_number}{s1}{/c} s{/c}, ganhando uma {c_important}{u}barreira{/u}{/c}.{/c}", "RuneOverflowBehavior": "Duração aumentada" }, { @@ -294,10 +314,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "Teb", - "Description": "Invoque Dama de Ferro Repugnante do Necromante, contra-atacando o dano de inimigos e curando-se quando eles morrerem.", - "DescriptionClean": "Invoque Dama de Ferro Repugnante do Necromante, contra-atacando o dano de inimigos e curando-se quando eles morrerem.", - "RuneDescription": "{c_RuneEffect}Invoque {c_important}Dama de Ferro Repugnante{/c} do Necromante, contra-atacando o dano de inimigos e curando-se quando eles morrerem.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invoque a habilidade Dama de Ferro Repugnante do Necromante, contra-atacando o dano de inimigos e curando-se quando eles morrerem.", + "DescriptionClean": "Invoque a habilidade Dama de Ferro Repugnante do Necromante, contra-atacando o dano de inimigos e curando-se quando eles morrerem.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Dama de Ferro Repugnante{/c} do Necromante, contra-atacando o dano de inimigos e curando-se quando eles morrerem.{/c}", + "RuneOverflowBehavior": "Aumenta o dano em 1% por oferenda" }, { "IdSno": "1983344", @@ -307,18 +327,28 @@ "Description": "Invoque Terremoto do Bárbaro, causando dano aos inimigos dentro da área.", "DescriptionClean": "Invoque Terremoto do Bárbaro, causando dano aos inimigos dentro da área.", "RuneDescription": "{c_RuneEffect}Invoque {c_important}Terremoto{/c} do Bárbaro, causando dano aos inimigos dentro da área.{/c}", - "RuneOverflowBehavior": "Até 100% a mais de raio" + "RuneOverflowBehavior": "Até 100% a mais de tamanho" }, { "IdSno": "1969845", "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "Thul", - "Description": "Invoque Nova Gélida Mística do Mago, congelando e deixando os inimigos vulneráveis.", - "DescriptionClean": "Invoque Nova Gélida Mística do Mago, congelando e deixando os inimigos vulneráveis.", - "RuneDescription": "{c_RuneEffect}Invoque {c_important}Nova Gélida Mística{/c} do Mago, {c_important}{u}congelando{/u}{/c} e deixando os inimigos {c_important}{u}vulneráveis{/u}{/c}.{/c}", + "Description": "Invoque a habilidade Nova Gélida Mística do Mago, congelando e deixando os inimigos vulneráveis.", + "DescriptionClean": "Invoque a habilidade Nova Gélida Mística do Mago, congelando e deixando os inimigos vulneráveis.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Nova Gélida Mística{/c} do Mago, {c_important}{u}congelando{/u}{/c} e deixando os inimigos {c_important}{u}vulneráveis{/u}{/c}.{/c}", "RuneOverflowBehavior": "Até 100% a mais de raio" }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "Ton", + "Description": "Invoque Meteoritos do Mago, causando dano aos inimigos.", + "DescriptionClean": "Invoque Meteoritos do Mago, causando dano aos inimigos.", + "RuneDescription": "{c_RuneEffect}Invoque {c_important}Meteoritos{/c} do Mago, causando dano aos inimigos.{/c}", + "RuneOverflowBehavior": "Aumento dos meteoritos gerados" + }, { "IdSno": "2004781", "IdName": "Item_Rune_Effect_Subpower_Grenades", @@ -334,10 +364,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "Tzic", - "Description": "Invoque Pisada Concussiva do Natispírito, causando dano e nocauteando inimigos.", - "DescriptionClean": "Invoque Pisada Concussiva do Natispírito, causando dano e nocauteando inimigos.", - "RuneDescription": "{c_RuneEffect}Invoque {c_important}Pisada Concussiva{/c} do Natispírito, causando dano e nocauteando inimigos.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invoque a habilidade Pisada Concussiva do Natispírito, causando dano e nocauteando inimigos.", + "DescriptionClean": "Invoque a habilidade Pisada Concussiva do Natispírito, causando dano e nocauteando inimigos.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Pisada Concussiva{/c} do Natispírito, causando dano e nocauteando inimigos.{/c}", + "RuneOverflowBehavior": "Aumenta o dano em 1% por oferenda" }, { "IdSno": "2020680", @@ -354,20 +384,20 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "Vex", - "Description": "Receba +3 em todas as habilidades por # s.", - "DescriptionClean": "Receba 3 em todas as habilidades por s.", - "RuneDescription": "{c_RuneEffect}Receba {c_number}+3{/c} em todas as habilidades por {c_number}{s1}{/c} s.{/c}", - "RuneOverflowBehavior": "Duração aumentada" + "Description": "Receba +1 em todas as habilidades por 10 s.", + "DescriptionClean": "Receba 1 em todas as habilidades por 10 s.", + "RuneDescription": "{c_RuneEffect}Receba {c_number}+1{/c} em todas as habilidades por {c_number}10{/c} s.{/c}", + "RuneOverflowBehavior": "Mais graus de habilidade, até no máximo 3." }, { "IdSno": "2004862", "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "Wat", - "Description": "Invoque Decrepitar Horrendo do Necromante, causando lentidão aos inimigos, reduzindo o dano que eles causam e permitindo que você os execute.", - "DescriptionClean": "Invoque Decrepitar Horrendo do Necromante, causando lentidão aos inimigos, reduzindo o dano que eles causam e permitindo que você os execute.", - "RuneDescription": "{c_RuneEffect}Invoque {c_important}Decrepitar Horrendo{/c} do Necromante, causando lentidão aos inimigos, reduzindo o dano que eles causam e permitindo que você os {c_important}{u}execute{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invoque a habilidade Decrepitar Horrendo do Necromante, causando lentidão aos inimigos, reduzindo o dano que eles causam e permitindo que você os execute.", + "DescriptionClean": "Invoque a habilidade Decrepitar Horrendo do Necromante, causando lentidão aos inimigos, reduzindo o dano que eles causam e permitindo que você os execute.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Decrepitar Horrendo{/c} do Necromante, causando lentidão aos inimigos, reduzindo o dano que eles causam e permitindo que você os {c_important}{u}execute{/u}{/c}.{/c}", + "RuneOverflowBehavior": "Duração aumentada" }, { "IdSno": "2021640", @@ -377,7 +407,7 @@ "Description": "Receba 20% de vida máxima por # s.", "DescriptionClean": "Receba 20 de vida máxima por s.", "RuneDescription": "{c_RuneEffect}Receba {c_number}20%{/c} de vida máxima por {c_number}{s1}{/c} s.{/c}", - "RuneOverflowBehavior": "Duração aumentada" + "RuneOverflowBehavior": "Receba mais vida máxima." }, { "IdSno": "2047113", @@ -387,16 +417,16 @@ "Description": "A próxima habilidade que você lançar será um acerto crítico e um golpe brutal garantido.", "DescriptionClean": "A próxima habilidade que você lançar será um acerto crítico e um golpe brutal garantido.", "RuneDescription": "{c_RuneEffect}A próxima habilidade que você lançar será um acerto crítico e um {c_important}{u}golpe brutal{/u}{/c} garantido.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Lançar aumenta o dano em 1% para cada 10 de oferenda" }, { "IdSno": "2040699", "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "Xol", - "Description": "Invoque poder rúnico de outra classe.", - "DescriptionClean": "Invoque poder rúnico de outra classe.", - "RuneDescription": "{c_RuneCondition}Invoque poder rúnico de outra classe.{/c}", + "Description": "Invoque uma habilidade de outra classe.", + "DescriptionClean": "Invoque uma habilidade de outra classe.", + "RuneDescription": "{c_RuneCondition}Invoque uma habilidade de outra classe.{/c}", "RuneOverflowBehavior": "" }, { @@ -414,14 +444,14 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "Yom", - "Description": "Invoque Petrificar do Druida, atordoando inimigos e restaurando recurso primário.", - "DescriptionClean": "Invoque Petrificar do Druida, atordoando inimigos e restaurando recurso primário.", - "RuneDescription": "{c_RuneEffect}Invoque {c_important}Petrificar{/c} do Druida, atordoando inimigos e restaurando recurso primário.{/c}", - "RuneOverflowBehavior": "" + "Description": "Invoque a habilidade Petrificar do Druida, atordoando inimigos e restaurando recurso primário.", + "DescriptionClean": "Invoque a habilidade Petrificar do Druida, atordoando inimigos e restaurando recurso primário.", + "RuneDescription": "{c_RuneEffect}Invoque a habilidade {c_important}Petrificar{/c} do Druida, atordoando inimigos e restaurando recurso primário.{/c}", + "RuneOverflowBehavior": "Aumenta a duração de atordoamento" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "Yul", "Description": "Lance uma habilidade com recarga.", diff --git a/D4Companion/Data/Runes.ruRU.json b/D4Companion/Data/Runes.ruRU.json index 4bdf7951..c200a3bd 100644 --- a/D4Companion/Data/Runes.ruRU.json +++ b/D4Companion/Data/Runes.ruRU.json @@ -27,17 +27,17 @@ "Description": "Применяет \"Ужасную немощь\" некроманта, замедляя врагов, уменьшая наносимый ими урон и позволяя вам казнить их.", "DescriptionClean": "Применяет \"Ужасную немощь\" некроманта, замедляя врагов, уменьшая наносимый ими урон и позволяя вам казнить их.", "RuneDescription": "{c_RuneEffect}Применяет {c_important}\"Ужасную немощь\"{/c} некроманта, замедляя врагов, уменьшая наносимый ими урон и позволяя вам {c_important}{u}казнить{/u}{/c} их.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Увеличение времени действия" }, { "IdSno": "2024156", "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "Векс", - "Description": "Дает +3 к уровню всех умений на # сек.", - "DescriptionClean": "Дает 3 к уровню всех умений на сек.", - "RuneDescription": "{c_RuneEffect}Дает {c_number}+3{/c} к уровню всех умений на {c_number}{s1}{/c} сек.{/c}", - "RuneOverflowBehavior": "Действует дольше" + "Description": "Дает +1 к уровню всех умений на 10 сек.", + "DescriptionClean": "Дает 1 к уровню всех умений на 10 сек.", + "RuneDescription": "{c_RuneEffect}Дает {c_number}+1{/c} к уровню всех умений на {c_number}10{/c} сек.{/c}", + "RuneOverflowBehavior": "Повышает уровни умений до +3" }, { "IdSno": "1969098", @@ -56,8 +56,8 @@ "Name": "Джа", "Description": "Заменяет следующее \"Ускользание\" на \"Телепортацию\" волшебника, позволяя перенестись дальше, нанося урон и давая неудержимость.", "DescriptionClean": "Заменяет следующее \"Ускользание\" на \"Телепортацию\" волшебника, позволяя перенестись дальше, нанося урон и давая неудержимость.", - "RuneDescription": "{c_RuneEffect}Заменяет следующее \"Ускользание\" на {c_important}\"Телепортацию\"{/c} волшебника, позволяя перенестись дальше, нанося урон и давая {c_important}{u}неудержимость{/u}{/c}.{/c}", - "RuneOverflowBehavior": "" + "RuneDescription": "{c_RuneEffect}Заменяет следующее \"Ускользание\" на {c_important}\"Телепортацию\"{/c} волшебника, позволяя перенестись дальше, нанося урон и давая {c_important}{u}неудержимость{/u}{/c}.", + "RuneOverflowBehavior": "Сохранение лишних подношений" }, { "IdSno": "2021640", @@ -67,7 +67,7 @@ "Description": "Увеличивает максимальный запас здоровья на 20% на # сек.", "DescriptionClean": "Увеличивает максимальный запас здоровья на 20 на сек.", "RuneDescription": "{c_RuneEffect}Увеличивает максимальный запас здоровья на {c_number}20%{/c} на {c_number}{s1}{/c} сек.{/c}", - "RuneOverflowBehavior": "Действует дольше" + "RuneOverflowBehavior": "Увеличивает максимальный запас здоровья" }, { "IdSno": "2047113", @@ -77,6 +77,16 @@ "Description": "Следующее умение гарантированно нанесет критический и подавляющий урон.", "DescriptionClean": "Следующее умение гарантированно нанесет критический и подавляющий урон.", "RuneDescription": "{c_RuneEffect}Следующее умение гарантированно нанесет критический и {c_important}{u}подавляющий урон{/u}{/c}.{/c}", + "RuneOverflowBehavior": "При применении увеличивает урон на 1% за каждые 10 подношений" + }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "Зарева", + "Description": "Накапливает подношения раз в 0,3 сек. Примените небазовое умение, чтобы получить накопленные подношения. (Максимум 500 подношений).", + "DescriptionClean": "Накапливает подношения раз в 0,3 сек. Примените небазовое умение, чтобы получить накопленные подношения. (Максимум 500 подношений).", + "RuneDescription": "{c_RuneCondition}Накапливает подношения раз в {c_number}0,3{/c} сек. Примените {c_important}небазовое{/c} умение, чтобы получить накопленные подношения. {c_gray}(Максимум 500 подношений){/c}.{/c}", "RuneOverflowBehavior": "" }, { @@ -97,7 +107,7 @@ "Description": "Применяет \"Окаменение\" друида, оглушающее противников и восполняющее вам основной ресурс.", "DescriptionClean": "Применяет \"Окаменение\" друида, оглушающее противников и восполняющее вам основной ресурс.", "RuneDescription": "{c_RuneEffect}Применяет {c_important}\"Окаменение\"{/c} друида, оглушающее противников и восполняющее вам основной ресурс.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Увеличение времени действия оглушения" }, { "IdSno": "2081284", @@ -127,16 +137,16 @@ "Description": "Применяет \"Циклон\" наследника духов, нанося урон и притягивая противников.", "DescriptionClean": "Применяет \"Циклон\" наследника духов, нанося урон и притягивая противников.", "RuneDescription": "{c_RuneEffect}Применяет {c_important}\"Циклон\"{/c} наследника духов, нанося урон и притягивая противников.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Увеличение радиуса притягивания максимум на 50%" }, { "IdSno": "2040699", "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "Ксол", - "Description": "Активируйте руну с умением другого класса.", - "DescriptionClean": "Активируйте руну с умением другого класса.", - "RuneDescription": "{c_RuneCondition}Активируйте руну с умением другого класса.{/c}", + "Description": "Примените умение другого класса.", + "DescriptionClean": "Примените умение другого класса.", + "RuneDescription": "{c_RuneCondition}Примените умение другого класса.{/c}", "RuneOverflowBehavior": "" }, { @@ -144,9 +154,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "Куа", - "Description": "Повышает скорость передвижения на 7% на # сек. Максимальный бонус – 35%.", - "DescriptionClean": "Повышает скорость передвижения на 7 на сек. Максимальный бонус – 35.", - "RuneDescription": "{c_RuneEffect}Повышает скорость передвижения на {c_number}7%{/c} на {c_number}{s1}{/c} сек. Максимальный бонус – {c_number}35%{/c}.{/c}", + "Description": "Повышает скорость передвижения на 10% на # сек. Максимальный бонус – 50%.", + "DescriptionClean": "Повышает скорость передвижения на 10 на сек. Максимальный бонус – 50.", + "RuneDescription": "{c_RuneEffect}Повышает скорость передвижения на {c_number}10%{/c} на {c_number}{s1}{/c} сек. Максимальный бонус – {c_number}50%{/c}.{/c}", "RuneOverflowBehavior": "Действует дольше" }, { @@ -204,9 +214,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "Мони", - "Description": "Примените умение после перемещения. \r\n(Время восстановления: 0,25 сек.)", - "DescriptionClean": "Примените умение после перемещения. \r\n(Время восстановления: 0,25 сек.)", - "RuneDescription": "{c_RuneCondition}Примените умение после перемещения.{/c} \r\n{c_gray}(Время восстановления: 0,25 сек.){/c}", + "Description": "Примените 2 умения категории \"Подвижность\" или \"Макабр\". ", + "DescriptionClean": "Примените 2 умения категории \"Подвижность\" или \"Макабр\".", + "RuneDescription": "{c_RuneCondition}Примените {c_number}2{/c} умения категории {c_important}\"Подвижность\"{/c} или {c_important}\"Макабр\"{/c}.{/c} ", "RuneOverflowBehavior": "" }, { @@ -219,6 +229,16 @@ "RuneDescription": "{c_RuneEffect}Создает {c_important}\"Теневую завесу\"{/c} разбойника с {c_number}{s1}{/c} |4тенью:тенями:тенями;, уменьшая получаемый урон за каждую тень.{/c}", "RuneOverflowBehavior": "Создает несколько теневых завес" }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "Нагу", + "Description": "Вы получаете подношения за каждое призванное существо, существующее в течение 5 сек. Учитывается до 6 существ.", + "DescriptionClean": "Вы получаете подношения за каждое призванное существо, существующее в течение 5 сек. Учитывается до 6 существ.", + "RuneDescription": "{c_RuneCondition}Вы получаете подношения за каждое {c_important}призванное существо{/c}, существующее в течение {c_number}5{/c} сек. Учитывается до {c_number}6{/c} существ.{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2063987", "IdName": "Item_Rune_Condition_OnAvoidDamage", @@ -244,9 +264,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "Нок", - "Description": "Примените эффект контроля, кроме замедления и окоченения.", - "DescriptionClean": "Примените эффект контроля, кроме замедления и окоченения.", - "RuneDescription": "{c_RuneCondition}Примените эффект контроля, кроме замедления и {c_important}{u}окоченения{/u}{/c}.{/c}", + "Description": "Примените эффект контроля. Подношения удваиваются, если это не эффект замедления или окоченения.", + "DescriptionClean": "Примените эффект контроля. Подношения удваиваются, если это не эффект замедления или окоченения.", + "RuneDescription": "{c_RuneCondition}Примените эффект контроля. Подношения удваиваются, если это не эффект замедления или {c_important}{u}окоченения{/u}{/c}.{/c}", "RuneOverflowBehavior": "" }, { @@ -307,7 +327,7 @@ "Description": "Применяет \"Омерзительную железную деву\" некроманта, которая наносит урон атакующим противникам и восполняет вам здоровье, когда они погибают.", "DescriptionClean": "Применяет \"Омерзительную железную деву\" некроманта, которая наносит урон атакующим противникам и восполняет вам здоровье, когда они погибают.", "RuneDescription": "{c_RuneEffect}Применяет {c_important}\"Омерзительную железную деву\"{/c} некроманта, которая наносит урон атакующим противникам и восполняет вам здоровье, когда они погибают.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Увеличивает урон на 1% за каждое подношение" }, { "IdSno": "1983344", @@ -317,7 +337,7 @@ "Description": "Применяет \"Землетрясение\" варвара, нанося урон врагам в области действия.", "DescriptionClean": "Применяет \"Землетрясение\" варвара, нанося урон врагам в области действия.", "RuneDescription": "{c_RuneEffect}Применяет {c_important}\"Землетрясение\"{/c} варвара, нанося урон врагам в области действия.{/c}", - "RuneOverflowBehavior": "Радиус увеличивается максимум на 100%" + "RuneOverflowBehavior": "Область действия увеличивается максимум на 100%" }, { "IdSno": "2093513", @@ -327,7 +347,7 @@ "Description": "Применяет \"Контузящий топот\" наследника духов, нанося урон и сбивая противников с ног.", "DescriptionClean": "Применяет \"Контузящий топот\" наследника духов, нанося урон и сбивая противников с ног.", "RuneDescription": "{c_RuneEffect}Применяет {c_important}\"Контузящий топот\"{/c} наследника духов, нанося урон и сбивая противников с ног.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Увеличивает урон на 1% за каждое подношение" }, { "IdSno": "2004875", @@ -396,7 +416,7 @@ "Name": "Це", "Description": "На 8 сек. призывает призрачного волка-питомца, который атакует врагов.", "DescriptionClean": "На 8 сек. призывает призрачного волка-питомца, который атакует врагов.", - "RuneDescription": "{c_RuneEffect}На {c_number}8{/c} сек. {c_important}призывает призрачного волка-питомца{/c}, который атакует врагов.{/c}", + "RuneDescription": "{c_RuneEffect}На {c_number}8{/c} сек. призывает призрачного волка-{c_important}питомца{/c}, который атакует врагов.{/c}", "RuneOverflowBehavior": "Призывает несколько волков" }, { @@ -414,11 +434,21 @@ "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "Цир", - "Description": "Примените одно и то же не требующее поддержания умение 3 раза подряд.", - "DescriptionClean": "Примените одно и то же не требующее поддержания умение 3 раза подряд.", - "RuneDescription": "{c_RuneCondition}Примените одно и то же {c_important}не требующее поддержания{/c} умение {c_number}3{/c} раза подряд.{/c}", + "Description": "Примените 5 умений и получите эффект изнеможения на 3 сек.", + "DescriptionClean": "Примените 5 умений и получите эффект изнеможения на 3 сек.", + "RuneDescription": "{c_RuneCondition}Примените {c_number}5{/c} умений и получите эффект изнеможения на {c_number}3{/c} сек.{/c}", "RuneOverflowBehavior": "" }, + { + "IdSno": "2166984", + "IdName": "Item_Rune_Effect_Subpower_LightningBolt", + "RuneType": "effect", + "Name": "Чак", + "Description": "Применяет \"Разряд молнии\" друида, поражая ближайшего противника.", + "DescriptionClean": "Применяет \"Разряд молнии\" друида, поражая ближайшего противника.", + "RuneDescription": "{c_RuneEffect}Применяет {c_important}\"Разряд молнии\"{/c} друида, поражая ближайшего противника.{/c}", + "RuneOverflowBehavior": "Больше молний" + }, { "IdSno": "2060651", "IdName": "Item_Rune_Effect_FlatCDR", @@ -430,8 +460,8 @@ "RuneOverflowBehavior": "Еще больше сокращает время восстановления" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "Юл", "Description": "Примените умение с временем восстановления.", diff --git a/D4Companion/Data/Runes.trTR.json b/D4Companion/Data/Runes.trTR.json index 92087a8b..101e6c2e 100644 --- a/D4Companion/Data/Runes.trTR.json +++ b/D4Companion/Data/Runes.trTR.json @@ -26,7 +26,7 @@ "Name": "Ceh", "Description": "Düşmanlara saldırmaları için 8 saniyeliğine bir Ruh Kurdu Yoldaş çağır.", "DescriptionClean": "Düşmanlara saldırmaları için 8 saniyeliğine bir Ruh Kurdu Yoldaş çağır.", - "RuneDescription": "{c_RuneEffect}Düşmanlara saldırmaları için {c_number}8{/c} saniyeliğine bir Ruh Kurdu {c_important}Yoldaş{/c} {c_important}çağır{/c}.{/c}", + "RuneDescription": "{c_RuneEffect}Düşmanlara saldırmaları için {c_number}8{/c} saniyeliğine bir Ruh Kurdu {c_important}Yoldaş{/c} çağır.{/c}", "RuneOverflowBehavior": "Çoklu Kurt Çağır" }, { @@ -39,24 +39,14 @@ "RuneDescription": "{c_RuneCondition}Kaçın yeteneği kullandığında{/c}", "RuneOverflowBehavior": "" }, - { - "IdSno": "2166984", - "IdName": "Item_Rune_Effect_Subpower_LightningBolt", - "RuneType": "effect", - "Name": "Chac", - "Description": "Düşmanlara hasar veren Meteorlar Büyücü yeteneğini etkinleştir.", - "DescriptionClean": "Düşmanlara hasar veren Meteorlar Büyücü yeteneğini etkinleştir.", - "RuneDescription": "{c_RuneEffect}Düşmanlara hasar veren {c_important}Meteorlar{/c} Büyücü yeteneğini etkinleştir.{/c}", - "RuneOverflowBehavior": "Artırılmış Ok" - }, { "IdSno": "2060617", "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "Cir", - "Description": "Aynı Yönlendirilmeyen Yetenek art arda 3 kez kullanıldığında", - "DescriptionClean": "Aynı Yönlendirilmeyen Yetenek art arda 3 kez kullanıldığında", - "RuneDescription": "{c_RuneCondition}Aynı {c_important}Yönlendirilmeyen{/c} Yetenek art arda {c_number}3{/c} kez kullanıldığında{/c}", + "Description": "5 Yetenek kullanıp 3 saniyeliğine bitkin düş.", + "DescriptionClean": "5 Yetenek kullanıp 3 saniyeliğine bitkin düş.", + "RuneDescription": "{c_RuneCondition}{c_number}5{/c} Yetenek kullanıp {c_number}3{/c} saniyeliğine bitkin düş.{/c}", "RuneOverflowBehavior": "" }, { @@ -94,10 +84,10 @@ "IdName": "Item_Rune_Effect_Sorcerer_Teleport", "RuneType": "effect", "Name": "Jah", - "Description": "Sonraki Kaçın Yeteneğini Büyücünün; daha uzağa sıçrayan, hasar veren ve Durdurulamaz sağlayan Işınlanmasıyla değiştir.", - "DescriptionClean": "Sonraki Kaçın Yeteneğini Büyücünün; daha uzağa sıçrayan, hasar veren ve Durdurulamaz sağlayan Işınlanmasıyla değiştir.", - "RuneDescription": "{c_RuneEffect}Sonraki Kaçın Yeteneğini Büyücünün; daha uzağa sıçrayan, hasar veren ve {c_important}{u}Durdurulamaz{/u}{/c} sağlayan {c_important}Işınlanmasıyla{/c} değiştir.", - "RuneOverflowBehavior": "" + "Description": "Sonraki Kaçın Yeteneğini Büyücünün daha uzağa sıçrayan, hasar veren ve Durdurulamaz yapan Işınlanma Yeteneğiyle değiştir.", + "DescriptionClean": "Sonraki Kaçın Yeteneğini Büyücünün daha uzağa sıçrayan, hasar veren ve Durdurulamaz yapan Işınlanma Yeteneğiyle değiştir.", + "RuneDescription": "{c_RuneEffect}Sonraki Kaçın Yeteneğini Büyücünün daha uzağa sıçrayan, hasar veren ve {c_important}{u}Durdurulamaz{/u}{/c} yapan {c_important}Işınlanma{/c} Yeteneğiyle değiştir.", + "RuneOverflowBehavior": "Fazladan Adak depola" }, { "IdSno": "2081284", @@ -114,19 +104,19 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "Kry", - "Description": "Düşmanlara hasar veren ve onları Çeken Girdap Ruhdoğumlu yeteneğini etkinleştir.", - "DescriptionClean": "Düşmanlara hasar veren ve onları Çeken Girdap Ruhdoğumlu yeteneğini etkinleştir.", - "RuneDescription": "{c_RuneEffect}Düşmanlara hasar veren ve onları Çeken {c_important}Girdap{/c} Ruhdoğumlu yeteneğini etkinleştir.{/c}", - "RuneOverflowBehavior": "" + "Description": "Düşmanlara hasar veren ve onları Çeken Girdap Ruhdoğumlu Yeteneğini etkinleştir.", + "DescriptionClean": "Düşmanlara hasar veren ve onları Çeken Girdap Ruhdoğumlu Yeteneğini etkinleştir.", + "RuneDescription": "{c_RuneEffect}Düşmanlara hasar veren ve onları Çeken {c_important}Girdap{/c} Ruhdoğumlu Yeteneğini etkinleştir.{/c}", + "RuneOverflowBehavior": "%50'ye Kadar Artırılmış Çekme Yarıçapı" }, { "IdSno": "2090244", "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "Lac", - "Description": "Düşmanları kışkırtan ve aldığın hasarı azaltan Meydan Okuyan Çığlık Barbar yeteneğini # saniyeliğine etkinleştir.", - "DescriptionClean": "Düşmanları kışkırtan ve aldığın hasarı azaltan Meydan Okuyan Çığlık Barbar yeteneğini saniyeliğine etkinleştir.", - "RuneDescription": "{c_RuneEffect}Düşmanları kışkırtan ve aldığın hasarı azaltan {c_important}Meydan Okuyan Çığlık{/c} Barbar yeteneğini {c_number}{s1}{/c} saniyeliğine etkinleştir.{/c}", + "Description": "Düşmanları kışkırtan ve aldığın hasarı azaltan Meydan Okuyan Çığlık Barbar Yeteneğini # saniyeliğine etkinleştir.", + "DescriptionClean": "Düşmanları kışkırtan ve aldığın hasarı azaltan Meydan Okuyan Çığlık Barbar Yeteneğini saniyeliğine etkinleştir.", + "RuneDescription": "{c_RuneEffect}Düşmanları kışkırtan ve aldığın hasarı azaltan {c_important}Meydan Okuyan Çığlık{/c} Barbar Yeteneğini {c_number}{s1}{/c} saniyeliğine etkinleştir.{/c}", "RuneOverflowBehavior": "Artırılmış Süre" }, { @@ -164,9 +154,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "Moni", - "Description": "Hareket ettikten sonra bir Yetenek kullandığında\r\n(Bekleme Süresi: 0,25 saniye)", - "DescriptionClean": "Hareket ettikten sonra bir Yetenek kullandığında\r\n(Bekleme Süresi: 0,25 saniye)", - "RuneDescription": "{c_RuneCondition}Hareket ettikten sonra bir Yetenek kullandığında{/c}\r\n{c_gray}(Bekleme Süresi: 0,25 saniye){/c}", + "Description": "2 Hareketlilik Yeteneği veya Korkunç Yeteneği kullan. ", + "DescriptionClean": "2 Hareketlilik Yeteneği veya Korkunç Yeteneği kullan.", + "RuneDescription": "{c_RuneCondition}{c_number}2{/c} {c_important}Hareketlilik{/c} Yeteneği veya {c_important}Korkunç{/c} Yeteneği kullan.{/c} ", "RuneOverflowBehavior": "" }, { @@ -174,9 +164,9 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "Mot", - "Description": "Haydudun Karanlık Örtü yeteneğinden, gölge başına hasarı azaltan # gölge kazan.", - "DescriptionClean": "Haydudun Karanlık Örtü yeteneğinden, gölge başına hasarı azaltan gölge kazan.", - "RuneDescription": "{c_RuneEffect}Haydudun {c_important}Karanlık Örtü{/c} yeteneğinden, gölge başına hasarı azaltan {c_number}{s1}{/c} gölge kazan.{/c}", + "Description": "Haydudun Karanlık Örtü Yeteneğinden, gölge başına hasarı azaltan # gölge kazan.", + "DescriptionClean": "Haydudun Karanlık Örtü Yeteneğinden, gölge başına hasarı azaltan gölge kazan.", + "RuneDescription": "{c_RuneEffect}Haydudun {c_important}Karanlık Örtü{/c} Yeteneğinden, gölge başına hasarı azaltan {c_number}{s1}{/c} gölge kazan.{/c}", "RuneOverflowBehavior": "Çoklu Gölge Kazan" }, { @@ -194,9 +184,9 @@ "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "Ner", - "Description": "Sıyrılma İhtimali, Hareket Hızı, Durdurulamaz, ve Saklanma veren Karşılayıcı Gizlenme Haydut yeteneğini # saniyeliğine etkinleştir.", - "DescriptionClean": "Sıyrılma İhtimali, Hareket Hızı, Durdurulamaz, ve Saklanma veren Karşılayıcı Gizlenme Haydut yeteneğini saniyeliğine etkinleştir.", - "RuneDescription": "{c_RuneEffect}Sıyrılma İhtimali, Hareket Hızı, {c_important}{u}Durdurulamaz,{/u}{/c} ve {c_important}{u}Saklanma{/u}{/c} veren {c_important}Karşılayıcı Gizlenme{/c} Haydut yeteneğini {s1} saniyeliğine etkinleştir.{/c}", + "Description": "Sıyrılma İhtimali, Hareket Hızı, Durdurulamaz, ve Saklanma veren Karşılayıcı Gizlenme Haydut Yeteneğini # saniyeliğine etkinleştir.", + "DescriptionClean": "Sıyrılma İhtimali, Hareket Hızı, Durdurulamaz, ve Saklanma veren Karşılayıcı Gizlenme Haydut Yeteneğini saniyeliğine etkinleştir.", + "RuneDescription": "{c_RuneEffect}Sıyrılma İhtimali, Hareket Hızı, {c_important}{u}Durdurulamaz,{/u}{/c} ve {c_important}{u}Saklanma{/u}{/c} veren {c_important}Karşılayıcı Gizlenme{/c} Haydut Yeteneğini {s1} saniyeliğine etkinleştir.{/c}", "RuneOverflowBehavior": "Artırılmış Süre" }, { @@ -204,9 +194,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "Noc", - "Description": "Yavaşlatma veya Soğutma hariç bir Kitle Kontrolü etkisi uyguladığında", - "DescriptionClean": "Yavaşlatma veya Soğutma hariç bir Kitle Kontrolü etkisi uyguladığında", - "RuneDescription": "{c_RuneCondition}Yavaşlatma veya {c_important}{u}Soğutma{/u}{/c} hariç bir Kitle Kontrolü etkisi uyguladığında{/c}", + "Description": "Kitle Kontrolü uygula ve Yavaşlatma veya Soğutma uygulamadıysan iki kat adak kazan.", + "DescriptionClean": "Kitle Kontrolü uygula ve Yavaşlatma veya Soğutma uygulamadıysan iki kat adak kazan.", + "RuneDescription": "{c_RuneCondition}Kitle Kontrolü uygula ve Yavaşlatma veya {c_important}{u}Soğutma{/u}{/c} uygulamadıysan iki kat adak kazan.{/c}", "RuneOverflowBehavior": "" }, { @@ -214,9 +204,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "Ohm", - "Description": "Savaş Narası Barbar yeteneğini etkinleştir. Verdiğin hasar # saniyeliğine %15 artar.", - "DescriptionClean": "Savaş Narası Barbar yeteneğini etkinleştir. Verdiğin hasar saniyeliğine 15 artar.", - "RuneDescription": "{c_RuneEffect}{c_important}Savaş Narası{/c} Barbar yeteneğini etkinleştir. Verdiğin hasar {c_number}{s1}{/c} saniyeliğine {c_number}%15{/c} artar.{/c}", + "Description": "Savaş Narası Barbar Yeteneğini etkinleştir. Verdiğin hasar # saniyeliğine %15 artar.", + "DescriptionClean": "Savaş Narası Barbar Yeteneğini etkinleştir. Verdiğin hasar saniyeliğine 15 artar.", + "RuneDescription": "{c_RuneEffect}{c_important}Savaş Narası{/c} Barbar Yeteneğini etkinleştir. Verdiğin hasar {c_number}{s1}{/c} saniyeliğine {c_number}%15{/c} artar.{/c}", "RuneOverflowBehavior": "Artırılmış Süre" }, { @@ -254,9 +244,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "Qua", - "Description": "# saniyeliğine %7 Hareket Hızı kazan. En fazla %35 olabilir.", - "DescriptionClean": "saniyeliğine 7 Hareket Hızı kazan. En fazla 35 olabilir.", - "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c} saniyeliğine {c_number}%7{/c} Hareket Hızı kazan. En fazla {c_number}%35{/c} olabilir.{/c}", + "Description": "# saniyeliğine %10 Hareket Hızı kazan. En fazla %50 olabilir.", + "DescriptionClean": "saniyeliğine 10 Hareket Hızı kazan. En fazla 50 olabilir.", + "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c} saniyeliğine {c_number}%10{/c} Hareket Hızı kazan. En fazla {c_number}%50{/c} olabilir.{/c}", "RuneOverflowBehavior": "Artırılmış Süre" }, { @@ -264,9 +254,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "Que", - "Description": "Sana bir Bariyer veren Toprak Siperi Druid yeteneğini # saniyeliğine etkinleştir.", - "DescriptionClean": "Sana bir Bariyer veren Toprak Siperi Druid yeteneğini saniyeliğine etkinleştir.", - "RuneDescription": "{c_RuneEffect}Sana bir {c_important}{u}Bariyer{/u}{/c} veren {c_important}Toprak Siperi{/c} Druid yeteneğini {c_number}{s1}{/c} saniyeliğine{/c} etkinleştir.{/c}", + "Description": "Sana bir Bariyer veren Toprak Siperi Druid Yeteneğini # saniyeliğine etkinleştir.", + "DescriptionClean": "Sana bir Bariyer veren Toprak Siperi Druid Yeteneğini saniyeliğine etkinleştir.", + "RuneDescription": "{c_RuneEffect}Sana bir {c_important}{u}Bariyer{/u}{/c} veren {c_important}Toprak Siperi{/c} Druid Yeteneğini {c_number}{s1}{/c} saniyeliğine{/c} etkinleştir.{/c}", "RuneOverflowBehavior": "Artırılmış Süre" }, { @@ -294,10 +284,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "Teb", - "Description": "Düşmanların hasarına karşı saldırı yapan ve öldüklerinde seni İyileştiren Tiksindirici Çivili Tabut Ölüm Büyücüsü yeteneğini etkinleştir.", - "DescriptionClean": "Düşmanların hasarına karşı saldırı yapan ve öldüklerinde seni İyileştiren Tiksindirici Çivili Tabut Ölüm Büyücüsü yeteneğini etkinleştir.", - "RuneDescription": "{c_RuneEffect}Düşmanların hasarına karşı saldırı yapan ve öldüklerinde seni İyileştiren {c_important}Tiksindirici Çivili Tabut{/c} Ölüm Büyücüsü yeteneğini etkinleştir.{/c}", - "RuneOverflowBehavior": "" + "Description": "Düşmanların hasarına karşı saldırı yapan ve öldüklerinde seni İyileştiren Tiksindirici Çivili Tabut Ölüm Büyücüsü Yeteneğini etkinleştir.", + "DescriptionClean": "Düşmanların hasarına karşı saldırı yapan ve öldüklerinde seni İyileştiren Tiksindirici Çivili Tabut Ölüm Büyücüsü Yeteneğini etkinleştir.", + "RuneDescription": "{c_RuneEffect}Düşmanların hasarına karşı saldırı yapan ve öldüklerinde seni İyileştiren {c_important}Tiksindirici Çivili Tabut{/c} Ölüm Büyücüsü Yeteneğini etkinleştir.{/c}", + "RuneOverflowBehavior": "Hasarı her Adak başına %1 artır" }, { "IdSno": "1983344", @@ -307,18 +297,28 @@ "Description": "İçinde kalan bölgeye hasar veren Deprem Barbar yeteneğini etkinleştir.", "DescriptionClean": "İçinde kalan bölgeye hasar veren Deprem Barbar yeteneğini etkinleştir.", "RuneDescription": "{c_RuneEffect}İçinde kalan bölgeye hasar veren {c_important}Deprem{/c} Barbar yeteneğini etkinleştir.{/c}", - "RuneOverflowBehavior": "%100'e Kadar Artırılmış Yarıçap" + "RuneOverflowBehavior": "%100'e Kadar Artırılmış Boyut" }, { "IdSno": "1969845", "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "Thul", - "Description": "Düşmanlara Dondur ve Savunmasız uygulayan Mistik Buz Novası Büyücü yeteneğini etkinleştir.", - "DescriptionClean": "Düşmanlara Dondur ve Savunmasız uygulayan Mistik Buz Novası Büyücü yeteneğini etkinleştir.", - "RuneDescription": "{c_RuneEffect}Düşmanlara {c_important}{u}Dondur{/u}{/c} ve {c_important}{u}Savunmasız{/u}{/c} uygulayan {c_important}Mistik Buz Novası{/c} Büyücü yeteneğini etkinleştir.{/c}", + "Description": "Düşmanlara Dondur ve Savunmasız uygulayan Mistik Buz Novası Büyücü Yeteneğini etkinleştir.", + "DescriptionClean": "Düşmanlara Dondur ve Savunmasız uygulayan Mistik Buz Novası Büyücü Yeteneğini etkinleştir.", + "RuneDescription": "{c_RuneEffect}Düşmanlara {c_important}{u}Dondur{/u}{/c} ve {c_important}{u}Savunmasız{/u}{/c} uygulayan {c_important}Mistik Buz Novası{/c} Büyücü Yeteneğini etkinleştir.{/c}", "RuneOverflowBehavior": "%100'e Kadar Artırılmış Yarıçap" }, + { + "IdSno": "2004875", + "IdName": "Item_Rune_Effect_Subpower_Meteorites", + "RuneType": "effect", + "Name": "Ton", + "Description": "Düşmanlara hasar veren Meteorlar Büyücü yeteneğini etkinleştir.", + "DescriptionClean": "Düşmanlara hasar veren Meteorlar Büyücü yeteneğini etkinleştir.", + "RuneDescription": "{c_RuneEffect}Düşmanlara hasar veren {c_important}Meteorlar{/c} Büyücü yeteneğini etkinleştir.{/c}", + "RuneOverflowBehavior": "Artırılmış Meteor" + }, { "IdSno": "2004781", "IdName": "Item_Rune_Effect_Subpower_Grenades", @@ -334,10 +334,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "Tzic", - "Description": "Düşmanlara hasar veren ve onları Yere Seren Sarsıcı Tepinme Ruhdoğumlu yeteneğini etkinleştir.", - "DescriptionClean": "Düşmanlara hasar veren ve onları Yere Seren Sarsıcı Tepinme Ruhdoğumlu yeteneğini etkinleştir.", - "RuneDescription": "{c_RuneEffect}Düşmanlara hasar veren ve onları Yere Seren {c_important}Sarsıcı Tepinme{/c} Ruhdoğumlu yeteneğini etkinleştir.{/c}", - "RuneOverflowBehavior": "" + "Description": "Düşmanlara hasar veren ve hedeflerini Yere Seren Sarsıcı Tepinme Ruhdoğumlu Yeteneğini etkinleştir.", + "DescriptionClean": "Düşmanlara hasar veren ve hedeflerini Yere Seren Sarsıcı Tepinme Ruhdoğumlu Yeteneğini etkinleştir.", + "RuneDescription": "{c_RuneEffect}Düşmanlara hasar veren ve hedeflerini Yere Seren {c_important}Sarsıcı Tepinme{/c} Ruhdoğumlu Yeteneğini etkinleştir.{/c}", + "RuneOverflowBehavior": "Hasarı her Adak başına %1 artır" }, { "IdSno": "2020680", @@ -354,20 +354,20 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "Vex", - "Description": "# saniyeliğine tüm yeteneklere +3 kazan.", - "DescriptionClean": "saniyeliğine tüm yeteneklere 3 kazan.", - "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c} saniyeliğine tüm yeteneklere {c_number}+3{/c} kazan.{/c}", - "RuneOverflowBehavior": "Artırılmış Süre" + "Description": "10 saniyeliğine tüm yeteneklere +1 kazan.", + "DescriptionClean": "10 saniyeliğine tüm yeteneklere 1 kazan.", + "RuneDescription": "{c_RuneEffect}{c_number}10{/c} saniyeliğine tüm yeteneklere {c_number}+1{/c} kazan.{/c}", + "RuneOverflowBehavior": "En fazla 3 olacak şekilde daha fazla Yetenek kademesi." }, { "IdSno": "2004862", "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "Wat", - "Description": "Düşmanları Yavaşlatan, hasarlarını azaltan ve onları İnfaz etmene izin veren Ürkünç Yıprat Ölüm Büyücüsü yeteneğini etkinleştir.", - "DescriptionClean": "Düşmanları Yavaşlatan, hasarlarını azaltan ve onları İnfaz etmene izin veren Ürkünç Yıprat Ölüm Büyücüsü yeteneğini etkinleştir.", - "RuneDescription": "{c_RuneEffect}Düşmanları Yavaşlatan, hasarlarını azaltan ve onları {c_important}{u}İnfaz{/u}{/c} etmene izin veren {c_important}Ürkünç Yıprat{/c} Ölüm Büyücüsü yeteneğini etkinleştir.{/c}", - "RuneOverflowBehavior": "" + "Description": "Düşmanları Yavaşlatan, hasarlarını azaltan ve onları İnfaz etmene izin veren Ürkünç Yıprat Ölüm Büyücüsü Yeteneğini etkinleştir.", + "DescriptionClean": "Düşmanları Yavaşlatan, hasarlarını azaltan ve onları İnfaz etmene izin veren Ürkünç Yıprat Ölüm Büyücüsü Yeteneğini etkinleştir.", + "RuneDescription": "{c_RuneEffect}Düşmanları Yavaşlatan, hasarlarını azaltan ve onları {c_important}{u}İnfaz{/u}{/c} etmene izin veren {c_important}Ürkünç Yıprat{/c} Ölüm Büyücüsü Yeteneğini etkinleştir.{/c}", + "RuneOverflowBehavior": "Süre artışı" }, { "IdSno": "2021640", @@ -377,7 +377,7 @@ "Description": "# saniyeliğine Maksimum Canının %20 kadarını kazan.", "DescriptionClean": "saniyeliğine Maksimum Canının 20 kadarını kazan.", "RuneDescription": "{c_RuneEffect}{c_number}{s1}{/c} saniyeliğine Maksimum Canının {c_number}%20{/c} kadarını kazan.{/c}", - "RuneOverflowBehavior": "Artırılmış Süre" + "RuneOverflowBehavior": "Daha fazla Maksimum Can kazan" }, { "IdSno": "2047113", @@ -387,16 +387,16 @@ "Description": "Bir sonraki Yetenek kullanımın garanti olarak Kritik Vuruş yapar ve Aşırı Güç uygular.", "DescriptionClean": "Bir sonraki Yetenek kullanımın garanti olarak Kritik Vuruş yapar ve Aşırı Güç uygular.", "RuneDescription": "{c_RuneEffect}Bir sonraki Yetenek kullanımın garanti olarak Kritik Vuruş yapar ve {c_important}{u}Aşırı Güç{/u}{/c} uygular.{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "Kullanımda hasar her 10 Adak başına %1 artar" }, { "IdSno": "2040699", "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "Xol", - "Description": "Başka bir Sınıftan bir Rün gücü uyandırdığında", - "DescriptionClean": "Başka bir Sınıftan bir Rün gücü uyandırdığında", - "RuneDescription": "{c_RuneCondition}Başka bir Sınıftan bir Rün gücü uyandırdığında{/c}", + "Description": "Başka bir sınıfın Yeteneğini etkinleştir.", + "DescriptionClean": "Başka bir sınıfın Yeteneğini etkinleştir.", + "RuneDescription": "{c_RuneCondition}Başka bir sınıfın Yeteneğini etkinleştir.{/c}", "RuneOverflowBehavior": "" }, { @@ -414,14 +414,14 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "Yom", - "Description": "Düşmanları sersemleten ve Birincil Kaynak yenileyen Taşlaştır Druid yeteneğini etkinleştir.", - "DescriptionClean": "Düşmanları sersemleten ve Birincil Kaynak yenileyen Taşlaştır Druid yeteneğini etkinleştir.", - "RuneDescription": "{c_RuneEffect}Düşmanları sersemleten ve Birincil Kaynak yenileyen {c_important}Taşlaştır{/c} Druid yeteneğini etkinleştir.{/c}", - "RuneOverflowBehavior": "" + "Description": "Düşmanları sersemleten ve Birincil Kaynak yenileyen Taşlaştır Druid Yeteneğini etkinleştir.", + "DescriptionClean": "Düşmanları sersemleten ve Birincil Kaynak yenileyen Taşlaştır Druid Yeteneğini etkinleştir.", + "RuneDescription": "{c_RuneEffect}Düşmanları sersemleten ve Birincil Kaynak yenileyen {c_important}Taşlaştır{/c} Druid Yeteneğini etkinleştir.{/c}", + "RuneOverflowBehavior": "Sersemletme Süresini artır" }, { - "IdSno": "2165976", - "IdName": "Item_Rune_Condition_Bomb", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "Yul", "Description": "Bekleme süresine sahip bir Yetenek kullandığında", @@ -448,5 +448,35 @@ "DescriptionClean": "Etkin Ulti bekleme sürelerini saniye azalt.", "RuneDescription": "{c_RuneEffect}Etkin {c_important}Ulti{/c} bekleme sürelerini {c_number}{s1}{/c} saniye azalt.{/c}", "RuneOverflowBehavior": "İlaveten Azaltılmış Bekleme Süresi" + }, + { + "IdSno": "2166984", + "IdName": "Item_Rune_Effect_Subpower_LightningBolt", + "RuneType": "effect", + "Name": "[n1]Chac[n2]Chac'ı", + "Description": "Druidin Yıldırım Oku Yeteneğini kullanarak Yakındaki bir düşmana vur.", + "DescriptionClean": "Druidin Yıldırım Oku Yeteneğini kullanarak Yakındaki bir düşmana vur.", + "RuneDescription": "{c_RuneEffect}Druidin {c_important}Yıldırım Oku{/c} Yeteneğini kullanarak Yakındaki bir düşmana vur.{/c}", + "RuneOverflowBehavior": "[n1]Artırılmış Ok[n2]Artırılmış Oku" + }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "[n1]Igni[n2]Igni'si", + "Description": "Her 0,3 saniyede bir Adak depolar. Depolanan Adakları kazanmak için Temel Olmayan bir Yetenek kullan. (En fazla 500 Adak).", + "DescriptionClean": "Her 0,3 saniyede bir Adak depolar. Depolanan Adakları kazanmak için Temel Olmayan bir Yetenek kullan. (En fazla 500 Adak).", + "RuneDescription": "{c_RuneCondition}Her {c_number}0,3{/c} saniyede bir Adak depolar. Depolanan Adakları kazanmak için {c_important}Temel{/c} Olmayan bir Yetenek kullan. {c_gray}(En fazla 500 Adak){/c}.{/c}", + "RuneOverflowBehavior": "" + }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "[n1]Nagu[n2]Nagu'su", + "Description": "5 saniye boyunca en az 1 etkin Çağırma sürdür ve en fazla 6 Çağırmaya kadar her biri için Adak kazan.", + "DescriptionClean": "5 saniye boyunca en az 1 etkin Çağırma sürdür ve en fazla 6 Çağırmaya kadar her biri için Adak kazan.", + "RuneDescription": "{c_RuneCondition}{c_number}5{/c} saniye boyunca en az {c_number}1{/c} etkin {c_important}Çağırma{/c} sürdür ve en fazla {c_number}6{/c} {c_important}Çağırmaya{/c} kadar her biri için Adak kazan.{/c}", + "RuneOverflowBehavior": "" } ] \ No newline at end of file diff --git a/D4Companion/Data/Runes.zhCN.json b/D4Companion/Data/Runes.zhCN.json index a3e0c0f5..03cf71b9 100644 --- a/D4Companion/Data/Runes.zhCN.json +++ b/D4Companion/Data/Runes.zhCN.json @@ -19,6 +19,16 @@ "RuneDescription": "{c_RuneCondition}你的{c_important}仆从{/c}或{c_important}同伴{/c}消灭一名敌人或死亡。{/c}", "RuneOverflowBehavior": "" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "伊格尼", + "Description": "每 0.3 秒储存一份供品,施放非基础技能可以获得所存的供品(至多 500 份供品)。", + "DescriptionClean": "每 0.3 秒储存一份供品,施放非基础技能可以获得所存的供品(至多 500 份供品)。", + "RuneDescription": "{c_RuneCondition}每 {c_number}0.3{/c} 秒储存一份供品,施放非{c_important}基础{/c}技能可以获得所存的供品{c_gray}(至多 500 份供品){/c}。{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2060651", "IdName": "Item_Rune_Effect_FlatCDR", @@ -34,9 +44,9 @@ "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "佐尔", - "Description": "唤起其他职业的符文能量。", - "DescriptionClean": "唤起其他职业的符文能量。", - "RuneDescription": "{c_RuneCondition}唤起其他职业的符文能量。{/c}", + "Description": "使用另一个职业的技能。", + "DescriptionClean": "使用另一个职业的技能。", + "RuneDescription": "{c_RuneCondition}使用另一个职业的技能。{/c}", "RuneOverflowBehavior": "" }, { @@ -44,20 +54,20 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "克莱", - "Description": "施放灵巫的漩涡,造成伤害并将敌人拉向中央。", - "DescriptionClean": "施放灵巫的漩涡,造成伤害并将敌人拉向中央。", - "RuneDescription": "{c_RuneEffect}施放灵巫的{c_important}漩涡{/c},造成伤害并将敌人拉向中央。{/c}", - "RuneOverflowBehavior": "" + "Description": "施放灵巫的漩涡技能,造成伤害并将敌人拉向中央。", + "DescriptionClean": "施放灵巫的漩涡技能,造成伤害并将敌人拉向中央。", + "RuneDescription": "{c_RuneEffect}施放灵巫的{c_important}漩涡{/c}技能,造成伤害并将敌人拉向中央。{/c}", + "RuneOverflowBehavior": "牵引范围至多扩大 50%" }, { "IdSno": "2093513", "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "兹克", - "Description": "施放灵巫的震荡践踏,造成伤害并击倒敌人。", - "DescriptionClean": "施放灵巫的震荡践踏,造成伤害并击倒敌人。", - "RuneDescription": "{c_RuneEffect}施放灵巫的{c_important}震荡践踏{/c},造成伤害并击倒敌人。{/c}", - "RuneOverflowBehavior": "" + "Description": "施放灵巫的震荡践踏技能,造成伤害并击倒敌人。", + "DescriptionClean": "施放灵巫的震荡践踏技能,造成伤害并击倒敌人。", + "RuneDescription": "{c_RuneEffect}施放灵巫的{c_important}震荡践踏{/c}技能,造成伤害并击倒敌人。{/c}", + "RuneOverflowBehavior": "每份供品提高 1% 伤害" }, { "IdSno": "1969098", @@ -94,9 +104,9 @@ "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "图", - "Description": "施放巫师的神秘寒霜新星,对敌人施加冻结和易伤效果。", - "DescriptionClean": "施放巫师的神秘寒霜新星,对敌人施加冻结和易伤效果。", - "RuneDescription": "{c_RuneEffect}施放巫师的{c_important}神秘寒霜新星{/c},对敌人施加{c_important}{u}冻结{/u}{/c}和{c_important}{u}易伤{/u}{/c}效果。{/c}", + "Description": "施放巫师的神秘寒霜新星技能,对敌人施加冻结和易伤效果。", + "DescriptionClean": "施放巫师的神秘寒霜新星技能,对敌人施加冻结和易伤效果。", + "RuneDescription": "{c_RuneEffect}施放巫师的{c_important}神秘寒霜新星{/c}技能,对敌人施加{c_important}{u}冻结{/u}{/c}和{c_important}{u}易伤{/u}{/c}效果。{/c}", "RuneOverflowBehavior": "使效果范围最多扩大 100%" }, { @@ -136,7 +146,7 @@ "Name": "塞赫", "Description": "召唤狼灵同伴攻击敌人,持续 8 秒。", "DescriptionClean": "召唤狼灵同伴攻击敌人,持续 8 秒。", - "RuneDescription": "{c_RuneEffect}{c_important}召唤狼灵{c_important}同伴{/c}攻击敌人,持续 {c_number}8{/c} 秒。{/c}", + "RuneDescription": "{c_RuneEffect}召唤狼灵{c_important}同伴{/c}攻击敌人,持续 {c_number}8{/c} 秒。{/c}", "RuneOverflowBehavior": "召唤多只狼灵" }, { @@ -144,9 +154,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "夸", - "Description": "移动速度提高 7%,持续 # 秒,最多可提高 35%。", - "DescriptionClean": "移动速度提高 7,持续 秒,最多可提高 35。", - "RuneDescription": "{c_RuneEffect}移动速度提高 {c_number}7%{/c},持续 {c_number}{s1}{/c} 秒,最多可提高 {c_number}35%{/c}。{/c}", + "Description": "移动速度提高 10%,持续 # 秒,最多可提高 50%。", + "DescriptionClean": "移动速度提高 10,持续 秒,最多可提高 50。", + "RuneDescription": "{c_RuneEffect}移动速度提高 {c_number}10%{/c},持续 {c_number}{s1}{/c} 秒,最多可提高 {c_number}50%{/c}。{/c}", "RuneOverflowBehavior": "增加持续时间" }, { @@ -154,9 +164,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "奎", - "Description": "施放德鲁伊的大地壁垒,持续 # 秒,使你获得一层屏障。", - "DescriptionClean": "施放德鲁伊的大地壁垒,持续 秒,使你获得一层屏障。", - "RuneDescription": "{c_RuneEffect}施放德鲁伊的{c_important}大地壁垒{/c},持续 {c_number}{s1}{/c} 秒{/c},使你获得一层{c_important}{u}屏障{/u}{/c}。{/c}", + "Description": "施放德鲁伊的大地壁垒技能,持续 # 秒,使你获得一层屏障。", + "DescriptionClean": "施放德鲁伊的大地壁垒技能,持续 秒,使你获得一层屏障。", + "RuneDescription": "{c_RuneEffect}施放德鲁伊的{c_important}大地壁垒{/c}技能,持续 {c_number}{s1}{/c} 秒{/c},使你获得一层{c_important}{u}屏障{/u}{/c}。{/c}", "RuneOverflowBehavior": "增加持续时间" }, { @@ -164,9 +174,9 @@ "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "奥姆", - "Description": "施放野蛮人的战吼,使你造成的伤害提高 15%,持续 # 秒。", - "DescriptionClean": "施放野蛮人的战吼,使你造成的伤害提高 15,持续 秒。", - "RuneDescription": "{c_RuneEffect}施放野蛮人的{c_important}战吼{/c},使你造成的伤害提高 {c_number}15%{/c},持续 {c_number}{s1}{/c} 秒。{/c}", + "Description": "施放野蛮人的战吼技能,使你造成的伤害提高 15%,持续 # 秒。", + "DescriptionClean": "施放野蛮人的战吼技能,使你造成的伤害提高 15,持续 秒。", + "RuneDescription": "{c_RuneEffect}施放野蛮人的{c_important}战吼{/c}技能,使你造成的伤害提高 {c_number}15%{/c},持续 {c_number}{s1}{/c} 秒。{/c}", "RuneOverflowBehavior": "增加持续时间" }, { @@ -184,10 +194,10 @@ "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "威克斯", - "Description": "可令所有技能等级 +3,持续 # 秒。", - "DescriptionClean": "可令所有技能等级 3,持续 秒。", - "RuneDescription": "{c_RuneEffect}可令所有技能等级 {c_number}+3{/c},持续 {c_number}{s1}{/c} 秒。{/c}", - "RuneOverflowBehavior": "增加持续时间" + "Description": "获得 +1 至所有技能,持续 10 秒。", + "DescriptionClean": "获得 1 至所有技能,持续 10 秒。", + "RuneDescription": "{c_RuneEffect}获得 {c_number}+1{/c} 至所有技能,持续 {c_number}10{/c} 秒。{/c}", + "RuneOverflowBehavior": "提高技能级别,最多 +3。" }, { "IdSno": "2004497", @@ -216,8 +226,8 @@ "Name": "扎", "Description": "将你的下一次闪避替换为巫师的传送术,可闪现至更远距离,造成伤害,并且变得不可阻挡。", "DescriptionClean": "将你的下一次闪避替换为巫师的传送术,可闪现至更远距离,造成伤害,并且变得不可阻挡。", - "RuneDescription": "{c_RuneEffect}将你的下一次闪避替换为巫师的{c_important}传送术{/c},可闪现至更远距离,造成伤害,并且变得{c_important}{u}不可阻挡{/u}{/c}。{/c}", - "RuneOverflowBehavior": "" + "RuneDescription": "{c_RuneEffect}将你的下一次闪避替换为巫师的{c_important}传送术{/c},可闪现至更远距离,造成伤害,并且变得{c_important}{u}不可阻挡{/u}{/c}。", + "RuneOverflowBehavior": "储存额外供品" }, { "IdSno": "2021640", @@ -227,7 +237,7 @@ "Description": "生命上限提高 20%,持续 # 秒。", "DescriptionClean": "生命上限提高 20,持续 秒。", "RuneDescription": "{c_RuneEffect}生命上限提高 {c_number}20%{/c},持续 {c_number}{s1}{/c} 秒。{/c}", - "RuneOverflowBehavior": "增加持续时间" + "RuneOverflowBehavior": "生命上限提高" }, { "IdSno": "2004875", @@ -244,9 +254,9 @@ "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "拉克", - "Description": "施放野蛮人的挑战怒吼,嘲讽敌人并降低你受到的伤害,持续 # 秒。", - "DescriptionClean": "施放野蛮人的挑战怒吼,嘲讽敌人并降低你受到的伤害,持续 秒。", - "RuneDescription": "{c_RuneEffect}施放野蛮人的{c_important}挑战怒吼{/c},嘲讽敌人并降低你受到的伤害,持续 {c_number}{s1}{/c} 秒。{/c}", + "Description": "施放野蛮人的挑战怒吼技能,嘲讽敌人并降低你受到的伤害,持续 # 秒。", + "DescriptionClean": "施放野蛮人的挑战怒吼技能,嘲讽敌人并降低你受到的伤害,持续 秒。", + "RuneDescription": "{c_RuneEffect}施放野蛮人的{c_important}挑战怒吼{/c}技能,嘲讽敌人并降低你受到的伤害,持续 {c_number}{s1}{/c} 秒。{/c}", "RuneOverflowBehavior": "增加持续时间" }, { @@ -269,6 +279,16 @@ "RuneDescription": "{c_RuneCondition}施放闪避。{/c}", "RuneOverflowBehavior": "" }, + { + "IdSno": "2166984", + "IdName": "Item_Rune_Effect_Subpower_LightningBolt", + "RuneType": "effect", + "Name": "查克", + "Description": "施放德鲁伊的闪电箭,攻击附近的一个敌人。", + "DescriptionClean": "施放德鲁伊的闪电箭,攻击附近的一个敌人。", + "RuneDescription": "{c_RuneEffect}施放德鲁伊的{c_important}闪电箭{/c},攻击附近的一个敌人。{/c}", + "RuneOverflowBehavior": "增加霹雳数量" + }, { "IdSno": "2004723", "IdName": "Item_Rune_Effect_Subpower_DesecratedGround", @@ -294,10 +314,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "泰布", - "Description": "施放死灵法师的可憎铁处女,对敌人造成反击并在其死亡时为你进行治疗。", - "DescriptionClean": "施放死灵法师的可憎铁处女,对敌人造成反击并在其死亡时为你进行治疗。", - "RuneDescription": "{c_RuneEffect}施放死灵法师的{c_important}可憎铁处女{/c},对敌人造成反击并在其死亡时为你进行治疗。{/c}", - "RuneOverflowBehavior": "" + "Description": "施放死灵法师的可憎铁处女技能,对敌人造成反击并在其死亡时为你进行治疗。", + "DescriptionClean": "施放死灵法师的可憎铁处女技能,对敌人造成反击并在其死亡时为你进行治疗。", + "RuneDescription": "{c_RuneEffect}施放死灵法师的{c_important}可憎铁处女{/c}技能,对敌人造成反击并在其死亡时为你进行治疗。{/c}", + "RuneOverflowBehavior": "每份供品提高 1% 伤害" }, { "IdSno": "1968671", @@ -324,19 +344,19 @@ "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "瓦特", - "Description": "施放死灵法师的悚然衰老,减速敌人并削弱其伤害,同时使你可以将其斩杀。", - "DescriptionClean": "施放死灵法师的悚然衰老,减速敌人并削弱其伤害,同时使你可以将其斩杀。", - "RuneDescription": "{c_RuneEffect}施放死灵法师的{c_important}悚然衰老{/c},减速敌人并削弱其伤害,同时使你可以将其{c_important}{u}斩杀{/u}{/c}。{/c}", - "RuneOverflowBehavior": "" + "Description": "施放死灵法师的悚然衰老技能,减速并削弱其伤害,同时使你可以将其斩杀。", + "DescriptionClean": "施放死灵法师的悚然衰老技能,减速并削弱其伤害,同时使你可以将其斩杀。", + "RuneDescription": "{c_RuneEffect}施放死灵法师的{c_important}悚然衰老{/c}技能,减速并削弱其伤害,同时使你可以将其{c_important}{u}斩杀{/u}{/c}。{/c}", + "RuneOverflowBehavior": "增加持续时间" }, { "IdSno": "2060617", "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "策尔", - "Description": "连续 3 次施放同一个非引导技能。", - "DescriptionClean": "连续 3 次施放同一个非引导技能。", - "RuneDescription": "{c_RuneCondition}连续 {c_number}3{/c} 次施放同一个非{c_important}引导{/c}技能。{/c}", + "Description": "施放 5 个技能后会陷入 3 秒的疲惫状态。", + "DescriptionClean": "施放 5 个技能后会陷入 3 秒的疲惫状态。", + "RuneDescription": "{c_RuneCondition}施放 {c_number}5{/c} 个技能后会陷入 {c_number}3{/c} 秒的疲惫状态。{/c}", "RuneOverflowBehavior": "" }, { @@ -344,9 +364,19 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "约姆", - "Description": "施放德鲁伊的石化,击昏敌人并恢复主要资源。", - "DescriptionClean": "施放德鲁伊的石化,击昏敌人并恢复主要资源。", - "RuneDescription": "{c_RuneEffect}施放德鲁伊的{c_important}石化{/c},击昏敌人并恢复主要资源。{/c}", + "Description": "施放德鲁伊的石化技能,击昏敌人并恢复主要资源。", + "DescriptionClean": "施放德鲁伊的石化技能,击昏敌人并恢复主要资源。", + "RuneDescription": "{c_RuneEffect}施放德鲁伊的{c_important}石化{/c}技能,击昏敌人并恢复主要资源。{/c}", + "RuneOverflowBehavior": "延长击昏的持续时间" + }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "纳古", + "Description": "维持 1 个激活召唤物的时间至少达到 5 秒,每有一个召唤物都可获得一份供品,最多对 6 个召唤物生效。", + "DescriptionClean": "维持 1 个激活召唤物的时间至少达到 5 秒,每有一个召唤物都可获得一份供品,最多对 6 个召唤物生效。", + "RuneDescription": "{c_RuneCondition}维持 {c_number}1{/c} 个激活{c_important}召唤物{/c}的时间至少达到 {c_number}5{/c} 秒,每有一个{c_important}召唤物{/c}都可获得一份供品,最多对 {c_number}6{/c} 个召唤物生效。{/c}", "RuneOverflowBehavior": "" }, { @@ -357,16 +387,16 @@ "Description": "你施放的下一个技能必定暴击且会造成压制。", "DescriptionClean": "你施放的下一个技能必定暴击且会造成压制。", "RuneDescription": "{c_RuneEffect}你施放的下一个技能必定暴击且会造成{c_important}{u}压制{/u}{/c}。{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "每 10 份供品提高 1% 的技能伤害" }, { "IdSno": "2063886", "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "莫尼", - "Description": "移动后施放技能。\r\n(冷却时间:0.25 秒)", - "DescriptionClean": "移动后施放技能。\r\n(冷却时间:0.25 秒)", - "RuneDescription": "{c_RuneCondition}移动后施放技能。{/c}\r\n{c_gray}(冷却时间:0.25 秒){/c}", + "Description": "施放 2 个机动或骇术技能。 ", + "DescriptionClean": "施放 2 个机动或骇术技能。", + "RuneDescription": "{c_RuneCondition}施放 {c_number}2{/c} 个{c_important}机动{/c}或{c_important}骇术{/c}技能。{/c} ", "RuneOverflowBehavior": "" }, { @@ -374,9 +404,9 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "莫特", - "Description": "获得游侠暗影帷幕的# 暗影,每个暗影都会降低你受到的伤害。", - "DescriptionClean": "获得游侠暗影帷幕的 暗影,每个暗影都会降低你受到的伤害。", - "RuneDescription": "{c_RuneEffect}获得游侠{c_important}暗影帷幕{/c}的{c_number}{s1}{/c} |4 个暗影:暗影;,每个暗影都会降低你受到的伤害。{/c}", + "Description": "获得游侠暗影帷幕技能的 # 个暗影,每个暗影都会降低你受到的伤害。", + "DescriptionClean": "获得游侠暗影帷幕技能的 个暗影,每个暗影都会降低你受到的伤害。", + "RuneDescription": "{c_RuneEffect}获得游侠{c_important}暗影帷幕{/c}技能的 {c_number}{s1}{/c} 个暗影,每个暗影都会降低你受到的伤害。{/c}", "RuneOverflowBehavior": "获得多个暗影" }, { @@ -394,9 +424,9 @@ "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "讷尔", - "Description": "施放游侠的反击隐蔽,持续 # 秒,提高躲闪几率和移动速度,同时进入不可阻挡和潜行状态。", - "DescriptionClean": "施放游侠的反击隐蔽,持续 秒,提高躲闪几率和移动速度,同时进入不可阻挡和潜行状态。", - "RuneDescription": "{c_RuneEffect}施放游侠的{c_important}反击隐蔽{/c},持续 {s1} 秒,提高躲闪几率和移动速度,同时进入{c_important}{u}不可阻挡{/u}{/c}和{c_important}{u}潜行{/u}{/c}状态。{/c}", + "Description": "施放游侠的反击隐蔽技能,持续 # 秒,提高躲闪几率和移动速度,同时进入不可阻挡和潜行状态。", + "DescriptionClean": "施放游侠的反击隐蔽技能,持续 秒,提高躲闪几率和移动速度,同时进入不可阻挡和潜行状态。", + "RuneDescription": "{c_RuneEffect}施放游侠的{c_important}反击隐蔽{/c}技能,持续 {s1} 秒,提高躲闪几率和移动速度,同时进入{c_important}{u}不可阻挡{/u}{/c}和{c_important}{u}潜行{/u}{/c}状态。{/c}", "RuneOverflowBehavior": "增加持续时间" }, { @@ -404,9 +434,9 @@ "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "诺克", - "Description": "施加一个除减速和冻伤之外的控制效果。", - "DescriptionClean": "施加一个除减速和冻伤之外的控制效果。", - "RuneDescription": "{c_RuneCondition}施加一个除减速和{c_important}{u}冻伤{/u}{/c}之外的控制效果。{/c}", + "Description": "施加一个控制效果,如该效果不是减速或冻伤则获得双倍供品。", + "DescriptionClean": "施加一个控制效果,如该效果不是减速或冻伤则获得双倍供品。", + "RuneDescription": "{c_RuneCondition}施加一个控制效果,如该效果不是减速或{c_important}{u}冻伤{/u}{/c}则获得双倍供品。{/c}", "RuneOverflowBehavior": "" }, { diff --git a/D4Companion/Data/Runes.zhTW.json b/D4Companion/Data/Runes.zhTW.json index c4c86cbf..4aa45fe3 100644 --- a/D4Companion/Data/Runes.zhTW.json +++ b/D4Companion/Data/Runes.zhTW.json @@ -9,15 +9,25 @@ "RuneDescription": "{c_RuneCondition}{c_label}幸運觸發:{/c}對{c_important}{u}受傷{/u}{/c}敵人最多有 {c_number}[100|%|]{/c} 機率。{/c}", "RuneOverflowBehavior": "" }, + { + "IdSno": "2165976", + "IdName": "Item_Rune_Condition_Bomb", + "RuneType": "condition", + "Name": "伊格尼", + "Description": "每 0.3 秒儲存一個奉獻。施放非基本技能以獲得儲存的奉獻。(上限為 500 奉獻)。", + "DescriptionClean": "每 0.3 秒儲存一個奉獻。施放非基本技能以獲得儲存的奉獻。(上限為 500 奉獻)。", + "RuneDescription": "{c_RuneCondition}每 {c_number}0.3{/c} |4秒:秒;儲存一個奉獻。施放非{c_important}基本{/c}技能以獲得儲存的奉獻。{c_gray}(上限為 500 奉獻){/c}。{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2024156", "IdName": "Item_Rune_Effect_BonusToAllSkills", "RuneType": "effect", "Name": "伐克斯", - "Description": "所有技能 +3,持續 # 秒。", - "DescriptionClean": "所有技能 3,持續 秒。", - "RuneDescription": "{c_RuneEffect}所有技能 {c_number}+3{/c},持續 {c_number}{s1}{/c} 秒。{/c}", - "RuneOverflowBehavior": "延長持續時間" + "Description": "所有技能等級 +1,持續 10 秒。", + "DescriptionClean": "所有技能等級 1,持續 10 秒。", + "RuneDescription": "{c_RuneEffect}所有技能等級 {c_number}+1{/c},持續 {c_number}10{/c} 秒。{/c}", + "RuneOverflowBehavior": "技能等級最多提高 3。" }, { "IdSno": "2081284", @@ -34,10 +44,10 @@ "IdName": "Item_Rune_Effect_Sorcerer_Teleport", "RuneType": "effect", "Name": "喬", - "Description": "以魔法使的傳送術取代下一次的閃避。傳送距離更遠、能造成傷害、而且會獲得無阻效果。", - "DescriptionClean": "以魔法使的傳送術取代下一次的閃避。傳送距離更遠、能造成傷害、而且會獲得無阻效果。", - "RuneDescription": "{c_RuneEffect}以魔法使的{c_important}傳送術{/c}取代下一次的閃避。傳送距離更遠、能造成傷害、而且會獲得{c_important}{u}無阻{/u}{/c}效果。", - "RuneOverflowBehavior": "" + "Description": "以魔法使的傳送術技能取代下一次的閃避。傳送距離更遠、能造成傷害、而且會獲得無阻效果。", + "DescriptionClean": "以魔法使的傳送術技能取代下一次的閃避。傳送距離更遠、能造成傷害、而且會獲得無阻效果。", + "RuneDescription": "{c_RuneEffect}以魔法使的{c_important}傳送術{/c}技能取代下一次的閃避。傳送距離更遠、能造成傷害、而且會獲得{c_important}{u}無阻{/u}{/c}效果。", + "RuneOverflowBehavior": "儲存超量奉獻" }, { "IdSno": "2004781", @@ -94,9 +104,9 @@ "IdName": "Item_Rune_Effect_Druid_EarthenBulwark", "RuneType": "effect", "Name": "奎", - "Description": "引發德魯伊的大地壁壘,持續 # 秒,賦予你自身一道屏障。", - "DescriptionClean": "引發德魯伊的大地壁壘,持續 秒,賦予你自身一道屏障。", - "RuneDescription": "{c_RuneEffect}引發德魯伊的{c_important}大地壁壘{/c},持續 {c_number}{s1}{/c} 秒{/c},賦予你自身一道{c_important}{u}屏障{/u}{/c}。{/c}", + "Description": "引發德魯伊的大地壁壘技能,持續 # 秒,賦予你自身一道屏障。", + "DescriptionClean": "引發德魯伊的大地壁壘技能,持續 秒,賦予你自身一道屏障。", + "RuneDescription": "{c_RuneEffect}引發德魯伊的{c_important}大地壁壘{/c}技能,持續 {c_number}{s1}{/c} 秒{/c},賦予你自身一道{c_important}{u}屏障{/u}{/c}。{/c}", "RuneOverflowBehavior": "延長持續時間" }, { @@ -124,9 +134,9 @@ "IdName": "Item_Rune_Condition_CastRepeatSkill", "RuneType": "condition", "Name": "希爾", - "Description": "連續施放相同的非引導技能 3 次", - "DescriptionClean": "連續施放相同的非引導技能 3 次", - "RuneDescription": "{c_RuneCondition}連續施放相同的非{c_important}引導{/c}技能 {c_number}3{/c} 次{/c}", + "Description": "施放 5 個技能,然後會筋疲力竭持續 3 秒。", + "DescriptionClean": "施放 5 個技能,然後會筋疲力竭持續 3 秒。", + "RuneDescription": "{c_RuneCondition}施放 {c_number}5{/c} 個技能,然後會筋疲力竭持續 {c_number}3{/c} 秒。{/c}", "RuneOverflowBehavior": "" }, { @@ -134,9 +144,9 @@ "IdName": "Item_Rune_Effect_MobilityBuff", "RuneType": "effect", "Name": "庫亞", - "Description": "獲得 7% 移動速度,持續 # 秒,最多提高 35%。", - "DescriptionClean": "獲得 7 移動速度,持續 秒,最多提高 35。", - "RuneDescription": "{c_RuneEffect}獲得 {c_number}7%{/c} 移動速度,持續 {c_number}{s1}{/c} 秒,最多提高 {c_number}35%{/c}。{/c}", + "Description": "獲得 10% 移動速度,持續 # 秒,最多提高 50%。", + "DescriptionClean": "獲得 10 移動速度,持續 秒,最多提高 50。", + "RuneDescription": "{c_RuneEffect}獲得 {c_number}10%{/c} 移動速度,持續 {c_number}{s1}{/c} 秒,最多提高 {c_number}50%{/c}。{/c}", "RuneOverflowBehavior": "延長持續時間" }, { @@ -144,10 +154,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_Vortex", "RuneType": "effect", "Name": "庫萊", - "Description": "引發魂靈師的旋風,拉近敵人並對其造成傷害。", - "DescriptionClean": "引發魂靈師的旋風,拉近敵人並對其造成傷害。", - "RuneDescription": "{c_RuneEffect}引發魂靈師的{c_important}旋風{/c},拉近敵人並對其造成傷害。{/c}", - "RuneOverflowBehavior": "" + "Description": "引發魂靈師的旋風技能,拉近敵人並對其造成傷害。", + "DescriptionClean": "引發魂靈師的旋風技能,拉近敵人並對其造成傷害。", + "RuneDescription": "{c_RuneEffect}引發魂靈師的{c_important}旋風{/c}技能,拉近敵人並對其造成傷害。{/c}", + "RuneOverflowBehavior": "最多提高 50% 拉近範圍" }, { "IdSno": "2004875", @@ -164,9 +174,9 @@ "IdName": "Item_Rune_Effect_Barbarian_ChallengingShout", "RuneType": "effect", "Name": "拉克", - "Description": "引發野蠻人的挑戰怒吼,嘲諷敵人並減少你受到的傷害,持續 # 秒。", - "DescriptionClean": "引發野蠻人的挑戰怒吼,嘲諷敵人並減少你受到的傷害,持續 秒。", - "RuneDescription": "{c_RuneEffect}引發野蠻人的{c_important}挑戰怒吼{/c},嘲諷敵人並減少你受到的傷害,持續 {c_number}{s1}{/c} 秒。{/c}", + "Description": "引發野蠻人的挑戰怒吼技能,嘲諷敵人並減少你受到的傷害,持續 # 秒。", + "DescriptionClean": "引發野蠻人的挑戰怒吼技能,嘲諷敵人並減少你受到的傷害,持續 秒。", + "RuneDescription": "{c_RuneEffect}引發野蠻人的{c_important}挑戰怒吼{/c}技能,嘲諷敵人並減少你受到的傷害,持續 {c_number}{s1}{/c} 秒。{/c}", "RuneOverflowBehavior": "延長持續時間" }, { @@ -174,11 +184,21 @@ "IdName": "Item_Rune_Effect_Sorcerer_FrostNova", "RuneType": "effect", "Name": "書爾", - "Description": "引發魔法使的神秘冰霜新星,對敵人造成凍結以及易傷效果。", - "DescriptionClean": "引發魔法使的神秘冰霜新星,對敵人造成凍結以及易傷效果。", - "RuneDescription": "{c_RuneEffect}引發魔法使的{c_important}神秘冰霜新星{/c},對敵人造成{c_important}{u}凍結{/u}{/c}以及{c_important}{u}易傷{/u}{/c}效果。{/c}", + "Description": "引發魔法使的神秘冰霜新星技能,對敵人造成凍結以及易傷效果。", + "DescriptionClean": "引發魔法使的神秘冰霜新星技能,對敵人造成凍結以及易傷效果。", + "RuneDescription": "{c_RuneEffect}引發魔法使的{c_important}神秘冰霜新星{/c}技能,對敵人造成{c_important}{u}凍結{/u}{/c}以及{c_important}{u}易傷{/u}{/c}效果。{/c}", "RuneOverflowBehavior": "最多延長 100% 半徑" }, + { + "IdSno": "2166984", + "IdName": "Item_Rune_Effect_Subpower_LightningBolt", + "RuneType": "effect", + "Name": "查克", + "Description": "引發德魯伊的閃電,攻擊一名附近的敵人。", + "DescriptionClean": "引發德魯伊的閃電,攻擊一名附近的敵人。", + "RuneDescription": "{c_RuneEffect}引發德魯伊的{c_important}閃電{/c},攻擊一名附近的敵人。{/c}", + "RuneOverflowBehavior": "增加生成的閃電" + }, { "IdSno": "2047113", "IdName": "Item_Rune_Effect_CriticalOverpower", @@ -187,16 +207,16 @@ "Description": "你的下一個施放的技能必定造成爆擊以及壓制。", "DescriptionClean": "你的下一個施放的技能必定造成爆擊以及壓制。", "RuneDescription": "{c_RuneEffect}你的下一個施放的技能必定造成爆擊以及{c_important}{u}壓制{/u}{/c}。{/c}", - "RuneOverflowBehavior": "" + "RuneOverflowBehavior": "施放時每 10 奉獻提高 1% 傷害" }, { "IdSno": "1969850", "IdName": "Item_Rune_Effect_Barbarian_WarCry", "RuneType": "effect", "Name": "歐姆", - "Description": "引發野蠻人的戰吼,使你造成的傷害提高 15%,持續 # 秒。", - "DescriptionClean": "引發野蠻人的戰吼,使你造成的傷害提高 15,持續 秒。", - "RuneDescription": "{c_RuneEffect}引發野蠻人的{c_important}戰吼{/c},使你造成的傷害提高 {c_number}15%{/c},持續 {c_number}{s1}{/c} 秒。{/c}", + "Description": "引發野蠻人的戰吼技能,使你造成的傷害提高 15%,持續 # 秒。", + "DescriptionClean": "引發野蠻人的戰吼技能,使你造成的傷害提高 15,持續 秒。", + "RuneDescription": "{c_RuneEffect}引發野蠻人的{c_important}戰吼{/c}技能,使你造成的傷害提高 {c_number}15%{/c},持續 {c_number}{s1}{/c} 秒。{/c}", "RuneOverflowBehavior": "延長持續時間" }, { @@ -227,16 +247,16 @@ "Description": "引發野蠻人的裂地之震,對位於其中的敵人造成傷害。", "DescriptionClean": "引發野蠻人的裂地之震,對位於其中的敵人造成傷害。", "RuneDescription": "{c_RuneEffect}引發野蠻人的{c_important}裂地之震{/c},對位於其中的敵人造成傷害。{/c}", - "RuneOverflowBehavior": "最多延長 100% 半徑" + "RuneOverflowBehavior": "最多提高 100% 範圍" }, { "IdSno": "2039602", "IdName": "Item_Rune_Effect_Rogue_Concealment", "RuneType": "effect", "Name": "涅爾", - "Description": "引發俠盜的反擊隱匿,持續 # 秒,獲得閃躲機率、移動速度、無阻,以及匿蹤。", - "DescriptionClean": "引發俠盜的反擊隱匿,持續 秒,獲得閃躲機率、移動速度、無阻,以及匿蹤。", - "RuneDescription": "{c_RuneEffect}引發俠盜的{c_important}反擊隱匿{/c},持續 {s1} 秒,獲得閃躲機率、移動速度、{c_important}{u}無阻{/u}{/c},以及{c_important}{u}匿蹤{/u}{/c}。{/c}", + "Description": "引發俠盜的反擊隱匿技能,持續 # 秒,獲得閃躲機率、移動速度、無阻,以及匿蹤。", + "DescriptionClean": "引發俠盜的反擊隱匿技能,持續 秒,獲得閃躲機率、移動速度、無阻,以及匿蹤。", + "RuneDescription": "{c_RuneEffect}引發俠盜的{c_important}反擊隱匿{/c}技能,持續 {s1} 秒,獲得閃躲機率、移動速度、{c_important}{u}無阻{/u}{/c},以及{c_important}{u}匿蹤{/u}{/c}。{/c}", "RuneOverflowBehavior": "延長持續時間" }, { @@ -254,10 +274,10 @@ "IdName": "Item_Rune_Effect_Necromancer_IronMaiden", "RuneType": "effect", "Name": "特伯", - "Description": "引發死靈法師的厭憎攻擊反噬,反擊來自敵人的傷害,並在其死亡後治療你。", - "DescriptionClean": "引發死靈法師的厭憎攻擊反噬,反擊來自敵人的傷害,並在其死亡後治療你。", - "RuneDescription": "{c_RuneEffect}引發死靈法師的{c_important}厭憎攻擊反噬{/c},反擊來自敵人的傷害,並在其死亡後治療你。{/c}", - "RuneOverflowBehavior": "" + "Description": "引發死靈法師的厭憎攻擊反噬技能,反擊來自敵人的傷害,並在其死亡後治療你。", + "DescriptionClean": "引發死靈法師的厭憎攻擊反噬技能,反擊來自敵人的傷害,並在其死亡後治療你。", + "RuneDescription": "{c_RuneEffect}引發死靈法師的{c_important}厭憎攻擊反噬{/c}技能,反擊來自敵人的傷害,並在其死亡後治療你。{/c}", + "RuneOverflowBehavior": "每個奉獻提高 1% 傷害" }, { "IdSno": "1968096", @@ -276,7 +296,7 @@ "Name": "瑟赫", "Description": "召喚 1 個會攻擊敵人的幽靈狼同伴,持續 8 秒。", "DescriptionClean": "召喚 1 個會攻擊敵人的幽靈狼同伴,持續 8 秒。", - "RuneDescription": "{c_RuneEffect}{c_important}召喚{/c} 1 個會攻擊敵人的幽靈狼{c_important}同伴{/c},持續 {c_number}8{/c} 秒。{/c}", + "RuneDescription": "{c_RuneEffect}召喚 1 個會攻擊敵人的幽靈狼{c_important}同伴{/c},持續 {c_number}8{/c} 秒。{/c}", "RuneOverflowBehavior": "召喚多隻惡狼" }, { @@ -284,10 +304,10 @@ "IdName": "Item_Rune_Effect_Necromancer_Decrepify", "RuneType": "effect", "Name": "瓦特", - "Description": "引發死靈法師的怨惡衰老,緩速敵人,降低其造成的傷害,並讓你能處決這些敵人。", - "DescriptionClean": "引發死靈法師的怨惡衰老,緩速敵人,降低其造成的傷害,並讓你能處決這些敵人。", - "RuneDescription": "{c_RuneEffect}引發死靈法師的{c_important}怨惡衰老{/c},緩速敵人,降低其造成的傷害,並讓你能{c_important}{u}處決{/u}{/c}這些敵人。{/c}", - "RuneOverflowBehavior": "" + "Description": "引發死靈法師的怨惡衰老技能,緩速敵人,降低其造成的傷害,並讓你能處決這些敵人。", + "DescriptionClean": "引發死靈法師的怨惡衰老技能,緩速敵人,降低其造成的傷害,並讓你能處決這些敵人。", + "RuneDescription": "{c_RuneEffect}引發死靈法師的{c_important}怨惡衰老{/c}技能,緩速敵人,降低其造成的傷害,並讓你能{c_important}{u}處決{/u}{/c}這些敵人。{/c}", + "RuneOverflowBehavior": "延長持續時間" }, { "IdSno": "1968585", @@ -304,14 +324,14 @@ "IdName": "Item_Rune_Effect_Druid_Petrify", "RuneType": "effect", "Name": "約姆", - "Description": "引發德魯伊的石化,使敵人昏迷並恢復主要資源。", - "DescriptionClean": "引發德魯伊的石化,使敵人昏迷並恢復主要資源。", - "RuneDescription": "{c_RuneEffect}引發德魯伊的{c_important}石化{/c},使敵人昏迷並恢復主要資源。{/c}", - "RuneOverflowBehavior": "" + "Description": "引發德魯伊的石化技能,使敵人昏迷並恢復主要資源。", + "DescriptionClean": "引發德魯伊的石化技能,使敵人昏迷並恢復主要資源。", + "RuneDescription": "{c_RuneEffect}引發德魯伊的{c_important}石化{/c}技能,使敵人昏迷並恢復主要資源。{/c}", + "RuneOverflowBehavior": "延長昏迷持續時間" }, { - "IdSno": "2155996", - "IdName": "Item_Rune_Condition_Summons", + "IdSno": "2004497", + "IdName": "Item_Rune_Condition_AllSkillsOnCD", "RuneType": "condition", "Name": "約爾", "Description": "施展一個有冷卻時間的技能。", @@ -319,14 +339,24 @@ "RuneDescription": "{c_RuneCondition}施展一個有冷卻時間的技能。{/c}", "RuneOverflowBehavior": "" }, + { + "IdSno": "2155996", + "IdName": "Item_Rune_Condition_Summons", + "RuneType": "condition", + "Name": "納古", + "Description": "保持至少 1 個存活的召喚物持續 5 秒,每個召喚物都能獲得奉獻,擁有 6 個召喚物時可獲得最大效果。", + "DescriptionClean": "保持至少 1 個存活的召喚物持續 5 秒,每個召喚物都能獲得奉獻,擁有 6 個召喚物時可獲得最大效果。", + "RuneDescription": "{c_RuneCondition}保持至少 {c_number}1{/c} 個存活的{c_important}召喚物{/c}持續 {c_number}5{/c} 秒,每個召喚物都能獲得奉獻,擁有 {c_number}6{/c} 個{c_important}召喚物{/c}時可獲得最大效果。{/c}", + "RuneOverflowBehavior": "" + }, { "IdSno": "2040699", "IdName": "Item_Rune_Condition_OnCastCrossClassSkill", "RuneType": "condition", "Name": "艾索", - "Description": "引發另一個職業的符文力量。", - "DescriptionClean": "引發另一個職業的符文力量。", - "RuneDescription": "{c_RuneCondition}引發另一個職業的符文力量。{/c}", + "Description": "引發其他職業的技能。", + "DescriptionClean": "引發其他職業的技能。", + "RuneDescription": "{c_RuneCondition}引發其他職業的技能。{/c}", "RuneOverflowBehavior": "" }, { @@ -344,9 +374,9 @@ "IdName": "Item_Rune_Condition_OnStutterStep", "RuneType": "condition", "Name": "莫尼", - "Description": "移動後施展一個技能。\r\n(冷卻時間:0.25 秒)", - "DescriptionClean": "移動後施展一個技能。\r\n(冷卻時間:0.25 秒)", - "RuneDescription": "{c_RuneCondition}移動後施展一個技能。{/c}\r\n{c_gray}(冷卻時間:0.25 秒){/c}", + "Description": "施放 2 個機動或亡駭技能。 ", + "DescriptionClean": "施放 2 個機動或亡駭技能。", + "RuneDescription": "{c_RuneCondition}施放 {c_number}2{/c} 個{c_important}機動{/c}或{c_important}亡駭{/c}技能。{/c} ", "RuneOverflowBehavior": "" }, { @@ -377,16 +407,16 @@ "Description": "獲得 20% 生命值上限,持續 # 秒。", "DescriptionClean": "獲得 20 生命值上限,持續 秒。", "RuneDescription": "{c_RuneEffect}獲得 {c_number}20%{/c} 生命值上限,持續 {c_number}{s1}{/c} 秒。{/c}", - "RuneOverflowBehavior": "延長持續時間" + "RuneOverflowBehavior": "生命值上限提高" }, { "IdSno": "2089874", "IdName": "Item_Rune_Condition_OnCCEnemy", "RuneType": "condition", "Name": "諾克", - "Description": "造成非緩速或冰冷的控場效果。", - "DescriptionClean": "造成非緩速或冰冷的控場效果。", - "RuneDescription": "{c_RuneCondition}造成非緩速或{c_important}{u}冰冷{/u}{/c}的控場效果。{/c}", + "Description": "施加控場效果,如果非緩速或冰冷效果,則可獲得雙倍奉獻。", + "DescriptionClean": "施加控場效果,如果非緩速或冰冷效果,則可獲得雙倍奉獻。", + "RuneDescription": "{c_RuneCondition}施加控場效果,如果非緩速或{c_important}{u}冰冷{/u}{/c}效果,則可獲得雙倍奉獻。{/c}", "RuneOverflowBehavior": "" }, { @@ -424,10 +454,10 @@ "IdName": "Item_Rune_Effect_Spiritborn_ConcussiveStomp", "RuneType": "effect", "Name": "錫克", - "Description": "引發魂靈師的震盪重踏,造成傷害並擊倒敵人。", - "DescriptionClean": "引發魂靈師的震盪重踏,造成傷害並擊倒敵人。", - "RuneDescription": "{c_RuneEffect}引發魂靈師的{c_important}震盪重踏{/c},造成傷害並擊倒敵人。{/c}", - "RuneOverflowBehavior": "" + "Description": "引發魂靈師的震盪重踏技能,造成傷害並擊倒敵人。", + "DescriptionClean": "引發魂靈師的震盪重踏技能,造成傷害並擊倒敵人。", + "RuneDescription": "{c_RuneEffect}引發魂靈師的{c_important}震盪重踏{/c}技能,造成傷害並擊倒敵人。{/c}", + "RuneOverflowBehavior": "每個奉獻提高 1% 傷害" }, { "IdSno": "1969053", @@ -444,9 +474,9 @@ "IdName": "Item_Rune_Effect_Rogue_DarkShroud", "RuneType": "effect", "Name": "默特", - "Description": "獲得 # 個俠盜黑暗籠罩的暗影,每道暗影都會進一步降低受到的傷害。", - "DescriptionClean": "獲得 個俠盜黑暗籠罩的暗影,每道暗影都會進一步降低受到的傷害。", - "RuneDescription": "{c_RuneEffect}獲得 {c_number}{s1}{/c} 個俠盜{c_important}黑暗籠罩{/c}的|4暗影:暗影;,每道暗影都會進一步降低受到的傷害。{/c}", + "Description": "獲得 # 個俠盜黑暗籠罩技能的暗影,每道暗影都會進一步降低受到的傷害。", + "DescriptionClean": "獲得 個俠盜黑暗籠罩技能的暗影,每道暗影都會進一步降低受到的傷害。", + "RuneDescription": "{c_RuneEffect}獲得 {c_number}{s1}{/c} 個俠盜{c_important}黑暗籠罩{/c}技能的|4暗影:暗影;,每道暗影都會進一步降低受到的傷害。{/c}", "RuneOverflowBehavior": "獲得多重暗影" } ] \ No newline at end of file diff --git a/D4Companion/Data/Uniques.deDE.json b/D4Companion/Data/Uniques.deDE.json index 2aa1e133..d484c90d 100644 --- a/D4Companion/Data/Uniques.deDE.json +++ b/D4Companion/Data/Uniques.deDE.json @@ -39,31 +39,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "Hammer der Urahnen bildet eine seismische Furche, die den Schaden der Fertigkeit verursacht und getroffene Gegner #\u00A0Sek. lang um #% verlangsamt. Auf der Furche befindliche Erdbeben explodieren, wodurch sie ihren Gesamtschaden verursachen und verschwinden. ", - "DescriptionClean": "Hammer der Urahnen bildet eine seismische Furche, die den Schaden der Fertigkeit verursacht und getroffene Gegner \u00A0Sek. lang um verlangsamt. Auf der Furche befindliche Erdbeben explodieren, wodurch sie ihren Gesamtschaden verursachen und verschwinden.", - "Localisation": "{c_important}Hammer der Urahnen{/c} bildet eine seismische Furche, die den Schaden der Fertigkeit verursacht und getroffene Gegner {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%|]{/c} verlangsamt. Auf der Furche befindliche {c_important}Erdbeben{/c} explodieren, wodurch sie ihren Gesamtschaden verursachen und verschwinden. ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 578778, "IdName": "2HStaff_Unique_Generic_100", @@ -132,7 +107,7 @@ "Name": "Anhänger des Todes{d}sprechers", "Description": "Blutwoge löst bei Euren Dienern eine Mini-Nova aus, die #\u00A0Schaden verursacht. Der Schaden wird für jedes Ziel, das bei der ursprünglichen Wirkung getroffen wurde, um #% erhöht, bis maximal #%.", "DescriptionClean": "Blutwoge löst bei Euren Dienern eine Mini-Nova aus, die \u00A0Schaden verursacht. Der Schaden wird für jedes Ziel, das bei der ursprünglichen Wirkung getroffen wurde, um erhöht, bis maximal.", - "Localisation": "{c_important}Blutwoge{/c} löst bei Euren Dienern eine Mini-Nova aus, die {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}\u00A0Schaden verursacht. Der Schaden wird für jedes Ziel, das bei der ursprünglichen Wirkung getroffen wurde, um {c_number}[Affix.\"Static Value 0\"|%|]{/c} erhöht, bis maximal {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Localisation": "{c_important}Blutwoge{/c} löst bei Euren {c_important}Dienern{/c} eine Mini-Nova aus, die {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}\u00A0Schaden verursacht. Der Schaden wird für jedes Ziel, das bei der ursprünglichen Wirkung getroffen wurde, um {c_number}[Affix.\"Static Value 0\"|%|]{/c} erhöht, bis maximal {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -150,9 +125,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "Arreats Haltung", - "Description": "Von Euch beschworene Urahnen sind verstärkt.\r\n\r\nKorlic verursacht ein Erdbeben, das über # Sek. hinweg # physischen Schaden verursacht, wenn er springt.\r\nTalic lässt Staubteufel zurück, die # Schaden verursachen, während er einen Wirbelwind erzeugt.\r\nMawdac entzündet den Boden und fügt Gegnern durch Verbrennungen über # Sek. zusätzlich # Schaden zu, wenn er den Boden aufwühlt.", - "DescriptionClean": "Von Euch beschworene Urahnen sind verstärkt. Korlic verursacht ein Erdbeben, das über Sek. hinweg physischen Schaden verursacht, wenn er springt. Talic lässt Staubteufel zurück, die Schaden verursachen, während er einen Wirbelwind erzeugt. Mawdac entzündet den Boden und fügt Gegnern durch Verbrennungen über Sek. zusätzlich Schaden zu, wenn er den Boden aufwühlt.", - "Localisation": "Von Euch beschworene Urahnen sind verstärkt.\r\n\r\n{icon:bullet}Korlic verursacht ein {c_important}Erdbeben{/c}, das über {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} Sek. hinweg {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} physischen Schaden verursacht, wenn er springt.\r\n{icon:bullet}Talic lässt {c_important}Staubteufel{/c} zurück, die {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} Schaden verursachen, während er einen Wirbelwind erzeugt.\r\n{icon:bullet}Mawdac entzündet den Boden und fügt Gegnern durch Verbrennungen über {c_number}[Affix.\"Static Value 0\"]{/c} Sek. zusätzlich {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} Schaden zu, wenn er den Boden aufwühlt.", + "Description": "Eure Urahnen sind verstärkt:\r\n\r\nKorlic verursacht ein Erdbeben, das über # Sek. hinweg # physischen Schaden verursacht, wenn er springt.\r\nTalic lässt Staubteufel zurück, die # Schaden verursachen, während er einen Wirbelwind erzeugt.\r\nMadawc entzündet die Erde und fügt Gegnern durch Verbrennungen über # Sek. zusätzlich # Schaden zu, wenn er den Boden aufwühlt.", + "DescriptionClean": "Eure Urahnen sind verstärkt: Korlic verursacht ein Erdbeben, das über Sek. hinweg physischen Schaden verursacht, wenn er springt. Talic lässt Staubteufel zurück, die Schaden verursachen, während er einen Wirbelwind erzeugt. Madawc entzündet die Erde und fügt Gegnern durch Verbrennungen über Sek. zusätzlich Schaden zu, wenn er den Boden aufwühlt.", + "Localisation": "Eure Urahnen sind verstärkt:\r\n\r\n{icon:bullet}Korlic verursacht ein {c_important}Erdbeben{/c}, das über {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} Sek. hinweg {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} physischen Schaden verursacht, wenn er springt.\r\n{icon:bullet}Talic lässt {c_important}Staubteufel{/c} zurück, die {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} Schaden verursachen, während er einen Wirbelwind erzeugt.\r\n{icon:bullet}Madawc entzündet die Erde und fügt Gegnern durch Verbrennungen über {c_number}[Affix.\"Static Value 0\"]{/c} Sek. zusätzlich {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} Schaden zu, wenn er den Boden aufwühlt.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -277,9 +252,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "Band des Ersten Atems", - "Description": "Der Einsatz von Entrinnen verbraucht # Stapel Entschlossenheit, um # Lebenskraft zu erzeugen.\r\n\r\nErhaltet den passiven Effekt von Panzerhaut.", - "DescriptionClean": "Der Einsatz von Entrinnen verbraucht Stapel Entschlossenheit, um Lebenskraft zu erzeugen. Erhaltet den passiven Effekt von Panzerhaut.", - "Localisation": "Der Einsatz von {c_important}Entrinnen{/c} verbraucht {c_number}[Affix.\"Static Value 0\"]{/c} Stapel {c_important}{u}Entschlossenheit{/u}{/c}, um {c_random}[Affix_Value_1]{/c} Lebenskraft zu erzeugen.\r\n\r\nErhaltet den passiven Effekt von {c_important}Panzerhaut{/c}.", + "Description": "Der Einsatz von Entrinnen verbraucht # Stapel Entschlossenheit, um Euren verursachten Schaden #\u00A0Sek. lang um #% zu erhöhen.\r\n\r\nErhaltet den passiven Effekt von Panzerhaut.", + "DescriptionClean": "Der Einsatz von Entrinnen verbraucht Stapel Entschlossenheit, um Euren verursachten Schaden \u00A0Sek. lang um zu erhöhen. Erhaltet den passiven Effekt von Panzerhaut.", + "Localisation": "Der Einsatz von {c_important}Entrinnen{/c} verbraucht {c_number}[Affix.\"Static Value 0\"]{/c} Stapel {c_important}{u}Entschlossenheit{/u}{/c}, um Euren verursachten Schaden {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|x%|]{/c} zu erhöhen.\r\n\r\nErhaltet den passiven Effekt von {c_important}Panzerhaut{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -461,9 +436,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "Blutmondbeinlinge", - "Description": "Eure Herbeirufungsfertigkeiten haben eine Chance von #%, zufällig Altern oder Eiserne Jungfrau auszulösen. \r\n\r\nIhr fügt Gegnern, die von Euren Flüchen betroffen sind, um #% erhöhten kritischen Trefferschaden zu.", - "DescriptionClean": "Eure Herbeirufungsfertigkeiten haben eine Chance von , zufällig Altern oder Eiserne Jungfrau auszulösen. Ihr fügt Gegnern, die von Euren Flüchen betroffen sind, um erhöhten kritischen Trefferschaden zu.", - "Localisation": "Eure {c_important}Herbeirufungsfertigkeiten{/c} haben eine Chance von {c_random}[Affix_Value_1|1%|]{/c}, zufällig {c_important}Altern{/c} oder {c_important}Eiserne Jungfrau{/c} auszulösen. \r\n\r\nIhr fügt Gegnern, die von Euren {c_important}Flüchen{/c} betroffen sind, um {c_random}[Affix_Value_2|%x|]{/c} erhöhten kritischen Trefferschaden zu.", + "Description": "Eure Herbeirufungen haben eine Chance von #%, zufällig Altern oder Eiserne Jungfrau auszulösen, wenn sie Schaden verursachen. \r\n\r\nIhr fügt Gegnern, die von Euren Flüchen betroffen sind, um #% erhöhten kritischen Trefferschaden zu.", + "DescriptionClean": "Eure Herbeirufungen haben eine Chance von , zufällig Altern oder Eiserne Jungfrau auszulösen, wenn sie Schaden verursachen. Ihr fügt Gegnern, die von Euren Flüchen betroffen sind, um erhöhten kritischen Trefferschaden zu.", + "Localisation": "Eure {c_important}Herbeirufungen{/c} haben eine Chance von {c_random}[Affix_Value_1|1%|]{/c}, zufällig {c_important}Altern{/c} oder {c_important}Eiserne Jungfrau{/c} auszulösen, wenn sie Schaden verursachen. \r\n\r\nIhr fügt Gegnern, die von Euren {c_important}Flüchen{/c} betroffen sind, um {c_random}[Affix_Value_2|%x|]{/c} erhöhten kritischen Trefferschaden zu.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -515,32 +490,12 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "Brutaler Kampfstab", - "Description": "Eure Basisfertigkeiten verursachen um #% erhöhten Schaden und nutzen immer ihren 3. Angriff. \r\n\r\nJeder 3. Einsatz einer Basisfertigkeit schlägt dreimal zu.", - "DescriptionClean": "Eure Basisfertigkeiten verursachen um erhöhten Schaden und nutzen immer ihren 3. Angriff. Jeder 3. Einsatz einer Basisfertigkeit schlägt dreimal zu.", - "Localisation": "Eure {c_important}Basisfertigkeiten{/c} verursachen um {c_random}[Affix_Value_1*100|%|]{/c} erhöhten Schaden und nutzen immer ihren {c_number}3.{/c} Angriff. \r\n\r\nJeder {c_number}3.{/c} Einsatz einer {c_important}Basisfertigkeit{/c} schlägt dreimal zu.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 1 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1902160, "IdName": "Gloves_Unique_Necro_101", "IdNameItem": "Gloves_Unique_Necro_101", "IdNameItemActor": "Gloves_Unique_Necromancer_99", - "Name": "Cruours Umarmung", + "Name": "Cruors Umarmung", "Description": "Das Wirken von Blutwoge verbraucht Leichen in der Nähe, um Mini-Novae zu erschaffen, die # Schaden verursachen. Dieser Schaden wird für jeden Gegner, der beim ersten Wirken geschröpft wurde, um #% bis zu maximal #% sowie um #% pro verbrauchter Leiche erhöht.", "DescriptionClean": "Das Wirken von Blutwoge verbraucht Leichen in der Nähe, um Mini-Novae zu erschaffen, die Schaden verursachen. Dieser Schaden wird für jeden Gegner, der beim ersten Wirken geschröpft wurde, um bis zu maximal sowie um pro verbrauchter Leiche erhöht.", "Localisation": "Das Wirken von {c_important}Blutwoge{/c} verbraucht Leichen in der Nähe, um Mini-Novae zu erschaffen, die {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Schaden verursachen. Dieser Schaden wird für jeden Gegner, der beim ersten Wirken geschröpft wurde, um {c_number}[Affix.\"Static Value 0\"|%x|]{/c} bis zu maximal {c_number}[Affix.\"Static Value 1\"|%x|]{/c} sowie um {c_number}[Affix.\"Static Value 2\"|%x|]{/c} pro verbrauchter Leiche erhöht.", @@ -969,26 +924,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "Blutwelle bildet jetzt zwei Wellen auf jeder Seite von Euch. Beide Wellen laufen vor Euren Füßen zusammen, ziehen alle Gegner in der Umgebung heran und explodieren, wobei sie #\u00A0Schaden verursachen.\r\n\r\nJedes Mal, wenn ein Gegner von einer Welle getroffen wird, erleidet er #% mehr Schaden von Eurer Blutwelle, bis insgesamt #%.", - "DescriptionClean": "Blutwelle bildet jetzt zwei Wellen auf jeder Seite von Euch. Beide Wellen laufen vor Euren Füßen zusammen, ziehen alle Gegner in der Umgebung heran und explodieren, wobei sie \u00A0Schaden verursachen. Jedes Mal, wenn ein Gegner von einer Welle getroffen wird, erleidet er mehr Schaden von Eurer Blutwelle, bis insgesamt.", - "Localisation": "{c_important}Blutwelle{/c} bildet jetzt zwei Wellen auf jeder Seite von Euch. Beide Wellen laufen vor Euren Füßen zusammen, ziehen alle Gegner in der Umgebung heran und explodieren, wobei sie {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}\u00A0Schaden verursachen.\r\n\r\nJedes Mal, wenn ein Gegner von einer Welle getroffen wird, erleidet er {c_random}[Affix_Value_1|%2|]{/c} mehr Schaden von Eurer {c_important}Blutwelle{/c}, bis insgesamt {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 578832, "IdName": "Gloves_Unique_Generic_003", @@ -1029,15 +964,35 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "Gang des Assassinen", + "Description": "Die Schatteninfusion von Mobilitätsfertigkeiten besitzt immer eine um #% erhöhte Potenz. \r\n\r\nGlückstreffer: Wenn Ihr einem Elitegegner oder Boss mit einer Mobilitätsfertigkeit Schaden zufügt, besteht eine Chance von #%, sofort eine kostenlose Schatteninfusionsexplosion auszulösen.", + "DescriptionClean": "Die Schatteninfusion von Mobilitätsfertigkeiten besitzt immer eine um erhöhte Potenz. Glückstreffer: Wenn Ihr einem Elitegegner oder Boss mit einer Mobilitätsfertigkeit Schaden zufügt, besteht eine Chance von , sofort eine kostenlose Schatteninfusionsexplosion auszulösen.", + "Localisation": "Die {c_important}Schatteninfusion{/c} von {c_important}Mobilitätsfertigkeiten{/c} besitzt immer eine um {c_random}[Affix_Value_1|%x|]{/c} erhöhte Potenz. \r\n\r\n{c_label}Glückstreffer:{/c} Wenn Ihr einem Elitegegner oder Boss mit einer {c_important}Mobilitätsfertigkeit{/c} Schaden zufügt, besteht eine Chance von {c_random}[Affix_Value_2|%|]{/c}, sofort eine kostenlose {c_important}Schatteninfusionsexplosion{/c} auszulösen.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 608032, "IdName": "Gloves_Unique_Necro_100", "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "Gebrüll aus den Tiefen", - "Description": "Anstatt sofort zu explodieren, beschwört Leichenexplosion ein instabiles Skelett, das auf einen zufälligen Gegner zustürmt und explodiert. Der Schaden von Leichenexplosion ist um #% erhöht.", - "DescriptionClean": "Anstatt sofort zu explodieren, beschwört Leichenexplosion ein instabiles Skelett, das auf einen zufälligen Gegner zustürmt und explodiert. Der Schaden von Leichenexplosion ist um erhöht.", - "Localisation": "Anstatt sofort zu explodieren, beschwört {c_important}Leichenexplosion{/c} ein instabiles Skelett, das auf einen zufälligen Gegner zustürmt und explodiert. Der Schaden von {c_important}Leichenexplosion{/c} ist um {c_random}[Affix_Value_1|%x|]{/c} erhöht.", + "Description": "Anstatt sofort zu explodieren, ruft Leichenexplosion ein instabiles Skelett herbei, das auf einen zufälligen Gegner zustürmt und explodiert. \r\n\r\nLeichenexplosion verursacht um #% erhöhten Schaden.", + "DescriptionClean": "Anstatt sofort zu explodieren, ruft Leichenexplosion ein instabiles Skelett herbei, das auf einen zufälligen Gegner zustürmt und explodiert. Leichenexplosion verursacht um erhöhten Schaden.", + "Localisation": "Anstatt sofort zu explodieren, ruft {c_important}Leichenexplosion{/c} ein {c_important}instabiles Skelett{/c} herbei, das auf einen zufälligen Gegner zustürmt und explodiert. \r\n\r\n{c_important}Leichenexplosion{/c} verursacht um {c_random}[Affix_Value_1|%x|]{/c} erhöhten Schaden.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1189,26 +1144,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "Kugelblitz umkreist Euch und erzeugt ein statisches Feld, das allen Gegnern in Reichweite pro aktivem Kugelblitz #% des Schadens von Kugelblitz zufügt und Euch ungehindert macht, solange das Feld aktiv ist.", - "DescriptionClean": "Kugelblitz umkreist Euch und erzeugt ein statisches Feld, das allen Gegnern in Reichweite pro aktivem Kugelblitz des Schadens von Kugelblitz zufügt und Euch ungehindert macht, solange das Feld aktiv ist.", - "Localisation": "{c_important}Kugelblitz{/c} umkreist Euch und erzeugt ein statisches Feld, das allen Gegnern in Reichweite pro aktivem Kugelblitz {c_random}[Affix_Value_1* 100|%x|]{/c} des Schadens von {c_important}Kugelblitz{/c} zufügt und Euch {c_important}{u}ungehindert{/u}{/c} macht, solange das Feld aktiv ist.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 579732, "IdName": "Gloves_Unique_Sorc_002", @@ -1337,7 +1272,7 @@ "Name": "Hyazinthen{d}hülle", "Description": "Gebt Ihr Lebenskraft aus, werdet Ihr um #% Eures maximalen Lebens geheilt.\r\n\r\nEure aktiven Abklingzeiten entziehen Euch jede Sekunde jeweils #% Eures maximalen Lebens, um ihre jeweilige Dauer um # Sek. zu verringern. ", "DescriptionClean": "Gebt Ihr Lebenskraft aus, werdet Ihr um Eures maximalen Lebens geheilt. Eure aktiven Abklingzeiten entziehen Euch jede Sekunde jeweils Eures maximalen Lebens, um ihre jeweilige Dauer um Sek. zu verringern.", - "Localisation": "Gebt Ihr Lebenskraft aus, werdet Ihr um {c_random}[Affix_Value_1*100|%|]{/c} Eures maximalen Lebens geheilt.\r\n\r\nEure aktiven Abklingzeiten entziehen Euch jede Sekunde jeweils {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} Eures maximalen Lebens, um ihre jeweilige Dauer um {c_number}[Affix.\"Static Value 1\"]{/c} Sek. zu verringern. ", + "Localisation": "Gebt Ihr Lebenskraft aus, werdet Ihr um {c_random}[Affix_Value_1*100|1%|]{/c} Eures maximalen Lebens geheilt.\r\n\r\nEure aktiven Abklingzeiten entziehen Euch jede Sekunde jeweils {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} Eures maximalen Lebens, um ihre jeweilige Dauer um {c_number}[Affix.\"Static Value 1\"]{/c} Sek. zu verringern. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1369,6 +1304,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Indiras Erinnerung", + "Description": "Blutwelle ist zusätzlich eine Knochenfertigkeit. Sie erschafft bei ihrem Ende ein Knochengefängnis und erhöht beim Wirken Euren Schaden durch Blutfertigkeiten #\u00A0Sek. lang um #%.\r\n\r\nKnochenspeer ist zusätzlich eine Blutfertigkeit und entzieht bei jedem Wirken #% maximales Leben, nachdem ein Gegner getroffen wurde, um eine Leiche in der Umgebung zu verbrauchen und einen neuen Knochenspeer daraus zu erzeugen.", + "DescriptionClean": "Blutwelle ist zusätzlich eine Knochenfertigkeit. Sie erschafft bei ihrem Ende ein Knochengefängnis und erhöht beim Wirken Euren Schaden durch Blutfertigkeiten \u00A0Sek. lang um. Knochenspeer ist zusätzlich eine Blutfertigkeit und entzieht bei jedem Wirken maximales Leben, nachdem ein Gegner getroffen wurde, um eine Leiche in der Umgebung zu verbrauchen und einen neuen Knochenspeer daraus zu erzeugen.", + "Localisation": "{c_important}Blutwelle{/c} ist zusätzlich eine {c_important}Knochenfertigkeit{/c}. Sie erschafft bei ihrem Ende ein {c_important}Knochengefängnis{/c} und erhöht beim Wirken Euren {c_important}Schaden durch Blutfertigkeiten{/c} {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%x|]{/c}.\r\n\r\n{c_important}Knochenspeer{/c} ist zusätzlich eine {c_important}Blutfertigkeit{/c} und entzieht bei jedem Wirken {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} maximales Leben, nachdem ein Gegner getroffen wurde, um eine Leiche in der Umgebung zu verbrauchen und einen neuen {c_important}Knochenspeer{/c} daraus zu erzeugen.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 579646, "IdName": "Amulet_Unique_Barb_100", @@ -1395,21 +1350,21 @@ ] }, { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "Kugelblitz wird beim Aufprall versprüht, verursacht dabei um #% erhöhten Schaden und betäubt Gegner #\u00A0Sek. lang, wenn es seine maximale Reichweite erreicht.\r\n\r\nSuperkugelblitze sind größer, verursachen #% mehr Schaden, haben eine höhere Glückstrefferchance und ihre Betäubungsdauer erhöht sich auf #\u00A0Sek.", - "DescriptionClean": "Kugelblitz wird beim Aufprall versprüht, verursacht dabei um erhöhten Schaden und betäubt Gegner \u00A0Sek. lang, wenn es seine maximale Reichweite erreicht. Superkugelblitze sind größer, verursachen mehr Schaden, haben eine höhere Glückstrefferchance und ihre Betäubungsdauer erhöht sich auf \u00A0Sek.", - "Localisation": "{c_important}Kugelblitz{/c} wird beim Aufprall versprüht, verursacht dabei um {c_random}[Affix_Value_1*100|%x|]{/c} erhöhten Schaden und betäubt Gegner {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0Sek. lang, wenn es seine maximale Reichweite erreicht.\r\n\r\n{c_important}Superkugelblitze{/c} sind größer, verursachen {c_number}[100|%x|]{/c} mehr Schaden, haben eine höhere Glückstrefferchance und ihre Betäubungsdauer erhöht sich auf {c_number}[Affix.\"Static Value 3\"]{/c}\u00A0Sek.", + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Kessimes Vermächtnis", + "Description": "Blutwelle bildet jetzt zwei Wellen auf jeder Seite von Euch. Beide Wellen laufen vor Euren Füßen zusammen, ziehen alle Gegner in der Umgebung heran und explodieren, wobei sie #\u00A0Schaden verursachen.\r\n\r\nJeder Wellentreffer lässt Gegner #% mehr Schaden von Eurer Blutwelle erleiden, bis zu #%.", + "DescriptionClean": "Blutwelle bildet jetzt zwei Wellen auf jeder Seite von Euch. Beide Wellen laufen vor Euren Füßen zusammen, ziehen alle Gegner in der Umgebung heran und explodieren, wobei sie \u00A0Schaden verursachen. Jeder Wellentreffer lässt Gegner mehr Schaden von Eurer Blutwelle erleiden, bis zu.", + "Localisation": "{c_important}Blutwelle{/c} bildet jetzt zwei Wellen auf jeder Seite von Euch. Beide Wellen laufen vor Euren Füßen zusammen, ziehen alle Gegner in der Umgebung heran und explodieren, wobei sie {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}\u00A0Schaden verursachen.\r\n\r\nJeder Wellentreffer lässt Gegner {c_random}[Affix_Value_1|%2|]{/c} mehr Schaden von Eurer {c_important}Blutwelle{/c} erleiden, bis zu {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ - 1, 0, 0, 0, 0, + 1, 0 ], "AllowedItemLabels": [] @@ -1440,9 +1395,9 @@ "IdNameItem": "S05_BSK_Helm_Unique_Generic_001", "IdNameItemActor": "Helmet_unique_generic_128", "Name": "Krone von Lucion", - "Description": "Jedes Mal, wenn Ihr eine Fertigkeit mit Ressourcenkosten einsetzt, erhaltet Ihr um #% erhöhten Schaden und die Ressourcenkosten werden # Sek. lang um #% auf erhöht. Bis zu #-mal stapelbar.", - "DescriptionClean": "Jedes Mal, wenn Ihr eine Fertigkeit mit Ressourcenkosten einsetzt, erhaltet Ihr um erhöhten Schaden und die Ressourcenkosten werden Sek. lang um auf erhöht. Bis zu -mal stapelbar.", - "Localisation": "Jedes Mal, wenn Ihr eine Fertigkeit mit Ressourcenkosten einsetzt, erhaltet Ihr um {c_random}[Affix_Value_2|%x|]{/c} erhöhten Schaden und die Ressourcenkosten werden {c_number}[Affix.\"Static Value 0\"]{/c} Sek. lang um {c_number}[Affix_Value_1|%+|]{/c} auf erhöht. Bis zu {c_number}[Affix.\"Static Value 1\"]{/c}-mal stapelbar.", + "Description": "Jedes Mal, wenn Ihr eine Fertigkeit mit Ressourcenkosten einsetzt, erhaltet Ihr um #% erhöhten Schaden und die Ressourcenkosten werden # Sek. lang um #% erhöht. Bis zu #-mal stapelbar.", + "DescriptionClean": "Jedes Mal, wenn Ihr eine Fertigkeit mit Ressourcenkosten einsetzt, erhaltet Ihr um erhöhten Schaden und die Ressourcenkosten werden Sek. lang um erhöht. Bis zu -mal stapelbar.", + "Localisation": "Jedes Mal, wenn Ihr eine Fertigkeit mit Ressourcenkosten einsetzt, erhaltet Ihr um {c_random}[Affix_Value_2|%x|]{/c} erhöhten Schaden und die Ressourcenkosten werden {c_number}[Affix.\"Static Value 0\"]{/c} Sek. lang um {c_number}[Affix_Value_1|%+|]{/c} erhöht. Bis zu {c_number}[Affix.\"Static Value 1\"]{/c}-mal stapelbar.", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -1629,6 +1584,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "Okuns Katalysator", + "Description": "Kugelblitz umkreist Euch und erzeugt ein statisches Feld, das allen Gegnern in Reichweite pro aktivem Kugelblitz #% des Schadens von Kugelblitz zufügt. Ihr seid ungehindert, solange das Feld aktiv ist.", + "DescriptionClean": "Kugelblitz umkreist Euch und erzeugt ein statisches Feld, das allen Gegnern in Reichweite pro aktivem Kugelblitz des Schadens von Kugelblitz zufügt. Ihr seid ungehindert, solange das Feld aktiv ist.", + "Localisation": "{c_important}Kugelblitz{/c} umkreist Euch und erzeugt ein statisches Feld, das allen Gegnern in Reichweite pro aktivem Kugelblitz {c_random}[Affix_Value_1* 100|%x|]{/c} des Schadens von {c_important}Kugelblitz{/c} zufügt. Ihr seid {c_important}{u}ungehindert{/u}{/c}, solange das Feld aktiv ist.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1558648, "IdName": "Gloves_Unique_Generic_004", @@ -1899,40 +1874,40 @@ "AllowedItemLabels": [] }, { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "Blutwelle ist zusätzlich eine Knochenfertigkeit, die bei ihrem Ende ein Knochengefängnis erschafft und beim Wirken Euren Schaden durch Blutfertigkeiten #\u00A0Sek. lang um #% erhöht.\r\n\r\nKnochenspeer ist zusätzlich eine Blutfertigkeit und entzieht bei jedem Wirken #% maximales Leben, nachdem ein Gegner getroffen wurde, um eine Leiche in der Umgebung zu verbrauchen und einen neuen Knochenspeer daraus zu erzeugen.", - "DescriptionClean": "Blutwelle ist zusätzlich eine Knochenfertigkeit, die bei ihrem Ende ein Knochengefängnis erschafft und beim Wirken Euren Schaden durch Blutfertigkeiten \u00A0Sek. lang um erhöht. Knochenspeer ist zusätzlich eine Blutfertigkeit und entzieht bei jedem Wirken maximales Leben, nachdem ein Gegner getroffen wurde, um eine Leiche in der Umgebung zu verbrauchen und einen neuen Knochenspeer daraus zu erzeugen.", - "Localisation": "{c_important}Blutwelle{/c} ist zusätzlich eine {c_important}Knochenfertigkeit{/c}, die bei ihrem Ende ein {c_important}Knochengefängnis{/c} erschafft und beim Wirken Euren {c_important}Schaden durch Blutfertigkeiten{/c} {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%x|]{/c} erhöht.\r\n\r\n{c_important}Knochenspeer{/c} ist zusätzlich eine {c_important}Blutfertigkeit{/c} und entzieht bei jedem Wirken {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} maximales Leben, nachdem ein Gegner getroffen wurde, um eine Leiche in der Umgebung zu verbrauchen und einen neuen {c_important}Knochenspeer{/c} daraus zu erzeugen.", + "IdSno": 1186519, + "IdName": "Gloves_Unique_Rogue_100", + "IdNameItem": "Gloves_Unique_Rogue_100", + "IdNameItemActor": "GLV_sets53", + "Name": "Schatten{d}berührung", + "Description": "Beim Einsatz von Präzisions- oder Meuchelfertigkeiten besteht eine Chance von #%, einen Schattenklon herbeizurufen, der diese Fertigkeit nachahmt.", + "DescriptionClean": "Beim Einsatz von Präzisions- oder Meuchelfertigkeiten besteht eine Chance von , einen Schattenklon herbeizurufen, der diese Fertigkeit nachahmt.", + "Localisation": "Beim Einsatz von {c_important}Präzisions-{/c} oder {c_important}Meuchelfertigkeiten{/c} besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, einen {c_important}Schattenklon{/c} herbeizurufen, der diese Fertigkeit nachahmt.", "MagicType": 2, "AllowedForPlayerClass": [ - 1, 0, 0, 0, 1, + 0, 0 ], "AllowedItemLabels": [] }, { - "IdSno": 1186519, - "IdName": "Gloves_Unique_Rogue_100", - "IdNameItem": "Gloves_Unique_Rogue_100", - "IdNameItemActor": "GLV_sets53", - "Name": "Schatten{d}berührung", - "Description": "Beim Einsatz von Präzisions- oder Meuchelfertigkeiten besteht eine Chance von #%, einen Schattenklon zu herbeizurufen, der diese Fertigkeit nachahmt.", - "DescriptionClean": "Beim Einsatz von Präzisions- oder Meuchelfertigkeiten besteht eine Chance von , einen Schattenklon zu herbeizurufen, der diese Fertigkeit nachahmt.", - "Localisation": "Beim Einsatz von {c_important}Präzisions-{/c} oder {c_important}Meuchelfertigkeiten{/c} besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, einen {c_important}Schattenklon{/c} zu herbeizurufen, der diese Fertigkeit nachahmt.", + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "Schlag von Sturmhorn", + "Description": "Kugelblitz wird beim Aufprall versprüht und verursacht dabei um #% erhöhten Schaden. Die Fertigkeit betäubt Gegner #\u00A0Sek. lang, wenn sie ihre maximale Reichweite erreicht.\r\n\r\nSuperkugelblitze sind größer, verursachen um #% erhöhten Schaden, haben eine höhere Glückstrefferchance und ihre Betäubungsdauer erhöht sich auf #\u00A0Sek.", + "DescriptionClean": "Kugelblitz wird beim Aufprall versprüht und verursacht dabei um erhöhten Schaden. Die Fertigkeit betäubt Gegner \u00A0Sek. lang, wenn sie ihre maximale Reichweite erreicht. Superkugelblitze sind größer, verursachen um erhöhten Schaden, haben eine höhere Glückstrefferchance und ihre Betäubungsdauer erhöht sich auf \u00A0Sek.", + "Localisation": "{c_important}Kugelblitz{/c} wird beim Aufprall versprüht und verursacht dabei um {c_random}[Affix_Value_1*100|%x|]{/c} erhöhten Schaden. Die Fertigkeit betäubt Gegner {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0Sek. lang, wenn sie ihre maximale Reichweite erreicht.\r\n\r\n{c_important}Superkugelblitze{/c} sind größer, verursachen um {c_number}[Affix.\"Static Value 4\"|%x|]{/c} erhöhten Schaden, haben eine höhere Glückstrefferchance und ihre Betäubungsdauer erhöht sich auf {c_number}[Affix.\"Static Value 3\"]{/c}\u00A0Sek.", "MagicType": 2, "AllowedForPlayerClass": [ + 1, 0, 0, 0, - 1, 0, 0 ], @@ -2023,46 +1998,6 @@ 19 ] }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "Wirkt Ihr Felsbrocken, während Hurrikan aktiv ist, kreist der Felsbrocken stattdessen um Euch. Der Schaden von Felsbrocken wird für jeden aktuell kreisenden Brocken um #% erhöht.\r\n\r\nIhr könnt bis zu 10 Felsbrocken gleichzeitig aktiv haben.", - "DescriptionClean": "Wirkt Ihr Felsbrocken, während Hurrikan aktiv ist, kreist der Felsbrocken stattdessen um Euch. Der Schaden von Felsbrocken wird für jeden aktuell kreisenden Brocken um erhöht. Ihr könnt bis zu 10 Felsbrocken gleichzeitig aktiv haben.", - "Localisation": "Wirkt Ihr {c_important}Felsbrocken{/c}, während {c_important}Hurrikan{/c} aktiv ist, kreist der {c_important}Felsbrocken{/c} stattdessen um Euch. Der Schaden von {c_important}Felsbrocken{/c} wird für jeden aktuell kreisenden Brocken um {c_random}[Affix_Value_1 * 100|%x|]{/c} erhöht.\r\n\r\nIhr könnt bis zu {c_number}10{/c} {c_important}Felsbrocken{/c} gleichzeitig aktiv haben.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "Die Schatteninfusion von Mobilitätsfertigkeiten ist immer um #% wirksamer. \r\n\r\nGlückstreffer: Wenn Ihr einem Elitegegner oder Boss mit einer Mobilitätsfertigkeit Schaden zufügt, besteht eine Chance von #%, sofort eine kostenlose Schatteninfusionsexplosion auszulösen.", - "DescriptionClean": "Die Schatteninfusion von Mobilitätsfertigkeiten ist immer um wirksamer. Glückstreffer: Wenn Ihr einem Elitegegner oder Boss mit einer Mobilitätsfertigkeit Schaden zufügt, besteht eine Chance von , sofort eine kostenlose Schatteninfusionsexplosion auszulösen.", - "Localisation": "Die Schatteninfusion von {c_important}Mobilitätsfertigkeiten{/c} ist immer um {c_random}[Affix_Value_1|%x|]{/c} wirksamer. \r\n\r\n{c_label}Glückstreffer:{/c} Wenn Ihr einem Elitegegner oder Boss mit einer {c_important}Mobilitätsfertigkeit{/c} Schaden zufügt, besteht eine Chance von {c_random}[Affix_Value_2|%|]{/c}, sofort eine kostenlose {c_important}Schatteninfusionsexplosion{/c} auszulösen.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1559452, "IdName": "Chest_Unique_Generic_101", @@ -2103,6 +2038,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "Sichel der Boshaftigkeit", + "Description": "Der kritische Trefferschaden von Wölfische Wildheit wird bei aufeinanderfolgenden kritischen Treffern auf #% erhöht.", + "DescriptionClean": "Der kritische Trefferschaden von Wölfische Wildheit wird bei aufeinanderfolgenden kritischen Treffern auf erhöht.", + "Localisation": "Der kritische Trefferschaden von {c_important}Wölfische Wildheit{/c} wird bei aufeinanderfolgenden kritischen Treffern auf {c_random}[Affix_Value_1 * 100|%x|]{/c} erhöht.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2040949, "IdName": "x1_unique_sorc_143", @@ -2145,6 +2100,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "Sonnenbefleckter Kriegskrummstab", + "Description": "Eure Fokusfertigkeiten profitieren von all ihren Aufwertungen und erhöhen den Schaden Eurer Potenzfertigkeiten für #\u00A0Sek. um #%, bis maximal #%.", + "DescriptionClean": "Eure Fokusfertigkeiten profitieren von all ihren Aufwertungen und erhöhen den Schaden Eurer Potenzfertigkeiten für \u00A0Sek. um , bis maximal.", + "Localisation": "Eure {c_important}Fokusfertigkeiten{/c} profitieren von all ihren Aufwertungen und erhöhen den Schaden Eurer {c_important}Potenzfertigkeiten{/c} für {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. um {c_random}[Affix_Value_1|x%|]{/c}, bis maximal {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1944498, "IdName": "S05_BSK_Generic_004", @@ -2196,9 +2171,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Stab von Kepeleke", - "Description": "Eure Kernfertigkeiten sind jetzt zusätzlich Basisfertigkeiten und lassen sich kostenlos wirken, verursachen aber je nach ihren Lebenskraftkosten um bis zu #% verringerten Schaden. \r\n\r\nWirkt Ihr sie bei maximaler Lebenskraft, verbrauchen Eure Kernfertigkeiten sämtliche Lebenskraft, um wieder vollen Schaden zu erlangen, lassen sich mit ihrer größten Größe wirken und treffen garantiert kritisch. Dabei verursachen sie um #% erhöhten kritischen Trefferschaden für jeden Lebenskraftpunkt, der auf diese Art ausgegeben wurde.", - "DescriptionClean": "Eure Kernfertigkeiten sind jetzt zusätzlich Basisfertigkeiten und lassen sich kostenlos wirken, verursachen aber je nach ihren Lebenskraftkosten um bis zu verringerten Schaden. Wirkt Ihr sie bei maximaler Lebenskraft, verbrauchen Eure Kernfertigkeiten sämtliche Lebenskraft, um wieder vollen Schaden zu erlangen, lassen sich mit ihrer größten Größe wirken und treffen garantiert kritisch. Dabei verursachen sie um erhöhten kritischen Trefferschaden für jeden Lebenskraftpunkt, der auf diese Art ausgegeben wurde.", - "Localisation": "Eure {c_important}Kernfertigkeiten{/c} sind jetzt zusätzlich {c_important}Basisfertigkeiten{/c} und lassen sich kostenlos wirken, verursachen aber je nach ihren Lebenskraftkosten um bis zu {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} verringerten Schaden. \r\n\r\nWirkt Ihr sie bei maximaler Lebenskraft, verbrauchen Eure {c_important}Kernfertigkeiten{/c} sämtliche Lebenskraft, um wieder vollen Schaden zu erlangen, lassen sich mit ihrer größten Größe wirken und treffen garantiert kritisch. Dabei verursachen sie um {c_random}[Affix_Value_1*100|%2x|]{/c} erhöhten kritischen Trefferschaden für jeden Lebenskraftpunkt, der auf diese Art ausgegeben wurde.", + "Description": "Eure Kernfertigkeiten sind jetzt zusätzlich Basisfertigkeiten und lassen sich kostenlos wirken.\r\n\r\nWirkt Ihr sie bei maximaler Lebenskraft, verbrauchen Eure Kernfertigkeiten sämtliche Lebenskraft, um sich mit ihrer größten Größe wirken zu lassen und garantiert kritisch zu treffen. Dabei verursachen sie um #% erhöhten kritischen Trefferschaden für jeden Lebenskraftpunkt, der auf diese Art ausgegeben wurde.", + "DescriptionClean": "Eure Kernfertigkeiten sind jetzt zusätzlich Basisfertigkeiten und lassen sich kostenlos wirken. Wirkt Ihr sie bei maximaler Lebenskraft, verbrauchen Eure Kernfertigkeiten sämtliche Lebenskraft, um sich mit ihrer größten Größe wirken zu lassen und garantiert kritisch zu treffen. Dabei verursachen sie um erhöhten kritischen Trefferschaden für jeden Lebenskraftpunkt, der auf diese Art ausgegeben wurde.", + "Localisation": "Eure {c_important}Kernfertigkeiten{/c} sind jetzt zusätzlich {c_important}Basisfertigkeiten{/c} und lassen sich kostenlos wirken.\r\n\r\nWirkt Ihr sie bei maximaler Lebenskraft, verbrauchen Eure {c_important}Kernfertigkeiten{/c} sämtliche Lebenskraft, um sich mit ihrer größten Größe wirken zu lassen und garantiert kritisch zu treffen. Dabei verursachen sie um {c_random}[Affix_Value_1*100|%2x|]{/c} erhöhten kritischen Trefferschaden für jeden Lebenskraftpunkt, der auf diese Art ausgegeben wurde.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2478,6 +2453,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "Umhang des Bergzorns", + "Description": "Hammer der Urahnen bildet eine seismische Furche, die den Schaden der Fertigkeit verursacht und getroffene Gegner #\u00A0Sek. lang um #% verlangsamt. Auf der Furche befindliche Erdbeben explodieren, wodurch sie ihren Gesamtschaden verursachen und verschwinden. ", + "DescriptionClean": "Hammer der Urahnen bildet eine seismische Furche, die den Schaden der Fertigkeit verursacht und getroffene Gegner \u00A0Sek. lang um verlangsamt. Auf der Furche befindliche Erdbeben explodieren, wodurch sie ihren Gesamtschaden verursachen und verschwinden.", + "Localisation": "{c_important}Hammer der Urahnen{/c} bildet eine seismische Furche, die den Schaden der Fertigkeit verursacht und getroffene Gegner {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%|]{/c} verlangsamt. Auf der Furche befindliche {c_important}Erdbeben{/c} explodieren, wodurch sie ihren Gesamtschaden verursachen und verschwinden. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 873650, "IdName": "Chest_Unique_Druid_003", diff --git a/D4Companion/Data/Uniques.enUS.json b/D4Companion/Data/Uniques.enUS.json index 296816c4..51ec2d41 100644 --- a/D4Companion/Data/Uniques.enUS.json +++ b/D4Companion/Data/Uniques.enUS.json @@ -143,11 +143,11 @@ "IdSno": 2159691, "IdName": "Boots_Unique_Rogue_101", "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", + "IdNameItemActor": "Boots_unique_Rogue_101", "Name": "Assassin's Stride", "Description": "Mobility Skills are always Shadow Imbued with #% increased potency. \r\n\r\nLucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a #% chance to instantly triggers a free Shadow Imbuement explosion.", "DescriptionClean": "Mobility Skills are always Shadow Imbued with increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a chance to instantly triggers a free Shadow Imbuement explosion.", - "Localisation": "{c_important}Mobility{/c} Skills are always Shadow Imbued with {c_random}[Affix_Value_1|%x|]{/c} increased potency. \r\n\r\n{c_label}Lucky Hit:{/c} Damaging an Elite or Boss with a {c_important}Mobility{/c} Skill has up to a {c_random}[Affix_Value_2|%|]{/c} chance to instantly triggers a free {c_important}Shadow Imbuement{/c} explosion.", + "Localisation": "{c_important}Mobility{/c} Skills are always {c_important}Shadow Imbued{/c} with {c_random}[Affix_Value_1|%x|]{/c} increased potency. \r\n\r\n{c_label}Lucky Hit:{/c} Damaging an Elite or Boss with a {c_important}Mobility{/c} Skill has up to a {c_random}[Affix_Value_2|%|]{/c} chance to instantly triggers a free {c_important}Shadow Imbuement{/c} explosion.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1206,9 +1206,9 @@ "IdNameItem": "Pants_Unique_Necro_102", "IdNameItemActor": "Pants_Unique_Necromancer_98", "Name": "Indira's Memory", - "Description": "Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by #% for # seconds when cast.\r\n\r\nBone Spear is additionally a Blood Skill and will drain #% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.", - "DescriptionClean": "Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by for seconds when cast. Bone Spear is additionally a Blood Skill and will drain Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.", - "Localisation": "{c_important}Blood Wave{/c} is additionally a {c_important}Bone{/c} Skill that spawns a {c_important}Bone Prison{/c} at its end point and increases your {c_important}Blood{/c} Skill damage by {c_random}[Affix_Value_1|%x|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds when cast.\r\n\r\n{c_important}Bone Spear{/c} is additionally a {c_important}Blood{/c} Skill and will drain {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new {c_important}Bone Spear{/c} from it.", + "Description": "Blood Wave is additionally a Bone Skill. It spawns a Bone Prison at its end point and increases your Blood Skill damage by #% for # seconds when Cast.\r\n\r\nBone Spear is additionally a Blood Skill. It drains #% Maximum Life each Cast after hitting an enemy to consume a surrounding Corpse and launch a new Bone Spear from it.", + "DescriptionClean": "Blood Wave is additionally a Bone Skill. It spawns a Bone Prison at its end point and increases your Blood Skill damage by for seconds when Cast. Bone Spear is additionally a Blood Skill. It drains Maximum Life each Cast after hitting an enemy to consume a surrounding Corpse and launch a new Bone Spear from it.", + "Localisation": "{c_important}Blood Wave{/c} is additionally a {c_important}Bone{/c} Skill. It spawns a {c_important}Bone Prison{/c} at its end point and increases your {c_important}Blood{/c} Skill damage by {c_random}[Affix_Value_1|%x|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds when Cast.\r\n\r\n{c_important}Bone Spear{/c} is additionally a {c_important}Blood{/c} Skill. It drains {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} Maximum Life each Cast after hitting an enemy to consume a surrounding Corpse and launch a new {c_important}Bone Spear{/c} from it.", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -1266,9 +1266,9 @@ "IdNameItem": "Pants_Unique_Necro_101", "IdNameItemActor": "Pants_Unique_Necromancer_98", "Name": "Kessime's Legacy", - "Description": "Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for # damage.\r\n\r\nEach time an enemy is hit by a wave, they take #% more damage from your Blood Waves, up to #% in total.", - "DescriptionClean": "Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for damage. Each time an enemy is hit by a wave, they take more damage from your Blood Waves, up to in total.", - "Localisation": "{c_important}Blood Wave{/c} now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} damage.\r\n\r\nEach time an enemy is hit by a wave, they take {c_random}[Affix_Value_1|%2|]{/c} more damage from your {c_important}Blood Waves{/c}, up to {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c} in total.", + "Description": "Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for # damage.\r\n\r\nEach wave hit causes enemies to take #% more damage from your Blood Waves, up to #%.", + "DescriptionClean": "Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for damage. Each wave hit causes enemies to take more damage from your Blood Waves, up to.", + "Localisation": "{c_important}Blood Wave{/c} now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} damage.\r\n\r\nEach wave hit causes enemies to take {c_random}[Affix_Value_1|%2|]{/c} more damage from your {c_important}Blood Waves{/c}, up to {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1371,9 +1371,9 @@ "IdNameItem": "Amulet_Unique_Druid_101", "IdNameItemActor": "Icons_Amulet_Unique_014", "Name": "Malefic Crescent", - "Description": "The value of your Lupine Ferocity's Critical Strike Damage is increased to #% when consecutively Critical Striking.", - "DescriptionClean": "The value of your Lupine Ferocity's Critical Strike Damage is increased to when consecutively Critical Striking.", - "Localisation": "The value of your {c_important}Lupine Ferocity's{/c} Critical Strike Damage is increased to {c_random}[Affix_Value_1 * 100|%x|]{/c} when consecutively Critical Striking.", + "Description": "Lupine Ferocity's Critical Strike Damage is increased to #% for consecutive Critical Strikes.", + "DescriptionClean": "Lupine Ferocity's Critical Strike Damage is increased to for consecutive Critical Strikes.", + "Localisation": "{c_important}Lupine Ferocity's{/c} Critical Strike Damage is increased to {c_random}[Affix_Value_1 * 100|%x|]{/c} for consecutive Critical Strikes.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1389,7 +1389,7 @@ "IdSno": 2152253, "IdName": "Chest_Unique_Barb_101", "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", "Name": "Mantle of Mountain's Fury", "Description": "Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by #% for # seconds. Earthquakes it passes through explode for their total damage and are consumed. ", "DescriptionClean": "Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by for seconds. Earthquakes it passes through explode for their total damage and are consumed.", @@ -1516,9 +1516,9 @@ "IdNameItem": "1HFocus_Unique_Sorc_101", "IdNameItemActor": "offHandsSorc_uniq04", "Name": "Okun's Catalyst", - "Description": "Ball Lightning orbits you creating a static field that damages all enemies within for #% of Ball Lightning's damage per active ball and granting Unhindered for as long as the field is active.", - "DescriptionClean": "Ball Lightning orbits you creating a static field that damages all enemies within for of Ball Lightning's damage per active ball and granting Unhindered for as long as the field is active.", - "Localisation": "{c_important}Ball Lightning{/c} orbits you creating a static field that damages all enemies within for {c_random}[Affix_Value_1* 100|%x|]{/c} of {c_important}Ball Lightning's{/c} damage per active ball and granting {c_important} {u}Unhindered{/u}{/c} for as long as the field is active.", + "Description": "Ball Lightning orbits you creating a static field that damages all enemies within for #% of Ball Lightning's damage per active ball. You are Unhindered as long as the field is active.", + "DescriptionClean": "Ball Lightning orbits you creating a static field that damages all enemies within for of Ball Lightning's damage per active ball. You are Unhindered as long as the field is active.", + "Localisation": "{c_important}Ball Lightning{/c} orbits you creating a static field that damages all enemies within for {c_random}[Affix_Value_1* 100|%x|]{/c} of {c_important}Ball Lightning's{/c} damage per active ball. You are {c_important} {u}Unhindered{/u}{/c} as long as the field is active.", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -1952,9 +1952,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Rod of Kepeleke", - "Description": "Your Core Skills are now additionally Basic Skills and free to cast.\r\n\r\nWhen cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with #% increased Critical Strike Damage for each point of Vigor spent this way.", - "DescriptionClean": "Your Core Skills are now additionally Basic Skills and free to cast. When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with increased Critical Strike Damage for each point of Vigor spent this way.", - "Localisation": "Your {c_important}Core{/c} Skills are now additionally {c_important}Basic{/c} Skills and free to cast.\r\n\r\nWhen cast at Maximum Vigor, your {c_important}Core{/c} Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with {c_random}[Affix_Value_1*100|%2x|]{/c} increased Critical Strike Damage for each point of Vigor spent this way.", + "Description": "Your Core Skills are now additionally Basic Skills and free to cast.\r\n\r\nWhen cast at Maximum Vigor, your Core Skills consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with #% increased Critical Strike Damage for each point of Vigor spent this way.", + "DescriptionClean": "Your Core Skills are now additionally Basic Skills and free to cast. When cast at Maximum Vigor, your Core Skills consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with increased Critical Strike Damage for each point of Vigor spent this way.", + "Localisation": "Your {c_important}Core{/c} Skills are now additionally {c_important}Basic{/c} Skills and free to cast.\r\n\r\nWhen cast at Maximum Vigor, your {c_important}Core{/c} Skills consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with {c_random}[Affix_Value_1*100|%2x|]{/c} increased Critical Strike Damage for each point of Vigor spent this way.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2321,9 +2321,9 @@ "IdNameItem": "1HFocus_Unique_Sorc_100", "IdNameItemActor": "offhandfocus_uniq19", "Name": "Strike of Stormhorn", - "Description": "Ball Lightning splashes on contact for #% increased damage and Stuns enemies for # second if it reaches its Maximum range.\r\n\r\nSuper Ball Lightnings are larger, deal #% more damage, have a higher Lucky Hit Chance, and its Stun duration is increased to # seconds.", - "DescriptionClean": "Ball Lightning splashes on contact for increased damage and Stuns enemies for second if it reaches its Maximum range. Super Ball Lightnings are larger, deal more damage, have a higher Lucky Hit Chance, and its Stun duration is increased to seconds.", - "Localisation": "{c_important}Ball Lightning{/c} splashes on contact for {c_random}[Affix_Value_1*100|%x|]{/c} increased damage and Stuns enemies for {c_number}[Affix.\"Static Value 2\"]{/c} second if it reaches its Maximum range.\r\n\r\n{c_important}Super Ball Lightnings{/c} are larger, deal {c_number}[100|%x|]{/c} more damage, have a higher Lucky Hit Chance, and its Stun duration is increased to {c_number}[Affix.\"Static Value 3\"]{/c} seconds.", + "Description": "Ball Lightning splashes on impact for #% increased damage. It Stuns enemies for # second if it reaches its maximum range.\r\n\r\nSuper Ball Lightnings are larger, deal #% increased damage, have a higher Lucky Hit Chance, and their Stun duration is increased to # seconds.", + "DescriptionClean": "Ball Lightning splashes on impact for increased damage. It Stuns enemies for second if it reaches its maximum range. Super Ball Lightnings are larger, deal increased damage, have a higher Lucky Hit Chance, and their Stun duration is increased to seconds.", + "Localisation": "{c_important}Ball Lightning{/c} splashes on impact for {c_random}[Affix_Value_1*100|%x|]{/c} increased damage. It Stuns enemies for {c_number}[Affix.\"Static Value 2\"]{/c} second if it reaches its maximum range.\r\n\r\n{c_important}Super Ball Lightnings{/c} are larger, deal {c_number}[Affix.\"Static Value 4\"|%x|]{/c} increased damage, have a higher Lucky Hit Chance, and their Stun duration is increased to {c_number}[Affix.\"Static Value 3\"]{/c} seconds.", "MagicType": 2, "AllowedForPlayerClass": [ 1, diff --git a/D4Companion/Data/Uniques.esES.json b/D4Companion/Data/Uniques.esES.json index 5abfdc4b..a9be453d 100644 --- a/D4Companion/Data/Uniques.esES.json +++ b/D4Companion/Data/Uniques.esES.json @@ -59,40 +59,15 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "Golpe de suerte: Infligir sangrado a un enemigo tiene hasta un #% de probabilidades de reducir #\u00A0s los tiempos de reutilización de tus habilidades.", - "DescriptionClean": "Golpe de suerte: Infligir sangrado a un enemigo tiene hasta un de probabilidades de reducir \u00A0s los tiempos de reutilización de tus habilidades.", - "Localisation": "{c_label}Golpe de suerte:{/c} Infligir sangrado a un enemigo tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidades de reducir {c_number}[Affix_Value_2|1|]{/c}\u00A0s los tiempos de reutilización de tus habilidades.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1186519, "IdName": "Gloves_Unique_Rogue_100", "IdNameItem": "Gloves_Unique_Rogue_100", "IdNameItemActor": "GLV_sets53", "Name": "Agarre de la sombra", - "Description": "Golpe de suerte: Infligir daño a un enemigo con una habilidad de tirador o de degollador tiene hasta un #% de probabilidad de invocar un clon tenebroso que imita esa habilidad.", - "DescriptionClean": "Golpe de suerte: Infligir daño a un enemigo con una habilidad de tirador o de degollador tiene hasta un de probabilidad de invocar un clon tenebroso que imita esa habilidad.", - "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño a un enemigo con una habilidad de {c_important}tirador{/c} o de {c_important}degollador{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de invocar un {c_important}clon tenebroso{/c} que imita esa habilidad.", + "Description": "Lanzar una habilidad de tirador o de degollador tiene un #% de probabilidad de invocar un clon tenebroso que imita esa habilidad.", + "DescriptionClean": "Lanzar una habilidad de tirador o de degollador tiene un de probabilidad de invocar un clon tenebroso que imita esa habilidad.", + "Localisation": "Lanzar una habilidad de {c_important}tirador{/c} o de {c_important}degollador{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de invocar un {c_important}clon tenebroso{/c} que imita esa habilidad.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -312,9 +287,9 @@ "IdNameItem": "Ring_Unique_Druid_102", "IdNameItemActor": "Icons_Ring_Unique_003", "Name": "Anillo mjölnico", - "Description": "Mientras dura Cataclismo, obtienes espíritu ilimitado e infliges un #% más de daño.", - "DescriptionClean": "Mientras dura Cataclismo, obtienes espíritu ilimitado e infliges un más de daño.", - "Localisation": "Mientras dura {c_important}Cataclismo{/c}, obtienes espíritu ilimitado e infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "Description": "Mientras dura Cataclismo, obtienes espíritu ilimitado e infliges un #% más de daño.\r\n\r\nCataclismo recibe tus beneficios de Rayo.", + "DescriptionClean": "Mientras dura Cataclismo, obtienes espíritu ilimitado e infliges un más de daño. Cataclismo recibe tus beneficios de Rayo.", + "Localisation": "Mientras dura {c_important}Cataclismo{/c}, obtienes espíritu ilimitado e infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño.\r\n\r\n{c_important}Cataclismo{/c} recibe tus beneficios de {c_important}Rayo{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -388,6 +363,26 @@ 28 ] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "Ataque de Cornutormenta", + "Description": "Bola de rayos salpica al impactar, lo que inflige un #% más de daño. Aturde a los enemigos durante #\u00A0s si llega a su máximo alcance.\r\n\r\nLas Superbolas de rayos son más grandes, infligen un #% más de daño, tienen una mayor probabilidad de golpe de suerte y la duración de su aturdimiento aumenta a #\u00A0s.", + "DescriptionClean": "Bola de rayos salpica al impactar, lo que inflige un más de daño. Aturde a los enemigos durante \u00A0s si llega a su máximo alcance. Las Superbolas de rayos son más grandes, infligen un más de daño, tienen una mayor probabilidad de golpe de suerte y la duración de su aturdimiento aumenta a \u00A0s.", + "Localisation": "{c_important}Bola de rayos{/c} salpica al impactar, lo que inflige un {c_random}[Affix_Value_1*100|%x|]{/c} más de daño. Aturde a los enemigos durante {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s si llega a su máximo alcance.\r\n\r\nLas {c_important}Superbolas de rayos{/c} son más grandes, infligen un {c_number}[Affix.\"Static Value 4\"|%x|]{/c} más de daño, tienen una mayor probabilidad de golpe de suerte y la duración de su aturdimiento aumenta a {c_number}[Affix.\"Static Value 3\"]{/c}\u00A0s.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578920, "IdName": "Chest_Unique_Sorc_002", @@ -414,9 +409,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "Aullido desde abajo", - "Description": "En lugar de detonarse de inmediato, Explosión de cadáveres invoca un esqueleto viviente volátil que carga hacia un enemigo aleatorio y explota. El daño de Explosión de cadáveres aumenta un #%.", - "DescriptionClean": "En lugar de detonarse de inmediato, Explosión de cadáveres invoca un esqueleto viviente volátil que carga hacia un enemigo aleatorio y explota. El daño de Explosión de cadáveres aumenta un.", - "Localisation": "En lugar de detonarse de inmediato, {c_important}Explosión de cadáveres{/c} invoca un esqueleto viviente volátil que carga hacia un enemigo aleatorio y explota. El daño de {c_important}Explosión de cadáveres{/c} aumenta un {c_random}[Affix_Value_1|%x|]{/c}.", + "Description": "En lugar de detonarse de inmediato, ahora Explosión de cadáveres invoca un esqueleto volátil que carga hacia un enemigo aleatorio y explota.\r\n\r\nExplosión de cadáveres inflige un #% más de daño.", + "DescriptionClean": "En lugar de detonarse de inmediato, ahora Explosión de cadáveres invoca un esqueleto volátil que carga hacia un enemigo aleatorio y explota. Explosión de cadáveres inflige un más de daño.", + "Localisation": "En lugar de detonarse de inmediato, ahora {c_important}Explosión de cadáveres{/c} invoca un {c_important}esqueleto volátil{/c} que carga hacia un enemigo aleatorio y explota.\r\n\r\n{c_important}Explosión de cadáveres{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -468,35 +463,15 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "Bastón recortado brutal", - "Description": "Tus habilidades básicas infligen un #% más de daño y siempre utilizan su tercer ataque. \r\n\r\nCada tercer lanzamiento de una habilidad básica golpea tres veces.", - "DescriptionClean": "Tus habilidades básicas infligen un más de daño y siempre utilizan su tercer ataque. Cada tercer lanzamiento de una habilidad básica golpea tres veces.", - "Localisation": "Tus habilidades {c_important}básicas{/c} infligen un {c_random}[Affix_Value_1*100|%|]{/c} más de daño y siempre utilizan su {c_number}tercer{/c} ataque. \r\n\r\nCada {c_number}tercer{/c} lanzamiento de una habilidad {c_important}básica{/c} golpea tres veces.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 1 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1858737, "IdName": "Boots_Unique_Generic_003", "IdNameItem": "Boots_Unique_Generic_003", "IdNameItemActor": "Boots_Unique_Generic_125", "Name": "Bendición de Yen", - "Description": "Lanzar una habilidad tiene un #% de probabilidad de lanzar una habilidad que no sea definitiva ni de movilidad y que esté actualmente en tiempo de reutilización. Solo puede ocurrir una vez cada #\u00A0s.", - "DescriptionClean": "Lanzar una habilidad tiene un de probabilidad de lanzar una habilidad que no sea definitiva ni de movilidad y que esté actualmente en tiempo de reutilización. Solo puede ocurrir una vez cada \u00A0s.", - "Localisation": "Lanzar una habilidad tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de lanzar una habilidad que no sea {c_important}definitiva{/c} ni de {c_important}movilidad{/c} y que esté actualmente en tiempo de reutilización. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Lanzar una habilidad tiene un #% de probabilidad de activar una habilidad que no sea definitiva ni de movilidad y que esté actualmente en tiempo de reutilización. Solo puede ocurrir una vez cada #\u00A0s.", + "DescriptionClean": "Lanzar una habilidad tiene un de probabilidad de activar una habilidad que no sea definitiva ni de movilidad y que esté actualmente en tiempo de reutilización. Solo puede ocurrir una vez cada \u00A0s.", + "Localisation": "Lanzar una habilidad tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de activar una habilidad que no sea {c_important}definitiva{/c} ni de {c_important}movilidad{/c} y que esté actualmente en tiempo de reutilización. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -576,9 +551,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "Calzas de la luna de sangre", - "Description": "Los ataques de tus esbirros tienen un #% de probabilidad de infligir Decrepitud o Doncella de hierro de forma aleatoria. \r\n\r\nInfliges un #% más de daño de arrollamiento a los enemigos afectados por tus maldiciones.", - "DescriptionClean": "Los ataques de tus esbirros tienen un de probabilidad de infligir Decrepitud o Doncella de hierro de forma aleatoria. Infliges un más de daño de arrollamiento a los enemigos afectados por tus maldiciones.", - "Localisation": "Los ataques de tus esbirros tienen un {c_random}[Affix_Value_1|1%|]{/c} de probabilidad de infligir {c_important}Decrepitud{/c} o {c_important}Doncella de hierro{/c} de forma aleatoria. \r\n\r\nInfliges un {c_random}[Affix_Value_2|%x|]{/c} más de daño de {c_important}arrollamiento{/c} a los enemigos afectados por tus {c_important}maldiciones{/c}.", + "Description": "Tus invocaciones tienen un #% de probabilidad de aplicar Decrepitud o Doncella de hierro de forma aleatoria.\r\n\r\nInfliges un #% más de daño de golpe crítico a los enemigos afectados por tus maldiciones.", + "DescriptionClean": "Tus invocaciones tienen un de probabilidad de aplicar Decrepitud o Doncella de hierro de forma aleatoria. Infliges un más de daño de golpe crítico a los enemigos afectados por tus maldiciones.", + "Localisation": "Tus {c_important}invocaciones{/c} tienen un {c_random}[Affix_Value_1|1%|]{/c} de probabilidad de aplicar {c_important}Decrepitud{/c} o {c_important}Doncella de hierro{/c} de forma aleatoria.\r\n\r\nInfliges un {c_random}[Affix_Value_2|%x|]{/c} más de daño de golpe crítico a los enemigos afectados por tus {c_important}maldiciones{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -638,7 +613,7 @@ "Name": "Caparazón de zircón", "Description": "Gastar vigor te cura un #% de vida máxima. \r\n\r\nCada segundo, tus tiempos de reutilización activos drenan un #% de tu vida máxima para reducir #\u00A0s sus duraciones. ", "DescriptionClean": "Gastar vigor te cura un de vida máxima. Cada segundo, tus tiempos de reutilización activos drenan un de tu vida máxima para reducir \u00A0s sus duraciones.", - "Localisation": "Gastar vigor te cura un {c_random}[Affix_Value_1*100|%|]{/c} de vida máxima. \r\n\r\nCada segundo, tus tiempos de reutilización activos drenan un {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} de tu vida máxima para reducir {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s sus duraciones. ", + "Localisation": "Gastar vigor te cura un {c_random}[Affix_Value_1*100|1%|]{/c} de vida máxima. \r\n\r\nCada segundo, tus tiempos de reutilización activos drenan un {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} de tu vida máxima para reducir {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s sus duraciones. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -690,6 +665,46 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "Catalizador de Okun", + "Description": "Bola de rayos orbita a tu alrededor para crear un campo estático que inflige un #% del daño de Bola de rayos por cada bola activa a todos los enemigos en su interior. Eres incontenible mientras el campo está activo.", + "DescriptionClean": "Bola de rayos orbita a tu alrededor para crear un campo estático que inflige un del daño de Bola de rayos por cada bola activa a todos los enemigos en su interior. Eres incontenible mientras el campo está activo.", + "Localisation": "{c_important}Bola de rayos{/c} orbita a tu alrededor para crear un campo estático que inflige un {c_random}[Affix_Value_1* 100|%x|]{/c} del daño de {c_important}Bola de rayos{/c} por cada bola activa a todos los enemigos en su interior. Eres {c_important}{u}incontenible{/u}{/c} mientras el campo está activo.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "Cayado de guerra manchado por el sol", + "Description": "Tus habilidades de focalización se benefician de todas sus mejoras y aumentan un #% el daño de tus habilidades de potencia durante #\u00A0s, hasta un máximo de un #%.", + "DescriptionClean": "Tus habilidades de focalización se benefician de todas sus mejoras y aumentan un el daño de tus habilidades de potencia durante \u00A0s, hasta un máximo de un.", + "Localisation": "Tus habilidades de {c_important}focalización{/c} se benefician de todas sus mejoras y aumentan un {c_random}[Affix_Value_1|x%|]{/c} el daño de tus habilidades de {c_important}potencia{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, hasta un máximo de un {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578774, "IdName": "2HBow_Unique_Rogue_001", @@ -738,7 +753,7 @@ "Name": "Colgante de Portavoz de la Muerte", "Description": "Andanada de sangre lanza sobre tus esbirros una mininova que inflige # de daño. El daño aumenta un #% por cada objetivo drenado por el lanzamiento inicial, hasta un máximo de un #%.", "DescriptionClean": "Andanada de sangre lanza sobre tus esbirros una mininova que inflige de daño. El daño aumenta un por cada objetivo drenado por el lanzamiento inicial, hasta un máximo de un.", - "Localisation": "{c_important}Andanada de sangre{/c} lanza sobre tus esbirros una mininova que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de daño. El daño aumenta un {c_number}[Affix.\"Static Value 0\"|%|]{/c} por cada objetivo drenado por el lanzamiento inicial, hasta un máximo de un {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Localisation": "{c_important}Andanada de sangre{/c} lanza sobre tus {c_important}esbirros{/c} una mininova que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de daño. El daño aumenta un {c_number}[Affix.\"Static Value 0\"|%|]{/c} por cada objetivo drenado por el lanzamiento inicial, hasta un máximo de un {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1053,9 +1068,9 @@ "IdNameItem": "Chest_Unique_Rogue_100", "IdNameItemActor": "TRS_sets53", "Name": "Cueros de canalla", - "Description": "Mientras tengas energía ilimitada por Vista interior, lanzar una habilidad principal tiene un #% de probabilidad de generar Abrojos, Trampa de veneno o Trampa mortal.", - "DescriptionClean": "Mientras tengas energía ilimitada por Vista interior, lanzar una habilidad principal tiene un de probabilidad de generar Abrojos, Trampa de veneno o Trampa mortal.", - "Localisation": "Mientras tengas energía ilimitada por {c_important}Vista interior{/c}, lanzar una habilidad {c_important}principal{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar {c_important}Abrojos{/c}, {c_important}Trampa de veneno{/c} o {c_important}Trampa mortal{/c}.", + "Description": "Mientras tengas energía ilimitada por Vista interior, lanzar una habilidad principal tiene un #% de probabilidad de generar Abrojos, Trampa de veneno o Trampa mortal. Obtienes un #% de daño de habilidades principales.", + "DescriptionClean": "Mientras tengas energía ilimitada por Vista interior, lanzar una habilidad principal tiene un de probabilidad de generar Abrojos, Trampa de veneno o Trampa mortal. Obtienes un de daño de habilidades principales.", + "Localisation": "Mientras tengas energía ilimitada por {c_important}Vista interior{/c}, lanzar una habilidad {c_important}principal{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar {c_important}Abrojos{/c}, {c_important}Trampa de veneno{/c} o {c_important}Trampa mortal{/c}. Obtienes un {c_random}[Affix_Value_2|%x|]{/c} de daño de habilidades {c_important}principales{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1435,26 +1450,6 @@ 26 ] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "Tus esbirros tienen un #% de probabilidad de maldecir a los enemigos. \r\n\r\nInfliges un #% más de daño de arrollamiento a los enemigos afectados por al menos 1 de tus maldiciones.", - "DescriptionClean": "Tus esbirros tienen un de probabilidad de maldecir a los enemigos. Infliges un más de daño de arrollamiento a los enemigos afectados por al menos 1 de tus maldiciones.", - "Localisation": "Tus esbirros tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de maldecir a los enemigos. \r\n\r\nInfliges un {c_number}[Affix.\"Static Value 0\"|%x|]{/c} más de daño de {c_important}arrollamiento{/c} a los enemigos afectados por al menos {c_number}1{/c} de tus maldiciones.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 579713, "IdName": "2HBow_Unique_Rogue_006", @@ -1501,9 +1496,9 @@ "IdNameItem": "Gloves_Unique_Barb_100", "IdNameItemActor": "Gloves_unique_Barbarian_99", "Name": "Golpes gemelos", - "Description": "Tras lanzar Ataque doble # veces, tu siguiente Ataque doble golpeará # veces más e infligirá un #% más de daño cada vez.", - "DescriptionClean": "Tras lanzar Ataque doble veces, tu siguiente Ataque doble golpeará veces más e infligirá un más de daño cada vez.", - "Localisation": "Tras lanzar {c_important}Ataque doble{/c} {c_number}[Affix.\"Static Value 0\" - 1]{/c} veces, tu siguiente {c_important}Ataque doble{/c} golpeará {c_number}[Affix.\"Static Value 1\"]{/c} veces más e infligirá un {c_random}[Affix_Value_1|%x|]{/c} más de daño cada vez.", + "Description": "Tras lanzar Ataque doble # veces, tu siguiente Ataque doble golpeará # veces más, infligirá un #% más de daño cada vez y aturdirá durante #\u00A0s.", + "DescriptionClean": "Tras lanzar Ataque doble veces, tu siguiente Ataque doble golpeará veces más, infligirá un más de daño cada vez y aturdirá durante \u00A0s.", + "Localisation": "Tras lanzar {c_important}Ataque doble{/c} {c_number}[Affix.\"Static Value 0\" - 1]{/c} veces, tu siguiente {c_important}Ataque doble{/c} golpeará {c_number}[Affix.\"Static Value 1\"]{/c} veces más, infligirá un {c_random}[Affix_Value_1|%x|]{/c} más de daño cada vez y aturdirá durante {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1635,26 +1630,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "Mientras canalizas Incinerar, lanzas periódicamente unas ascuas que se ven atraídas por los enemigos y les infligen # de daño de fuego cada una.", - "DescriptionClean": "Mientras canalizas Incinerar, lanzas periódicamente unas ascuas que se ven atraídas por los enemigos y les infligen de daño de fuego cada una.", - "Localisation": "Mientras canalizas {c_important}Incinerar{/c}, lanzas periódicamente unas ascuas que se ven atraídas por los enemigos y les infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de fuego cada una.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1872313, "IdName": "Boots_Unique_Druid_100", @@ -1777,26 +1752,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "Mientras canalizas Incinerar, lanzas periódicamente unas ascuas que se ven atraídas por los enemigos y les infligen # de daño de fuego cada una.", - "DescriptionClean": "Mientras canalizas Incinerar, lanzas periódicamente unas ascuas que se ven atraídas por los enemigos y les infligen de daño de fuego cada una.", - "Localisation": "Mientras canalizas {c_important}Incinerar{/c}, lanzas periódicamente unas ascuas que se ven atraídas por los enemigos y les infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño de fuego cada una.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1947475, "IdName": "S05_BSK_Necro_002", @@ -1892,6 +1847,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Legado de Kessime", + "Description": "Ahora, Ola de sangre forma sendas olas a tus costados. Las olas convergen a tus pies, atraen a todos los enemigos cercanos y explotan para infligir # de daño.\r\n\r\nCada vez que una ola golpea a un enemigo, le infliges un #% más de daño con tus Olas de sangre, hasta un máximo de un #%.", + "DescriptionClean": "Ahora, Ola de sangre forma sendas olas a tus costados. Las olas convergen a tus pies, atraen a todos los enemigos cercanos y explotan para infligir de daño. Cada vez que una ola golpea a un enemigo, le infliges un más de daño con tus Olas de sangre, hasta un máximo de un.", + "Localisation": "Ahora, {c_important}Ola de sangre{/c} forma sendas olas a tus costados. Las olas convergen a tus pies, atraen a todos los enemigos cercanos y explotan para infligir {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño.\r\n\r\nCada vez que una ola golpea a un enemigo, le infliges un {c_random}[Affix_Value_1|%2|]{/c} más de daño con tus {c_important}Olas de sangre{/c}, hasta un máximo de un {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1968411, "IdName": "Gloves_Unique_Spiritborn_007_x1", @@ -1912,6 +1887,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "Manto de la furia de la montaña", + "Description": "Martillo de los Ancestros también forma una línea sísmica que inflige su daño y ralentiza un #% a los enemigos golpeados durante #\u00A0s. Los terremotos que atraviesa explotan, lo que inflige su daño total y los consume. ", + "DescriptionClean": "Martillo de los Ancestros también forma una línea sísmica que inflige su daño y ralentiza un a los enemigos golpeados durante \u00A0s. Los terremotos que atraviesa explotan, lo que inflige su daño total y los consume.", + "Localisation": "{c_important}Martillo de los Ancestros{/c} también forma una línea sísmica que inflige su daño y ralentiza un {c_random}[Affix_Value_1|%|]{/c} a los enemigos golpeados durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Los {c_important}terremotos{/c} que atraviesa explotan, lo que inflige su daño total y los consume. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1990379, "IdName": "Helm_Unique_Spiritborn_011_x1", @@ -1972,15 +1972,35 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "Medialuna maléfica", + "Description": "El daño de golpe crítico de Ferocidad lupina aumenta a un #% al asestar golpes críticos consecutivos.", + "DescriptionClean": "El daño de golpe crítico de Ferocidad lupina aumenta a un al asestar golpes críticos consecutivos.", + "Localisation": "El daño de golpe crítico de {c_important}Ferocidad lupina{/c} aumenta a un {c_random}[Affix_Value_1 * 100|%x|]{/c} al asestar golpes críticos consecutivos.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1439779, "IdName": "1HShield_Unique_Necro_100", "IdNameItem": "1HShield_Unique_Necro_100", "IdNameItemActor": "shield_uniq06", "Name": "Muro vigilante", - "Description": "Golpe de suerte: Mientras tengas una Tormenta de hueso activa, golpear a un enemigo fuera de una Tormenta de hueso tiene hasta un #% de probabilidad de generar una Tormenta de hueso adicional en su ubicación.\r\n\r\nCada uno de tus bonus de sacrificio activos aumenta un #% esta probabilidad y en # el máximo posible de Tormentas de hueso.", - "DescriptionClean": "Golpe de suerte: Mientras tengas una Tormenta de hueso activa, golpear a un enemigo fuera de una Tormenta de hueso tiene hasta un de probabilidad de generar una Tormenta de hueso adicional en su ubicación. Cada uno de tus bonus de sacrificio activos aumenta un esta probabilidad y en el máximo posible de Tormentas de hueso.", - "Localisation": "{c_label}Golpe de suerte:{/c} Mientras tengas una {c_important}Tormenta de hueso{/c} activa, golpear a un enemigo fuera de una {c_important}Tormenta de hueso{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar una {c_important}Tormenta de hueso{/c} adicional en su ubicación.\r\n\r\nCada uno de tus bonus de sacrificio activos aumenta un {c_number}[Affix_Value_2|%|]{/c} esta probabilidad y en {c_number}[Affix.\"Static Value 0\"|~|]{/c} el máximo posible de {c_important}Tormentas de hueso{/c}.", + "Description": "Golpe de suerte: Mientras tengas una Tormenta de hueso activa, golpear a un enemigo tiene hasta un #% de probabilidad de generar una Tormenta de hueso alrededor de su ubicación.\r\n\r\nCada bonus de sacrificio aumenta un #% esta probabilidad y te permite generar # Tormenta de hueso adicional. Cada Tormenta de hueso activa te otorga un #% de daño de golpe crítico. ", + "DescriptionClean": "Golpe de suerte: Mientras tengas una Tormenta de hueso activa, golpear a un enemigo tiene hasta un de probabilidad de generar una Tormenta de hueso alrededor de su ubicación. Cada bonus de sacrificio aumenta un esta probabilidad y te permite generar Tormenta de hueso adicional. Cada Tormenta de hueso activa te otorga un de daño de golpe crítico.", + "Localisation": "{c_label}Golpe de suerte:{/c} Mientras tengas una {c_important}Tormenta de hueso{/c} activa, golpear a un enemigo tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar una {c_important}Tormenta de hueso{/c} alrededor de su ubicación.\r\n\r\nCada bonus de sacrificio aumenta un {c_number}[Affix_Value_2|%|]{/c} esta probabilidad y te permite generar {c_number}[Affix.\"Static Value 0\"||]{/c} {c_important}Tormenta de hueso{/c} adicional. Cada {c_important}Tormenta de hueso{/c} activa te otorga un {c_number}[Affix.\"Static Value 1\"|%|]{/c} de daño de golpe crítico. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2080,9 +2100,9 @@ "IdNameItem": "Amulet_Unique_Rogue_100", "IdNameItemActor": "Icons_Amulet_Unique_011", "Name": "Palabra de Hakan", - "Description": "Tu Lluvia de flechas siempre está imbuida de todas las imbuiciones y recibe los beneficios de tu tormenta de flechas.", - "DescriptionClean": "Tu Lluvia de flechas siempre está imbuida de todas las imbuiciones y recibe los beneficios de tu tormenta de flechas.", - "Localisation": "Tu {c_important}Lluvia de flechas{/c} siempre está {c_important}imbuida{/c} de todas las {c_important}imbuiciones{/c} y recibe los beneficios de tu {c_important}tormenta de flechas{/c}.", + "Description": "Tu Lluvia de flechas siempre está imbuida de todas las imbuiciones y recibe los beneficios de tus tormentas de flechas.\r\n\r\nInfliges un #% más de daño a enemigos lejanos.", + "DescriptionClean": "Tu Lluvia de flechas siempre está imbuida de todas las imbuiciones y recibe los beneficios de tus tormentas de flechas. Infliges un más de daño a enemigos lejanos.", + "Localisation": "Tu {c_important}Lluvia de flechas{/c} siempre está {c_important}imbuida{/c} de todas las {c_important}imbuiciones{/c} y recibe los beneficios de tus {c_important}tormentas de flechas{/c}.\r\n\r\nInfliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño a enemigos lejanos.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2272,9 +2292,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "Porte de Arreat", - "Description": "Los Ancestros que invocas están potenciados.\r\n\r\nKorlic crea un terremoto que inflige # de daño físico durante #\u00A0s cuando salta.\r\nTalic deja tras de sí unas tolvaneras que infligen # de daño mientras gira como un torbellino.\r\nMawdac prende el suelo para quemar a los enemigos e infligirles # más de daño durante #\u00A0s cuando lo levanta.", - "DescriptionClean": "Los Ancestros que invocas están potenciados. Korlic crea un terremoto que inflige de daño físico durante \u00A0s cuando salta. Talic deja tras de sí unas tolvaneras que infligen de daño mientras gira como un torbellino. Mawdac prende el suelo para quemar a los enemigos e infligirles más de daño durante \u00A0s cuando lo levanta.", - "Localisation": "Los Ancestros que invocas están potenciados.\r\n\r\n{icon:bullet}Korlic crea un {c_important}terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño físico durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s cuando salta.\r\n{icon:bullet}Talic deja tras de sí unas {c_important}tolvaneras{/c} que infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} de daño mientras gira como un torbellino.\r\n{icon:bullet}Mawdac prende el suelo para quemar a los enemigos e infligirles {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s cuando lo levanta.", + "Description": "Los Ancestros están potenciados:\r\n\r\nKorlic crea un terremoto que inflige # de daño físico durante #\u00A0s cuando salta.\r\nTalic deja tras de sí unas tolvaneras que infligen # de daño mientras gira como un torbellino.\r\nMadawc prende el suelo para quemar a los enemigos e infligirles # más de daño durante #\u00A0s cuando lo levanta.", + "DescriptionClean": "Los Ancestros están potenciados: Korlic crea un terremoto que inflige de daño físico durante \u00A0s cuando salta. Talic deja tras de sí unas tolvaneras que infligen de daño mientras gira como un torbellino. Madawc prende el suelo para quemar a los enemigos e infligirles más de daño durante \u00A0s cuando lo levanta.", + "Localisation": "Los Ancestros están potenciados:\r\n\r\n{icon:bullet}Korlic crea un {c_important}terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño físico durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s cuando salta.\r\n{icon:bullet}Talic deja tras de sí unas {c_important}tolvaneras{/c} que infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} de daño mientras gira como un torbellino.\r\n{icon:bullet}Madawc prende el suelo para quemar a los enemigos e infligirles {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s cuando lo levanta.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2371,6 +2391,26 @@ 19 ] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Recuerdo de Indira", + "Description": "Ola de sangre es además una habilidad de hueso. Genera una Prisión de huesos al final y aumenta un #% tu daño de habilidades de sangre durante #\u00A0s al lanzarla.\r\n\r\nLanza de hueso es además una habilidad de sangre. Drena un #% de vida máxima con cada lanzamiento tras golpear a un enemigo para consumir un cadáver cercano y lanzar una nueva Lanza de hueso desde su ubicación.", + "DescriptionClean": "Ola de sangre es además una habilidad de hueso. Genera una Prisión de huesos al final y aumenta un tu daño de habilidades de sangre durante \u00A0s al lanzarla. Lanza de hueso es además una habilidad de sangre. Drena un de vida máxima con cada lanzamiento tras golpear a un enemigo para consumir un cadáver cercano y lanzar una nueva Lanza de hueso desde su ubicación.", + "Localisation": "{c_important}Ola de sangre{/c} es además una habilidad de {c_important}hueso{/c}. Genera una {c_important}Prisión de huesos{/c} al final y aumenta un {c_random}[Affix_Value_1|%x|]{/c} tu daño de habilidades de {c_important}sangre{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s al lanzarla.\r\n\r\n{c_important}Lanza de hueso{/c} es además una habilidad de {c_important}sangre{/c}. Drena un {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} de vida máxima con cada lanzamiento tras golpear a un enemigo para consumir un cadáver cercano y lanzar una nueva {c_important}Lanza de hueso{/c} desde su ubicación.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578805, "IdName": "Chest_Unique_Druid_002", @@ -2483,66 +2523,6 @@ 19 ] }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "Tus esbirros tienen un #% de probabilidad de maldecir a los enemigos. \r\n\r\nInfliges un #% más de daño de arrollamiento a los enemigos afectados por al menos 1 de tus maldiciones.", - "DescriptionClean": "Tus esbirros tienen un de probabilidad de maldecir a los enemigos. Infliges un más de daño de arrollamiento a los enemigos afectados por al menos 1 de tus maldiciones.", - "Localisation": "Tus esbirros tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de maldecir a los enemigos. \r\n\r\nInfliges un {c_number}[Affix.\"Static Value 0\"|%x|]{/c} más de daño de {c_important}arrollamiento{/c} a los enemigos afectados por al menos {c_number}1{/c} de tus maldiciones.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "Lanzar Peñasco mientras dura Huracán provoca que dicho peñasco rote a tu alrededor. El daño de Peñasco aumenta un #% por cada peñasco en rotación.\r\n\r\nPuedes tener hasta 10 peñascos activos a la vez.", - "DescriptionClean": "Lanzar Peñasco mientras dura Huracán provoca que dicho peñasco rote a tu alrededor. El daño de Peñasco aumenta un por cada peñasco en rotación. Puedes tener hasta 10 peñascos activos a la vez.", - "Localisation": "Lanzar {c_important}Peñasco{/c} mientras dura {c_important}Huracán{/c} provoca que dicho {c_important}peñasco{/c} rote a tu alrededor. El daño de {c_important}Peñasco{/c} aumenta un {c_random}[Affix_Value_1 * 100|%x|]{/c} por cada peñasco en rotación.\r\n\r\nPuedes tener hasta {c_number}10{/c} {c_important}peñascos{/c} activos a la vez.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "Cuando lanzas una habilidad definitiva, tu siguiente habilidad principal consume toda tu energía e inflige un #% más de daño por cada punto de energía consumido.\r\n\r\nUsar un tiempo de reutilización restaura # de energía.", - "DescriptionClean": "Cuando lanzas una habilidad definitiva, tu siguiente habilidad principal consume toda tu energía e inflige un más de daño por cada punto de energía consumido. Usar un tiempo de reutilización restaura de energía.", - "Localisation": "Cuando lanzas una habilidad {c_important}definitiva{/c}, tu siguiente habilidad {c_important}principal{/c} consume toda tu energía e inflige un {c_random}[Affix_Value_1|2%x|]{/c} más de daño por cada punto de energía consumido.\r\n\r\nUsar un tiempo de reutilización restaura {c_number}[Affix.\"Static Value 0\"]{/c} de energía.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1559737, "IdName": "Ring_Unique_Generic_102", @@ -2609,9 +2589,9 @@ "IdNameItem": "Helm_Unique_Necro_100", "IdNameItemActor": "HLM_sets56", "Name": "Semblante inmortal", - "Description": "Lanza de hueso deja unos ecos que explotan e infligen # de daño físico. Este daño aumenta un #% por cada #% de daño de golpe crítico que tengas.\r\n\r\nBonus actual: #%", - "DescriptionClean": "Lanza de hueso deja unos ecos que explotan e infligen de daño físico. Este daño aumenta un por cada de daño de golpe crítico que tengas. Bonus actual:", - "Localisation": "{c_important}Lanza de hueso{/c} deja unos ecos que explotan e infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de daño físico. Este daño aumenta un {c_number}[Affix.\"Static Value 0\"|%x|]{/c} por cada {c_number}[Affix.\"Static Value 1\"|%|]{/c} de daño de golpe crítico que tengas.\r\n\r\nBonus actual: {c_number}[Floor((Owner.(ComputeCritDamageScalar() + (-1)) + Owner.Crit_Damage_Percent) / (Affix.\"Static Value 1\" / 100)) * Affix.\"Static Value 0\"|x%||1|]{/c}", + "Description": "Lanza de hueso inflige un #% más de daño de golpe crítico y forma ecos que estallan para infligir # de daño físico. Esta cantidad aumenta un #% por cada #% de tu bonus de daño de golpe crítico total.\r\n\r\nBonus actual: #%", + "DescriptionClean": "Lanza de hueso inflige un más de daño de golpe crítico y forma ecos que estallan para infligir de daño físico. Esta cantidad aumenta un por cada de tu bonus de daño de golpe crítico total. Bonus actual:", + "Localisation": "{c_important}Lanza de hueso{/c} inflige un {c_random}[Affix_Value_2|1%x|]{/c} más de daño de golpe crítico y forma ecos que estallan para infligir {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de daño físico. Esta cantidad aumenta un {c_number}[Affix.\"Static Value 0\"|%x|]{/c} por cada {c_number}[Affix.\"Static Value 1\"|%|]{/c} de tu bonus de daño de golpe crítico total.\r\n\r\nBonus actual: {c_number}[Floor((Owner.(ComputeCritDamageScalar() + (-1)) + Owner.Crit_Damage_Percent) / (Affix.\"Static Value 1\" / 100)) * Affix.\"Static Value 0\"|x%||1|]{/c}", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2689,9 +2669,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "Sortija del primer aliento", - "Description": "Lanzar Evadir consume # |4acumulación:acumulaciones; de Resolución para generar # de vigor.\r\n\r\nObtienes el efecto pasivo de Piel blindada.", - "DescriptionClean": "Lanzar Evadir consume |4acumulación:acumulaciones; de Resolución para generar de vigor. Obtienes el efecto pasivo de Piel blindada.", - "Localisation": "Lanzar {c_important}Evadir{/c} consume {c_number}[Affix.\"Static Value 0\"]{/c} |4acumulación:acumulaciones; de {c_important}{u}Resolución{/u}{/c} para generar {c_random}[Affix_Value_1]{/c} de vigor.\r\n\r\nObtienes el efecto pasivo de {c_important}Piel blindada{/c}.", + "Description": "Lanzar Evadir consume # |4acumulación:acumulaciones; de Resolución para aumentar un #% el daño infligido durante #\u00A0s.\r\n\r\nObtienes el efecto pasivo de Piel blindada.", + "DescriptionClean": "Lanzar Evadir consume |4acumulación:acumulaciones; de Resolución para aumentar un el daño infligido durante \u00A0s. Obtienes el efecto pasivo de Piel blindada.", + "Localisation": "Lanzar {c_important}Evadir{/c} consume {c_number}[Affix.\"Static Value 0\"]{/c} |4acumulación:acumulaciones; de {c_important}{u}Resolución{/u}{/c} para aumentar un {c_random}[Affix_Value_1|x%|]{/c} el daño infligido durante {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.\r\n\r\nObtienes el efecto pasivo de {c_important}Piel blindada{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2887,9 +2867,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Varilla de Kepeleke", - "Description": "Ahora, tus habilidades principales son también básicas y su lanzamiento es gratis, pero infligen hasta un #% menos de daño según su coste de vigor. \r\n\r\nAl lanzarlas con el vigor al máximo, tus habilidades principales consumen todo el vigor para recuperar todo su daño, lanzarse con su tamaño máximo y asestar golpes críticos de forma garantizada, con un #% más de daño de golpe crítico por cada punto de vigor gastado de esta forma.", - "DescriptionClean": "Ahora, tus habilidades principales son también básicas y su lanzamiento es gratis, pero infligen hasta un menos de daño según su coste de vigor. Al lanzarlas con el vigor al máximo, tus habilidades principales consumen todo el vigor para recuperar todo su daño, lanzarse con su tamaño máximo y asestar golpes críticos de forma garantizada, con un más de daño de golpe crítico por cada punto de vigor gastado de esta forma.", - "Localisation": "Ahora, tus habilidades {c_important}principales{/c} son también {c_important}básicas{/c} y su lanzamiento es gratis, pero infligen hasta un {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} menos de daño según su coste de vigor. \r\n\r\nAl lanzarlas con el vigor al máximo, tus habilidades {c_important}principales{/c} consumen todo el vigor para recuperar todo su daño, lanzarse con su tamaño máximo y asestar golpes críticos de forma garantizada, con un {c_random}[Affix_Value_1*100|%2x|]{/c} más de daño de golpe crítico por cada punto de vigor gastado de esta forma.", + "Description": "Ahora, tus habilidades principales son también básicas y su lanzamiento es gratis.\r\n\r\nAl lanzarlas con el vigor al máximo, tus habilidades principales consumen todo el vigor para lanzarse con su tamaño máximo y asestar golpes críticos de forma garantizada, con un #% más de daño de golpe crítico por cada punto de vigor gastado de esta forma.", + "DescriptionClean": "Ahora, tus habilidades principales son también básicas y su lanzamiento es gratis. Al lanzarlas con el vigor al máximo, tus habilidades principales consumen todo el vigor para lanzarse con su tamaño máximo y asestar golpes críticos de forma garantizada, con un más de daño de golpe crítico por cada punto de vigor gastado de esta forma.", + "Localisation": "Ahora, tus habilidades {c_important}principales{/c} son también {c_important}básicas{/c} y su lanzamiento es gratis.\r\n\r\nAl lanzarlas con el vigor al máximo, tus habilidades {c_important}principales{/c} consumen todo el vigor para lanzarse con su tamaño máximo y asestar golpes críticos de forma garantizada, con un {c_random}[Affix_Value_1*100|%2x|]{/c} más de daño de golpe crítico por cada punto de vigor gastado de esta forma.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -3023,5 +3003,25 @@ 0 ], "AllowedItemLabels": [] + }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "Zancada de asesino", + "Description": "Las habilidades de movilidad siempre están imbuidas de sombra con un #% más de potencia. \r\n\r\nGolpe de suerte: Infligir daño a un enemigo de élite o un jefe con una habilidad de movilidad tiene hasta un #% de probabilidad de activar al instante una explosión de Imbuición de sombra sin coste.", + "DescriptionClean": "Las habilidades de movilidad siempre están imbuidas de sombra con un más de potencia. Golpe de suerte: Infligir daño a un enemigo de élite o un jefe con una habilidad de movilidad tiene hasta un de probabilidad de activar al instante una explosión de Imbuición de sombra sin coste.", + "Localisation": "Las habilidades de {c_important}movilidad{/c} siempre están {c_important}imbuidas de sombra{/c} con un {c_random}[Affix_Value_1|%x|]{/c} más de potencia. \r\n\r\n{c_label}Golpe de suerte:{/c} Infligir daño a un enemigo de élite o un jefe con una habilidad de {c_important}movilidad{/c} tiene hasta un {c_random}[Affix_Value_2|%|]{/c} de probabilidad de activar al instante una explosión de {c_important}Imbuición de sombra{/c} sin coste.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] } ] \ No newline at end of file diff --git a/D4Companion/Data/Uniques.esMX.json b/D4Companion/Data/Uniques.esMX.json index b1044884..4c5287c8 100644 --- a/D4Companion/Data/Uniques.esMX.json +++ b/D4Companion/Data/Uniques.esMX.json @@ -59,31 +59,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "Martillo Ancestral también forma una línea sísmica que inflige su daño y ralentiza a los enemigos golpeados un #% durante # segundos. Los Terremotos que cruza explotan, infligen su daño total y se consumen. ", - "DescriptionClean": "Martillo Ancestral también forma una línea sísmica que inflige su daño y ralentiza a los enemigos golpeados un durante segundos. Los Terremotos que cruza explotan, infligen su daño total y se consumen.", - "Localisation": "{c_important}Martillo Ancestral{/c} también forma una línea sísmica que inflige su daño y ralentiza a los enemigos golpeados un {c_random}[Affix_Value_1|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Los {c_important}Terremotos{/c} que cruza explotan, infligen su daño total y se consumen. ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1186519, "IdName": "Gloves_Unique_Rogue_100", @@ -124,6 +99,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "Andar del Asesino", + "Description": "Las habilidades de Movilidad siempre tienen Imbuición Umbría con un #% más de potencia.\r\n\r\nGolpe afortunado: Infligir daño a un monstruo de Élite o a un jefe con una habilidad de Movilidad tiene hasta un #% de probabilidad de activar al instante una explosión de Imbuición Umbría sin costo.", + "DescriptionClean": "Las habilidades de Movilidad siempre tienen Imbuición Umbría con un más de potencia. Golpe afortunado: Infligir daño a un monstruo de Élite o a un jefe con una habilidad de Movilidad tiene hasta un de probabilidad de activar al instante una explosión de Imbuición Umbría sin costo.", + "Localisation": "Las habilidades de {c_important}Movilidad{/c} siempre tienen {c_important}Imbuición Umbría{/c} con un {c_random}[Affix_Value_1|%x|]{/c} más de potencia.\r\n\r\n{c_label}Golpe afortunado:{/c} Infligir daño a un monstruo de Élite o a un jefe con una habilidad de {c_important}Movilidad{/c} tiene hasta un {c_random}[Affix_Value_2|%|]{/c} de probabilidad de activar al instante una explosión de {c_important}Imbuición Umbría{/c} sin costo.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2016203, "IdName": "Ring_Unique_Druid_102", @@ -388,6 +383,26 @@ 28 ] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "Ataque del Cuerno Tormentoso", + "Description": "Rayo Globular estalla al impactar e inflige un #% más de daño. Aturde a los enemigos durante # segundo si llega a su alcance máximo.\r\n\r\nLos Superrayos Globulares son más grandes, infligen un #% más de daño, tienen una probabilidad de golpe afortunado mayor y la duración de su aturdimiento aumenta a # segundos.", + "DescriptionClean": "Rayo Globular estalla al impactar e inflige un más de daño. Aturde a los enemigos durante segundo si llega a su alcance máximo. Los Superrayos Globulares son más grandes, infligen un más de daño, tienen una probabilidad de golpe afortunado mayor y la duración de su aturdimiento aumenta a segundos.", + "Localisation": "{c_important}Rayo Globular{/c} estalla al impactar e inflige un {c_random}[Affix_Value_1*100|%x|]{/c} más de daño. Aturde a los enemigos durante {c_number}[Affix.\"Static Value 2\"]{/c} segundo si llega a su alcance máximo.\r\n\r\nLos {c_important}Superrayos Globulares{/c} son más grandes, infligen un {c_number}[Affix.\"Static Value 4\"|%x|]{/c} más de daño, tienen una probabilidad de golpe afortunado mayor y la duración de su aturdimiento aumenta a {c_number}[Affix.\"Static Value 3\"]{/c} segundos.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1901766, "IdName": "Gloves_Unique_Barb_100", @@ -414,9 +429,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "Aullido de las Profundidades", - "Description": "En lugar de detonar inmediatamente, la Explosión Cadavérica invoca un esqueleto volátil que carga contra un enemigo al azar y explota. El daño de Explosión Cadavérica aumenta un #%.", - "DescriptionClean": "En lugar de detonar inmediatamente, la Explosión Cadavérica invoca un esqueleto volátil que carga contra un enemigo al azar y explota. El daño de Explosión Cadavérica aumenta un.", - "Localisation": "En lugar de detonar inmediatamente, la {c_important}Explosión Cadavérica{/c} invoca un esqueleto volátil que carga contra un enemigo al azar y explota. El daño de {c_important}Explosión Cadavérica{/c} aumenta un {c_random}[Affix_Value_1|%x|]{/c}.", + "Description": "En lugar de detonar inmediatamente, la Explosión Cadavérica ahora invoca un Esqueleto Volátil que carga contra un enemigo al azar y explota. \r\n\r\nExplosión Cadavérica inflige un #% más de daño.", + "DescriptionClean": "En lugar de detonar inmediatamente, la Explosión Cadavérica ahora invoca un Esqueleto Volátil que carga contra un enemigo al azar y explota. Explosión Cadavérica inflige un más de daño.", + "Localisation": "En lugar de detonar inmediatamente, la {c_important}Explosión Cadavérica{/c} ahora invoca un {c_important}Esqueleto Volátil{/c} que carga contra un enemigo al azar y explota. \r\n\r\n{c_important}Explosión Cadavérica{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -534,9 +549,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "Bombachos de Luna de Sangre", - "Description": "Tus habilidades de Invocación tienen un #% de probabilidad de infligir Decrepitar o Doncella de Hierro aleatoriamente.\r\n\r\nInfliges un #% más de daño de golpe crítico a los enemigos afectados por tus maldiciones.", - "DescriptionClean": "Tus habilidades de Invocación tienen un de probabilidad de infligir Decrepitar o Doncella de Hierro aleatoriamente. Infliges un más de daño de golpe crítico a los enemigos afectados por tus maldiciones.", - "Localisation": "Tus habilidades de {c_important}Invocación{/c} tienen un {c_random}[Affix_Value_1|1%|]{/c} de probabilidad de infligir {c_important}Decrepitar{/c} o {c_important}Doncella de Hierro{/c} aleatoriamente.\r\n\r\nInfliges un {c_random}[Affix_Value_2|%x|]{/c} más de daño de golpe crítico a los enemigos afectados por tus {c_important}maldiciones{/c}.", + "Description": "Al infligir daño, tus invocaciones tienen un #% de probabilidad de infligir Decrepitar o Doncella de Hierro aleatoriamente. \r\n\r\nInfliges un #% más de daño de golpe crítico a los enemigos afectados por tus maldiciones.", + "DescriptionClean": "Al infligir daño, tus invocaciones tienen un de probabilidad de infligir Decrepitar o Doncella de Hierro aleatoriamente. Infliges un más de daño de golpe crítico a los enemigos afectados por tus maldiciones.", + "Localisation": "Al infligir daño, tus {c_important}invocaciones{/c} tienen un {c_random}[Affix_Value_1|1%|]{/c} de probabilidad de infligir {c_important}Decrepitar{/c} o {c_important}Doncella de Hierro{/c} aleatoriamente. \r\n\r\nInfliges un {c_random}[Affix_Value_2|%x|]{/c} más de daño de golpe crítico a los enemigos afectados por tus {c_important}maldiciones{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -613,26 +628,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "Báculo Brutal", - "Description": "Tus habilidades básicas infligen un #% más de daño y siempre usan su tercer ataque.\r\n\r\nCada tercer lanzamiento de una habilidad básica golpea tres veces.", - "DescriptionClean": "Tus habilidades básicas infligen un más de daño y siempre usan su tercer ataque. Cada tercer lanzamiento de una habilidad básica golpea tres veces.", - "Localisation": "Tus habilidades {c_important}básicas{/c} infligen un {c_random}[Affix_Value_1*100|%|]{/c} más de daño y siempre usan su {c_number}tercer{/c} ataque.\r\n\r\nCada {c_number}tercer{/c} lanzamiento de una habilidad {c_important}básica{/c} golpea tres veces.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 1 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1934415, "IdName": "Amulet_Unique_Barb_101", @@ -741,9 +736,9 @@ "IdNameItem": "Chest_Unique_Spiritborn_013_x1", "IdNameItemActor": "Chest_Unique_Spiritborn_95", "Name": "Cascarón de Jacinto", - "Description": "Gastar Vigor te sana un #% de tu Vida máxima.\r\n\r\nCada segundo, cada una de tus recuperaciones activas drenan un #% de tu Vida máxima para reducir sus duraciones en # segundos. ", - "DescriptionClean": "Gastar Vigor te sana un de tu Vida máxima. Cada segundo, cada una de tus recuperaciones activas drenan un de tu Vida máxima para reducir sus duraciones en segundos.", - "Localisation": "Gastar Vigor te sana un {c_random}[Affix_Value_1*100|%|]{/c} de tu Vida máxima.\r\n\r\nCada segundo, cada una de tus recuperaciones activas drenan un {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} de tu Vida máxima para reducir sus duraciones en {c_number}[Affix.\"Static Value 1\"]{/c} segundos. ", + "Description": "Gastar Vigor te sana un #% de tu Vida máxima.\r\n\r\nCada segundo, cada una de tus recuperaciones activas drena un #% de tu Vida máxima para reducir sus duraciones en # segundos. ", + "DescriptionClean": "Gastar Vigor te sana un de tu Vida máxima. Cada segundo, cada una de tus recuperaciones activas drena un de tu Vida máxima para reducir sus duraciones en segundos.", + "Localisation": "Gastar Vigor te sana un {c_random}[Affix_Value_1*100|1%|]{/c} de tu Vida máxima.\r\n\r\nCada segundo, cada una de tus recuperaciones activas drena un {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} de tu Vida máxima para reducir sus duraciones en {c_number}[Affix.\"Static Value 1\"]{/c} segundos. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -755,6 +750,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "Catalizador de Okun", + "Description": "El Rayo Globular orbita a tu alrededor y crea un campo de estática que inflige un #% del daño de Rayo Globular a los enemigos en su interior por cada rayo globular activo. Quedas posibilitado mientras el campo esté activo.", + "DescriptionClean": "El Rayo Globular orbita a tu alrededor y crea un campo de estática que inflige un del daño de Rayo Globular a los enemigos en su interior por cada rayo globular activo. Quedas posibilitado mientras el campo esté activo.", + "Localisation": "El {c_important}Rayo Globular{/c} orbita a tu alrededor y crea un campo de estática que inflige un {c_random}[Affix_Value_1* 100|%x|]{/c} del daño de {c_important}Rayo Globular{/c} a los enemigos en su interior por cada rayo globular activo. Quedas {c_important}{u}posibilitado{/u}{/c} mientras el campo esté activo.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578774, "IdName": "2HBow_Unique_Rogue_001", @@ -1007,6 +1022,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "Creciente Maléfico", + "Description": "El daño de golpe crítico de Ferocidad Lupina aumenta a un #% al asestar golpes críticos consecutivos.", + "DescriptionClean": "El daño de golpe crítico de Ferocidad Lupina aumenta a un al asestar golpes críticos consecutivos.", + "Localisation": "El daño de golpe crítico de {c_important}Ferocidad Lupina{/c} aumenta a un {c_random}[Affix_Value_1 * 100|%x|]{/c} al asestar golpes críticos consecutivos.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 609821, "IdName": "Helm_Unique_Generic_002", @@ -1047,6 +1082,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "Crozier de Guerra Decolorado", + "Description": "Tus habilidades de Enfoque se benefician de todas sus mejoras, las cuales aumentan un #% el daño de tus habilidades de Potencia durante # segundos, hasta un máximo de un #%.", + "DescriptionClean": "Tus habilidades de Enfoque se benefician de todas sus mejoras, las cuales aumentan un el daño de tus habilidades de Potencia durante segundos, hasta un máximo de un.", + "Localisation": "Tus habilidades de {c_important}Enfoque{/c} se benefician de todas sus mejoras, las cuales aumentan un {c_random}[Affix_Value_1|x%|]{/c} el daño de tus habilidades de {c_important}Potencia{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos, hasta un máximo de un {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578823, "IdName": "1HAxe_Unique_Generic_001", @@ -1345,26 +1400,6 @@ 26 ] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "Ahora Ola Sangrienta forma una ola a cada lado tuyo. Ambas olas convergen a tus pies, atraen a todos los enemigos circundantes, explotan e infligen # de daño.\r\n\r\nCada vez que un enemigo es golpeado por una ola, recibe un #% más de daño de tus Olas Sangrientas, hasta un máximo de un #% en total.", - "DescriptionClean": "Ahora Ola Sangrienta forma una ola a cada lado tuyo. Ambas olas convergen a tus pies, atraen a todos los enemigos circundantes, explotan e infligen de daño. Cada vez que un enemigo es golpeado por una ola, recibe un más de daño de tus Olas Sangrientas, hasta un máximo de un en total.", - "Localisation": "Ahora {c_important}Ola Sangrienta{/c} forma una ola a cada lado tuyo. Ambas olas convergen a tus pies, atraen a todos los enemigos circundantes, explotan e infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño.\r\n\r\nCada vez que un enemigo es golpeado por una ola, recibe un {c_random}[Affix_Value_1|%2|]{/c} más de daño de tus {c_important}Olas Sangrientas{/c}, hasta un máximo de un {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c} en total.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1944498, "IdName": "S05_BSK_Generic_004", @@ -1580,26 +1615,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "El Rayo Globular orbita a tu alrededor y crea un campo de estática que inflige un #% del daño de Rayo Globular a los enemigos en su interior por cada rayo globular activo y otorga posibilitado mientras el campo esté activo.", - "DescriptionClean": "El Rayo Globular orbita a tu alrededor y crea un campo de estática que inflige un del daño de Rayo Globular a los enemigos en su interior por cada rayo globular activo y otorga posibilitado mientras el campo esté activo.", - "Localisation": "El {c_important}Rayo Globular{/c} orbita a tu alrededor y crea un campo de estática que inflige un {c_random}[Affix_Value_1* 100|%x|]{/c} del daño de {c_important}Rayo Globular{/c} a los enemigos en su interior por cada rayo globular activo y otorga {c_important}{u}posibilitado{/u}{/c} mientras el campo esté activo.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1872313, "IdName": "Boots_Unique_Druid_100", @@ -1722,26 +1737,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "Rayo Globular estalla al entrar en contacto con algo e inflige un #% más de daño y aturde a los enemigos durante # segundo si llega a su alcance máximo.\r\n\r\nLos Superrayos Globulares son más grandes, infligen un #% más de daño, tienen una probabilidad de golpe afortunado mayor y la duración del aturdimiento aumenta a # segundos.", - "DescriptionClean": "Rayo Globular estalla al entrar en contacto con algo e inflige un más de daño y aturde a los enemigos durante segundo si llega a su alcance máximo. Los Superrayos Globulares son más grandes, infligen un más de daño, tienen una probabilidad de golpe afortunado mayor y la duración del aturdimiento aumenta a segundos.", - "Localisation": "{c_important}Rayo Globular{/c} estalla al entrar en contacto con algo e inflige un {c_random}[Affix_Value_1*100|%x|]{/c} más de daño y aturde a los enemigos durante {c_number}[Affix.\"Static Value 2\"]{/c} segundo si llega a su alcance máximo.\r\n\r\nLos {c_important}Superrayos Globulares{/c} son más grandes, infligen un {c_number}[100|%x|]{/c} más de daño, tienen una probabilidad de golpe afortunado mayor y la duración del aturdimiento aumenta a {c_number}[Affix.\"Static Value 3\"]{/c} segundos.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1927336, "IdName": "S05_BSK_Barbarian_002", @@ -1767,6 +1762,26 @@ 26 ] }, + { + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Legado de Kessime", + "Description": "Ahora Ola Sangrienta forma una ola a cada lado tuyo. Ambas olas convergen a tus pies, atraen a todos los enemigos circundantes, explotan e infligen # de daño.\r\n\r\nCada golpe de las olas hace que los enemigos reciban un #% más de daño de tus Olas Sangrientas, hasta un máximo de un #%.", + "DescriptionClean": "Ahora Ola Sangrienta forma una ola a cada lado tuyo. Ambas olas convergen a tus pies, atraen a todos los enemigos circundantes, explotan e infligen de daño. Cada golpe de las olas hace que los enemigos reciban un más de daño de tus Olas Sangrientas, hasta un máximo de un.", + "Localisation": "Ahora {c_important}Ola Sangrienta{/c} forma una ola a cada lado tuyo. Ambas olas convergen a tus pies, atraen a todos los enemigos circundantes, explotan e infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de daño.\r\n\r\nCada golpe de las olas hace que los enemigos reciban un {c_random}[Affix_Value_1|%2|]{/c} más de daño de tus {c_important}Olas Sangrientas{/c}, hasta un máximo de un {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1968411, "IdName": "Gloves_Unique_Spiritborn_007_x1", @@ -1787,6 +1802,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "Manto de la Furia Montañosa", + "Description": "Martillo Ancestral también forma una línea sísmica que inflige su daño y ralentiza a los enemigos golpeados un #% durante # segundos. Los Terremotos que cruza explotan, infligen su daño total y se consumen. ", + "DescriptionClean": "Martillo Ancestral también forma una línea sísmica que inflige su daño y ralentiza a los enemigos golpeados un durante segundos. Los Terremotos que cruza explotan, infligen su daño total y se consumen.", + "Localisation": "{c_important}Martillo Ancestral{/c} también forma una línea sísmica que inflige su daño y ralentiza a los enemigos golpeados un {c_random}[Affix_Value_1|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Los {c_important}Terremotos{/c} que cruza explotan, infligen su daño total y se consumen. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1990379, "IdName": "Helm_Unique_Spiritborn_011_x1", @@ -2027,7 +2067,7 @@ "Name": "Pendiente del Parlamorte", "Description": "Torrente Sanguíneo lanza una mininova sobre tus esbirros que inflige # de daño. El daño aumenta un #% por cada objetivo drenado con el lanzamiento inicial, hasta un máximo de un #%.", "DescriptionClean": "Torrente Sanguíneo lanza una mininova sobre tus esbirros que inflige de daño. El daño aumenta un por cada objetivo drenado con el lanzamiento inicial, hasta un máximo de un.", - "Localisation": "{c_important}Torrente Sanguíneo{/c} lanza una mininova sobre tus esbirros que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de daño. El daño aumenta un {c_number}[Affix.\"Static Value 0\"|%|]{/c} por cada objetivo drenado con el lanzamiento inicial, hasta un máximo de un {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Localisation": "{c_important}Torrente Sanguíneo{/c} lanza una mininova sobre tus {c_important}esbirros{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de daño. El daño aumenta un {c_number}[Affix.\"Static Value 0\"|%|]{/c} por cada objetivo drenado con el lanzamiento inicial, hasta un máximo de un {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2172,9 +2212,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "Porte de Arreat", - "Description": "Los Ancestros que invocas se potencian.\r\n\r\n Cuando salta, Korlic provoca un Terremoto que inflige # de daño físico durante # segundos.\r\n Talic deja Remolinos de Polvo que infligen # de daño mientras él gira.\r\n Mawdac incendia el suelo, quema a los enemigos y les inflige # más de daño durante # segundos cuando levanta el suelo.", - "DescriptionClean": "Los Ancestros que invocas se potencian. Cuando salta, Korlic provoca un Terremoto que inflige de daño físico durante segundos. Talic deja Remolinos de Polvo que infligen de daño mientras él gira. Mawdac incendia el suelo, quema a los enemigos y les inflige más de daño durante segundos cuando levanta el suelo.", - "Localisation": "Los Ancestros que invocas se potencian.\r\n\r\n{icon:bullet} Cuando salta, Korlic provoca un {c_important}Terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño físico durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} segundos.\r\n{icon:bullet} Talic deja {c_important}Remolinos de Polvo{/c} que infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} de daño mientras él gira.\r\n{icon:bullet} Mawdac incendia el suelo, quema a los enemigos y les inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos cuando levanta el suelo.", + "Description": "Tus Ancestros se potencian.\r\n\r\n Cuando salta, Korlic provoca un Terremoto que inflige # de daño físico durante # segundos.\r\n Talic deja Remolinos de Polvo que infligen # de daño mientras él gira.\r\n Madawc incendia la tierra, quema a los enemigos y les inflige # más de daño durante # segundos cuando levanta el suelo.", + "DescriptionClean": "Tus Ancestros se potencian. Cuando salta, Korlic provoca un Terremoto que inflige de daño físico durante segundos. Talic deja Remolinos de Polvo que infligen de daño mientras él gira. Madawc incendia la tierra, quema a los enemigos y les inflige más de daño durante segundos cuando levanta el suelo.", + "Localisation": "Tus Ancestros se potencian.\r\n\r\n{icon:bullet} Cuando salta, Korlic provoca un {c_important}Terremoto{/c} que inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de daño físico durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} segundos.\r\n{icon:bullet} Talic deja {c_important}Remolinos de Polvo{/c} que infligen {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} de daño mientras él gira.\r\n{icon:bullet} Madawc incendia la tierra, quema a los enemigos y les inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos cuando levanta el suelo.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2266,6 +2306,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Recuerdo de Indira", + "Description": "Ola Sangrienta es también una habilidad de Hueso. Genera una Prisión de Huesos en su punto de término y aumenta el daño de tus habilidades de Sangre un #% durante # segundos al lanzarla.\r\n\r\nLanza Ósea es también una habilidad de Sangre y drena un #% de la Vida máxima en cada lanzamiento tras golpear a un enemigo para consumir un cadáver circundante y lanzar otra Lanza Ósea desde él.", + "DescriptionClean": "Ola Sangrienta es también una habilidad de Hueso. Genera una Prisión de Huesos en su punto de término y aumenta el daño de tus habilidades de Sangre un durante segundos al lanzarla. Lanza Ósea es también una habilidad de Sangre y drena un de la Vida máxima en cada lanzamiento tras golpear a un enemigo para consumir un cadáver circundante y lanzar otra Lanza Ósea desde él.", + "Localisation": "{c_important}Ola Sangrienta{/c} es también una habilidad de {c_important}Hueso{/c}. Genera una {c_important}Prisión de Huesos{/c} en su punto de término y aumenta el daño de tus habilidades de {c_important}Sangre{/c} un {c_random}[Affix_Value_1|%x|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos al lanzarla.\r\n\r\n{c_important}Lanza Ósea{/c} es también una habilidad de {c_important}Sangre{/c} y drena un {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} de la Vida máxima en cada lanzamiento tras golpear a un enemigo para consumir un cadáver circundante y lanzar otra {c_important}Lanza Ósea{/c} desde él.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1215923, "IdName": "Boots_Unique_Sorc_100", @@ -2378,66 +2438,6 @@ 19 ] }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "Ola Sangrienta es también una habilidad de Hueso que genera una Prisión de Huesos en su punto de término y aumenta el daño de tus habilidades de Sangre un #% durante # segundos al lanzarla.\r\n\r\nLanza Ósea es también una habilidad de Sangre y drena un #% de la Vida máxima en cada lanzamiento tras golpear a un enemigo para consumir un cadáver circundante y lanzar otra Lanza Ósea desde él.", - "DescriptionClean": "Ola Sangrienta es también una habilidad de Hueso que genera una Prisión de Huesos en su punto de término y aumenta el daño de tus habilidades de Sangre un durante segundos al lanzarla. Lanza Ósea es también una habilidad de Sangre y drena un de la Vida máxima en cada lanzamiento tras golpear a un enemigo para consumir un cadáver circundante y lanzar otra Lanza Ósea desde él.", - "Localisation": "{c_important}Ola Sangrienta{/c} es también una habilidad de {c_important}Hueso{/c} que genera una {c_important}Prisión de Huesos{/c} en su punto de término y aumenta el daño de tus habilidades de {c_important}Sangre{/c} un {c_random}[Affix_Value_1|%x|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos al lanzarla.\r\n\r\n{c_important}Lanza Ósea{/c} es también una habilidad de {c_important}Sangre{/c} y drena un {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} de la Vida máxima en cada lanzamiento tras golpear a un enemigo para consumir un cadáver circundante y lanzar otra {c_important}Lanza Ósea{/c} desde él.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "Lanzar Roca mientras Huracán está activo hace que la Roca gire a tu alrededor. El daño de Roca aumenta un #% por cada una que esté girando.\r\n\r\nPuedes tener hasta 10 Rocas activas a la vez.", - "DescriptionClean": "Lanzar Roca mientras Huracán está activo hace que la Roca gire a tu alrededor. El daño de Roca aumenta un por cada una que esté girando. Puedes tener hasta 10 Rocas activas a la vez.", - "Localisation": "Lanzar {c_important}Roca{/c} mientras {c_important}Huracán{/c} está activo hace que la {c_important}Roca{/c} gire a tu alrededor. El daño de {c_important}Roca{/c} aumenta un {c_random}[Affix_Value_1 * 100|%x|]{/c} por cada una que esté girando.\r\n\r\nPuedes tener hasta {c_number}10{/c} {c_important}Rocas{/c} activas a la vez.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "Las habilidades de Movilidad siempre tienen Imbuición Umbría con un #% más de potencia.\r\n\r\nGolpe afortunado: Infligir daño a un monstruo de Élite o a un jefe con una habilidad de Movilidad tiene hasta un #% de probabilidad de activar al instante una explosión de Imbuición Umbría sin costo.", - "DescriptionClean": "Las habilidades de Movilidad siempre tienen Imbuición Umbría con un más de potencia. Golpe afortunado: Infligir daño a un monstruo de Élite o a un jefe con una habilidad de Movilidad tiene hasta un de probabilidad de activar al instante una explosión de Imbuición Umbría sin costo.", - "Localisation": "Las habilidades de {c_important}Movilidad{/c} siempre tienen Imbuición Umbría con un {c_random}[Affix_Value_1|%x|]{/c} más de potencia.\r\n\r\n{c_label}Golpe afortunado:{/c} Infligir daño a un monstruo de Élite o a un jefe con una habilidad de {c_important}Movilidad{/c} tiene hasta un {c_random}[Affix_Value_2|%|]{/c} de probabilidad de activar al instante una explosión de {c_important}Imbuición Umbría{/c} sin costo.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1559737, "IdName": "Ring_Unique_Generic_102", @@ -2604,9 +2604,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "Sortija del Primer Respiro", - "Description": "Usar Evadir consume # |4acumulación:acumulaciones; de Determinación para generar # de Vigor.\r\n\r\nObtienes el efecto pasivo de Pellejo Acorazado.", - "DescriptionClean": "Usar Evadir consume |4acumulación:acumulaciones; de Determinación para generar de Vigor. Obtienes el efecto pasivo de Pellejo Acorazado.", - "Localisation": "Usar {c_important}Evadir{/c} consume {c_number}[Affix.\"Static Value 0\"]{/c} |4acumulación:acumulaciones; de {c_important}{u}Determinación{/u}{/c} para generar {c_random}[Affix_Value_1]{/c} de Vigor.\r\n\r\nObtienes el efecto pasivo de {c_important}Pellejo Acorazado{/c}.", + "Description": "Usar Evadir consume # |4acumulación:acumulaciones; de Determinación y aumenta el daño que infliges un #% durante # segundos.\r\n\r\nObtienes el efecto pasivo de Pellejo Acorazado.", + "DescriptionClean": "Usar Evadir consume |4acumulación:acumulaciones; de Determinación y aumenta el daño que infliges un durante segundos. Obtienes el efecto pasivo de Pellejo Acorazado.", + "Localisation": "Usar {c_important}Evadir{/c} consume {c_number}[Affix.\"Static Value 0\"]{/c} |4acumulación:acumulaciones; de {c_important}{u}Determinación{/u}{/c} y aumenta el daño que infliges un {c_random}[Affix_Value_1|x%|]{/c} durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos.\r\n\r\nObtienes el efecto pasivo de {c_important}Pellejo Acorazado{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2827,9 +2827,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Vara de Kepeleke", - "Description": "Ahora tus habilidades principales también son básicas y no tienen costo de lanzamiento, pero infligen hasta un #% menos de daño según su costo de Vigor.\r\n\r\nAl lanzar tus habilidades principales con el máximo de Vigor, estas consumen todo tu Vigor para infligir su daño completo, lanzarse a su tamaño máximo, y asestar golpes críticos garantizados con un #% más de daño de golpe crítico por cada punto de Vigor gastado de este modo.", - "DescriptionClean": "Ahora tus habilidades principales también son básicas y no tienen costo de lanzamiento, pero infligen hasta un menos de daño según su costo de Vigor. Al lanzar tus habilidades principales con el máximo de Vigor, estas consumen todo tu Vigor para infligir su daño completo, lanzarse a su tamaño máximo, y asestar golpes críticos garantizados con un más de daño de golpe crítico por cada punto de Vigor gastado de este modo.", - "Localisation": "Ahora tus habilidades {c_important}principales{/c} también son {c_important}básicas{/c} y no tienen costo de lanzamiento, pero infligen hasta un {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} menos de daño según su costo de Vigor.\r\n\r\nAl lanzar tus habilidades {c_important}principales{/c} con el máximo de Vigor, estas consumen todo tu Vigor para infligir su daño completo, lanzarse a su tamaño máximo, y asestar golpes críticos garantizados con un {c_random}[Affix_Value_1*100|%2x|]{/c} más de daño de golpe crítico por cada punto de Vigor gastado de este modo.", + "Description": "Ahora tus habilidades principales también son básicas y no tienen costo de lanzamiento.\r\n\r\nAl lanzar tus habilidades principales con el máximo de Vigor, estas consumen todo tu Vigor para lanzarse a su tamaño máximo y asestar golpes críticos garantizados con un #% más de daño de golpe crítico por cada punto de Vigor gastado de este modo.", + "DescriptionClean": "Ahora tus habilidades principales también son básicas y no tienen costo de lanzamiento. Al lanzar tus habilidades principales con el máximo de Vigor, estas consumen todo tu Vigor para lanzarse a su tamaño máximo y asestar golpes críticos garantizados con un más de daño de golpe crítico por cada punto de Vigor gastado de este modo.", + "Localisation": "Ahora tus habilidades {c_important}principales{/c} también son {c_important}básicas{/c} y no tienen costo de lanzamiento.\r\n\r\nAl lanzar tus habilidades {c_important}principales{/c} con el máximo de Vigor, estas consumen todo tu Vigor para lanzarse a su tamaño máximo y asestar golpes críticos garantizados con un {c_random}[Affix_Value_1*100|%2x|]{/c} más de daño de golpe crítico por cada punto de Vigor gastado de este modo.", "MagicType": 2, "AllowedForPlayerClass": [ 0, diff --git a/D4Companion/Data/Uniques.frFR.json b/D4Companion/Data/Uniques.frFR.json index 703f1e8c..80e73d44 100644 --- a/D4Companion/Data/Uniques.frFR.json +++ b/D4Companion/Data/Uniques.frFR.json @@ -19,31 +19,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de réduire le temps de recharge de vos compétences de #\u00A0s lorsque vous infligez du saignement aux adversaires.", - "DescriptionClean": "Coup de chance\u00A0: vous avez jusqu’à de chances de réduire le temps de recharge de vos compétences de \u00A0s lorsque vous infligez du saignement aux adversaires.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de réduire le temps de recharge de vos compétences de {c_number}[Affix_Value_2|1|]{/c}\u00A0s lorsque vous infligez du saignement aux adversaires.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 578778, "IdName": "2HStaff_Unique_Generic_100", @@ -70,9 +45,9 @@ "IdNameItem": "Ring_Unique_Druid_102", "IdNameItemActor": "Icons_Ring_Unique_003", "Name": "Alliance Mjölnic", - "Description": "Tant que Cataclysme est actif, vous disposez d’un nombre de points d’esprit illimité et infligez #% de dégâts supplémentaires.", - "DescriptionClean": "Tant que Cataclysme est actif, vous disposez d’un nombre de points d’esprit illimité et infligez de dégâts supplémentaires.", - "Localisation": "Tant que {c_important}Cataclysme{/c} est actif, vous disposez d’un nombre de points d’esprit illimité et infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "Description": "Tant que Cataclysme est actif, vous disposez d’un nombre de points d’esprit illimité et infligez #% de dégâts supplémentaires.\r\n\r\nCataclysme bénéficie des bonus d’éclats de foudre.", + "DescriptionClean": "Tant que Cataclysme est actif, vous disposez d’un nombre de points d’esprit illimité et infligez de dégâts supplémentaires. Cataclysme bénéficie des bonus d’éclats de foudre.", + "Localisation": "Tant que {c_important}Cataclysme{/c} est actif, vous disposez d’un nombre de points d’esprit illimité et infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.\r\n\r\n{c_important}Cataclysme{/c} bénéficie des bonus d’{c_important}éclats de foudre{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -90,9 +65,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "Allure d’Arreat", - "Description": "Les Anciens que vous invoquez sont plus puissants.\r\n\r\nKorlic déclenche un tremblement de terre infligeant #\u00A0points de dégâts physiques en #\u00A0s lorsqu’il bondit.\r\nTalic laisse derrière lui des tourbillons de poussière qui infligent #\u00A0points de dégâts lorsqu’il tourbillonne.\r\nMawdac enflamme le sol, ce qui brûle ses adversaires et leur inflige #\u00A0points de dégâts en #\u00A0s lorsqu’il soulève le sol.", - "DescriptionClean": "Les Anciens que vous invoquez sont plus puissants. Korlic déclenche un tremblement de terre infligeant \u00A0points de dégâts physiques en \u00A0s lorsqu’il bondit. Talic laisse derrière lui des tourbillons de poussière qui infligent \u00A0points de dégâts lorsqu’il tourbillonne. Mawdac enflamme le sol, ce qui brûle ses adversaires et leur inflige \u00A0points de dégâts en \u00A0s lorsqu’il soulève le sol.", - "Localisation": "Les Anciens que vous invoquez sont plus puissants.\r\n\r\n{icon:bullet}Korlic déclenche un {c_important}tremblement de terre{/c} infligeant {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts physiques en {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s lorsqu’il bondit.\r\n{icon:bullet}Talic laisse derrière lui des {c_important}tourbillons de poussière{/c} qui infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c}\u00A0|4point:points; de dégâts lorsqu’il tourbillonne.\r\n{icon:bullet}Mawdac enflamme le sol, ce qui brûle ses adversaires et leur inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c}\u00A0|4point:points; de dégâts en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s lorsqu’il soulève le sol.", + "Description": "Vos Anciens sont plus puissants\u00A0:\r\n\r\nKorlic déclenche un tremblement de terre qui inflige #\u00A0points de dégâts physiques en #\u00A0s lorsqu’il bondit\u00A0;\r\nTalic laisse derrière lui des tourbillons de poussière qui infligent #\u00A0points de dégâts lorsqu’il tourbillonne\u00A0;\r\nMadawc enflamme la terre, ce qui brûle ses adversaires et leur inflige #\u00A0points de dégâts en #\u00A0s lorsqu’il soulève le sol.", + "DescriptionClean": "Vos Anciens sont plus puissants\u00A0: Korlic déclenche un tremblement de terre qui inflige \u00A0points de dégâts physiques en \u00A0s lorsqu’il bondit\u00A0; Talic laisse derrière lui des tourbillons de poussière qui infligent \u00A0points de dégâts lorsqu’il tourbillonne\u00A0; Madawc enflamme la terre, ce qui brûle ses adversaires et leur inflige \u00A0points de dégâts en \u00A0s lorsqu’il soulève le sol.", + "Localisation": "Vos Anciens sont plus puissants\u00A0:\r\n\r\n{icon:bullet}Korlic déclenche un {c_important}tremblement de terre{/c} qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0points de dégâts physiques en {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s lorsqu’il bondit\u00A0;\r\n{icon:bullet}Talic laisse derrière lui des {c_important}tourbillons de poussière{/c} qui infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c}\u00A0points de dégâts lorsqu’il tourbillonne\u00A0;\r\n{icon:bullet}Madawc enflamme la terre, ce qui brûle ses adversaires et leur inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c}\u00A0points de dégâts en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s lorsqu’il soulève le sol.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -312,9 +287,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "Bague du Premier Souffle", - "Description": "L’utilisation de votre esquive consomme #\u00A0cumuls de Détermination pour générer #\u00A0points de vigueur.\r\n\r\nVous obtenez l’effet passif de Peau armurée.", - "DescriptionClean": "L’utilisation de votre esquive consomme \u00A0cumuls de Détermination pour générer \u00A0points de vigueur. Vous obtenez l’effet passif de Peau armurée.", - "Localisation": "L’utilisation de votre {c_important}esquive{/c} consomme {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4cumul:cumuls; de {c_important}{u}Détermination{/u}{/c} pour générer {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; de vigueur.\r\n\r\nVous obtenez l’effet passif de {c_important}Peau armurée{/c}.", + "Description": "L’utilisation de votre esquive consomme #\u00A0cumuls de Détermination pour augmenter les dégâts que vous infligez de #% pendant #\u00A0s.\r\n\r\nVous obtenez l’effet passif de Peau armurée.", + "DescriptionClean": "L’utilisation de votre esquive consomme \u00A0cumuls de Détermination pour augmenter les dégâts que vous infligez de pendant \u00A0s. Vous obtenez l’effet passif de Peau armurée.", + "Localisation": "L’utilisation de votre {c_important}esquive{/c} consomme {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4cumul:cumuls; de {c_important}{u}Détermination{/u}{/c} pour augmenter les dégâts que vous infligez de {c_random}[Affix_Value_1|x%|]{/c} pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.\r\n\r\nVous obtenez l’effet passif de {c_important}Peau armurée{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -527,9 +502,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Bâton de Kepeleke", - "Description": "Vos compétences principales sont désormais aussi des compétences de base que vous pouvez lancer gratuitement, mais qui infligent jusqu’à #% de dégâts en moins en fonction de leur coût en vigueur. \r\n\r\nLorsqu’elles sont utilisées alors que les points de vigueur sont au maximum, les compétences principales les consomment dans leur intégralité pour atteindre leur taille optimale et devenir des coups critiques garantis. Les dégâts critiques sont augmentés de #% pour chaque point de vigueur dépensé de cette manière.", - "DescriptionClean": "Vos compétences principales sont désormais aussi des compétences de base que vous pouvez lancer gratuitement, mais qui infligent jusqu’à de dégâts en moins en fonction de leur coût en vigueur. Lorsqu’elles sont utilisées alors que les points de vigueur sont au maximum, les compétences principales les consomment dans leur intégralité pour atteindre leur taille optimale et devenir des coups critiques garantis. Les dégâts critiques sont augmentés de pour chaque point de vigueur dépensé de cette manière.", - "Localisation": "Vos compétences {c_important}principales{/c} sont désormais aussi des compétences {c_important}de base{/c} que vous pouvez lancer gratuitement, mais qui infligent jusqu’à {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} de dégâts en moins en fonction de leur coût en vigueur. \r\n\r\nLorsqu’elles sont utilisées alors que les points de vigueur sont au maximum, les compétences {c_important}principales{/c} les consomment dans leur intégralité pour atteindre leur taille optimale et devenir des coups critiques garantis. Les dégâts critiques sont augmentés de {c_random}[Affix_Value_1*100|%2x|]{/c} pour chaque point de vigueur dépensé de cette manière.", + "Description": "Vos compétences principales sont également des compétences de base que vous pouvez lancer gratuitement.\r\n\r\nLorsqu’elles sont utilisées quand les points de vigueur sont au maximum, les compétences principales les consomment dans leur intégralité pour atteindre leur taille optimale et devenir des coups critiques garantis. Les dégâts critiques sont augmentés de #% pour chaque point de vigueur dépensé de cette manière.", + "DescriptionClean": "Vos compétences principales sont également des compétences de base que vous pouvez lancer gratuitement. Lorsqu’elles sont utilisées quand les points de vigueur sont au maximum, les compétences principales les consomment dans leur intégralité pour atteindre leur taille optimale et devenir des coups critiques garantis. Les dégâts critiques sont augmentés de pour chaque point de vigueur dépensé de cette manière.", + "Localisation": "Vos compétences {c_important}principales{/c} sont également des compétences {c_important}de base{/c} que vous pouvez lancer gratuitement.\r\n\r\nLorsqu’elles sont utilisées quand les points de vigueur sont au maximum, les compétences {c_important}principales{/c} les consomment dans leur intégralité pour atteindre leur taille optimale et devenir des coups critiques garantis. Les dégâts critiques sont augmentés de {c_random}[Affix_Value_1*100|%2x|]{/c} pour chaque point de vigueur dépensé de cette manière.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -561,26 +536,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "Bâton de combat brutal", - "Description": "Vos compétences de base infligent #% de dégâts supplémentaires et effectuent toujours leur 3e\u00A0attaque.\r\n\r\nChaque 3e\u00A0utilisation d’une compétence de base déclenche des frappes triples.", - "DescriptionClean": "Vos compétences de base infligent de dégâts supplémentaires et effectuent toujours leur 3e\u00A0attaque. Chaque 3e\u00A0utilisation d’une compétence de base déclenche des frappes triples.", - "Localisation": "Vos compétences {c_important}de base{/c} infligent {c_random}[Affix_Value_1*100|%|]{/c} de dégâts supplémentaires et effectuent toujours leur {c_number}3e{/c}\u00A0attaque.\r\n\r\nChaque {c_number}3e{/c}\u00A0utilisation d’une compétence {c_important}de base{/c} déclenche des frappes triples.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 1 - ], - "AllowedItemLabels": [] - }, { "IdSno": 579657, "IdName": "2HStaff_Unique_Sorc_002", @@ -607,9 +562,9 @@ "IdNameItem": "Boots_Unique_Generic_003", "IdNameItemActor": "Boots_Unique_Generic_125", "Name": "Bénédiction de Yen", - "Description": "Lorsque vous utilisez une compétence, vous avez #% de chances de lancer une compétence, hors compétences de mobilité et ultimes, qui est actuellement en temps de recharge. Ne se produit qu’une fois toutes les #\u00A0s.", - "DescriptionClean": "Lorsque vous utilisez une compétence, vous avez de chances de lancer une compétence, hors compétences de mobilité et ultimes, qui est actuellement en temps de recharge. Ne se produit qu’une fois toutes les \u00A0s.", - "Localisation": "Lorsque vous utilisez une compétence, vous avez {c_random}[Affix_Value_1|%|]{/c} de chances de lancer une compétence, hors compétences de {c_important}mobilité{/c} et {c_important}ultimes{/c}, qui est actuellement en temps de recharge. Ne se produit qu’une fois toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "Description": "Lorsque vous utilisez une compétence, vous avez #% de chances de déclencher une compétence, hors compétences de mobilité et ultimes, qui est actuellement en temps de recharge. Cet effet ne peut se produire qu’une fois toutes les #\u00A0s.", + "DescriptionClean": "Lorsque vous utilisez une compétence, vous avez de chances de déclencher une compétence, hors compétences de mobilité et ultimes, qui est actuellement en temps de recharge. Cet effet ne peut se produire qu’une fois toutes les \u00A0s.", + "Localisation": "Lorsque vous utilisez une compétence, vous avez {c_random}[Affix_Value_1|%|]{/c} de chances de déclencher une compétence, hors compétences de {c_important}mobilité{/c} et {c_important}ultimes{/c}, qui est actuellement en temps de recharge. Cet effet ne peut se produire qu’une fois toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -681,6 +636,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "Catalyseur d’Okun", + "Description": "Vos sphères foudroyantes gravitent autour de vous et génèrent un champ d’électricité qui inflige #% des dégâts de Sphère foudroyante par sphère active. Vous pouvez vous mouvoir librement tant que le champ est actif.", + "DescriptionClean": "Vos sphères foudroyantes gravitent autour de vous et génèrent un champ d’électricité qui inflige des dégâts de Sphère foudroyante par sphère active. Vous pouvez vous mouvoir librement tant que le champ est actif.", + "Localisation": "Vos {c_important}sphères foudroyantes{/c} gravitent autour de vous et génèrent un champ d’électricité qui inflige {c_random}[Affix_Value_1* 100|%x|]{/c} des dégâts de {c_important}Sphère foudroyante{/c} par sphère active. Vous pouvez vous {c_important}{u}mouvoir librement{/u}{/c} tant que le champ est actif.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1214794, "IdName": "1HWand_Unique_Sorc_100", @@ -955,7 +930,7 @@ "Name": "Coquille de hyacinthe", "Description": "Les dépenses de vigueur vous soignent de #% de votre maximum de points de vie. \r\n\r\nChaque seconde, vos temps de recharge actifs drainent chacun #% de votre maximum de points de vie pour réduire leur durée de #\u00A0s. ", "DescriptionClean": "Les dépenses de vigueur vous soignent de de votre maximum de points de vie. Chaque seconde, vos temps de recharge actifs drainent chacun de votre maximum de points de vie pour réduire leur durée de \u00A0s.", - "Localisation": "Les dépenses de vigueur vous soignent de {c_random}[Affix_Value_1*100|%|]{/c} de votre maximum de points de vie. \r\n\r\nChaque seconde, vos temps de recharge actifs drainent chacun {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} de votre maximum de points de vie pour réduire leur durée de {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s. ", + "Localisation": "Les dépenses de vigueur vous soignent de {c_random}[Affix_Value_1*100|1%|]{/c} de votre maximum de points de vie. \r\n\r\nChaque seconde, vos temps de recharge actifs drainent chacun {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} de votre maximum de points de vie pour réduire leur durée de {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1097,6 +1072,46 @@ 26 ] }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "Croissant maléfique", + "Description": "Les dégâts critiques de Férocité lupine sont augmentés de #% pour chaque coup critique consécutif.", + "DescriptionClean": "Les dégâts critiques de Férocité lupine sont augmentés de pour chaque coup critique consécutif.", + "Localisation": "Les dégâts critiques de {c_important}Férocité lupine{/c} sont augmentés de {c_random}[Affix_Value_1 * 100|%x|]{/c} pour chaque coup critique consécutif.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "Crosse de guerre décolorée", + "Description": "Vos compétences de catalyseur bénéficient de l’ensemble de leurs améliorations et elles augmentent les dégâts infligés par vos compétences de puissance de #% pendant #\u00A0s, jusqu’à un maximum de #%.", + "DescriptionClean": "Vos compétences de catalyseur bénéficient de l’ensemble de leurs améliorations et elles augmentent les dégâts infligés par vos compétences de puissance de pendant \u00A0s, jusqu’à un maximum de.", + "Localisation": "Vos compétences de {c_important}catalyseur{/c} bénéficient de l’ensemble de leurs améliorations et elles augmentent les dégâts infligés par vos compétences de {c_important}puissance{/c} de {c_random}[Affix_Value_1|x%|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, jusqu’à un maximum de {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1222427, "IdName": "Amulet_Unique_Generic_100", @@ -1259,26 +1274,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "Vos serviteurs ont #% de chances de maudir les adversaires. \r\n\r\nLes cibles sous l’effet d’au moins une malédiction subissent #% de dégâts d’accablement supplémentaires de votre part.", - "DescriptionClean": "Vos serviteurs ont de chances de maudir les adversaires. Les cibles sous l’effet d’au moins une malédiction subissent de dégâts d’accablement supplémentaires de votre part.", - "Localisation": "Vos serviteurs ont {c_random}[Affix_Value_1|%|]{/c} de chances de maudir les adversaires. \r\n\r\nLes cibles sous l’effet d’au moins {c_number}une{/c} malédiction subissent {c_number}[Affix.\"Static Value 0\"|%x|]{/c} de dégâts {c_important}d’accablement{/c} supplémentaires de votre part.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1882770, "IdName": "S05_BSK_Generic_001", @@ -1324,6 +1319,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "Foulée assassine", + "Description": "Les compétences de mobilité sont toujours imprégnées d’ombre et leurs effets sont augmentés de #%. \r\n\r\nCoup de chance\u00A0: lorsque vous infligez des dégâts à une cible élite ou un boss avec une compétence de mobilité, vous avez #% de chances de déclencher gratuitement une explosion imprégnée d’ombre.", + "DescriptionClean": "Les compétences de mobilité sont toujours imprégnées d’ombre et leurs effets sont augmentés de. Coup de chance\u00A0: lorsque vous infligez des dégâts à une cible élite ou un boss avec une compétence de mobilité, vous avez de chances de déclencher gratuitement une explosion imprégnée d’ombre.", + "Localisation": "Les compétences de {c_important}mobilité{/c} sont toujours {c_important}imprégnées d’ombre{/c} et leurs effets sont augmentés de {c_random}[Affix_Value_1|%x|]{/c}. \r\n\r\n{c_label}Coup de chance\u00A0:{/c} lorsque vous infligez des dégâts à une cible élite ou un boss avec une compétence de {c_important}mobilité{/c}, vous avez {c_random}[Affix_Value_2|%|]{/c} de chances de déclencher gratuitement une explosion {c_important}imprégnée d’ombre{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1944498, "IdName": "S05_BSK_Generic_004", @@ -1349,15 +1364,35 @@ 19 ] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "Frappe de Corne-Tempête", + "Description": "Sphère foudroyante explose à l’impact, ce qui inflige #% de dégâts supplémentaires et étourdit les adversaires pendant #\u00A0s si elle parcourt sa distance maximale.\r\n\r\nLes super sphères foudroyantes sont plus grosses, infligent #% de dégâts supplémentaires, ont plus de chances d’obtenir un coup de chance et leur durée d’étourdissement est portée à #\u00A0s.", + "DescriptionClean": "Sphère foudroyante explose à l’impact, ce qui inflige de dégâts supplémentaires et étourdit les adversaires pendant \u00A0s si elle parcourt sa distance maximale. Les super sphères foudroyantes sont plus grosses, infligent de dégâts supplémentaires, ont plus de chances d’obtenir un coup de chance et leur durée d’étourdissement est portée à \u00A0s.", + "Localisation": "{c_important}Sphère foudroyante{/c} explose à l’impact, ce qui inflige {c_random}[Affix_Value_1*100|%x|]{/c} de dégâts supplémentaires et étourdit les adversaires pendant {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s si elle parcourt sa distance maximale.\r\n\r\nLes {c_important}super sphères foudroyantes{/c} sont plus grosses, infligent {c_number}[Affix.\"Static Value 4\"|%x|]{/c} de dégâts supplémentaires, ont plus de chances d’obtenir un coup de chance et leur durée d’étourdissement est portée à {c_number}[Affix.\"Static Value 3\"]{/c}\u00A0s.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1901766, "IdName": "Gloves_Unique_Barb_100", "IdNameItem": "Gloves_Unique_Barb_100", "IdNameItemActor": "Gloves_unique_Barbarian_99", "Name": "Frappes jumelles", - "Description": "Après avoir utilisé Coup double à #\u00A0reprises, votre prochaine utilisation de la compétence frappera #\u00A0fois supplémentaires, chaque coup infligeant #%\u00A0points de dégâts supplémentaires.", - "DescriptionClean": "Après avoir utilisé Coup double à \u00A0reprises, votre prochaine utilisation de la compétence frappera \u00A0fois supplémentaires, chaque coup infligeant \u00A0points de dégâts supplémentaires.", - "Localisation": "Après avoir utilisé {c_important}Coup double{/c} à {c_number}[Affix.\"Static Value 0\" - 1]{/c}\u00A0reprises, votre prochaine utilisation de la compétence frappera {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0fois supplémentaires, chaque coup infligeant {c_random}[Affix_Value_1|%x|]{/c}\u00A0|4point:points; de dégâts supplémentaires.", + "Description": "Après avoir utilisé Coup double à #\u00A0reprises, votre prochaine utilisation de la compétence frappera #\u00A0fois supplémentaires, chaque coup infligeant #%\u00A0points de dégâts supplémentaires et étourdissant pendant #\u00A0s.", + "DescriptionClean": "Après avoir utilisé Coup double à \u00A0reprises, votre prochaine utilisation de la compétence frappera \u00A0fois supplémentaires, chaque coup infligeant \u00A0points de dégâts supplémentaires et étourdissant pendant \u00A0s.", + "Localisation": "Après avoir utilisé {c_important}Coup double{/c} à {c_number}[Affix.\"Static Value 0\" - 1]{/c}\u00A0reprises, votre prochaine utilisation de la compétence frappera {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0fois supplémentaires, chaque coup infligeant {c_random}[Affix_Value_1|%x|]{/c}\u00A0|4point:points; de dégâts supplémentaires et étourdissant pendant {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1529,26 +1564,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "Pendant la canalisation d’Incinération, vous projetez périodiquement des braises qui sont attirées par les adversaires et qui leur infligent chacune #\u00A0points de dégâts de feu.", - "DescriptionClean": "Pendant la canalisation d’Incinération, vous projetez périodiquement des braises qui sont attirées par les adversaires et qui leur infligent chacune \u00A0points de dégâts de feu.", - "Localisation": "Pendant la canalisation {c_important}d’Incinération{/c}, vous projetez périodiquement des braises qui sont attirées par les adversaires et qui leur infligent chacune {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0points de dégâts de feu.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1987548, "IdName": "Helm_Unique_Spiritborn_009_x1", @@ -1615,9 +1630,29 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "Hurlements des profondeurs", - "Description": "Au lieu d’exploser immédiatement, Explosion macabre invoque un squelette instable qui se rue sur une cible adverse aléatoire et explose. Les dégâts d’explosion macabre sont augmentés de #%.", - "DescriptionClean": "Au lieu d’exploser immédiatement, Explosion macabre invoque un squelette instable qui se rue sur une cible adverse aléatoire et explose. Les dégâts d’explosion macabre sont augmentés de.", - "Localisation": "Au lieu d’exploser immédiatement, {c_important}Explosion macabre{/c} invoque un squelette instable qui se rue sur une cible adverse aléatoire et explose. Les dégâts d’{c_important}explosion macabre{/c} sont augmentés de {c_random}[Affix_Value_1|%x|]{/c}.", + "Description": "Au lieu d’exploser immédiatement, Explosion macabre invoque désormais un squelette instable qui se rue sur une cible adverse aléatoire et explose. \r\n\r\nLes dégâts d’explosion macabre sont augmentés de #%.", + "DescriptionClean": "Au lieu d’exploser immédiatement, Explosion macabre invoque désormais un squelette instable qui se rue sur une cible adverse aléatoire et explose. Les dégâts d’explosion macabre sont augmentés de.", + "Localisation": "Au lieu d’exploser immédiatement, {c_important}Explosion macabre{/c} invoque désormais un {c_important}squelette instable{/c} qui se rue sur une cible adverse aléatoire et explose. \r\n\r\nLes dégâts {c_important}d’explosion macabre{/c} sont augmentés de {c_random}[Affix_Value_1|%x|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, + { + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Héritage de Kessime", + "Description": "Vague de sang génère désormais deux vagues qui convergent vers votre position, attirant tous les adversaires à proximité avant d’exploser, ce qui inflige #\u00A0points de dégâts.\r\n\r\nChaque fois qu’un adversaire est touché par une vague, les dégâts qui lui sont infligés par Vague de sang sont augmentés de #%, jusqu’à un maximum de #%.", + "DescriptionClean": "Vague de sang génère désormais deux vagues qui convergent vers votre position, attirant tous les adversaires à proximité avant d’exploser, ce qui inflige \u00A0points de dégâts. Chaque fois qu’un adversaire est touché par une vague, les dégâts qui lui sont infligés par Vague de sang sont augmentés de , jusqu’à un maximum de.", + "Localisation": "{c_important}Vague de sang{/c} génère désormais deux vagues qui convergent vers votre position, attirant tous les adversaires à proximité avant d’exploser, ce qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}\u00A0|4point:points; de dégâts.\r\n\r\nChaque fois qu’un adversaire est touché par une vague, les dégâts qui lui sont infligés par {c_important}Vague de sang{/c} sont augmentés de {c_random}[Affix_Value_1|%2|]{/c}, jusqu’à un maximum de {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1702,9 +1737,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "Jambières de la lune de sang", - "Description": "Les attaques de vos serviteurs ont #% de chances d’appliquer aléatoirement Décrépitude ou Vierge de fer.\r\n\r\nVous infligez #% de dégâts d’accablement supplémentaires aux cibles adverses affectées par vos malédictions.", - "DescriptionClean": "Les attaques de vos serviteurs ont de chances d’appliquer aléatoirement Décrépitude ou Vierge de fer. Vous infligez de dégâts d’accablement supplémentaires aux cibles adverses affectées par vos malédictions.", - "Localisation": "Les attaques de vos serviteurs ont {c_random}[Affix_Value_1|1%|]{/c} de chances d’appliquer aléatoirement {c_important}Décrépitude{/c} ou {c_important}Vierge de fer{/c}.\r\n\r\nVous infligez {c_random}[Affix_Value_2|%x|]{/c} de dégâts {c_important}d’accablement{/c} supplémentaires aux cibles adverses affectées par vos {c_important}malédictions{/c}.", + "Description": "Vos invocations ont #% de chances d’appliquer aléatoirement Décrépitude ou Vierge de fer lorsqu’elles infligent des dégâts. \r\n\r\nVous infligez #% de dégâts critiques supplémentaires aux cibles adverses affectées par vos malédictions.", + "DescriptionClean": "Vos invocations ont de chances d’appliquer aléatoirement Décrépitude ou Vierge de fer lorsqu’elles infligent des dégâts. Vous infligez de dégâts critiques supplémentaires aux cibles adverses affectées par vos malédictions.", + "Localisation": "Vos {c_important}invocations{/c} ont {c_random}[Affix_Value_1|1%|]{/c} de chances d’appliquer aléatoirement {c_important}Décrépitude{/c} ou {c_important}Vierge de fer{/c} lorsqu’elles infligent des dégâts. \r\n\r\nVous infligez {c_random}[Affix_Value_2|%x|]{/c} de dégâts critiques supplémentaires aux cibles adverses affectées par vos {c_important}malédictions{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1736,26 +1771,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "Pendant la canalisation d’Incinération, vous projetez périodiquement des braises qui sont attirées par les adversaires et qui leur infligent chacune #\u00A0points de dégâts de feu.", - "DescriptionClean": "Pendant la canalisation d’Incinération, vous projetez périodiquement des braises qui sont attirées par les adversaires et qui leur infligent chacune \u00A0points de dégâts de feu.", - "Localisation": "Pendant la canalisation {c_important}d’Incinération{/c}, vous projetez périodiquement des braises qui sont attirées par les adversaires et qui leur infligent chacune {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}\u00A0points de dégâts de feu.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1927336, "IdName": "S05_BSK_Barbarian_002", @@ -1807,9 +1822,9 @@ "IdNameItem": "1HShield_Unique_Necro_100", "IdNameItemActor": "shield_uniq06", "Name": "Le Mur vigilant", - "Description": "Coup de chance\u00A0: tant que vous avez une tempête d’os active, si vous touchez une cible hors de sa zone d’effet, vous avez #% de chances d’invoquer une tempête d’os supplémentaire sur cette cible.\r\n\r\nChacun de vos bonus de sacrifice actifs augmente ces chances de #% et le nombre maximal de tempêtes d’os de #.", - "DescriptionClean": "Coup de chance\u00A0: tant que vous avez une tempête d’os active, si vous touchez une cible hors de sa zone d’effet, vous avez de chances d’invoquer une tempête d’os supplémentaire sur cette cible. Chacun de vos bonus de sacrifice actifs augmente ces chances de et le nombre maximal de tempêtes d’os de.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} tant que vous avez une {c_important}tempête d’os{/c} active, si vous touchez une cible hors de sa zone d’effet, vous avez {c_random}[Affix_Value_1|%|]{/c} de chances d’invoquer une {c_important}tempête d’os{/c} supplémentaire sur cette cible.\r\n\r\nChacun de vos bonus de sacrifice actifs augmente ces chances de {c_number}[Affix_Value_2|%|]{/c} et le nombre maximal de {c_important}{c_important}tempêtes d’os{/c} de {c_number}[Affix.\"Static Value 0\"|~|]{/c}.", + "Description": "Coup de chance\u00A0: lorsque Tempête d’os active, si vous touchez une cible, vous avez #% de chances d’invoquer une tempête d’os supplémentaire sur cette cible.\r\n\r\nChacun de vos bonus de sacrifice augmente ces chances de #% et le nombre maximal de tempêtes d’os de #. Chaque tempête d’os active augmente les dégâts critiques de #%.", + "DescriptionClean": "Coup de chance\u00A0: lorsque Tempête d’os active, si vous touchez une cible, vous avez de chances d’invoquer une tempête d’os supplémentaire sur cette cible. Chacun de vos bonus de sacrifice augmente ces chances de et le nombre maximal de tempêtes d’os de. Chaque tempête d’os active augmente les dégâts critiques de.", + "Localisation": "{c_label}Coup de chance\u00A0:{/c} lorsque {c_important}Tempête d’os{/c} active, si vous touchez une cible, vous avez {c_random}[Affix_Value_1|%|]{/c} de chances d’invoquer une {c_important}tempête d’os{/c} supplémentaire sur cette cible.\r\n\r\nChacun de vos bonus de sacrifice augmente ces chances de {c_number}[Affix_Value_2|%|]{/c} et le nombre maximal de {c_important}tempêtes d’os{/c} de {c_number}[Affix.\"Static Value 0\"||]{/c}. Chaque {c_important}tempête d’os{/c} active augmente les dégâts critiques de {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1925,6 +1940,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "Mantelet de Fureur de la montagne", + "Description": "Marteau des Anciens crée une faille sismique qui inflige les dégâts de la compétence et ralentit les cibles adverses touchées de #% pendant #\u00A0s. Elle consomme et fait exploser les tremblements de terre qu’elle traverse, qui infligent leurs dégâts normaux. ", + "DescriptionClean": "Marteau des Anciens crée une faille sismique qui inflige les dégâts de la compétence et ralentit les cibles adverses touchées de pendant \u00A0s. Elle consomme et fait exploser les tremblements de terre qu’elle traverse, qui infligent leurs dégâts normaux.", + "Localisation": "{c_important}Marteau des Anciens{/c} crée une faille sismique qui inflige les dégâts de la compétence et ralentit les cibles adverses touchées de {c_random}[Affix_Value_1|%|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Elle consomme et fait exploser les {c_important}tremblements de terre{/c} qu’elle traverse, qui infligent leurs dégâts normaux. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1990379, "IdName": "Helm_Unique_Spiritborn_011_x1", @@ -2098,9 +2138,9 @@ "IdNameItem": "Amulet_Unique_Rogue_100", "IdNameItemActor": "Icons_Amulet_Unique_011", "Name": "Parole d’Hakan", - "Description": "Votre pluie de flèches est toujours imprégnée de toutes les imprégnations et bénéficie des avantages de votre tempête de flèches.", - "DescriptionClean": "Votre pluie de flèches est toujours imprégnée de toutes les imprégnations et bénéficie des avantages de votre tempête de flèches.", - "Localisation": "Votre {c_important}pluie de flèches{/c} est toujours {c_important}imprégnée{/c} de toutes les {c_important}imprégnations{/c} et bénéficie des avantages de votre {c_important}tempête de flèches{/c}.", + "Description": "Votre pluie de flèches est toujours imprégnée de toutes les imprégnations et bénéficie des avantages de votre tempête de flèches.\r\n\r\nVous infligez #% de dégâts supplémentaires aux adversaires à distance.", + "DescriptionClean": "Votre pluie de flèches est toujours imprégnée de toutes les imprégnations et bénéficie des avantages de votre tempête de flèches. Vous infligez de dégâts supplémentaires aux adversaires à distance.", + "Localisation": "Votre {c_important}pluie de flèches{/c} est toujours {c_important}imprégnée{/c} de toutes les {c_important}imprégnations{/c} et bénéficie des avantages de votre {c_important}tempête de flèches{/c}.\r\n\r\nVous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires aux adversaires à distance.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2138,9 +2178,9 @@ "IdNameItem": "Amulet_Unique_Necro_100", "IdNameItemActor": "Icons_Amulet_Unique_009", "Name": "Pendentif de thanaturge", - "Description": "Afflux sanguin lance une mini nova sur vos serviteurs, infligeant #\u00A0points de dégâts. Les dégâts sont augmentés de #% par cible drainée par l’utilisation initiale de la compétence, jusqu’à un maximum de #%.", - "DescriptionClean": "Afflux sanguin lance une mini nova sur vos serviteurs, infligeant \u00A0points de dégâts. Les dégâts sont augmentés de par cible drainée par l’utilisation initiale de la compétence, jusqu’à un maximum de.", - "Localisation": "{c_important}Afflux sanguin{/c} lance une mini nova sur vos serviteurs, infligeant {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts. Les dégâts sont augmentés de {c_number}[Affix.\"Static Value 0\"|%|]{/c} par cible drainée par l’utilisation initiale de la compétence, jusqu’à un maximum de {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Description": "Afflux sanguin lance une mini nova sur vos serviteurs qui inflige #\u00A0points de dégâts. Les dégâts sont augmentés de #% par cible drainée par l’utilisation initiale de la compétence, jusqu’à un maximum de #%.", + "DescriptionClean": "Afflux sanguin lance une mini nova sur vos serviteurs qui inflige \u00A0points de dégâts. Les dégâts sont augmentés de par cible drainée par l’utilisation initiale de la compétence, jusqu’à un maximum de.", + "Localisation": "{c_important}Afflux sanguin{/c} lance une mini nova sur vos {c_important}serviteurs{/c} qui inflige {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}\u00A0points de dégâts. Les dégâts sont augmentés de {c_number}[Affix.\"Static Value 0\"|%|]{/c} par cible drainée par l’utilisation initiale de la compétence, jusqu’à un maximum de {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2220,9 +2260,9 @@ "IdNameItem": "Gloves_Unique_Rogue_100", "IdNameItemActor": "GLV_sets53", "Name": "Poignes de l’ombre", - "Description": "Coup de chance\u00A0: lorsque vous infligez des dégâts à une cible avec une compétence de tir d’élite ou de coupe-jarret, vous avez jusqu’à #% de chances d’invoquer un clone d’ombre qui reproduit cette compétence.", - "DescriptionClean": "Coup de chance\u00A0: lorsque vous infligez des dégâts à une cible avec une compétence de tir d’élite ou de coupe-jarret, vous avez jusqu’à de chances d’invoquer un clone d’ombre qui reproduit cette compétence.", - "Localisation": "{c_label}Coup de chance\u00A0:{/c} lorsque vous infligez des dégâts à une cible avec une compétence de {c_important}tir d’élite{/c} ou de {c_important}coupe-jarret{/c}, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances d’invoquer un {c_important}clone d’ombre{/c} qui reproduit cette compétence.", + "Description": "Lorsque vous infligez des dégâts à une cible avec une compétence de tir d’élite ou de coupe-jarret, vous avez #% de chances d’invoquer un clone d’ombre qui reproduit cette compétence.", + "DescriptionClean": "Lorsque vous infligez des dégâts à une cible avec une compétence de tir d’élite ou de coupe-jarret, vous avez de chances d’invoquer un clone d’ombre qui reproduit cette compétence.", + "Localisation": "Lorsque vous infligez des dégâts à une cible avec une compétence de {c_important}tir d’élite{/c} ou de {c_important}coupe-jarret{/c}, vous avez {c_random}[Affix_Value_1|%|]{/c} de chances d’invoquer un {c_important}clone d’ombre{/c} qui reproduit cette compétence.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2431,66 +2471,6 @@ 19 ] }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "Vos serviteurs ont #% de chances de maudir les adversaires. \r\n\r\nLes cibles sous l’effet d’au moins une malédiction subissent #% de dégâts d’accablement supplémentaires de votre part.", - "DescriptionClean": "Vos serviteurs ont de chances de maudir les adversaires. Les cibles sous l’effet d’au moins une malédiction subissent de dégâts d’accablement supplémentaires de votre part.", - "Localisation": "Vos serviteurs ont {c_random}[Affix_Value_1|%|]{/c} de chances de maudir les adversaires. \r\n\r\nLes cibles sous l’effet d’au moins {c_number}une{/c} malédiction subissent {c_number}[Affix.\"Static Value 0\"|%x|]{/c} de dégâts {c_important}d’accablement{/c} supplémentaires de votre part.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "Si vous lancez Rocher quand Ouragan est actif, le rocher se met plutôt à tournoyer autour de vous. Les dégâts de Rocher augmentent de #% pour chaque rocher tournoyant.\r\n\r\nVous pouvez avoir jusqu’à dix\u00A0rochers actifs à la fois.", - "DescriptionClean": "Si vous lancez Rocher quand Ouragan est actif, le rocher se met plutôt à tournoyer autour de vous. Les dégâts de Rocher augmentent de pour chaque rocher tournoyant. Vous pouvez avoir jusqu’à dix\u00A0rochers actifs à la fois.", - "Localisation": "Si vous lancez {c_important}Rocher{/c} quand {c_important}Ouragan{/c} est actif, le {c_important}rocher{/c} se met plutôt à tournoyer autour de vous. Les dégâts de {c_important}Rocher{/c} augmentent de {c_random}[Affix_Value_1 * 100|%x|]{/c} pour chaque rocher tournoyant.\r\n\r\nVous pouvez avoir jusqu’à {c_number}dix{c_number}\u00A0{c_important}rochers{/c} actifs à la fois.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "Lorsque vous utilisez une compétence ultime, votre compétence principale suivante consomme toute votre énergie et inflige #% de dégâts supplémentaires par point d’énergie consommé. \r\n\r\nUtiliser une compétence avec temps de recharge restaure #\u00A0points d’énergie.", - "DescriptionClean": "Lorsque vous utilisez une compétence ultime, votre compétence principale suivante consomme toute votre énergie et inflige de dégâts supplémentaires par point d’énergie consommé. Utiliser une compétence avec temps de recharge restaure \u00A0points d’énergie.", - "Localisation": "Lorsque vous utilisez une compétence {c_important}ultime{/c}, votre compétence {c_important}principale{/c} suivante consomme toute votre énergie et inflige {c_random}[Affix_Value_1|2%x|]{/c} de dégâts supplémentaires par point d’énergie consommé. \r\n\r\nUtiliser une compétence avec temps de recharge restaure {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; d’énergie.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1987314, "IdName": "Quarterstaff_Unique_Spiritborn_012_x1", @@ -2531,6 +2511,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Souvenir d’Indira", + "Description": "Vague de sang est également une compétence d’os qui crée une Prison d’os en bout de trajectoire et qui augmente les dégâts de vos compétences de sang de #% pendant #\u00A0s.\r\n\r\nLance d’os est également une compétence de sang, qui draine #% de votre maximum de points de vie après avoir touché une cible adverse pour consommer un cadavre proche et lancer une nouvelle Lance d’os depuis cet emplacement.", + "DescriptionClean": "Vague de sang est également une compétence d’os qui crée une Prison d’os en bout de trajectoire et qui augmente les dégâts de vos compétences de sang de pendant \u00A0s. Lance d’os est également une compétence de sang, qui draine de votre maximum de points de vie après avoir touché une cible adverse pour consommer un cadavre proche et lancer une nouvelle Lance d’os depuis cet emplacement.", + "Localisation": "{c_important}Vague de sang{/c} est également une compétence {c_important}d’os{/c} qui crée une {c_important}Prison d’os{/c} en bout de trajectoire et qui augmente les dégâts de vos compétences de {c_important}sang{/c} de {c_random}[Affix_Value_1|%x|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.\r\n\r\n{c_important}Lance d’os{/c} est également une compétence de {c_important}sang{/c}, qui draine {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} de votre maximum de points de vie après avoir touché une cible adverse pour consommer un cadavre proche et lancer une nouvelle {c_important}Lance d’os{/c} depuis cet emplacement.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1924261, "IdName": "S05_BSK_Generic_009", @@ -2747,9 +2747,9 @@ "IdNameItem": "Chest_Unique_Rogue_100", "IdNameItemActor": "TRS_sets53", "Name": "Veste de bandit", - "Description": "Tant que vous profitez du bonus d’énergie illimitée de Vision intérieure, vous avez #%\u00A0de chances de faire apparaître un chausse-trappe, un piège de poison ou un piège mortel lorsque vous lancez une compétence principale.", - "DescriptionClean": "Tant que vous profitez du bonus d’énergie illimitée de Vision intérieure, vous avez \u00A0de chances de faire apparaître un chausse-trappe, un piège de poison ou un piège mortel lorsque vous lancez une compétence principale.", - "Localisation": "Tant que vous profitez du bonus d’énergie illimitée de {c_important}Vision intérieure{/c}, vous avez {c_random}[Affix_Value_1|%|]{/c}\u00A0de chances de faire apparaître un {c_important}chausse-trappe{/c}, un {c_important}piège de poison{/c} ou un {c_important}piège mortel{/c} lorsque vous lancez une compétence {c_important}principale{/c}.", + "Description": "Tant que vous profitez du bonus d’énergie illimitée de Vision intérieure, vous avez #%\u00A0de chances de faire apparaître un chausse-trappe, un piège de poison ou un piège mortel lorsque vous lancez une compétence principale. Les dégâts de votre compétence principale sont augmentés de #%.", + "DescriptionClean": "Tant que vous profitez du bonus d’énergie illimitée de Vision intérieure, vous avez \u00A0de chances de faire apparaître un chausse-trappe, un piège de poison ou un piège mortel lorsque vous lancez une compétence principale. Les dégâts de votre compétence principale sont augmentés de.", + "Localisation": "Tant que vous profitez du bonus d’énergie illimitée de {c_important}Vision intérieure{/c}, vous avez {c_random}[Affix_Value_1|%|]{/c}\u00A0de chances de faire apparaître un {c_important}chausse-trappe{/c}, un {c_important}piège de poison{/c} ou un {c_important}piège mortel{/c} lorsque vous lancez une compétence {c_important}principale{/c}. Les dégâts de votre {c_important}compétence principale{/c} sont augmentés de {c_random}[Affix_Value_2|%x|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2787,9 +2787,9 @@ "IdNameItem": "Helm_Unique_Necro_100", "IdNameItemActor": "HLM_sets56", "Name": "Visage immortel", - "Description": "Lance d’os laisse derrière elle des échos qui explosent et infligent #\u00A0points de dégâts physiques, qui augmentent de #% pour chaque tranche de #% de dégâts critiques dont vous disposez.\r\n\r\nBonus actuel\u00A0: #%", - "DescriptionClean": "Lance d’os laisse derrière elle des échos qui explosent et infligent \u00A0points de dégâts physiques, qui augmentent de pour chaque tranche de de dégâts critiques dont vous disposez. Bonus actuel\u00A0:", - "Localisation": "{c_important}Lance d’os{/c} laisse derrière elle des échos qui explosent et infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts physiques, qui augmentent de {c_number}[Affix.\"Static Value 0\"|%x|]{/c} pour chaque tranche de {c_number}[Affix.\"Static Value 1\"|%|]{/c} de dégâts critiques dont vous disposez.\r\n\r\nBonus actuel\u00A0: {c_number}[Floor((Owner.(ComputeCritDamageScalar() + (-1)) + Owner.Crit_Damage_Percent) / (Affix.\"Static Value 1\" / 100)) * Affix.\"Static Value 0\"|x%||1|]{/c}", + "Description": "Lance d’os inflige #% de dégâts critiques supplémentaires et laisse derrière elle des échos qui explosent et infligent #\u00A0points de dégâts physiques, qui augmentent de #% pour chaque tranche de #% de votre bonus aux dégâts critiques.\r\n\r\nBonus actuel\u00A0: #%", + "DescriptionClean": "Lance d’os inflige de dégâts critiques supplémentaires et laisse derrière elle des échos qui explosent et infligent \u00A0points de dégâts physiques, qui augmentent de pour chaque tranche de de votre bonus aux dégâts critiques. Bonus actuel\u00A0:", + "Localisation": "{c_important}Lance d’os{/c} inflige {c_random}[Affix_Value_2|1%x|]{/c} de dégâts critiques supplémentaires et laisse derrière elle des échos qui explosent et infligent {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}\u00A0|4point:points; de dégâts physiques, qui augmentent de {c_number}[Affix.\"Static Value 0\"|%x|]{/c} pour chaque tranche de {c_number}[Affix.\"Static Value 1\"|%|]{/c} de votre bonus aux dégâts critiques.\r\n\r\nBonus actuel\u00A0: {c_number}[Floor((Owner.(ComputeCritDamageScalar() + (-1)) + Owner.Crit_Damage_Percent) / (Affix.\"Static Value 1\" / 100)) * Affix.\"Static Value 0\"|x%||1|]{/c}", "MagicType": 2, "AllowedForPlayerClass": [ 0, diff --git a/D4Companion/Data/Uniques.itIT.json b/D4Companion/Data/Uniques.itIT.json index ad510c36..1ae5df89 100644 --- a/D4Companion/Data/Uniques.itIT.json +++ b/D4Companion/Data/Uniques.itIT.json @@ -39,31 +39,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "Maglio degli Antichi forma anche una linea sismica che infligge i suoi danni e rallenta i nemici colpiti del #% per # s. I Terremoti che vengono attraversati esplodono infliggendo i loro danni totali e vengono consumati. ", - "DescriptionClean": "Maglio degli Antichi forma anche una linea sismica che infligge i suoi danni e rallenta i nemici colpiti del per s. I Terremoti che vengono attraversati esplodono infliggendo i loro danni totali e vengono consumati.", - "Localisation": "{c_important}Maglio degli Antichi{/c} forma anche una linea sismica che infligge i suoi danni e rallenta i nemici colpiti del {c_random}[Affix_Value_1|%|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s. I {c_important}Terremoti{/c} che vengono attraversati esplodono infliggendo i loro danni totali e vengono consumati. ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 578778, "IdName": "2HStaff_Unique_Generic_100", @@ -306,6 +281,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "Assalto del Corno della Tempesta", + "Description": "Palla Fulminante esplode all'impatto, infliggendo il #% di danni aggiuntivi. Stordisce i nemici per # s se raggiunge la portata massima.\r\n\r\nMega Palla Fulminante è più grande, infligge il #% di danni aggiuntivi, ha una probabilità di colpo fortunato maggiore e la durata dello stordimento è aumentata di # s.", + "DescriptionClean": "Palla Fulminante esplode all'impatto, infliggendo il di danni aggiuntivi. Stordisce i nemici per s se raggiunge la portata massima. Mega Palla Fulminante è più grande, infligge il di danni aggiuntivi, ha una probabilità di colpo fortunato maggiore e la durata dello stordimento è aumentata di s.", + "Localisation": "{c_important}Palla Fulminante{/c} esplode all'impatto, infliggendo il {c_random}[Affix_Value_1*100|%x|]{/c} di danni aggiuntivi. Stordisce i nemici per {c_number}[Affix.\"Static Value 2\"]{/c} s se raggiunge la portata massima.\r\n\r\n{c_important}Mega Palla Fulminante{/c} è più grande, infligge il {c_number}[Affix.\"Static Value 4\"|%x|]{/c} di danni aggiuntivi, ha una probabilità di colpo fortunato maggiore e la durata dello stordimento è aumentata di {c_number}[Affix.\"Static Value 3\"]{/c} s.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1902466, "IdName": "Ring_Unique_Rogue_101", @@ -346,26 +341,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "Bastone Ferrato Brutale", - "Description": "Le tue abilità Base infliggono il #% di danni aggiuntivi e utilizzano sempre il loro 3° attacco. \r\n\r\nOgni 3° lancio di un'abilità Base colpisce tre volte.", - "DescriptionClean": "Le tue abilità Base infliggono il di danni aggiuntivi e utilizzano sempre il loro 3° attacco. Ogni 3° lancio di un'abilità Base colpisce tre volte.", - "Localisation": "Le tue abilità {c_important}Base{/c} infliggono il {c_random}[Affix_Value_1*100|%|]{/c} di danni aggiuntivi e utilizzano sempre il loro {c_number}3°{/c} attacco. \r\n\r\nOgni {c_number}3°{/c} lancio di un'abilità {c_important}Base{/c} colpisce tre volte.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 1 - ], - "AllowedItemLabels": [] - }, { "IdSno": 579657, "IdName": "2HStaff_Unique_Sorc_002", @@ -452,9 +427,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "Brache della Luna di Sangue", - "Description": "Le tue abilità di Evocazione hanno il #% di probabilità di infliggere casualmente Decadimento o Vergine di Ferro.\r\n\r\nInfliggi il #% di danni critici aggiuntivi ai nemici colpiti dalle tue Maledizioni.", - "DescriptionClean": "Le tue abilità di Evocazione hanno il di probabilità di infliggere casualmente Decadimento o Vergine di Ferro. Infliggi il di danni critici aggiuntivi ai nemici colpiti dalle tue Maledizioni.", - "Localisation": "Le tue abilità di {c_important}Evocazione{/c} hanno il {c_random}[Affix_Value_1|1%|]{/c} di probabilità di infliggere casualmente {c_important}Decadimento{/c} o {c_important}Vergine di Ferro{/c}.\r\n\r\nInfliggi il {c_random}[Affix_Value_2|%x|]{/c} di danni critici aggiuntivi ai nemici colpiti dalle tue {c_important}Maledizioni{/c}.", + "Description": "Le tue evocazioni hanno il #% di probabilità di infliggere casualmente Decadimento o Vergine di Ferro quando infliggono danni.\r\n\r\nInfliggi il #% di danni critici aggiuntivi ai nemici colpiti dalle tue Maledizioni.", + "DescriptionClean": "Le tue evocazioni hanno il di probabilità di infliggere casualmente Decadimento o Vergine di Ferro quando infliggono danni. Infliggi il di danni critici aggiuntivi ai nemici colpiti dalle tue Maledizioni.", + "Localisation": "Le tue {c_important}evocazioni{/c} hanno il {c_random}[Affix_Value_1|1%|]{/c} di probabilità di infliggere casualmente {c_important}Decadimento{/c} o {c_important}Vergine di Ferro{/c} quando infliggono danni.\r\n\r\nInfliggi il {c_random}[Affix_Value_2|%x|]{/c} di danni critici aggiuntivi ai nemici colpiti dalle tue {c_important}Maledizioni{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -571,6 +546,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "Catalizzatore di Okun", + "Description": "Palla Fulminante ti orbita attorno creando un campo di elettricità statica che danneggia tutti i nemici al suo interno e infligge loro il #% dei danni di Palla Fulminante per palla attiva. Sei irrefrenabile fin quando il campo è attivo.", + "DescriptionClean": "Palla Fulminante ti orbita attorno creando un campo di elettricità statica che danneggia tutti i nemici al suo interno e infligge loro il dei danni di Palla Fulminante per palla attiva. Sei irrefrenabile fin quando il campo è attivo.", + "Localisation": "{c_important}Palla Fulminante{/c} ti orbita attorno creando un campo di elettricità statica che danneggia tutti i nemici al suo interno e infligge loro il {c_random}[Affix_Value_1* 100|%x|]{/c} dei danni di {c_important}Palla Fulminante{/c} per palla attiva. Sei {c_important}{u}irrefrenabile{/u}{/c} fin quando il campo è attivo.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1934415, "IdName": "Amulet_Unique_Barb_101", @@ -1083,9 +1078,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "Fardello dell'Arreat", - "Description": "Gli Antichi che evochi sono potenziati.\r\n\r\nKorlic provoca un Terremoto che infligge # danni fisici nell'arco di # s quando balza.\r\nTalic lascia dietro di sé dei Diavoli di Sabbia che infliggono # danni quando usa un turbine.\r\nMawdac dà fuoco al terreno, mandando in fiamme i nemici infliggendo # danni aggiuntivi in # s quando si alza dal terreno.", - "DescriptionClean": "Gli Antichi che evochi sono potenziati. Korlic provoca un Terremoto che infligge danni fisici nell'arco di s quando balza. Talic lascia dietro di sé dei Diavoli di Sabbia che infliggono danni quando usa un turbine. Mawdac dà fuoco al terreno, mandando in fiamme i nemici infliggendo danni aggiuntivi in s quando si alza dal terreno.", - "Localisation": "Gli Antichi che evochi sono potenziati.\r\n\r\n{icon:bullet}Korlic provoca un {c_important}Terremoto{/c} che infligge {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} danni fisici nell'arco di {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s quando balza.\r\n{icon:bullet}Talic lascia dietro di sé dei {c_important}Diavoli di Sabbia{/c} che infliggono {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} danni quando usa un turbine.\r\n{icon:bullet}Mawdac dà fuoco al terreno, mandando in fiamme i nemici infliggendo {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} danni aggiuntivi in {c_number}[Affix.\"Static Value 0\"]{/c} s quando si alza dal terreno.", + "Description": "I tuoi Antichi sono potenziati:\r\n\r\nKorlic provoca un Terremoto che infligge # danni fisici nell'arco di # s quando balza.\r\nTalic lascia dietro di sé dei Diavoli di Sabbia che infliggono # danni quando usa un turbine.\r\nMadawc dà fuoco al terreno, mandando in fiamme i nemici e infliggendo # danni aggiuntivi nell'arco di # s quando solleva il terreno.", + "DescriptionClean": "I tuoi Antichi sono potenziati: Korlic provoca un Terremoto che infligge danni fisici nell'arco di s quando balza. Talic lascia dietro di sé dei Diavoli di Sabbia che infliggono danni quando usa un turbine. Madawc dà fuoco al terreno, mandando in fiamme i nemici e infliggendo danni aggiuntivi nell'arco di s quando solleva il terreno.", + "Localisation": "I tuoi Antichi sono potenziati:\r\n\r\n{icon:bullet}Korlic provoca un {c_important}Terremoto{/c} che infligge {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} danni fisici nell'arco di {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s quando balza.\r\n{icon:bullet}Talic lascia dietro di sé dei {c_important}Diavoli di Sabbia{/c} che infliggono {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} danni quando usa un turbine.\r\n{icon:bullet}Madawc dà fuoco al terreno, mandando in fiamme i nemici e infliggendo {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} danni aggiuntivi nell'arco di {c_number}[Affix.\"Static Value 0\"]{/c} s quando solleva il terreno.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1189,26 +1184,6 @@ 19 ] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "Ondata di Sangue ora genera un'ondata da entrambi i lati. Entrambe le ondate convergono ai tuoi piedi, attirano i nemici circostanti ed esplodono infliggendo # danni.\r\n\r\nOgni volta che un nemico viene colpito da un'ondata, subisce il #% di danni aggiuntivi dalle tue Ondate di sangue, fino a un massimo del #%.", - "DescriptionClean": "Ondata di Sangue ora genera un'ondata da entrambi i lati. Entrambe le ondate convergono ai tuoi piedi, attirano i nemici circostanti ed esplodono infliggendo danni. Ogni volta che un nemico viene colpito da un'ondata, subisce il di danni aggiuntivi dalle tue Ondate di sangue, fino a un massimo del.", - "Localisation": "{c_important}Ondata di Sangue{/c} ora genera un'ondata da entrambi i lati. Entrambe le ondate convergono ai tuoi piedi, attirano i nemici circostanti ed esplodono infliggendo {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} danni.\r\n\r\nOgni volta che un nemico viene colpito da un'ondata, subisce il {c_random}[Affix_Value_1|%2|]{/c} di danni aggiuntivi dalle tue {c_important}Ondate di sangue{/c}, fino a un massimo del {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1968411, "IdName": "Gloves_Unique_Spiritborn_007_x1", @@ -1379,26 +1354,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "Palla Fulminante ti orbita attorno creando un campo di elettricità statica che danneggia tutti i nemici al suo interno e infligge loro il #% dei danni di Palla Fulminante per palla attiva e ti rende irrefrenabile fin quando il campo è attivo.", - "DescriptionClean": "Palla Fulminante ti orbita attorno creando un campo di elettricità statica che danneggia tutti i nemici al suo interno e infligge loro il dei danni di Palla Fulminante per palla attiva e ti rende irrefrenabile fin quando il campo è attivo.", - "Localisation": "{c_important}Palla Fulminante{/c} ti orbita attorno creando un campo di elettricità statica che danneggia tutti i nemici al suo interno e infligge loro il {c_random}[Affix_Value_1* 100|%x|]{/c} dei danni di {c_important}Palla Fulminante{/c} per palla attiva e ti rende {c_important}{u}irrefrenabile{/u}{/c} fin quando il campo è attivo.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1210590, "IdName": "Boots_Unique_Barb_100", @@ -1595,26 +1550,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "Palla Fulminante esplode al contatto, infligge il #% di danni aggiuntivi e stordisce i nemici per # s se raggiunge la portata massima.\r\n\r\nMega Palla Fulminante è più grande, infligge il #% di danni aggiuntivi, ha una probabilità di colpo fortunato maggiore e la durata dello stordimento è aumentata di # s.", - "DescriptionClean": "Palla Fulminante esplode al contatto, infligge il di danni aggiuntivi e stordisce i nemici per s se raggiunge la portata massima. Mega Palla Fulminante è più grande, infligge il di danni aggiuntivi, ha una probabilità di colpo fortunato maggiore e la durata dello stordimento è aumentata di s.", - "Localisation": "{c_important}Palla Fulminante{/c} esplode al contatto, infligge il {c_random}[Affix_Value_1*100|%x|]{/c} di danni aggiuntivi e stordisce i nemici per {c_number}[Affix.\"Static Value 2\"]{/c} s se raggiunge la portata massima.\r\n\r\n{c_important}Mega Palla Fulminante{/c} è più grande, infligge il {c_number}[100|%x|]{/c} di danni aggiuntivi, ha una probabilità di colpo fortunato maggiore e la durata dello stordimento è aumentata di {c_number}[Affix.\"Static Value 3\"]{/c} s.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1439768, "IdName": "1HWand_Unique_Sorc_101", @@ -1787,6 +1722,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "Manto della Furia della Montagna", + "Description": "Maglio degli Antichi forma anche una linea sismica che infligge i suoi danni e rallenta i nemici colpiti del #% per # s. I Terremoti che vengono attraversati esplodono infliggendo i loro danni totali e vengono consumati. ", + "DescriptionClean": "Maglio degli Antichi forma anche una linea sismica che infligge i suoi danni e rallenta i nemici colpiti del per s. I Terremoti che vengono attraversati esplodono infliggendo i loro danni totali e vengono consumati.", + "Localisation": "{c_important}Maglio degli Antichi{/c} forma anche una linea sismica che infligge i suoi danni e rallenta i nemici colpiti del {c_random}[Affix_Value_1|%|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s. I {c_important}Terremoti{/c} che vengono attraversati esplodono infliggendo i loro danni totali e vengono consumati. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1559452, "IdName": "Chest_Unique_Generic_101", @@ -1807,6 +1767,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "Mezzaluna Malefica", + "Description": "I danni critici di Ferocia Lupesca aumentano del #% quando infliggi colpi critici consecutivi.", + "DescriptionClean": "I danni critici di Ferocia Lupesca aumentano del quando infliggi colpi critici consecutivi.", + "Localisation": "I danni critici di {c_important}Ferocia Lupesca{/c} aumentano del {c_random}[Affix_Value_1 * 100|%x|]{/c} quando infliggi colpi critici consecutivi.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1982336, "IdName": "Glaive_Unique_Spiritborn_014_x1", @@ -1907,6 +1887,46 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "Passo dell'Assassino", + "Description": "Le abilità di Mobilità sono sempre Infuse d'ombra con il #% della potenza aggiuntiva. \r\n\r\nColpo fortunato: infliggere danni a un élite o a un boss con un'abilità di Mobilità ha una probabilità massima del #% di attivare istantaneamente un esplosione di Infusione dell'Ombra gratuita.", + "DescriptionClean": "Le abilità di Mobilità sono sempre Infuse d'ombra con il della potenza aggiuntiva. Colpo fortunato: infliggere danni a un élite o a un boss con un'abilità di Mobilità ha una probabilità massima del di attivare istantaneamente un esplosione di Infusione dell'Ombra gratuita.", + "Localisation": "Le abilità di {c_important}Mobilità{/c} sono sempre {c_important}Infuse d'ombra{/c} con il {c_random}[Affix_Value_1|%x|]{/c} della potenza aggiuntiva. \r\n\r\n{c_label}Colpo fortunato:{/c} infliggere danni a un élite o a un boss con un'abilità di {c_important}Mobilità{/c} ha una probabilità massima del {c_random}[Affix_Value_2|%|]{/c} di attivare istantaneamente un esplosione di {c_important}Infusione dell'Ombra{/c} gratuita.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "Pastorale da Guerra Macchiato dal Sole", + "Description": "Le tue abilità di Concentrazione traggono vantaggio da tutti i loro potenziamenti e aumentano i danni delle tue abilità di Potenza del #% per # s, fino a un massimo del #%.", + "DescriptionClean": "Le tue abilità di Concentrazione traggono vantaggio da tutti i loro potenziamenti e aumentano i danni delle tue abilità di Potenza del per s, fino a un massimo del.", + "Localisation": "Le tue abilità di {c_important}Concentrazione{/c} traggono vantaggio da tutti i loro potenziamenti e aumentano i danni delle tue abilità di {c_important}Potenza{/c} del {c_random}[Affix_Value_1|x%|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s, fino a un massimo del {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1610756, "IdName": "Chest_Unique_Rogue_100", @@ -1935,7 +1955,7 @@ "Name": "Pendente dell'Oratore della Morte", "Description": "Scarica di Sangue attiva una mini nova sui tuoi servitori, infliggendo # danni. I danni aumentano del #% per bersaglio prosciugato dal lancio iniziale, fino al #%.", "DescriptionClean": "Scarica di Sangue attiva una mini nova sui tuoi servitori, infliggendo danni. I danni aumentano del per bersaglio prosciugato dal lancio iniziale, fino al.", - "Localisation": "{c_important}Scarica di Sangue{/c} attiva una mini nova sui tuoi servitori, infliggendo {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} danni. I danni aumentano del {c_number}[Affix.\"Static Value 0\"|%|]{/c} per bersaglio prosciugato dal lancio iniziale, fino al {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Localisation": "{c_important}Scarica di Sangue{/c} attiva una mini nova sui tuoi {c_important}servitori{/c}, infliggendo {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} danni. I danni aumentano del {c_number}[Affix.\"Static Value 0\"|%|]{/c} per bersaglio prosciugato dal lancio iniziale, fino al {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2037,7 +2057,7 @@ "Name": "Placca di Giacinto", "Description": "Consumare veemenza ti cura del #% della tua Vita massima.\r\n\r\nOgni secondo, i tuoi tempi di recupero attivi prosciugano il #% della tua Vita massima per ridurre la loro durata di # s. ", "DescriptionClean": "Consumare veemenza ti cura del della tua Vita massima. Ogni secondo, i tuoi tempi di recupero attivi prosciugano il della tua Vita massima per ridurre la loro durata di s.", - "Localisation": "Consumare veemenza ti cura del {c_random}[Affix_Value_1*100|%|]{/c} della tua Vita massima.\r\n\r\nOgni secondo, i tuoi tempi di recupero attivi prosciugano il {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} della tua Vita massima per ridurre la loro durata di {c_number}[Affix.\"Static Value 1\"]{/c} s. ", + "Localisation": "Consumare veemenza ti cura del {c_random}[Affix_Value_1*100|1%|]{/c} della tua Vita massima.\r\n\r\nOgni secondo, i tuoi tempi di recupero attivi prosciugano il {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} della tua Vita massima per ridurre la loro durata di {c_number}[Affix.\"Static Value 1\"]{/c} s. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2179,6 +2199,46 @@ 19 ] }, + { + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Retaggio di Kessime", + "Description": "Ondata di Sangue ora genera un'ondata da entrambi i lati. Entrambe le ondate convergono ai tuoi piedi, attirano i nemici circostanti ed esplodono infliggendo # danni.\r\n\r\nOgni volta che un'ondata colpisce, i nemici subiscono il #% di danni aggiuntivi dalle tue Ondate di Sangue, fino a un massimo del #%.", + "DescriptionClean": "Ondata di Sangue ora genera un'ondata da entrambi i lati. Entrambe le ondate convergono ai tuoi piedi, attirano i nemici circostanti ed esplodono infliggendo danni. Ogni volta che un'ondata colpisce, i nemici subiscono il di danni aggiuntivi dalle tue Ondate di Sangue, fino a un massimo del.", + "Localisation": "{c_important}Ondata di Sangue{/c} ora genera un'ondata da entrambi i lati. Entrambe le ondate convergono ai tuoi piedi, attirano i nemici circostanti ed esplodono infliggendo {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} danni.\r\n\r\nOgni volta che un'ondata colpisce, i nemici subiscono il {c_random}[Affix_Value_1|%2|]{/c} di danni aggiuntivi dalle tue {c_important}Ondate di Sangue{/c}, fino a un massimo del {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Ricordo di Indira", + "Description": "Ondata di Sangue è anche un'abilità d'Ossa. Genera una Prigione d'Ossa nel suo punto d'arrivo e aumenta i danni delle tue abilità di Sangue del #% per # s dopo il lancio.\r\n\r\nLancia d'Ossa è anche un'abilità di Sangue. Prosciuga il #% della Vita massima a ogni lancio dopo aver colpito un nemico per consumare un cadavere circostante e lanciare da lì una nuova Lancia d'Ossa.", + "DescriptionClean": "Ondata di Sangue è anche un'abilità d'Ossa. Genera una Prigione d'Ossa nel suo punto d'arrivo e aumenta i danni delle tue abilità di Sangue del per s dopo il lancio. Lancia d'Ossa è anche un'abilità di Sangue. Prosciuga il della Vita massima a ogni lancio dopo aver colpito un nemico per consumare un cadavere circostante e lanciare da lì una nuova Lancia d'Ossa.", + "Localisation": "{c_important}Ondata di Sangue{/c} è anche un'abilità d'{c_important}Ossa{/c}. Genera una {c_important}Prigione d'Ossa{/c} nel suo punto d'arrivo e aumenta i danni delle tue abilità di {c_important}Sangue{/c} del {c_random}[Affix_Value_1|%x|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s dopo il lancio.\r\n\r\n{c_important}Lancia d'Ossa{/c} è anche un'abilità di {c_important}Sangue{/c}. Prosciuga il {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} della Vita massima a ogni lancio dopo aver colpito un nemico per consumare un cadavere circostante e lanciare da lì una nuova {c_important}Lancia d'Ossa{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1618097, "IdName": "Ring_Unique_Sorc_100", @@ -2221,26 +2281,6 @@ 19 ] }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "Ondata di Sangue è anche un'abilità d'Ossa che genera una Prigione d'Ossa nel suo punto d'arrivo e aumenta i danni delle tue abilità di Sangue del #% per # s dopo il lancio.\r\n\r\nLancia d'Ossa è anche un'abilità di Sangue e prosciuga il #% della Vita massima a ogni lancio dopo aver colpito un nemico per consumare un cadavere circostante e lanciare da lì una nuova Lancia d'Ossa.", - "DescriptionClean": "Ondata di Sangue è anche un'abilità d'Ossa che genera una Prigione d'Ossa nel suo punto d'arrivo e aumenta i danni delle tue abilità di Sangue del per s dopo il lancio. Lancia d'Ossa è anche un'abilità di Sangue e prosciuga il della Vita massima a ogni lancio dopo aver colpito un nemico per consumare un cadavere circostante e lanciare da lì una nuova Lancia d'Ossa.", - "Localisation": "{c_important}Ondata di Sangue{/c} è anche un'abilità d'{c_important}Ossa{/c} che genera una {c_important}Prigione d'Ossa{/c} nel suo punto d'arrivo e aumenta i danni delle tue abilità di {c_important}Sangue{/c} del {c_random}[Affix_Value_1|%x|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s dopo il lancio.\r\n\r\n{c_important}Lancia d'Ossa{/c} è anche un'abilità di {c_important}Sangue{/c} e prosciuga il {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} della Vita massima a ogni lancio dopo aver colpito un nemico per consumare un cadavere circostante e lanciare da lì una nuova {c_important}Lancia d'Ossa{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 579693, "IdName": "2HStaff_Unique_Druid_001", @@ -2301,46 +2341,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "Lanciare Macigno mentre c'è un Uragano attivo fa sì che Macigno ruoti invece attorno a te. Macigno infligge il #% di danni aggiuntivi per ogni Macigno rotante.\r\n\r\nPuoi avere fino a 10 Macigni attivi per volta.", - "DescriptionClean": "Lanciare Macigno mentre c'è un Uragano attivo fa sì che Macigno ruoti invece attorno a te. Macigno infligge il di danni aggiuntivi per ogni Macigno rotante. Puoi avere fino a 10 Macigni attivi per volta.", - "Localisation": "Lanciare {c_important}Macigno{/c} mentre c'è un {c_important}Uragano{/c} attivo fa sì che {c_important}Macigno{/c} ruoti invece attorno a te. {c_important}Macigno{/c} infligge il {c_random}[Affix_Value_1 * 100|%x|]{/c} di danni aggiuntivi per ogni {c_important}Macigno{/c} rotante.\r\n\r\nPuoi avere fino a {c_number}10{/c} {c_important}Macigni{/c} attivi per volta.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "Le abilità di Mobilità sono sempre Infuse d'ombra con il #% della potenza aggiuntiva. \r\n\r\nColpo fortunato: infliggere danni a un élite o a un boss con un'abilità di Mobilità ha una probabilità massima del #% di attivare istantaneamente un esplosione di Infusione dell'Ombra gratuita.", - "DescriptionClean": "Le abilità di Mobilità sono sempre Infuse d'ombra con il della potenza aggiuntiva. Colpo fortunato: infliggere danni a un élite o a un boss con un'abilità di Mobilità ha una probabilità massima del di attivare istantaneamente un esplosione di Infusione dell'Ombra gratuita.", - "Localisation": "Le abilità di {c_important}Mobilità{/c} sono sempre Infuse d'ombra con il {c_random}[Affix_Value_1|%x|]{/c} della potenza aggiuntiva. \r\n\r\n{c_label}Colpo fortunato:{/c} infliggere danni a un élite o a un boss con un'abilità di {c_important}Mobilità{/c} ha una probabilità massima del {c_random}[Affix_Value_2|%|]{/c} di attivare istantaneamente un esplosione di {c_important}Infusione dell'Ombra{/c} gratuita.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1934443, "IdName": "Boots_Unique_Necro_101", @@ -2680,9 +2680,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "Ululato dal Profondo", - "Description": "Anziché detonare immediatamente, Esplosione Cadaverica evoca uno scheletro instabile che carica un nemico casuale ed esplode. I danni inflitti da Esplosione Cadaverica aumentano del #%.", - "DescriptionClean": "Anziché detonare immediatamente, Esplosione Cadaverica evoca uno scheletro instabile che carica un nemico casuale ed esplode. I danni inflitti da Esplosione Cadaverica aumentano del.", - "Localisation": "Anziché detonare immediatamente, {c_important}Esplosione Cadaverica{/c} evoca uno scheletro instabile che carica un nemico casuale ed esplode. I danni inflitti da {c_important}Esplosione Cadaverica{/c} aumentano del {c_random}[Affix_Value_1|%x|]{/c}.", + "Description": "Anziché detonare immediatamente, Esplosione Cadaverica ora evoca uno Scheletro Instabile che carica un nemico casuale ed esplode. \r\n\r\nEsplosione Cadaverica infligge il #% di danni aggiuntivi.", + "DescriptionClean": "Anziché detonare immediatamente, Esplosione Cadaverica ora evoca uno Scheletro Instabile che carica un nemico casuale ed esplode. Esplosione Cadaverica infligge il di danni aggiuntivi.", + "Localisation": "Anziché detonare immediatamente, {c_important}Esplosione Cadaverica{/c} ora evoca uno {c_important}Scheletro Instabile{/c} che carica un nemico casuale ed esplode. \r\n\r\n{c_important}Esplosione Cadaverica{/c} infligge il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2765,9 +2765,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "Vera del Primo Respiro", - "Description": "Lanciare Elusione consuma # |4accumulo:accumuli; di Risolutezza per generare # veemenza.\r\n\r\nOttieni l'effetto passivo di Pelliccia Corazzata.", - "DescriptionClean": "Lanciare Elusione consuma |4accumulo:accumuli; di Risolutezza per generare veemenza. Ottieni l'effetto passivo di Pelliccia Corazzata.", - "Localisation": "Lanciare {c_important}Elusione{/c} consuma {c_number}[Affix.\"Static Value 0\"]{/c} |4accumulo:accumuli; di {c_important}{u}Risolutezza{/u}{/c} per generare {c_random}[Affix_Value_1]{/c} veemenza.\r\n\r\nOttieni l'effetto passivo di {c_important}Pelliccia Corazzata{/c}.", + "Description": "Lanciare Elusione consuma # |4accumulo:accumuli; di Risolutezza per aumentare i danni che infliggi del # per #% s.\r\n\r\nOttieni l'effetto passivo di Pelliccia Corazzata.", + "DescriptionClean": "Lanciare Elusione consuma |4accumulo:accumuli; di Risolutezza per aumentare i danni che infliggi del per s. Ottieni l'effetto passivo di Pelliccia Corazzata.", + "Localisation": "Lanciare {c_important}Elusione{/c} consuma {c_number}[Affix.\"Static Value 0\"]{/c} |4accumulo:accumuli; di {c_important}{u}Risolutezza{/u}{/c} per aumentare i danni che infliggi del {c_number}[Affix.\"Static Value 1\"]{/c} per {c_random}[Affix_Value_1|x%|]{/c} s.\r\n\r\nOttieni l'effetto passivo di {c_important}Pelliccia Corazzata{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2785,9 +2785,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Verga di Kepeleke", - "Description": "Le tue abilità Primarie ora sono anche abilità Base e sono gratuite, ma infliggono fino al #% di danni ridotti in base al loro costo in veemenza.\r\n\r\nSe lanciate con veemenza al massimo, le tue abilità Primarie consumano tutta la veemenza per infliggere l'intero ammontare di danni, raggiungere la dimensione massima e infliggere sempre danni critici, con il #% di danni critici aggiuntivi per ogni punto di veemenza consumato in questo modo.", - "DescriptionClean": "Le tue abilità Primarie ora sono anche abilità Base e sono gratuite, ma infliggono fino al di danni ridotti in base al loro costo in veemenza. Se lanciate con veemenza al massimo, le tue abilità Primarie consumano tutta la veemenza per infliggere l'intero ammontare di danni, raggiungere la dimensione massima e infliggere sempre danni critici, con il di danni critici aggiuntivi per ogni punto di veemenza consumato in questo modo.", - "Localisation": "Le tue abilità {c_important}Primarie{/c} ora sono anche abilità {c_important}Base{/c} e sono gratuite, ma infliggono fino al {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} di danni ridotti in base al loro costo in veemenza.\r\n\r\nSe lanciate con veemenza al massimo, le tue abilità {c_important}Primarie{/c} consumano tutta la veemenza per infliggere l'intero ammontare di danni, raggiungere la dimensione massima e infliggere sempre danni critici, con il {c_random}[Affix_Value_1*100|%2x|]{/c} di danni critici aggiuntivi per ogni punto di veemenza consumato in questo modo.", + "Description": "Le tue abilità Primarie ora sono anche abilità Base e sono gratuite.\r\n\r\nSe lanciate con veemenza al massimo, le tue abilità Primarie consumano tutta la veemenza per essere lanciate alla loro dimensione massima e infliggere sempre colpi critici, con il #% di danni critici aggiuntivi per ogni punto di veemenza consumato in questo modo.", + "DescriptionClean": "Le tue abilità Primarie ora sono anche abilità Base e sono gratuite. Se lanciate con veemenza al massimo, le tue abilità Primarie consumano tutta la veemenza per essere lanciate alla loro dimensione massima e infliggere sempre colpi critici, con il di danni critici aggiuntivi per ogni punto di veemenza consumato in questo modo.", + "Localisation": "Le tue abilità {c_important}Primarie{/c} ora sono anche abilità {c_important}Base{/c} e sono gratuite.\r\n\r\nSe lanciate con veemenza al massimo, le tue abilità {c_important}Primarie{/c} consumano tutta la veemenza per essere lanciate alla loro dimensione massima e infliggere sempre colpi critici, con il {c_random}[Affix_Value_1*100|%2x|]{/c} di danni critici aggiuntivi per ogni punto di veemenza consumato in questo modo.", "MagicType": 2, "AllowedForPlayerClass": [ 0, diff --git a/D4Companion/Data/Uniques.jaJP.json b/D4Companion/Data/Uniques.jaJP.json index 4fceb452..d5d9a74f 100644 --- a/D4Companion/Data/Uniques.jaJP.json +++ b/D4Companion/Data/Uniques.jaJP.json @@ -19,31 +19,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "〈古の大槌〉がダメージを与える波動線も発生させるようになる。波動線は命中した敵に#秒間、#%のスロウ効果を与える。波動線がアースクエイクを通過した場合、爆発してそのアースクエイクの合計ダメージを与えて消滅する。 ", - "DescriptionClean": "〈古の大槌〉がダメージを与える波動線も発生させるようになる。波動線は命中した敵に秒間、のスロウ効果を与える。波動線がアースクエイクを通過した場合、爆発してそのアースクエイクの合計ダメージを与えて消滅する。", - "Localisation": "{c_important}〈古の大槌〉{/c}がダメージを与える波動線も発生させるようになる。波動線は命中した敵に{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%|]{/c}のスロウ効果を与える。波動線が{c_important}アースクエイク{/c}を通過した場合、爆発してそのアースクエイクの合計ダメージを与えて消滅する。 ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1609329, "IdName": "x1_Ring_Unique_Generic_103", @@ -66,126 +41,6 @@ 19 ] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "〈ブラッドウェーブ〉が自身の両側に波を発生させるようになる。波は足元で重なり合い、周囲の敵すべてを引き寄せて爆発を起こし#ダメージを与える。\r\n\r\n敵に波が命中するたびに、その敵が〈ブラッドウェーブ〉から受けるダメージが#%増加する。増加量は最大で合計#%。", - "DescriptionClean": "〈ブラッドウェーブ〉が自身の両側に波を発生させるようになる。波は足元で重なり合い、周囲の敵すべてを引き寄せて爆発を起こしダメージを与える。 敵に波が命中するたびに、その敵が〈ブラッドウェーブ〉から受けるダメージが増加する。増加量は最大で合計。", - "Localisation": "{c_important}〈ブラッドウェーブ〉{/c}が自身の両側に波を発生させるようになる。波は足元で重なり合い、周囲の敵すべてを引き寄せて爆発を起こし{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}ダメージを与える。\r\n\r\n敵に波が命中するたびに、その敵が{c_important}〈ブラッドウェーブ〉{/c}から受けるダメージが{c_random}[Affix_Value_1|%2|]{/c}増加する。増加量は最大で合計{c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "〈ボール・ライトニング〉が自身の回りを周回して静電気の電場を発生させ、発動中の球電1つにつき〈ボール・ライトニング〉の#%のダメージをその範囲内の敵すべてに与える。電場が有効な間は束縛不可を得る。", - "DescriptionClean": "〈ボール・ライトニング〉が自身の回りを周回して静電気の電場を発生させ、発動中の球電1つにつき〈ボール・ライトニング〉ののダメージをその範囲内の敵すべてに与える。電場が有効な間は束縛不可を得る。", - "Localisation": "{c_important}〈ボール・ライトニング〉{/c}が自身の回りを周回して静電気の電場を発生させ、発動中の球電1つにつき{c_important}〈ボール・ライトニング〉{/c}の{c_random}[Affix_Value_1* 100|%x|]{/c}のダメージをその範囲内の敵すべてに与える。電場が有効な間は{c_important}{u}束縛不可{/u}{/c}を得る。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "〈ボール・ライトニング〉が着弾時に爆ぜるようになり、#%増加したダメージを与え、最大範囲に到達した場合は敵を#秒間スタンさせる。\r\n\r\n超級〈ボール・ライトニング〉はより大きく、与えるダメージが#%増加し、幸運の一撃発生率も高まっており、スタン持続時間も#秒間に延長される。", - "DescriptionClean": "〈ボール・ライトニング〉が着弾時に爆ぜるようになり、増加したダメージを与え、最大範囲に到達した場合は敵を秒間スタンさせる。 超級〈ボール・ライトニング〉はより大きく、与えるダメージが増加し、幸運の一撃発生率も高まっており、スタン持続時間も秒間に延長される。", - "Localisation": "{c_important}〈ボール・ライトニング〉{/c}が着弾時に爆ぜるようになり、{c_random}[Affix_Value_1*100|%x|]{/c}増加したダメージを与え、最大範囲に到達した場合は敵を{c_number}[Affix.\"Static Value 2\"]{/c}秒間スタンさせる。\r\n\r\n{c_important}超級〈ボール・ライトニング〉{/c}はより大きく、与えるダメージが{c_number}[100|%x|]{/c}増加し、幸運の一撃発生率も高まっており、スタン持続時間も{c_number}[Affix.\"Static Value 3\"]{/c}秒間に延長される。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "〈ブラッドウェーブ〉が骨スキルの性質を併せ持つようになり、その到達地点に〈ボーンプリズン〉を発生させる。使用後#秒間、血スキルのダメージが#%増加する。\r\n\r\n〈ボーンスピア〉が血スキルの性質を併せ持つようになり、使用して敵に命中した後にライフ最大値の#%を消費し、周囲の死体を1体消費してそこから新たな〈ボーンスピア〉を1本発射する。", - "DescriptionClean": "〈ブラッドウェーブ〉が骨スキルの性質を併せ持つようになり、その到達地点に〈ボーンプリズン〉を発生させる。使用後秒間、血スキルのダメージが増加する。 〈ボーンスピア〉が血スキルの性質を併せ持つようになり、使用して敵に命中した後にライフ最大値のを消費し、周囲の死体を1体消費してそこから新たな〈ボーンスピア〉を1本発射する。", - "Localisation": "{c_important}〈ブラッドウェーブ〉{/c}が{c_important}骨{/c}スキルの性質を併せ持つようになり、その到達地点に{c_important}〈ボーンプリズン〉{/c}を発生させる。使用後{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_important}血{/c}スキルのダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。\r\n\r\n{c_important}〈ボーンスピア〉{/c}が{c_important}血{/c}スキルの性質を併せ持つようになり、使用して敵に命中した後にライフ最大値の{c_number}[Affix.\"Static Value 2\"*100|%|]{/c}を消費し、周囲の死体を1体消費してそこから新たな{c_important}〈ボーンスピア〉{/c}を1本発射する。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "〈暴風〉発動中に〈巨岩〉を使用すると〈巨岩〉が自身の周囲を旋回するようになる。〈巨岩〉は旋回する岩1つごとにダメージが#%増加する。\r\n\r\n一度に発動できる〈巨岩〉は最大10個。", - "DescriptionClean": "〈暴風〉発動中に〈巨岩〉を使用すると〈巨岩〉が自身の周囲を旋回するようになる。〈巨岩〉は旋回する岩1つごとにダメージが増加する。 一度に発動できる〈巨岩〉は最大10個。", - "Localisation": "{c_important}〈暴風〉{/c}発動中に{c_important}〈巨岩〉{/c}を使用すると{c_important}〈巨岩〉{/c}が自身の周囲を旋回するようになる。{c_important}〈巨岩〉{/c}は旋回する岩1つごとにダメージが{c_random}[Affix_Value_1 * 100|%x|]{/c}増加する。\r\n\r\n一度に発動できる{c_important}〈巨岩〉{/c}は最大{c_number}10{/c}個。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "機動力スキルが常に〈シャドウ注入〉状態になり、効力が#%増加する。\r\n\r\n幸運の一撃: 機動力スキルでエリートまたはボスにダメージを与えると、最大#%の確率で即座にコスト無しで〈シャドウ注入〉の爆発を発動させる。", - "DescriptionClean": "機動力スキルが常に〈シャドウ注入〉状態になり、効力が増加する。 幸運の一撃: 機動力スキルでエリートまたはボスにダメージを与えると、最大の確率で即座にコスト無しで〈シャドウ注入〉の爆発を発動させる。", - "Localisation": "{c_important}機動力{/c}スキルが常に〈シャドウ注入〉状態になり、効力が{c_random}[Affix_Value_1|%x|]{/c}増加する。\r\n\r\n{c_label}幸運の一撃:{/c} {c_important}機動力{/c}スキルでエリートまたはボスにダメージを与えると、最大{c_random}[Affix_Value_2|%|]{/c}の確率で即座にコスト無しで{c_important}〈シャドウ注入〉{/c}の爆発を発動させる。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1619876, "IdName": "x1_Ring_Unique_Generic_104", @@ -268,6 +123,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "アサシンの歩み", + "Description": "機動力スキルが常に〈シャドウ注入〉状態になり、効力が#%増加する。\r\n\r\n幸運の一撃: 機動力スキルでエリートまたはボスにダメージを与えると、最大#%の確率で即座にコスト無しで〈シャドウ注入〉の爆発を発動させる。", + "DescriptionClean": "機動力スキルが常に〈シャドウ注入〉状態になり、効力が増加する。 幸運の一撃: 機動力スキルでエリートまたはボスにダメージを与えると、最大の確率で即座にコスト無しで〈シャドウ注入〉の爆発を発動させる。", + "Localisation": "{c_important}機動力{/c}スキルが常に{c_important}〈シャドウ注入〉{/c}状態になり、効力が{c_random}[Affix_Value_1|%x|]{/c}増加する。\r\n\r\n{c_label}幸運の一撃:{/c} {c_important}機動力{/c}スキルでエリートまたはボスにダメージを与えると、最大{c_random}[Affix_Value_2|%|]{/c}の確率で即座にコスト無しで{c_important}〈シャドウ注入〉{/c}の爆発を発動させる。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578870, "IdName": "1HDagger_Unique_Rogue_002", @@ -316,9 +191,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "アリートの足並み", - "Description": "召喚した古の民が強化される。\r\n\r\n コーリックはアースクエイクを起こし、跳躍して#秒間にわたり#の物理ダメージを与える。\r\n タリックはダスト・デビルを出現させ、旋風を起こして#のダメージを与える。\r\n マドウクは地面を打ち払い、火を放って#秒間にわたり敵に#の追加の炎上ダメージを与える。", - "DescriptionClean": "召喚した古の民が強化される。 コーリックはアースクエイクを起こし、跳躍して秒間にわたりの物理ダメージを与える。 タリックはダスト・デビルを出現させ、旋風を起こしてのダメージを与える。 マドウクは地面を打ち払い、火を放って秒間にわたり敵にの追加の炎上ダメージを与える。", - "Localisation": "召喚した古の民が強化される。\r\n\r\n{icon:bullet} コーリックは{c_important}アースクエイク{/c}を起こし、跳躍して{c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}秒間にわたり{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}の物理ダメージを与える。\r\n{icon:bullet} タリックは{c_important}ダスト・デビル{/c}を出現させ、旋風を起こして{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c}のダメージを与える。\r\n{icon:bullet} マドウクは地面を打ち払い、火を放って{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたり敵に{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c}の追加の炎上ダメージを与える。", + "Description": "古の民が強化される。\r\n\r\n コーリックはアースクエイクを起こし、跳躍して#秒間にわたり#の物理ダメージを与える。\r\n タリックはダスト・デビルを出現させ、旋風を起こして#のダメージを与える。\r\n マドウクは地面に火を放って#秒間にわたり敵に#の追加の炎上ダメージを与える。", + "DescriptionClean": "古の民が強化される。 コーリックはアースクエイクを起こし、跳躍して秒間にわたりの物理ダメージを与える。 タリックはダスト・デビルを出現させ、旋風を起こしてのダメージを与える。 マドウクは地面に火を放って秒間にわたり敵にの追加の炎上ダメージを与える。", + "Localisation": "古の民が強化される。\r\n\r\n{icon:bullet} コーリックは{c_important}アースクエイク{/c}を起こし、跳躍して{c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}秒間にわたり{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}の物理ダメージを与える。\r\n{icon:bullet} タリックは{c_important}ダスト・デビル{/c}を出現させ、旋風を起こして{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c}のダメージを与える。\r\n{icon:bullet} マドウクは地面に火を放って{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたり敵に{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c}の追加の炎上ダメージを与える。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -435,6 +310,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "インディラの記憶", + "Description": "〈ブラッドウェーブ〉が骨スキルの性質を併せ持つようになる。その到達地点に〈ボーンプリズン〉を発生させる。さらに、使用後#秒間、血スキルのダメージが#%増加する。\r\n\r\n〈ボーンスピア〉が血スキルの性質を併せ持つようになる。敵に命中するとライフ最大値の#%を消費し、周囲の死体を1体吸収してそこから新たな〈ボーンスピア〉を1本発射する。", + "DescriptionClean": "〈ブラッドウェーブ〉が骨スキルの性質を併せ持つようになる。その到達地点に〈ボーンプリズン〉を発生させる。さらに、使用後秒間、血スキルのダメージが増加する。 〈ボーンスピア〉が血スキルの性質を併せ持つようになる。敵に命中するとライフ最大値のを消費し、周囲の死体を1体吸収してそこから新たな〈ボーンスピア〉を1本発射する。", + "Localisation": "{c_important}〈ブラッドウェーブ〉{/c}が{c_important}骨{/c}スキルの性質を併せ持つようになる。その到達地点に{c_important}〈ボーンプリズン〉{/c}を発生させる。さらに、使用後{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_important}血{/c}スキルのダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。\r\n\r\n{c_important}〈ボーンスピア〉{/c}が{c_important}血{/c}スキルの性質を併せ持つようになる。敵に命中するとライフ最大値の{c_number}[Affix.\"Static Value 2\"*100|%|]{/c}を消費し、周囲の死体を1体吸収してそこから新たな{c_important}〈ボーンスピア〉{/c}を1本発射する。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1439773, "IdName": "2HBow_Unique_Rogue_100", @@ -600,6 +495,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "オークンの触媒", + "Description": "〈ボール・ライトニング〉が自身の回りを周回して静電気の電場を発生させ、発動中の球電1つにつき〈ボール・ライトニング〉の#%のダメージをその範囲内の敵すべてに与える。電場が有効な間は束縛不可を得る。", + "DescriptionClean": "〈ボール・ライトニング〉が自身の回りを周回して静電気の電場を発生させ、発動中の球電1つにつき〈ボール・ライトニング〉ののダメージをその範囲内の敵すべてに与える。電場が有効な間は束縛不可を得る。", + "Localisation": "{c_important}〈ボール・ライトニング〉{/c}が自身の回りを周回して静電気の電場を発生させ、発動中の球電1つにつき{c_important}〈ボール・ライトニング〉{/c}の{c_random}[Affix_Value_1* 100|%x|]{/c}のダメージをその範囲内の敵すべてに与える。電場が有効な間は{c_important}{u}束縛不可{/u}{/c}を得る。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578726, "IdName": "2HMace_Unique_Barb_100", @@ -680,15 +595,35 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "ケッシミの遺産", + "Description": "〈ブラッドウェーブ〉が自身の両側に波を発生させるようになる。波は足元で重なり合い、周囲の敵すべてを引き寄せて爆発を起こし#ダメージを与える。\r\n\r\n敵に波が命中するたびに、その敵が〈ブラッドウェーブ〉から受けるダメージが#%増加する。増加量は最大で#%。", + "DescriptionClean": "〈ブラッドウェーブ〉が自身の両側に波を発生させるようになる。波は足元で重なり合い、周囲の敵すべてを引き寄せて爆発を起こしダメージを与える。 敵に波が命中するたびに、その敵が〈ブラッドウェーブ〉から受けるダメージが増加する。増加量は最大で。", + "Localisation": "{c_important}〈ブラッドウェーブ〉{/c}が自身の両側に波を発生させるようになる。波は足元で重なり合い、周囲の敵すべてを引き寄せて爆発を起こし{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}ダメージを与える。\r\n\r\n敵に波が命中するたびに、その敵が{c_important}〈ブラッドウェーブ〉{/c}から受けるダメージが{c_random}[Affix_Value_1|%2|]{/c}増加する。増加量は最大で{c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2093164, "IdName": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "ケペレキの杖", - "Description": "コアスキルが基本スキルの性質を併せ持つようになり、コストが不要になるが、活力消費量に基づきダメージが最大#%減少する。\r\n\r\n活力最大値でコアスキルを使用すると、それは保有する活力をすべて消費して再び完全なダメージを最大範囲に与えるようになり、必ずクリティカルヒットする。この方法で消費した活力1ポイントごとに、そのクリティカルヒットダメージが#%増加する。", - "DescriptionClean": "コアスキルが基本スキルの性質を併せ持つようになり、コストが不要になるが、活力消費量に基づきダメージが最大減少する。 活力最大値でコアスキルを使用すると、それは保有する活力をすべて消費して再び完全なダメージを最大範囲に与えるようになり、必ずクリティカルヒットする。この方法で消費した活力1ポイントごとに、そのクリティカルヒットダメージが増加する。", - "Localisation": "{c_important}コア{/c}スキルが{c_important}基本{/c}スキルの性質を併せ持つようになり、コストが不要になるが、活力消費量に基づきダメージが最大{c_number}[Affix.\"Static Value 0\"*100|%|]{/c}減少する。\r\n\r\n活力最大値で{c_important}コア{/c}スキルを使用すると、それは保有する活力をすべて消費して再び完全なダメージを最大範囲に与えるようになり、必ずクリティカルヒットする。この方法で消費した活力1ポイントごとに、そのクリティカルヒットダメージが{c_random}[Affix_Value_1*100|%2x|]{/c}増加する。", + "Description": "コアスキルが基本スキルの性質を併せ持つようになり、コストが不要になる。\r\n\r\n活力最大値でコアスキルを使用すると、保有する活力をすべて消費して最大範囲にダメージを与え、必ずクリティカルヒットする。この方法で消費した活力1ポイントごとに、そのクリティカルヒットダメージが#%増加する。", + "DescriptionClean": "コアスキルが基本スキルの性質を併せ持つようになり、コストが不要になる。 活力最大値でコアスキルを使用すると、保有する活力をすべて消費して最大範囲にダメージを与え、必ずクリティカルヒットする。この方法で消費した活力1ポイントごとに、そのクリティカルヒットダメージが増加する。", + "Localisation": "{c_important}コア{/c}スキルが{c_important}基本{/c}スキルの性質を併せ持つようになり、コストが不要になる。\r\n\r\n活力最大値で{c_important}コア{/c}スキルを使用すると、保有する活力をすべて消費して最大範囲にダメージを与え、必ずクリティカルヒットする。この方法で消費した活力1ポイントごとに、そのクリティカルヒットダメージが{c_random}[Affix_Value_1*100|%2x|]{/c}増加する。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -782,6 +717,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "ストームホーンの一撃", + "Description": "〈ボール・ライトニング〉が衝突時に爆ぜるようになり、#%増加したダメージを与える。最大範囲に到達した場合は敵を#秒間スタンさせる。\r\n\r\n超級〈ボール・ライトニング〉はより大きく、与えるダメージが#%増加し、幸運の一撃発生率も高まっており、スタン持続時間も#秒間に延長される。", + "DescriptionClean": "〈ボール・ライトニング〉が衝突時に爆ぜるようになり、増加したダメージを与える。最大範囲に到達した場合は敵を秒間スタンさせる。 超級〈ボール・ライトニング〉はより大きく、与えるダメージが増加し、幸運の一撃発生率も高まっており、スタン持続時間も秒間に延長される。", + "Localisation": "{c_important}〈ボール・ライトニング〉{/c}が衝突時に爆ぜるようになり、{c_random}[Affix_Value_1*100|%x|]{/c}増加したダメージを与える。最大範囲に到達した場合は敵を{c_number}[Affix.\"Static Value 2\"]{/c}秒間スタンさせる。\r\n\r\n{c_important}超級〈ボール・ライトニング〉{/c}はより大きく、与えるダメージが{c_number}[Affix.\"Static Value 4\"|%x|]{/c}増加し、幸運の一撃発生率も高まっており、スタン持続時間も{c_number}[Affix.\"Static Value 3\"]{/c}秒間に延長される。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1987314, "IdName": "Quarterstaff_Unique_Spiritborn_012_x1", @@ -1503,9 +1458,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "下からの咆哮", - "Description": "〈コープスエクスプロージョン〉が即座に爆発せず、爆発性のスケルトンを召喚して、ランダムで敵に突撃させ爆発させる。〈コープスエクスプロージョン〉のダメージが#%増加する。", - "DescriptionClean": "〈コープスエクスプロージョン〉が即座に爆発せず、爆発性のスケルトンを召喚して、ランダムで敵に突撃させ爆発させる。〈コープスエクスプロージョン〉のダメージが増加する。", - "Localisation": "{c_important}〈コープスエクスプロージョン〉{/c}が即座に爆発せず、爆発性のスケルトンを召喚して、ランダムで敵に突撃させ爆発させる。{c_important}〈コープスエクスプロージョン〉{/c}のダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "Description": "〈コープスエクスプロージョン〉が即座に爆発せず、爆発性のスケルトンを召喚して、ランダムに敵に突撃させて爆発させる。\r\n\r\n〈コープスエクスプロージョン〉のダメージが#%増加する。", + "DescriptionClean": "〈コープスエクスプロージョン〉が即座に爆発せず、爆発性のスケルトンを召喚して、ランダムに敵に突撃させて爆発させる。 〈コープスエクスプロージョン〉のダメージが増加する。", + "Localisation": "{c_important}〈コープスエクスプロージョン〉{/c}が即座に爆発せず、{c_important}爆発性のスケルトン{/c}を召喚して、ランダムに敵に突撃させて爆発させる。\r\n\r\n{c_important}〈コープスエクスプロージョン〉{/c}のダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1736,9 +1691,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "呼吸始めたる者の指輪", - "Description": "回避を使用すると決意の蓄積を#消費して活力を#生成する。\r\n\r\n〈防護獣皮〉のパッシブ効果を獲得する。", - "DescriptionClean": "回避を使用すると決意の蓄積を消費して活力を生成する。 〈防護獣皮〉のパッシブ効果を獲得する。", - "Localisation": "{c_important}回避{/c}を使用すると{c_important}{u}決意{/u}{/c}の蓄積を{c_number}[Affix.\"Static Value 0\"]{/c}消費して活力を{c_random}[Affix_Value_1]{/c}生成する。\r\n\r\n{c_important}〈防護獣皮〉{/c}のパッシブ効果を獲得する。", + "Description": "回避を使用すると決意の蓄積を#消費して#秒間ダメージが#%増加する。\r\n\r\n〈防護獣皮〉のパッシブ効果を獲得する。", + "DescriptionClean": "回避を使用すると決意の蓄積を消費して秒間ダメージが増加する。 〈防護獣皮〉のパッシブ効果を獲得する。", + "Localisation": "{c_important}回避{/c}を使用すると{c_important}{u}決意{/u}{/c}の蓄積を{c_number}[Affix.\"Static Value 0\"]{/c}消費して{c_number}[Affix.\"Static Value 1\"]{/c}秒間ダメージが{c_random}[Affix_Value_1|x%|]{/c}増加する。\r\n\r\n{c_important}〈防護獣皮〉{/c}のパッシブ効果を獲得する。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1914,6 +1869,51 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "怒れる山の外套", + "Description": "〈古の大槌〉がダメージを与える波動線も発生させるようになる。波動線は命中した敵に#秒間、#%のスロウ効果を与える。波動線がアースクエイクを通過した場合、爆発してそのアースクエイクの合計ダメージを与えて消滅する。 ", + "DescriptionClean": "〈古の大槌〉がダメージを与える波動線も発生させるようになる。波動線は命中した敵に秒間、のスロウ効果を与える。波動線がアースクエイクを通過した場合、爆発してそのアースクエイクの合計ダメージを与えて消滅する。", + "Localisation": "{c_important}〈古の大槌〉{/c}がダメージを与える波動線も発生させるようになる。波動線は命中した敵に{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%|]{/c}のスロウ効果を与える。波動線が{c_important}アースクエイク{/c}を通過した場合、爆発してそのアースクエイクの合計ダメージを与えて消滅する。 ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "悪意の三日月", + "Description": "〈狼の猛威〉のクリティカルヒットが連続して発生すると、クリティカルヒットダメージが#%に増加する。", + "DescriptionClean": "〈狼の猛威〉のクリティカルヒットが連続して発生すると、クリティカルヒットダメージがに増加する。", + "Localisation": "{c_important}〈狼の猛威〉{/c}のクリティカルヒットが連続して発生すると、クリティカルヒットダメージが{c_random}[Affix_Value_1 * 100|%x|]{/c}に増加する。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1715801, "IdName": "Ring_Unique_Rogue_100", @@ -2146,7 +2146,7 @@ "Name": "死弁者のペンダント", "Description": "〈ブラッドサージ〉からミニオンの位置に小規模なノヴァが放出され、#のダメージを与える。ダメージは最初の詠唱で吸血した標的1体ごとに#%増加する。増加量は最大#%。", "DescriptionClean": "〈ブラッドサージ〉からミニオンの位置に小規模なノヴァが放出され、のダメージを与える。ダメージは最初の詠唱で吸血した標的1体ごとに増加する。増加量は最大。", - "Localisation": "{c_important}〈ブラッドサージ〉{/c}からミニオンの位置に小規模なノヴァが放出され、{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}のダメージを与える。ダメージは最初の詠唱で吸血した標的1体ごとに{c_number}[Affix.\"Static Value 0\"|%|]{/c}増加する。増加量は最大{c_number}[Affix.\"Static Value 1\"|%|]{/c}。", + "Localisation": "{c_important}〈ブラッドサージ〉{/c}から{c_important}ミニオン{/c}の位置に小規模なノヴァが放出され、{c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}のダメージを与える。ダメージは最初の詠唱で吸血した標的1体ごとに{c_number}[Affix.\"Static Value 0\"|%|]{/c}増加する。増加量は最大{c_number}[Affix.\"Static Value 1\"|%|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2385,26 +2385,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "狂暴なる長棍棒", - "Description": "基本スキルのダメージが#%増加し、必ず3回目の攻撃を使用するようになる。\r\n\r\n基本スキルが3回目ごとに三連撃になる。", - "DescriptionClean": "基本スキルのダメージが増加し、必ず3回目の攻撃を使用するようになる。 基本スキルが3回目ごとに三連撃になる。", - "Localisation": "{c_important}基本{/c}スキルのダメージが{c_random}[Affix_Value_1*100|%|]{/c}増加し、必ず{c_number}3回目{/c}の攻撃を使用するようになる。\r\n\r\n{c_important}基本{/c}スキルが{c_number}3回目{/c}ごとに三連撃になる。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 1 - ], - "AllowedItemLabels": [] - }, { "IdSno": 578805, "IdName": "Chest_Unique_Druid_002", @@ -2904,6 +2884,26 @@ 19 ] }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "陽にくすみし戦司教杖", + "Description": "集中スキルの強化がすべて有効になり、潜在力スキルのダメージが#秒間#%増加する。増加量は最大#%。", + "DescriptionClean": "集中スキルの強化がすべて有効になり、潜在力スキルのダメージが秒間増加する。増加量は最大。", + "Localisation": "{c_important}集中{/c}スキルの強化がすべて有効になり、{c_important}潜在力{/c}スキルのダメージが{c_number}[Affix.\"Static Value 0\"]{/c}秒間{c_random}[Affix_Value_1|x%|]{/c}増加する。増加量は最大{c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2016203, "IdName": "Ring_Unique_Druid_102", @@ -2952,7 +2952,7 @@ "Name": "風信子石の甲殻", "Description": "活力を消費するとライフ最大値の#%を回復する。\r\n\r\n発動中のクールダウンがそれぞれ、毎秒ライフ最大値の#%を失わせ、それらの持続時間が#秒短縮する。 ", "DescriptionClean": "活力を消費するとライフ最大値のを回復する。 発動中のクールダウンがそれぞれ、毎秒ライフ最大値のを失わせ、それらの持続時間が秒短縮する。", - "Localisation": "活力を消費するとライフ最大値の{c_random}[Affix_Value_1*100|%|]{/c}を回復する。\r\n\r\n発動中のクールダウンがそれぞれ、毎秒ライフ最大値の{c_number}[Affix.\"Static Value 0\"*100|%|]{/c}を失わせ、それらの持続時間が{c_number}[Affix.\"Static Value 1\"]{/c}秒短縮する。 ", + "Localisation": "活力を消費するとライフ最大値の{c_random}[Affix_Value_1*100|1%|]{/c}を回復する。\r\n\r\n発動中のクールダウンがそれぞれ、毎秒ライフ最大値の{c_number}[Affix.\"Static Value 0\"*100|%|]{/c}を失わせ、それらの持続時間が{c_number}[Affix.\"Static Value 1\"]{/c}秒短縮する。 ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2990,9 +2990,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "鮮血の月のズボン", - "Description": "召喚スキルが#%の確率でランダムに〈衰弱〉または〈アイアンメイデン〉の効果を与える。\r\n\r\nプレイヤーは呪いを受けた敵に対して#%増加したクリティカルヒットダメージを与える。", - "DescriptionClean": "召喚スキルがの確率でランダムに〈衰弱〉または〈アイアンメイデン〉の効果を与える。 プレイヤーは呪いを受けた敵に対して増加したクリティカルヒットダメージを与える。", - "Localisation": "{c_important}召喚{/c}スキルが{c_random}[Affix_Value_1|1%|]{/c}の確率でランダムに{c_important}〈衰弱〉{/c}または{c_important}〈アイアンメイデン〉{/c}の効果を与える。\r\n\r\nプレイヤーは{c_important}呪い{/c}を受けた敵に対して{c_random}[Affix_Value_2|%x|]{/c}増加したクリティカルヒットダメージを与える。", + "Description": "召喚クリーチャーがダメージを与えたとき、#%の確率でランダムに〈衰弱〉または〈アイアンメイデン〉の効果を与える。\r\n\r\nプレイヤーは自身の呪いを受けた敵に対して#%増加したクリティカルヒットダメージを与える。", + "DescriptionClean": "召喚クリーチャーがダメージを与えたとき、の確率でランダムに〈衰弱〉または〈アイアンメイデン〉の効果を与える。 プレイヤーは自身の呪いを受けた敵に対して増加したクリティカルヒットダメージを与える。", + "Localisation": "{c_important}召喚クリーチャー{/c}がダメージを与えたとき、{c_random}[Affix_Value_1|1%|]{/c}の確率でランダムに{c_important}〈衰弱〉{/c}または{c_important}〈アイアンメイデン〉{/c}の効果を与える。\r\n\r\nプレイヤーは自身の{c_important}呪い{/c}を受けた敵に対して{c_random}[Affix_Value_2|%x|]{/c}増加したクリティカルヒットダメージを与える。", "MagicType": 2, "AllowedForPlayerClass": [ 0, diff --git a/D4Companion/Data/Uniques.koKR.json b/D4Companion/Data/Uniques.koKR.json index c7690f4c..9df25fbc 100644 --- a/D4Companion/Data/Uniques.koKR.json +++ b/D4Companion/Data/Uniques.koKR.json @@ -1,29 +1,4 @@ [ - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "선조의 망치가 추가로 지진 선을 형성하여 피해를 주고 적중당한 적을 #초 동안 #% 감속시킵니다. 지진 선을 통과하는 지진은 폭발하여 총 피해량을 한 번에 주고 소모됩니다. ", - "DescriptionClean": "선조의 망치가 추가로 지진 선을 형성하여 피해를 주고 적중당한 적을 초 동안 감속시킵니다. 지진 선을 통과하는 지진은 폭발하여 총 피해량을 한 번에 주고 소모됩니다.", - "Localisation": "{c_important}선조의 망치{/c}가 추가로 지진 선을 형성하여 피해를 주고 적중당한 적을 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1|%|]{/c} 감속시킵니다. 지진 선을 통과하는 {c_important}지진{/c}은 폭발하여 총 피해량을 한 번에 주고 소모됩니다. ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1609329, "IdName": "x1_Ring_Unique_Generic_103", @@ -46,126 +21,6 @@ 19 ] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "피의 파도가 양옆에서 파도를 형성합니다. 파도는 발아래에서 합쳐지며, 주변의 모든 적을 끌어당기고 폭발하여 #의 피해를 줍니다.\r\n\r\n적이 파도에 적중당할 때마다 해당 적이 피의 파도로 받는 피해가 #%만큼, 최대 #%까지 증가합니다.", - "DescriptionClean": "피의 파도가 양옆에서 파도를 형성합니다. 파도는 발아래에서 합쳐지며, 주변의 모든 적을 끌어당기고 폭발하여 의 피해를 줍니다. 적이 파도에 적중당할 때마다 해당 적이 피의 파도로 받는 피해가 만큼, 최대 까지 증가합니다.", - "Localisation": "{c_important}피의 파도{/c}가 양옆에서 파도를 형성합니다. 파도는 발아래에서 합쳐지며, 주변의 모든 적을 끌어당기고 폭발하여 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}의 피해를 줍니다.\r\n\r\n적이 파도에 적중당할 때마다 해당 적이 {c_important}피의 파도{/c}로 받는 피해가 {c_random}[Affix_Value_1|%2|]{/c}만큼, 최대 {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}까지 증가합니다.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "구상 번개가 주위를 돌며 정전기장을 생성하여 범위 내 모든 적에게 활성화된 구체 하나당 구상 번개의 #%만큼 피해를 주고, 정전기장이 활성화된 동안 방해받지 않음 상태를 부여합니다.", - "DescriptionClean": "구상 번개가 주위를 돌며 정전기장을 생성하여 범위 내 모든 적에게 활성화된 구체 하나당 구상 번개의 만큼 피해를 주고, 정전기장이 활성화된 동안 방해받지 않음 상태를 부여합니다.", - "Localisation": "{c_important}구상 번개{/c}가 주위를 돌며 정전기장을 생성하여 범위 내 모든 적에게 활성화된 구체 하나당 {c_important}구상 번개{/c}의 {c_random}[Affix_Value_1* 100|%x|]{/c}만큼 피해를 주고, 정전기장이 활성화된 동안 {c_important}{u}방해받지 않음{/u}{/c} 상태를 부여합니다.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "구상 번개가 적과 닿으면 폭발하여 #% 증가된 피해를 주고, 최대 범위에 도달하면 #초 동안 적을 기절시킵니다.\r\n\r\n강력 구상 번개는 크기가 더 크고 주는 피해도 #% 더 높으며, 행운의 적중 확률이 더 높고 기절 지속시간이 #초로 더 깁니다.", - "DescriptionClean": "구상 번개가 적과 닿으면 폭발하여 증가된 피해를 주고, 최대 범위에 도달하면 초 동안 적을 기절시킵니다. 강력 구상 번개는 크기가 더 크고 주는 피해도 더 높으며, 행운의 적중 확률이 더 높고 기절 지속시간이 초로 더 깁니다.", - "Localisation": "{c_important}구상 번개{/c}가 적과 닿으면 폭발하여 {c_random}[Affix_Value_1*100|%x|]{/c} 증가된 피해를 주고, 최대 범위에 도달하면 {c_number}[Affix.\"Static Value 2\"]{/c}초 동안 적을 기절시킵니다.\r\n\r\n{c_important}강력 구상 번개{/c}는 크기가 더 크고 주는 피해도 {c_number}[100|%x|]{/c} 더 높으며, 행운의 적중 확률이 더 높고 기절 지속시간이 {c_number}[Affix.\"Static Value 3\"]{/c}초로 더 깁니다.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "피의 파도가 뼈 기술로도 취급되어 파도가 끝나는 지점에 뼈 감옥을 생성하고, 시전 시 #초 동안 피 기술로 주는 피해를 #% 증가시킵니다.\r\n\r\n뼈 창이 피 기술로도 취급되며, 적을 적중시킨 후 시전할 때마다 최대 생명력의 #%를 소모하여 주변의 시체를 하나 소모하고 그 시체에서 새로운 뼈 창을 하나 발사합니다.", - "DescriptionClean": "피의 파도가 뼈 기술로도 취급되어 파도가 끝나는 지점에 뼈 감옥을 생성하고, 시전 시 초 동안 피 기술로 주는 피해를 증가시킵니다. 뼈 창이 피 기술로도 취급되며, 적을 적중시킨 후 시전할 때마다 최대 생명력의 를 소모하여 주변의 시체를 하나 소모하고 그 시체에서 새로운 뼈 창을 하나 발사합니다.", - "Localisation": "{c_important}피의 파도{/c}가 {c_important}뼈{/c} 기술로도 취급되어 파도가 끝나는 지점에 {c_important}뼈 감옥{/c}을 생성하고, 시전 시 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}피{/c} 기술로 주는 피해를 {c_random}[Affix_Value_1|%x|]{/c} 증가시킵니다.\r\n\r\n{c_important}뼈 창{/c}이 {c_important}피{/c} 기술로도 취급되며, 적을 적중시킨 후 시전할 때마다 최대 생명력의 {c_number}[Affix.\"Static Value 2\"*100|%|]{/c}를 소모하여 주변의 시체를 하나 소모하고 그 시체에서 새로운 {c_important}뼈 창{/c}을 하나 발사합니다.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "싹쓸바람이 활성화된 상태에서 바위를 시전하면 바위가 자신의 주위를 회전합니다. 회전하는 바위 하나당 바위의 피해가 #% 증가합니다.\r\n\r\n한 번에 최대 10개의 바위를 활성화할 수 있습니다.", - "DescriptionClean": "싹쓸바람이 활성화된 상태에서 바위를 시전하면 바위가 자신의 주위를 회전합니다. 회전하는 바위 하나당 바위의 피해가 증가합니다. 한 번에 최대 10개의 바위를 활성화할 수 있습니다.", - "Localisation": "{c_important}싹쓸바람{/c}이 활성화된 상태에서 {c_important}바위{/c}를 시전하면 {c_important}바위{/c}가 자신의 주위를 회전합니다. 회전하는 바위 하나당 {c_important}바위{/c}의 피해가 {c_random}[Affix_Value_1 * 100|%x|]{/c} 증가합니다.\r\n\r\n한 번에 최대 {c_number}10{/c}개의 {c_important}바위{/c}를 활성화할 수 있습니다.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "기동력 기술에 효과가 #% 증가한 암흑 주입이 항상 적용됩니다. \r\n\r\n행운의 적중: 기동력 기술로 정예 또는 우두머리에게 피해를 주면 최대 #% 확률로 즉시 암흑 주입 폭발이 자원 소모 없이 발동됩니다.", - "DescriptionClean": "기동력 기술에 효과가 증가한 암흑 주입이 항상 적용됩니다. 행운의 적중: 기동력 기술로 정예 또는 우두머리에게 피해를 주면 최대 확률로 즉시 암흑 주입 폭발이 자원 소모 없이 발동됩니다.", - "Localisation": "{c_important}기동력{/c} 기술에 효과가 {c_random}[Affix_Value_1|%x|]{/c} 증가한 암흑 주입이 항상 적용됩니다. \r\n\r\n{c_label}행운의 적중:{/c} {c_important}기동력{/c} 기술로 정예 또는 우두머리에게 피해를 주면 최대 {c_random}[Affix_Value_2|%|]{/c} 확률로 즉시 {c_important}암흑 주입{/c} 폭발이 자원 소모 없이 발동됩니다.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1619876, "IdName": "x1_Ring_Unique_Generic_104", @@ -1305,6 +1160,51 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "사악한 초승달", + "Description": "극대화 연속 적중 시 늑대의 흉포함의 극대화 피해가 #%|1으로;로; 증가합니다.", + "DescriptionClean": "극대화 연속 적중 시 늑대의 흉포함의 극대화 피해가 |1으로;로; 증가합니다.", + "Localisation": "극대화 연속 적중 시 {c_important}늑대의 흉포함{/c}의 극대화 피해가 {c_random}[Affix_Value_1 * 100|%x|]{/c}|1으로;로; 증가합니다.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "산의 분노의 어깨걸이", + "Description": "선조의 망치가 추가로 지진 선을 형성하여 피해를 주고 적중당한 적을 #초 동안 #% 감속시킵니다. 지진 선을 통과하는 지진은 폭발하여 총 피해량을 한 번에 주고 소모됩니다. ", + "DescriptionClean": "선조의 망치가 추가로 지진 선을 형성하여 피해를 주고 적중당한 적을 초 동안 감속시킵니다. 지진 선을 통과하는 지진은 폭발하여 총 피해량을 한 번에 주고 소모됩니다.", + "Localisation": "{c_important}선조의 망치{/c}가 추가로 지진 선을 형성하여 피해를 주고 적중당한 적을 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1|%|]{/c} 감속시킵니다. 지진 선을 통과하는 {c_important}지진{/c}은 폭발하여 총 피해량을 한 번에 주고 소모됩니다. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1434682, "IdName": "1HMace_Unique_Druid_001", @@ -1478,9 +1378,9 @@ "IdNameItem": "Amulet_Unique_Generic_100", "IdNameItemActor": "Icons_Amulet_Unique_007", "Name": "셀리그의 녹은 심장", - "Description": "#의 최대 자원을 얻습니다.\r\n\r\n피해를 받으면 최대 생명력의 #%|1을;를; 잃을 때마다 #%만큼의 피해를 # 자원으로 대신 잃습니다. ", + "Description": "#의 최대 자원을 얻습니다.\r\n\r\n피해를 받으면 최대 생명력의 #%|1을;를; 잃을 때마다 #%만큼의 피해를 # 자원으로 대신 잃습니다.", "DescriptionClean": "의 최대 자원을 얻습니다. 피해를 받으면 최대 생명력의 |1을;를; 잃을 때마다 만큼의 피해를 자원으로 대신 잃습니다.", - "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c}의 최대 자원을 얻습니다.\r\n\r\n피해를 받으면 최대 생명력의 {c_number}[Affix.\"Static Value 1\"|%|]{/c}|1을;를; 잃을 때마다 {c_number}[Affix.\"Static Value 2\"|%|]{/c}만큼의 피해를 {c_number}[Affix_Value_1]{/c} 자원으로 대신 잃습니다. ", + "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c}의 최대 자원을 얻습니다.\r\n\r\n피해를 받으면 최대 생명력의 {c_number}[Affix.\"Static Value 1\"|%|]{/c}|1을;를; 잃을 때마다 {c_number}[Affix.\"Static Value 2\"|%|]{/c}만큼의 피해를 {c_number}[Affix_Value_1]{/c} 자원으로 대신 잃습니다.", "MagicType": 4, "AllowedForPlayerClass": [ 1, @@ -1600,9 +1500,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "아래에서 들려오는 울부짖음", - "Description": "시체 폭발이 즉시 터지지 않고 무작위 적에게 돌진하여 폭발하는 폭발성 해골을 소환합니다. 시체 폭발의 피해가 #% 증가합니다.", - "DescriptionClean": "시체 폭발이 즉시 터지지 않고 무작위 적에게 돌진하여 폭발하는 폭발성 해골을 소환합니다. 시체 폭발의 피해가 증가합니다.", - "Localisation": "{c_important}시체 폭발{/c}이 즉시 터지지 않고 무작위 적에게 돌진하여 폭발하는 폭발성 해골을 소환합니다. {c_important}시체 폭발{/c}의 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "Description": "시체 폭발이 즉시 터지지 않고 무작위 적에게 돌진하여 폭발하는 폭발성 해골을 소환합니다. \r\n\r\n시체 폭발로 주는 피해가 #% 증가합니다.", + "DescriptionClean": "시체 폭발이 즉시 터지지 않고 무작위 적에게 돌진하여 폭발하는 폭발성 해골을 소환합니다. 시체 폭발로 주는 피해가 증가합니다.", + "Localisation": "{c_important}시체 폭발{/c}이 즉시 터지지 않고 무작위 적에게 돌진하여 폭발하는 {c_important}폭발성 해골{/c}을 소환합니다. \r\n\r\n{c_important}시체 폭발{/c}로 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1620,9 +1520,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "아리앗의 자세", - "Description": "자신이 소환하는 선조를 강화합니다.\r\n\r\n콜릭은 도약 사용 시 지진을 발생시켜 #초에 걸쳐 적에게 #의 물리 피해를 줍니다.\r\n탈릭은 소용돌이 사용 시 먼지 돌풍을 뒤에 남겨 영향 범위 내 적에게 #의 피해를 줍니다.\r\n마도크는 지각 변동 사용 시 지면에 불을 붙이고 범위 내 적을 연소 상태로 만들어 #초에 걸쳐 #의 추가 피해를 줍니다.", - "DescriptionClean": "자신이 소환하는 선조를 강화합니다. 콜릭은 도약 사용 시 지진을 발생시켜 초에 걸쳐 적에게 의 물리 피해를 줍니다. 탈릭은 소용돌이 사용 시 먼지 돌풍을 뒤에 남겨 영향 범위 내 적에게 의 피해를 줍니다. 마도크는 지각 변동 사용 시 지면에 불을 붙이고 범위 내 적을 연소 상태로 만들어 초에 걸쳐 의 추가 피해를 줍니다.", - "Localisation": "자신이 소환하는 선조를 강화합니다.\r\n\r\n{icon:bullet}콜릭은 도약 사용 시 {c_important}지진{/c}을 발생시켜 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}초에 걸쳐 적에게 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}의 물리 피해를 줍니다.\r\n{icon:bullet}탈릭은 소용돌이 사용 시 {c_important}먼지 돌풍{/c}을 뒤에 남겨 영향 범위 내 적에게 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c}의 피해를 줍니다.\r\n{icon:bullet}마도크는 지각 변동 사용 시 지면에 불을 붙이고 범위 내 적을 연소 상태로 만들어 {c_number}[Affix.\"Static Value 0\"]{/c}초에 걸쳐 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c}의 추가 피해를 줍니다.", + "Description": "선조가 강화됩니다.\r\n\r\n콜릭은 도약 사용 시 지진을 발생시켜 #초에 걸쳐 적에게 #의 물리 피해를 줍니다.\r\n탈릭은 소용돌이 사용 시 먼지 돌풍을 뒤에 남겨 영향 범위 내 적에게 #의 피해를 줍니다.\r\n마도크는 지각 변동 사용 시 대지에 불을 붙이고 범위 내 적을 연소 상태로 만들어 #초에 걸쳐 #의 추가 피해를 줍니다.", + "DescriptionClean": "선조가 강화됩니다. 콜릭은 도약 사용 시 지진을 발생시켜 초에 걸쳐 적에게 의 물리 피해를 줍니다. 탈릭은 소용돌이 사용 시 먼지 돌풍을 뒤에 남겨 영향 범위 내 적에게 의 피해를 줍니다. 마도크는 지각 변동 사용 시 대지에 불을 붙이고 범위 내 적을 연소 상태로 만들어 초에 걸쳐 의 추가 피해를 줍니다.", + "Localisation": "선조가 강화됩니다.\r\n\r\n{icon:bullet}콜릭은 도약 사용 시 {c_important}지진{/c}을 발생시켜 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}초에 걸쳐 적에게 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}의 물리 피해를 줍니다.\r\n{icon:bullet}탈릭은 소용돌이 사용 시 {c_important}먼지 돌풍{/c}을 뒤에 남겨 영향 범위 내 적에게 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c}의 피해를 줍니다.\r\n{icon:bullet}마도크는 지각 변동 사용 시 대지에 불을 붙이고 범위 내 적을 연소 상태로 만들어 {c_number}[Affix.\"Static Value 0\"]{/c}초에 걸쳐 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c}의 추가 피해를 줍니다.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1714,6 +1614,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "암살자의 걸음", + "Description": "기동력 기술에 효과가 #% 증가한 암흑 주입이 항상 적용됩니다. \r\n\r\n행운의 적중: 기동력 기술로 정예 또는 우두머리에게 피해를 주면 최대 #% 확률로 즉시 암흑 주입 폭발이 자원 소모 없이 발동됩니다.", + "DescriptionClean": "기동력 기술에 효과가 증가한 암흑 주입이 항상 적용됩니다. 행운의 적중: 기동력 기술로 정예 또는 우두머리에게 피해를 주면 최대 확률로 즉시 암흑 주입 폭발이 자원 소모 없이 발동됩니다.", + "Localisation": "{c_important}기동력{/c} 기술에 효과가 {c_random}[Affix_Value_1|%x|]{/c} 증가한 {c_important}암흑 주입{/c}이 항상 적용됩니다. \r\n\r\n{c_label}행운의 적중:{/c} {c_important}기동력{/c} 기술로 정예 또는 우두머리에게 피해를 주면 최대 {c_random}[Affix_Value_2|%|]{/c} 확률로 즉시 {c_important}암흑 주입{/c} 폭발이 자원 소모 없이 발동됩니다.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1872313, "IdName": "Boots_Unique_Druid_100", @@ -1944,6 +1864,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "오쿤의 촉매", + "Description": "구상 번개가 주위를 돌며 정전기장을 생성하여 범위 내 모든 적에게 활성화된 구체 하나당 구상 번개의 #%만큼 피해를 줍니다. 정전기장이 활성화된 동안 방해받지 않음 상태가 됩니다.", + "DescriptionClean": "구상 번개가 주위를 돌며 정전기장을 생성하여 범위 내 모든 적에게 활성화된 구체 하나당 구상 번개의 만큼 피해를 줍니다. 정전기장이 활성화된 동안 방해받지 않음 상태가 됩니다.", + "Localisation": "{c_important}구상 번개{/c}가 주위를 돌며 정전기장을 생성하여 범위 내 모든 적에게 활성화된 구체 하나당 {c_important}구상 번개{/c}의 {c_random}[Affix_Value_1* 100|%x|]{/c}만큼 피해를 줍니다. 정전기장이 활성화된 동안 {c_important}{u}방해받지 않음{/u}{/c} 상태가 됩니다.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2012499, "IdName": "Glaive_Unique_Spiritborn_010_x1", @@ -2070,22 +2010,22 @@ ] }, { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "잔혹한 육척봉", - "Description": "기본 기술이 #% 증가한 피해를 주고, 항상 3번째 공격을 사용합니다. \r\n\r\n기본 기술을 3번 시전할 때마다 3회 공격합니다.", - "DescriptionClean": "기본 기술이 증가한 피해를 주고, 항상 3번째 공격을 사용합니다. 기본 기술을 3번 시전할 때마다 3회 공격합니다.", - "Localisation": "{c_important}기본{/c} 기술이 {c_random}[Affix_Value_1*100|%|]{/c} 증가한 피해를 주고, 항상 {c_number}3{/c}번째 공격을 사용합니다. \r\n\r\n{c_important}기본{/c} 기술을 {c_number}3{/c}번 시전할 때마다 3회 공격합니다.", + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "인디라의 기억", + "Description": "피의 파도가 뼈 기술로도 취급되어, 파도가 끝나는 지점에 뼈 감옥을 생성하고, 시전 시 #초 동안 피 기술로 주는 피해를 #% 증가시킵니다.\r\n\r\n뼈 창이 피 기술로도 취급되며, 적을 적중시킨 후 시전할 때마다 최대 생명력의 #%를 소모하여 주변의 시체를 하나 소모하고 그 시체에서 새로운 뼈 창을 하나 발사합니다.", + "DescriptionClean": "피의 파도가 뼈 기술로도 취급되어, 파도가 끝나는 지점에 뼈 감옥을 생성하고, 시전 시 초 동안 피 기술로 주는 피해를 증가시킵니다. 뼈 창이 피 기술로도 취급되며, 적을 적중시킨 후 시전할 때마다 최대 생명력의 를 소모하여 주변의 시체를 하나 소모하고 그 시체에서 새로운 뼈 창을 하나 발사합니다.", + "Localisation": "{c_important}피의 파도{/c}가 {c_important}뼈{/c} 기술로도 취급되어, 파도가 끝나는 지점에 {c_important}뼈 감옥{/c}을 생성하고, 시전 시 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}피{/c} 기술로 주는 피해를 {c_random}[Affix_Value_1|%x|]{/c} 증가시킵니다.\r\n\r\n{c_important}뼈 창{/c}이 {c_important}피{/c} 기술로도 취급되며, 적을 적중시킨 후 시전할 때마다 최대 생명력의 {c_number}[Affix.\"Static Value 2\"*100|%|]{/c}를 소모하여 주변의 시체를 하나 소모하고 그 시체에서 새로운 {c_important}뼈 창{/c}을 하나 발사합니다.", "MagicType": 2, "AllowedForPlayerClass": [ + 1, 0, 0, 0, - 0, - 0, - 1 + 1, + 0 ], "AllowedItemLabels": [] }, @@ -2095,9 +2035,9 @@ "IdNameItem": "Chest_Unique_Spiritborn_013_x1", "IdNameItemActor": "Chest_Unique_Spiritborn_95", "Name": "적황색 갑각", - "Description": "원기를 소모하면 최대 생명력의 #%만큼 생명력을 회복합니다.\r\n\r\n매초마다, 활성화된 재사용 대기시간이 각각 최대 생명력의 #%를 소모하여 재사용 대기시간을 #초 감소시킵니다. ", - "DescriptionClean": "원기를 소모하면 최대 생명력의 만큼 생명력을 회복합니다. 매초마다, 활성화된 재사용 대기시간이 각각 최대 생명력의 를 소모하여 재사용 대기시간을 초 감소시킵니다.", - "Localisation": "원기를 소모하면 최대 생명력의 {c_random}[Affix_Value_1*100|%|]{/c}만큼 생명력을 회복합니다.\r\n\r\n매초마다, 활성화된 재사용 대기시간이 각각 최대 생명력의 {c_number}[Affix.\"Static Value 0\"*100|%|]{/c}를 소모하여 재사용 대기시간을 {c_number}[Affix.\"Static Value 1\"]{/c}초 감소시킵니다. ", + "Description": "원기를 소모하면 최대 생명력의 #%만큼 회복합니다.\r\n\r\n활성화된 재사용 대기시간이 각각 최대 생명력의 #%를 소모하여 재사용 대기시간을 #초 감소시킵니다. ", + "DescriptionClean": "원기를 소모하면 최대 생명력의 만큼 회복합니다. 활성화된 재사용 대기시간이 각각 최대 생명력의 를 소모하여 재사용 대기시간을 초 감소시킵니다.", + "Localisation": "원기를 소모하면 최대 생명력의 {c_random}[Affix_Value_1*100|1%|]{/c}만큼 회복합니다.\r\n\r\n활성화된 재사용 대기시간이 각각 최대 생명력의 {c_number}[Affix.\"Static Value 0\"*100|%|]{/c}를 소모하여 재사용 대기시간을 {c_number}[Affix.\"Static Value 1\"]{/c}초 감소시킵니다. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2287,7 +2227,7 @@ "Name": "죽음예언자의 펜던트", "Description": "피의 쇄도가 자신의 하수인을 중심으로 작은 피 회오리를 시전하여 #의 피해를 줍니다. 피해는 최초 시전 시에 흡수당하는 대상 1마리당 #%만큼, 최대 #%까지 증가합니다.", "DescriptionClean": "피의 쇄도가 자신의 하수인을 중심으로 작은 피 회오리를 시전하여 의 피해를 줍니다. 피해는 최초 시전 시에 흡수당하는 대상 1마리당 만큼, 최대 까지 증가합니다.", - "Localisation": "{c_important}피의 쇄도{/c}가 자신의 하수인을 중심으로 작은 피 회오리를 시전하여 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}의 피해를 줍니다. 피해는 최초 시전 시에 흡수당하는 대상 1마리당 {c_number}[Affix.\"Static Value 0\"|%|]{/c}만큼, 최대 {c_number}[Affix.\"Static Value 1\"|%|]{/c}까지 증가합니다.", + "Localisation": "{c_important}피의 쇄도{/c}가 자신의 {c_important}하수인{/c}을 중심으로 작은 피 회오리를 시전하여 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c}의 피해를 줍니다. 피해는 최초 시전 시에 흡수당하는 대상 1마리당 {c_number}[Affix.\"Static Value 0\"|%|]{/c}만큼, 최대 {c_number}[Affix.\"Static Value 1\"|%|]{/c}까지 증가합니다.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2370,9 +2310,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "첫 숨결의 가락지", - "Description": "피하기 시전 시 결의 중첩을 # 소모하여 #의 원기를 생성합니다.\r\n\r\n철갑 가죽의 지속 효과를 얻습니다.", - "DescriptionClean": "피하기 시전 시 결의 중첩을 소모하여 의 원기를 생성합니다. 철갑 가죽의 지속 효과를 얻습니다.", - "Localisation": "{c_important}피하기{/c} 시전 시 {c_important}{u}결의{/u}{/c} 중첩을 {c_number}[Affix.\"Static Value 0\"]{/c} 소모하여 {c_random}[Affix_Value_1]{/c}의 원기를 생성합니다.\r\n\r\n{c_important}철갑 가죽{/c}의 지속 효과를 얻습니다.", + "Description": "피하기 시전 시 결의 중첩을 # 소모하여 피해가 #초 동안 #% 증가합니다.\r\n\r\n철갑 가죽의 지속 효과를 얻습니다.", + "DescriptionClean": "피하기 시전 시 결의 중첩을 소모하여 피해가 초 동안 증가합니다. 철갑 가죽의 지속 효과를 얻습니다.", + "Localisation": "{c_important}피하기{/c} 시전 시 {c_important}{u}결의{/u}{/c} 중첩을 {c_number}[Affix.\"Static Value 0\"]{/c} 소모하여 피해가 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 {c_random}[Affix_Value_1|x%|]{/c} 증가합니다.\r\n\r\n{c_important}철갑 가죽{/c}의 지속 효과를 얻습니다.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2486,15 +2426,35 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "케시메의 유산", + "Description": "피의 파도가 양옆에서 파도를 형성합니다. 파도는 발아래에서 합쳐지며, 주변의 모든 적을 끌어당기고 폭발하여 #의 피해를 줍니다.\r\n\r\n각 파도는 적이 피의 파도로 받는 피해를 #%만큼, 최대 #%까지 증가시킵니다.", + "DescriptionClean": "피의 파도가 양옆에서 파도를 형성합니다. 파도는 발아래에서 합쳐지며, 주변의 모든 적을 끌어당기고 폭발하여 의 피해를 줍니다. 각 파도는 적이 피의 파도로 받는 피해를 만큼, 최대 까지 증가시킵니다.", + "Localisation": "{c_important}피의 파도{/c}가 양옆에서 파도를 형성합니다. 파도는 발아래에서 합쳐지며, 주변의 모든 적을 끌어당기고 폭발하여 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c}의 피해를 줍니다.\r\n\r\n각 파도는 적이 {c_important}피의 파도{/c}로 받는 피해를 {c_random}[Affix_Value_1|%2|]{/c}만큼, 최대 {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}까지 증가시킵니다.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2093164, "IdName": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "케펠레케의 막대", - "Description": "핵심 기술이 추가로 기본 기술이 되고, 비용 소모 없이 시전할 수 있지만, 원기 소모량에 따라 최대 #% 감소한 피해를 줍니다. \r\n\r\n최대 원기에서 시전하면 핵심 기술이 모든 원기를 소모해 다시 최대 피해를 주고 최대 크기로 시전되며, 확정적으로 극대화 적중하고 이렇게 소모한 원기 1당 #% 증가한 극대화 피해를 줍니다.", - "DescriptionClean": "핵심 기술이 추가로 기본 기술이 되고, 비용 소모 없이 시전할 수 있지만, 원기 소모량에 따라 최대 감소한 피해를 줍니다. 최대 원기에서 시전하면 핵심 기술이 모든 원기를 소모해 다시 최대 피해를 주고 최대 크기로 시전되며, 확정적으로 극대화 적중하고 이렇게 소모한 원기 1당 증가한 극대화 피해를 줍니다.", - "Localisation": "{c_important}핵심{/c} 기술이 추가로 {c_important}기본{/c} 기술이 되고, 비용 소모 없이 시전할 수 있지만, 원기 소모량에 따라 최대 {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} 감소한 피해를 줍니다. \r\n\r\n최대 원기에서 시전하면 {c_important}핵심{/c} 기술이 모든 원기를 소모해 다시 최대 피해를 주고 최대 크기로 시전되며, 확정적으로 극대화 적중하고 이렇게 소모한 원기 1당 {c_random}[Affix_Value_1*100|%2x|]{/c} 증가한 극대화 피해를 줍니다.", + "Description": "핵심 기술이 추가로 기본 기술이 되고, 비용 소모 없이 시전할 수 있습니다.\r\n\r\n최대 원기에서 시전하면 핵심 기술이 모든 원기를 소모해 최대 크기로 시전되며, 확정적으로 극대화 적중하고 이렇게 소모한 원기 1당 #% 증가한 극대화 피해를 줍니다.", + "DescriptionClean": "핵심 기술이 추가로 기본 기술이 되고, 비용 소모 없이 시전할 수 있습니다. 최대 원기에서 시전하면 핵심 기술이 모든 원기를 소모해 최대 크기로 시전되며, 확정적으로 극대화 적중하고 이렇게 소모한 원기 1당 증가한 극대화 피해를 줍니다.", + "Localisation": "{c_important}핵심{/c} 기술이 추가로 {c_important}기본{/c} 기술이 되고, 비용 소모 없이 시전할 수 있습니다.\r\n\r\n최대 원기에서 시전하면 {c_important}핵심{/c} 기술이 모든 원기를 소모해 최대 크기로 시전되며, 확정적으로 극대화 적중하고 이렇게 소모한 원기 1당 {c_random}[Affix_Value_1*100|%2x|]{/c} 증가한 극대화 피해를 줍니다.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2566,6 +2526,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "태양바램 전쟁용 의식 지팡이", + "Description": "집중 기술의 모든 업그레이드의 효과를 받고 위력 기술의 피해를 #초 동안 #%만큼, 최대 #%까지 증가시킵니다.", + "DescriptionClean": "집중 기술의 모든 업그레이드의 효과를 받고 위력 기술의 피해를 초 동안 만큼, 최대 까지 증가시킵니다.", + "Localisation": "{c_important}집중{/c} 기술의 모든 업그레이드의 효과를 받고 {c_important}위력{/c} 기술의 피해를 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1|x%|]{/c}만큼, 최대 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}까지 증가시킵니다.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 616315, "IdName": "Boots_Unique_Necro_100", @@ -2710,6 +2690,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "폭풍뿔의 공격", + "Description": "구상 번개가 적과 닿으면 폭발하여 #% 증가한 피해를 주고, 최대 범위에 도달하면 #초 동안 적을 기절시킵니다.\r\n\r\n강력 구상 번개는 크기가 더 크고 주는 피해도 #% 증가하며, 행운의 적중 확률이 더 높고 기절 지속시간이 #초로 더 깁니다.", + "DescriptionClean": "구상 번개가 적과 닿으면 폭발하여 증가한 피해를 주고, 최대 범위에 도달하면 초 동안 적을 기절시킵니다. 강력 구상 번개는 크기가 더 크고 주는 피해도 증가하며, 행운의 적중 확률이 더 높고 기절 지속시간이 초로 더 깁니다.", + "Localisation": "{c_important}구상 번개{/c}가 적과 닿으면 폭발하여 {c_random}[Affix_Value_1*100|%x|]{/c} 증가한 피해를 주고, 최대 범위에 도달하면 {c_number}[Affix.\"Static Value 2\"]{/c}초 동안 적을 기절시킵니다.\r\n\r\n{c_important}강력 구상 번개{/c}는 크기가 더 크고 주는 피해도 {c_number}[Affix.\"Static Value 4\"|%x|]{/c} 증가하며, 행운의 적중 확률이 더 높고 기절 지속시간이 {c_number}[Affix.\"Static Value 3\"]{/c}초로 더 깁니다.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 880489, "IdName": "Pants_Unique_Druid_001", @@ -2845,9 +2845,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "핏빛 달의 무릎바지", - "Description": "소환 기술이 #% 확률로 노화나 가시 박힌 철관을 무작위로 겁니다.\r\n\r\n저주에 걸린 적에게 주는 극대화 피해가 #% 증가합니다.", - "DescriptionClean": "소환 기술이 확률로 노화나 가시 박힌 철관을 무작위로 겁니다. 저주에 걸린 적에게 주는 극대화 피해가 증가합니다.", - "Localisation": "{c_important}소환{/c} 기술이 {c_random}[Affix_Value_1|1%|]{/c} 확률로 {c_important}노화{/c}나 {c_important}가시 박힌 철관{/c}을 무작위로 겁니다.\r\n\r\n{c_important}저주{/c}에 걸린 적에게 주는 극대화 피해가 {c_random}[Affix_Value_2|%x|]{/c} 증가합니다.", + "Description": "소환수가 피해를 주면 #% 확률로 노화나 가시 박힌 철관을 무작위로 겁니다. \r\n\r\n저주에 걸린 적에게 주는 극대화 피해가 #% 증가합니다.", + "DescriptionClean": "소환수가 피해를 주면 확률로 노화나 가시 박힌 철관을 무작위로 겁니다. 저주에 걸린 적에게 주는 극대화 피해가 증가합니다.", + "Localisation": "{c_important}소환수{/c}가 피해를 주면 {c_random}[Affix_Value_1|1%|]{/c} 확률로 {c_important}노화{/c}나 {c_important}가시 박힌 철관{/c}을 무작위로 겁니다. \r\n\r\n{c_important}저주{/c}에 걸린 적에게 주는 극대화 피해가 {c_random}[Affix_Value_2|%x|]{/c} 증가합니다.", "MagicType": 2, "AllowedForPlayerClass": [ 0, diff --git a/D4Companion/Data/Uniques.plPL.json b/D4Companion/Data/Uniques.plPL.json index 26a329bd..9b4d8c4a 100644 --- a/D4Companion/Data/Uniques.plPL.json +++ b/D4Companion/Data/Uniques.plPL.json @@ -1,29 +1,4 @@ [ - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "Młot Starożytnych tworzy także sejsmiczny wstrząs wzdłuż linii. Zadaje on obrażenia trafionym wrogom i spowalnia ich o #% na # sek. Jeśli efekt przeniknie przez aktywne Trzęsienia Ziemi, wybuchają one i zadają przy tym swoje całkowite obrażenia, a następnie znikają. ", - "DescriptionClean": "Młot Starożytnych tworzy także sejsmiczny wstrząs wzdłuż linii. Zadaje on obrażenia trafionym wrogom i spowalnia ich o na sek. Jeśli efekt przeniknie przez aktywne Trzęsienia Ziemi, wybuchają one i zadają przy tym swoje całkowite obrażenia, a następnie znikają.", - "Localisation": "{c_important}Młot Starożytnych{/c} tworzy także sejsmiczny wstrząs wzdłuż linii. Zadaje on obrażenia trafionym wrogom i spowalnia ich o {c_random}[Affix_Value_1|%|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Jeśli efekt przeniknie przez aktywne {c_important}Trzęsienia Ziemi{/c}, wybuchają one i zadają przy tym swoje całkowite obrażenia, a następnie znikają. ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 578778, "IdName": "2HStaff_Unique_Generic_100", @@ -149,35 +124,15 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "Brutalna Ćwierćpałka", - "Description": "Umiejętności Podstawowe zadają obrażenia zwiększone o #% i zawsze wyprowadzasz nimi trzeci atak. \r\n\r\nCo 3 użycia uwalniają potrójne ciosy.", - "DescriptionClean": "Umiejętności Podstawowe zadają obrażenia zwiększone o i zawsze wyprowadzasz nimi trzeci atak. Co 3 użycia uwalniają potrójne ciosy.", - "Localisation": "Umiejętności {c_important}Podstawowe{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_1*100|%|]{/c} i zawsze wyprowadzasz nimi {c_number}trzeci{/c} atak. \r\n\r\nCo {c_number}3{/c} użycia uwalniają potrójne ciosy.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 1 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1612622, "IdName": "Pants_Unique_Necro_100", "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "Bryczesy Krwawego Księżyca", - "Description": "Umiejętności Przywołania mają #% szans na losowe nałożenie Zniedołężnienia lub Żelaznej Dziewicy. \r\n\r\nZadajesz obrażenia od trafień krytycznych zwiększone o #% wrogom dotkniętym twoimi klątwami.", - "DescriptionClean": "Umiejętności Przywołania mają szans na losowe nałożenie Zniedołężnienia lub Żelaznej Dziewicy. Zadajesz obrażenia od trafień krytycznych zwiększone o wrogom dotkniętym twoimi klątwami.", - "Localisation": "Umiejętności {c_important}Przywołania{/c} mają {c_random}[Affix_Value_1|1%|]{/c} szans na losowe nałożenie {c_important}Zniedołężnienia{/c} lub {c_important}Żelaznej Dziewicy{/c}. \r\n\r\nZadajesz obrażenia od trafień krytycznych zwiększone o {c_random}[Affix_Value_2|%x|]{/c} wrogom dotkniętym twoimi {c_important}klątwami{/c}.", + "Description": "Przywołane byty mają #% szans na losowe nałożenie Zniedołężnienia lub Żelaznej Dziewicy przy zadaniu obrażeń. \r\n\r\nZadajesz obrażenia od trafień krytycznych zwiększone o #% wrogom dotkniętym twoimi klątwami.", + "DescriptionClean": "Przywołane byty mają szans na losowe nałożenie Zniedołężnienia lub Żelaznej Dziewicy przy zadaniu obrażeń. Zadajesz obrażenia od trafień krytycznych zwiększone o wrogom dotkniętym twoimi klątwami.", + "Localisation": "{c_important}Przywołane byty{/c} mają {c_random}[Affix_Value_1|1%|]{/c} szans na losowe nałożenie {c_important}Zniedołężnienia{/c} lub {c_important}Żelaznej Dziewicy{/c} przy zadaniu obrażeń. \r\n\r\nZadajesz obrażenia od trafień krytycznych zwiększone o {c_random}[Affix_Value_2|%x|]{/c} wrogom dotkniętym twoimi {c_important}klątwami{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -320,9 +275,9 @@ "IdNameItem": "Gloves_Unique_Rogue_100", "IdNameItemActor": "GLV_sets53", "Name": "Chwyt Cienia", - "Description": "Zranienie wroga umiejętnością Strzelectwa lub Napaści daje #% szans na przywołanie Klona Cienia, który też użyje tej umiejętności.", - "DescriptionClean": "Zranienie wroga umiejętnością Strzelectwa lub Napaści daje szans na przywołanie Klona Cienia, który też użyje tej umiejętności.", - "Localisation": "Zranienie wroga umiejętnością {c_important}Strzelectwa{/c} lub {c_important}Napaści{/c} daje {c_random}[Affix_Value_1|%|]{/c} szans na przywołanie {c_important}Klona Cienia{/c}, który też użyje tej umiejętności.", + "Description": "Użycie umiejętności Strzelectwa lub Napaści daje #% szans na przywołanie Klona Cienia, który też użyje tej umiejętności.", + "DescriptionClean": "Użycie umiejętności Strzelectwa lub Napaści daje szans na przywołanie Klona Cienia, który też użyje tej umiejętności.", + "Localisation": "Użycie umiejętności {c_important}Strzelectwa{/c} lub {c_important}Napaści{/c} daje {c_random}[Affix_Value_1|%|]{/c} szans na przywołanie {c_important}Klona Cienia{/c}, który też użyje tej umiejętności.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -471,10 +426,10 @@ "IdName": "Pants_Unique_Necro_101", "IdNameItem": "Pants_Unique_Necro_101", "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "Fala Krwi tworzy fale bo obu twoich stronach. Fale łączą się u twoich stóp, przyciągając pobliskich wrogów, a następnie wybuchają i zadają # pkt. obrażeń.\r\n\r\nZa każdym razem, kiedy fala trafia wroga, odnosi on zwiększone o #% obrażenia od twoich Fal Krwi, maksymalnie o #%.", - "DescriptionClean": "Fala Krwi tworzy fale bo obu twoich stronach. Fale łączą się u twoich stóp, przyciągając pobliskich wrogów, a następnie wybuchają i zadają pkt. obrażeń. Za każdym razem, kiedy fala trafia wroga, odnosi on zwiększone o obrażenia od twoich Fal Krwi, maksymalnie o.", - "Localisation": "{c_important}Fala Krwi{/c} tworzy fale bo obu twoich stronach. Fale łączą się u twoich stóp, przyciągając pobliskich wrogów, a następnie wybuchają i zadają {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} pkt. obrażeń.\r\n\r\nZa każdym razem, kiedy fala trafia wroga, odnosi on zwiększone o {c_random}[Affix_Value_1|%2|]{/c} obrażenia od twoich {c_important}Fal Krwi{/c}, maksymalnie o {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", + "Name": "Dziedzictwo Kessime", + "Description": "Fala Krwi tworzy fale bo obu twoich stronach. Fale łączą się u twoich stóp, przyciągając pobliskich wrogów, a następnie wybuchają i zadają # pkt. obrażeń.\r\n\r\nKażde uderzenie falą powoduje, że wrogowie odnoszą obrażenia zwiększone o #% od twoich Fal Krwi, maksymalnie o #%.", + "DescriptionClean": "Fala Krwi tworzy fale bo obu twoich stronach. Fale łączą się u twoich stóp, przyciągając pobliskich wrogów, a następnie wybuchają i zadają pkt. obrażeń. Każde uderzenie falą powoduje, że wrogowie odnoszą obrażenia zwiększone o od twoich Fal Krwi, maksymalnie o.", + "Localisation": "{c_important}Fala Krwi{/c} tworzy fale bo obu twoich stronach. Fale łączą się u twoich stóp, przyciągając pobliskich wrogów, a następnie wybuchają i zadają {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} pkt. obrażeń.\r\n\r\nKażde uderzenie falą powoduje, że wrogowie odnoszą obrażenia zwiększone o {c_random}[Affix_Value_1|%2|]{/c} od twoich {c_important}Fal Krwi{/c}, maksymalnie o {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -506,26 +461,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "Piorun Kulisty orbituje wokół ciebie i tworzy pole wyładowań, które zadaje wrogom #% obrażeń Pioruna Kulistego za każdy aktywny piorun. Dopóki pole jest aktywne, zyskujesz nieograniczenie.", - "DescriptionClean": "Piorun Kulisty orbituje wokół ciebie i tworzy pole wyładowań, które zadaje wrogom obrażeń Pioruna Kulistego za każdy aktywny piorun. Dopóki pole jest aktywne, zyskujesz nieograniczenie.", - "Localisation": "{c_important}Piorun Kulisty{/c} orbituje wokół ciebie i tworzy pole wyładowań, które zadaje wrogom {c_random}[Affix_Value_1* 100|%x|]{/c} obrażeń {c_important}Pioruna Kulistego{/c} za każdy aktywny piorun. Dopóki pole jest aktywne, zyskujesz {c_important}{u}nieograniczenie{/u}{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 578870, "IdName": "1HDagger_Unique_Rogue_002", @@ -614,7 +549,7 @@ "Name": "Hiacyntowa Skorupa", "Description": "Kiedy zużywasz wigor, odzyskujesz #% maksymalnego zdrowia. \r\n\r\nCo sekundę tracisz #% maksymalnego zdrowia, aby skrócić aktywne czasy odnowienia o # sek. ", "DescriptionClean": "Kiedy zużywasz wigor, odzyskujesz maksymalnego zdrowia. Co sekundę tracisz maksymalnego zdrowia, aby skrócić aktywne czasy odnowienia o sek.", - "Localisation": "Kiedy zużywasz wigor, odzyskujesz {c_random}[Affix_Value_1*100|%|]{/c} maksymalnego zdrowia. \r\n\r\nCo sekundę tracisz {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} maksymalnego zdrowia, aby skrócić aktywne czasy odnowienia o {c_number}[Affix.\"Static Value 1\"]{/c} sek. ", + "Localisation": "Kiedy zużywasz wigor, odzyskujesz {c_random}[Affix_Value_1*100|1%|]{/c} maksymalnego zdrowia. \r\n\r\nCo sekundę tracisz {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} maksymalnego zdrowia, aby skrócić aktywne czasy odnowienia o {c_number}[Affix.\"Static Value 1\"]{/c} sek. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -709,14 +644,14 @@ "AllowedItemLabels": [] }, { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "Piorun Kulisty po trafieniu powoduje rozprysk zadający #% dodatkowych obrażeń i wywołujący ogłuszenie wrogów na # sek., jeśli osiągnie maksymalny zasięg.\r\n\r\nWielki Piorun Kulisty jest większy, zadaje obrażenia zwiększone o #%, ma większą szansę na szczęśliwy traf, a czas działania wywoływanego przez niego ogłuszenia jest wydłużony do # sek.", - "DescriptionClean": "Piorun Kulisty po trafieniu powoduje rozprysk zadający dodatkowych obrażeń i wywołujący ogłuszenie wrogów na sek., jeśli osiągnie maksymalny zasięg. Wielki Piorun Kulisty jest większy, zadaje obrażenia zwiększone o , ma większą szansę na szczęśliwy traf, a czas działania wywoływanego przez niego ogłuszenia jest wydłużony do sek.", - "Localisation": "{c_important}Piorun Kulisty{/c} po trafieniu powoduje rozprysk zadający {c_random}[Affix_Value_1*100|%x|]{/c} dodatkowych obrażeń i wywołujący ogłuszenie wrogów na {c_number}[Affix.\"Static Value 2\"]{/c} sek., jeśli osiągnie maksymalny zasięg.\r\n\r\n{c_important}Wielki Piorun Kulisty{/c} jest większy, zadaje obrażenia zwiększone o {c_number}[100|%x|]{/c}, ma większą szansę na szczęśliwy traf, a czas działania wywoływanego przez niego ogłuszenia jest wydłużony do {c_number}[Affix.\"Static Value 3\"]{/c} sek.", + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "Katalizator Okuny", + "Description": "Piorun Kulisty orbituje wokół ciebie i tworzy pole wyładowań, które zadaje wrogom #% obrażeń Pioruna Kulistego za każdy aktywny piorun. Dopóki pole jest aktywne, zyskujesz nieograniczenie.", + "DescriptionClean": "Piorun Kulisty orbituje wokół ciebie i tworzy pole wyładowań, które zadaje wrogom obrażeń Pioruna Kulistego za każdy aktywny piorun. Dopóki pole jest aktywne, zyskujesz nieograniczenie.", + "Localisation": "{c_important}Piorun Kulisty{/c} orbituje wokół ciebie i tworzy pole wyładowań, które zadaje wrogom {c_random}[Affix_Value_1* 100|%x|]{/c} obrażeń {c_important}Pioruna Kulistego{/c} za każdy aktywny piorun. Dopóki pole jest aktywne, zyskujesz {c_important}{u}nieograniczenie{/u}{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -804,9 +739,9 @@ "IdNameItem": "Helm_Unique_Sorc_100", "IdNameItemActor": "HLM_sets53", "Name": "Koronetka Spadających Gwiazd", - "Description": "Koszt Meteorytu w manie jest zastąpiony czasem odnowienia o długości # sek. i # ładunkami łącznie. \r\n\r\nUżycie Meteorytu powoduje upadek dodatkowych Meteorytów (#) wokół celu. Jego Zaklęcie i Ulepszenie powoduje zamiast tego upadek # dodatkowego Meteorytu.", - "DescriptionClean": "Koszt Meteorytu w manie jest zastąpiony czasem odnowienia o długości sek. i ładunkami łącznie. Użycie Meteorytu powoduje upadek dodatkowych Meteorytów () wokół celu. Jego Zaklęcie i Ulepszenie powoduje zamiast tego upadek dodatkowego Meteorytu.", - "Localisation": "Koszt {c_important}Meteorytu{/c} w manie jest zastąpiony czasem odnowienia o długości {c_random}[Affix_Value_1|1|]{/c} sek. i {c_number}[1+Affix.\"Static Value 0\"]{/c} ładunkami łącznie. \r\n\r\nUżycie {c_important}Meteorytu{/c} powoduje upadek dodatkowych {c_important}Meteorytów{/c} ({c_number}[Affix.\"Static Value 1\"]{/c}) wokół celu. Jego {c_important}Zaklęcie{/c} i {c_important}Ulepszenie{/c} powoduje zamiast tego upadek {c_number}[Affix.\"Static Value 3\"]{/c} dodatkowego {c_important}Meteorytu{/c}.", + "Description": "Koszt Meteoru w manie jest zastąpiony czasem odnowienia o długości # sek. i # ładunkami łącznie. \r\n\r\nUżycie Meteoru powoduje upadek dodatkowych Meteorów (#) wokół celu. Jego Zaklęcie i Ulepszenie powoduje zamiast tego upadek # dodatkowego Meteoru.", + "DescriptionClean": "Koszt Meteoru w manie jest zastąpiony czasem odnowienia o długości sek. i ładunkami łącznie. Użycie Meteoru powoduje upadek dodatkowych Meteorów () wokół celu. Jego Zaklęcie i Ulepszenie powoduje zamiast tego upadek dodatkowego Meteoru.", + "Localisation": "Koszt {c_important}Meteoru{/c} w manie jest zastąpiony czasem odnowienia o długości {c_random}[Affix_Value_1|1|]{/c} sek. i {c_number}[1+Affix.\"Static Value 0\"]{/c} ładunkami łącznie. \r\n\r\nUżycie {c_important}Meteoru{/c} powoduje upadek dodatkowych {c_important}Meteorów{/c} ({c_number}[Affix.\"Static Value 1\"]{/c}) wokół celu. Jego {c_important}Zaklęcie{/c} i {c_important}Ulepszenie{/c} powoduje zamiast tego upadek {c_number}[Affix.\"Static Value 3\"]{/c} dodatkowego {c_important}Meteoru{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -878,6 +813,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "Krok Skrytobójcy", + "Description": "Umiejętności Mobilności zawsze są nasycone Cieniem, a ich moc jest zwiększona o #%. \r\n\r\nSzczęśliwy traf: zadanie obrażeń wrogowi elitarnemu lub bossowi za pomocą umiejętności Mobilności ma maksymalnie #% szans na natychmiastowe aktywowanie eksplozji Nasycenia Cieniem bez zużywania zasobów.", + "DescriptionClean": "Umiejętności Mobilności zawsze są nasycone Cieniem, a ich moc jest zwiększona o. Szczęśliwy traf: zadanie obrażeń wrogowi elitarnemu lub bossowi za pomocą umiejętności Mobilności ma maksymalnie szans na natychmiastowe aktywowanie eksplozji Nasycenia Cieniem bez zużywania zasobów.", + "Localisation": "Umiejętności {c_important}Mobilności{/c} zawsze są {c_important}nasycone Cieniem{/c}, a ich moc jest zwiększona o {c_random}[Affix_Value_1|%x|]{/c}. \r\n\r\n{c_label}Szczęśliwy traf:{/c} zadanie obrażeń wrogowi elitarnemu lub bossowi za pomocą umiejętności {c_important}Mobilności{/c} ma maksymalnie {c_random}[Affix_Value_2|%|]{/c} szans na natychmiastowe aktywowanie eksplozji {c_important}Nasycenia Cieniem{/c} bez zużywania zasobów.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1934418, "IdName": "Gloves_Unique_Druid_101", @@ -904,9 +859,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Laska Kepeleke", - "Description": "Twoje umiejętności Główne są teraz także umiejętnościami Podstawowymi, nie zużywają zasobów, ale zadają obrażenia zmniejszone maksymalnie o #% w zależności od zużywanego wigoru. \r\n\r\nGdy dysponujesz maksimum wigoru, umiejętności Główne zużywają cały wigor, by zadać pełne obrażenia przy największym rozmiarze i stają się gwarantowanymi trafieniami krytycznymi z obrażeniami od trafień krytycznych zwiększonymi o #% za każdy zużyty w ten sposób punkt wigoru.", - "DescriptionClean": "Twoje umiejętności Główne są teraz także umiejętnościami Podstawowymi, nie zużywają zasobów, ale zadają obrażenia zmniejszone maksymalnie o w zależności od zużywanego wigoru. Gdy dysponujesz maksimum wigoru, umiejętności Główne zużywają cały wigor, by zadać pełne obrażenia przy największym rozmiarze i stają się gwarantowanymi trafieniami krytycznymi z obrażeniami od trafień krytycznych zwiększonymi o za każdy zużyty w ten sposób punkt wigoru.", - "Localisation": "Twoje umiejętności {c_important}Główne{/c} są teraz także umiejętnościami {c_important}Podstawowymi{/c}, nie zużywają zasobów, ale zadają obrażenia zmniejszone maksymalnie o {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} w zależności od zużywanego wigoru. \r\n\r\nGdy dysponujesz maksimum wigoru, umiejętności {c_important}Główne{/c} zużywają cały wigor, by zadać pełne obrażenia przy największym rozmiarze i stają się gwarantowanymi trafieniami krytycznymi z obrażeniami od trafień krytycznych zwiększonymi o {c_random}[Affix_Value_1*100|%2x|]{/c} za każdy zużyty w ten sposób punkt wigoru.", + "Description": "Twoje umiejętności Główne są teraz także umiejętnościami Podstawowymi i nie zużywają zasobów.\r\n\r\nGdy dysponujesz maksimum wigoru, umiejętności Główne zużywają cały wigor, by mogły zostać użyte w największym rozmiarze, i stają się gwarantowanymi trafieniami krytycznymi z obrażeniami od trafień krytycznych zwiększonymi o #% za każdy zużyty w ten sposób punkt wigoru.", + "DescriptionClean": "Twoje umiejętności Główne są teraz także umiejętnościami Podstawowymi i nie zużywają zasobów. Gdy dysponujesz maksimum wigoru, umiejętności Główne zużywają cały wigor, by mogły zostać użyte w największym rozmiarze, i stają się gwarantowanymi trafieniami krytycznymi z obrażeniami od trafień krytycznych zwiększonymi o za każdy zużyty w ten sposób punkt wigoru.", + "Localisation": "Twoje umiejętności {c_important}Główne{/c} są teraz także umiejętnościami {c_important}Podstawowymi{/c} i nie zużywają zasobów.\r\n\r\nGdy dysponujesz maksimum wigoru, umiejętności {c_important}Główne{/c} zużywają cały wigor, by mogły zostać użyte w największym rozmiarze, i stają się gwarantowanymi trafieniami krytycznymi z obrażeniami od trafień krytycznych zwiększonymi o {c_random}[Affix_Value_1*100|%2x|]{/c} za każdy zużyty w ten sposób punkt wigoru.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1163,9 +1118,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "Nogawice z Arreat", - "Description": "Przyzywani Starożytni są wzmocnieni.\r\n\r\nKorlik podczas skoku tworzy Trzęsienie Ziemi, które zadaje # pkt. obrażeń Fizycznych w ciągu # sek.\r\nTalik wiruje i pozostawia po sobie Zawieruchy, które zadają # pkt. obrażeń.\r\nMawdak podczas wypiętrzania ziemi wznieca na niej płomienie, powodując podpalenie wrogów, które zadaje # pkt. obrażeń w ciągu # sek.", - "DescriptionClean": "Przyzywani Starożytni są wzmocnieni. Korlik podczas skoku tworzy Trzęsienie Ziemi, które zadaje pkt. obrażeń Fizycznych w ciągu sek. Talik wiruje i pozostawia po sobie Zawieruchy, które zadają pkt. obrażeń. Mawdak podczas wypiętrzania ziemi wznieca na niej płomienie, powodując podpalenie wrogów, które zadaje pkt. obrażeń w ciągu sek.", - "Localisation": "Przyzywani Starożytni są wzmocnieni.\r\n\r\n{icon:bullet}Korlik podczas skoku tworzy {c_important}Trzęsienie Ziemi{/c}, które zadaje {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} pkt. obrażeń Fizycznych w ciągu {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} sek.\r\n{icon:bullet}Talik wiruje i pozostawia po sobie {c_important}Zawieruchy{/c}, które zadają {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} pkt. obrażeń.\r\n{icon:bullet}Mawdak podczas wypiętrzania ziemi wznieca na niej płomienie, powodując podpalenie wrogów, które zadaje {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} pkt. obrażeń w ciągu {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "Description": "Przywołani Starożytni są wzmocnieni:\r\n\r\n Korlik podczas skoku tworzy Trzęsienie Ziemi, które zadaje # pkt. obrażeń Fizycznych w ciągu # sek.\r\n Talik wiruje i pozostawia po sobie Zawieruchy, które zadają # pkt. obrażeń.\r\n Madok podczas wypiętrzania ziemi wznieca na niej płomienie, powodując podpalenie wrogów, które zadaje # pkt. obrażeń w ciągu # sek.", + "DescriptionClean": "Przywołani Starożytni są wzmocnieni: Korlik podczas skoku tworzy Trzęsienie Ziemi, które zadaje pkt. obrażeń Fizycznych w ciągu sek. Talik wiruje i pozostawia po sobie Zawieruchy, które zadają pkt. obrażeń. Madok podczas wypiętrzania ziemi wznieca na niej płomienie, powodując podpalenie wrogów, które zadaje pkt. obrażeń w ciągu sek.", + "Localisation": "Przywołani Starożytni są wzmocnieni:\r\n\r\n{icon:bullet} Korlik podczas skoku tworzy {c_important}Trzęsienie Ziemi{/c}, które zadaje {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} pkt. obrażeń Fizycznych w ciągu {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} sek.\r\n{icon:bullet} Talik wiruje i pozostawia po sobie {c_important}Zawieruchy{/c}, które zadają {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} pkt. obrażeń.\r\n{icon:bullet} Madok podczas wypiętrzania ziemi wznieca na niej płomienie, powodując podpalenie wrogów, które zadaje {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} pkt. obrażeń w ciągu {c_number}[Affix.\"Static Value 0\"]{/c} sek.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1243,9 +1198,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "Obrączka Pierwszego Tchnienia", - "Description": "Użycie Odskoku zużywa # ładunków Animuszu, aby wygenerować # pkt. wigoru.\r\n\r\nZyskujesz efekt pasywny Ciernistego Pancerza.", - "DescriptionClean": "Użycie Odskoku zużywa ładunków Animuszu, aby wygenerować pkt. wigoru. Zyskujesz efekt pasywny Ciernistego Pancerza.", - "Localisation": "Użycie {c_important}Odskoku{/c} zużywa {c_number}[Affix.\"Static Value 0\"]{/c} |4ładunek:ładunki:ładunków; {c_important}{u}Animuszu{/u}{/c}, aby wygenerować {c_random}[Affix_Value_1]{/c} pkt. wigoru.\r\n\r\nZyskujesz efekt pasywny {c_important}Ciernistego Pancerza{/c}.", + "Description": "Użycie Odskoku zużywa # |4kumulację:kumulacje:kumulacji; Animuszu, aby zwiększyć zadawane obrażenia o #% na # sek.\r\n\r\nZyskujesz efekt pasywny Ciernistego Pancerza.", + "DescriptionClean": "Użycie Odskoku zużywa |4kumulację:kumulacje:kumulacji; Animuszu, aby zwiększyć zadawane obrażenia o na sek. Zyskujesz efekt pasywny Ciernistego Pancerza.", + "Localisation": "Użycie {c_important}Odskoku{/c} zużywa {c_number}[Affix.\"Static Value 0\"]{/c} |4kumulację:kumulacje:kumulacji; {c_important}{u}Animuszu{/u}{/c}, aby zwiększyć zadawane obrażenia o {c_random}[Affix_Value_1|x%|]{/c} na {c_number}[Affix.\"Static Value 1\"]{/c} sek.\r\n\r\nZyskujesz efekt pasywny {c_important}Ciernistego Pancerza{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1402,6 +1357,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "Opończa Górskiej Furii", + "Description": "Młot Starożytnych tworzy także sejsmiczny wstrząs wzdłuż linii. Zadaje on obrażenia trafionym wrogom i spowalnia ich o #% na # sek. Jeśli efekt przeniknie przez aktywne Trzęsienia Ziemi, wybuchają one i zadają przy tym swoje całkowite obrażenia, a następnie znikają. ", + "DescriptionClean": "Młot Starożytnych tworzy także sejsmiczny wstrząs wzdłuż linii. Zadaje on obrażenia trafionym wrogom i spowalnia ich o na sek. Jeśli efekt przeniknie przez aktywne Trzęsienia Ziemi, wybuchają one i zadają przy tym swoje całkowite obrażenia, a następnie znikają.", + "Localisation": "{c_important}Młot Starożytnych{/c} tworzy także sejsmiczny wstrząs wzdłuż linii. Zadaje on obrażenia trafionym wrogom i spowalnia ich o {c_random}[Affix_Value_1|%|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Jeśli efekt przeniknie przez aktywne {c_important}Trzęsienia Ziemi{/c}, wybuchają one i zadają przy tym swoje całkowite obrażenia, a następnie znikają. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1990379, "IdName": "Helm_Unique_Spiritborn_011_x1", @@ -2057,26 +2037,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "Fala Krwi jest także umiejętnością Kości. W najdalszym punkcie, do którego dotrze, przywołuje Więzienie z Kości i zwiększa obrażenia umiejętności Krwi o #% na # sek.\r\n\r\nWłócznia z Kości jest także umiejętnością Krwi. Zużywa #% maksymalnego zdrowia po każdym użyciu, aby po trafieniu wroga pochłonąć pobliskie zwłoki i wystrzelić z nich kolejną Włócznię z Kości.", - "DescriptionClean": "Fala Krwi jest także umiejętnością Kości. W najdalszym punkcie, do którego dotrze, przywołuje Więzienie z Kości i zwiększa obrażenia umiejętności Krwi o na sek. Włócznia z Kości jest także umiejętnością Krwi. Zużywa maksymalnego zdrowia po każdym użyciu, aby po trafieniu wroga pochłonąć pobliskie zwłoki i wystrzelić z nich kolejną Włócznię z Kości.", - "Localisation": "{c_important}Fala Krwi{/c} jest także umiejętnością {c_important}Kości{/c}. W najdalszym punkcie, do którego dotrze, przywołuje {c_important}Więzienie z Kości{/c} i zwiększa obrażenia umiejętności {c_important}Krwi{/c} o {c_random}[Affix_Value_1|%x|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek.\r\n\r\n{c_important}Włócznia z Kości{/c} jest także umiejętnością {c_important}Krwi{/c}. Zużywa {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} maksymalnego zdrowia po każdym użyciu, aby po trafieniu wroga pochłonąć pobliskie zwłoki i wystrzelić z nich kolejną {c_important}Włócznię z Kości{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1215923, "IdName": "Boots_Unique_Sorc_100", @@ -2102,46 +2062,6 @@ 19 ] }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "Rzucenie Głazu, gdy jest aktywny Huragan, powoduje wirowanie Głazu wokół ciebie. Obrażenia od Głazu są zwiększone o #% za każdy wirujący głaz.\r\n\r\nJednocześnie możesz mieć maksymalnie 10 aktywnych Głazów.", - "DescriptionClean": "Rzucenie Głazu, gdy jest aktywny Huragan, powoduje wirowanie Głazu wokół ciebie. Obrażenia od Głazu są zwiększone o za każdy wirujący głaz. Jednocześnie możesz mieć maksymalnie 10 aktywnych Głazów.", - "Localisation": "Rzucenie {c_important}Głazu{/c}, gdy jest aktywny {c_important}Huragan{/c}, powoduje wirowanie {c_important}Głazu{/c} wokół ciebie. Obrażenia od {c_important}Głazu{/c} są zwiększone o {c_random}[Affix_Value_1 * 100|%x|]{/c} za każdy wirujący głaz.\r\n\r\nJednocześnie możesz mieć maksymalnie {c_number}10{/c} aktywnych {c_important}Głazów{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "Umiejętności Mobilności zawsze są nasycone Cieniem, a ich moc jest zwiększona o #%. \r\n\r\nSzczęśliwy traf: zadanie obrażeń wrogowi elitarnemu lub bossowi za pomocą umiejętności Mobilności ma maksymalnie #% szans na natychmiastowe aktywowanie eksplozji Nasycenia Cieniem bez zużywania zasobów.", - "DescriptionClean": "Umiejętności Mobilności zawsze są nasycone Cieniem, a ich moc jest zwiększona o. Szczęśliwy traf: zadanie obrażeń wrogowi elitarnemu lub bossowi za pomocą umiejętności Mobilności ma maksymalnie szans na natychmiastowe aktywowanie eksplozji Nasycenia Cieniem bez zużywania zasobów.", - "Localisation": "Umiejętności {c_important}Mobilności{/c} zawsze są nasycone Cieniem, a ich moc jest zwiększona o {c_random}[Affix_Value_1|%x|]{/c}. \r\n\r\n{c_label}Szczęśliwy traf:{/c} zadanie obrażeń wrogowi elitarnemu lub bossowi za pomocą umiejętności {c_important}Mobilności{/c} ma maksymalnie {c_random}[Affix_Value_2|%|]{/c} szans na natychmiastowe aktywowanie eksplozji {c_important}Nasycenia Cieniem{/c} bez zużywania zasobów.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1987314, "IdName": "Quarterstaff_Unique_Spiritborn_012_x1", @@ -2208,9 +2128,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "Skowyt z Otchłani", - "Description": "Zamiast eksplodować natychmiast, Wybuch Zwłok przyzywa niestabilny szkielet, który szarżuje na losowego wroga i wybucha. Wybuch Zwłok zadaje obrażenia zwiększone o #%.", - "DescriptionClean": "Zamiast eksplodować natychmiast, Wybuch Zwłok przyzywa niestabilny szkielet, który szarżuje na losowego wroga i wybucha. Wybuch Zwłok zadaje obrażenia zwiększone o.", - "Localisation": "Zamiast eksplodować natychmiast, {c_important}Wybuch Zwłok{/c} przyzywa niestabilny szkielet, który szarżuje na losowego wroga i wybucha. {c_important}Wybuch Zwłok{/c} zadaje obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "Description": "Zamiast eksplodować natychmiast, Wybuch Zwłok przywołuje niestabilny szkielet, który szarżuje na losowego wroga i wybucha. \r\n\r\nWybuch Zwłok zadaje obrażenia zwiększone o #%.", + "DescriptionClean": "Zamiast eksplodować natychmiast, Wybuch Zwłok przywołuje niestabilny szkielet, który szarżuje na losowego wroga i wybucha. Wybuch Zwłok zadaje obrażenia zwiększone o.", + "Localisation": "Zamiast eksplodować natychmiast, {c_important}Wybuch Zwłok{/c} przywołuje {c_important}niestabilny szkielet{/c}, który szarżuje na losowego wroga i wybucha. \r\n\r\n{c_important}Wybuch Zwłok{/c} zadaje obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2382,6 +2302,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "Szkodliwy Sierp", + "Description": "Obrażenia od trafień krytycznych Wilczej Zajadłości są zwiększone do #%, kiedy trafiasz krytycznie po raz kolejny z rzędu.", + "DescriptionClean": "Obrażenia od trafień krytycznych Wilczej Zajadłości są zwiększone do , kiedy trafiasz krytycznie po raz kolejny z rzędu.", + "Localisation": "Obrażenia od trafień krytycznych {c_important}Wilczej Zajadłości{/c} są zwiększone do {c_random}[Affix_Value_1 * 100|%x|]{/c}, kiedy trafiasz krytycznie po raz kolejny z rzędu.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1214794, "IdName": "1HWand_Unique_Sorc_100", @@ -2661,6 +2601,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "Uderzenie Burzoroga", + "Description": "Piorun Kulisty po trafieniu powoduje rozprysk zadający #% dodatkowych obrażeń. Ogłusza wrogów na # sek., jeśli osiągnie maksymalny zasięg.\r\n\r\nWielkie Pioruny Kuliste są większe, zadają obrażenia zwiększone o #%, mają większą szansę na szczęśliwy traf, a czas działania wywoływanego przez nie ogłuszenia jest wydłużony do # sek.", + "DescriptionClean": "Piorun Kulisty po trafieniu powoduje rozprysk zadający dodatkowych obrażeń. Ogłusza wrogów na sek., jeśli osiągnie maksymalny zasięg. Wielkie Pioruny Kuliste są większe, zadają obrażenia zwiększone o , mają większą szansę na szczęśliwy traf, a czas działania wywoływanego przez nie ogłuszenia jest wydłużony do sek.", + "Localisation": "{c_important}Piorun Kulisty{/c} po trafieniu powoduje rozprysk zadający {c_random}[Affix_Value_1*100|%x|]{/c} dodatkowych obrażeń. Ogłusza wrogów na {c_number}[Affix.\"Static Value 2\"]{/c} sek., jeśli osiągnie maksymalny zasięg.\r\n\r\n{c_important}Wielkie Pioruny Kuliste{/c} są większe, zadają obrażenia zwiększone o {c_number}[Affix.\"Static Value 4\"|%x|]{/c}, mają większą szansę na szczęśliwy traf, a czas działania wywoływanego przez nie ogłuszenia jest wydłużony do {c_number}[Affix.\"Static Value 3\"]{/c} sek.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1936314, "IdName": "S05_BSK_Rogue_001", @@ -2759,7 +2719,7 @@ "Name": "Wisior Mówcy Śmierci", "Description": "Napływ Krwi wywołuje wokół twoich sług miniaturową novę, która zadaje # pkt. obrażeń. Obrażenia są zwiększone o #% za każdy cel wykrwawiony na początku użycia umiejętności, maksymalnie do #%.", "DescriptionClean": "Napływ Krwi wywołuje wokół twoich sług miniaturową novę, która zadaje pkt. obrażeń. Obrażenia są zwiększone o za każdy cel wykrwawiony na początku użycia umiejętności, maksymalnie do.", - "Localisation": "{c_important}Napływ Krwi{/c} wywołuje wokół twoich sług miniaturową novę, która zadaje {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} pkt. obrażeń. Obrażenia są zwiększone o {c_number}[Affix.\"Static Value 0\"|%|]{/c} za każdy cel wykrwawiony na początku użycia umiejętności, maksymalnie do {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Localisation": "{c_important}Napływ Krwi{/c} wywołuje wokół twoich {c_important}sług{/c} miniaturową novę, która zadaje {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} pkt. obrażeń. Obrażenia są zwiększone o {c_number}[Affix.\"Static Value 0\"|%|]{/c} za każdy cel wykrwawiony na początku użycia umiejętności, maksymalnie do {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2813,6 +2773,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Wspomnienie Indiry", + "Description": "Fala Krwi jest także umiejętnością Kości. W najdalszym punkcie, do którego dotrze, przywołuje Więzienie z Kości i zwiększa obrażenia od umiejętności Krwi o #% na # sek. po użyciu.\r\n\r\nWłócznia z Kości jest także umiejętnością Krwi. Zużywa #% maksymalnego zdrowia po każdym użyciu, aby po trafieniu wroga pochłonąć pobliskie zwłoki i wystrzelić z nich kolejną Włócznię z Kości.", + "DescriptionClean": "Fala Krwi jest także umiejętnością Kości. W najdalszym punkcie, do którego dotrze, przywołuje Więzienie z Kości i zwiększa obrażenia od umiejętności Krwi o na sek. po użyciu. Włócznia z Kości jest także umiejętnością Krwi. Zużywa maksymalnego zdrowia po każdym użyciu, aby po trafieniu wroga pochłonąć pobliskie zwłoki i wystrzelić z nich kolejną Włócznię z Kości.", + "Localisation": "{c_important}Fala Krwi{/c} jest także umiejętnością {c_important}Kości{/c}. W najdalszym punkcie, do którego dotrze, przywołuje {c_important}Więzienie z Kości{/c} i zwiększa obrażenia od umiejętności {c_important}Krwi{/c} o {c_random}[Affix_Value_1|%x|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. po użyciu.\r\n\r\n{c_important}Włócznia z Kości{/c} jest także umiejętnością {c_important}Krwi{/c}. Zużywa {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} maksymalnego zdrowia po każdym użyciu, aby po trafieniu wroga pochłonąć pobliskie zwłoki i wystrzelić z nich kolejną {c_important}Włócznię z Kości{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2012499, "IdName": "Glaive_Unique_Spiritborn_010_x1", @@ -2833,6 +2813,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "Wyblakły od Słońca Pastorał Bojowy", + "Description": "Umiejętności Skupienia czerpią korzyści ze wszystkich ulepszeń i zwiększają obrażenia umiejętności Krzepkości o #% na # sek., maksymalnie o #%.", + "DescriptionClean": "Umiejętności Skupienia czerpią korzyści ze wszystkich ulepszeń i zwiększają obrażenia umiejętności Krzepkości o na sek., maksymalnie o.", + "Localisation": "Umiejętności {c_important}Skupienia{/c} czerpią korzyści ze wszystkich ulepszeń i zwiększają obrażenia umiejętności {c_important}Krzepkości{/c} o {c_random}[Affix_Value_1|x%|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek., maksymalnie o {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1199202, "IdName": "Chest_Unique_Barb_100", diff --git a/D4Companion/Data/Uniques.ptBR.json b/D4Companion/Data/Uniques.ptBR.json index 35628f9f..059c80a2 100644 --- a/D4Companion/Data/Uniques.ptBR.json +++ b/D4Companion/Data/Uniques.ptBR.json @@ -89,31 +89,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "Martelo dos Ancestrais também forma uma linha sísmica que causa o próprio dano dele e desacelera inimigos atingidos em #% por # s. Os Terremotos pelos quais ela passa explodem, causando o dano total deles e sendo consumidos. ", - "DescriptionClean": "Martelo dos Ancestrais também forma uma linha sísmica que causa o próprio dano dele e desacelera inimigos atingidos em por s. Os Terremotos pelos quais ela passa explodem, causando o dano total deles e sendo consumidos.", - "Localisation": "{c_important}Martelo dos Ancestrais{/c} também forma uma linha sísmica que causa o próprio dano dele e desacelera inimigos atingidos em {c_random}[Affix_Value_1|%|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} s. Os {c_important}Terremotos{/c} pelos quais ela passa explodem, causando o dano total deles e sendo consumidos. ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 578778, "IdName": "2HStaff_Unique_Generic_100", @@ -160,9 +135,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "Aliança do Primeiro Fôlego", - "Description": "Lançar Evadir consome # |4acúmulo:acúmulos; de determinação para gerar # de vigor.\r\n\r\nReceba o efeito passivo de Pelego Reforçado.", - "DescriptionClean": "Lançar Evadir consome |4acúmulo:acúmulos; de determinação para gerar de vigor. Receba o efeito passivo de Pelego Reforçado.", - "Localisation": "Lançar {c_important}Evadir{/c} consome {c_number}[Affix.\"Static Value 0\"]{/c} |4acúmulo:acúmulos; de {c_important}{u}determinação{/u}{/c} para gerar {c_random}[Affix_Value_1]{/c} de vigor.\r\n\r\nReceba o efeito passivo de {c_important}Pelego Reforçado{/c}.", + "Description": "Lançar Evadir consome # |4acúmulo:acúmulos; de determinação para aumentar seu dano causado em #% por # s.\r\n\r\nReceba o efeito passivo de Pelego Reforçado.", + "DescriptionClean": "Lançar Evadir consome |4acúmulo:acúmulos; de determinação para aumentar seu dano causado em por s. Receba o efeito passivo de Pelego Reforçado.", + "Localisation": "Lançar {c_important}Evadir{/c} consome {c_number}[Affix.\"Static Value 0\"]{/c} |4acúmulo:acúmulos; de {c_important}{u}determinação{/u}{/c} para aumentar seu dano causado em {c_random}[Affix_Value_1|x%|]{/c} por {c_number}[Affix.\"Static Value 1\"]{/c} s.\r\n\r\nReceba o efeito passivo de {c_important}Pelego Reforçado{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -422,9 +397,9 @@ "IdNameItem": "Gloves_Unique_Sorc_143_x1", "IdNameItemActor": "Gloves_Unique_Sorcerer_96", "Name": "Ataduras dos Sidhe", - "Description": "Lançar Familiar agora evoca todas as três variantes elementais de uma vez.\r\n\r\nA duração do Familiar é aumentada em #%, e a recarga é reduzida em 2 s, mas o máximo de cargas é reduzido em 1.", - "DescriptionClean": "Lançar Familiar agora evoca todas as três variantes elementais de uma vez. A duração do Familiar é aumentada em , e a recarga é reduzida em 2 s, mas o máximo de cargas é reduzido em 1.", - "Localisation": "Lançar {c_important}Familiar{/c} agora evoca todas as três variantes elementais de uma vez.\r\n\r\nA duração do {c_important}Familiar{/c} é aumentada em {c_random}[Affix_Value_1|x%|]{/c}, e a recarga é reduzida em {c_number}2{/c} s, mas o máximo de cargas é reduzido em {c_number}1{/c}.", + "Description": "Lançar Familiar agora evoca todas as três variantes elementais de uma vez.\r\n\r\nA duração do Familiar é aumentada em #% e a recarga é reduzida em 2 s, mas o máximo de cargas é reduzido em 1.", + "DescriptionClean": "Lançar Familiar agora evoca todas as três variantes elementais de uma vez. A duração do Familiar é aumentada em e a recarga é reduzida em 2 s, mas o máximo de cargas é reduzido em 1.", + "Localisation": "Lançar {c_important}Familiar{/c} agora evoca todas as três variantes elementais de uma vez.\r\n\r\nA duração do {c_important}Familiar{/c} é aumentada em {c_random}[Affix_Value_1|x%|]{/c} e a recarga é reduzida em {c_number}2{/c} s, mas o máximo de cargas é reduzido em {c_number}1{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -463,35 +438,15 @@ 26 ] }, - { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "Bastão Brutal", - "Description": "Suas habilidades básicas causam #% a mais de dano e sempre usam o 3º ataque. \r\n\r\nTodo 3º lançamento de uma habilidade básica acerta três vezes.", - "DescriptionClean": "Suas habilidades básicas causam a mais de dano e sempre usam o 3º ataque. Todo 3º lançamento de uma habilidade básica acerta três vezes.", - "Localisation": "Suas habilidades {c_important}básicas{/c} causam {c_random}[Affix_Value_1*100|%|]{/c} a mais de dano e sempre usam o {c_number}3º{/c} ataque. \r\n\r\nTodo {c_number}3º{/c} lançamento de uma habilidade {c_important}básica{/c} acerta três vezes.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 1 - ], - "AllowedItemLabels": [] - }, { "IdSno": 2093164, "IdName": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Bastão de Kepeleke", - "Description": "Suas habilidades principais agora também são habilidades básicas sem custo de lançamento e causam até #% a menos de dano com base no custo de vigor. \r\n\r\nEm lançamentos com vigor máximo, suas habilidades principais consomem todo o vigor para devolver todo o dano, são lançadas com o tamanho máximo e têm garantia de acerto crítico com #% a mais de dano de acerto crítico para cada ponto de vigor gasto.", - "DescriptionClean": "Suas habilidades principais agora também são habilidades básicas sem custo de lançamento e causam até a menos de dano com base no custo de vigor. Em lançamentos com vigor máximo, suas habilidades principais consomem todo o vigor para devolver todo o dano, são lançadas com o tamanho máximo e têm garantia de acerto crítico com a mais de dano de acerto crítico para cada ponto de vigor gasto.", - "Localisation": "Suas habilidades {c_important}principais{/c} agora também são habilidades {c_important}básicas{/c} sem custo de lançamento e causam até {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} a menos de dano com base no custo de vigor. \r\n\r\nEm lançamentos com vigor máximo, suas habilidades {c_important}principais{/c} consomem todo o vigor para devolver todo o dano, são lançadas com o tamanho máximo e têm garantia de acerto crítico com {c_random}[Affix_Value_1*100|%2x|]{/c} a mais de dano de acerto crítico para cada ponto de vigor gasto.", + "Description": "Suas habilidades principais agora também são habilidades básicas sem custo.\r\n\r\nEm lançamentos com vigor máximo, suas habilidades principais consomem todo o vigor para se lançar com o tamanho máximo e têm garantia de acerto crítico com #% a mais de dano de acerto crítico para cada ponto de vigor gasto.", + "DescriptionClean": "Suas habilidades principais agora também são habilidades básicas sem custo. Em lançamentos com vigor máximo, suas habilidades principais consomem todo o vigor para se lançar com o tamanho máximo e têm garantia de acerto crítico com a mais de dano de acerto crítico para cada ponto de vigor gasto.", + "Localisation": "Suas habilidades {c_important}principais{/c} agora também são habilidades {c_important}básicas{/c} sem custo.\r\n\r\nEm lançamentos com vigor máximo, suas habilidades {c_important}principais{/c} consomem todo o vigor para se lançar com o tamanho máximo e têm garantia de acerto crítico com {c_random}[Affix_Value_1*100|%2x|]{/c} a mais de dano de acerto crítico para cada ponto de vigor gasto.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -563,6 +518,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "Báculo de Guerra Insolado", + "Description": "Suas habilidades de Foco se beneficiam de todos os aprimoramentos delas e aumentam o dano das suas habilidades de Potência em #% por # s, até #%.", + "DescriptionClean": "Suas habilidades de Foco se beneficiam de todos os aprimoramentos delas e aumentam o dano das suas habilidades de Potência em por s, até.", + "Localisation": "Suas habilidades de {c_important}Foco{/c} se beneficiam de todos os aprimoramentos delas e aumentam o dano das suas habilidades de {c_important}Potência{/c} em {c_random}[Affix_Value_1|x%|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} s, até {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1858737, "IdName": "Boots_Unique_Generic_003", @@ -654,9 +629,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "Calças da Lua Sangrenta", - "Description": "Suas habilidades de Evocação têm #% de chance de causar aleatoriamente Decrepitar ou Dama de Ferro. \r\n\r\nVocê causa #% a mais de dano de acerto crítico a inimigos afetados pelas suas maldições.", - "DescriptionClean": "Suas habilidades de Evocação têm de chance de causar aleatoriamente Decrepitar ou Dama de Ferro. Você causa a mais de dano de acerto crítico a inimigos afetados pelas suas maldições.", - "Localisation": "Suas habilidades de {c_important}Evocação{/c} têm {c_random}[Affix_Value_1|1%|]{/c} de chance de causar aleatoriamente {c_important}Decrepitar{/c} ou {c_important}Dama de Ferro{/c}. \r\n\r\nVocê causa {c_random}[Affix_Value_2|%x|]{/c} a mais de dano de acerto crítico a inimigos afetados pelas suas {c_important}maldições{/c}.", + "Description": "Suas Evocações têm #% de chance de causar aleatoriamente Decrepitar ou Dama de Ferro quando causam dano. \r\n\r\nVocê causa #% a mais de dano de acerto crítico a inimigos afetados pelas suas maldições.", + "DescriptionClean": "Suas Evocações têm de chance de causar aleatoriamente Decrepitar ou Dama de Ferro quando causam dano. Você causa a mais de dano de acerto crítico a inimigos afetados pelas suas maldições.", + "Localisation": "Suas {c_important}Evocações{/c} têm {c_random}[Affix_Value_1|1%|]{/c} de chance de causar aleatoriamente {c_important}Decrepitar{/c} ou {c_important}Dama de Ferro{/c} quando causam dano. \r\n\r\nVocê causa {c_random}[Affix_Value_2|%x|]{/c} a mais de dano de acerto crítico a inimigos afetados pelas suas {c_important}maldições{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -736,7 +711,7 @@ "Name": "Casca de Jacinto", "Description": "Gastar vigor cura #% da sua vida máxima. \r\n\r\nA cada segundo, suas recargas ativas drenam #% da sua vida máxima cada para reduzir a duração delas em # s. ", "DescriptionClean": "Gastar vigor cura da sua vida máxima. A cada segundo, suas recargas ativas drenam da sua vida máxima cada para reduzir a duração delas em s.", - "Localisation": "Gastar vigor cura {c_random}[Affix_Value_1*100|%|]{/c} da sua vida máxima. \r\n\r\nA cada segundo, suas recargas ativas drenam {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} da sua vida máxima cada para reduzir a duração delas em {c_number}[Affix.\"Static Value 1\"]{/c} s. ", + "Localisation": "Gastar vigor cura {c_random}[Affix_Value_1*100|1%|]{/c} da sua vida máxima. \r\n\r\nA cada segundo, suas recargas ativas drenam {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} da sua vida máxima cada para reduzir a duração delas em {c_number}[Affix.\"Static Value 1\"]{/c} s. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -748,6 +723,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "Catalisador de Okun", + "Description": "A Bola de Eletricidade orbita em torno de você, criando um campo estático que causa #% do dano da Bola de Eletricidade para cada bola ativa aos inimigos que entram nele. Enquanto estiver ativo, o campo lhe concede desimpedido.", + "DescriptionClean": "A Bola de Eletricidade orbita em torno de você, criando um campo estático que causa do dano da Bola de Eletricidade para cada bola ativa aos inimigos que entram nele. Enquanto estiver ativo, o campo lhe concede desimpedido.", + "Localisation": "A {c_important}Bola de Eletricidade{/c} orbita em torno de você, criando um campo estático que causa {c_random}[Affix_Value_1* 100|%x|]{/c} do dano da {c_important}Bola de Eletricidade{/c} para cada bola ativa aos inimigos que entram nele. Enquanto estiver ativo, o campo lhe concede {c_important}{u}desimpedido{/u}{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578774, "IdName": "2HBow_Unique_Rogue_001", @@ -1047,6 +1042,26 @@ 26 ] }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "Crescente Maléfico", + "Description": "O dano de acerto crítico de Ferocidade Lupina é aumentado para #% no caso de acertos críticos consecutivos.", + "DescriptionClean": "O dano de acerto crítico de Ferocidade Lupina é aumentado para no caso de acertos críticos consecutivos.", + "Localisation": "O dano de acerto crítico de {c_important}Ferocidade Lupina{/c} é aumentado para {c_random}[Affix_Value_1 * 100|%x|]{/c} no caso de acertos críticos consecutivos.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578823, "IdName": "1HAxe_Unique_Generic_001", @@ -1262,9 +1277,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "Fardo de Arreat", - "Description": "Ancestrais evocados por você são potencializados.\r\n\r\nKorlic cria um Terremoto que causa # de dano físico ao longo de # s quando ele salta.\r\nTalic deixa um rastro de Demônios de Poeira que causam # de dano quando ele rodopia.\r\nMawdac incendeia o chão, queimando os inimigos e causando # de dano adicional ao longo de # s quando ele perturba o solo.", - "DescriptionClean": "Ancestrais evocados por você são potencializados. Korlic cria um Terremoto que causa de dano físico ao longo de s quando ele salta. Talic deixa um rastro de Demônios de Poeira que causam de dano quando ele rodopia. Mawdac incendeia o chão, queimando os inimigos e causando de dano adicional ao longo de s quando ele perturba o solo.", - "Localisation": "Ancestrais evocados por você são potencializados.\r\n\r\n{icon:bullet}Korlic cria um {c_important}Terremoto{/c} que causa {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de dano físico ao longo de {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s quando ele salta.\r\n{icon:bullet}Talic deixa um rastro de {c_important}Demônios de Poeira{/c} que causam {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} de dano quando ele rodopia.\r\n{icon:bullet}Mawdac incendeia o chão, queimando os inimigos e causando {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} de dano adicional ao longo de {c_number}[Affix.\"Static Value 0\"]{/c} s quando ele perturba o solo.", + "Description": "Seus ancestrais são potencializados:\r\n\r\nKorlic cria um Terremoto que causa # de dano físico ao longo de # s quando ele salta.\r\nTalic deixa um rastro de Demônios de Poeira que causam # de dano quando ele rodopia.\r\nMadawc incendeia a terra, queimando os inimigos e causando # de dano adicional ao longo de # s quando ele perturba o solo.", + "DescriptionClean": "Seus ancestrais são potencializados: Korlic cria um Terremoto que causa de dano físico ao longo de s quando ele salta. Talic deixa um rastro de Demônios de Poeira que causam de dano quando ele rodopia. Madawc incendeia a terra, queimando os inimigos e causando de dano adicional ao longo de s quando ele perturba o solo.", + "Localisation": "Seus ancestrais são potencializados:\r\n\r\n{icon:bullet}Korlic cria um {c_important}Terremoto{/c} que causa {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} de dano físico ao longo de {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s quando ele salta.\r\n{icon:bullet}Talic deixa um rastro de {c_important}Demônios de Poeira{/c} que causam {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} de dano quando ele rodopia.\r\n{icon:bullet}Madawc incendeia a terra, queimando os inimigos e causando {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} de dano adicional ao longo de {c_number}[Affix.\"Static Value 0\"]{/c} s quando ele perturba o solo.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1276,26 +1291,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "Onda de Sangue agora forma uma onda de cada lado seu. As duas convergem para os seus pés, puxando todos os inimigos em redor e explodindo, causando # de dano.\r\n\r\nA cada vez que um inimigo é atingido por uma onda, ele recebe #% a mais de dano das suas Ondas de Sangue, até #% no total.", - "DescriptionClean": "Onda de Sangue agora forma uma onda de cada lado seu. As duas convergem para os seus pés, puxando todos os inimigos em redor e explodindo, causando de dano. A cada vez que um inimigo é atingido por uma onda, ele recebe a mais de dano das suas Ondas de Sangue, até no total.", - "Localisation": "{c_important}Onda de Sangue{/c} agora forma uma onda de cada lado seu. As duas convergem para os seus pés, puxando todos os inimigos em redor e explodindo, causando {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de dano.\r\n\r\nA cada vez que um inimigo é atingido por uma onda, ele recebe {c_random}[Affix_Value_1|%2|]{/c} a mais de dano das suas {c_important}Ondas de Sangue{/c}, até {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c} no total.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1872313, "IdName": "Boots_Unique_Druid_100", @@ -1426,6 +1421,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "Golpe do Chifre da Tempestade", + "Description": "Ao atingir, Bola de Eletricidade estoura, causando #% a mais de dano e atordoando inimigos por # s se atingir o alcance máximo.\r\n\r\nSuperbolas de Eletricidade são maiores, causam #% a mais de dano, têm chance de Golpe de Sorte maior e a duração do atordoamento aumenta para # s.", + "DescriptionClean": "Ao atingir, Bola de Eletricidade estoura, causando a mais de dano e atordoando inimigos por s se atingir o alcance máximo. Superbolas de Eletricidade são maiores, causam a mais de dano, têm chance de Golpe de Sorte maior e a duração do atordoamento aumenta para s.", + "Localisation": "Ao atingir, {c_important}Bola de Eletricidade{/c} estoura, causando {c_random}[Affix_Value_1*100|%x|]{/c} a mais de dano e atordoando inimigos por {c_number}[Affix.\"Static Value 2\"]{/c} s se atingir o alcance máximo.\r\n\r\n{c_important}Superbolas de Eletricidade{/c} são maiores, causam {c_number}[Affix.\"Static Value 4\"|%x|]{/c} a mais de dano, têm chance de Golpe de Sorte maior e a duração do atordoamento aumenta para {c_number}[Affix.\"Static Value 3\"]{/c} s.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1901766, "IdName": "Gloves_Unique_Barb_100", @@ -1526,26 +1541,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "A Bola de Eletricidade orbita em torno de você, criando um campo estático que causa #% do dano da Bola de Eletricidade para cada bola ativa aos inimigos que entram nele. Enquanto estiver ativo, o campo concede desimpedido.", - "DescriptionClean": "A Bola de Eletricidade orbita em torno de você, criando um campo estático que causa do dano da Bola de Eletricidade para cada bola ativa aos inimigos que entram nele. Enquanto estiver ativo, o campo concede desimpedido.", - "Localisation": "A {c_important}Bola de Eletricidade{/c} orbita em torno de você, criando um campo estático que causa {c_random}[Affix_Value_1* 100|%x|]{/c} do dano da {c_important}Bola de Eletricidade{/c} para cada bola ativa aos inimigos que entram nele. Enquanto estiver ativo, o campo concede {c_important}{u}desimpedido{/u}{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1987548, "IdName": "Helm_Unique_Spiritborn_009_x1", @@ -1649,21 +1644,21 @@ "AllowedItemLabels": [] }, { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "Ao atingir, Bola de Eletricidade estoura, causando #% a mais de dano e atordoando inimigos por # s se atingir o alcance máximo.\r\n\r\nSuperbolas de Eletricidade são maiores, causam #% a mais de dano, têm chance de Golpe de Sorte maior e a duração do atordoamento aumenta para # s.", - "DescriptionClean": "Ao atingir, Bola de Eletricidade estoura, causando a mais de dano e atordoando inimigos por s se atingir o alcance máximo. Superbolas de Eletricidade são maiores, causam a mais de dano, têm chance de Golpe de Sorte maior e a duração do atordoamento aumenta para s.", - "Localisation": "Ao atingir, {c_important}Bola de Eletricidade{/c} estoura, causando {c_random}[Affix_Value_1*100|%x|]{/c} a mais de dano e atordoando inimigos por {c_number}[Affix.\"Static Value 2\"]{/c} s se atingir o alcance máximo.\r\n\r\n{c_important}Superbolas de Eletricidade{/c} são maiores, causam {c_number}[100|%x|]{/c} a mais de dano, têm chance de Golpe de Sorte maior e a duração do atordoamento aumenta para {c_number}[Affix.\"Static Value 3\"]{/c} s.", + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Legado de Kessime", + "Description": "Onda de Sangue agora forma uma onda de cada lado seu. As duas convergem para os seus pés, puxando todos os inimigos em redor e explodindo, causando # de dano.\r\n\r\nCada acerto de onda faz com que os inimigos recebam #% a mais de dano das suas Ondas de Sangue, até #% no total.", + "DescriptionClean": "Onda de Sangue agora forma uma onda de cada lado seu. As duas convergem para os seus pés, puxando todos os inimigos em redor e explodindo, causando de dano. Cada acerto de onda faz com que os inimigos recebam a mais de dano das suas Ondas de Sangue, até no total.", + "Localisation": "{c_important}Onda de Sangue{/c} agora forma uma onda de cada lado seu. As duas convergem para os seus pés, puxando todos os inimigos em redor e explodindo, causando {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} de dano.\r\n\r\nCada acerto de onda faz com que os inimigos recebam {c_random}[Affix_Value_1|%2|]{/c} a mais de dano das suas {c_important}Ondas de Sangue{/c}, até {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c} no total.", "MagicType": 2, "AllowedForPlayerClass": [ - 1, 0, 0, 0, 0, + 1, 0 ], "AllowedItemLabels": [] @@ -1730,6 +1725,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "Manto da Fúria da Montanha", + "Description": "Martelo dos Ancestrais também forma uma linha sísmica que causa o próprio dano dele e desacelera inimigos atingidos em #% por # s. Os Terremotos pelos quais ela passa explodem, causando o dano total deles e sendo consumidos. ", + "DescriptionClean": "Martelo dos Ancestrais também forma uma linha sísmica que causa o próprio dano dele e desacelera inimigos atingidos em por s. Os Terremotos pelos quais ela passa explodem, causando o dano total deles e sendo consumidos.", + "Localisation": "{c_important}Martelo dos Ancestrais{/c} também forma uma linha sísmica que causa o próprio dano dele e desacelera inimigos atingidos em {c_random}[Affix_Value_1|%|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} s. Os {c_important}Terremotos{/c} pelos quais ela passa explodem, causando o dano total deles e sendo consumidos. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1990379, "IdName": "Helm_Unique_Spiritborn_011_x1", @@ -1790,6 +1810,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Memória de Indira", + "Description": "Onda de Sangue também é uma habilidade de Osso. Quando lançada, gera uma Prisão de Ossos no ponto de término e aumenta seu dano de habilidade de Sangue em #% por #.\r\n\r\nLança de Ossos também é uma habilidade de Sangue. Ela drena #% de vida máxima a cada lançamento após atingir um inimigo para consumir um cadáver em redor e lançar uma nova Lança de Ossos a partir dele.", + "DescriptionClean": "Onda de Sangue também é uma habilidade de Osso. Quando lançada, gera uma Prisão de Ossos no ponto de término e aumenta seu dano de habilidade de Sangue em por. Lança de Ossos também é uma habilidade de Sangue. Ela drena de vida máxima a cada lançamento após atingir um inimigo para consumir um cadáver em redor e lançar uma nova Lança de Ossos a partir dele.", + "Localisation": "{c_important}Onda de Sangue{/c} também é uma habilidade de {c_important}Osso{/c}. Quando lançada, gera uma {c_important}Prisão de Ossos{/c} no ponto de término e aumenta seu dano de habilidade de {c_important}Sangue{/c} em {c_random}[Affix_Value_1|%x|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c}.\r\n\r\n{c_important}Lança de Ossos{/c} também é uma habilidade de {c_important}Sangue{/c}. Ela drena {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} de vida máxima a cada lançamento após atingir um inimigo para consumir um cadáver em redor e lançar uma nova {c_important}Lança de Ossos{/c} a partir dele.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2105832, "IdName": "Chest_Unique_Generic_103", @@ -1994,6 +2034,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "Passada do Assassino", + "Description": "Habilidades de Mobilidade sempre têm Imbuição de Sombra, com #% a mais de potência. \r\n\r\nGolpe de Sorte: Causar dano a um elite ou chefe com habilidade de Mobilidade tem até #% de chance de ativar instantaneamente uma explosão de Imbuição de Sombra sem custo.", + "DescriptionClean": "Habilidades de Mobilidade sempre têm Imbuição de Sombra, com a mais de potência. Golpe de Sorte: Causar dano a um elite ou chefe com habilidade de Mobilidade tem até de chance de ativar instantaneamente uma explosão de Imbuição de Sombra sem custo.", + "Localisation": "Habilidades de {c_important}Mobilidade{/c} sempre têm {c_important}Imbuição de Sombra{/c}, com {c_random}[Affix_Value_1|%x|]{/c} a mais de potência. \r\n\r\n{c_label}Golpe de Sorte:{/c} Causar dano a um elite ou chefe com habilidade de {c_important}Mobilidade{/c} tem até {c_random}[Affix_Value_2|%|]{/c} de chance de ativar instantaneamente uma explosão de {c_important}Imbuição de Sombra{/c} sem custo.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 579708, "IdName": "Boots_Unique_Generic_002", @@ -2064,7 +2124,7 @@ "Name": "Pingente do Morta-voz", "Description": "Surto de Sangue lança uma mininova em seus lacaios, causando # de dano. O dano é aumentado em #% por alvo drenado pelo lançamento inicial, até #%.", "DescriptionClean": "Surto de Sangue lança uma mininova em seus lacaios, causando de dano. O dano é aumentado em por alvo drenado pelo lançamento inicial, até.", - "Localisation": "{c_important}Surto de Sangue{/c} lança uma mininova em seus lacaios, causando {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de dano. O dano é aumentado em {c_number}[Affix.\"Static Value 0\"|%|]{/c} por alvo drenado pelo lançamento inicial, até {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Localisation": "{c_important}Surto de Sangue{/c} lança uma mininova em seus {c_important}lacaios{/c}, causando {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} de dano. O dano é aumentado em {c_number}[Affix.\"Static Value 0\"|%|]{/c} por alvo drenado pelo lançamento inicial, até {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2458,66 +2518,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "Onda de Sangue também é uma habilidade de Osso que, quando lançada, gera uma Prisão de Ossos no ponto de término e aumenta seu dano de habilidade de Sangue em #% por #.\r\n\r\nLança de Ossos também é uma habilidade de Sangue e drena #% de vida máxima a cada lançamento após atingir um inimigo para consumir um cadáver em redor e lançar uma nova Lança de Ossos a partir dele.", - "DescriptionClean": "Onda de Sangue também é uma habilidade de Osso que, quando lançada, gera uma Prisão de Ossos no ponto de término e aumenta seu dano de habilidade de Sangue em por. Lança de Ossos também é uma habilidade de Sangue e drena de vida máxima a cada lançamento após atingir um inimigo para consumir um cadáver em redor e lançar uma nova Lança de Ossos a partir dele.", - "Localisation": "{c_important}Onda de Sangue{/c} também é uma habilidade de {c_important}Osso{/c} que, quando lançada, gera uma {c_important}Prisão de Ossos{/c} no ponto de término e aumenta seu dano de habilidade de {c_important}Sangue{/c} em {c_random}[Affix_Value_1|%x|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c}.\r\n\r\n{c_important}Lança de Ossos{/c} também é uma habilidade de {c_important}Sangue{/c} e drena {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} de vida máxima a cada lançamento após atingir um inimigo para consumir um cadáver em redor e lançar uma nova {c_important}Lança de Ossos{/c} a partir dele.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "Lançar Rochedo enquanto o Furacão estiver ativo fará com que o rochedo gire ao seu redor. O dano do rochedo aumenta em #% para cada um girando no momento.\r\n\r\nVocê pode ter até 10 rochedos ativos por vez.", - "DescriptionClean": "Lançar Rochedo enquanto o Furacão estiver ativo fará com que o rochedo gire ao seu redor. O dano do rochedo aumenta em para cada um girando no momento. Você pode ter até 10 rochedos ativos por vez.", - "Localisation": "Lançar {c_important}Rochedo{/c} enquanto o {c_important}Furacão{/c} estiver ativo fará com que o {c_important}rochedo{/c} gire ao seu redor. O dano do {c_important}rochedo{/c} aumenta em {c_random}[Affix_Value_1 * 100|%x|]{/c} para cada um girando no momento.\r\n\r\nVocê pode ter até {c_number}10{/c} {c_important}rochedos{/c} ativos por vez.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "Habilidades de Mobilidade sempre têm Imbuição de Sombra, com #% a mais de potência. \r\n\r\nGolpe de Sorte: Causar dano a um elite ou chefe com habilidade de Mobilidade tem até #% de chance de ativar instantaneamente uma explosão de Imbuição de Sombra sem custo.", - "DescriptionClean": "Habilidades de Mobilidade sempre têm Imbuição de Sombra, com a mais de potência. Golpe de Sorte: Causar dano a um elite ou chefe com habilidade de Mobilidade tem até de chance de ativar instantaneamente uma explosão de Imbuição de Sombra sem custo.", - "Localisation": "Habilidades de {c_important}Mobilidade{/c} sempre têm Imbuição de Sombra, com {c_random}[Affix_Value_1|%x|]{/c} a mais de potência. \r\n\r\n{c_label}Golpe de Sorte:{/c} Causar dano a um elite ou chefe com habilidade de {c_important}Mobilidade{/c} tem até {c_random}[Affix_Value_2|%|]{/c} de chance de ativar instantaneamente uma explosão de {c_important}Imbuição de Sombra{/c} sem custo.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1234669, "IdName": "Helm_Unique_Necro_100", @@ -2847,9 +2847,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "Uivo do Subterrâneo", - "Description": "Em vez de explodir imediatamente, Explodir Cadáver evoca um esqueleto volátil que investe contra um inimigo aleatório e explode. O dano de Explodir Cadáver é aumentado em #%.", - "DescriptionClean": "Em vez de explodir imediatamente, Explodir Cadáver evoca um esqueleto volátil que investe contra um inimigo aleatório e explode. O dano de Explodir Cadáver é aumentado em.", - "Localisation": "Em vez de explodir imediatamente, {c_important}Explodir Cadáver{/c} evoca um esqueleto volátil que investe contra um inimigo aleatório e explode. O dano de {c_important}Explodir Cadáver{/c} é aumentado em {c_random}[Affix_Value_1|%x|]{/c}.", + "Description": "Em vez de explodir imediatamente, Explodir Cadáver agora evoca um esqueleto volátil que investe contra um inimigo aleatório e explode. O dano de \r\n\r\nExplodir Cadáver causa #% a mais de dano.", + "DescriptionClean": "Em vez de explodir imediatamente, Explodir Cadáver agora evoca um esqueleto volátil que investe contra um inimigo aleatório e explode. O dano de Explodir Cadáver causa a mais de dano.", + "Localisation": "Em vez de explodir imediatamente, {c_important}Explodir Cadáver{/c} agora evoca um {c_important}esqueleto volátil{/c} que investe contra um inimigo aleatório e explode. O dano de \r\n\r\n{c_important}Explodir Cadáver{/c} causa {c_random}[Affix_Value_1|%x|]{/c} a mais de dano.", "MagicType": 2, "AllowedForPlayerClass": [ 0, diff --git a/D4Companion/Data/Uniques.ruRU.json b/D4Companion/Data/Uniques.ruRU.json index 4f53f5db..36712f99 100644 --- a/D4Companion/Data/Uniques.ruRU.json +++ b/D4Companion/Data/Uniques.ruRU.json @@ -19,31 +19,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "\"Молот Древних\" также создает на земле полосу колебаний, наносящую урон и замедляющую пораженных противников на #% на # сек. Если полоса проходит через области землетрясений, они взрываются, нанося весь свой урон, и поглощаются. ", - "DescriptionClean": "\"Молот Древних\" также создает на земле полосу колебаний, наносящую урон и замедляющую пораженных противников на на сек. Если полоса проходит через области землетрясений, они взрываются, нанося весь свой урон, и поглощаются.", - "Localisation": "{c_important}\"Молот Древних\"{/c} также создает на земле полосу колебаний, наносящую урон и замедляющую пораженных противников на {c_random}[Affix_Value_1|%|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Если полоса проходит через области {c_important}землетрясений{/c}, они взрываются, нанося весь свой урон, и поглощаются. ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1609329, "IdName": "x1_Ring_Unique_Generic_103", @@ -66,126 +41,6 @@ 19 ] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "\"Кровавая волна\" теперь выпускает волны по обе стороны от вас. Волны сходятся у ваших ног, притягивают окружающих противников и вызывают взрыв, наносящий # ед. урона.\r\n\r\nКогда волна поражает противника, урон, который он получает от ваших \"Кровавых волн\", увеличивается на #% вплоть до #%.", - "DescriptionClean": "\"Кровавая волна\" теперь выпускает волны по обе стороны от вас. Волны сходятся у ваших ног, притягивают окружающих противников и вызывают взрыв, наносящий ед. урона. Когда волна поражает противника, урон, который он получает от ваших \"Кровавых волн\", увеличивается на вплоть до.", - "Localisation": "{c_important}\"Кровавая волна\"{/c} теперь выпускает волны по обе стороны от вас. Волны сходятся у ваших ног, притягивают окружающих противников и вызывают взрыв, наносящий {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} ед. урона.\r\n\r\nКогда волна поражает противника, урон, который он получает от ваших {c_important}\"Кровавых волн\"{/c}, увеличивается на {c_random}[Affix_Value_1|%2|]{/c} вплоть до {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "\"Шаровая молния\" вращается вокруг вас, создавая статическое поле, которое наносит противникам в области поражения #% урона от \"Шаровой молнии\" за каждую активную шаровую молнию и позволяет вам беспрепятственно проходить сквозь противников.", - "DescriptionClean": "\"Шаровая молния\" вращается вокруг вас, создавая статическое поле, которое наносит противникам в области поражения урона от \"Шаровой молнии\" за каждую активную шаровую молнию и позволяет вам беспрепятственно проходить сквозь противников.", - "Localisation": "{c_important}\"Шаровая молния\"{/c} вращается вокруг вас, создавая статическое поле, которое наносит противникам в области поражения {c_random}[Affix_Value_1* 100|%x|]{/c} урона от {c_important}\"Шаровой молнии\"{/c} за каждую активную шаровую молнию и позволяет вам {c_important} {u}беспрепятственно{/u}{/c} проходить сквозь противников.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "При контакте с целью \"Шаровая молния\" вызывает вспышку, наносящую #% дополнительного урона и оглушающую противников на # сек., если молния достигла максимальной дистанции.\r\n\r\n\"Шаровая сверхмолния\" крупнее обычной, наносит на #% больше урона, имеет более высокую вероятность удачного удара, и оглушает цели на # сек.", - "DescriptionClean": "При контакте с целью \"Шаровая молния\" вызывает вспышку, наносящую дополнительного урона и оглушающую противников на сек., если молния достигла максимальной дистанции. \"Шаровая сверхмолния\" крупнее обычной, наносит на больше урона, имеет более высокую вероятность удачного удара, и оглушает цели на сек.", - "Localisation": "При контакте с целью {c_important}\"Шаровая молния\"{/c} вызывает вспышку, наносящую {c_random}[Affix_Value_1*100|%x|]{/c} дополнительного урона и оглушающую противников на {c_number}[Affix.\"Static Value 2\"]{/c} сек., если молния достигла максимальной дистанции.\r\n\r\n{c_important}\"Шаровая сверхмолния\"{/c} крупнее обычной, наносит на {c_number}[100|%x|]{/c} больше урона, имеет более высокую вероятность удачного удара, и оглушает цели на {c_number}[Affix.\"Static Value 3\"]{/c} сек.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "\"Кровавая волна\" также считается умением костей и создает в конце волны костяную тюрьму. При применении увеличивает урон от умений крови на #% на # сек.\r\n\r\n\"Костяное копье\" также считается умением крови и расходует #% максимального запаса здоровья при каждом применении, когда поражает противника. После этого оно поглощает труп и выпускает из него еще одно костяное копье.", - "DescriptionClean": "\"Кровавая волна\" также считается умением костей и создает в конце волны костяную тюрьму. При применении увеличивает урон от умений крови на на сек. \"Костяное копье\" также считается умением крови и расходует максимального запаса здоровья при каждом применении, когда поражает противника. После этого оно поглощает труп и выпускает из него еще одно костяное копье.", - "Localisation": "{c_important}\"Кровавая волна\"{/c} также считается умением {c_important}костей{/c} и создает в конце волны {c_important}костяную тюрьму{/c}. При применении увеличивает урон от умений {c_important}крови{/c} на {c_random}[Affix_Value_1|%x|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.\r\n\r\n{c_important}\"Костяное копье\"{/c} также считается умением {c_important}крови{/c} и расходует {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} максимального запаса здоровья при каждом применении, когда поражает противника. После этого оно поглощает труп и выпускает из него еще одно {c_important}костяное копье{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "Пока действует \"Ураган\", \"Глыба\" заставляет валун вращаться вокруг вас. Урон \"Глыбы\" увеличивается на #% за каждый вращающийся валун.\r\n\r\nОдновременно может существовать не более 10 валунов \"Глыбы\".", - "DescriptionClean": "Пока действует \"Ураган\", \"Глыба\" заставляет валун вращаться вокруг вас. Урон \"Глыбы\" увеличивается на за каждый вращающийся валун. Одновременно может существовать не более 10 валунов \"Глыбы\".", - "Localisation": "Пока действует {c_important}\"Ураган\"{/c}, {c_important}\"Глыба\"{/c} заставляет валун вращаться вокруг вас. Урон {c_important}\"Глыбы\"{/c} увеличивается на {c_random}[Affix_Value_1 * 100|%x|]{/c} за каждый вращающийся валун.\r\n\r\nОдновременно может существовать не более {c_number}10{/c} валунов {c_important}\"Глыбы\"{/c}.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "Умения категории \"Подвижность\" всегда насыщены тенью, при этом насыщение усиливается на #%.\r\n\r\nУдачный удар: когда умение категории \"Подвижность\" наносит урон особому противнику или боссу, оно с вероятностью #% вызывает мгновенный взрыв \"Насыщения тенью\", не расходующий ресурс.", - "DescriptionClean": "Умения категории \"Подвижность\" всегда насыщены тенью, при этом насыщение усиливается на. Удачный удар: когда умение категории \"Подвижность\" наносит урон особому противнику или боссу, оно с вероятностью вызывает мгновенный взрыв \"Насыщения тенью\", не расходующий ресурс.", - "Localisation": "Умения категории {c_important}\"Подвижность\"{/c} всегда насыщены тенью, при этом насыщение усиливается на {c_random}[Affix_Value_1|%x|]{/c}.\r\n\r\n{c_label}Удачный удар:{/c} когда умение категории {c_important}\"Подвижность\"{/c} наносит урон особому противнику или боссу, оно с вероятностью {c_random}[Affix_Value_2|%|]{/c} вызывает мгновенный взрыв {c_important}\"Насыщения тенью\"{/c}, не расходующий ресурс.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1619876, "IdName": "x1_Ring_Unique_Generic_104", @@ -374,9 +229,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "Брюки кровавой луны", - "Description": "Ваши умения категории \"Спутники\" с вероятностью #% применяют к целям \"Немощь\" или \"Железную деву\".\r\n\r\nПротивники, находящиеся под действием ваших проклятий, получают от вас на #% больше критического урона.", - "DescriptionClean": "Ваши умения категории \"Спутники\" с вероятностью применяют к целям \"Немощь\" или \"Железную деву\". Противники, находящиеся под действием ваших проклятий, получают от вас на больше критического урона.", - "Localisation": "Ваши умения категории {c_important}\"Спутники\"{/c} с вероятностью {c_random}[Affix_Value_1|1%|]{/c} применяют к целям {c_important}\"Немощь\"{/c} или {c_important}\"Железную деву\"{/c}.\r\n\r\nПротивники, находящиеся под действием ваших {c_important}проклятий{/c}, получают от вас на {c_random}[Affix_Value_2|%x|]{/c} больше критического урона.", + "Description": "Нанося урон, ваши призванные существа с вероятностью #% применяют к целям \"Немощь\" или \"Железную деву\".\r\n\r\nПротивники, находящиеся под действием ваших проклятий, получают от вас на #% больше критического урона.", + "DescriptionClean": "Нанося урон, ваши призванные существа с вероятностью применяют к целям \"Немощь\" или \"Железную деву\". Противники, находящиеся под действием ваших проклятий, получают от вас на больше критического урона.", + "Localisation": "Нанося урон, ваши {c_important}призванные{/c} существа с вероятностью {c_random}[Affix_Value_1|1%|]{/c} применяют к целям {c_important}\"Немощь\"{/c} или {c_important}\"Железную деву\"{/c}.\r\n\r\nПротивники, находящиеся под действием ваших {c_important}проклятий{/c}, получают от вас на {c_random}[Affix_Value_2|%x|]{/c} больше критического урона.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -479,9 +334,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "Вой из глубин", - "Description": "\"Взрыв трупа\" вместо мгновенного взрыва призывает скелета, который бросается на случайного противника и взрывается. \"Взрыв трупа\" наносит на #% больше урона.", - "DescriptionClean": "\"Взрыв трупа\" вместо мгновенного взрыва призывает скелета, который бросается на случайного противника и взрывается. \"Взрыв трупа\" наносит на больше урона.", - "Localisation": "{c_important}\"Взрыв трупа\"{/c} вместо мгновенного взрыва призывает скелета, который бросается на случайного противника и взрывается. {c_important}\"Взрыв трупа\"{/c} наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", + "Description": "\"Взрыв трупа\" вместо мгновенного взрыва призывает нестабильного скелета, который бросается на случайного противника и взрывается. \r\n\r\n\"Взрыв трупа\" наносит на #% больше урона.", + "DescriptionClean": "\"Взрыв трупа\" вместо мгновенного взрыва призывает нестабильного скелета, который бросается на случайного противника и взрывается. \"Взрыв трупа\" наносит на больше урона.", + "Localisation": "{c_important}\"Взрыв трупа\"{/c} вместо мгновенного взрыва призывает {c_important}нестабильного скелета{/c}, который бросается на случайного противника и взрывается. \r\n\r\n{c_important}\"Взрыв трупа\"{/c} наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -561,7 +416,7 @@ "Name": "Гиацинтовый панцирь", "Description": "Когда вы расходуете бодрость, вы восполняете #% максимального запаса здоровья. \r\n\r\nКаждая восстанавливающаяся способность поглощает #% вашего максимального запаса здоровья раз в сек., при этом ее время восстановления сокращается на # сек. ", "DescriptionClean": "Когда вы расходуете бодрость, вы восполняете максимального запаса здоровья. Каждая восстанавливающаяся способность поглощает вашего максимального запаса здоровья раз в сек., при этом ее время восстановления сокращается на сек.", - "Localisation": "Когда вы расходуете бодрость, вы восполняете {c_random}[Affix_Value_1*100|%|]{/c} максимального запаса здоровья. \r\n\r\nКаждая восстанавливающаяся способность поглощает {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} вашего максимального запаса здоровья раз в сек., при этом ее время восстановления сокращается на {c_number}[Affix.\"Static Value 1\"]{/c} сек. ", + "Localisation": "Когда вы расходуете бодрость, вы восполняете {c_random}[Affix_Value_1*100|1%|]{/c} максимального запаса здоровья. \r\n\r\nКаждая восстанавливающаяся способность поглощает {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} вашего максимального запаса здоровья раз в сек., при этом ее время восстановления сокращается на {c_number}[Affix.\"Static Value 1\"]{/c} сек. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -730,9 +585,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "Завет Арреат", - "Description": "Призванные вами Древние становятся сильнее.\r\n\r\nКорлик при прыжке вызывает землетрясение, наносящее # ед. физического урона за # сек.\r\nТалик кружится, оставляя за собой пылевых демонов, которые наносят # ед. урона.\r\nСотрясая землю, Мадавк поджигает ее, нанося противникам # ед. дополнительного урона от горения за # сек.", - "DescriptionClean": "Призванные вами Древние становятся сильнее. Корлик при прыжке вызывает землетрясение, наносящее ед. физического урона за сек. Талик кружится, оставляя за собой пылевых демонов, которые наносят ед. урона. Сотрясая землю, Мадавк поджигает ее, нанося противникам ед. дополнительного урона от горения за сек.", - "Localisation": "Призванные вами Древние становятся сильнее.\r\n\r\n{icon:bullet}Корлик при прыжке вызывает {c_important}землетрясение{/c}, наносящее {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} ед. физического урона за {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} сек.\r\n{icon:bullet}Талик кружится, оставляя за собой {c_important}пылевых демонов{/c}, которые наносят {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} ед. урона.\r\n{icon:bullet}Сотрясая землю, Мадавк поджигает ее, нанося противникам {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} ед. дополнительного урона от горения за {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "Description": "Ваши Древние становятся сильнее:\r\n\r\nКорлик при прыжке вызывает землетрясение, наносящее # ед. физического урона за # сек.\r\nТалик кружится, оставляя за собой пылевых демонов, которые наносят # ед. урона.\r\nСотрясая землю, Мадавк поджигает ее, нанося противникам # ед. дополнительного урона от горения за # сек.", + "DescriptionClean": "Ваши Древние становятся сильнее: Корлик при прыжке вызывает землетрясение, наносящее ед. физического урона за сек. Талик кружится, оставляя за собой пылевых демонов, которые наносят ед. урона. Сотрясая землю, Мадавк поджигает ее, нанося противникам ед. дополнительного урона от горения за сек.", + "Localisation": "Ваши Древние становятся сильнее:\r\n\r\n{icon:bullet}Корлик при прыжке вызывает {c_important}землетрясение{/c}, наносящее {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} ед. физического урона за {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} сек.\r\n{icon:bullet}Талик кружится, оставляя за собой {c_important}пылевых демонов{/c}, которые наносят {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} ед. урона.\r\n{icon:bullet}Сотрясая землю, Мадавк поджигает ее, нанося противникам {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} ед. дополнительного урона от горения за {c_number}[Affix.\"Static Value 0\"]{/c} сек.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -785,34 +640,34 @@ "AllowedItemLabels": [] }, { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "Зверский короткий посох", - "Description": "Базовые умения наносят на #% больше урона, при этом всегда применяется 3-я атака. \r\n\r\nПри каждом 3-м применении базовые умения поражают цель трижды.", - "DescriptionClean": "Базовые умения наносят на больше урона, при этом всегда применяется 3-я атака. При каждом 3-м применении базовые умения поражают цель трижды.", - "Localisation": "{c_important}Базовые{/c} умения наносят на {c_random}[Affix_Value_1*100|%|]{/c} больше урона, при этом всегда применяется {c_number}3-я{/c} атака. \r\n\r\nПри каждом {c_number}3-м{/c} применении {c_important}базовые{/c} умения поражают цель трижды.", + "IdSno": 1879462, + "IdName": "Ring_Unique_Druid_101", + "IdNameItem": "Ring_Unique_Druid_101", + "IdNameItemActor": "Icons_Ring_Unique_001", + "Name": "Землекрушитель", + "Description": "\"Оползень\" создает земные шипы, наносящие # ед. физического урона за # сек.\r\n\r\nКогда вы призываете столп \"Оползня\" в область земных шипов, с вероятностью #% появляются два столпа.", + "DescriptionClean": "\"Оползень\" создает земные шипы, наносящие ед. физического урона за сек. Когда вы призываете столп \"Оползня\" в область земных шипов, с вероятностью появляются два столпа.", + "Localisation": "{c_important}\"Оползень\"{/c} создает земные шипы, наносящие {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} ед. физического урона за {c_number}[Affix.\"Static Value 0\"]{/c} сек.\r\n\r\nКогда вы призываете столп {c_important}\"Оползня\"{/c} в область земных шипов, с вероятностью {c_random}[Affix_Value_2 * 100|%|]{/c} появляются два столпа.", "MagicType": 2, "AllowedForPlayerClass": [ 0, + 1, 0, 0, 0, - 0, - 1 + 0 ], "AllowedItemLabels": [] }, { - "IdSno": 1879462, - "IdName": "Ring_Unique_Druid_101", - "IdNameItem": "Ring_Unique_Druid_101", - "IdNameItemActor": "Icons_Ring_Unique_001", - "Name": "Землекрушитель", - "Description": "\"Оползень\" создает земные шипы, наносящие # ед. физического урона за # сек.\r\n\r\nКогда вы призываете столп \"Оползня\" в область земных шипов, с вероятностью #% появляются два столпа.", - "DescriptionClean": "\"Оползень\" создает земные шипы, наносящие ед. физического урона за сек. Когда вы призываете столп \"Оползня\" в область земных шипов, с вероятностью появляются два столпа.", - "Localisation": "{c_important}\"Оползень\"{/c} создает земные шипы, наносящие {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} ед. физического урона за {c_number}[Affix.\"Static Value 0\"]{/c} сек.\r\n\r\nКогда вы призываете столп {c_important}\"Оползня\"{/c} в область земных шипов, с вероятностью {c_random}[Affix_Value_2 * 100|%|]{/c} появляются два столпа.", + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "Злобный полумесяц", + "Description": "Бонус к критическому урону от \"Волчьей свирепости\" увеличивается до #%, когда вы наносите несколько критических ударов подряд.", + "DescriptionClean": "Бонус к критическому урону от \"Волчьей свирепости\" увеличивается до , когда вы наносите несколько критических ударов подряд.", + "Localisation": "Бонус к критическому урону от {c_important}\"Волчьей свирепости\"{/c} увеличивается до {c_random}[Affix_Value_1 * 100|%x|]{/c}, когда вы наносите несколько критических ударов подряд.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -906,6 +761,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "Катализатор Окун", + "Description": "\"Шаровая молния\" вращается вокруг вас и создает статическое поле, которое наносит противникам в области поражения #% урона от \"Шаровой молнии\" за каждую активную шаровую молнию. Пока поле действует, вы можете беспрепятственно проходить сквозь противников.", + "DescriptionClean": "\"Шаровая молния\" вращается вокруг вас и создает статическое поле, которое наносит противникам в области поражения урона от \"Шаровой молнии\" за каждую активную шаровую молнию. Пока поле действует, вы можете беспрепятственно проходить сквозь противников.", + "Localisation": "{c_important}\"Шаровая молния\"{/c} вращается вокруг вас и создает статическое поле, которое наносит противникам в области поражения {c_random}[Affix_Value_1* 100|%x|]{/c} урона от {c_important}\"Шаровой молнии\"{/c} за каждую активную шаровую молнию. Пока поле действует, вы можете {c_important} {u}беспрепятственно{/u}{/c} проходить сквозь противников.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 608841, "IdName": "Chest_Unique_Necro_101", @@ -1221,9 +1096,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "Кольцо первого дыхания", - "Description": "\"Ускользание\" поглощает # эффектов \"Непоколебимости\" и дает # ед. бодрости.\r\n\r\nВы получаете пассивный эффект \"Бронированной шкуры\".", - "DescriptionClean": "\"Ускользание\" поглощает эффектов \"Непоколебимости\" и дает ед. бодрости. Вы получаете пассивный эффект \"Бронированной шкуры\".", - "Localisation": "{c_important}\"Ускользание\"{/c} поглощает {c_number}[Affix.\"Static Value 0\"]{/c} |4эффект:эффекта:эффектов; {c_important}{u}\"Непоколебимости\"{/u}{/c} и дает {c_random}[Affix_Value_1]{/c} ед. бодрости.\r\n\r\nВы получаете пассивный эффект {c_important}\"Бронированной шкуры\"{/c}.", + "Description": "\"Ускользание\" поглощает # эффектов \"Непоколебимости\" и увеличивает наносимый урон на #% на # сек.\r\n\r\nВы получаете пассивный эффект \"Бронированной шкуры\".", + "DescriptionClean": "\"Ускользание\" поглощает эффектов \"Непоколебимости\" и увеличивает наносимый урон на на сек. Вы получаете пассивный эффект \"Бронированной шкуры\".", + "Localisation": "{c_important}\"Ускользание\"{/c} поглощает {c_number}[Affix.\"Static Value 0\"]{/c} |4эффект:эффекта:эффектов; {c_important}{u}\"Непоколебимости\"{/u}{/c} и увеличивает наносимый урон на {c_random}[Affix_Value_1|x%|]{/c} на {c_number}[Affix.\"Static Value 1\"]{/c} сек.\r\n\r\nВы получаете пассивный эффект {c_important}\"Бронированной шкуры\"{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1639,6 +1514,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Наследие Кессиме", + "Description": "\"Кровавая волна\" теперь выпускает волны по обе стороны от вас. Волны сходятся у ваших ног, притягивают окружающих противников и вызывают взрыв, наносящий # ед. урона.\r\n\r\nКогда волна поражает противника, урон, который он получает от ваших \"Кровавых волн\", увеличивается на #% вплоть до #%.", + "DescriptionClean": "\"Кровавая волна\" теперь выпускает волны по обе стороны от вас. Волны сходятся у ваших ног, притягивают окружающих противников и вызывают взрыв, наносящий ед. урона. Когда волна поражает противника, урон, который он получает от ваших \"Кровавых волн\", увеличивается на вплоть до.", + "Localisation": "{c_important}\"Кровавая волна\"{/c} теперь выпускает волны по обе стороны от вас. Волны сходятся у ваших ног, притягивают окружающих противников и вызывают взрыв, наносящий {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} ед. урона.\r\n\r\nКогда волна поражает противника, урон, который он получает от ваших {c_important}\"Кровавых волн\"{/c}, увеличивается на {c_random}[Affix_Value_1|%2|]{/c} вплоть до {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2105794, "IdName": "Helm_Unique_Generic_004", @@ -1725,9 +1620,9 @@ "IdNameItem": "Ring_Unique_Druid_100", "IdNameItemActor": "Icons_Ring_Unique_Malignant_Druid_Master", "Name": "Непоколебимая воля Айриды", - "Description": "Когда вы применяете мощное умение дважды с течение # сек., вы притягиваете к себе отдаленных противников и наносите им # ед. физического урона. Этот урон увеличивается на #% за каждые # ед. силы воли героя.\r\n\r\nТекущий бонус: #%", - "DescriptionClean": "Когда вы применяете мощное умение дважды с течение сек., вы притягиваете к себе отдаленных противников и наносите им ед. физического урона. Этот урон увеличивается на за каждые ед. силы воли героя. Текущий бонус:", - "Localisation": "Когда вы применяете {c_important}мощное умение{/c} дважды с течение {c_number}[Affix.\"Static Value 0\"]{/c} сек., вы притягиваете к себе отдаленных противников и наносите им {c_random}[Affix_Flat_Value_1]{/c} ед. физического урона. Этот урон увеличивается на {c_number}[(Affix_Value_2 * 100)|2%x|]{/c} за каждые {c_number}[Affix.\"Static Value 2\"]{/c} ед. силы воли героя.\r\n\r\nТекущий бонус: {c_number}[Floor(Owner.Willpower_Total) * (Affix_Value_2 * 100) / Affix.\"Static Value 2\"|x%|]{/c}", + "Description": "Когда вы применяете мощное умение дважды в течение # сек., вы притягиваете к себе отдаленных противников и наносите им # ед. физического урона. Этот урон увеличивается на #% за каждые # ед. силы воли героя.\r\n\r\nТекущий бонус: #%", + "DescriptionClean": "Когда вы применяете мощное умение дважды в течение сек., вы притягиваете к себе отдаленных противников и наносите им ед. физического урона. Этот урон увеличивается на за каждые ед. силы воли героя. Текущий бонус:", + "Localisation": "Когда вы применяете {c_important}мощное умение{/c} дважды в течение {c_number}[Affix.\"Static Value 0\"]{/c} сек., вы притягиваете к себе отдаленных противников и наносите им {c_random}[Affix_Flat_Value_1]{/c} ед. физического урона. Этот урон увеличивается на {c_number}[(Affix_Value_2 * 100)|2%x|]{/c} за каждые {c_number}[Affix.\"Static Value 2\"]{/c} ед. силы воли героя.\r\n\r\nТекущий бонус: {c_number}[Floor(Owner.Willpower_Total) * (Affix_Value_2 * 100) / Affix.\"Static Value 2\"|x%|]{/c}", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1823,6 +1718,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "Облачение горной ярости", + "Description": "\"Молот Древних\" также создает на земле полосу колебаний, наносящую урон и замедляющую пораженных противников на #% на # сек. Если полоса проходит через области землетрясений, они взрываются, нанося весь свой урон, и поглощаются. ", + "DescriptionClean": "\"Молот Древних\" также создает на земле полосу колебаний, наносящую урон и замедляющую пораженных противников на на сек. Если полоса проходит через области землетрясений, они взрываются, нанося весь свой урон, и поглощаются.", + "Localisation": "{c_important}\"Молот Древних\"{/c} также создает на земле полосу колебаний, наносящую урон и замедляющую пораженных противников на {c_random}[Affix_Value_1|%|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Если полоса проходит через области {c_important}землетрясений{/c}, они взрываются, нанося весь свой урон, и поглощаются. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1214794, "IdName": "1HWand_Unique_Sorc_100", @@ -1926,6 +1846,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "Опаленный солнцем посох войны", + "Description": "На умения концентрации действуют все возможные улучшения. Кроме того, эти умения увеличивают урон от ваших умений могущества на #% на # сек. вплоть до #%.", + "DescriptionClean": "На умения концентрации действуют все возможные улучшения. Кроме того, эти умения увеличивают урон от ваших умений могущества на на сек. вплоть до.", + "Localisation": "На умения {c_important}концентрации{/c} действуют все возможные улучшения. Кроме того, эти умения увеличивают урон от ваших умений {c_important}могущества{/c} на {c_random}[Affix_Value_1|x%|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. вплоть до {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1439773, "IdName": "2HBow_Unique_Rogue_100", @@ -2033,6 +1973,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Память Индиры", + "Description": "\"Кровавая волна\" также считается умением костей и создает в конце своего пути костяную тюрьму. При применении увеличивает урон от умений крови на #% на # сек.\r\n\r\n\"Костяное копье\" также считается умением крови и расходует #% максимального запаса здоровья при каждом применении, когда поражает противника. После этого оно поглощает труп и выпускает из него еще одно костяное копье.", + "DescriptionClean": "\"Кровавая волна\" также считается умением костей и создает в конце своего пути костяную тюрьму. При применении увеличивает урон от умений крови на на сек. \"Костяное копье\" также считается умением крови и расходует максимального запаса здоровья при каждом применении, когда поражает противника. После этого оно поглощает труп и выпускает из него еще одно костяное копье.", + "Localisation": "{c_important}\"Кровавая волна\"{/c} также считается умением {c_important}костей{/c} и создает в конце своего пути {c_important}костяную тюрьму{/c}. При применении увеличивает урон от умений {c_important}крови{/c} на {c_random}[Affix_Value_1|%x|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.\r\n\r\n{c_important}\"Костяное копье\"{/c} также считается умением {c_important}крови{/c} и расходует {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} максимального запаса здоровья при каждом применении, когда поражает противника. После этого оно поглощает труп и выпускает из него еще одно {c_important}костяное копье{/c}.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1709779, "IdName": "Ring_Unique_Sorc_101", @@ -2181,7 +2141,7 @@ "Name": "Подвеска Вестника Смерти", "Description": "\"Волнение крови\" вызывает рядом с вашими прислужниками небольшой всплеск, наносящий # ед. урона. Этот урон увеличивается на #% за каждую цель, иссушенную при изначальном применении, вплоть до #%.", "DescriptionClean": "\"Волнение крови\" вызывает рядом с вашими прислужниками небольшой всплеск, наносящий ед. урона. Этот урон увеличивается на за каждую цель, иссушенную при изначальном применении, вплоть до.", - "Localisation": "{c_important}\"Волнение крови\"{/c} вызывает рядом с вашими прислужниками небольшой всплеск, наносящий {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} ед. урона. Этот урон увеличивается на {c_number}[Affix.\"Static Value 0\"|%|]{/c} за каждую цель, иссушенную при изначальном применении, вплоть до {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "Localisation": "{c_important}\"Волнение крови\"{/c} вызывает рядом с вашими {c_important}прислужниками{/c} небольшой всплеск, наносящий {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} ед. урона. Этот урон увеличивается на {c_number}[Affix.\"Static Value 0\"|%|]{/c} за каждую цель, иссушенную при изначальном применении, вплоть до {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2339,9 +2299,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Прут Кепелеке", - "Description": "Ваши основные умения теперь также считаются базовыми умениями и применяются без затрат ресурсов, но урон от них уменьшается максимум на #% в зависимости от их стоимости. \r\n\r\nПри максимальном запасе бодрости ваши основные умения поглощают весь ресурс и наносят обычный урон, имеют максимально возможную область действия и гарантированно наносят критический удар. При этом критический урон увеличивается на #% за каждую израсходованную таким образом единицу бодрости.", - "DescriptionClean": "Ваши основные умения теперь также считаются базовыми умениями и применяются без затрат ресурсов, но урон от них уменьшается максимум на в зависимости от их стоимости. При максимальном запасе бодрости ваши основные умения поглощают весь ресурс и наносят обычный урон, имеют максимально возможную область действия и гарантированно наносят критический удар. При этом критический урон увеличивается на за каждую израсходованную таким образом единицу бодрости.", - "Localisation": "Ваши {c_important}основные{/c} умения теперь также считаются {c_important}базовыми{/c} умениями и применяются без затрат ресурсов, но урон от них уменьшается максимум на {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} в зависимости от их стоимости. \r\n\r\nПри максимальном запасе бодрости ваши {c_important}основные{/c} умения поглощают весь ресурс и наносят обычный урон, имеют максимально возможную область действия и гарантированно наносят критический удар. При этом критический урон увеличивается на {c_random}[Affix_Value_1*100|%2x|]{/c} за каждую израсходованную таким образом единицу бодрости.", + "Description": "Ваши основные умения теперь также считаются базовыми и применяются без затрат ресурсов.\r\n\r\nПри максимальном запасе бодрости ваши основные умения поглощают весь ресурс и гарантированно наносят критический удар, а также имеют максимально возможную область действия. При этом критический урон увеличивается на #% за каждую израсходованную таким образом единицу бодрости.", + "DescriptionClean": "Ваши основные умения теперь также считаются базовыми и применяются без затрат ресурсов. При максимальном запасе бодрости ваши основные умения поглощают весь ресурс и гарантированно наносят критический удар, а также имеют максимально возможную область действия. При этом критический урон увеличивается на за каждую израсходованную таким образом единицу бодрости.", + "Localisation": "Ваши {c_important}основные{/c} умения теперь также считаются {c_important}базовыми{/c} и применяются без затрат ресурсов.\r\n\r\nПри максимальном запасе бодрости ваши {c_important}основные{/c} умения поглощают весь ресурс и гарантированно наносят критический удар, а также имеют максимально возможную область действия. При этом критический урон увеличивается на {c_random}[Affix_Value_1*100|%2x|]{/c} за каждую израсходованную таким образом единицу бодрости.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2755,6 +2715,26 @@ 26 ] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "Удар Бурерога", + "Description": "При контакте с целью \"Шаровая молния\" вызывает вспышку, наносящую #% дополнительного урона. Если молния пролетела максимальное расстояние, вспышка также оглушает противников на # сек.\r\n\r\n\"Шаровая сверхмолния\" крупнее обычной, наносит на #% больше урона, имеет более высокую вероятность удачного удара и оглушает цели на # сек.", + "DescriptionClean": "При контакте с целью \"Шаровая молния\" вызывает вспышку, наносящую дополнительного урона. Если молния пролетела максимальное расстояние, вспышка также оглушает противников на сек. \"Шаровая сверхмолния\" крупнее обычной, наносит на больше урона, имеет более высокую вероятность удачного удара и оглушает цели на сек.", + "Localisation": "При контакте с целью {c_important}\"Шаровая молния\"{/c} вызывает вспышку, наносящую {c_random}[Affix_Value_1*100|%x|]{/c} дополнительного урона. Если молния пролетела максимальное расстояние, вспышка также оглушает противников на {c_number}[Affix.\"Static Value 2\"]{/c} сек.\r\n\r\n{c_important}\"Шаровая сверхмолния\"{/c} крупнее обычной, наносит на {c_number}[Affix.\"Static Value 4\"|%x|]{/c} больше урона, имеет более высокую вероятность удачного удара и оглушает цели на {c_number}[Affix.\"Static Value 3\"]{/c} сек.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 2040949, "IdName": "x1_unique_sorc_143", @@ -2957,6 +2937,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "Шаги убийцы", + "Description": "Умения категории \"Подвижность\" всегда насыщены тенью, при этом насыщение усиливается на #%.\r\n\r\nУдачный удар: когда умение категории \"Подвижность\" наносит урон особому противнику или боссу, оно с вероятностью #% вызывает мгновенный взрыв \"Насыщения тенью\", не расходующий насыщение.", + "DescriptionClean": "Умения категории \"Подвижность\" всегда насыщены тенью, при этом насыщение усиливается на. Удачный удар: когда умение категории \"Подвижность\" наносит урон особому противнику или боссу, оно с вероятностью вызывает мгновенный взрыв \"Насыщения тенью\", не расходующий насыщение.", + "Localisation": "Умения категории {c_important}\"Подвижность\"{/c} всегда {c_important}насыщены тенью{/c}, при этом насыщение усиливается на {c_random}[Affix_Value_1|%x|]{/c}.\r\n\r\n{c_label}Удачный удар:{/c} когда умение категории {c_important}\"Подвижность\"{/c} наносит урон особому противнику или боссу, оно с вероятностью {c_random}[Affix_Value_2|%|]{/c} вызывает мгновенный взрыв {c_important}\"Насыщения тенью\"{/c}, не расходующий насыщение.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578742, "IdName": "1HSword_Unique_Barb_101", diff --git a/D4Companion/Data/Uniques.trTR.json b/D4Companion/Data/Uniques.trTR.json index 6e63c49b..cb6d9621 100644 --- a/D4Companion/Data/Uniques.trTR.json +++ b/D4Companion/Data/Uniques.trTR.json @@ -59,31 +59,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "Kadimlerin Çekici ayrıca kendi hasarını veren ve isabet ettiği düşmanları # saniyeliğine #% yavaşlatan sismik bir hat oluşturur. İçinden geçtiği Depremler patlayarak toplam hasarlarını verir ve tüketilir. ", - "DescriptionClean": "Kadimlerin Çekici ayrıca kendi hasarını veren ve isabet ettiği düşmanları saniyeliğine yavaşlatan sismik bir hat oluşturur. İçinden geçtiği Depremler patlayarak toplam hasarlarını verir ve tüketilir.", - "Localisation": "{c_important}Kadimlerin Çekici{/c} ayrıca kendi hasarını veren ve isabet ettiği düşmanları {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|%|]{/c} yavaşlatan sismik bir hat oluşturur. İçinden geçtiği {c_important}Depremler{/c} patlayarak toplam hasarlarını verir ve tüketilir. ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1711829, "IdName": "Ring_Unique_Druid_100", @@ -210,9 +185,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "Arreat'ın Duruşu", - "Description": "Çağırdığın kadimler güçlendi.\r\n\r\nKorlic, sıçradığında # saniye boyunca # Fiziksel hasar veren bir Deprem oluşturur.\r\nTalic, burgaç yaparken arkasında # hasar veren Toz Hortumları bırakır.\r\nMawdac, yeri alt üst ederken tutuşturur ve # saniye boyunca düşmanı Yakarak # hasar verir.", - "DescriptionClean": "Çağırdığın kadimler güçlendi. Korlic, sıçradığında saniye boyunca Fiziksel hasar veren bir Deprem oluşturur. Talic, burgaç yaparken arkasında hasar veren Toz Hortumları bırakır. Mawdac, yeri alt üst ederken tutuşturur ve saniye boyunca düşmanı Yakarak hasar verir.", - "Localisation": "Çağırdığın kadimler güçlendi.\r\n\r\n{icon:bullet}Korlic, sıçradığında {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} saniye boyunca {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Fiziksel hasar veren bir {c_important}Deprem{/c} oluşturur.\r\n{icon:bullet}Talic, burgaç yaparken arkasında {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} hasar veren {c_important}Toz Hortumları{/c} bırakır.\r\n{icon:bullet}Mawdac, yeri alt üst ederken tutuşturur ve {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca düşmanı Yakarak {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} hasar verir.", + "Description": "Kadimlerin güçlendi.\r\n\r\nKorlic, sıçradığında # saniye boyunca # Fiziksel hasar veren bir Deprem oluşturur.\r\nTalic, burgaç yaparken arkasında # hasar veren Toz Hortumları bırakır.\r\nMadawk, toprağı tutuşturur ve yeri alt üst ettiğinde düşmanları # saniye boyunca yakarak fazladan # hasar verir.", + "DescriptionClean": "Kadimlerin güçlendi. Korlic, sıçradığında saniye boyunca Fiziksel hasar veren bir Deprem oluşturur. Talic, burgaç yaparken arkasında hasar veren Toz Hortumları bırakır. Madawk, toprağı tutuşturur ve yeri alt üst ettiğinde düşmanları saniye boyunca yakarak fazladan hasar verir.", + "Localisation": "Kadimlerin güçlendi.\r\n\r\n{icon:bullet}Korlic, sıçradığında {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} saniye boyunca {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Fiziksel hasar veren bir {c_important}Deprem{/c} oluşturur.\r\n{icon:bullet}Talic, burgaç yaparken arkasında {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} hasar veren {c_important}Toz Hortumları{/c} bırakır.\r\n{icon:bullet}Madawk, toprağı tutuşturur ve yeri alt üst ettiğinde düşmanları {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca yakarak fazladan {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} hasar verir.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -330,9 +305,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "Aşağıdan Gelen Uluma", - "Description": "Ceset Patlaması, anında patlamak yerine rastgele bir düşmana doğru yüklenen ve patlayan bir Patlayıcı İskelet çağırır. Ceset Patlamasının hasarı #% artar.", - "DescriptionClean": "Ceset Patlaması, anında patlamak yerine rastgele bir düşmana doğru yüklenen ve patlayan bir Patlayıcı İskelet çağırır. Ceset Patlamasının hasarı artar.", - "Localisation": "{c_important}Ceset Patlaması{/c}, anında patlamak yerine rastgele bir düşmana doğru yüklenen ve patlayan bir Patlayıcı İskelet çağırır. {c_important}Ceset Patlamasının{/c} hasarı {c_random}[Affix_Value_1|%x|]{/c} artar.", + "Description": "Ceset Patlaması artık anında patlamak yerine rastgele bir düşmana doğru hücum eden ve patlayan bir Patlayıcı İskelet çağırır. \r\n\r\nCeset Patlaması #% artırılmış hasar verir.", + "DescriptionClean": "Ceset Patlaması artık anında patlamak yerine rastgele bir düşmana doğru hücum eden ve patlayan bir Patlayıcı İskelet çağırır. Ceset Patlaması artırılmış hasar verir.", + "Localisation": "{c_important}Ceset Patlaması{/c} artık anında patlamak yerine rastgele bir düşmana doğru hücum eden ve patlayan bir {c_important}Patlayıcı İskelet{/c} çağırır. \r\n\r\n{c_important}Ceset Patlaması{/c} {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -709,6 +684,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "Dağın Hiddeti Örtüsü", + "Description": "Kadimlerin Çekici ayrıca kendi hasarını veren ve isabet ettiği düşmanları # saniyeliğine #% yavaşlatan sismik bir hat oluşturur. İçinden geçtiği Depremler patlayarak toplam hasarlarını verir ve tüketilir. ", + "DescriptionClean": "Kadimlerin Çekici ayrıca kendi hasarını veren ve isabet ettiği düşmanları saniyeliğine yavaşlatan sismik bir hat oluşturur. İçinden geçtiği Depremler patlayarak toplam hasarlarını verir ve tüketilir.", + "Localisation": "{c_important}Kadimlerin Çekici{/c} ayrıca kendi hasarını veren ve isabet ettiği düşmanları {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|%|]{/c} yavaşlatan sismik bir hat oluşturur. İçinden geçtiği {c_important}Depremler{/c} patlayarak toplam hasarlarını verir ve tüketilir. ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 578805, "IdName": "Chest_Unique_Druid_002", @@ -1018,26 +1018,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "Kan Dalgası artık iki yanında da birer dalga oluşturur. Dalgalar ayağında birleşerek çevredeki tüm düşmanları çeker ve patlayarak # hasar verir.\r\n\r\nDüşmanlar bir dalgadan her isabet aldığında Kan Dalgalarından #% hasar daha alır. Artış toplamda en fazla #% olabilir.", - "DescriptionClean": "Kan Dalgası artık iki yanında da birer dalga oluşturur. Dalgalar ayağında birleşerek çevredeki tüm düşmanları çeker ve patlayarak hasar verir. Düşmanlar bir dalgadan her isabet aldığında Kan Dalgalarından hasar daha alır. Artış toplamda en fazla olabilir.", - "Localisation": "{c_important}Kan Dalgası{/c} artık iki yanında da birer dalga oluşturur. Dalgalar ayağında birleşerek çevredeki tüm düşmanları çeker ve patlayarak {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} hasar verir.\r\n\r\nDüşmanlar bir dalgadan her isabet aldığında {c_important}Kan Dalgalarından{/c} {c_random}[Affix_Value_1|%2|]{/c} hasar daha alır. Artış toplamda en fazla {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c} olabilir.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 578819, "IdName": "Helm_Unique_Druid_100", @@ -1081,22 +1061,22 @@ "AllowedItemLabels": [] }, { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "Gaddar Dövüş Asası", - "Description": "Temel Yeteneklerin #% artırılmış hasar verir ve her zaman 3. saldırısını kullanır. \r\n\r\nBir Temel Yeteneğin her 3. kullanımı üç defa vurur.", - "DescriptionClean": "Temel Yeteneklerin artırılmış hasar verir ve her zaman 3. saldırısını kullanır. Bir Temel Yeteneğin her 3. kullanımı üç defa vurur.", - "Localisation": "{c_important}Temel{/c} Yeteneklerin {c_random}[Affix_Value_1*100|%|]{/c} artırılmış hasar verir ve her zaman {c_number}3.{/c} saldırısını kullanır. \r\n\r\nBir {c_important}Temel{/c} Yeteneğin her {c_number}3.{/c} kullanımı üç defa vurur.", + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "Fırtınaboynuz Darbesi", + "Description": "Yıldırım Topu, çarpma anında dağılarak #% artırılmış hasar verir ve maksimum menzile ulaşırsa düşmanları # saniyeliğine sersemletir.\r\n\r\nSüper Yıldırım Topları daha büyük olur, #% artırılmış hasar verir, daha yüksek Şanslı Vuruş İhtimaline sahip olur ve Sersemletme süresi uzayarak # saniye olur.", + "DescriptionClean": "Yıldırım Topu, çarpma anında dağılarak artırılmış hasar verir ve maksimum menzile ulaşırsa düşmanları saniyeliğine sersemletir. Süper Yıldırım Topları daha büyük olur, artırılmış hasar verir, daha yüksek Şanslı Vuruş İhtimaline sahip olur ve Sersemletme süresi uzayarak saniye olur.", + "Localisation": "{c_important}Yıldırım Topu{/c}, çarpma anında dağılarak {c_random}[Affix_Value_1*100|%x|]{/c} artırılmış hasar verir ve maksimum menzile ulaşırsa düşmanları {c_number}[Affix.\"Static Value 2\"]{/c} saniyeliğine sersemletir.\r\n\r\n{c_important}Süper Yıldırım Topları{/c} daha büyük olur, {c_number}[Affix.\"Static Value 4\"|%x|]{/c} artırılmış hasar verir, daha yüksek Şanslı Vuruş İhtimaline sahip olur ve Sersemletme süresi uzayarak {c_number}[Affix.\"Static Value 3\"]{/c} saniye olur.", "MagicType": 2, "AllowedForPlayerClass": [ + 1, 0, 0, 0, 0, - 0, - 1 + 0 ], "AllowedItemLabels": [] }, @@ -1263,22 +1243,22 @@ "AllowedItemLabels": [] }, { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "Yıldırım Topu çevrende gezerek içindeki tüm düşmanlara Yıldırım Topu etkin top başına hasarının #% kadarı hasar veren ve alan etkin olduğu sürece seni Engelsiz yapan statik bir alan oluşturur.", - "DescriptionClean": "Yıldırım Topu çevrende gezerek içindeki tüm düşmanlara Yıldırım Topu etkin top başına hasarının kadarı hasar veren ve alan etkin olduğu sürece seni Engelsiz yapan statik bir alan oluşturur.", - "Localisation": "{c_important}Yıldırım Topu{/c} çevrende gezerek içindeki tüm düşmanlara {c_important}Yıldırım Topu{/c} etkin top başına hasarının {c_random}[Affix_Value_1* 100|%x|]{/c} kadarı hasar veren ve alan etkin olduğu sürece seni {c_important}{u}Engelsiz{/u}{/c} yapan statik bir alan oluşturur.", + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "Güneş Lekeli Başrahip Savaş Asası", + "Description": "Odak Yeteneklerin tüm Yükseltmelerinden faydalanır ve Tesir Yeteneklerinin hasarını # saniyeliğine #% artırır. Artış en fazla #% olabilir.", + "DescriptionClean": "Odak Yeteneklerin tüm Yükseltmelerinden faydalanır ve Tesir Yeteneklerinin hasarını saniyeliğine artırır. Artış en fazla olabilir.", + "Localisation": "{c_important}Odak{/c} Yeteneklerin tüm Yükseltmelerinden faydalanır ve {c_important}Tesir{/c} Yeteneklerinin hasarını {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|x%|]{/c} artırır. Artış en fazla {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c} olabilir.", "MagicType": 2, "AllowedForPlayerClass": [ - 1, 0, 0, 0, 0, - 0 + 0, + 1 ], "AllowedItemLabels": [] }, @@ -1327,6 +1307,26 @@ 19 ] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Indira'nın Anısı", + "Description": "Kan Dalgası, aynı zamanda bir Kemik Yeteneği olur. Yetenek, bitiş noktasında bir Kemik Hapishane ortaya çıkarır ve kullanıldığında Kan Yeteneği hasarını # saniyeliğine #% artırır.\r\n\r\nKemik Mızrak ayrıca bir Kan Yeteneği olur ve her kullanımda bir düşmana isabet ettikten sonra #% Maksimum Can tüketerek çevredeki bir Cesedi tüketip Cesetten yeni bir Kemik Mızrak çıkarır.", + "DescriptionClean": "Kan Dalgası, aynı zamanda bir Kemik Yeteneği olur. Yetenek, bitiş noktasında bir Kemik Hapishane ortaya çıkarır ve kullanıldığında Kan Yeteneği hasarını saniyeliğine artırır. Kemik Mızrak ayrıca bir Kan Yeteneği olur ve her kullanımda bir düşmana isabet ettikten sonra Maksimum Can tüketerek çevredeki bir Cesedi tüketip Cesetten yeni bir Kemik Mızrak çıkarır.", + "Localisation": "{c_important}Kan Dalgası{/c}, aynı zamanda bir {c_important}Kemik{/c} Yeteneği olur. Yetenek, bitiş noktasında bir {c_important}Kemik Hapishane{/c} ortaya çıkarır ve kullanıldığında {c_important}Kan{/c} Yeteneği hasarını {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|%x|]{/c} artırır.\r\n\r\n{c_important}Kemik Mızrak{/c} ayrıca bir {c_important}Kan{/c} Yeteneği olur ve her kullanımda bir düşmana isabet ettikten sonra {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} Maksimum Can tüketerek çevredeki bir Cesedi tüketip Cesetten yeni bir {c_important}Kemik Mızrak{/c} çıkarır.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1215063, "IdName": "Chest_Unique_Generic_100", @@ -1418,9 +1418,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "Kanlı Ay Pantolonu", - "Description": "Çağırma Yeteneklerin #% ihtimalle rastgele olarak Yıprat veya Çivili Tabut uygular. \r\n\r\nLanetlerinden etkilenen düşmanlara #% artırılmış Kritik Vuruş Hasarı verirsin.", - "DescriptionClean": "Çağırma Yeteneklerin ihtimalle rastgele olarak Yıprat veya Çivili Tabut uygular. Lanetlerinden etkilenen düşmanlara artırılmış Kritik Vuruş Hasarı verirsin.", - "Localisation": "{c_important}Çağırma{/c} Yeteneklerin {c_random}[Affix_Value_1|1%|]{/c} ihtimalle rastgele olarak {c_important}Yıprat{/c} veya {c_important}Çivili Tabut{/c} uygular. \r\n\r\n{c_important}Lanetlerinden{/c} etkilenen düşmanlara {c_random}[Affix_Value_2|%x|]{/c} artırılmış Kritik Vuruş Hasarı verirsin.", + "Description": "Çağırmaların hasar verdiklerinde #% ihtimalle rastgele olarak Yıprat veya Çivili Tabut uygular. \r\n\r\nLanetlerinden etkilenen düşmanlara #% artırılmış Kritik Vuruş Hasarı verirsin.", + "DescriptionClean": "Çağırmaların hasar verdiklerinde ihtimalle rastgele olarak Yıprat veya Çivili Tabut uygular. Lanetlerinden etkilenen düşmanlara artırılmış Kritik Vuruş Hasarı verirsin.", + "Localisation": "{c_important}Çağırmaların{/c} hasar verdiklerinde {c_random}[Affix_Value_1|1%|]{/c} ihtimalle rastgele olarak {c_important}Yıprat{/c} veya {c_important}Çivili Tabut{/c} uygular. \r\n\r\n{c_important}Lanetlerinden{/c} etkilenen düşmanlara {c_random}[Affix_Value_2|%x|]{/c} artırılmış Kritik Vuruş Hasarı verirsin.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1563,9 +1563,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "Kepeleke Çubuğu", - "Description": "Çekirdek Yeteneklerin, artık ek olarak kullanması bedelsiz ve Dinçlik Bedeline göre en fazla #% azaltılmış hasar veren birer Temel Yetenek hâline gelir.\r\n\r\nMaksimum Dinçlikte kullanıldığında Çekirdek Yeteneklerin, en büyük Boyutunda kullanıldığındaki tam hasara dönmek için tüm Dinçliği tüketir ve bu şekilde harcanan her Dinçlik puanı için #% artırılmış Kritik Vuruş Hasarına sahip olan, garanti bir Kritik Vuruş yapar.", - "DescriptionClean": "Çekirdek Yeteneklerin, artık ek olarak kullanması bedelsiz ve Dinçlik Bedeline göre en fazla azaltılmış hasar veren birer Temel Yetenek hâline gelir. Maksimum Dinçlikte kullanıldığında Çekirdek Yeteneklerin, en büyük Boyutunda kullanıldığındaki tam hasara dönmek için tüm Dinçliği tüketir ve bu şekilde harcanan her Dinçlik puanı için artırılmış Kritik Vuruş Hasarına sahip olan, garanti bir Kritik Vuruş yapar.", - "Localisation": "{c_important}Çekirdek{/c} Yeteneklerin, artık ek olarak kullanması bedelsiz ve Dinçlik Bedeline göre en fazla {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} azaltılmış hasar veren birer {c_important}Temel Yetenek{/c} hâline gelir.\r\n\r\nMaksimum Dinçlikte kullanıldığında {c_important}Çekirdek{/c} Yeteneklerin, en büyük Boyutunda kullanıldığındaki tam hasara dönmek için tüm Dinçliği tüketir ve bu şekilde harcanan her Dinçlik puanı için {c_random}[Affix_Value_1*100|%2x|]{/c} artırılmış Kritik Vuruş Hasarına sahip olan, garanti bir Kritik Vuruş yapar.", + "Description": "Çekirdek Yeteneklerin artık ek olarak kullanması bedelsiz birer Temel Yetenek hâline gelir.\r\n\r\nMaksimum Dinçlikte kullanıldığında Çekirdek Yeteneklerin tüm Dinçliği tüketerek en büyük Boyutunda kullanılır ve bu şekilde harcanan her Dinçlik puanı için #% artırılmış Kritik Vuruş Hasarına sahip olan garanti Kritik Vuruşlar yapar.", + "DescriptionClean": "Çekirdek Yeteneklerin artık ek olarak kullanması bedelsiz birer Temel Yetenek hâline gelir. Maksimum Dinçlikte kullanıldığında Çekirdek Yeteneklerin tüm Dinçliği tüketerek en büyük Boyutunda kullanılır ve bu şekilde harcanan her Dinçlik puanı için artırılmış Kritik Vuruş Hasarına sahip olan garanti Kritik Vuruşlar yapar.", + "Localisation": "{c_important}Çekirdek{/c} Yeteneklerin artık ek olarak kullanması bedelsiz birer {c_important}Temel{/c} Yetenek hâline gelir.\r\n\r\nMaksimum Dinçlikte kullanıldığında {c_important}Çekirdek{/c} Yeteneklerin tüm Dinçliği tüketerek en büyük Boyutunda kullanılır ve bu şekilde harcanan her Dinçlik puanı için {c_random}[Affix_Value_1*100|%2x|]{/c} artırılmış Kritik Vuruş Hasarına sahip olan garanti Kritik Vuruşlar yapar.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1578,40 +1578,40 @@ "AllowedItemLabels": [] }, { - "IdSno": 1934439, - "IdName": "Chest_Unique_Rogue_101", - "IdNameItem": "Chest_Unique_Rogue_101", - "IdNameItemActor": "Chest_Unique_Rogue_101", - "Name": "Khanduras Örtüsü", - "Description": "Karanlık Örtü kullanmak seni # saniyeliğine Bağışık hâle getirir ama Kaçın Bekleme Süresi # saniye artar.\r\n\r\nKaranlık Örtü etkinken Kaçındığında geride # Gölge hasarı veren ve düşmanları Çeken bir patlama bırakırsın.", - "DescriptionClean": "Karanlık Örtü kullanmak seni saniyeliğine Bağışık hâle getirir ama Kaçın Bekleme Süresi saniye artar. Karanlık Örtü etkinken Kaçındığında geride Gölge hasarı veren ve düşmanları Çeken bir patlama bırakırsın.", - "Localisation": "{c_important}Karanlık Örtü{/c} kullanmak seni {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_important}{u}Bağışık{/u}{/c} hâle getirir ama {c_important}Kaçın{/c} Bekleme Süresi {c_random}[Affix_Value_2|1|]{/c} saniye artar.\r\n\r\n{c_important}Karanlık Örtü{/c} etkinken {c_important}Kaçındığında{c_important} geride {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Gölge hasarı veren ve düşmanları Çeken bir patlama bırakırsın.", + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "Kessime'nin Mirası", + "Description": "Kan Dalgası artık iki yanında da birer dalga oluşturur. Dalgalar ayağında birleşerek çevredeki tüm düşmanları çeker ve patlayarak # hasar verir.\r\n\r\nİsabet eden her dalga, düşmanların Kan Dalgalarından #% daha fazla hasar almalarına neden olur. Artış en fazla #% olabilir.", + "DescriptionClean": "Kan Dalgası artık iki yanında da birer dalga oluşturur. Dalgalar ayağında birleşerek çevredeki tüm düşmanları çeker ve patlayarak hasar verir. İsabet eden her dalga, düşmanların Kan Dalgalarından daha fazla hasar almalarına neden olur. Artış en fazla olabilir.", + "Localisation": "{c_important}Kan Dalgası{/c} artık iki yanında da birer dalga oluşturur. Dalgalar ayağında birleşerek çevredeki tüm düşmanları çeker ve patlayarak {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} hasar verir.\r\n\r\nİsabet eden her dalga, düşmanların {c_important}Kan Dalgalarından{/c} {c_random}[Affix_Value_1|%2|]{/c} daha fazla hasar almalarına neden olur. Artış en fazla {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c} olabilir.", "MagicType": 2, "AllowedForPlayerClass": [ 0, 0, 0, - 1, 0, + 1, 0 ], "AllowedItemLabels": [] }, { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "Yıldırım Topu, maksimum menzile ulaşırsa temas anında dağılarak #% artırılmış hasar verir ve düşmanları # saniyeliğine sersemletir.\r\n\r\nSüper Yıldırım Topları daha büyüktür, #% daha fazla hasar verir ve daha yüksek Şanslı Vuruş İhtimaline ve uzatılmış # saniyelik Sersemletme süresine sahiptir.", - "DescriptionClean": "Yıldırım Topu, maksimum menzile ulaşırsa temas anında dağılarak artırılmış hasar verir ve düşmanları saniyeliğine sersemletir. Süper Yıldırım Topları daha büyüktür, daha fazla hasar verir ve daha yüksek Şanslı Vuruş İhtimaline ve uzatılmış saniyelik Sersemletme süresine sahiptir.", - "Localisation": "{c_important}Yıldırım Topu{/c}, maksimum menzile ulaşırsa temas anında dağılarak {c_random}[Affix_Value_1*100|%x|]{/c} artırılmış hasar verir ve düşmanları {c_number}[Affix.\"Static Value 2\"]{/c} saniyeliğine sersemletir.\r\n\r\n{c_important}Süper Yıldırım Topları{/c} daha büyüktür, {c_number}[100|%x|]{/c} daha fazla hasar verir ve daha yüksek Şanslı Vuruş İhtimaline ve uzatılmış {c_number}[Affix.\"Static Value 3\"]{/c} saniyelik Sersemletme süresine sahiptir.", + "IdSno": 1934439, + "IdName": "Chest_Unique_Rogue_101", + "IdNameItem": "Chest_Unique_Rogue_101", + "IdNameItemActor": "Chest_Unique_Rogue_101", + "Name": "Khanduras Örtüsü", + "Description": "Karanlık Örtü kullanmak seni # saniyeliğine Bağışık hâle getirir ama Kaçın Bekleme Süresi # saniye artar.\r\n\r\nKaranlık Örtü etkinken Kaçındığında geride # Gölge hasarı veren ve düşmanları Çeken bir patlama bırakırsın.", + "DescriptionClean": "Karanlık Örtü kullanmak seni saniyeliğine Bağışık hâle getirir ama Kaçın Bekleme Süresi saniye artar. Karanlık Örtü etkinken Kaçındığında geride Gölge hasarı veren ve düşmanları Çeken bir patlama bırakırsın.", + "Localisation": "{c_important}Karanlık Örtü{/c} kullanmak seni {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_important}{u}Bağışık{/u}{/c} hâle getirir ama {c_important}Kaçın{/c} Bekleme Süresi {c_random}[Affix_Value_2|1|]{/c} saniye artar.\r\n\r\n{c_important}Karanlık Örtü{/c} etkinken {c_important}Kaçındığında{c_important} geride {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Gölge hasarı veren ve düşmanları Çeken bir patlama bırakırsın.", "MagicType": 2, "AllowedForPlayerClass": [ - 1, 0, 0, 0, + 1, 0, 0 ], @@ -1785,7 +1785,7 @@ "Name": "Lal Kabuk", "Description": "Dinçlik harcamak, seni Maksimum Canının #% kadarı iyileştirir. \r\n\r\nEtkin Bekleme Sürelerinin her biri, her saniye Maksimum Canından #% tüketerek sürelerini # saniye azaltır. ", "DescriptionClean": "Dinçlik harcamak, seni Maksimum Canının kadarı iyileştirir. Etkin Bekleme Sürelerinin her biri, her saniye Maksimum Canından tüketerek sürelerini saniye azaltır.", - "Localisation": "Dinçlik harcamak, seni Maksimum Canının {c_random}[Affix_Value_1*100|%|]{/c} kadarı iyileştirir. \r\n\r\nEtkin Bekleme Sürelerinin her biri, her saniye Maksimum Canından {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} tüketerek sürelerini {c_number}[Affix.\"Static Value 1\"]{/c} saniye azaltır. ", + "Localisation": "Dinçlik harcamak, seni Maksimum Canının {c_random}[Affix_Value_1*100|1%|]{/c} kadarı iyileştirir. \r\n\r\nEtkin Bekleme Sürelerinin her biri, her saniye Maksimum Canından {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} tüketerek sürelerini {c_number}[Affix.\"Static Value 1\"]{/c} saniye azaltır. ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1997,6 +1997,26 @@ 26 ] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "Okun'un Katalizörü", + "Description": "Yıldırım Topu çevrende gezerek içindeki tüm düşmanlara Yıldırım Topu etkin top başına hasarının #% kadarı hasar veren bir statik alan oluşturur. Alan etkin olduğu sürece Engelsiz olursun.", + "DescriptionClean": "Yıldırım Topu çevrende gezerek içindeki tüm düşmanlara Yıldırım Topu etkin top başına hasarının kadarı hasar veren bir statik alan oluşturur. Alan etkin olduğu sürece Engelsiz olursun.", + "Localisation": "{c_important}Yıldırım Topu{/c} çevrende gezerek içindeki tüm düşmanlara {c_important}Yıldırım Topu{/c} etkin top başına hasarının {c_random}[Affix_Value_1* 100|%x|]{/c} kadarı hasar veren bir statik alan oluşturur. Alan etkin olduğu sürece {c_important}{u}Engelsiz{/u}{/c} olursun.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1713421, "IdName": "Chest_Unique_Necro_100", @@ -2191,66 +2211,6 @@ 26 ] }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "Kan Dalgası ayrıca bitiş noktasında bir Kemik Hapishane ortaya çıkaran ve kullanıldığında Kan Yeteneği hasarını # saniyeliğine #% artıran bir Kemik Yeteneği.\r\n\r\nKemik Mızrak ayrıca bir Kan Yeteneği olur ve her kullanımda bir düşmana isabet ettikten sonra #% Maksimum Can tüketerek çevredeki bir Cesedi tüketip Cesetten yeni bir Kemik Mızrak çıkarır.", - "DescriptionClean": "Kan Dalgası ayrıca bitiş noktasında bir Kemik Hapishane ortaya çıkaran ve kullanıldığında Kan Yeteneği hasarını saniyeliğine artıran bir Kemik Yeteneği. Kemik Mızrak ayrıca bir Kan Yeteneği olur ve her kullanımda bir düşmana isabet ettikten sonra Maksimum Can tüketerek çevredeki bir Cesedi tüketip Cesetten yeni bir Kemik Mızrak çıkarır.", - "Localisation": "{c_important}Kan Dalgası{/c} ayrıca bitiş noktasında bir {c_important}Kemik Hapishane{/c} ortaya çıkaran ve kullanıldığında {c_important}Kan{/c} Yeteneği hasarını {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|%x|]{/c} artıran bir {c_important}Kemik{/c} Yeteneği.\r\n\r\n{c_important}Kemik Mızrak{/c} ayrıca bir {c_important}Kan{/c} Yeteneği olur ve her kullanımda bir düşmana isabet ettikten sonra {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} Maksimum Can tüketerek çevredeki bir Cesedi tüketip Cesetten yeni bir {c_important}Kemik Mızrak{/c} çıkarır.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "Kasırga etkinken Kaya kullanmak, Kayanın senin etrafında dönmesine sebep olur. Kayanın hasarı, etrafında dönen mevcut her kaya için #% artar.\r\n\r\nTek seferde, en fazla 10 etkin Kayan olabilir.", - "DescriptionClean": "Kasırga etkinken Kaya kullanmak, Kayanın senin etrafında dönmesine sebep olur. Kayanın hasarı, etrafında dönen mevcut her kaya için artar. Tek seferde, en fazla 10 etkin Kayan olabilir.", - "Localisation": "{c_important}Kasırga{/c} etkinken {c_important}Kaya{/c} kullanmak, {c_important}Kayanın{/c} senin etrafında dönmesine sebep olur. {c_important}Kayanın{/c} hasarı, etrafında dönen mevcut her kaya için {c_random}[Affix_Value_1 * 100|%x|]{/c} artar.\r\n\r\nTek seferde, en fazla {c_number}10{/c} etkin {c_important}Kayan{/c} olabilir.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "Hareketlilik Yetenekleri daima Gölge Aşılı ve #% artırılmış tesire sahip olur.\r\n\r\nŞanslı Vuruş: Hareketlilik Yeteneğiyle bir Seçkine ya da Patrona hasar vermek en fazla #% ihtimalle anında bedelsiz bir Gölge Aşılaması patlaması tetikler.", - "DescriptionClean": "Hareketlilik Yetenekleri daima Gölge Aşılı ve artırılmış tesire sahip olur. Şanslı Vuruş: Hareketlilik Yeteneğiyle bir Seçkine ya da Patrona hasar vermek en fazla ihtimalle anında bedelsiz bir Gölge Aşılaması patlaması tetikler.", - "Localisation": "{c_important}Hareketlilik{/c} Yetenekleri daima Gölge Aşılı ve {c_random}[Affix_Value_1|%x|]{/c} artırılmış tesire sahip olur.\r\n\r\n{c_label}Şanslı Vuruş:{/c} {c_important}Hareketlilik{/c} Yeteneğiyle bir Seçkine ya da Patrona hasar vermek en fazla {c_random}[Affix_Value_2|%|]{/c} ihtimalle anında bedelsiz bir {c_important}Gölge Aşılaması{/c} patlaması tetikler.", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1222427, "IdName": "Amulet_Unique_Generic_100", @@ -2297,9 +2257,9 @@ "IdNameItem": "Gloves_Unique_Sorc_143_x1", "IdNameItemActor": "Gloves_Unique_Sorcerer_96", "Name": "Sidhe Bağı", - "Description": "Hizmetçi kullanmak artık üç element çeşidini de aynı anda çağırır.\r\n\r\nHizmetçinin süresi #% artar ve Bekleme Süresi 2 saniye azalır ama maksimum Yük sayısı 1 azalır.", - "DescriptionClean": "Hizmetçi kullanmak artık üç element çeşidini de aynı anda çağırır. Hizmetçinin süresi artar ve Bekleme Süresi 2 saniye azalır ama maksimum Yük sayısı 1 azalır.", - "Localisation": "{c_important}Hizmetçi{/c} kullanmak artık üç element çeşidini de aynı anda çağırır.\r\n\r\n{c_important}Hizmetçinin{/c} süresi {c_random}[Affix_Value_1|x%|]{/c} artar ve Bekleme Süresi {c_number}2{/c} saniye azalır ama maksimum Yük sayısı {c_number}1{/c} azalır.", + "Description": "Hizmetçi kullanmak artık üç element çeşidini de aynı anda çağırır.\r\n\r\nHizmetçinin süresi #% artar ve Bekleme Süresi 2 saniye azalır ama Maksimum Yük sayısı 1 azalır.", + "DescriptionClean": "Hizmetçi kullanmak artık üç element çeşidini de aynı anda çağırır. Hizmetçinin süresi artar ve Bekleme Süresi 2 saniye azalır ama Maksimum Yük sayısı 1 azalır.", + "Localisation": "{c_important}Hizmetçi{/c} kullanmak artık üç element çeşidini de aynı anda çağırır.\r\n\r\n{c_important}Hizmetçinin{/c} süresi {c_random}[Affix_Value_1|x%|]{/c} artar ve Bekleme Süresi {c_number}2{/c} saniye azalır ama Maksimum Yük sayısı {c_number}1{/c} azalır.", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -2333,6 +2293,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "Suikastçı Adımları", + "Description": "Hareketlilik Yetenekleri daima Gölge Aşılı ve #% artırılmış tesire sahip olur.\r\n\r\nŞanslı Vuruş: Hareketlilik Yeteneğiyle bir Seçkine ya da Patrona hasar vermek en fazla #% ihtimalle anında bedelsiz bir Gölge Aşılaması patlaması tetikler.", + "DescriptionClean": "Hareketlilik Yetenekleri daima Gölge Aşılı ve artırılmış tesire sahip olur. Şanslı Vuruş: Hareketlilik Yeteneğiyle bir Seçkine ya da Patrona hasar vermek en fazla ihtimalle anında bedelsiz bir Gölge Aşılaması patlaması tetikler.", + "Localisation": "{c_important}Hareketlilik{/c} Yetenekleri daima {c_important}Gölge Aşılı{/c} ve {c_random}[Affix_Value_1|%x|]{/c} artırılmış tesire sahip olur.\r\n\r\n{c_label}Şanslı Vuruş:{/c} {c_important}Hareketlilik{/c} Yeteneğiyle bir Seçkine ya da Patrona hasar vermek en fazla {c_random}[Affix_Value_2|%|]{/c} ihtimalle anında bedelsiz bir {c_important}Gölge Aşılaması{/c} patlaması tetikler.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1559733, "IdName": "Amulet_Unique_Generic_101", @@ -2843,9 +2823,9 @@ "IdNameItem": "Amulet_Unique_Necro_100", "IdNameItemActor": "Icons_Amulet_Unique_009", "Name": "Ölüm Konuşan'ın Kolye Ucu", - "Description": "Kan Yükselişi, Yardakçılarına # hasar veren bir mini nova fırlatır. Hasar, ilk kullanımda tüketilen hedef başına #% artar. Artış en fazla #% olabilir.", - "DescriptionClean": "Kan Yükselişi, Yardakçılarına hasar veren bir mini nova fırlatır. Hasar, ilk kullanımda tüketilen hedef başına artar. Artış en fazla olabilir.", - "Localisation": "{c_important}Kan Yükselişi{/c}, Yardakçılarına {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} hasar veren bir mini nova fırlatır. Hasar, ilk kullanımda tüketilen hedef başına {c_number}[Affix.\"Static Value 0\"|%|]{/c} artar. Artış en fazla {c_number}[Affix.\"Static Value 1\"|%|]{/c} olabilir.", + "Description": "Kan Yükselişi, Yardakçılarına # hasar veren bir mini nova verir. Hasar, ilk kullanımda tüketilen hedef başına #% artar. Artış en fazla #% olabilir.", + "DescriptionClean": "Kan Yükselişi, Yardakçılarına hasar veren bir mini nova verir. Hasar, ilk kullanımda tüketilen hedef başına artar. Artış en fazla olabilir.", + "Localisation": "{c_important}Kan Yükselişi{/c}, {c_important}Yardakçılarına{/c} {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} hasar veren bir mini nova verir. Hasar, ilk kullanımda tüketilen hedef başına {c_number}[Affix.\"Static Value 0\"|%|]{/c} artar. Artış en fazla {c_number}[Affix.\"Static Value 1\"|%|]{/c} olabilir.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2968,9 +2948,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "İlk Nefes Sade Yüzüğü", - "Description": "Kaçın kullanmak, # Dinçlik üretmek için # Azim birikmesi tüketir.\r\n\r\nZırhlı Postun Pasif Etkisini kazanırsın.", - "DescriptionClean": "Kaçın kullanmak, Dinçlik üretmek için Azim birikmesi tüketir. Zırhlı Postun Pasif Etkisini kazanırsın.", - "Localisation": "{c_important}Kaçın{/c} kullanmak, {c_random}[Affix_Value_1]{/c} Dinçlik üretmek için {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}{u}Azim{/u}{/c} birikmesi tüketir.\r\n\r\n{c_important}Zırhlı Postun{/c} Pasif Etkisini kazanırsın.", + "Description": "Kaçın kullanmak, verdiğin hasarı # saniyeliğine #% artırmak için # Azim birikmesi tüketir.\r\n\r\nZırhlı Postun Pasif Etkisini kazanırsın.", + "DescriptionClean": "Kaçın kullanmak, verdiğin hasarı saniyeliğine artırmak için Azim birikmesi tüketir. Zırhlı Postun Pasif Etkisini kazanırsın.", + "Localisation": "{c_important}Kaçın{/c} kullanmak, verdiğin hasarı {c_number}[Affix.\"Static Value 1\"]{/c} saniyeliğine {c_random}[Affix_Value_1|x%|]{/c} artırmak için {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}{u}Azim{/u}{/c} birikmesi tüketir.\r\n\r\n{c_important}Zırhlı Postun{/c} Pasif Etkisini kazanırsın.", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -3023,5 +3003,25 @@ "AllowedItemLabels": [ 30 ] + }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "Şeytani Hilal", + "Description": "Kurt Vahşiliği Kritik Vuruş Hasarı, art arda gelen Kritik Vuruşlarda artarak #% olur.", + "DescriptionClean": "Kurt Vahşiliği Kritik Vuruş Hasarı, art arda gelen Kritik Vuruşlarda artarak olur.", + "Localisation": "{c_important}Kurt Vahşiliği{/c} Kritik Vuruş Hasarı, art arda gelen Kritik Vuruşlarda artarak {c_random}[Affix_Value_1 * 100|%x|]{/c} olur.", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] } ] \ No newline at end of file diff --git a/D4Companion/Data/Uniques.zhCN.json b/D4Companion/Data/Uniques.zhCN.json index 977a7259..5a411b73 100644 --- a/D4Companion/Data/Uniques.zhCN.json +++ b/D4Companion/Data/Uniques.zhCN.json @@ -1,29 +1,4 @@ [ - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "先祖之锤还会打出一条地震线,在 #% 秒内对命中敌人造成伤害并使敌人减速。该地震线穿过的地震会发生相当于其全量伤害的爆炸,然后被吞噬。 ", - "DescriptionClean": "先祖之锤还会打出一条地震线,在 秒内对命中敌人造成伤害并使敌人减速。该地震线穿过的地震会发生相当于其全量伤害的爆炸,然后被吞噬。", - "Localisation": "{c_important}先祖之锤{/c}还会打出一条地震线,在 {c_random}[Affix_Value_1|%|]{/c} 秒内对命中敌人造成伤害并使敌人减速。该地震线穿过的{c_important}地震{/c}会发生相当于其全量伤害的爆炸,然后被吞噬。 ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1609329, "IdName": "x1_Ring_Unique_Generic_103", @@ -46,126 +21,6 @@ 19 ] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "血潮现在会在你的两侧形成两道浪潮。这两道浪潮会在你的脚下汇聚,拉近所有附近敌人并产生爆炸,造成 # 点伤害。\r\n\r\n每当敌人被浪潮命中,你的血潮对其造成的伤害提高 #%,总计最多提高 #%。", - "DescriptionClean": "血潮现在会在你的两侧形成两道浪潮。这两道浪潮会在你的脚下汇聚,拉近所有附近敌人并产生爆炸,造成 点伤害。 每当敌人被浪潮命中,你的血潮对其造成的伤害提高 ,总计最多提高 。", - "Localisation": "{c_important}血潮{/c}现在会在你的两侧形成两道浪潮。这两道浪潮会在你的脚下汇聚,拉近所有附近敌人并产生爆炸,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 点伤害。\r\n\r\n每当敌人被浪潮命中,你的{c_important}血潮{/c}对其造成的伤害提高 {c_random}[Affix_Value_1|%2|]{/c},总计最多提高 {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "球状闪电围绕你旋转,制造一个静电场,每有一个激活的闪电球,对静电场内所有敌人造成相当于球状闪电伤害 #% 的伤害,且只要静电场处于激活状态,则使你获得无束。", - "DescriptionClean": "球状闪电围绕你旋转,制造一个静电场,每有一个激活的闪电球,对静电场内所有敌人造成相当于球状闪电伤害 的伤害,且只要静电场处于激活状态,则使你获得无束。", - "Localisation": "{c_important}球状闪电{/c}围绕你旋转,制造一个静电场,每有一个激活的闪电球,对静电场内所有敌人造成相当于{c_important}球状闪电{/c}伤害 {c_random}[Affix_Value_1* 100|%x|]{/c} 的伤害,且只要静电场处于激活状态,则使你获得{c_important}{u}无束{/u}{/c}。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "球状闪电接触敌人时会泼溅,造成 #% 增伤伤害,且如果到达效果范围上限,则会击昏敌人 # 秒。\r\n\r\n超级球状闪电体积更大,造成的伤害增加 #%,幸运一击几率更高,且击昏持续时间提高到 # 秒。", - "DescriptionClean": "球状闪电接触敌人时会泼溅,造成 增伤伤害,且如果到达效果范围上限,则会击昏敌人 秒。 超级球状闪电体积更大,造成的伤害增加 ,幸运一击几率更高,且击昏持续时间提高到 秒。", - "Localisation": "{c_important}球状闪电{/c}接触敌人时会泼溅,造成 {c_random}[Affix_Value_1*100|%x|]{/c} 增伤伤害,且如果到达效果范围上限,则会击昏敌人 {c_number}[Affix.\"Static Value 2\"]{/c} 秒。\r\n\r\n{c_important}超级球状闪电{/c}体积更大,造成的伤害增加 {c_number}[100|%x|]{/c},幸运一击几率更高,且击昏持续时间提高到 {c_number}[Affix.\"Static Value 3\"]{/c} 秒。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "血潮还可以是白骨技能,会在其终点处生成一个骨牢,并且施放时使你的白骨技能伤害提高 #%,持续 # 秒。\r\n\r\n骨矛还可以是白骨技能,每次施放命中敌人后,吸取你的 #% 生命上限,消耗一具附近的亡骸,并从那里发射一支新的骨矛。", - "DescriptionClean": "血潮还可以是白骨技能,会在其终点处生成一个骨牢,并且施放时使你的白骨技能伤害提高 ,持续 秒。 骨矛还可以是白骨技能,每次施放命中敌人后,吸取你的 生命上限,消耗一具附近的亡骸,并从那里发射一支新的骨矛。", - "Localisation": "{c_important}血潮{/c}还可以是{c_important}白骨{/c}技能,会在其终点处生成一个{c_important}骨牢{/c},并且施放时使你的{c_important}白骨{/c}技能伤害提高 {c_random}[Affix_Value_1|%x|]{/c},持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。\r\n\r\n{c_important}骨矛{/c}还可以是{c_important}白骨{/c}技能,每次施放命中敌人后,吸取你的 {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} 生命上限,消耗一具附近的亡骸,并从那里发射一支新的{c_important}骨矛{/c}。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "在飓风激活期间施放滚石,会使滚石在你周围飞旋。施法时每有一块飞旋的滚石,滚石的伤害就会提高 #%。\r\n\r\n你最多可同时拥有 10 块飞旋的滚石。", - "DescriptionClean": "在飓风激活期间施放滚石,会使滚石在你周围飞旋。施法时每有一块飞旋的滚石,滚石的伤害就会提高 。 你最多可同时拥有 10 块飞旋的滚石。", - "Localisation": "在{c_important}飓风{/c}激活期间施放{c_important}滚石{/c},会使{c_important}滚石{/c}在你周围飞旋。施法时每有一块飞旋的{c_important}滚石{/c},滚石的伤害就会提高 {c_random}[Affix_Value_1 * 100|%x|]{/c}。\r\n\r\n你最多可同时拥有 {c_number}10{/c} 块飞旋的{c_important}滚石{/c}。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "机动技能必定被暗影灌注,且强度效果提高 #%。\r\n\r\n幸运一击:使用机动技能对精英或首领造成伤害时,有 #% 几率立即触发一次免费暗影灌注爆炸。", - "DescriptionClean": "机动技能必定被暗影灌注,且强度效果提高 。 幸运一击:使用机动技能对精英或首领造成伤害时,有 几率立即触发一次免费暗影灌注爆炸。", - "Localisation": "{c_important}机动{/c}技能必定被暗影灌注,且强度效果提高 {c_random}[Affix_Value_1|%x|]{/c}。\r\n\r\n{c_label}幸运一击:{/c}使用{c_important}机动{/c}技能对精英或首领造成伤害时,有 {c_random}[Affix_Value_2|%|]{/c} 几率立即触发一次免费{c_important}暗影灌注{/c}爆炸。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1619876, "IdName": "x1_Ring_Unique_Generic_104", @@ -301,9 +156,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "亚瑞特的承载", - "Description": "你召唤的先祖会被强化。\r\n\r\n科里克跳跃时会制造一次撼地重击, 在 # 秒内对敌人造成 # 点物理伤害。\r\n塔里克旋风斩时会留下尘魔, 造成 # 点伤害。\r\n马道克扬石飞沙时, 点燃地面并使敌人燃烧, 在 # 秒内额外造成 # 点伤害。", - "DescriptionClean": "你召唤的先祖会被强化。 科里克跳跃时会制造一次撼地重击, 在 秒内对敌人造成 点物理伤害。 塔里克旋风斩时会留下尘魔, 造成 点伤害。 马道克扬石飞沙时, 点燃地面并使敌人燃烧, 在 秒内额外造成 点伤害。", - "Localisation": "你召唤的先祖会被强化。\r\n\r\n{icon:bullet}科里克跳跃时会制造一次{c_important}撼地重击{/c}, 在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒内对敌人造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 点物理伤害。\r\n{icon:bullet}塔里克旋风斩时会留下{c_important}尘魔{/c}, 造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} 点伤害。\r\n{icon:bullet}马道克扬石飞沙时, 点燃地面并使敌人燃烧, 在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内额外造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} 点伤害。", + "Description": "你的先祖会得到以下强化: \r\n\r\n科里克跳跃时会制造一次撼地重击, 在 # 秒内对敌人造成 # 点物理伤害。\r\n塔里克旋风斩时会留下尘魔, 造成 # 点伤害。\r\n马道克扬石飞沙时, 会点燃大地并使敌人燃烧, 在 # 秒内额外造成 # 点伤害。", + "DescriptionClean": "你的先祖会得到以下强化: 科里克跳跃时会制造一次撼地重击, 在 秒内对敌人造成 点物理伤害。 塔里克旋风斩时会留下尘魔, 造成 点伤害。 马道克扬石飞沙时, 会点燃大地并使敌人燃烧, 在 秒内额外造成 点伤害。", + "Localisation": "你的先祖会得到以下强化: \r\n\r\n{icon:bullet}科里克跳跃时会制造一次{c_important}撼地重击{/c}, 在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒内对敌人造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 点物理伤害。\r\n{icon:bullet}塔里克旋风斩时{/c}会留下{c_important}尘魔, 造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} 点伤害。\r\n{icon:bullet}马道克扬石飞沙时, 会点燃大地并使敌人燃烧, 在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内额外造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} 点伤害。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -323,7 +178,7 @@ "Name": "亡语者的吊坠", "Description": "血涌会在你的仆从位置施放一次小型新星爆发,造成 # 点伤害。初始施法每吸取一个目标,该伤害就会提高 #%,最多提高 #%。", "DescriptionClean": "血涌会在你的仆从位置施放一次小型新星爆发,造成 点伤害。初始施法每吸取一个目标,该伤害就会提高 ,最多提高 。", - "Localisation": "{c_important}血涌{/c}会在你的仆从位置施放一次小型新星爆发,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} 点伤害。初始施法每吸取一个目标,该伤害就会提高 {c_number}[Affix.\"Static Value 0\"|%|]{/c},最多提高 {c_number}[Affix.\"Static Value 1\"|%|]{/c}。", + "Localisation": "{c_important}血涌{/c}会在你的{c_important}仆从{/c}位置施放一次小型新星爆发,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} 点伤害。初始施法每吸取一个目标,该伤害就会提高 {c_number}[Affix.\"Static Value 0\"|%|]{/c},最多提高 {c_number}[Affix.\"Static Value 1\"|%|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -503,22 +358,42 @@ ] }, { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "凶蛮长杖", - "Description": "你的基础技能造成的伤害提高 #%,始终使用其第 3 次攻击。并且每施放3 次还会触发三重打击。", - "DescriptionClean": "你的基础技能造成的伤害提高 ,始终使用其第 3 次攻击。并且每施放3 次还会触发三重打击。", - "Localisation": "你的{c_important}基础{/c}技能造成的伤害提高 {c_random}[Affix_Value_1*100|%|]{/c},始终使用其{c_number}第 3 次{/c}攻击。并且每施放{c_number}3 次{/c}还会触发三重打击。", + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "凯希米的传承", + "Description": "血潮现在会在你的两侧形成两道浪潮。这两道浪潮会在你的脚下汇聚,拉近所有附近敌人并产生爆炸,造成 # 点伤害。\r\n\r\n每当敌人被浪潮命中,你的血潮对其造成的伤害就提高 #%,最多提高 #%。", + "DescriptionClean": "血潮现在会在你的两侧形成两道浪潮。这两道浪潮会在你的脚下汇聚,拉近所有附近敌人并产生爆炸,造成 点伤害。 每当敌人被浪潮命中,你的血潮对其造成的伤害就提高 ,最多提高 。", + "Localisation": "{c_important}血潮{/c}现在会在你的两侧形成两道浪潮。这两道浪潮会在你的脚下汇聚,拉近所有附近敌人并产生爆炸,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 点伤害。\r\n\r\n每当敌人被浪潮命中,你的{c_important}血潮{/c}对其造成的伤害就提高 {c_random}[Affix_Value_1|%2|]{/c},最多提高 {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, 0, 0, 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "凶邪新月", + "Description": "连续造成暴击时,凶残狼性的暴击伤害倍率提升至 #%。", + "DescriptionClean": "连续造成暴击时,凶残狼性的暴击伤害倍率提升至 。", + "Localisation": "连续造成暴击时,{c_important}凶残狼性{/c}的暴击伤害倍率提升至 {c_random}[Affix_Value_1 * 100|%x|]{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, 0, - 1 + 0 ], "AllowedItemLabels": [] }, @@ -528,9 +403,9 @@ "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "初息指环", - "Description": "使用闪避会消耗 # 层决断,生成 # 点精力。\r\n\r\n获得披甲厚皮的被动效果。", - "DescriptionClean": "使用闪避会消耗 层决断,生成 点精力。 获得披甲厚皮的被动效果。", - "Localisation": "使用{c_important}闪避{/c}会消耗 {c_number}[Affix.\"Static Value 0\"]{/c} 层{c_important}{u}决断{/u}{/c},生成 {c_random}[Affix_Value_1]{/c} 点精力。\r\n\r\n获得{c_important}披甲厚皮{/c}的被动效果。", + "Description": "使用闪避会消耗 # 层决断,使你造成得到伤害提高 #%,持续 # 秒。\r\n\r\n获得披甲厚皮的被动效果。", + "DescriptionClean": "使用闪避会消耗 层决断,使你造成得到伤害提高 ,持续 秒。 获得披甲厚皮的被动效果。", + "Localisation": "使用{c_important}闪避{/c}会消耗 {c_number}[Affix.\"Static Value 0\"]{/c} 层{c_important}{u}决断{/u}{/c},使你造成得到伤害提高 {c_random}[Affix_Value_1|x%|]{/c},持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。\r\n\r\n获得{c_important}披甲厚皮{/c}的被动效果。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -542,6 +417,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "刺客的阔步靴", + "Description": "机动技能必定被暗影灌注,且强度效果提高 #%。\r\n\r\n幸运一击:使用机动技能对精英或首领造成伤害时,有 #% 几率立即触发一次免费暗影灌注爆炸。", + "DescriptionClean": "机动技能必定被暗影灌注,且强度效果提高 。 幸运一击:使用机动技能对精英或首领造成伤害时,有 几率立即触发一次免费暗影灌注爆炸。", + "Localisation": "{c_important}机动{/c}技能必定{c_important}被暗影灌注{/c},且强度效果提高 {c_random}[Affix_Value_1|%x|]{/c}。\r\n\r\n{c_label}幸运一击:{/c}使用{c_important}机动{/c}技能对精英或首领造成伤害时,有 {c_random}[Affix_Value_2|%|]{/c} 几率立即触发一次免费{c_important}暗影灌注{/c}爆炸。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1215063, "IdName": "Chest_Unique_Generic_100", @@ -753,9 +648,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "地狱哀号", - "Description": "邪爆不再立即引爆, 而是召唤一个易爆骷髅冲向一名随机敌人然后爆炸。邪爆的伤害提高 #%。", - "DescriptionClean": "邪爆不再立即引爆, 而是召唤一个易爆骷髅冲向一名随机敌人然后爆炸。邪爆的伤害提高 。", - "Localisation": "{c_important}邪爆{/c}不再立即引爆, 而是召唤一个易爆骷髅冲向一名随机敌人然后爆炸。{c_important}邪爆{/c}的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "Description": "邪爆现在不再立即引爆,而是会召唤出一个易爆骷髅冲向一名随机敌人然后爆炸。\r\n\r\n邪爆的伤害提高 #%。", + "DescriptionClean": "邪爆现在不再立即引爆,而是会召唤出一个易爆骷髅冲向一名随机敌人然后爆炸。 邪爆的伤害提高 。", + "Localisation": "{c_important}邪爆{/c}现在不再立即引爆,而是会召唤出一个{c_important}易爆骷髅{/c}冲向一名随机敌人然后爆炸。\r\n\r\n{c_important}邪爆{/c}的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -773,9 +668,9 @@ "IdNameItem": "2HMace_Unique_Barb_001", "IdNameItemActor": "twoHandMace_uniq01", "Name": "地狱锤", - "Description": "扬石飞沙点燃地面并使敌人燃烧,在 # 秒内额外造成 # 点伤害。你每有 # 点力量就会提高 #% 点伤害。\r\n\r\n当前加成:#%", - "DescriptionClean": "扬石飞沙点燃地面并使敌人燃烧,在 秒内额外造成 点伤害。你每有 点力量就会提高 点伤害。 当前加成:", - "Localisation": "{c_important}扬石飞沙{/c}点燃地面并使敌人燃烧,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内额外造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 点伤害。你每有 {c_number}[Affix.\"Static Value 1\"]{/c} 点力量就会提高 {c_number}[Affix.\"Static Value 2\" * 100|%x|]{/c} 点伤害。\r\n\r\n当前加成:{c_number}[Floor(Owner.Strength_Total / Affix.\"Static Value 1\") * Affix.\"Static Value 2\" * 100|x%|]{/c}", + "Description": "扬石飞沙点燃地面并使敌人燃烧,在 # 秒内额外造成 # 点伤害。你每有 # 点力量就会提高 #% 点伤害。\r\n\r\n当前加成:#%", + "DescriptionClean": "扬石飞沙点燃地面并使敌人燃烧,在 秒内额外造成 点伤害。你每有 点力量就会提高 点伤害。 当前加成:", + "Localisation": "{c_important}扬石飞沙{/c}点燃地面并使敌人燃烧,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内额外造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 点伤害。你每有 {c_number}[Affix.\"Static Value 1\"]{/c} 点力量就会提高 {c_number}[Affix.\"Static Value 2\" * 100|%x|]{/c} 点伤害。\r\n\r\n当前加成:{c_number}[Floor(Owner.Strength_Total / Affix.\"Static Value 1\") * Affix.\"Static Value 2\" * 100|x%|]{/c}", "MagicType": 2, "AllowedForPlayerClass": [ 1, @@ -967,6 +862,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "奥库恩的催化器", + "Description": "球状闪电围绕你旋转,制造一个静电场,每有一个激活的闪电球,对静电场内所有敌人造成相当于球状闪电伤害 #% 的伤害。只要静电场处于激活状态,你就会处于无束状态。", + "DescriptionClean": "球状闪电围绕你旋转,制造一个静电场,每有一个激活的闪电球,对静电场内所有敌人造成相当于球状闪电伤害 的伤害。只要静电场处于激活状态,你就会处于无束状态。", + "Localisation": "{c_important}球状闪电{/c}围绕你旋转,制造一个静电场,每有一个激活的闪电球,对静电场内所有敌人造成相当于{c_important}球状闪电{/c}伤害 {c_random}[Affix_Value_1* 100|%x|]{/c} 的伤害。只要静电场处于激活状态,你就会处于{c_important}{u}无束{/u}{/c}状态。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1222629, "IdName": "Ring_Unique_Necro_100", @@ -1067,6 +982,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "山峦之怒斗篷", + "Description": "先祖之锤还会打出一条地震线,在 # 秒内对命中敌人造成伤害并使敌人减速 #%。该地震线穿过的地震会发生相当于其全量伤害的爆炸,然后被吞噬。 ", + "DescriptionClean": "先祖之锤还会打出一条地震线,在 秒内对命中敌人造成伤害并使敌人减速 。该地震线穿过的地震会发生相当于其全量伤害的爆炸,然后被吞噬。", + "Localisation": "{c_important}先祖之锤{/c}还会打出一条地震线,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内对命中敌人造成伤害并使敌人减速 {c_random}[Affix_Value_1|%|]{/c}。该地震线穿过的{c_important}地震{/c}会发生相当于其全量伤害的爆炸,然后被吞噬。 ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 579693, "IdName": "2HStaff_Unique_Druid_001", @@ -2274,9 +2214,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "科佩莱克之杖", - "Description": "你的核心技能现在也会被视作基础技能,变为免费施放,并且基于其精力消耗,造成的伤害最多降低 #%。\r\n\r\n你的核心技能在精力达上限时释放,会消耗所有精力来造成全额伤害,在其最大效果范围内释放,必定暴击,每按照这种方式消耗一点精力,暴击伤害就会提高 #%。", - "DescriptionClean": "你的核心技能现在也会被视作基础技能,变为免费施放,并且基于其精力消耗,造成的伤害最多降低 。 你的核心技能在精力达上限时释放,会消耗所有精力来造成全额伤害,在其最大效果范围内释放,必定暴击,每按照这种方式消耗一点精力,暴击伤害就会提高 。", - "Localisation": "你的{c_important}核心{/c}技能现在也会被视作{c_important}基础{/c}技能,变为免费施放,并且基于其精力消耗,造成的伤害最多降低 {c_number}[Affix.\"Static Value 0\"*100|%|]{/c}。\r\n\r\n你的{c_important}核心{/c}技能在精力达上限时释放,会消耗所有精力来造成全额伤害,在其最大效果范围内释放,必定暴击,每按照这种方式消耗一点精力,暴击伤害就会提高 {c_random}[Affix_Value_1*100|%2x|]{/c}。", + "Description": "你的核心技能现在也会被视作基础技能,变为免费施放。\r\n\r\n如在精力达到上限时施放,则核心技能会消耗所有精力,在其最大效果范围内施放,且必定暴击,每按照这种方式消耗一点精力,暴击伤害就会提高 #%。", + "DescriptionClean": "你的核心技能现在也会被视作基础技能,变为免费施放。 如在精力达到上限时施放,则核心技能会消耗所有精力,在其最大效果范围内施放,且必定暴击,每按照这种方式消耗一点精力,暴击伤害就会提高 。", + "Localisation": "你的{c_important}核心{/c}技能现在也会被视作{c_important}基础{/c}技能,变为免费施放。\r\n\r\n如在精力达到上限时施放,则{c_important}核心{/c}技能会消耗所有精力,在其最大效果范围内施放,且必定暴击,每按照这种方式消耗一点精力,暴击伤害就会提高 {c_random}[Affix_Value_1*100|%2x|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2296,7 +2236,7 @@ "Name": "红锆石胄衣", "Description": "消耗精力会恢复你 #% 的生命上限。\r\n\r\n此外,你每有一个主动技能进入冷却时,每秒会吸取你 #% 的生命上限,使其冷却时间减少 # 秒。 ", "DescriptionClean": "消耗精力会恢复你 的生命上限。 此外,你每有一个主动技能进入冷却时,每秒会吸取你 的生命上限,使其冷却时间减少 秒。", - "Localisation": "消耗精力会恢复你 {c_random}[Affix_Value_1*100|%|]{/c} 的生命上限。\r\n\r\n此外,你每有一个主动技能进入冷却时,每秒会吸取你 {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} 的生命上限,使其冷却时间减少 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。 ", + "Localisation": "消耗精力会恢复你 {c_random}[Affix_Value_1*100|1%|]{/c} 的生命上限。\r\n\r\n此外,你每有一个主动技能进入冷却时,每秒会吸取你 {c_number}[Affix.\"Static Value 0\"*100|%|]{/c} 的生命上限,使其冷却时间减少 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。 ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2402,9 +2342,9 @@ "IdNameItem": "1HDagger_Unique_Rogue_002", "IdNameItemActor": "dagger_uniq08", "Name": "艾席拉的弯刀", - "Description": "使用该武器命中时会使你的攻击速度提高 #% , 持续 # 秒, 最多提高 #%。", + "Description": "使用该武器命中时会使你的攻击速度提高 #%, 持续 # 秒, 最多提高 #%。", "DescriptionClean": "使用该武器命中时会使你的攻击速度提高 , 持续 秒, 最多提高 。", - "Localisation": "使用该武器命中时会使你的攻击速度提高 {c_random}[Affix_Value_1 * 100|1%+|]{/c} , 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒, 最多提高 {c_random}[Affix_Value_1 * Affix.\"Static Value 1\" * 100|1%+|]{/c}。", + "Localisation": "使用该武器命中时会使你的攻击速度提高 {c_random}[Affix_Value_1 * 100|1%+|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒, 最多提高 {c_random}[Affix_Value_1 * Affix.\"Static Value 1\" * 100|1%+|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2481,6 +2421,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "英迪拉的记忆", + "Description": "血潮还可以是白骨技能。它会在其终点处生成一个骨牢,并且施放时使你的鲜血技能伤害提高 #%,持续 # 秒。\r\n\r\n骨矛还可以是鲜血技能,每次施放命中敌人后,吸取你的 #% 生命上限,消耗一具附近的亡骸,并从那里发射一支新的骨矛。", + "DescriptionClean": "血潮还可以是白骨技能。它会在其终点处生成一个骨牢,并且施放时使你的鲜血技能伤害提高 ,持续 秒。 骨矛还可以是鲜血技能,每次施放命中敌人后,吸取你的 生命上限,消耗一具附近的亡骸,并从那里发射一支新的骨矛。", + "Localisation": "{c_important}血潮{/c}还可以是{c_important}白骨{/c}技能。它会在其终点处生成一个{c_important}骨牢{/c},并且施放时使你的{c_important}鲜血{/c}技能伤害提高 {c_random}[Affix_Value_1|%x|]{/c},持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。\r\n\r\n{c_important}骨矛{/c}还可以是{c_important}鲜血{/c}技能,每次施放命中敌人后,吸取你的 {c_number}[Affix.\"Static Value 2\"*100|%|]{/c} 生命上限,消耗一具附近的亡骸,并从那里发射一支新的{c_important}骨矛{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1618097, "IdName": "Ring_Unique_Sorc_100", @@ -2572,9 +2532,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "血月马裤", - "Description": "你的召唤技能有 #% 几率随机对敌人施加衰老或铁处女效果。\r\n\r\n当敌人身上带有你的诅咒时,你对其造成的暴击伤害提高 #%。", - "DescriptionClean": "你的召唤技能有 几率随机对敌人施加衰老或铁处女效果。 当敌人身上带有你的诅咒时,你对其造成的暴击伤害提高 。", - "Localisation": "你的{c_important}召唤{/c}技能有 {c_random}[Affix_Value_1|1%|]{/c} 几率随机对敌人施加{c_important}衰老{/c}或{c_important}铁处女{/c}效果。\r\n\r\n当敌人身上带有你的{c_important}诅咒{/c}时,你对其造成的暴击伤害提高 {c_random}[Affix_Value_2|%x|]{/c}。", + "Description": "你的召唤物在造成伤害时,有 #% 几率随机对敌人施加衰老或铁处女效果。\r\n\r\n当敌人身上带有你的诅咒时,你对其造成的暴击伤害提高 #%。", + "DescriptionClean": "你的召唤物在造成伤害时,有 几率随机对敌人施加衰老或铁处女效果。 当敌人身上带有你的诅咒时,你对其造成的暴击伤害提高 。", + "Localisation": "你的{c_important}召唤物{/c}在造成伤害时,有 {c_random}[Affix_Value_1|1%|]{/c} 几率随机对敌人施加{c_important}衰老{/c}或{c_important}铁处女{/c}效果。\r\n\r\n当敌人身上带有你的{c_important}诅咒{/c}时,你对其造成的暴击伤害提高 {c_random}[Affix_Value_2|%x|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2771,6 +2731,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "阳痕战争牧杖", + "Description": "你的念力技能可获得所有升级带来的增益效果,同时会使增威技能造成的伤害提高 #%,持续 # 秒,该增幅最高可达 #%。", + "DescriptionClean": "你的念力技能可获得所有升级带来的增益效果,同时会使增威技能造成的伤害提高 ,持续 秒,该增幅最高可达 。", + "Localisation": "你的{c_important}念力{/c}技能可获得所有升级带来的增益效果,同时会使{c_important}增威{/c}技能造成的伤害提高 {c_random}[Affix_Value_1|x%|]{/c},持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,该增幅最高可达 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578778, "IdName": "2HStaff_Unique_Generic_100", @@ -2871,6 +2851,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "风暴利角之击", + "Description": "球状闪电命中敌人时会泼溅,造成 #% 增伤伤害,如果到达效果范围上限,则会击昏敌人 # 秒。\r\n\r\n超级球状闪电体积更大,造成的伤害增加 #%,幸运一击几率更高,且击昏持续时间延长至 # 秒。", + "DescriptionClean": "球状闪电命中敌人时会泼溅,造成 增伤伤害,如果到达效果范围上限,则会击昏敌人 秒。 超级球状闪电体积更大,造成的伤害增加 ,幸运一击几率更高,且击昏持续时间延长至 秒。", + "Localisation": "{c_important}球状闪电{/c}命中敌人时会泼溅,造成 {c_random}[Affix_Value_1*100|%x|]{/c} 增伤伤害,如果到达效果范围上限,则会击昏敌人 {c_number}[Affix.\"Static Value 2\"]{/c} 秒。\r\n\r\n{c_important}超级球状闪电{/c}体积更大,造成的伤害增加 {c_number}[Affix.\"Static Value 4\"|%x|]{/c},幸运一击几率更高,且击昏持续时间延长至 {c_number}[Affix.\"Static Value 3\"]{/c} 秒。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578819, "IdName": "Helm_Unique_Druid_100", diff --git a/D4Companion/Data/Uniques.zhTW.json b/D4Companion/Data/Uniques.zhTW.json index 0610e95a..ba2c161a 100644 --- a/D4Companion/Data/Uniques.zhTW.json +++ b/D4Companion/Data/Uniques.zhTW.json @@ -1,29 +1,4 @@ [ - { - "IdSno": 2152253, - "IdName": "Chest_Unique_Barb_101", - "IdNameItem": "Chest_Unique_Barb_101", - "IdNameItemActor": "TRS_uniq101", - "Name": "Aegis of Rapture", - "Description": "先祖之鎚也會形成一道震波,對擊中的敵人造成傷害並將其緩速 #%,持續 # 秒。震波經過裂地之震時,會消耗該裂地之震並爆炸造成其總傷害。 ", - "DescriptionClean": "先祖之鎚也會形成一道震波,對擊中的敵人造成傷害並將其緩速 ,持續 秒。震波經過裂地之震時,會消耗該裂地之震並爆炸造成其總傷害。", - "Localisation": "{c_important}先祖之鎚{/c}也會形成一道震波,對擊中的敵人造成傷害並將其緩速 {c_random}[Affix_Value_1|%|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。震波經過{c_important}裂地之震{/c}時,會消耗該裂地之震並爆炸造成其總傷害。 ", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 1, - 0, - 0, - 0 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1609329, "IdName": "x1_Ring_Unique_Generic_103", @@ -46,126 +21,6 @@ 19 ] }, - { - "IdSno": 2110237, - "IdName": "Pants_Unique_Necro_101", - "IdNameItem": "Pants_Unique_Necro_101", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Florid Moon", - "Description": "血浪現在會在你的兩側各形成一道波浪。每道波浪會在你的腳下匯聚,拉近所有附近敵人並爆炸,造成 # 點傷害。\r\n\r\n每有一個敵人被波浪擊中,血浪對其造成的傷害便提高 #%,最多共提高 #%。", - "DescriptionClean": "血浪現在會在你的兩側各形成一道波浪。每道波浪會在你的腳下匯聚,拉近所有附近敵人並爆炸,造成 點傷害。 每有一個敵人被波浪擊中,血浪對其造成的傷害便提高 ,最多共提高 。", - "Localisation": "{c_important}血浪{/c}現在會在你的兩側各形成一道波浪。每道波浪會在你的腳下匯聚,拉近所有附近敵人並爆炸,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 點傷害。\r\n\r\n每有一個敵人被波浪擊中,{c_important}血浪{/c}對其造成的傷害便提高 {c_random}[Affix_Value_1|%2|]{/c},最多共提高 {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2134751, - "IdName": "1HFocus_Unique_Sorc_101", - "IdNameItem": "1HFocus_Unique_Sorc_101", - "IdNameItemActor": "offHandsSorc_uniq04", - "Name": "Hadron Accelerator", - "Description": "球狀閃電在你身邊圍繞並形成靜電力場,每有一顆作用中的球狀閃電,便會對範圍內的所有敵人造成球狀閃電的 #% 傷害,且在靜電力場效果期間你獲得無礙。", - "DescriptionClean": "球狀閃電在你身邊圍繞並形成靜電力場,每有一顆作用中的球狀閃電,便會對範圍內的所有敵人造成球狀閃電的 傷害,且在靜電力場效果期間你獲得無礙。", - "Localisation": "{c_important}球狀閃電{/c}在你身邊圍繞並形成靜電力場,每有一顆作用中的球狀閃電,便會對範圍內的所有敵人造成{c_important}球狀閃電{/c}的 {c_random}[Affix_Value_1* 100|%x|]{/c} 傷害,且在靜電力場效果期間你獲得{c_important}{u}無礙{/u}{/c}。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2129925, - "IdName": "1HFocus_Unique_Sorc_100", - "IdNameItem": "1HFocus_Unique_Sorc_100", - "IdNameItemActor": "offhandfocus_uniq19", - "Name": "Kingpin", - "Description": "球狀閃電擊中時會濺射,造成的傷害提高 #%,達到最遠距離時會使敵人昏迷 # 秒。\r\n\r\n超級球狀閃電體積更大,造成的傷害提高 #%,幸運觸發機率更高,且昏迷持續時間延長至 # 秒。", - "DescriptionClean": "球狀閃電擊中時會濺射,造成的傷害提高 ,達到最遠距離時會使敵人昏迷 秒。 超級球狀閃電體積更大,造成的傷害提高 ,幸運觸發機率更高,且昏迷持續時間延長至 秒。", - "Localisation": "{c_important}球狀閃電{/c}擊中時會濺射,造成的傷害提高 {c_random}[Affix_Value_1*100|%x|]{/c},達到最遠距離時會使敵人昏迷 {c_number}[Affix.\"Static Value 2\"]{/c} 秒。\r\n\r\n{c_important}超級球狀閃電{/c}體積更大,造成的傷害提高 {c_number}[100|%x|]{/c},幸運觸發機率更高,且昏迷持續時間延長至 {c_number}[Affix.\"Static Value 3\"]{/c} 秒。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2123322, - "IdName": "Pants_Unique_Necro_102", - "IdNameItem": "Pants_Unique_Necro_102", - "IdNameItemActor": "Pants_Unique_Necromancer_98", - "Name": "Scarlet Sun", - "Description": "血浪現在也屬於骸骨技能,會在其末端生成骨牢,並使你的鮮血技能傷害提高 #%,持續 # 秒。\r\n\r\n骨矛現在也屬於鮮血技能,且擊中一個敵人後,每次施放會吸取生命值上限的 #%,消耗周圍的屍體並從中發射一根新的骨矛。", - "DescriptionClean": "血浪現在也屬於骸骨技能,會在其末端生成骨牢,並使你的鮮血技能傷害提高 ,持續 秒。 骨矛現在也屬於鮮血技能,且擊中一個敵人後,每次施放會吸取生命值上限的 ,消耗周圍的屍體並從中發射一根新的骨矛。", - "Localisation": "{c_important}血浪{/c}現在也屬於{c_important}骸骨{/c}技能,會在其末端生成{c_important}骨牢{/c},並使你的{c_important}鮮血{/c}技能傷害提高 {c_random}[Affix_Value_1|%x|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。\r\n\r\n{c_important}骨矛{/c}現在也屬於{c_important}鮮血{/c}技能,且擊中一個敵人後,每次施放會吸取生命值上限的 {c_number}[Affix.\"Static Value 2\"*100|%|]{/c},消耗周圍的屍體並從中發射一根新的{c_important}骨矛{/c}。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 1, - 0, - 0, - 0, - 1, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2178728, - "IdName": "Amulet_Unique_Druid_101", - "IdNameItem": "Amulet_Unique_Druid_101", - "IdNameItemActor": "Icons_Amulet_Unique_014", - "Name": "Season 7 Druid Amulet", - "Description": "在颶風術效果期間,施放巨石會使巨石改為圍繞著你旋轉。每個環繞的巨石都會使其傷害提高 #%。\r\n\r\n最多可環繞 10 顆巨石。", - "DescriptionClean": "在颶風術效果期間,施放巨石會使巨石改為圍繞著你旋轉。每個環繞的巨石都會使其傷害提高 。 最多可環繞 10 顆巨石。", - "Localisation": "在{c_important}颶風術{/c}效果期間,施放{c_important}巨石{/c}會使{c_important}巨石{/c}改為圍繞著你旋轉。每個環繞的{c_important}巨石{/c}都會使其傷害提高 {c_random}[Affix_Value_1 * 100|%x|]{/c}。\r\n\r\n最多可環繞 {c_number}10{/c} 顆{c_important}巨石{/c}。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 1, - 0, - 0, - 0, - 0 - ], - "AllowedItemLabels": [] - }, - { - "IdSno": 2159691, - "IdName": "Boots_Unique_Rogue_101", - "IdNameItem": "Boots_Unique_Rogue_101", - "IdNameItemActor": "BTS_uniq101", - "Name": "Season 7 Rogue Boots", - "Description": "機動技能一律會暗影灌注,效力提高 #%。\r\n\r\n幸運觸發:機動技能對精英或首領造成傷害時,最高有 #% 機率立即觸發無消耗的暗影灌注爆炸。", - "DescriptionClean": "機動技能一律會暗影灌注,效力提高 。 幸運觸發:機動技能對精英或首領造成傷害時,最高有 機率立即觸發無消耗的暗影灌注爆炸。", - "Localisation": "{c_important}機動{/c}技能一律會暗影灌注,效力提高 {c_random}[Affix_Value_1|%x|]{/c}。\r\n\r\n{c_label}幸運觸發:{/c}{c_important}機動{/c}技能對精英或首領造成傷害時,最高有 {c_random}[Affix_Value_2|%|]{/c} 機率立即觸發無消耗的{c_important}暗影灌注{/c}爆炸。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 1, - 0, - 0 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1619876, "IdName": "x1_Ring_Unique_Generic_104", @@ -234,9 +89,9 @@ "IdNameItem": "Pants_Unique_Barb_100", "IdNameItemActor": "Pants_unique_Barbarian_99", "Name": "亞瑞特之姿", - "Description": "你所召喚的先祖會獲得強化。\r\n\r\n 科力克會在跳躍時施展裂地之震,在 # 秒內造成 # 點物理傷害。\r\n 塔力克會在旋風斬期間留下一片狂風沙,造成 # 點傷害。\r\n 莫達克會使地面隆起,然後點燃地面燃燒敵人,並在 # 秒內造成額外 # 點傷害。", - "DescriptionClean": "你所召喚的先祖會獲得強化。 科力克會在跳躍時施展裂地之震,在 秒內造成 點物理傷害。 塔力克會在旋風斬期間留下一片狂風沙,造成 點傷害。 莫達克會使地面隆起,然後點燃地面燃燒敵人,並在 秒內造成額外 點傷害。", - "Localisation": "你所召喚的先祖會獲得強化。\r\n\r\n{icon:bullet} 科力克會在跳躍時施展{c_important}裂地之震{/c},在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒內造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 點物理傷害。\r\n{icon:bullet} 塔力克會在旋風斬期間留下一片{c_important}狂風沙{/c},造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} 點傷害。\r\n{icon:bullet} 莫達克會使地面隆起,然後點燃地面燃燒敵人,並在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內造成額外 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} 點傷害。", + "Description": "你的先祖獲得強化:\r\n\r\n 科力克會在跳躍時施展裂地之震,在 # 秒內造成 # 點物理傷害。\r\n 塔力克會在旋風斬期間留下狂風沙,造成 # 點傷害。\r\n 馬道克會使大地隆起,然後點燃地面燃燒敵人,並在 # 秒內造成額外 # 點傷害。", + "DescriptionClean": "你的先祖獲得強化: 科力克會在跳躍時施展裂地之震,在 秒內造成 點物理傷害。 塔力克會在旋風斬期間留下狂風沙,造成 點傷害。 馬道克會使大地隆起,然後點燃地面燃燒敵人,並在 秒內造成額外 點傷害。", + "Localisation": "你的先祖獲得強化:\r\n\r\n{icon:bullet} 科力克會在跳躍時施展{c_important}裂地之震{/c},在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒內造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 點物理傷害。\r\n{icon:bullet} 塔力克會在旋風斬期間留下{c_important}狂風沙{/c},造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} 點傷害。\r\n{icon:bullet} 馬道克會使大地隆起,然後點燃地面燃燒敵人,並在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內造成額外 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} 點傷害。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -382,9 +237,9 @@ "IdNameItem": "Quarterstaff_Unique_Spiritborn_016_x1", "IdNameItemActor": "twoHandQuarterstaff_uniq11", "Name": "凱佩列克節杖", - "Description": "你的核心技能也額外屬於基本技能,且不須消耗即可施展,但會依據其活力消耗,最多使其造成的傷害降低 #%。\r\n\r\n在活力達上限時施放核心技能會消耗所有活力以造成完整傷害、以最大範圍施放、且必定造成爆擊,每消耗一點活力可以使爆擊傷害提高 #%。", - "DescriptionClean": "你的核心技能也額外屬於基本技能,且不須消耗即可施展,但會依據其活力消耗,最多使其造成的傷害降低 。 在活力達上限時施放核心技能會消耗所有活力以造成完整傷害、以最大範圍施放、且必定造成爆擊,每消耗一點活力可以使爆擊傷害提高 。", - "Localisation": "你的{c_important}核心{/c}技能也額外屬於{c_important}基本{/c}技能,且不須消耗即可施展,但會依據其活力消耗,最多使其造成的傷害降低 {c_number}[Affix.\"Static Value 0\"*100|%|]{/c}。\r\n\r\n在活力達上限時施放{c_important}核心{/c}技能會消耗所有活力以造成完整傷害、以最大範圍施放、且必定造成爆擊,每消耗一點活力可以使爆擊傷害提高 {c_random}[Affix_Value_1*100|%2x|]{/c}。", + "Description": "你的核心技能也額外屬於基本技能,且不須消耗即可施展。\r\n\r\n在活力達上限時施放核心技能會消耗所有活力、以最大範圍施放、且必定造成爆擊,每消耗一點活力可以使爆擊傷害提高 #%。", + "DescriptionClean": "你的核心技能也額外屬於基本技能,且不須消耗即可施展。 在活力達上限時施放核心技能會消耗所有活力、以最大範圍施放、且必定造成爆擊,每消耗一點活力可以使爆擊傷害提高 。", + "Localisation": "你的{c_important}核心{/c}技能也額外屬於{c_important}基本{/c}技能,且不須消耗即可施展。\r\n\r\n在活力達上限時施放{c_important}核心{/c}技能會消耗所有活力、以最大範圍施放、且必定造成爆擊,每消耗一點活力可以使爆擊傷害提高 {c_random}[Affix_Value_1*100|%2x|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -396,15 +251,35 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2110237, + "IdName": "Pants_Unique_Necro_101", + "IdNameItem": "Pants_Unique_Necro_101", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "凱斯米的傳承", + "Description": "血浪現在會在你的兩側各形成一道波浪。每道波浪會在你的腳下匯聚,拉近所有附近敵人並爆炸,造成 # 點傷害。\r\n\r\n波浪每次擊中敵人,都會使血浪對其造成的傷害提高 #%,最多提高 #%。", + "DescriptionClean": "血浪現在會在你的兩側各形成一道波浪。每道波浪會在你的腳下匯聚,拉近所有附近敵人並爆炸,造成 點傷害。 波浪每次擊中敵人,都會使血浪對其造成的傷害提高 ,最多提高 。", + "Localisation": "{c_important}血浪{/c}現在會在你的兩側各形成一道波浪。每道波浪會在你的腳下匯聚,拉近所有附近敵人並爆炸,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 點傷害。\r\n\r\n波浪每次擊中敵人,都會使{c_important}血浪{/c}對其造成的傷害提高 {c_random}[Affix_Value_1|%2|]{/c},最多提高 {c_random}[(Affix_Value_1*Affix.\"Static Value 0\")|%1|]{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1966858, "IdName": "Ring_Unique_Spiritborn_003_x1", "IdNameItem": "Ring_Unique_Spiritborn_003_x1", "IdNameItemActor": "Icons_Ring_Unique_052", "Name": "初始命息指環", - "Description": "施放閃避會消耗 # |4層:層;決心來產生 # 點活力。\r\n\r\n獲得護甲毛皮的被動效果。", - "DescriptionClean": "施放閃避會消耗 |4層:層;決心來產生 點活力。 獲得護甲毛皮的被動效果。", - "Localisation": "施放{c_important}閃避{/c}會消耗 {c_number}[Affix.\"Static Value 0\"]{/c} |4層:層;{c_important}{u}決心{/u}{/c}來產生 {c_random}[Affix_Value_1]{/c} 點活力。\r\n\r\n獲得{c_important}護甲毛皮{/c}的被動效果。", + "Description": "施放閃避會消耗 # |4層:層;決心,使你造成的傷害提高 #%,持續 # 秒。\r\n\r\n獲得護甲毛皮的被動效果。", + "DescriptionClean": "施放閃避會消耗 |4層:層;決心,使你造成的傷害提高 ,持續 秒。 獲得護甲毛皮的被動效果。", + "Localisation": "施放{c_important}閃避{/c}會消耗 {c_number}[Affix.\"Static Value 0\"]{/c} |4層:層;{c_important}{u}決心{/u}{/c},使你造成的傷害提高 {c_random}[Affix_Value_1|x%|]{/c},持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。\r\n\r\n獲得{c_important}護甲毛皮{/c}的被動效果。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -416,6 +291,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2159691, + "IdName": "Boots_Unique_Rogue_101", + "IdNameItem": "Boots_Unique_Rogue_101", + "IdNameItemActor": "Boots_unique_Rogue_101", + "Name": "刺客行靴", + "Description": "機動技能一律會暗影灌注,效力提高 #%。\r\n\r\n幸運觸發:機動技能對精英或首領造成傷害時,最高有 #% 機率立即觸發無消耗的暗影灌注爆炸。", + "DescriptionClean": "機動技能一律會暗影灌注,效力提高 。 幸運觸發:機動技能對精英或首領造成傷害時,最高有 機率立即觸發無消耗的暗影灌注爆炸。", + "Localisation": "{c_important}機動{/c}技能一律會{c_important}暗影灌注{/c},效力提高 {c_random}[Affix_Value_1|%x|]{/c}。\r\n\r\n{c_label}幸運觸發:{/c}{c_important}機動{/c}技能對精英或首領造成傷害時,最高有 {c_random}[Affix_Value_2|%|]{/c} 機率立即觸發無消耗的{c_important}暗影灌注{/c}爆炸。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1215063, "IdName": "Chest_Unique_Generic_100", @@ -581,6 +476,26 @@ 19 ] }, + { + "IdSno": 2123322, + "IdName": "Pants_Unique_Necro_102", + "IdNameItem": "Pants_Unique_Necro_102", + "IdNameItemActor": "Pants_Unique_Necromancer_98", + "Name": "因迪拉的記憶", + "Description": "血浪現在也屬於骸骨技能。施放時會在其末端生成骨牢,並使你的鮮血技能傷害提高 #%,持續 # 秒。\r\n\r\n骨矛現在也屬於鮮血技能。擊中一個敵人後,每次施放會吸取生命值上限的 #%,消耗周圍的屍體並從中發射一根新的骨矛。", + "DescriptionClean": "血浪現在也屬於骸骨技能。施放時會在其末端生成骨牢,並使你的鮮血技能傷害提高 ,持續 秒。 骨矛現在也屬於鮮血技能。擊中一個敵人後,每次施放會吸取生命值上限的 ,消耗周圍的屍體並從中發射一根新的骨矛。", + "Localisation": "{c_important}血浪{/c}現在也屬於{c_important}骸骨{/c}技能。施放時會在其末端生成{c_important}骨牢{/c},並使你的{c_important}鮮血{/c}技能傷害提高 {c_random}[Affix_Value_1|%x|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。\r\n\r\n{c_important}骨矛{/c}現在也屬於{c_important}鮮血{/c}技能。擊中一個敵人後,每次施放會吸取生命值上限的 {c_number}[Affix.\"Static Value 2\"*100|%|]{/c},消耗周圍的屍體並從中發射一根新的{c_important}骨矛{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 1, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 579656, "IdName": "2HMace_Unique_Barb_001", @@ -788,6 +703,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2134751, + "IdName": "1HFocus_Unique_Sorc_101", + "IdNameItem": "1HFocus_Unique_Sorc_101", + "IdNameItemActor": "offHandsSorc_uniq04", + "Name": "奧昆的催化劑", + "Description": "球狀閃電在你身邊圍繞並形成靜電力場,每有一顆作用中的球狀閃電,便會對範圍內的所有敵人造成球狀閃電的 #% 傷害。你在靜電力場效果期間獲得無礙。", + "DescriptionClean": "球狀閃電在你身邊圍繞並形成靜電力場,每有一顆作用中的球狀閃電,便會對範圍內的所有敵人造成球狀閃電的 傷害。你在靜電力場效果期間獲得無礙。", + "Localisation": "{c_important}球狀閃電{/c}在你身邊圍繞並形成靜電力場,每有一顆作用中的球狀閃電,便會對範圍內的所有敵人造成{c_important}球狀閃電{/c}的 {c_random}[Affix_Value_1* 100|%x|]{/c} 傷害。你在靜電力場效果期間獲得{c_important}{u}無礙{/u}{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578834, "IdName": "Helm_Unique_Generic_001", @@ -848,6 +783,31 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2152253, + "IdName": "Chest_Unique_Barb_101", + "IdNameItem": "Chest_Unique_Barb_101", + "IdNameItemActor": "Chest_Unique_Barbarian_101", + "Name": "山峰之怒斗篷", + "Description": "先祖之鎚也會形成一道震波,對擊中的敵人造成傷害並將其緩速 #%,持續 # 秒。震波經過裂地之震時,會消耗該裂地之震並爆炸造成其總傷害。 ", + "DescriptionClean": "先祖之鎚也會形成一道震波,對擊中的敵人造成傷害並將其緩速 ,持續 秒。震波經過裂地之震時,會消耗該裂地之震並爆炸造成其總傷害。", + "Localisation": "{c_important}先祖之鎚{/c}也會形成一道震波,對擊中的敵人造成傷害並將其緩速 {c_random}[Affix_Value_1|%|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。震波經過{c_important}裂地之震{/c}時,會消耗該裂地之震並爆炸造成其總傷害。 ", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1862755, "IdName": "Amulet_Unique_Sorc_101", @@ -955,6 +915,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2178728, + "IdName": "Amulet_Unique_Druid_101", + "IdNameItem": "Amulet_Unique_Druid_101", + "IdNameItemActor": "Icons_Amulet_Unique_014", + "Name": "惡邪新月", + "Description": "連續爆擊時,狼之怒的爆擊傷害提高至 #%。", + "DescriptionClean": "連續爆擊時,狼之怒的爆擊傷害提高至 。", + "Localisation": "連續爆擊時,{c_important}狼之怒{/c}的爆擊傷害提高至 {c_random}[Affix_Value_1 * 100|%x|]{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 1, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 578824, "IdName": "Boots_Unique_Generic_001", @@ -1147,6 +1127,26 @@ ], "AllowedItemLabels": [] }, + { + "IdSno": 2175019, + "IdName": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", + "IdNameItemActor": "twoHandQuarterstaff_uniq10", + "Name": "日跡戰爭牧杖", + "Description": "你的專注技能會獲得所有強化效果,並使你的潛力技能傷害提高 #%,持續 # 秒,最多提高 #%。", + "DescriptionClean": "你的專注技能會獲得所有強化效果,並使你的潛力技能傷害提高 ,持續 秒,最多提高 。", + "Localisation": "你的{c_important}專注{/c}技能會獲得所有強化效果,並使你的{c_important}潛力{/c}技能傷害提高 {c_random}[Affix_Value_1|x%|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,最多提高 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|x%|]{/c}。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 0, + 0, + 0, + 0, + 0, + 1 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1936314, "IdName": "S05_BSK_Rogue_001", @@ -1365,7 +1365,7 @@ "Name": "死語者的墜飾", "Description": "鮮血奔湧會施放小型新星在僕從上,造成 # 點傷害。初始施放每吸取一名目標,傷害提高 #%,最多提高 #%。", "DescriptionClean": "鮮血奔湧會施放小型新星在僕從上,造成 點傷害。初始施放每吸取一名目標,傷害提高 ,最多提高 。", - "Localisation": "{c_important}鮮血奔湧{/c}會施放小型新星在僕從上,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} 點傷害。初始施放每吸取一名目標,傷害提高 {c_number}[Affix.\"Static Value 0\"|%|]{/c},最多提高 {c_number}[Affix.\"Static Value 1\"|%|]{/c}。", + "Localisation": "{c_important}鮮血奔湧{/c}會施放小型新星在{c_important}僕從{/c}上,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} 點傷害。初始施放每吸取一名目標,傷害提高 {c_number}[Affix.\"Static Value 0\"|%|]{/c},最多提高 {c_number}[Affix.\"Static Value 1\"|%|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -1397,26 +1397,6 @@ ], "AllowedItemLabels": [] }, - { - "IdSno": 2175019, - "IdName": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItem": "Quarterstaff_Unique_Spiritborn_001", - "IdNameItemActor": "twoHandQuarterstaff_uniq10", - "Name": "殘暴長杖", - "Description": "你的基本技能造成的傷害提高 #%,且必定使用其第 3 次攻擊。\r\n\r\n每施展基本技能的第 3 次攻擊時會打出三連擊。", - "DescriptionClean": "你的基本技能造成的傷害提高 ,且必定使用其第 3 次攻擊。 每施展基本技能的第 3 次攻擊時會打出三連擊。", - "Localisation": "你的{c_important}基本{/c}技能造成的傷害提高 {c_random}[Affix_Value_1*100|%|]{/c},且必定使用其{c_number}第 3 次{/c}攻擊。\r\n\r\n每施展{c_important}基本{/c}技能的{c_number}第 3 次{/c}攻擊時會打出三連擊。", - "MagicType": 2, - "AllowedForPlayerClass": [ - 0, - 0, - 0, - 0, - 0, - 1 - ], - "AllowedItemLabels": [] - }, { "IdSno": 1717016, "IdName": "Boots_Unique_Rogue_100", @@ -1508,9 +1488,9 @@ "IdNameItem": "Gloves_Unique_Necro_100", "IdNameItemActor": "GLV_sets54", "Name": "深淵狂嗥", - "Description": "屍爆不再立即引爆,而是召喚易爆骷髏衝向隨機敵人產生爆炸。屍爆造成的傷害提高 #%。", - "DescriptionClean": "屍爆不再立即引爆,而是召喚易爆骷髏衝向隨機敵人產生爆炸。屍爆造成的傷害提高 。", - "Localisation": "{c_important}屍爆{/c}不再立即引爆,而是召喚易爆骷髏衝向隨機敵人產生爆炸。{c_important}屍爆{/c}造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "Description": "屍爆不再立即引爆,而是召喚易爆骷髏衝向隨機敵人產生爆炸。\r\n\r\n屍爆造成的傷害提高 #%。", + "DescriptionClean": "屍爆不再立即引爆,而是召喚易爆骷髏衝向隨機敵人產生爆炸。 屍爆造成的傷害提高 。", + "Localisation": "{c_important}屍爆{/c}不再立即引爆,而是召喚{c_important}易爆骷髏{/c}衝向隨機敵人產生爆炸。\r\n\r\n{c_important}屍爆{/c}造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2071,7 +2051,7 @@ "Name": "紅褐外殼", "Description": "消耗活力會使你恢復生命值上限的 #%。\r\n\r\n你的每個現有冷卻時間會每秒使你流失生命值上限的 #%,並使其冷卻時間縮短 # 秒。 ", "DescriptionClean": "消耗活力會使你恢復生命值上限的 。 你的每個現有冷卻時間會每秒使你流失生命值上限的 ,並使其冷卻時間縮短 秒。", - "Localisation": "消耗活力會使你恢復生命值上限的 {c_random}[Affix_Value_1*100|%|]{/c}。\r\n\r\n你的每個現有冷卻時間會每秒使你流失生命值上限的 {c_number}[Affix.\"Static Value 0\"*100|%|]{/c},並使其冷卻時間縮短 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。 ", + "Localisation": "消耗活力會使你恢復生命值上限的 {c_random}[Affix_Value_1*100|1%|]{/c}。\r\n\r\n你的每個現有冷卻時間會每秒使你流失生命值上限的 {c_number}[Affix.\"Static Value 0\"*100|%|]{/c},並使其冷卻時間縮短 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。 ", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2446,9 +2426,9 @@ "IdNameItem": "Pants_Unique_Necro_100", "IdNameItemActor": "LEG_sets56", "Name": "血月馬褲", - "Description": "你的召喚技能有 #% 機率隨機施加衰老或攻擊反噬。\r\n\r\n你對受你詛咒影響的敵人造成的爆擊傷害提高 #%。", - "DescriptionClean": "你的召喚技能有 機率隨機施加衰老或攻擊反噬。 你對受你詛咒影響的敵人造成的爆擊傷害提高 。", - "Localisation": "你的{c_important}召喚{/c}技能有 {c_random}[Affix_Value_1|1%|]{/c} 機率隨機施加{c_important}衰老{/c}或{c_important}攻擊反噬{/c}。\r\n\r\n你對受你{c_important}詛咒{/c}影響的敵人造成的爆擊傷害提高 {c_random}[Affix_Value_2|%x|]{/c}。", + "Description": "你的召喚物在造成傷害時有 #% 機率隨機施加衰老或攻擊反噬。\r\n\r\n你對受你詛咒影響的敵人造成的爆擊傷害提高 #%。", + "DescriptionClean": "你的召喚物在造成傷害時有 機率隨機施加衰老或攻擊反噬。 你對受你詛咒影響的敵人造成的爆擊傷害提高 。", + "Localisation": "你的{c_important}召喚物{/c}在造成傷害時有 {c_random}[Affix_Value_1|1%|]{/c} 機率隨機施加{c_important}衰老{/c}或{c_important}攻擊反噬{/c}。\r\n\r\n你對受你{c_important}詛咒{/c}影響的敵人造成的爆擊傷害提高 {c_random}[Affix_Value_2|%x|]{/c}。", "MagicType": 2, "AllowedForPlayerClass": [ 0, @@ -2566,9 +2546,9 @@ "IdNameItem": "Amulet_Unique_Generic_100", "IdNameItemActor": "Icons_Amulet_Unique_007", "Name": "賽利格的融心", - "Description": "獲得 # 點資源上限。\r\n受到傷害時,原本會失去的每 #% 生命值上限的傷害值,會使受到的 #% 傷害改為流失 # 點資源。", + "Description": "獲得 # 點資源上限。\r\n受到傷害時,原本會失去的每 #% 生命值上限的傷害值,會使受到的 #% 傷害改為流失 # 點資源。 ", "DescriptionClean": "獲得 點資源上限。 受到傷害時,原本會失去的每 生命值上限的傷害值,會使受到的 傷害改為流失 點資源。", - "Localisation": "獲得 {c_number}[Affix.\"Static Value 0\"]{/c} 點資源上限。\r\n受到傷害時,原本會失去的每 {c_number}[Affix.\"Static Value 1\"\\|%\\|]{/c} 生命值上限的傷害值,會使受到的 {c_number}[Affix.\"Static Value 2\"\\|%\\|]{/c} 傷害改為流失 {c_number}[Affix_Value_1]{/c} 點資源。", + "Localisation": "獲得 {c_number}[Affix.\"Static Value 0\"]{/c} 點資源上限。\r\n受到傷害時,原本會失去的每 {c_number}[Affix.\"Static Value 1\"|%|]{/c} 生命值上限的傷害值,會使受到的 {c_number}[Affix.\"Static Value 2\"|%|]{/c} 傷害改為流失 {c_number}[Affix_Value_1]{/c} 點資源。 ", "MagicType": 4, "AllowedForPlayerClass": [ 1, @@ -2849,6 +2829,26 @@ 19 ] }, + { + "IdSno": 2129925, + "IdName": "1HFocus_Unique_Sorc_100", + "IdNameItem": "1HFocus_Unique_Sorc_100", + "IdNameItemActor": "offhandfocus_uniq19", + "Name": "風暴角之擊", + "Description": "球狀閃電擊中時會濺射,造成的傷害提高 #%,達到最遠距離時會使敵人昏迷 # 秒。\r\n\r\n超級球狀閃電體積更大,造成的傷害提高 #%,幸運觸發機率更高,且昏迷持續時間延長至 # 秒。", + "DescriptionClean": "球狀閃電擊中時會濺射,造成的傷害提高 ,達到最遠距離時會使敵人昏迷 秒。 超級球狀閃電體積更大,造成的傷害提高 ,幸運觸發機率更高,且昏迷持續時間延長至 秒。", + "Localisation": "{c_important}球狀閃電{/c}擊中時會濺射,造成的傷害提高 {c_random}[Affix_Value_1*100|%x|]{/c},達到最遠距離時會使敵人昏迷 {c_number}[Affix.\"Static Value 2\"]{/c} 秒。\r\n\r\n{c_important}超級球狀閃電{/c}體積更大,造成的傷害提高 {c_number}[Affix.\"Static Value 4\"|%x|]{/c},幸運觸發機率更高,且昏迷持續時間延長至 {c_number}[Affix.\"Static Value 3\"]{/c} 秒。", + "MagicType": 2, + "AllowedForPlayerClass": [ + 1, + 0, + 0, + 0, + 0, + 0 + ], + "AllowedItemLabels": [] + }, { "IdSno": 1558648, "IdName": "Gloves_Unique_Generic_004", diff --git a/D4Companion/common.props b/D4Companion/common.props index 61820429..7297c78e 100644 --- a/D4Companion/common.props +++ b/D4Companion/common.props @@ -1,7 +1,7 @@ - 4.2.0.0 - 4.2.0.0 + 4.2.1.0 + 4.2.1.0 Copyright © 2025 net6.0-windows