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modInfo.lua
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-- this example shows two things, the process is the same, but the goals are a little different
-- 1) It adds a very limited new "klingon" translation. This is how you would create a mod specifically to add a new language to the game.
-- see localizations/klingon/info.lua for more info
-- 2) It also replaces a vanilla english translation. This is how you can provide translations for any content you add in a content mod.
-- see localizations/english/localizations.lua for more info
local modInfo = {
name = "Sapiens em Português",
description = "Este mod adiciona uma Tradução para Português ao jogo!\n 1 - Ative este Mod\n 2 - Vá para Settings\n 3 - Em Language, selecione Português\n 4 - Clique em Relaunch.",
preview = "preview.png",
version = "0.5.1.5",
type = "app",
developer = "Jonas Costa Campos",
website = "https://github.com/jonasCCa/Sapiens-PT_BR-Translation",
loadOrder = 1, --default load order for all assets for this mod. Higher numbers are loaded after lower numbers.
--For lua scripts, this can be optionally overriden in the mod table per lua script.
}
return modInfo