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Releases: jjolano/XivAlexander

v1.14.8.50e

02 May 18:59
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This version improves the code responsible for calculating new animation lock values.

  • Code optimization/cleanup.
  • Better handling of cases where server response time does not correlate with measured latency.
  • Logging simplified.

The recommended mode is now the default, Mode 3.

This is a drop-in replacement - install this by replacing the files of the original XivAlexander release.

v1.14.8.50d

28 Apr 14:18
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This version fixes a major issue concerning measurement inputs affecting Mode 3. Additionally, Mode 3 has been updated with new latency estimation and delay calculations.

Mode 4 has been adjusted to primarily address an issue with Stardiver.
Mode 4 can still be used by editing the runtime configuration Mitigation Mode to StandardGcdDivision.

v1.14.8.50c

16 Apr 04:57
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In addition to Mode 3 updates from previous versions, this version adds a new mode (Mode 4) called Standard GCD Division. See details here: Soreepeong#401

Ensure the language is set to English before replacing with this version, or it may crash the game.

v1.14.8.50b

03 Apr 02:21
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This version adjusts animation lock calculations for Mode 3, prioritizing gameplay consistency by using network latency metrics to influence the existing server processing time estimation. As a result, safety (in regards to FFLogs) is enhanced.

v1.14.8.50a

23 Mar 05:36
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This version primarily fixes and adjusts calculations on animation lock mitigations.

  • Prefer using TCP latency over ICMP latency measurements
  • Several adjustments to Mode 3

This is not a standalone release - overwrite the files from the original XIVAlexander with this one.