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Awesome VR Location-Based-Entertainment Solution

Location Based Entertainment / Shared Space / Free Roam / Shared Spatial Anchors / multiplayer

For large space roaming with multiplayer situation, VR headset should not require external base stations, and better have cameras with passthrough ability.
So we mainly focus on resently top standalone VR headset, and only one particular pc-powered VR Headset.

Based on the so-called privacy issues, the mainstream VR Headset manufacturers do not support third-party applications to read the live video stream of the camera (though users can still use Passthrough ability to see outside) and thus the third-party programs can not spot identification markers through on-board cameras to obtain the location of the space, but the device vendors have also retained the permission to use the external camera on the enterprise version, although this may lead to higher costs.

Table of Contents

VR headset manufacturers (Official Solutions)

  • HTC VIVE Focus 3

    SDK README
    Unity -
    Unreal -

    support area: 33m*30m = 1000m^2

  • Pico 4 Enterprise / NEO 3 Enterprise

    SDK README
    Unity Advanced Guardian Example
    Unreal by blueprints

    support area: 20m*20m = 400m^2

  • Meta Quest Pro / 2:Currently no unified portal

    SDK README
    Unity Shared Spatial Anchors
    Unreal Shared Spaces

    use anchors point clouds sharing, not marker-based

  • Pimax Crystal QLED [TBD]

  • pc-powered HP Reverb G2 / G2 Omnicept Edition

    Where should I begin with learning how to build immersive experiences for use with the Windows Mixed Reality platform or other virtual reality devices? Begin your native development journey by getting acquainted with OpenXR, which can be used to develop unique immersive experiences with on any Windows Mixed Reality immersive VR headset. OpenXR is an open royalty-free API standard from Khronos, providing engines with native access to various devices across the mixed reality spectrum.

Third Party Hardware / Software Solutions

Use Cases

Others worth mentioning

✨Summary✨

  • You need additional fee for Camera access permissions from Enterprise version of hardware or software.
  • Not so awesome since there's not much choice you can do.
  • Even using standalone headset, you probably still need pc to stream.

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