forked from kitian616/jekyll-TeXt-theme
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
4c38a69
commit a08d594
Showing
6 changed files
with
78 additions
and
8 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
69 changes: 69 additions & 0 deletions
69
_posts/2024-11-05-reid-collaborative-dialogue-tabletop-gaming.md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,69 @@ | ||
--- | ||
layout: article | ||
title: 'Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play' | ||
article_header: | ||
type: overlay | ||
theme: light | ||
background_color: '#000' | ||
background_image: | ||
gradient: 'linear-gradient(135deg, rgba(178, 236, 145 , .9), rgba(147, 81, 182, .9))' | ||
tags: | ||
- article | ||
- 📔 | ||
- robin reid | ||
- tabletop games | ||
- task-based | ||
- socio-cognitive | ||
- collaborative dialogues | ||
- language related episodes | ||
- volume 6 | ||
|
||
key: reid-lres | ||
show_title: false | ||
pageview: true | ||
sidebar: | ||
nav: docs-en | ||
aside: | ||
toc: true | ||
sharing: true | ||
--- | ||
|
||
<head> | ||
<meta name="citation_title" content="An investigation of the language learning opportunities in collaborative dialogues during tabletop game play"> | ||
<meta name="citation_author" content="Reid, Robin"> | ||
<meta name="citation_publication_date" content="2024/11/05"> | ||
<meta name="citation_journal_title" content="Ludic Language Pedagogy"> | ||
<meta name="citation_volume" content="6"> | ||
<meta name="citation_firstpage" content="94"> | ||
<meta name="citation_lastpage" content="107"> | ||
<meta name="citation_pdf_url" content="https://llpjournal.org/assets/publication-pdfs/reid-investigating-collaborative-dialogue-in-tabletop-gameplay.pdf"> | ||
</head> | ||
|
||
|
||
## Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play | ||
|
||
<!--more--> | ||
|
||
## Metadata | ||
|
||
- **Author:** Robin Reid | ||
- **Reviewed by:** [Mark Johnson]({% post_url 2023-11-28-mark-j %}), [James York]({% post_url 2019-03-28-james-york %}) | ||
- **Volume and page numbers:** 6 (p. 94 – 107) | ||
- **Date of publication:** 2024/11/05 | ||
- **Keywords:** Tabletop games, Task-based, Socio-cognitive, Collaborative dialogues, Language Related Episodes | ||
|
||
- **Cite:** | ||
|
||
> Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play. *Ludic Language Pedagogy*, *6*, 94-107. | ||
## Download | ||
|
||
<a class="button button--action button--rounded button--lg" href="/assets/publication-pdfs/reid-investigating-collaborative-dialogue-in-tabletop-gameplay.pdf"><i class="fas fa-file-download"></i> 📥 Download the PDF </a> | ||
|
||
## Key Points | ||
|
||
- **Background**: Tabletop games have been a frequent addition to task-based classroom activity. | ||
- **Aim**: This study investigates the potential differences in learning opportunities that arise during collaborative dialogues between learners as they play tabletop games that differ in how they utilize player interaction. | ||
- **Methods**: This study uses a qualitative analysis of task transcripts using the construct of the Language Related Episode. | ||
- **Results**: Tasks did not produce any major differences in quality or number of LREs between games, but across games a vast majority of LREs were prompted specifically by cards with text during the game. | ||
- **Conclusion**: Tabletop games may not afford an abundance of specific language talk, but more research is necessary to get a better idea of how learners handle L2 gaps during gameplay. |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added
BIN
+671 KB
assets/publication-pdfs/reid-investigating-collaborative-dialogue-in-tabletop-gameplay.pdf
Binary file not shown.