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war-of-the-elves.nlogo
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war-of-the-elves.nlogo
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breed [wizards wizard]
breed [warriors warrior]
breed [archers archer]
turtles-own [health max-health strength side speed]
;globals [religion-colors max-distance] ;barvy viry, maximalni mozna vzdalenost vektoru
to setup
clear-all
reset-ticks
create-wizards white-wizards-count [
set side "white"
set health 10
set strength 1
set color white
setxy ((random min-pxcor) - 0.5) (random-ycor) ; umisteni do leve casti obrazovky
set heading 90
]
create-warriors white-warriors-count [
set side "white"
set health 10
set strength 10
set color red + 2
setxy ((random min-pxcor) - 0.5) (random-ycor) ; umisteni do leve casti obrazovky
set heading 90
]
create-archers white-archers-count [
set side "white"
set health 5
set strength 10
set color sky + 2
setxy ((random min-pxcor) - 0.5) (random-ycor) ; umisteni do leve casti obrazovky
set heading 90
]
create-wizards black-wizards-count [
set side "black"
set health 10
set strength 1
set color black
setxy ((random max-pxcor) + 0.5) (random-ycor) ; umisteni do prave casti obrazovky
set heading 270
]
create-warriors black-warriors-count [
set side "black"
set health 10
set strength 10
set color red - 2
setxy ((random max-pxcor) + 0.5) (random-ycor) ; umisteni do prave casti obrazovky
set heading 270
]
create-archers black-archers-count [
set side "black"
set health 5
set strength 10
set color sky - 2
setxy ((random max-pxcor) + 0.5) (random-ycor) ; umisteni do prave casti obrazovky
set heading 270
]
ask patches[
set pcolor green
]
ask turtles[
update-label
set max-health health ;maximalni zdravi
set size 1
set speed random-normal 1 0.2 ;rychlost pohybu
]
end
to go
;bojovnici bojuji
ask warriors [
fight
if can-fight? != true [ find-enemy ] ;najdi nepritele, ale jen pokud nemuzes bojovat
]
;lucistnici strili
ask archers [
shoot
if can-shoot? != true [ find-enemy ] ;najdi nepritele, ale jen pokud nemuzes strilet
]
; carodejove hlavne utikaji pred neprateli, jsou slabi a duleziti, nechteji umrit :)
; bojuji, jen kdyz musi
; carodejove taky leci zranene ze sve strany
ask wizards[
run-away
fight
heal
]
;vsichni
ask turtles[
update-label ;aktualizuj info o zdravi
die-when-no-health ;umri, pokud neni zdravi
]
;nech vyhasnout kouzlo leceni
ask patches with [pcolor != green ] [
fade-out
]
end
;aktualizuj stitek - zdravi
to update-label
set label health
end
to die-when-no-health
if health <= 0 [die]
end
;vyhasinej kouzlo leceni
to fade-out
ifelse pcolor < green and pcolor < 49 [
set pcolor pcolor + 1
] [ set pcolor green]
end
;muze bojovnik ted hned bojovat?
;true, pokud je na stejnem policku s nim nejaky nepritel
;false, pokud neni
to-report can-fight?
let enemy one-of other turtles-here
report enemy != nobody and side != [side] of enemy
end
;muze lucistnik ted hned strilet?
;true, pokud je nepritel v dosahu luku
;false, pokud neni
to-report can-shoot?
let enemy one-of other turtles in-radius shoot-radius
report enemy != nobody and side != [side] of enemy
end
;najdi nejblizsiho nepritele
;ale jen pokud nejaky neni na policku, kde stojim, to ho nemusim hledat a jit za nim
to find-enemy
let target one-of other turtles in-radius see-radius;
ifelse target != nobody and side != [side] of target [ ;nahanime jen nepritele
facexy [xcor] of target [ycor] of target ;nasmeruj se primo na nepritele
;set heading towards target
jump speed
][
move ;kdyz nenajdes nepritele, nahodne se pohni nejakym smerem
]
end
;carodej, utikej pryc od nepritele
to run-away
let danger one-of other turtles in-radius see-radius;
ifelse danger != nobody and side != [side] of danger [ ;zdrhame jen od nepritele
set heading (towards danger - 180) ; otoc se celem vzad
jump speed ; a zdrhej !
][
;carodejove se nehybou, kdyz nemusi, jen kdyz zdrhaji
]
end
;boj, pokud jsou na stejnem policku
to fight
if can-fight? != true [ stop ] ;pokud nema nepritele, nemuze bojovat
let enemy one-of other turtles-here
if enemy != nobody and side != [side] of enemy [ ;nahanime jen nepritele
let my-chance ([health] of self * [strength] of self) + random 100
let enemy-chance ([health] of enemy * [strength] of enemy) + random 100
ifelse my-chance = enemy-chance [ ;oba stejny sance, snizi si navzajem zdravi o 1
ask self [ set health health - 1 ]
ask enemy [ set health health - 1 ]
]
[
ifelse my-chance < enemy-chance [
ask self [ set health health - random 3 ] ;zasahnul me nepritel, sniz mi zdravi od 0-2
] [
ask enemy [ set health health - random 3 ] ;zasahnul jsem nepritele, sniz mu zdravi od 0-2
]
]
]
end
;strilej z luku na nepritele
to shoot
if can-shoot? != true [ stop ] ;pokud nema nepritele, nemuze strilet
let enemy one-of other turtles in-radius shoot-radius;
if enemy != nobody and side != [side] of enemy [ ;strilime jen na nepritele
;zadny porovnavani sanci, strili jednostranne
ask enemy [ set health health - random 3 ] ;zasahnul jsem nepritele, sniz mu zdravi od 0-2
]
end
;carodejove leci
;v kazdem kole +1 k aktualnimu zdravi nahodne vybraneho zraneneho ze sve armady
;na jakoukoli vzdalenost
;carodej MUZE vylecit sam sebe
to heal
ask self[
let wounded one-of turtles with [side = [side] of myself and health < max-health] ;najdi zraneneho, jen mezi svymi
if wounded != nobody [
ask wounded [
set health health + 1 ;zvedni zranenemu zdravi o 1
set pcolor yellow ;efekt, ze jsme lecili, policko se prebarvi na zluto, bude pak ve fade-out vyhasinat
]
]
]
end
; nahodny pohyb o 1 policko
to move
rt random 50
lt random 50
fd speed
end
@#$#@#$#@
GRAPHICS-WINDOW
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setup
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go
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OBSERVER
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go once
go
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white elves
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black elves
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SLIDER
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see-radius
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shoot-radius
shoot-radius
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@#$#@#$#@
## WHAT IS IT?
(a general understanding of what the model is trying to show or explain)
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
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