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Update 2024-11-05-reid-collaborative-dialogue-tabletop-gaming.md
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james-york authored Nov 6, 2024
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- **Volume and page numbers:** 6 (p. 94 – 107)
- **Date of publication:** 2024/11/05
- **Keywords:** Tabletop games, Task-based, Socio-cognitive, Collaborative dialogues, Language Related Episodes

- **Cite:**

> Reid, R. (2024). An investigation of the language learning opportunities in collaborative dialogues during tabletop game play. *Ludic Language Pedagogy*, *6*, 94-107.
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- **Aim**: This study investigates the potential differences in learning opportunities that arise during collaborative dialogues between learners as they play tabletop games that differ in how they utilize player interaction.
- **Methods**: This study uses a qualitative analysis of task transcripts using the construct of the Language Related Episode.
- **Results**: Tasks did not produce any major differences in quality or number of LREs between games, but across games a vast majority of LREs were prompted specifically by cards with text during the game.
- **Conclusion**: Tabletop games may not afford an abundance of specific language talk, but more research is necessary to get a better idea of how learners handle L2 gaps during gameplay.
- **Conclusion**: Tabletop games may not afford an abundance of specific language talk, but more research is necessary to get a better idea of how learners handle L2 gaps during gameplay.

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