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added Reid's paper
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james-york committed Nov 6, 2024
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6 changes: 4 additions & 2 deletions Gemfile
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Expand Up @@ -5,13 +5,15 @@ source "https://rubygems.org"
# gem 'jekyll-archives'


gem 'jekyll-feed'
gem 'jekyll-feed', '~> 0.17.0'
gem 'jekyll-paginate'
gem 'jekyll-sitemap'
gem 'jemoji'
gem 'jekyll-twitter-plugin'
gemspec

gem 'eventmachine'

gem "jekyll", "~> 4.1"

gem "webrick", "~> 1.7"
gem "webrick", "~> 1.7"
11 changes: 5 additions & 6 deletions _posts/2019-03-28-james-york.md
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<div class="card">
<div class="card__image">
<img class="image" src="/assets/images/Cheap-Profile-PETSCII.jpg"/>
<img class="image" src="/assets/images/james-york-profile-p8.png"/>
<div class="overlay overlay--bottom">
<p>Lecturer, Meiji University</p>
<p>Senior Assistant Professor, Meiji University</p>
</div>
</div>
</div>
Expand All @@ -38,11 +38,10 @@ Email: [york@meiji.ac.jp](mailto:york@meiji.ac.jp)

James is a senior assistant professor at Meiji University where he teaches and conducts research on the application of games and play in language and literacy teaching. He is currently exploring projects in the following areas:

- Teaching cyberpragmatics through analysis and participation in Reddit communities.
- "Doing things with games and play" (Having a societal impact with game design).
- The language of games and play (genre analysis, game literacy, learning about the games industry).
- A PBL class focused on the SDGs.
- The [York Game Lab](https://www.yorkgamelab.com/) -- his seminar class which is focused on creating educational games for a variety of clients.
- A task-based language teaching approach to learning English communication skills with board and video games.
- The history of video games.


## 🧪 Research connections

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69 changes: 69 additions & 0 deletions _posts/2024-11-05-reid-collaborative-dialogue-tabletop-gaming.md
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---
layout: article
title: 'Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play'
article_header:
type: overlay
theme: light
background_color: '#000'
background_image:
gradient: 'linear-gradient(135deg, rgba(178, 236, 145 , .9), rgba(147, 81, 182, .9))'
tags:
- article
- 📔
- robin reid
- tabletop games
- task-based
- socio-cognitive
- collaborative dialogues
- language related episodes
- volume 6

key: reid-lres
show_title: false
pageview: true
sidebar:
nav: docs-en
aside:
toc: true
sharing: true
---

<head>
<meta name="citation_title" content="An investigation of the language learning opportunities in collaborative dialogues during tabletop game play">
<meta name="citation_author" content="Reid, Robin">
<meta name="citation_publication_date" content="2024/11/05">
<meta name="citation_journal_title" content="Ludic Language Pedagogy">
<meta name="citation_volume" content="6">
<meta name="citation_firstpage" content="94">
<meta name="citation_lastpage" content="107">
<meta name="citation_pdf_url" content="https://llpjournal.org/assets/publication-pdfs/reid-investigating-collaborative-dialogue-in-tabletop-gameplay.pdf">
</head>


## Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play

<!--more-->

## Metadata

- **Author:** Robin Reid
- **Reviewed by:** [Mark Johnson]({% post_url 2023-11-28-mark-j %}), [James York]({% post_url 2019-03-28-james-york %})
- **Volume and page numbers:** 6 (p. 94 – 107)
- **Date of publication:** 2024/11/05
- **Keywords:** Tabletop games, Task-based, Socio-cognitive, Collaborative dialogues, Language Related Episodes

- **Cite:**

> Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play. *Ludic Language Pedagogy*, *6*, 94-107.
## Download

<a class="button button--action button--rounded button--lg" href="/assets/publication-pdfs/reid-investigating-collaborative-dialogue-in-tabletop-gameplay.pdf"><i class="fas fa-file-download"></i> 📥 Download the PDF </a>

## Key Points

- **Background**: Tabletop games have been a frequent addition to task-based classroom activity.
- **Aim**: This study investigates the potential differences in learning opportunities that arise during collaborative dialogues between learners as they play tabletop games that differ in how they utilize player interaction.
- **Methods**: This study uses a qualitative analysis of task transcripts using the construct of the Language Related Episode.
- **Results**: Tasks did not produce any major differences in quality or number of LREs between games, but across games a vast majority of LREs were prompted specifically by cards with text during the game.
- **Conclusion**: Tabletop games may not afford an abundance of specific language talk, but more research is necessary to get a better idea of how learners handle L2 gaps during gameplay.
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