chore(project): upgrade to Unity 2021.3.34f1 #170
Annotations
1 error and 2 warnings
Run game-ci/unity-test-runner@v4
Test(s) Failed! Check 'Test Results' for details.
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Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Run game-ci/unity-test-runner@v4
Not able to find annotation point for failed test! Test trace: UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].GetPooled (System.Int64 eventTypeId, UnityEngine.UIElements.EventCallback`1[TEventType] callback, UnityEngine.UIElements.InvokePolicy invokePolicy) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:46)
UnityEngine.UIElements.EventCallbackRegistry.RegisterCallback[TEventType] (UnityEngine.UIElements.EventCallback`1[TEventType] callback, UnityEngine.UIElements.TrickleDown useTrickleDown, UnityEngine.UIElements.InvokePolicy invokePolicy) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:299)
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback[TEventType] (UnityEngine.UIElements.EventCallback`1[TEventType] callback, UnityEngine.UIElements.TrickleDown useTrickleDown) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:73)
UnityEngine.UIElements.TextElement..ctor () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/TextElement.cs:168)
UnityEngine.UIElements.Label..ctor (System.String text) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/Label.cs:40)
UnityEngine.UIElements.Label..ctor () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/Label.cs:35)
UnityEngine.UIElements.Label+UxmlSerializedData.CreateInstance () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/Label.cs:13)
UnityEngine.UIElements.VisualElementAsset.Instantiate (UnityEngine.UIElements.CreationContext cc) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UXML/VisualElementAsset.cs:152)
UnityEngine.UIElements.VisualTreeAsset.Create (UnityEngine.UIElements.VisualElementAsset asset, UnityEngine.UIElements.CreationContext ctx) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UXML/VisualTreeAsset.cs:999)
UnityEngine.UIElements.VisualTreeAsset.CloneSetupRecursively (UnityEngine.UIElements.VisualElementAsset root, System.Collections.Generic.Dictionary`2[TKey,TValue] idToChildren, UnityEngine.UIElements.CreationContext context) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UXML/VisualTreeAsset.cs:748)
UnityEngine.UIElements.VisualTreeAsset.CloneSetupRecursively (UnityEngine.UIElements.VisualElementAsset root, System.Collections.Generic.Dictionary`2[TKey,TValue] idToChildren, UnityEngine.UIElements.CreationContext context) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UXML/VisualTreeAsset.cs:792)
UnityEngine.UIElements.VisualTreeAsset.CloneTree (UnityEngine.UIElements.VisualElement target, UnityEngine.UIElements.CreationContext cc) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UXML/VisualTreeAsset.cs:725)
UnityEngine.UIElements.VisualTreeAsset.CloneTree (UnityEngine.UIElements.VisualElement target, System.Int32& firstElementIndex, System.Int32& elementAddedCount) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UXML/VisualTreeAsset.cs:663)
UnityEngine.UIElements.VisualTreeAsset.CloneTree (UnityEngine.UIElements.VisualElement target) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UXML/VisualTreeAsset.cs:652)
UIComponents.UIComponent.Initialize () (at Assets/UIComponents/Core/UIComponent.cs:118)
UIComponents.Benchmarks.BenchmarkUtils+<>c__2`1[TComponent].<MeasureComponentInitWithColdCache>b__2_0 () (at Assets/UIComponents.Benchmarks/BenchmarkUtils.cs:23)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <ab0ed47b41794a52ae4873f79570cf29>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:155)
UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runti
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