- ADDED Backup URLs to UpdateCheck (will fail less often now)
- ADDED console cursor left and right movement (with arrow keys) and working HOME and END key (via github.com/lionkor/commandline)
- FIXED infinite snowmen / infinite unicycle spawning bug
- FIXED a bug where, when run with --working-directory, the Server.log would still be in the original directory
- FIXED a bug which could cause the plugin reload thread to spin at 100% if the reloaded plugin's didn't terminate
- FIXED an issue which would cause servers to crash on mod download via SIGPIPE on POSIX
- FIXED an issue which would cause servers to crash when checking if a vehicle is a unicycle
- CHANGED entire plugin Lua implementation (rewrite)
- CHANGED moved almost all Lua functions into MP.*
- CHANGED console to use a custom language (type
help
,list
, orstatus
!) - CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
- ADDED many new Lua API functions, which can be found at https://wiki.beammp.com/en/Scripting/functions
- ADDED Commandline options. Run with
--help
to see all options. - ADDED HTTP(S) Server (OpenAPI spec coming soon!)
- ADDED plugin directories to
package.path
andpackage.cpath
beforeonInit
- ADDED ability to add
PluginConfig.toml
to your plugin folder to change some settings - ADDED ability to share a lua state with other plugins via
StateId
setting inPluginConfig.toml
- ADDED ability to see name-to-thread-ID association in debug mode
- ADDED dumping tables with
print()
(try it withprint(MP)
) - ADDED
MP.GetOSName()
,MP.CreateTimer()
,MP.GetLuaMemoryUsage()
and many more (see https://wiki.beammp.com/en/Scripting/functions) - ADDED
MP.Settings
table to make usage ofMP.Set()
easier - ADDED
FS.*
table with common filesystem operations (doprint(FS)
to see them!) - FIXED i/o thread spin when stdout is /dev/null on linux
- FIXED removed extra whitespace infront of onChatMessage message
- CHANGED servers to be private by default
- ADDED Ctrl+C causes a graceful shutdown on windows (did already on linux)
- ADDED more meaningful shutdown messages
- ADDED even better backend connection error reporting
- ADDED
SendErrors
config inServerConfig.toml
to opt-out of error reporting - ADDED hard-shutdown if Ctrl+C pressed 3 times
- FIXED issue with shells like bash being unusable after server exit
- CHANGED join/sync timeout to 20 minutes, players wont drop if loading takes >5 mins
- ADDED version check - the server will now let you know when a new release is out
- ADDED logging of various errors, crashes and exceptions to the backend
- ADDED chat messages are now logged to the server console as [CHAT]
- ADDED debug message telling you when the server heartbeats to the backend
- REMOVED various [DEBUG] messages which were confusing (such as "breaking client loop")
- FIXED various crashes and issues with handling unexpected backend responses
- FIXED minor bugs due to code correctness
- FIXED major security flaw
- FIXED minor bugs
- ADDED debug heartbeat print
- ADDED kicking every player before shutdown
- FIXED rare bug which led to violent crash
- FIXED minor bugs
- FIXED Lua events not cancelling properly on Linux
- CHANGED default map to gridmap v2
- FIXED version number display
- REMOVED boost as a runtime dependency
- FIXED Lua plugins on Linux
- FIXED console history on Windows
- CHANGED to new config format TOML
- WORKAROUND for timeout bug / ghost player bug
- FIXED 100% CPU spin when stdin is /dev/null.
- ADDED fully new commandline
- ADDED new backend
- ADDED automated build system
- ADDED lua GetPlayerIdentifiers
- ADDED lots of debug info
- ADDED better POSTing and GETing
- ADDED a license
- FIXED ghost players in player list issue
- FIXED ghost vehicle after joining issue
- FIXED missing vehicle after joining issue
- FIXED a lot of desync issues
- FIXED some memory leaks
- FIXED various crashes
- FIXED various data-races
- FIXED some linux-specific crashes
- FIXED some linux-specific issues
- FIXED bug which caused kicking to be logged as leaving
- FIXED various internal developer quality-of-life things