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TODO
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TODO:
now
- more tuts
- bug: aberrations with constitution increase does not scale health as well
- bug: jackals (other mobs?) can flee through closed doors
- qol: cursor follows mob if they move and remain in vision
- ui: equipped items
- ui: stats / mutations panels
- better rpg calculations
- bug: log reports events for hidden enemies and locations
- ui: help menu
- fix: make items use linewrapping for descriptions
later
- hide keys better
- rpg:
- dex based coh?
- weapon dmg ranges?
- ui? coh on mob panel?
- ui: stat panel?
- ui: interrupt panel
- game over, major event interrupts
- active effects on tiles (fire burn down grass?)
- dungeon motifs like swathes of grass, water etc
- shallow water vs deep water
- dungeons more:
- keys for the locked rooms
- treasure in the locked rooms
- bug: tunnels are getting stubbed out in little groups and thus not collapsing
- bug: tunnels can exist in closed loops in the middle of nowhere
- ranged point test item
- gameover
- win screen
- seed in menu
- version in start
no use cases yet
- body fade over time
- mobs drop items?
- ? can your close a door ?
- teleport
scope creep
- destructable terrain?
- respawning enemies?
- fall pits you can fall to next dungeon point
- not into walls
- not into isolated rooms
- input recorder?
PLOT CURVE
- level 1:
- plot introduction
- introduction to plot via npc
- introduction to basic mechanics
- movement / rest
- auto-interactions
- doors
- level 2:
- introduction to advanced mechanics
- cursor
- attacking
- inventory
- health
- attacking noncombatant mobs
- basic items ? 1 potion ?
- health
- tableau of evil?
- rng levels:
- Story Arc is presented:
- mutations unlocked
- history of men and baleon
- baleon's weakness
- final level:
- Baleon battle
ABERRATION IDEAS
- unlock aberation ability at first levels
- aberation meter when full you can consume enemies for an aberration
- enemy difficulties and flavors for aberation lists?
- press your luck game begins
- you receive a random positive or negative condition
- you can continue to mutate up to X number of times
- each time adds another aberration effect
negatives:
- increase/decrease inventory space?
- catch fire randomly
- shortened vision (randomly)?
- all enemy X type appear as Y type
- stat A is swapped with stat B
- throw distance is 2
- randomly lose an inventory item
- forget portions of the dungeon randomly
- cannot heal from alchemy
- water is toxic
- double negatives of effect A
- cannot fly
- cannot range attack less than 5
positives:
- increased vision
- increased stat X
- improved hearing, unveil random mob positions beyond vision
- enemies react to combat slower
- heal X more per turn
- effect A invulnerable
- increased inventory size
- can throw melee weapons
- randomly (automatically) find a dungeon key
- enemy type A flee in fear constantly
- can eat keys to restore health
- negate all fall damage
CORE MECHANIC:
- subdue enemies and choose to absorb their essence
- grants "aberrations" that produce strengths and weaknesses
- abberations come from enemies killed, can they come from objects in the world?
- why this may be fun?
- mystery of aberrations
- cocktail of how they react
- with many aberrations comes highly unique combinations of characters
BROGUE NOTES
- menu items highlight their activate letter
- hovering over equipment opens context menu
- mouse hover on tiles
- mouse click to autowalk, pathfind highlight
- mouse hover short description
- tileset is dark bgs
- map is self contained, small, explorable, not scrollable?
- in game list of visible items and enemies with their sprite
- small log at the top? contextable?
- holes you can fall through!
- "search" area command
- rest command
- explore command
- ranged attack show bresenham path
- missed attacks can be picked back up
Whats the allure? the loop?
- danger of the unknown
- fear, risk, threat
- hallucination (timers)
- changes coloring
- makes things that are there appear randomly
- make other things appear taht are not
- nutrition meter
- meters stack
- health
- recovers with rest or over tiem while moving
- nutrition
- hallucination (active effects)
- levitation
- movement allows for diagonal (numpad?awsdqezx?)